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u?(h&&u.push(String.fromCharCode.apply(String,f.slice(0,h))),u.join("")):String.fromCharCode.apply(String,f.slice(0,h))},i.write=function(r,s,a){for(var c=a,u,f,h=0;h>6|192,s[a++]=u&63|128):(u&64512)===55296&&((f=r.charCodeAt(h+1))&64512)===56320?(u=65536+((u&1023)<<10)+(f&1023),++h,s[a++]=u>>18|240,s[a++]=u>>12&63|128,s[a++]=u>>6&63|128,s[a++]=u&63|128):(s[a++]=u>>12|224,s[a++]=u>>6&63|128,s[a++]=u&63|128);return a-c}},{}],8:[function(e,t,n){"use strict";var i=n;i.build="minimal",i.Writer=e(16),i.BufferWriter=e(17),i.Reader=e(9),i.BufferReader=e(10),i.util=e(15),i.rpc=e(12),i.roots=e(11),i.configure=o;function o(){i.util._configure(),i.Writer._configure(i.BufferWriter),i.Reader._configure(i.BufferReader)}o()},{10:10,11:11,12:12,15:15,16:16,17:17,9:9}],9:[function(e,t,n){"use strict";t.exports=c;var i=e(15),o,r=i.LongBits,s=i.utf8;function a(m,y){return RangeError("index out of range: "+m.pos+" + "+(y||1)+" > "+m.len)}function c(m){this.buf=m,this.pos=0,this.len=m.length}var u=typeof Uint8Array<"u"?function(y){if(y instanceof Uint8Array||Array.isArray(y))return new c(y);throw Error("illegal buffer")}:function(y){if(Array.isArray(y))return new c(y);throw Error("illegal buffer")},f=function(){return i.Buffer?function(b){return(c.create=function(A){return i.Buffer.isBuffer(A)?new o(A):u(A)})(b)}:u};c.create=f(),c.prototype._slice=i.Array.prototype.subarray||i.Array.prototype.slice,c.prototype.uint32=function(){var y=4294967295;return function(){if(y=(this.buf[this.pos]&127)>>>0,this.buf[this.pos++]<128||(y=(y|(this.buf[this.pos]&127)<<7)>>>0,this.buf[this.pos++]<128)||(y=(y|(this.buf[this.pos]&127)<<14)>>>0,this.buf[this.pos++]<128)||(y=(y|(this.buf[this.pos]&127)<<21)>>>0,this.buf[this.pos++]<128)||(y=(y|(this.buf[this.pos]&15)<<28)>>>0,this.buf[this.pos++]<128))return y;if((this.pos+=5)>this.len)throw this.pos=this.len,a(this,10);return y}}(),c.prototype.int32=function(){return this.uint32()|0},c.prototype.sint32=function(){var y=this.uint32();return y>>>1^-(y&1)|0};function h(){var m=new r(0,0),y=0;if(this.len-this.pos>4){for(;y<4;++y)if(m.lo=(m.lo|(this.buf[this.pos]&127)<>>0,this.buf[this.pos++]<128)return m;if(m.lo=(m.lo|(this.buf[this.pos]&127)<<28)>>>0,m.hi=(m.hi|(this.buf[this.pos]&127)>>4)>>>0,this.buf[this.pos++]<128)return m;y=0}else{for(;y<3;++y){if(this.pos>=this.len)throw a(this);if(m.lo=(m.lo|(this.buf[this.pos]&127)<>>0,this.buf[this.pos++]<128)return m}return m.lo=(m.lo|(this.buf[this.pos++]&127)<>>0,m}if(this.len-this.pos>4){for(;y<5;++y)if(m.hi=(m.hi|(this.buf[this.pos]&127)<>>0,this.buf[this.pos++]<128)return m}else for(;y<5;++y){if(this.pos>=this.len)throw a(this);if(m.hi=(m.hi|(this.buf[this.pos]&127)<>>0,this.buf[this.pos++]<128)return m}throw Error("invalid varint encoding")}c.prototype.bool=function(){return this.uint32()!==0};function p(m,y){return(m[y-4]|m[y-3]<<8|m[y-2]<<16|m[y-1]<<24)>>>0}c.prototype.fixed32=function(){if(this.pos+4>this.len)throw a(this,4);return 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S=r.from(C);return this._push(b,S.length(),S)},h.prototype.int64=h.prototype.uint64,h.prototype.sint64=function(C){var S=r.from(C).zzEncode();return this._push(b,S.length(),S)},h.prototype.bool=function(C){return this._push(_,1,C?1:0)};function x(T,C,S){C[S]=T&255,C[S+1]=T>>>8&255,C[S+2]=T>>>16&255,C[S+3]=T>>>24}h.prototype.fixed32=function(C){return this._push(x,4,C>>>0)},h.prototype.sfixed32=h.prototype.fixed32,h.prototype.fixed64=function(C){var S=r.from(C);return this._push(x,4,S.lo)._push(x,4,S.hi)},h.prototype.sfixed64=h.prototype.fixed64,h.prototype.float=function(C){return this._push(i.float.writeFloatLE,4,C)},h.prototype.double=function(C){return this._push(i.float.writeDoubleLE,8,C)};var A=i.Array.prototype.set?function(C,S,w){S.set(C,w)}:function(C,S,w){for(var R=0;R>>0;if(!S)return this._push(_,1,0);if(i.isString(C)){var w=h.alloc(S=s.length(C));s.decode(C,w,0),C=w}return this.uint32(S)._push(A,S,C)},h.prototype.string=function(C){var S=a.length(C);return 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Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 @preserve */(function(){var e=function(){var o={};o.defaultNoDataValue=-34027999387901484e22,o.decode=function(f,h){h=h||{};var p=h.encodedMaskData||h.encodedMaskData===null,_=c(f,h.inputOffset||0,p),m=h.noDataValue!==null?h.noDataValue:o.defaultNoDataValue,y=r(_,h.pixelType||Float32Array,h.encodedMaskData,m,h.returnMask),b={width:_.width,height:_.height,pixelData:y.resultPixels,minValue:y.minValue,maxValue:_.pixels.maxValue,noDataValue:m};return y.resultMask&&(b.maskData=y.resultMask),h.returnEncodedMask&&_.mask&&(b.encodedMaskData=_.mask.bitset?_.mask.bitset:null),h.returnFileInfo&&(b.fileInfo=s(_),h.computeUsedBitDepths&&(b.fileInfo.bitDepths=a(_))),b};var r=function(f,h,p,_,m){var y=0,b=f.pixels.numBlocksX,x=f.pixels.numBlocksY,A=Math.floor(f.width/b),T=Math.floor(f.height/x),C=2*f.maxZError,S=Number.MAX_VALUE,w;p=p||(f.mask?f.mask.bitset:null);var R,P;R=new h(f.width*f.height),m&&p&&(P=new Uint8Array(f.width*f.height));for(var O=new Float32Array(A*T),L,g,E=0;E<=x;E++){var v=E!==x?T:f.height%x;if(v!==0)for(var D=0;D<=b;D++){var M=D!==b?A:f.width%b;if(M!==0){var F=E*f.width*T+D*A,z=f.width-M,k=f.pixels.blocks[y],H,B,j;k.encoding<2?(k.encoding===0?H=k.rawData:(u(k.stuffedData,k.bitsPerPixel,k.numValidPixels,k.offset,C,O,f.pixels.maxValue),H=O),B=0):k.encoding===2?j=0:j=k.offset;var W;if(p)for(g=0;g>3],W<<=F&7),L=0;L>3]),W&128?(P&&(P[F]=1),w=k.encoding<2?H[B++]:j,S=S>w?w:S,R[F++]=w):(P&&(P[F]=0),R[F++]=_),W<<=1;F+=z}else if(k.encoding<2)for(g=0;gw?w:S,R[F++]=w;F+=z}else for(S=S>j?j:S,g=0;g0){var b=new Uint8Array(Math.ceil(_.width*_.height/8));y=new DataView(f,h,_.mask.numBytes);var x=y.getInt16(0,!0),A=2,T=0;do{if(x>0)for(;x--;)b[T++]=y.getUint8(A++);else{var C=y.getUint8(A++);for(x=-x;x--;)b[T++]=C}x=y.getInt16(A,!0),A+=2}while(A<_.mask.numBytes);if(x!==-32768||T0?1:0),P=w+(_.height%w>0?1:0);_.pixels.blocks=new Array(R*P);for(var O=0,L=0;L3)throw"Invalid block encoding 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Uint32Array(F),h+=B}}}return _.eofOffset=h,_},u=function(f,h,p,_,m,y,b){var x=(1<=h)S=w>>>C-h&x,C-=h;else{var O=h-C;S=(w&x)<>>C}y[T]=S=f?(C=S>>>T-f&b,T-=f):(w=f-T,C=(S&b)<>>T),u[A]=p[C];else for(R=Math.ceil((y-_)/m),A=0;A=f?(C=S>>>T-f&b,T-=f):(w=f-T,C=(S&b)<>>T),u[A]=C=u?(T=C>>>A-u&m,A-=u):(x=u-A,T=(C&m)<>>A),S[b]=T=f?(S=w>>>C&b,T-=f,C+=f):(R=f-T,S=w>>>C&b,w=c[x++],T=32-R,S|=(w&(1<=f?(S=w>>>C&b,T-=f,C+=f):(R=f-T,S=w>>>C&b,w=c[x++],T=32-R,S|=(w&(1<=u?(T=S>>>C&m,A-=u,C+=u):(x=u-A,T=S>>>C&m,S=c[y++],A=32-x,T|=(S&(1<=f?(b=x>>>y-f&p,y-=f):(A=f-y,b=(x&p)<>>y),u[m]=b;return u},originalUnstuff2:function(c,u,f,h){var p=(1<=f?(x=A>>>b&p,y-=f,b+=f):(T=f-y,x=A>>>b&p,A=c[_++],y=32-T,x|=(A&(1<=359?359:p;p-=m;do u+=c[_++]<<8,f+=u+=c[_++];while(--m);u=(u&65535)+(u>>>16),f=(f&65535)+(f>>>16)}return h&1&&(f+=u+=c[_]<<8),u=(u&65535)+(u>>>16),f=(f&65535)+(f>>>16),(f<<16|u)>>>0},readHeaderInfo:function(c,u){var f=u.ptr,h=new Uint8Array(c,f,6),p={};if(p.fileIdentifierString=String.fromCharCode.apply(null,h),p.fileIdentifierString.lastIndexOf("Lerc2",0)!==0)throw"Unexpected file identifier string (expect Lerc2 ): "+p.fileIdentifierString;f+=6;var _=new DataView(c,f,8),m=_.getInt32(0,!0);p.fileVersion=m,f+=4,m>=3&&(p.checksum=_.getUint32(4,!0),f+=4),_=new DataView(c,f,12),p.height=_.getUint32(0,!0),p.width=_.getUint32(4,!0),f+=8,m>=4?(p.numDims=_.getUint32(8,!0),f+=4):p.numDims=1,_=new DataView(c,f,40),p.numValidPixel=_.getUint32(0,!0),p.microBlockSize=_.getInt32(4,!0),p.blobSize=_.getInt32(8,!0),p.imageType=_.getInt32(12,!0),p.maxZError=_.getFloat64(16,!0),p.zMin=_.getFloat64(24,!0),p.zMax=_.getFloat64(32,!0),f+=40,u.headerInfo=p,u.ptr=f;var y,b;if(m>=3&&(b=m>=4?52:48,y=this.computeChecksumFletcher32(new Uint8Array(c,f-b,p.blobSize-14)),y!==p.checksum))throw"Checksum failed.";return!0},checkMinMaxRanges:function(c,u){var f=u.headerInfo,h=this.getDataTypeArray(f.imageType),p=f.numDims*this.getDataTypeSize(f.imageType),_=this.readSubArray(c,u.ptr,h,p),m=this.readSubArray(c,u.ptr+p,h,p);u.ptr+=2*p;var y,b=!0;for(y=0;y0){b=new Uint8Array(Math.ceil(p/8)),m=new DataView(c,f,y.numBytes);var A=m.getInt16(0,!0),T=2,C=0,S=0;do{if(A>0)for(;A--;)b[C++]=m.getUint8(T++);else for(S=m.getUint8(T++),A=-A;A--;)b[C++]=S;A=m.getInt16(T,!0),T+=2}while(T>3],w<<=R&7):w=b[R>>3],w&128&&(x[R]=1);u.pixels.resultMask=x,y.bitset=b,f+=y.numBytes}return u.ptr=f,u.mask=y,!0},readDataOneSweep:function(c,u,f){var h=u.ptr,p=u.headerInfo,_=p.numDims,m=p.width*p.height,y=p.imageType,b=p.numValidPixel*r.getDataTypeSize(y)*_,x,A=u.pixels.resultMask;if(f===Uint8Array)x=new Uint8Array(c,h,b);else{var T=new ArrayBuffer(b),C=new Uint8Array(T);C.set(new Uint8Array(c,h,b)),x=new f(T)}if(x.length===m*_)u.pixels.resultPixels=x;else{u.pixels.resultPixels=new f(m*_);var S=0,w=0,R=0,P=0;if(_>1)for(R=0;R<_;R++)for(P=R*m,w=0;w=y)return!1;var b=new 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throw"Invalid valid pixel count type";var R=2*_.maxZError,P,O,L,g,E,v,D,M,F,z,k=_.numDims>1?_.maxValues[p]:_.zMax;if(C){for(u.counter.lut++,M=b.getUint8(y),F=S,y++,g=Math.ceil((M-1)*S/8),E=Math.ceil(g/4),O=new ArrayBuffer(E*4),L=new Uint8Array(O),u.ptr+=y,L.set(new Uint8Array(c,u.ptr,g)),D=new Uint32Array(O),u.ptr+=g,z=0;M-1>>>z;)z++;g=Math.ceil(w*z/8),E=Math.ceil(g/4),O=new ArrayBuffer(E*4),L=new Uint8Array(O),L.set(new Uint8Array(c,u.ptr,g)),P=new Uint32Array(O),u.ptr+=g,m>=3?v=o.unstuffLUT2(D,S,M-1,h,R,k):v=o.unstuffLUT(D,S,M-1,h,R,k),m>=3?o.unstuff2(P,f,z,w,v):o.unstuff(P,f,z,w,v)}else u.counter.bitstuffer++,z=S,u.ptr+=y,z>0&&(g=Math.ceil(w*z/8),E=Math.ceil(g/4),O=new ArrayBuffer(E*4),L=new Uint8Array(O),L.set(new Uint8Array(c,u.ptr,g)),P=new Uint32Array(O),u.ptr+=g,m>=3?h==null?o.originalUnstuff2(P,f,z,w):o.unstuff2(P,f,z,w,!1,h,R,k):h==null?o.originalUnstuff(P,f,z,w):o.unstuff(P,f,z,w,!1,h,R,k))}},readTiles:function(c,u,f){var 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6:f=u>=-34027999387901484e22&&u<=34027999387901484e22;break;case 7:f=u>=5e-324&&u<=17976931348623157e292;break;default:f=!1}return f},getDataTypeSize:function(c){var u=0;switch(c){case 0:case 1:u=1;break;case 2:case 3:u=2;break;case 4:case 5:case 6:u=4;break;case 7:u=8;break;default:u=c}return u},getDataTypeUsed:function(c,u){var f=c;switch(c){case 2:case 4:f=c-u;break;case 3:case 5:f=c-2*u;break;case 6:u===0?f=c:u===1?f=2:f=1;break;case 7:u===0?f=c:f=c-2*u+1;break;default:f=c;break}return f},getOnePixel:function(c,u,f,h){var p=0;switch(f){case 0:p=h.getInt8(u);break;case 1:p=h.getUint8(u);break;case 2:p=h.getInt16(u,!0);break;case 3:p=h.getUint16(u,!0);break;case 4:p=h.getInt32(u,!0);break;case 5:p=h.getUInt32(u,!0);break;case 6:p=h.getFloat32(u,!0);break;case 7:p=h.getFloat64(u,!0);break;default:throw"the decoder does not understand this pixel type"}return p}},s=function(c,u,f){this.val=c,this.left=u,this.right=f},a={decode:function(c,u){u=u||{};var f=u.noDataValue,h=0,p={};if(p.ptr=u.inputOffset||0,p.pixels={},!!r.readHeaderInfo(c,p)){var _=p.headerInfo,m=_.fileVersion,y=r.getDataTypeArray(_.imageType);r.readMask(c,p),_.numValidPixel!==_.width*_.height&&!p.pixels.resultMask&&(p.pixels.resultMask=u.maskData);var b=_.width*_.height;if(p.pixels.resultPixels=new y(b*_.numDims),p.counter={onesweep:0,uncompressed:0,lut:0,bitstuffer:0,constant:0,constantoffset:0},_.numValidPixel!==0)if(_.zMax===_.zMin)r.constructConstantSurface(p);else if(m>=4&&r.checkMinMaxRanges(c,p))r.constructConstantSurface(p);else{var x=new DataView(c,p.ptr,2),A=x.getUint8(0);if(p.ptr++,A)r.readDataOneSweep(c,p,y);else if(m>1&&_.imageType<=1&&Math.abs(_.maxZError-.5)<1e-5){var T=x.getUint8(1);if(p.ptr++,p.encodeMode=T,T>2||m<4&&T>1)throw"Invalid Huffman flag "+T;T?r.readHuffman(c,p,y):r.readTiles(c,p,y)}else r.readTiles(c,p,y)}p.eofOffset=p.ptr;var C;u.inputOffset?(C=p.headerInfo.blobSize+u.inputOffset-p.ptr,Math.abs(C)>=1&&(p.eofOffset=u.inputOffset+p.headerInfo.blobSize)):(C=p.headerInfo.blobSize-p.ptr,Math.abs(C)>=1&&(p.eofOffset=p.headerInfo.blobSize));var S={width:_.width,height:_.height,pixelData:p.pixels.resultPixels,minValue:_.zMin,maxValue:_.zMax,validPixelCount:_.numValidPixel,dimCount:_.numDims,dimStats:{minValues:_.minValues,maxValues:_.maxValues},maskData:p.pixels.resultMask};if(p.pixels.resultMask&&r.isValidPixelValue(_.imageType,f)){var w=p.pixels.resultMask;for(h=0;h1&&A.fileInfo.mask&&A.fileInfo.mask.numBytes>0&&m.push(A.maskData),h++,x.pixels.push(A.pixelData),x.statistics.push({minValue:A.minValue,maxValue:A.maxValue,noDataValue:A.noDataValue,dimStats:A.dimStats})}var T,C,S;if(f>1&&m.length>1){for(S=x.width*x.height,x.bandMasks=m,b=new Uint8Array(S),b.set(m[0]),T=1;T{/*! 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i.red=I.lerp(e.red,t.red,n),i.green=I.lerp(e.green,t.green,n),i.blue=I.lerp(e.blue,t.blue,n),i.alpha=I.lerp(e.alpha,t.alpha,n),i};ie.multiplyByScalar=function(e,t,n){return n.red=e.red*t,n.green=e.green*t,n.blue=e.blue*t,n.alpha=e.alpha*t,n};ie.divideByScalar=function(e,t,n){return n.red=e.red/t,n.green=e.green/t,n.blue=e.blue/t,n.alpha=e.alpha/t,n};ie.ALICEBLUE=Object.freeze(ie.fromCssColorString("#F0F8FF"));ie.ANTIQUEWHITE=Object.freeze(ie.fromCssColorString("#FAEBD7"));ie.AQUA=Object.freeze(ie.fromCssColorString("#00FFFF"));ie.AQUAMARINE=Object.freeze(ie.fromCssColorString("#7FFFD4"));ie.AZURE=Object.freeze(ie.fromCssColorString("#F0FFFF"));ie.BEIGE=Object.freeze(ie.fromCssColorString("#F5F5DC"));ie.BISQUE=Object.freeze(ie.fromCssColorString("#FFE4C4"));ie.BLACK=Object.freeze(ie.fromCssColorString("#000000"));ie.BLANCHEDALMOND=Object.freeze(ie.fromCssColorString("#FFEBCD"));ie.BLUE=Object.freeze(ie.fromCssColorString("#0000FF"));ie.BLUEVIOLET=Object.freeze(ie.fromCssColorString("#8A2BE2"));ie.BROWN=Object.freeze(ie.fromCssColorString("#A52A2A"));ie.BURLYWOOD=Object.freeze(ie.fromCssColorString("#DEB887"));ie.CADETBLUE=Object.freeze(ie.fromCssColorString("#5F9EA0"));ie.CHARTREUSE=Object.freeze(ie.fromCssColorString("#7FFF00"));ie.CHOCOLATE=Object.freeze(ie.fromCssColorString("#D2691E"));ie.CORAL=Object.freeze(ie.fromCssColorString("#FF7F50"));ie.CORNFLOWERBLUE=Object.freeze(ie.fromCssColorString("#6495ED"));ie.CORNSILK=Object.freeze(ie.fromCssColorString("#FFF8DC"));ie.CRIMSON=Object.freeze(ie.fromCssColorString("#DC143C"));ie.CYAN=Object.freeze(ie.fromCssColorString("#00FFFF"));ie.DARKBLUE=Object.freeze(ie.fromCssColorString("#00008B"));ie.DARKCYAN=Object.freeze(ie.fromCssColorString("#008B8B"));ie.DARKGOLDENROD=Object.freeze(ie.fromCssColorString("#B8860B"));ie.DARKGRAY=Object.freeze(ie.fromCssColorString("#A9A9A9"));ie.DARKGREEN=Object.freeze(ie.fromCssColorString("#006400"));ie.DARKGREY=ie.DARKGRAY;ie.DARKKHAKI=Object.freeze(ie.fromCssColorString("#BDB76B"));ie.DARKMAGENTA=Object.freeze(ie.fromCssColorString("#8B008B"));ie.DARKOLIVEGREEN=Object.freeze(ie.fromCssColorString("#556B2F"));ie.DARKORANGE=Object.freeze(ie.fromCssColorString("#FF8C00"));ie.DARKORCHID=Object.freeze(ie.fromCssColorString("#9932CC"));ie.DARKRED=Object.freeze(ie.fromCssColorString("#8B0000"));ie.DARKSALMON=Object.freeze(ie.fromCssColorString("#E9967A"));ie.DARKSEAGREEN=Object.freeze(ie.fromCssColorString("#8FBC8F"));ie.DARKSLATEBLUE=Object.freeze(ie.fromCssColorString("#483D8B"));ie.DARKSLATEGRAY=Object.freeze(ie.fromCssColorString("#2F4F4F"));ie.DARKSLATEGREY=ie.DARKSLATEGRAY;ie.DARKTURQUOISE=Object.freeze(ie.fromCssColorString("#00CED1"));ie.DARKVIOLET=Object.freeze(ie.fromCssColorString("#9400D3"));ie.DEEPPINK=Object.freeze(ie.fromCssColorString("#FF1493"));ie.DEEPSKYBLUE=Object.freeze(ie.fromCssColorString("#00BFFF"));ie.DIMGRAY=Object.freeze(ie.fromCssColorString("#696969"));ie.DIMGREY=ie.DIMGRAY;ie.DODGERBLUE=Object.freeze(ie.fromCssColorString("#1E90FF"));ie.FIREBRICK=Object.freeze(ie.fromCssColorString("#B22222"));ie.FLORALWHITE=Object.freeze(ie.fromCssColorString("#FFFAF0"));ie.FORESTGREEN=Object.freeze(ie.fromCssColorString("#228B22"));ie.FUCHSIA=Object.freeze(ie.fromCssColorString("#FF00FF"));ie.GAINSBORO=Object.freeze(ie.fromCssColorString("#DCDCDC"));ie.GHOSTWHITE=Object.freeze(ie.fromCssColorString("#F8F8FF"));ie.GOLD=Object.freeze(ie.fromCssColorString("#FFD700"));ie.GOLDENROD=Object.freeze(ie.fromCssColorString("#DAA520"));ie.GRAY=Object.freeze(ie.fromCssColorString("#808080"));ie.GREEN=Object.freeze(ie.fromCssColorString("#008000"));ie.GREENYELLOW=Object.freeze(ie.fromCssColorString("#ADFF2F"));ie.GREY=ie.GRAY;ie.HONEYDEW=Object.freeze(ie.fromCssColorString("#F0FFF0"));ie.HOTPINK=Object.freeze(ie.fromCssColorString("#FF69B4"));ie.INDIANRED=Object.freeze(ie.fromCssColorString("#CD5C5C"));ie.INDIGO=Object.freeze(ie.fromCssColorString("#4B0082"));ie.IVORY=Object.freeze(ie.fromCssColorString("#FFFFF0"));ie.KHAKI=Object.freeze(ie.fromCssColorString("#F0E68C"));ie.LAVENDER=Object.freeze(ie.fromCssColorString("#E6E6FA"));ie.LAVENDAR_BLUSH=Object.freeze(ie.fromCssColorString("#FFF0F5"));ie.LAWNGREEN=Object.freeze(ie.fromCssColorString("#7CFC00"));ie.LEMONCHIFFON=Object.freeze(ie.fromCssColorString("#FFFACD"));ie.LIGHTBLUE=Object.freeze(ie.fromCssColorString("#ADD8E6"));ie.LIGHTCORAL=Object.freeze(ie.fromCssColorString("#F08080"));ie.LIGHTCYAN=Object.freeze(ie.fromCssColorString("#E0FFFF"));ie.LIGHTGOLDENRODYELLOW=Object.freeze(ie.fromCssColorString("#FAFAD2"));ie.LIGHTGRAY=Object.freeze(ie.fromCssColorString("#D3D3D3"));ie.LIGHTGREEN=Object.freeze(ie.fromCssColorString("#90EE90"));ie.LIGHTGREY=ie.LIGHTGRAY;ie.LIGHTPINK=Object.freeze(ie.fromCssColorString("#FFB6C1"));ie.LIGHTSEAGREEN=Object.freeze(ie.fromCssColorString("#20B2AA"));ie.LIGHTSKYBLUE=Object.freeze(ie.fromCssColorString("#87CEFA"));ie.LIGHTSLATEGRAY=Object.freeze(ie.fromCssColorString("#778899"));ie.LIGHTSLATEGREY=ie.LIGHTSLATEGRAY;ie.LIGHTSTEELBLUE=Object.freeze(ie.fromCssColorString("#B0C4DE"));ie.LIGHTYELLOW=Object.freeze(ie.fromCssColorString("#FFFFE0"));ie.LIME=Object.freeze(ie.fromCssColorString("#00FF00"));ie.LIMEGREEN=Object.freeze(ie.fromCssColorString("#32CD32"));ie.LINEN=Object.freeze(ie.fromCssColorString("#FAF0E6"));ie.MAGENTA=Object.freeze(ie.fromCssColorString("#FF00FF"));ie.MAROON=Object.freeze(ie.fromCssColorString("#800000"));ie.MEDIUMAQUAMARINE=Object.freeze(ie.fromCssColorString("#66CDAA"));ie.MEDIUMBLUE=Object.freeze(ie.fromCssColorString("#0000CD"));ie.MEDIUMORCHID=Object.freeze(ie.fromCssColorString("#BA55D3"));ie.MEDIUMPURPLE=Object.freeze(ie.fromCssColorString("#9370DB"));ie.MEDIUMSEAGREEN=Object.freeze(ie.fromCssColorString("#3CB371"));ie.MEDIUMSLATEBLUE=Object.freeze(ie.fromCssColorString("#7B68EE"));ie.MEDIUMSPRINGGREEN=Object.freeze(ie.fromCssColorString("#00FA9A"));ie.MEDIUMTURQUOISE=Object.freeze(ie.fromCssColorString("#48D1CC"));ie.MEDIUMVIOLETRED=Object.freeze(ie.fromCssColorString("#C71585"));ie.MIDNIGHTBLUE=Object.freeze(ie.fromCssColorString("#191970"));ie.MINTCREAM=Object.freeze(ie.fromCssColorString("#F5FFFA"));ie.MISTYROSE=Object.freeze(ie.fromCssColorString("#FFE4E1"));ie.MOCCASIN=Object.freeze(ie.fromCssColorString("#FFE4B5"));ie.NAVAJOWHITE=Object.freeze(ie.fromCssColorString("#FFDEAD"));ie.NAVY=Object.freeze(ie.fromCssColorString("#000080"));ie.OLDLACE=Object.freeze(ie.fromCssColorString("#FDF5E6"));ie.OLIVE=Object.freeze(ie.fromCssColorString("#808000"));ie.OLIVEDRAB=Object.freeze(ie.fromCssColorString("#6B8E23"));ie.ORANGE=Object.freeze(ie.fromCssColorString("#FFA500"));ie.ORANGERED=Object.freeze(ie.fromCssColorString("#FF4500"));ie.ORCHID=Object.freeze(ie.fromCssColorString("#DA70D6"));ie.PALEGOLDENROD=Object.freeze(ie.fromCssColorString("#EEE8AA"));ie.PALEGREEN=Object.freeze(ie.fromCssColorString("#98FB98"));ie.PALETURQUOISE=Object.freeze(ie.fromCssColorString("#AFEEEE"));ie.PALEVIOLETRED=Object.freeze(ie.fromCssColorString("#DB7093"));ie.PAPAYAWHIP=Object.freeze(ie.fromCssColorString("#FFEFD5"));ie.PEACHPUFF=Object.freeze(ie.fromCssColorString("#FFDAB9"));ie.PERU=Object.freeze(ie.fromCssColorString("#CD853F"));ie.PINK=Object.freeze(ie.fromCssColorString("#FFC0CB"));ie.PLUM=Object.freeze(ie.fromCssColorString("#DDA0DD"));ie.POWDERBLUE=Object.freeze(ie.fromCssColorString("#B0E0E6"));ie.PURPLE=Object.freeze(ie.fromCssColorString("#800080"));ie.RED=Object.freeze(ie.fromCssColorString("#FF0000"));ie.ROSYBROWN=Object.freeze(ie.fromCssColorString("#BC8F8F"));ie.ROYALBLUE=Object.freeze(ie.fromCssColorString("#4169E1"));ie.SADDLEBROWN=Object.freeze(ie.fromCssColorString("#8B4513"));ie.SALMON=Object.freeze(ie.fromCssColorString("#FA8072"));ie.SANDYBROWN=Object.freeze(ie.fromCssColorString("#F4A460"));ie.SEAGREEN=Object.freeze(ie.fromCssColorString("#2E8B57"));ie.SEASHELL=Object.freeze(ie.fromCssColorString("#FFF5EE"));ie.SIENNA=Object.freeze(ie.fromCssColorString("#A0522D"));ie.SILVER=Object.freeze(ie.fromCssColorString("#C0C0C0"));ie.SKYBLUE=Object.freeze(ie.fromCssColorString("#87CEEB"));ie.SLATEBLUE=Object.freeze(ie.fromCssColorString("#6A5ACD"));ie.SLATEGRAY=Object.freeze(ie.fromCssColorString("#708090"));ie.SLATEGREY=ie.SLATEGRAY;ie.SNOW=Object.freeze(ie.fromCssColorString("#FFFAFA"));ie.SPRINGGREEN=Object.freeze(ie.fromCssColorString("#00FF7F"));ie.STEELBLUE=Object.freeze(ie.fromCssColorString("#4682B4"));ie.TAN=Object.freeze(ie.fromCssColorString("#D2B48C"));ie.TEAL=Object.freeze(ie.fromCssColorString("#008080"));ie.THISTLE=Object.freeze(ie.fromCssColorString("#D8BFD8"));ie.TOMATO=Object.freeze(ie.fromCssColorString("#FF6347"));ie.TURQUOISE=Object.freeze(ie.fromCssColorString("#40E0D0"));ie.VIOLET=Object.freeze(ie.fromCssColorString("#EE82EE"));ie.WHEAT=Object.freeze(ie.fromCssColorString("#F5DEB3"));ie.WHITE=Object.freeze(ie.fromCssColorString("#FFFFFF"));ie.WHITESMOKE=Object.freeze(ie.fromCssColorString("#F5F5F5"));ie.YELLOW=Object.freeze(ie.fromCssColorString("#FFFF00"));ie.YELLOWGREEN=Object.freeze(ie.fromCssColorString("#9ACD32"));ie.TRANSPARENT=Object.freeze(new ie(0,0,0,0));var V=ie;function Rz(e){e=e??G.EMPTY_OBJECT,this.color=e.color,this.depth=e.depth,this.stencil=e.stencil,this.renderState=e.renderState,this.framebuffer=e.framebuffer,this.owner=e.owner,this.pass=e.pass}Rz.ALL=Object.freeze(new Rz({color:new V(0,0,0,0),depth:1,stencil:0}));Rz.prototype.execute=function(e,t){e.clear(this,t)};var ei=Rz;var rve={ENVIRONMENT:0,COMPUTE:1,GLOBE:2,TERRAIN_CLASSIFICATION:3,CESIUM_3D_TILE:4,CESIUM_3D_TILE_CLASSIFICATION:5,CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW:6,OPAQUE:7,TRANSLUCENT:8,VOXELS:9,OVERLAY:10,NUMBER_OF_PASSES:11},we=Object.freeze(rve);function EJ(e){e=e??G.EMPTY_OBJECT,this.vertexArray=e.vertexArray,this.fragmentShaderSource=e.fragmentShaderSource,this.shaderProgram=e.shaderProgram,this.uniformMap=e.uniformMap,this.outputTexture=e.outputTexture,this.preExecute=e.preExecute,this.postExecute=e.postExecute,this.canceled=e.canceled,this.persists=e.persists??!1,this.pass=we.COMPUTE,this.owner=e.owner}EJ.prototype.execute=function(e){e.execute(this)};var Uc=EJ;function Ft(e,t){this.x=e??0,this.y=t??0}Ft.fromElements=function(e,t,n){return l(n)?(n.x=e,n.y=t,n):new Ft(e,t)};Ft.clone=function(e,t){if(l(e))return l(t)?(t.x=e.x,t.y=e.y,t):new Ft(e.x,e.y)};Ft.fromCartesian3=Ft.clone;Ft.fromCartesian4=Ft.clone;Ft.packedLength=2;Ft.pack=function(e,t,n){return n=n??0,t[n++]=e.x,t[n]=e.y,t};Ft.unpack=function(e,t,n){return t=t??0,l(n)||(n=new Ft),n.x=e[t++],n.y=e[t],n};Ft.packArray=function(e,t){let n=e.length,i=n*2;l(t)?!Array.isArray(t)&&t.length!==i||t.length!==i&&(t.length=i):t=new Array(i);for(let o=0;oI.EPSILON12);return l(o)?(o.x=r*O,o.y=s*L,o.z=a*g,o):new d(r*O,s*L,a*g)}var nb=lve;function Uo(e,t,n){this.longitude=e??0,this.latitude=t??0,this.height=n??0}Uo.fromRadians=function(e,t,n,i){return n=n??0,l(i)?(i.longitude=e,i.latitude=t,i.height=n,i):new Uo(e,t,n)};Uo.fromDegrees=function(e,t,n,i){return e=I.toRadians(e),t=I.toRadians(t),Uo.fromRadians(e,t,n,i)};var uve=new d,fve=new d,dve=new d;Uo._ellipsoidOneOverRadii=new d(1/6378137,1/6378137,1/6356752314245179e-9);Uo._ellipsoidOneOverRadiiSquared=new d(1/(6378137*6378137),1/(6378137*6378137),1/(6356752314245179e-9*6356752314245179e-9));Uo._ellipsoidCenterToleranceSquared=I.EPSILON1;Uo.fromCartesian=function(e,t,n){let i=l(t)?t.oneOverRadii:Uo._ellipsoidOneOverRadii,o=l(t)?t.oneOverRadiiSquared:Uo._ellipsoidOneOverRadiiSquared,r=l(t)?t._centerToleranceSquared:Uo._ellipsoidCenterToleranceSquared,s=nb(e,i,o,r,fve);if(!l(s))return;let a=d.multiplyComponents(s,o,uve);a=d.normalize(a,a);let c=d.subtract(e,s,dve),u=Math.atan2(a.y,a.x),f=Math.asin(a.z),h=I.sign(d.dot(c,e))*d.magnitude(c);return l(n)?(n.longitude=u,n.latitude=f,n.height=h,n):new Uo(u,f,h)};Uo.toCartesian=function(e,t,n){return d.fromRadians(e.longitude,e.latitude,e.height,t,n)};Uo.clone=function(e,t){if(l(e))return l(t)?(t.longitude=e.longitude,t.latitude=e.latitude,t.height=e.height,t):new Uo(e.longitude,e.latitude,e.height)};Uo.equals=function(e,t){return e===t||l(e)&&l(t)&&e.longitude===t.longitude&&e.latitude===t.latitude&&e.height===t.height};Uo.equalsEpsilon=function(e,t,n){return n=n??0,e===t||l(e)&&l(t)&&Math.abs(e.longitude-t.longitude)<=n&&Math.abs(e.latitude-t.latitude)<=n&&Math.abs(e.height-t.height)<=n};Uo.ZERO=Object.freeze(new Uo(0,0,0));Uo.prototype.clone=function(e){return Uo.clone(this,e)};Uo.prototype.equals=function(e){return Uo.equals(this,e)};Uo.prototype.equalsEpsilon=function(e,t){return Uo.equalsEpsilon(this,e,t)};Uo.prototype.toString=function(){return`(${this.longitude}, ${this.latitude}, ${this.height})`};var fe=Uo;function IJ(e,t,n,i){t=t??0,n=n??0,i=i??0,e._radii=new d(t,n,i),e._radiiSquared=new d(t*t,n*n,i*i),e._radiiToTheFourth=new d(t*t*t*t,n*n*n*n,i*i*i*i),e._oneOverRadii=new d(t===0?0:1/t,n===0?0:1/n,i===0?0:1/i),e._oneOverRadiiSquared=new d(t===0?0:1/(t*t),n===0?0:1/(n*n),i===0?0:1/(i*i)),e._minimumRadius=Math.min(t,n,i),e._maximumRadius=Math.max(t,n,i),e._centerToleranceSquared=I.EPSILON1,e._radiiSquared.z!==0&&(e._squaredXOverSquaredZ=e._radiiSquared.x/e._radiiSquared.z)}function yi(e,t,n){this._radii=void 0,this._radiiSquared=void 0,this._radiiToTheFourth=void 0,this._oneOverRadii=void 0,this._oneOverRadiiSquared=void 0,this._minimumRadius=void 0,this._maximumRadius=void 0,this._centerToleranceSquared=void 0,this._squaredXOverSquaredZ=void 0,IJ(this,e,t,n)}Object.defineProperties(yi.prototype,{radii:{get:function(){return this._radii}},radiiSquared:{get:function(){return this._radiiSquared}},radiiToTheFourth:{get:function(){return this._radiiToTheFourth}},oneOverRadii:{get:function(){return this._oneOverRadii}},oneOverRadiiSquared:{get:function(){return this._oneOverRadiiSquared}},minimumRadius:{get:function(){return this._minimumRadius}},maximumRadius:{get:function(){return this._maximumRadius}}});yi.clone=function(e,t){if(!l(e))return;let n=e._radii;return l(t)?(d.clone(n,t._radii),d.clone(e._radiiSquared,t._radiiSquared),d.clone(e._radiiToTheFourth,t._radiiToTheFourth),d.clone(e._oneOverRadii,t._oneOverRadii),d.clone(e._oneOverRadiiSquared,t._oneOverRadiiSquared),t._minimumRadius=e._minimumRadius,t._maximumRadius=e._maximumRadius,t._centerToleranceSquared=e._centerToleranceSquared,t):new yi(n.x,n.y,n.z)};yi.fromCartesian3=function(e,t){return l(t)||(t=new yi),l(e)&&IJ(t,e.x,e.y,e.z),t};yi.WGS84=Object.freeze(new yi(6378137,6378137,6356752314245179e-9));yi.UNIT_SPHERE=Object.freeze(new yi(1,1,1));yi.MOON=Object.freeze(new yi(I.LUNAR_RADIUS,I.LUNAR_RADIUS,I.LUNAR_RADIUS));yi._default=yi.WGS84;Object.defineProperties(yi,{default:{get:function(){return yi._default},set:function(e){yi._default=e,d._ellipsoidRadiiSquared=e.radiiSquared,fe._ellipsoidOneOverRadii=e.oneOverRadii,fe._ellipsoidOneOverRadiiSquared=e.oneOverRadiiSquared,fe._ellipsoidCenterToleranceSquared=e._centerToleranceSquared}}});yi.prototype.clone=function(e){return yi.clone(this,e)};yi.packedLength=d.packedLength;yi.pack=function(e,t,n){return n=n??0,d.pack(e._radii,t,n),t};yi.unpack=function(e,t,n){t=t??0;let i=d.unpack(e,t);return yi.fromCartesian3(i,n)};yi.prototype.geocentricSurfaceNormal=d.normalize;yi.prototype.geodeticSurfaceNormalCartographic=function(e,t){let n=e.longitude,i=e.latitude,o=Math.cos(i),r=o*Math.cos(n),s=o*Math.sin(n),a=Math.sin(i);return l(t)||(t=new d),t.x=r,t.y=s,t.z=a,d.normalize(t,t)};yi.prototype.geodeticSurfaceNormal=function(e,t){if(!d.equalsEpsilon(e,d.ZERO,I.EPSILON14))return l(t)||(t=new d),t=d.multiplyComponents(e,this._oneOverRadiiSquared,t),d.normalize(t,t)};var hve=new d,mve=new d;yi.prototype.cartographicToCartesian=function(e,t){let n=hve,i=mve;this.geodeticSurfaceNormalCartographic(e,n),d.multiplyComponents(this._radiiSquared,n,i);let o=Math.sqrt(d.dot(n,i));return d.divideByScalar(i,o,i),d.multiplyByScalar(n,e.height,n),l(t)||(t=new d),d.add(i,n,t)};yi.prototype.cartographicArrayToCartesianArray=function(e,t){let n=e.length;l(t)?t.length=n:t=new Array(n);for(let i=0;i=this._radii.z-t))return n};var yve=new d;yi.prototype.getLocalCurvature=function(e,t){l(t)||(t=new U);let n=this.getSurfaceNormalIntersectionWithZAxis(e,0,yve),i=d.distance(e,n),o=this.minimumRadius*i/this.maximumRadius**2,r=i*o**2;return U.fromElements(1/i,1/r,t)};var bve=[.14887433898163,.43339539412925,.67940956829902,.86506336668898,.97390652851717,0],xve=[.29552422471475,.26926671930999,.21908636251598,.14945134915058,.066671344308684,0];function DJ(e,t,n){let i=.5*(t+e),o=.5*(t-e),r=0;for(let s=0;s<5;s++){let a=o*bve[s];r+=xve[s]*(n(i+a)+n(i-a))}return r*=o,r}yi.prototype.surfaceArea=function(e){let t=e.west,n=e.east,i=e.south,o=e.north;for(;n0){o=r-1;continue}return r}return~(o+1)}var Mo=Ave;function Cve(e,t,n,i,o){this.xPoleWander=e,this.yPoleWander=t,this.xPoleOffset=n,this.yPoleOffset=i,this.ut1MinusUtc=o}var F_=Cve;function Eve(e){return e%4===0&&e%100!==0||e%400===0}var Id=Eve;var PJ=[31,28,31,30,31,30,31,31,30,31,30,31];function Sve(e,t,n,i,o,r,s,a){e=e??1,t=t??1,n=n??1,i=i??0,o=o??0,r=r??0,s=s??0,a=a??!1,this.year=e,this.month=t,this.day=n,this.hour=i,this.minute=o,this.second=r,this.millisecond=s,this.isLeapSecond=a;function y(){bo.typeOf.number.greaterThanOrEquals("Year",e,1),bo.typeOf.number.lessThanOrEquals("Year",e,9999),bo.typeOf.number.greaterThanOrEquals("Month",t,1),bo.typeOf.number.lessThanOrEquals("Month",t,12),bo.typeOf.number.greaterThanOrEquals("Day",n,1),bo.typeOf.number.lessThanOrEquals("Day",n,31),bo.typeOf.number.greaterThanOrEquals("Hour",i,0),bo.typeOf.number.lessThanOrEquals("Hour",i,23),bo.typeOf.number.greaterThanOrEquals("Minute",o,0),bo.typeOf.number.lessThanOrEquals("Minute",o,59),bo.typeOf.bool("IsLeapSecond",a),bo.typeOf.number.greaterThanOrEquals("Second",r,0),bo.typeOf.number.lessThanOrEquals("Second",r,a?60:59),bo.typeOf.number.greaterThanOrEquals("Millisecond",s,0),bo.typeOf.number.lessThan("Millisecond",s,1e3)}function b(){let x=t===2&&Id(e)?PJ[t-1]+1:PJ[t-1];if(n>x)throw new he("Month and Day represents invalid date")}}var Cp=Sve;function vve(e,t){this.julianDate=e,this.offset=t}var qi=vve;var wve={SECONDS_PER_MILLISECOND:.001,SECONDS_PER_MINUTE:60,MINUTES_PER_HOUR:60,HOURS_PER_DAY:24,SECONDS_PER_HOUR:3600,MINUTES_PER_DAY:1440,SECONDS_PER_DAY:86400,DAYS_PER_JULIAN_CENTURY:36525,PICOSECOND:1e-9,MODIFIED_JULIAN_DATE_DIFFERENCE:24000005e-1},qn=Object.freeze(wve);var Dve={UTC:0,TAI:1},Wn=Object.freeze(Dve);var OJ=new Cp,F5=[31,28,31,30,31,30,31,31,30,31,30,31],B5=29;function k5(e,t){return Pt.compare(e.julianDate,t.julianDate)}var ZA=new qi;function Nz(e){ZA.julianDate=e;let t=Pt.leapSeconds,n=Mo(t,ZA,k5);n<0&&(n=~n),n>=t.length&&(n=t.length-1);let i=t[n].offset;n>0&&Pt.secondsDifference(t[n].julianDate,e)>i&&(n--,i=t[n].offset),Pt.addSeconds(e,i,e)}function RJ(e,t){ZA.julianDate=e;let n=Pt.leapSeconds,i=Mo(n,ZA,k5);if(i<0&&(i=~i),i===0)return Pt.addSeconds(e,-n[0].offset,t);if(i>=n.length)return Pt.addSeconds(e,-n[i-1].offset,t);let o=Pt.secondsDifference(n[i].julianDate,e);if(o===0)return Pt.addSeconds(e,-n[i].offset,t);if(!(o<=1))return Pt.addSeconds(e,-n[--i].offset,t)}function B_(e,t,n){let i=t/qn.SECONDS_PER_DAY|0;return e+=i,t-=qn.SECONDS_PER_DAY*i,t<0&&(e--,t+=qn.SECONDS_PER_DAY),n.dayNumber=e,n.secondsOfDay=t,n}function z5(e,t,n,i,o,r,s){let a=(t-14)/12|0,c=e+4800+a,u=(1461*c/4|0)+(367*(t-2-12*a)/12|0)-(3*((c+100)/100|0)/4|0)+n-32075;i=i-12,i<0&&(i+=24);let f=r+(i*qn.SECONDS_PER_HOUR+o*qn.SECONDS_PER_MINUTE+s*qn.SECONDS_PER_MILLISECOND);return f>=43200&&(u-=1),[u,f]}var Ive=/^(\d{4})$/,Pve=/^(\d{4})-(\d{2})$/,Rve=/^(\d{4})-?(\d{3})$/,Ove=/^(\d{4})-?W(\d{2})-?(\d{1})?$/,Mve=/^(\d{4})-?(\d{2})-?(\d{2})$/,U5=/([Z+\-])?(\d{2})?:?(\d{2})?$/,Lve=/^(\d{2})(\.\d+)?/.source+U5.source,Nve=/^(\d{2}):?(\d{2})(\.\d+)?/.source+U5.source,Fve=/^(\d{2}):?(\d{2}):?(\d{2})(\.\d+)?/.source+U5.source;function Pt(e,t,n){this.dayNumber=void 0,this.secondsOfDay=void 0,e=e??0,t=t??0,n=n??Wn.UTC;let i=e|0;t=t+(e-i)*qn.SECONDS_PER_DAY,B_(i,t,this),n===Wn.UTC&&Nz(this)}Pt.fromGregorianDate=function(e,t){let n=z5(e.year,e.month,e.day,e.hour,e.minute,e.second,e.millisecond);return l(t)?(B_(n[0],n[1],t),Nz(t),t):new Pt(n[0],n[1],Wn.UTC)};Pt.fromDate=function(e,t){let n=z5(e.getUTCFullYear(),e.getUTCMonth()+1,e.getUTCDate(),e.getUTCHours(),e.getUTCMinutes(),e.getUTCSeconds(),e.getUTCMilliseconds());return l(t)?(B_(n[0],n[1],t),Nz(t),t):new Pt(n[0],n[1],Wn.UTC)};Pt.fromIso8601=function(e,t){e=e.replace(",",".");let n=e.split("T"),i,o=1,r=1,s=0,a=0,c=0,u=0,f=n[0],h=n[1],p,_;if(n=f.match(Mve),n!==null)i=+n[1],o=+n[2],r=+n[3];else if(n=f.match(Pve),n!==null)i=+n[1],o=+n[2];else if(n=f.match(Ive),n!==null)i=+n[1];else{let x;if(n=f.match(Rve),n!==null)i=+n[1],x=+n[2],_=Id(i);else if(n=f.match(Ove),n!==null){i=+n[1];let A=+n[2],T=+n[3]||0,C=new Date(Date.UTC(i,0,4));x=A*7+T-C.getUTCDay()-3}p=new Date(Date.UTC(i,0,1)),p.setUTCDate(x),o=p.getUTCMonth()+1,r=p.getUTCDate()}_=Id(i);let m;if(l(h)){n=h.match(Fve),n!==null?(s=+n[1],a=+n[2],c=+n[3],u=+(n[4]||0)*1e3,m=5):(n=h.match(Nve),n!==null?(s=+n[1],a=+n[2],c=+(n[3]||0)*60,m=4):(n=h.match(Lve),n!==null&&(s=+n[1],a=+(n[2]||0)*60,m=3)));let x=n[m],A=+n[m+1],T=+(n[m+2]||0);switch(x){case"+":s=s-A,a=a-T;break;case"-":s=s+A,a=a+T;break;case"Z":break;default:a=a+new Date(Date.UTC(i,o-1,r,s,a)).getTimezoneOffset();break}}let y=c===60;for(y&&c--;a>=60;)a-=60,s++;for(;s>=24;)s-=24,r++;for(p=_&&o===2?B5:F5[o-1];r>p;)r-=p,o++,o>12&&(o-=12,i++),p=_&&o===2?B5:F5[o-1];for(;a<0;)a+=60,s--;for(;s<0;)s+=24,r--;for(;r<1;)o--,o<1&&(o+=12,i--),p=_&&o===2?B5:F5[o-1],r+=p;let b=z5(i,o,r,s,a,c,u);return l(t)?(B_(b[0],b[1],t),Nz(t)):t=new Pt(b[0],b[1],Wn.UTC),y&&Pt.addSeconds(t,1,t),t};Pt.now=function(e){return Pt.fromDate(new Date,e)};var Lz=new Pt(0,0,Wn.TAI);Pt.toGregorianDate=function(e,t){let n=!1,i=RJ(e,Lz);l(i)||(Pt.addSeconds(e,-1,Lz),i=RJ(Lz,Lz),n=!0);let o=i.dayNumber,r=i.secondsOfDay;r>=43200&&(o+=1);let s=o+68569|0,a=4*s/146097|0;s=s-((146097*a+3)/4|0)|0;let c=4e3*(s+1)/1461001|0;s=s-(1461*c/4|0)+31|0;let u=80*s/2447|0,f=s-(2447*u/80|0)|0;s=u/11|0;let h=u+2-12*s|0,p=100*(a-49)+c+s|0,_=r/qn.SECONDS_PER_HOUR|0,m=r-_*qn.SECONDS_PER_HOUR,y=m/qn.SECONDS_PER_MINUTE|0;m=m-y*qn.SECONDS_PER_MINUTE;let b=m|0,x=(m-b)/qn.SECONDS_PER_MILLISECOND;return _+=12,_>23&&(_-=24),n&&(b+=1),l(t)?(t.year=p,t.month=h,t.day=f,t.hour=_,t.minute=y,t.second=b,t.millisecond=x,t.isLeapSecond=n,t):new Cp(p,h,f,_,y,b,x,n)};Pt.toDate=function(e){let t=Pt.toGregorianDate(e,OJ),n=t.second;return t.isLeapSecond&&(n-=1),new Date(Date.UTC(t.year,t.month-1,t.day,t.hour,t.minute,n,t.millisecond))};Pt.toIso8601=function(e,t){let n=Pt.toGregorianDate(e,OJ),i=n.year,o=n.month,r=n.day,s=n.hour,a=n.minute,c=n.second,u=n.millisecond;i===1e4&&o===1&&r===1&&s===0&&a===0&&c===0&&u===0&&(i=9999,o=12,r=31,s=24);let f;if(!l(t)&&u!==0){let h=u*.01;return 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fi={UNSIGNED_BYTE:te.UNSIGNED_BYTE,UNSIGNED_SHORT:te.UNSIGNED_SHORT,UNSIGNED_INT:te.UNSIGNED_INT,FLOAT:te.FLOAT,HALF_FLOAT:te.HALF_FLOAT_OES,UNSIGNED_INT_24_8:te.UNSIGNED_INT_24_8,UNSIGNED_SHORT_4_4_4_4:te.UNSIGNED_SHORT_4_4_4_4,UNSIGNED_SHORT_5_5_5_1:te.UNSIGNED_SHORT_5_5_5_1,UNSIGNED_SHORT_5_6_5:te.UNSIGNED_SHORT_5_6_5};fi.toWebGLConstant=function(e,t){switch(e){case fi.UNSIGNED_BYTE:return te.UNSIGNED_BYTE;case fi.UNSIGNED_SHORT:return te.UNSIGNED_SHORT;case fi.UNSIGNED_INT:return te.UNSIGNED_INT;case fi.FLOAT:return te.FLOAT;case fi.HALF_FLOAT:return t.webgl2?te.HALF_FLOAT:te.HALF_FLOAT_OES;case fi.UNSIGNED_INT_24_8:return te.UNSIGNED_INT_24_8;case fi.UNSIGNED_SHORT_4_4_4_4:return te.UNSIGNED_SHORT_4_4_4_4;case fi.UNSIGNED_SHORT_5_5_5_1:return te.UNSIGNED_SHORT_5_5_5_1;case fi.UNSIGNED_SHORT_5_6_5:return fi.UNSIGNED_SHORT_5_6_5}};fi.isPacked=function(e){return 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ot={DEPTH_COMPONENT:te.DEPTH_COMPONENT,DEPTH_STENCIL:te.DEPTH_STENCIL,ALPHA:te.ALPHA,RED:te.RED,RG:te.RG,RGB:te.RGB,RGBA:te.RGBA,LUMINANCE:te.LUMINANCE,LUMINANCE_ALPHA:te.LUMINANCE_ALPHA,RGB_DXT1:te.COMPRESSED_RGB_S3TC_DXT1_EXT,RGBA_DXT1:te.COMPRESSED_RGBA_S3TC_DXT1_EXT,RGBA_DXT3:te.COMPRESSED_RGBA_S3TC_DXT3_EXT,RGBA_DXT5:te.COMPRESSED_RGBA_S3TC_DXT5_EXT,RGB_PVRTC_4BPPV1:te.COMPRESSED_RGB_PVRTC_4BPPV1_IMG,RGB_PVRTC_2BPPV1:te.COMPRESSED_RGB_PVRTC_2BPPV1_IMG,RGBA_PVRTC_4BPPV1:te.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG,RGBA_PVRTC_2BPPV1:te.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG,RGBA_ASTC:te.COMPRESSED_RGBA_ASTC_4x4_WEBGL,RGB_ETC1:te.COMPRESSED_RGB_ETC1_WEBGL,RGB8_ETC2:te.COMPRESSED_RGB8_ETC2,RGBA8_ETC2_EAC:te.COMPRESSED_RGBA8_ETC2_EAC,RGBA_BC7:te.COMPRESSED_RGBA_BPTC_UNORM};ot.componentsLength=function(e){switch(e){case ot.RGB:return 3;case ot.RGBA:return 4;case ot.LUMINANCE_ALPHA:case ot.RG:return 2;case ot.ALPHA:case ot.RED:case ot.LUMINANCE:return 1;default:return 1}};ot.validate=function(e){return 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n=e.origin,i=e.direction;if(!d.equals(n,d.ZERO)){let w=t.geodeticSurfaceNormal(n,F9);if(d.dot(i,w)>=0)return n}let o=l(this.rayEllipsoid(e,t)),r=t.transformPositionToScaledSpace(i,F9),s=d.normalize(r,r),a=d.mostOrthogonalAxis(r,oU),c=d.normalize(d.cross(a,s,Dte),Dte),u=d.normalize(d.cross(s,c,Ite),Ite),f=DIe;f[0]=s.x,f[1]=s.y,f[2]=s.z,f[3]=c.x,f[4]=c.y,f[5]=c.z,f[6]=u.x,f[7]=u.y,f[8]=u.z;let h=$.transpose(f,IIe),p=$.fromScale(t.radii,PIe),_=$.fromScale(t.oneOverRadii,RIe),m=OIe;m[0]=0,m[1]=-i.z,m[2]=i.y,m[3]=i.z,m[4]=0,m[5]=-i.x,m[6]=-i.y,m[7]=i.x,m[8]=0;let y=$.multiply($.multiply(h,_,Pte),m,Pte),b=$.multiply($.multiply(y,p,Rte),f,Rte),x=$.multiplyByVector(y,n,wIe),A=Vo.quadraticVectorExpression(b,d.negate(x,F9),0,0,1),T,C,S=A.length;if(S>0){let w=d.clone(d.ZERO,MIe),R=Number.NEGATIVE_INFINITY;for(let O=0;OR&&(R=g,w=d.clone(T,w))}let P=t.cartesianToCartographic(w,LIe);return R=I.clamp(R,0,1),C=d.magnitude(d.subtract(w,n,oU))*Math.sqrt(1-R*R),C=o?-C:C,P.height=C,t.cartographicToCartesian(P,new d)}};var NIe=new d;Vo.lineSegmentPlane=function(e,t,n,i){l(i)||(i=new d);let o=d.subtract(t,e,NIe),r=n.normal,s=d.dot(r,o);if(Math.abs(s)1))return d.multiplyByScalar(o,c,i),d.add(e,i,i),i};Vo.trianglePlaneIntersection=function(e,t,n,i){let o=i.normal,r=i.distance,s=d.dot(o,e)+r<0,a=d.dot(o,t)+r<0,c=d.dot(o,n)+r<0,u=0;u+=s?1:0,u+=a?1:0,u+=c?1:0;let f,h;if((u===1||u===2)&&(f=new d,h=new d),u===1){if(s)return Vo.lineSegmentPlane(e,t,i,f),Vo.lineSegmentPlane(e,n,i,h),{positions:[e,t,n,f,h],indices:[0,3,4,1,2,4,1,4,3]};if(a)return Vo.lineSegmentPlane(t,n,i,f),Vo.lineSegmentPlane(t,e,i,h),{positions:[e,t,n,f,h],indices:[1,3,4,2,0,4,2,4,3]};if(c)return Vo.lineSegmentPlane(n,e,i,f),Vo.lineSegmentPlane(n,t,i,h),{positions:[e,t,n,f,h],indices:[2,3,4,0,1,4,0,4,3]}}else if(u===2)if(s)if(a){if(!c)return 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CesiumMath.SOLAR_RADIUS * * @example * // GLSL declaration * const float czm_solarRadius = ...; */ const float czm_solarRadius = 695500000.0; `;var yD=`/** * A built-in GLSL floating-point constant for 3pi/2. * * @alias czm_threePiOver2 * @glslConstant * * @see CesiumMath.THREE_PI_OVER_TWO * * @example * // GLSL declaration * const float czm_threePiOver2 = ...; * * // Example * float pi = (2.0 / 3.0) * czm_threePiOver2; */ const float czm_threePiOver2 = 4.71238898038469; `;var bD=`/** * A built-in GLSL floating-point constant for 2pi. * * @alias czm_twoPi * @glslConstant * * @see CesiumMath.TWO_PI * * @example * // GLSL declaration * const float czm_twoPi = ...; * * // Example * float pi = czm_twoPi / 2.0; */ const float czm_twoPi = 6.283185307179586; `;var xD=`/** * The maximum latitude, in radians, both North and South, supported by a Web Mercator * (EPSG:3857) projection. 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Returned by all czm_getMaterial functions. * * @name czm_material * @glslStruct * * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} specular Intensity of incoming light reflecting in a single direction. * @property {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * @property {vec3} normal Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {vec3} emission Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. */ struct czm_material { vec3 diffuse; float specular; float shininess; vec3 normal; vec3 emission; float alpha; }; `;var CD=`/** * Used as input to every material's czm_getMaterial function. * * @name czm_materialInput * @glslStruct * * @property {float} s 1D texture coordinates. * @property {vec2} st 2D texture coordinates. * @property {vec3} str 3D texture coordinates. * @property {vec3} normalEC Unperturbed surface normal in eye coordinates. * @property {mat3} tangentToEyeMatrix Matrix for converting a tangent space normal to eye space. * @property {vec3} positionToEyeEC Vector from the fragment to the eye in eye coordinates. The magnitude is the distance in meters from the fragment to the eye. * @property {float} height The height of the terrain in meters above or below the ellipsoid. Only available for globe materials. * @property {float} slope The slope of the terrain in radians. 0 is flat; pi/2 is vertical. Only available for globe materials. * @property {float} aspect The aspect of the terrain in radians. 0 is East, pi/2 is North, pi is West, 3pi/2 is South. Only available for globe materials. * @property {float} waterMask The value of the water mask. 0 is land, 1 is water. Only available for globe materials. */ struct czm_materialInput { float s; vec2 st; vec3 str; vec3 normalEC; mat3 tangentToEyeMatrix; vec3 positionToEyeEC; float height; float slope; float aspect; float waterMask; }; `;var ED=`/** * Struct for representing a material for a {@link Model}. The model * rendering pipeline will pass this struct between material, custom shaders, * and lighting stages. This is not to be confused with {@link czm_material} * which is used by the older Fabric materials system, although they are similar. *

* All color values (diffuse, specular, emissive) are in linear color space. *

* * @name czm_modelMaterial * @glslStruct * * @property {vec4} baseColor The base color of the material. * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. * @property {vec3} specular Color of reflected light at normal incidence in PBR materials. This is sometimes referred to as f0 in the literature. * @property {float} roughness A number from 0.0 to 1.0 representing how rough the surface is. Values near 0.0 produce glossy surfaces, while values near 1.0 produce rough surfaces. * @property {vec3} normalEC Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {float} occlusion Ambient occlusion recieved at this point on the material. 1.0 means fully lit, 0.0 means fully occluded. * @property {vec3} emissive Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. */ struct czm_modelMaterial { vec4 baseColor; vec3 diffuse; float alpha; vec3 specular; float roughness; vec3 normalEC; float occlusion; vec3 emissive; #ifdef USE_SPECULAR float specularWeight; #endif #ifdef USE_ANISOTROPY vec3 anisotropicT; vec3 anisotropicB; float anisotropyStrength; #endif #ifdef USE_CLEARCOAT float clearcoatFactor; float clearcoatRoughness; vec3 clearcoatNormal; // Add clearcoatF0 when KHR_materials_ior is implemented #endif }; `;var SD=`/** * Struct for representing the output of a custom vertex shader. * * @name czm_modelVertexOutput * @glslStruct * * @see {@link CustomShader} * @see {@link Model} * * @property {vec3} positionMC The position of the vertex in model coordinates * @property {float} pointSize A custom value for gl_PointSize. This is only used for point primitives. */ struct czm_modelVertexOutput { vec3 positionMC; float pointSize; }; `;var vD=`/** * DOC_TBA * * @name czm_ray * @glslStruct */ struct czm_ray { vec3 origin; vec3 direction; }; `;var wD=`/** * DOC_TBA * * @name czm_raySegment * @glslStruct */ struct czm_raySegment { float start; float stop; }; /** * DOC_TBA * * @name czm_emptyRaySegment * @glslConstant */ const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity); /** * DOC_TBA * * @name czm_fullRaySegment * @glslConstant */ const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity); `;var DD=`struct czm_shadowParameters { #ifdef USE_CUBE_MAP_SHADOW vec3 texCoords; #else vec2 texCoords; #endif float depthBias; float depth; float nDotL; vec2 texelStepSize; float normalShadingSmooth; float darkness; }; `;var ID=`/** * Converts an HSB color (hue, saturation, brightness) to RGB * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_HSBToRGB * @glslFunction * * @param {vec3} hsb The color in HSB. * * @returns {vec3} The color in RGB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_HSB2RGB = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 czm_HSBToRGB(vec3 hsb) { vec3 p = abs(fract(hsb.xxx + K_HSB2RGB.xyz) * 6.0 - K_HSB2RGB.www); return hsb.z * mix(K_HSB2RGB.xxx, clamp(p - K_HSB2RGB.xxx, 0.0, 1.0), hsb.y); } `;var PD=`/** * Converts an HSL color (hue, saturation, lightness) to RGB * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_HSLToRGB * @glslFunction * * @param {vec3} rgb The color in HSL. * * @returns {vec3} The color in RGB. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 hueToRGB(float hue) { float r = abs(hue * 6.0 - 3.0) - 1.0; float g = 2.0 - abs(hue * 6.0 - 2.0); float b = 2.0 - abs(hue * 6.0 - 4.0); return clamp(vec3(r, g, b), 0.0, 1.0); } vec3 czm_HSLToRGB(vec3 hsl) { vec3 rgb = hueToRGB(hsl.x); float c = (1.0 - abs(2.0 * hsl.z - 1.0)) * hsl.y; return (rgb - 0.5) * c + hsl.z; } `;var RD=`/** * Converts an RGB color to HSB (hue, saturation, brightness) * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_RGBToHSB * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_RGB2HSB = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec3 czm_RGBToHSB(vec3 rgb) { vec4 p = mix(vec4(rgb.bg, K_RGB2HSB.wz), vec4(rgb.gb, K_RGB2HSB.xy), step(rgb.b, rgb.g)); vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r)); float d = q.x - min(q.w, q.y); return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + czm_epsilon7)), d / (q.x + czm_epsilon7), q.x); } `;var OD=`/** * Converts an RGB color to HSL (hue, saturation, lightness) * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_RGBToHSL * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSL. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 RGBtoHCV(vec3 rgb) { // Based on work by Sam Hocevar and Emil Persson vec4 p = (rgb.g < rgb.b) ? vec4(rgb.bg, -1.0, 2.0 / 3.0) : vec4(rgb.gb, 0.0, -1.0 / 3.0); vec4 q = (rgb.r < p.x) ? vec4(p.xyw, rgb.r) : vec4(rgb.r, p.yzx); float c = q.x - min(q.w, q.y); float h = abs((q.w - q.y) / (6.0 * c + czm_epsilon7) + q.z); return vec3(h, c, q.x); } vec3 czm_RGBToHSL(vec3 rgb) { vec3 hcv = RGBtoHCV(rgb); float l = hcv.z - hcv.y * 0.5; float s = hcv.y / (1.0 - abs(l * 2.0 - 1.0) + czm_epsilon7); return vec3(hcv.x, s, l); } `;var MD=`/** * Converts an RGB color to CIE Yxy. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_RGBToXYZ * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in CIE Yxy. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_RGBToXYZ(vec3 rgb) { const mat3 RGB2XYZ = mat3(0.4124, 0.2126, 0.0193, 0.3576, 0.7152, 0.1192, 0.1805, 0.0722, 0.9505); vec3 xyz = RGB2XYZ * rgb; vec3 Yxy; Yxy.r = xyz.g; float temp = dot(vec3(1.0), xyz); Yxy.gb = xyz.rg / temp; return Yxy; } `;var LD=`/** * Converts a CIE Yxy color to RGB. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_XYZToRGB * @glslFunction * * @param {vec3} Yxy The color in CIE Yxy. * * @returns {vec3} The color in RGB. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_XYZToRGB(vec3 Yxy) { const mat3 XYZ2RGB = mat3( 3.2405, -0.9693, 0.0556, -1.5371, 1.8760, -0.2040, -0.4985, 0.0416, 1.0572); vec3 xyz; xyz.r = Yxy.r * Yxy.g / Yxy.b; xyz.g = Yxy.r; xyz.b = Yxy.r * (1.0 - Yxy.g - Yxy.b) / Yxy.b; return XYZ2RGB * xyz; } `;var ND=`// See: // https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ vec3 czm_acesTonemapping(vec3 color) { float g = 0.985; float a = 0.065; float b = 0.0001; float c = 0.433; float d = 0.238; color = (color * (color + a) - b) / (color * (g * color + c) + d); color = clamp(color, 0.0, 1.0); return color; } `;var FD=`/** * @private */ float czm_alphaWeight(float a) { float z = (gl_FragCoord.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; // See Weighted Blended Order-Independent Transparency for examples of different weighting functions: // http://jcgt.org/published/0002/02/09/ return pow(a + 0.01, 4.0) + max(1e-2, min(3.0 * 1e3, 0.003 / (1e-5 + pow(abs(z) / 200.0, 4.0)))); } `;var BD=`/** * Procedural anti-aliasing by blurring two colors that meet at a sharp edge. * * @name czm_antialias * @glslFunction * * @param {vec4} color1 The color on one side of the edge. * @param {vec4} color2 The color on the other side of the edge. * @param {vec4} currentcolor The current color, either color1 or color2. * @param {float} dist The distance to the edge in texture coordinates. * @param {float} [fuzzFactor=0.1] Controls the blurriness between the two colors. * @returns {vec4} The anti-aliased color. * * @example * // GLSL declarations * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor); * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist); * * // get the color for a material that has a sharp edge at the line y = 0.5 in texture space * float dist = abs(textureCoordinates.t - 0.5); * vec4 currentColor = mix(bottomColor, topColor, step(0.5, textureCoordinates.t)); * vec4 color = czm_antialias(bottomColor, topColor, currentColor, dist, 0.1); */ vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor) { float val1 = clamp(dist / fuzzFactor, 0.0, 1.0); float val2 = clamp((dist - 0.5) / fuzzFactor, 0.0, 1.0); val1 = val1 * (1.0 - val2); val1 = val1 * val1 * (3.0 - (2.0 * val1)); val1 = pow(val1, 0.5); //makes the transition nicer vec4 midColor = (color1 + color2) * 0.5; return mix(midColor, currentColor, val1); } vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist) { return czm_antialias(color1, color2, currentColor, dist, 0.1); } `;var kD=`/** * Apply a HSB color shift to an RGB color. * * @param {vec3} rgb The color in RGB space. * @param {vec3} hsbShift The amount to shift each component. The xyz components correspond to hue, saturation, and brightness. Shifting the hue by +/- 1.0 corresponds to shifting the hue by a full cycle. Saturation and brightness are clamped between 0 and 1 after the adjustment * @param {bool} ignoreBlackPixels If true, black pixels will be unchanged. This is necessary in some shaders such as atmosphere-related effects. * * @return {vec3} The RGB color after shifting in HSB space and clamping saturation and brightness to a valid range. */ vec3 czm_applyHSBShift(vec3 rgb, vec3 hsbShift, bool ignoreBlackPixels) { // Convert rgb color to hsb vec3 hsb = czm_RGBToHSB(rgb); // Perform hsb shift // Hue cycles around so no clamp is needed. hsb.x += hsbShift.x; // hue hsb.y = clamp(hsb.y + hsbShift.y, 0.0, 1.0); // saturation // brightness // // Some shaders such as atmosphere-related effects need to leave black // pixels unchanged if (ignoreBlackPixels) { hsb.z = hsb.z > czm_epsilon7 ? hsb.z + hsbShift.z : 0.0; } else { hsb.z = hsb.z + hsbShift.z; } hsb.z = clamp(hsb.z, 0.0, 1.0); // Convert shifted hsb back to rgb return czm_HSBToRGB(hsb); } `;var zD=`/** * Approximately computes spherical coordinates given a normal. * Uses approximate inverse trigonometry for speed and consistency, * since inverse trigonometry can differ from vendor-to-vendor and when compared with the CPU. * * @name czm_approximateSphericalCoordinates * @glslFunction * * @param {vec3} normal arbitrary-length normal. * * @returns {vec2} Approximate latitude and longitude spherical coordinates. */ vec2 czm_approximateSphericalCoordinates(vec3 normal) { // Project into plane with vertical for latitude float latitudeApproximation = czm_fastApproximateAtan(sqrt(normal.x * normal.x + normal.y * normal.y), normal.z); float longitudeApproximation = czm_fastApproximateAtan(normal.x, normal.y); return vec2(latitudeApproximation, longitudeApproximation); } `;var UD=`/** * Compute a rational approximation to tanh(x) * * @param {float} x A real number input * @returns {float} An approximation for tanh(x) */ float czm_approximateTanh(float x) { float x2 = x * x; return max(-1.0, min(1.0, x * (27.0 + x2) / (27.0 + 9.0 * x2))); } `;var VD=`/** * Determines if the fragment is back facing * * @name czm_backFacing * @glslFunction * * @returns {bool} true if the fragment is back facing; otherwise, false. */ bool czm_backFacing() { // !gl_FrontFacing doesn't work as expected on Mac/Intel so use the more verbose form instead. See https://github.com/CesiumGS/cesium/pull/8494. return gl_FrontFacing == false; } `;var HD=`/** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a float expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {float} a Value to return if the comparison is true. * @param {float} b Value to return if the comparison is false. * * @returns {float} equivalent of comparison ? a : b */ float czm_branchFreeTernary(bool comparison, float a, float b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec2 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec2} a Value to return if the comparison is true. * @param {vec2} b Value to return if the comparison is false. * * @returns {vec2} equivalent of comparison ? a : b */ vec2 czm_branchFreeTernary(bool comparison, vec2 a, vec2 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec3 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec3 czm_branchFreeTernary(bool comparison, vec3 a, vec3 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec4 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec4 czm_branchFreeTernary(bool comparison, vec4 a, vec4 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } `;var GD=` vec4 czm_cascadeColor(vec4 weights) { return vec4(1.0, 0.0, 0.0, 1.0) * weights.x + vec4(0.0, 1.0, 0.0, 1.0) * weights.y + vec4(0.0, 0.0, 1.0, 1.0) * weights.z + vec4(1.0, 0.0, 1.0, 1.0) * weights.w; } `;var jD=` uniform vec4 shadowMap_cascadeDistances; float czm_cascadeDistance(vec4 weights) { return dot(shadowMap_cascadeDistances, weights); } `;var WD=` uniform mat4 shadowMap_cascadeMatrices[4]; mat4 czm_cascadeMatrix(vec4 weights) { return shadowMap_cascadeMatrices[0] * weights.x + shadowMap_cascadeMatrices[1] * weights.y + shadowMap_cascadeMatrices[2] * weights.z + shadowMap_cascadeMatrices[3] * weights.w; } `;var qD=` uniform vec4 shadowMap_cascadeSplits[2]; vec4 czm_cascadeWeights(float depthEye) { // One component is set to 1.0 and all others set to 0.0. vec4 near = step(shadowMap_cascadeSplits[0], vec4(depthEye)); vec4 far = step(depthEye, shadowMap_cascadeSplits[1]); return near * far; } `;var YD=`float getSignedDistance(vec2 uv, highp sampler2D clippingDistance) { float signedDistance = texture(clippingDistance, uv).r; return (signedDistance - 0.5) * 2.0; } void czm_clipPolygons(highp sampler2D clippingDistance, int extentsLength, vec2 clippingPosition, int regionIndex) { // Position is completely outside of polygons bounds vec2 rectUv = clippingPosition; if (regionIndex < 0 || rectUv.x <= 0.0 || rectUv.y <= 0.0 || rectUv.x >= 1.0 || rectUv.y >= 1.0) { #ifdef CLIPPING_INVERSE discard; #endif return; } vec2 clippingDistanceTextureDimensions = vec2(textureSize(clippingDistance, 0)); vec2 sampleOffset = max(1.0 / clippingDistanceTextureDimensions, vec2(0.005)); float dimension = float(extentsLength); if (extentsLength > 2) { dimension = ceil(log2(float(extentsLength))); } vec2 textureOffset = vec2(mod(float(regionIndex), dimension), floor(float(regionIndex) / dimension)) / dimension; vec2 uv = textureOffset + rectUv / dimension; float signedDistance = getSignedDistance(uv, clippingDistance); #ifdef CLIPPING_INVERSE if (signedDistance > 0.0) { discard; } #else if (signedDistance < 0.0) { discard; } #endif } `;var XD=`/** * DOC_TBA * * @name czm_columbusViewMorph * @glslFunction */ vec4 czm_columbusViewMorph(vec4 position2D, vec4 position3D, float time) { // Just linear for now. vec3 p = mix(position2D.xyz, position3D.xyz, time); return vec4(p, 1.0); } `;var KD=`/** * Compute the atmosphere color, applying Rayleigh and Mie scattering. This * builtin uses automatic uniforms so the atmophere settings are synced with the * state of the Scene, even in other contexts like Model. * * @name czm_computeAtmosphereColor * @glslFunction * * @param {vec3} positionWC Position of the fragment in world coords (low precision) * @param {vec3} lightDirection Light direction from the sun or other light source. * @param {vec3} rayleighColor The Rayleigh scattering color computed by a scattering function * @param {vec3} mieColor The Mie scattering color computed by a scattering function * @param {float} opacity The opacity computed by a scattering function. */ vec4 czm_computeAtmosphereColor( vec3 positionWC, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); float cosAngle = dot(cameraToPositionWCDirection, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = czm_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * czm_atmosphereLightIntensity; return vec4(color, opacity); } /** * Compute the atmosphere color, applying Rayleigh and Mie scattering. This * builtin uses automatic uniforms so the atmophere settings are synced with the * state of the Scene, even in other contexts like Model. * * @name czm_computeAtmosphereColor * @glslFunction * * @param {czm_ray} primaryRay Ray from the origin to sky fragment to in world coords (low precision) * @param {vec3} lightDirection Light direction from the sun or other light source. * @param {vec3} rayleighColor The Rayleigh scattering color computed by a scattering function * @param {vec3} mieColor The Mie scattering color computed by a scattering function * @param {float} opacity The opacity computed by a scattering function. */ vec4 czm_computeAtmosphereColor( czm_ray primaryRay, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { vec3 direction = normalize(primaryRay.direction); float cosAngle = dot(direction, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = czm_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * czm_atmosphereLightIntensity; return vec4(color, opacity); } `;var ZD=`/** * Compute atmosphere scattering for the ground atmosphere and fog. This method * uses automatic uniforms so it is always synced with the scene settings. * * @name czm_computeGroundAtmosphereScattering * @glslfunction * * @param {vec3} positionWC The position of the fragment in world coordinates. * @param {vec3} lightDirection The direction of the light to calculate the scattering from. * @param {vec3} rayleighColor The variable the Rayleigh scattering will be written to. * @param {vec3} mieColor The variable the Mie scattering will be written to. * @param {float} opacity The variable the transmittance will be written to. */ void czm_computeGroundAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) { vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); float atmosphereInnerRadius = length(positionWC); czm_computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); } `;var $D=`/** * Returns a position in model coordinates relative to eye taking into * account the current scene mode: 3D, 2D, or Columbus view. *

* This uses standard position attributes, position3DHigh, * position3DLow, position2DHigh, and position2DLow, * and should be used when writing a vertex shader for an {@link Appearance}. *

* * @name czm_computePosition * @glslFunction * * @returns {vec4} The position relative to eye. * * @example * vec4 p = czm_computePosition(); * v_positionEC = (czm_modelViewRelativeToEye * p).xyz; * gl_Position = czm_modelViewProjectionRelativeToEye * p; * * @see czm_translateRelativeToEye */ vec4 czm_computePosition(); `;var QD=`/** * This function computes the colors contributed by Rayliegh and Mie scattering on a given ray, as well as * the transmittance value for the ray. This function uses automatic uniforms * so the atmosphere settings are always synced with the current scene. * * @name czm_computeScattering * @glslfunction * * @param {czm_ray} primaryRay The ray from the camera to the position. * @param {float} primaryRayLength The length of the primary ray. * @param {vec3} lightDirection The direction of the light to calculate the scattering from. * @param {vec3} rayleighColor The variable the Rayleigh scattering will be written to. * @param {vec3} mieColor The variable the Mie scattering will be written to. * @param {float} opacity The variable the transmittance will be written to. */ void czm_computeScattering( czm_ray primaryRay, float primaryRayLength, vec3 lightDirection, float atmosphereInnerRadius, out vec3 rayleighColor, out vec3 mieColor, out float opacity ) { const float ATMOSPHERE_THICKNESS = 111e3; // The thickness of the atmosphere in meters. const int PRIMARY_STEPS_MAX = 16; // Maximum number of times the ray from the camera to the world position (primary ray) is sampled. const int LIGHT_STEPS_MAX = 4; // Maximum number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Initialize the default scattering amounts to 0. rayleighColor = vec3(0.0); mieColor = vec3(0.0); opacity = 0.0; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; vec3 origin = vec3(0.0); // Calculate intersection from the camera to the outer ring of the atmosphere. czm_raySegment primaryRayAtmosphereIntersect = czm_raySphereIntersectionInterval(primaryRay, origin, atmosphereOuterRadius); // Return empty colors if no intersection with the atmosphere geometry. if (primaryRayAtmosphereIntersect == czm_emptyRaySegment) { return; } // To deal with smaller values of PRIMARY_STEPS (e.g. 4) // we implement a split strategy: sky or horizon. // For performance reasons, instead of a if/else branch // a soft choice is implemented through a weight 0.0 <= w_stop_gt_lprl <= 1.0 float x = 1e-7 * primaryRayAtmosphereIntersect.stop / length(primaryRayLength); // Value close to 0.0: close to the horizon // Value close to 1.0: above in the sky float w_stop_gt_lprl = 0.5 * (1.0 + czm_approximateTanh(x)); // The ray should start from the first intersection with the outer atmopshere, or from the camera position, if it is inside the atmosphere. float start_0 = primaryRayAtmosphereIntersect.start; primaryRayAtmosphereIntersect.start = max(primaryRayAtmosphereIntersect.start, 0.0); // The ray should end at the exit from the atmosphere or at the distance to the vertex, whichever is smaller. primaryRayAtmosphereIntersect.stop = min(primaryRayAtmosphereIntersect.stop, length(primaryRayLength)); // For the number of ray steps, distinguish inside or outside atmosphere (outer space) // (1) from outer space we have to use more ray steps to get a realistic rendering // (2) within atmosphere we need fewer steps for faster rendering float x_o_a = start_0 - ATMOSPHERE_THICKNESS; // ATMOSPHERE_THICKNESS used as an ad-hoc constant, no precise meaning here, only the order of magnitude matters float w_inside_atmosphere = 1.0 - 0.5 * (1.0 + czm_approximateTanh(x_o_a)); int PRIMARY_STEPS = PRIMARY_STEPS_MAX - int(w_inside_atmosphere * 12.0); // Number of times the ray from the camera to the world position (primary ray) is sampled. int LIGHT_STEPS = LIGHT_STEPS_MAX - int(w_inside_atmosphere * 2.0); // Number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Setup for sampling positions along the ray - starting from the intersection with the outer ring of the atmosphere. float rayPositionLength = primaryRayAtmosphereIntersect.start; // (1) Outside the atmosphere: constant rayStepLength // (2) Inside atmosphere: variable rayStepLength to compensate the rough rendering of the smaller number of ray steps float totalRayLength = primaryRayAtmosphereIntersect.stop - rayPositionLength; float rayStepLengthIncrease = w_inside_atmosphere * ((1.0 - w_stop_gt_lprl) * totalRayLength / (float(PRIMARY_STEPS * (PRIMARY_STEPS + 1)) / 2.0)); float rayStepLength = max(1.0 - w_inside_atmosphere, w_stop_gt_lprl) * totalRayLength / max(7.0 * w_inside_atmosphere, float(PRIMARY_STEPS)); vec3 rayleighAccumulation = vec3(0.0); vec3 mieAccumulation = vec3(0.0); vec2 opticalDepth = vec2(0.0); vec2 heightScale = vec2(czm_atmosphereRayleighScaleHeight, czm_atmosphereMieScaleHeight); // Sample positions on the primary ray. for (int i = 0; i < PRIMARY_STEPS_MAX; ++i) { // The loop should be: for (int i = 0; i < PRIMARY_STEPS; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= PRIMARY_STEPS) { break; } // Calculate sample position along viewpoint ray. vec3 samplePosition = primaryRay.origin + primaryRay.direction * (rayPositionLength + rayStepLength); // Calculate height of sample position above ellipsoid. float sampleHeight = length(samplePosition) - atmosphereInnerRadius; // Calculate and accumulate density of particles at the sample position. vec2 sampleDensity = exp(-sampleHeight / heightScale) * rayStepLength; opticalDepth += sampleDensity; // Generate ray from the sample position segment to the light source, up to the outer ring of the atmosphere. czm_ray lightRay = czm_ray(samplePosition, lightDirection); czm_raySegment lightRayAtmosphereIntersect = czm_raySphereIntersectionInterval(lightRay, origin, atmosphereOuterRadius); float lightStepLength = lightRayAtmosphereIntersect.stop / float(LIGHT_STEPS); float lightPositionLength = 0.0; vec2 lightOpticalDepth = vec2(0.0); // Sample positions along the light ray, to accumulate incidence of light on the latest sample segment. for (int j = 0; j < LIGHT_STEPS_MAX; ++j) { // The loop should be: for (int j = 0; i < LIGHT_STEPS; ++j) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (j >= LIGHT_STEPS) { break; } // Calculate sample position along light ray. vec3 lightPosition = samplePosition + lightDirection * (lightPositionLength + lightStepLength * 0.5); // Calculate height of the light sample position above ellipsoid. float lightHeight = length(lightPosition) - atmosphereInnerRadius; // Calculate density of photons at the light sample position. lightOpticalDepth += exp(-lightHeight / heightScale) * lightStepLength; // Increment distance on light ray. lightPositionLength += lightStepLength; } // Compute attenuation via the primary ray and the light ray. vec3 attenuation = exp(-((czm_atmosphereMieCoefficient * (opticalDepth.y + lightOpticalDepth.y)) + (czm_atmosphereRayleighCoefficient * (opticalDepth.x + lightOpticalDepth.x)))); // Accumulate the scattering. rayleighAccumulation += sampleDensity.x * attenuation; mieAccumulation += sampleDensity.y * attenuation; // Increment distance on primary ray. rayPositionLength += (rayStepLength += rayStepLengthIncrease); } // Compute the scattering amount. rayleighColor = czm_atmosphereRayleighCoefficient * rayleighAccumulation; mieColor = czm_atmosphereMieCoefficient * mieAccumulation; // Compute the transmittance i.e. how much light is passing through the atmosphere. opacity = length(exp(-((czm_atmosphereMieCoefficient * opticalDepth.y) + (czm_atmosphereRayleighCoefficient * opticalDepth.x)))); } `;var JD=`/** * @private */ vec2 cordic(float angle) { // Scale the vector by the appropriate factor for the 24 iterations to follow. vec2 vector = vec2(6.0725293500888267e-1, 0.0); // Iteration 1 float sense = (angle < 0.0) ? -1.0 : 1.0; // float factor = sense * 1.0; // 2^-0 mat2 rotation = mat2(1.0, sense, -sense, 1.0); vector = rotation * vector; angle -= sense * 7.8539816339744828e-1; // atan(2^-0) // Iteration 2 sense = (angle < 0.0) ? -1.0 : 1.0; float factor = sense * 5.0e-1; // 2^-1 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.6364760900080609e-1; // atan(2^-1) // Iteration 3 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.5e-1; // 2^-2 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4497866312686414e-1; // atan(2^-2) // Iteration 4 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.25e-1; // 2^-3 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2435499454676144e-1; // atan(2^-3) // Iteration 5 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.25e-2; // 2^-4 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.2418809995957350e-2; // atan(2^-4) // Iteration 6 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.125e-2; // 2^-5 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.1239833430268277e-2; // atan(2^-5) // Iteration 7 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.5625e-2; // 2^-6 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5623728620476831e-2; // atan(2^-6) // Iteration 8 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.8125e-3; // 2^-7 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.8123410601011111e-3; // atan(2^-7) // Iteration 9 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.90625e-3; // 2^-8 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.9062301319669718e-3; // atan(2^-8) // Iteration 10 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.953125e-3; // 2^-9 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9531225164788188e-3; // atan(2^-9) // Iteration 11 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.765625e-4; // 2^-10 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.7656218955931946e-4; // atan(2^-10) // Iteration 12 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.8828125e-4; // 2^-11 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.8828121119489829e-4; // atan(2^-11) // Iteration 13 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.44140625e-4; // 2^-12 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4414062014936177e-4; // atan(2^-12) // Iteration 14 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.220703125e-4; // 2^-13 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2207031189367021e-4; // atan(2^-13) // Iteration 15 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.103515625e-5; // 2^-14 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.1035156174208773e-5; // atan(2^-14) // Iteration 16 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.0517578125e-5; // 2^-15 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.0517578115526096e-5; // atan(2^-15) // Iteration 17 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.52587890625e-5; // 2^-16 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5258789061315762e-5; // atan(2^-16) // Iteration 18 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.62939453125e-6; // 2^-17 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.6293945311019700e-6; // atan(2^-17) // Iteration 19 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.814697265625e-6; // 2^-18 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.8146972656064961e-6; // atan(2^-18) // Iteration 20 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.9073486328125e-6; // 2^-19 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9073486328101870e-6; // atan(2^-19) // Iteration 21 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.5367431640625e-7; // 2^-20 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.5367431640596084e-7; // atan(2^-20) // Iteration 22 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.76837158203125e-7; // 2^-21 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.7683715820308884e-7; // atan(2^-21) // Iteration 23 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.384185791015625e-7; // 2^-22 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.3841857910155797e-7; // atan(2^-22) // Iteration 24 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.1920928955078125e-7; // 2^-23 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; // angle -= sense * 1.1920928955078068e-7; // atan(2^-23) return vector; } /** * Computes the cosine and sine of the provided angle using the CORDIC algorithm. * * @name czm_cosineAndSine * @glslFunction * * @param {float} angle The angle in radians. * * @returns {vec2} The resulting cosine of the angle (as the x coordinate) and sine of the angle (as the y coordinate). * * @example * vec2 v = czm_cosineAndSine(czm_piOverSix); * float cosine = v.x; * float sine = v.y; */ vec2 czm_cosineAndSine(float angle) { if (angle < -czm_piOverTwo || angle > czm_piOverTwo) { if (angle < 0.0) { return -cordic(angle + czm_pi); } else { return -cordic(angle - czm_pi); } } else { return cordic(angle); } } `;var eI=`/** * Decompresses texture coordinates that were packed into a single float. * * @name czm_decompressTextureCoordinates * @glslFunction * * @param {float} encoded The compressed texture coordinates. * @returns {vec2} The decompressed texture coordinates. */ vec2 czm_decompressTextureCoordinates(float encoded) { float temp = encoded / 4096.0; float xZeroTo4095 = floor(temp); float stx = xZeroTo4095 / 4095.0; float sty = (encoded - xZeroTo4095 * 4096.0) / 4095.0; return vec2(stx, sty); } `;var tI=`// emulated noperspective #if (__VERSION__ == 300 || defined(GL_EXT_frag_depth)) && !defined(LOG_DEPTH) out float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP, which is not available in WebGL 1 or 2. * GL_DEPTH_CLAMP clamps geometry that is outside the near and far planes, * capping the shadow volume. More information here: * https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_depth_clamp.txt. * * When GL_EXT_frag_depth is available we emulate GL_DEPTH_CLAMP by ensuring * no geometry gets clipped by setting the clip space z value to 0.0 and then * sending the unaltered screen space z value (using emulated noperspective * interpolation) to the frag shader where it is clamped to [0,1] and then * written with gl_FragDepth (see czm_writeDepthClamp). This technique is based on: * https://stackoverflow.com/questions/5960757/how-to-emulate-gl-depth-clamp-nv. * * When GL_EXT_frag_depth is not available, which is the case on some mobile * devices, we must attempt to fix this only in the vertex shader. * The approach is to clamp the z value to the far plane, which closes the * shadow volume but also distorts the geometry, so there can still be artifacts * on frustum seams. * * @name czm_depthClamp * @glslFunction * * @param {vec4} coords The vertex in clip coordinates. * @returns {vec4} The modified vertex. * * @example * gl_Position = czm_depthClamp(czm_modelViewProjection * vec4(position, 1.0)); * * @see czm_writeDepthClamp */ vec4 czm_depthClamp(vec4 coords) { #ifndef LOG_DEPTH #if __VERSION__ == 300 || defined(GL_EXT_frag_depth) v_WindowZ = (0.5 * (coords.z / coords.w) + 0.5) * coords.w; coords.z = 0.0; #else coords.z = min(coords.z, coords.w); #endif #endif return coords; } `;var nI=`/** * Computes a 3x3 rotation matrix that transforms vectors from an ellipsoid's east-north-up coordinate system * to eye coordinates. In east-north-up coordinates, x points east, y points north, and z points along the * surface normal. East-north-up can be used as an ellipsoid's tangent space for operations such as bump mapping. *

* The ellipsoid is assumed to be centered at the model coordinate's origin. * * @name czm_eastNorthUpToEyeCoordinates * @glslFunction * * @param {vec3} positionMC The position on the ellipsoid in model coordinates. * @param {vec3} normalEC The normalized ellipsoid surface normal, at positionMC, in eye coordinates. * * @returns {mat3} A 3x3 rotation matrix that transforms vectors from the east-north-up coordinate system to eye coordinates. * * @example * // Transform a vector defined in the east-north-up coordinate * // system, (0, 0, 1) which is the surface normal, to eye * // coordinates. * mat3 m = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); * vec3 normalEC = m * vec3(0.0, 0.0, 1.0); */ mat3 czm_eastNorthUpToEyeCoordinates(vec3 positionMC, vec3 normalEC) { vec3 tangentMC = normalize(vec3(-positionMC.y, positionMC.x, 0.0)); // normalized surface tangent in model coordinates vec3 tangentEC = normalize(czm_normal3D * tangentMC); // normalized surface tangent in eye coordinates vec3 bitangentEC = normalize(cross(normalEC, tangentEC)); // normalized surface bitangent in eye coordinates return mat3( tangentEC.x, tangentEC.y, tangentEC.z, bitangentEC.x, bitangentEC.y, bitangentEC.z, normalEC.x, normalEC.y, normalEC.z); } `;var iI=`/** * DOC_TBA * * @name czm_ellipsoidContainsPoint * @glslFunction * */ bool czm_ellipsoidContainsPoint(vec3 ellipsoid_inverseRadii, vec3 point) { vec3 scaled = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(point, 1.0)).xyz; return (dot(scaled, scaled) <= 1.0); } `;var oI=`/** * Approximate uv coordinates based on the ellipsoid normal. * * @name czm_ellipsoidTextureCoordinates * @glslFunction */ vec2 czm_ellipsoidTextureCoordinates(vec3 normal) { return vec2(atan(normal.y, normal.x) * czm_oneOverTwoPi + 0.5, asin(normal.z) * czm_oneOverPi + 0.5); } `;var rI=`/** * Compares left and right componentwise. Returns true * if they are within epsilon and false otherwise. The inputs * left and right can be floats, vec2s, * vec3s, or vec4s. * * @name czm_equalsEpsilon * @glslFunction * * @param {} left The first vector. * @param {} right The second vector. * @param {float} epsilon The epsilon to use for equality testing. * @returns {bool} true if the components are within epsilon and false otherwise. * * @example * // GLSL declarations * bool czm_equalsEpsilon(float left, float right, float epsilon); * bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon); * bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon); * bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon); */ bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec4(epsilon))); } bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec3(epsilon))); } bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec2(epsilon))); } bool czm_equalsEpsilon(float left, float right, float epsilon) { return (abs(left - right) <= epsilon); } `;var sI=`/** * DOC_TBA * * @name czm_eyeOffset * @glslFunction * * @param {vec4} positionEC DOC_TBA. * @param {vec3} eyeOffset DOC_TBA. * * @returns {vec4} DOC_TBA. */ vec4 czm_eyeOffset(vec4 positionEC, vec3 eyeOffset) { // This equation is approximate in x and y. vec4 p = positionEC; vec4 zEyeOffset = normalize(p) * eyeOffset.z; p.xy += eyeOffset.xy + zEyeOffset.xy; p.z += zEyeOffset.z; return p; } `;var aI=`/** * Transforms a position from eye to window coordinates. The transformation * from eye to clip coordinates is done using {@link czm_projection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. * * @name czm_eyeToWindowCoordinates * @glslFunction * * @param {vec4} position The position in eye coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_modelToWindowCoordinates * @see czm_projection * @see czm_viewportTransformation * @see BillboardCollection * * @example * vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); */ vec4 czm_eyeToWindowCoordinates(vec4 positionEC) { vec4 q = czm_projection * positionEC; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var cI=`/** * Approxiamtes atan over the range [0, 1]. Safe to flip output for negative input. * * Based on Michal Drobot's approximation from ShaderFastLibs, which in turn is based on * "Efficient approximations for the arctangent function," Rajan, S. Sichun Wang Inkol, R. Joyal, A., May 2006. * Adapted from ShaderFastLibs under MIT License. * * Chosen for the following characteristics over range [0, 1]: * - basically no error at 0 and 1, important for getting around range limit (naive atan2 via atan requires infinite range atan) * - no visible artifacts from first-derivative discontinuities, unlike latitude via range-reduced sqrt asin approximations (at equator) * * The original code is x * (-0.1784 * abs(x) - 0.0663 * x * x + 1.0301); * Removed the abs() in here because it isn't needed, the input range is guaranteed as [0, 1] by how we're approximating atan2. * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between 0 and 1 inclusive. * * @returns {float} Approximation of atan(x) */ float czm_fastApproximateAtan(float x) { return x * (-0.1784 * x - 0.0663 * x * x + 1.0301); } /** * Approximation of atan2. * * Range reduction math based on nvidia's cg reference implementation for atan2: http://developer.download.nvidia.com/cg/atan2.html * However, we replaced their atan curve with Michael Drobot's (see above). * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between -1 and 1 inclusive. * @param {float} y Value between -1 and 1 inclusive. * * @returns {float} Approximation of atan2(x, y) */ float czm_fastApproximateAtan(float x, float y) { // atan approximations are usually only reliable over [-1, 1], or, in our case, [0, 1] due to modifications. // So range-reduce using abs and by flipping whether x or y is on top. float t = abs(x); // t used as swap and atan result. float opposite = abs(y); float adjacent = max(t, opposite); opposite = min(t, opposite); t = czm_fastApproximateAtan(opposite / adjacent); // Undo range reduction t = czm_branchFreeTernary(abs(y) > abs(x), czm_piOverTwo - t, t); t = czm_branchFreeTernary(x < 0.0, czm_pi - t, t); t = czm_branchFreeTernary(y < 0.0, -t, t); return t; } `;var lI=`/** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-(scalar * scalar)); return mix(color, fogColor, fog); } /** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * @param {float} fogModifierConstant A constant to modify the appearance of fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor, float fogModifierConstant) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-((fogModifierConstant * scalar + fogModifierConstant) * (scalar * (1.0 + fogModifierConstant)))); return mix(color, fogColor, fog); } `;var uI=`/** * Converts a color from RGB space to linear space. * * @name czm_gammaCorrect * @glslFunction * * @param {vec3} color The color in RGB space. * @returns {vec3} The color in linear space. */ vec3 czm_gammaCorrect(vec3 color) { #ifdef HDR color = pow(color, vec3(czm_gamma)); #endif return color; } vec4 czm_gammaCorrect(vec4 color) { #ifdef HDR color.rgb = pow(color.rgb, vec3(czm_gamma)); #endif return color; } `;var fI=`/** * DOC_TBA * * @name czm_geodeticSurfaceNormal * @glslFunction * * @param {vec3} positionOnEllipsoid DOC_TBA * @param {vec3} ellipsoidCenter DOC_TBA * @param {vec3} oneOverEllipsoidRadiiSquared DOC_TBA * * @returns {vec3} DOC_TBA. */ vec3 czm_geodeticSurfaceNormal(vec3 positionOnEllipsoid, vec3 ellipsoidCenter, vec3 oneOverEllipsoidRadiiSquared) { return normalize((positionOnEllipsoid - ellipsoidCenter) * oneOverEllipsoidRadiiSquared); } `;var dI=`/** * An czm_material with default values. Every material's czm_getMaterial * should use this default material as a base for the material it returns. * The default normal value is given by materialInput.normalEC. * * @name czm_getDefaultMaterial * @glslFunction * * @param {czm_materialInput} input The input used to construct the default material. * * @returns {czm_material} The default material. * * @see czm_materialInput * @see czm_material * @see czm_getMaterial */ czm_material czm_getDefaultMaterial(czm_materialInput materialInput) { czm_material material; material.diffuse = vec3(0.0); material.specular = 0.0; material.shininess = 1.0; material.normal = materialInput.normalEC; material.emission = vec3(0.0); material.alpha = 1.0; return material; } `;var hI=`/** * Select which direction vector to use for dynamic atmosphere lighting based on an enum value * * @name czm_getDynamicAtmosphereLightDirection * @glslfunction * @see DynamicAtmosphereLightingType.js * * @param {vec3} positionWC the position of the vertex/fragment in world coordinates. This is normalized and returned when dynamic lighting is turned off. * @param {float} lightEnum The enum value for selecting between light sources. * @return {vec3} The normalized light direction vector. Depending on the enum value, it is either positionWC, czm_lightDirectionWC or czm_sunDirectionWC */ vec3 czm_getDynamicAtmosphereLightDirection(vec3 positionWC, float lightEnum) { const float NONE = 0.0; const float SCENE_LIGHT = 1.0; const float SUNLIGHT = 2.0; vec3 lightDirection = positionWC * float(lightEnum == NONE) + czm_lightDirectionWC * float(lightEnum == SCENE_LIGHT) + czm_sunDirectionWC * float(lightEnum == SUNLIGHT); return normalize(lightDirection); } `;var mI=`/** * Calculates the intensity of diffusely reflected light. * * @name czm_getLambertDiffuse * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * * @returns {float} The intensity of the diffuse reflection. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getLambertDiffuse(vec3 lightDirectionEC, vec3 normalEC) { return max(dot(lightDirectionEC, normalEC), 0.0); } `;var pI=`/** * Calculates the specular intensity of reflected light. * * @name czm_getSpecular * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} toEyeEC Unit vector pointing to the eye position in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * @param {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * * @returns {float} The intensity of the specular highlight. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getSpecular(vec3 lightDirectionEC, vec3 toEyeEC, vec3 normalEC, float shininess) { vec3 toReflectedLight = reflect(-lightDirectionEC, normalEC); float specular = max(dot(toReflectedLight, toEyeEC), 0.0); // pow has undefined behavior if both parameters <= 0. // Prevent this by making sure shininess is at least czm_epsilon2. return pow(specular, max(shininess, czm_epsilon2)); } `;var gI=`/** * @private */ vec4 czm_getWaterNoise(sampler2D normalMap, vec2 uv, float time, float angleInRadians) { float cosAngle = cos(angleInRadians); float sinAngle = sin(angleInRadians); // time dependent sampling directions vec2 s0 = vec2(1.0/17.0, 0.0); vec2 s1 = vec2(-1.0/29.0, 0.0); vec2 s2 = vec2(1.0/101.0, 1.0/59.0); vec2 s3 = vec2(-1.0/109.0, -1.0/57.0); // rotate sampling direction by specified angle s0 = vec2((cosAngle * s0.x) - (sinAngle * s0.y), (sinAngle * s0.x) + (cosAngle * s0.y)); s1 = vec2((cosAngle * s1.x) - (sinAngle * s1.y), (sinAngle * s1.x) + (cosAngle * s1.y)); s2 = vec2((cosAngle * s2.x) - (sinAngle * s2.y), (sinAngle * s2.x) + (cosAngle * s2.y)); s3 = vec2((cosAngle * s3.x) - (sinAngle * s3.y), (sinAngle * s3.x) + (cosAngle * s3.y)); vec2 uv0 = (uv/103.0) + (time * s0); vec2 uv1 = uv/107.0 + (time * s1) + vec2(0.23); vec2 uv2 = uv/vec2(897.0, 983.0) + (time * s2) + vec2(0.51); vec2 uv3 = uv/vec2(991.0, 877.0) + (time * s3) + vec2(0.71); uv0 = fract(uv0); uv1 = fract(uv1); uv2 = fract(uv2); uv3 = fract(uv3); vec4 noise = (texture(normalMap, uv0)) + (texture(normalMap, uv1)) + (texture(normalMap, uv2)) + (texture(normalMap, uv3)); // average and scale to between -1 and 1 return ((noise / 4.0) - 0.5) * 2.0; } `;var _I=`/** * Adjusts the hue of a color. * * @name czm_hue * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the hue of the color in radians. * * @returns {float} The color with the hue adjusted. * * @example * vec3 adjustHue = czm_hue(color, czm_pi); // The same as czm_hue(color, -czm_pi) */ vec3 czm_hue(vec3 rgb, float adjustment) { const mat3 toYIQ = mat3(0.299, 0.587, 0.114, 0.595716, -0.274453, -0.321263, 0.211456, -0.522591, 0.311135); const mat3 toRGB = mat3(1.0, 0.9563, 0.6210, 1.0, -0.2721, -0.6474, 1.0, -1.107, 1.7046); vec3 yiq = toYIQ * rgb; float hue = atan(yiq.z, yiq.y) + adjustment; float chroma = sqrt(yiq.z * yiq.z + yiq.y * yiq.y); vec3 color = vec3(yiq.x, chroma * cos(hue), chroma * sin(hue)); return toRGB * color; } `;var yI=`/** * Converts a color in linear space to RGB space. * * @name czm_inverseGamma * @glslFunction * * @param {vec3} color The color in linear space. * @returns {vec3} The color in RGB space. */ vec3 czm_inverseGamma(vec3 color) { return pow(color, vec3(1.0 / czm_gamma)); } `;var bI=`/** * Determines if a time interval is empty. * * @name czm_isEmpty * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isEmpty(czm_raySegment interval) { return (interval.stop < 0.0); } `;var xI=`/** * Determines if a time interval is empty. * * @name czm_isFull * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isFull(czm_raySegment interval) { return (interval.start == 0.0 && interval.stop == czm_infinity); } `;var TI=`/** * Computes the fraction of a Web Wercator rectangle at which a given geodetic latitude is located. * * @name czm_latitudeToWebMercatorFraction * @glslFunction * * @param {float} latitude The geodetic latitude, in radians. * @param {float} southMercatorY The Web Mercator coordinate of the southern boundary of the rectangle. * @param {float} oneOverMercatorHeight The total height of the rectangle in Web Mercator coordinates. * * @returns {float} The fraction of the rectangle at which the latitude occurs. If the latitude is the southern * boundary of the rectangle, the return value will be zero. If it is the northern boundary, the return * value will be 1.0. Latitudes in between are mapped according to the Web Mercator projection. */ float czm_latitudeToWebMercatorFraction(float latitude, float southMercatorY, float oneOverMercatorHeight) { float sinLatitude = sin(latitude); float mercatorY = 0.5 * log((1.0 + sinLatitude) / (1.0 - sinLatitude)); return (mercatorY - southMercatorY) * oneOverMercatorHeight; } `;var AI=`/** * Computes distance from an point in 2D to a line in 2D. * * @name czm_lineDistance * @glslFunction * * param {vec2} point1 A point along the line. * param {vec2} point2 A point along the line. * param {vec2} point A point that may or may not be on the line. * returns {float} The distance from the point to the line. */ float czm_lineDistance(vec2 point1, vec2 point2, vec2 point) { return abs((point2.y - point1.y) * point.x - (point2.x - point1.x) * point.y + point2.x * point1.y - point2.y * point1.x) / distance(point2, point1); } `;var CI=`/** * Converts a linear RGB color to an sRGB color. * * @param {vec3|vec4} linearIn The color in linear color space. * @returns {vec3|vec4} The color in sRGB color space. The vector type matches the input. */ vec3 czm_linearToSrgb(vec3 linearIn) { return pow(linearIn, vec3(1.0/2.2)); } vec4 czm_linearToSrgb(vec4 linearIn) { vec3 srgbOut = pow(linearIn.rgb, vec3(1.0/2.2)); return vec4(srgbOut, linearIn.a); } `;var EI=`/** * Computes the luminance of a color. * * @name czm_luminance * @glslFunction * * @param {vec3} rgb The color. * * @returns {float} The luminance. * * @example * float light = czm_luminance(vec3(0.0)); // 0.0 * float dark = czm_luminance(vec3(1.0)); // ~1.0 */ float czm_luminance(vec3 rgb) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); return dot(rgb, W); } `;var SI=`/** * Find the maximum component of a vector. * * @name czm_maximumComponent * @glslFunction * * @param {vec2|vec3|vec4} v The input vector. * @returns {float} The value of the largest component. */ float czm_maximumComponent(vec2 v) { return max(v.x, v.y); } float czm_maximumComponent(vec3 v) { return max(max(v.x, v.y), v.z); } float czm_maximumComponent(vec4 v) { return max(max(max(v.x, v.y), v.z), v.w); } `;var vI=`/** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when passing in a custom pixel ratio. For example, passing in 1.0 will return meters per native device pixel. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * @param {float} pixelRatio The scaling factor from pixel space to coordinate space * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC, float pixelRatio) { float width = czm_viewport.z; float height = czm_viewport.w; float pixelWidth; float pixelHeight; float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; if (czm_sceneMode == czm_sceneMode2D || czm_orthographicIn3D == 1.0) { float frustumWidth = right - left; float frustumHeight = top - bottom; pixelWidth = frustumWidth / width; pixelHeight = frustumHeight / height; } else { float distanceToPixel = -positionEC.z; float inverseNear = 1.0 / czm_currentFrustum.x; float tanTheta = top * inverseNear; pixelHeight = 2.0 * distanceToPixel * tanTheta / height; tanTheta = right * inverseNear; pixelWidth = 2.0 * distanceToPixel * tanTheta / width; } return max(pixelWidth, pixelHeight) * pixelRatio; } /** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when scaling by pixel ratio. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC) { return czm_metersPerPixel(positionEC, czm_pixelRatio); } `;var wI=`/** * Transforms a position from model to window coordinates. The transformation * from model to clip coordinates is done using {@link czm_modelViewProjection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. *

* This function should not be confused with {@link czm_viewportOrthographic}, * which is an orthographic projection matrix that transforms from window * coordinates to clip coordinates. * * @name czm_modelToWindowCoordinates * @glslFunction * * @param {vec4} position The position in model coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_eyeToWindowCoordinates * @see czm_modelViewProjection * @see czm_viewportTransformation * @see czm_viewportOrthographic * @see BillboardCollection * * @example * vec4 positionWC = czm_modelToWindowCoordinates(positionMC); */ vec4 czm_modelToWindowCoordinates(vec4 position) { vec4 q = czm_modelViewProjection * position; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var DI=`/** * DOC_TBA * * @name czm_multiplyWithColorBalance * @glslFunction */ vec3 czm_multiplyWithColorBalance(vec3 left, vec3 right) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 target = left * right; float leftLuminance = dot(left, W); float rightLuminance = dot(right, W); float targetLuminance = dot(target, W); return ((leftLuminance + rightLuminance) / (2.0 * targetLuminance)) * target; } `;var II=`/** * Computes a value that scales with distance. The scaling is clamped at the near and * far distances, and does not extrapolate. This function works with the * {@link NearFarScalar} JavaScript class. * * @name czm_nearFarScalar * @glslFunction * * @param {vec4} nearFarScalar A vector with 4 components: Near distance (x), Near value (y), Far distance (z), Far value (w). * @param {float} cameraDistSq The square of the current distance from the camera. * * @returns {float} The value at this distance. */ float czm_nearFarScalar(vec4 nearFarScalar, float cameraDistSq) { float valueAtMin = nearFarScalar.y; float valueAtMax = nearFarScalar.w; float nearDistanceSq = nearFarScalar.x * nearFarScalar.x; float farDistanceSq = nearFarScalar.z * nearFarScalar.z; float t = (cameraDistSq - nearDistanceSq) / (farDistanceSq - nearDistanceSq); t = pow(clamp(t, 0.0, 1.0), 0.2); return mix(valueAtMin, valueAtMax, t); } `;var PI=` /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @param {float} range The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits. * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded, float range) { if (encoded.x == 0.0 && encoded.y == 0.0) { return vec3(0.0, 0.0, 0.0); } encoded = encoded / range * 2.0 - 1.0; vec3 v = vec3(encoded.x, encoded.y, 1.0 - abs(encoded.x) - abs(encoded.y)); if (v.z < 0.0) { v.xy = (1.0 - abs(v.yx)) * czm_signNotZero(v.xy); } return normalize(v); } /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded) { return czm_octDecode(encoded, 255.0); } /** * Decodes a unit-length vector in 'oct' encoding packed into a floating-point number to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {float} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(float encoded) { float temp = encoded / 256.0; float x = floor(temp); float y = (temp - x) * 256.0; return czm_octDecode(vec2(x, y)); } /** * Decodes three unit-length vectors in 'oct' encoding packed into two floating-point numbers to normalized 3-component Cartesian vectors. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The packed oct-encoded, unit-length vectors. * @param {vec3} vector1 One decoded and normalized vector. * @param {vec3} vector2 One decoded and normalized vector. * @param {vec3} vector3 One decoded and normalized vector. */ void czm_octDecode(vec2 encoded, out vec3 vector1, out vec3 vector2, out vec3 vector3) { float temp = encoded.x / 65536.0; float x = floor(temp); float encodedFloat1 = (temp - x) * 65536.0; temp = encoded.y / 65536.0; float y = floor(temp); float encodedFloat2 = (temp - y) * 65536.0; vector1 = czm_octDecode(encodedFloat1); vector2 = czm_octDecode(encodedFloat2); vector3 = czm_octDecode(vec2(x, y)); } `;var RI=`/** * Packs a depth value into a vec4 that can be represented by unsigned bytes. * * @name czm_packDepth * @glslFunction * * @param {float} depth The floating-point depth. * @returns {vec4} The packed depth. */ vec4 czm_packDepth(float depth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ vec4 enc = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth; enc = fract(enc); enc -= enc.yzww * vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 0.0); return enc; } `;var OI=`vec3 lambertianDiffuse(vec3 diffuseColor) { return diffuseColor / czm_pi; } vec3 fresnelSchlick2(vec3 f0, vec3 f90, float VdotH) { float versine = 1.0 - VdotH; // pow(versine, 5.0) is slow. See https://stackoverflow.com/a/68793086/10082269 float versineSquared = versine * versine; return f0 + (f90 - f0) * versineSquared * versineSquared * versine; } #ifdef USE_ANISOTROPY /** * @param {float} bitangentRoughness Material roughness (along the anisotropy bitangent) * @param {float} tangentialRoughness Anisotropic roughness (along the anisotropy tangent) * @param {vec3} lightDirection The direction from the fragment to the light source, transformed to tangent-bitangent-normal coordinates * @param {vec3} viewDirection The direction from the fragment to the camera, transformed to tangent-bitangent-normal coordinates */ float smithVisibilityGGX_anisotropic(float bitangentRoughness, float tangentialRoughness, vec3 lightDirection, vec3 viewDirection) { vec3 roughnessScale = vec3(tangentialRoughness, bitangentRoughness, 1.0); float GGXV = lightDirection.z * length(roughnessScale * viewDirection); float GGXL = viewDirection.z * length(roughnessScale * lightDirection); float v = 0.5 / (GGXV + GGXL); return clamp(v, 0.0, 1.0); } /** * @param {float} bitangentRoughness Material roughness (along the anisotropy bitangent) * @param {float} tangentialRoughness Anisotropic roughness (along the anisotropy tangent) * @param {vec3} halfwayDirection The unit vector halfway between light and view directions, transformed to tangent-bitangent-normal coordinates */ float GGX_anisotropic(float bitangentRoughness, float tangentialRoughness, vec3 halfwayDirection) { float roughnessSquared = bitangentRoughness * tangentialRoughness; vec3 f = halfwayDirection * vec3(bitangentRoughness, tangentialRoughness, roughnessSquared); float w2 = roughnessSquared / dot(f, f); return roughnessSquared * w2 * w2 / czm_pi; } #endif /** * Estimate the geometric self-shadowing of the microfacets in a surface, * using the Smith Joint GGX visibility function. * Note: Vis = G / (4 * NdotL * NdotV) * see Eric Heitz. 2014. Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs. Journal of Computer Graphics Techniques, 3 * see Real-Time Rendering. Page 331 to 336. * see https://google.github.io/filament/Filament.md.html#materialsystem/specularbrdf/geometricshadowing(specularg) * * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @param {float} NdotL The cosine of the angle between the surface normal and the direction to the light source. * @param {float} NdotV The cosine of the angle between the surface normal and the direction to the camera. */ float smithVisibilityGGX(float alphaRoughness, float NdotL, float NdotV) { float alphaRoughnessSq = alphaRoughness * alphaRoughness; float GGXV = NdotL * sqrt(NdotV * NdotV * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGXL = NdotV * sqrt(NdotL * NdotL * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGX = GGXV + GGXL; if (GGX > 0.0) { return 0.5 / GGX; } return 0.0; } /** * Estimate the fraction of the microfacets in a surface that are aligned with * the halfway vector, which is aligned halfway between the directions from * the fragment to the camera and from the fragment to the light source. * * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @param {float} NdotH The cosine of the angle between the surface normal and the halfway vector. * @return {float} The fraction of microfacets aligned to the halfway vector. */ float GGX(float alphaRoughness, float NdotH) { float alphaRoughnessSquared = alphaRoughness * alphaRoughness; float f = (NdotH * alphaRoughnessSquared - NdotH) * NdotH + 1.0; return alphaRoughnessSquared / (czm_pi * f * f); } /** * Compute the strength of the specular reflection due to direct lighting. * * @param {vec3} normal The surface normal. * @param {vec3} lightDirection The unit vector pointing from the fragment to the light source. * @param {vec3} viewDirection The unit vector pointing from the fragment to the camera. * @param {vec3} halfwayDirection The unit vector pointing from the fragment to halfway between the light source and the camera. * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @return {float} The strength of the specular reflection. */ float computeDirectSpecularStrength(vec3 normal, vec3 lightDirection, vec3 viewDirection, vec3 halfwayDirection, float alphaRoughness) { float NdotL = clamp(dot(normal, lightDirection), 0.0, 1.0); float NdotV = clamp(dot(normal, viewDirection), 0.0, 1.0); float G = smithVisibilityGGX(alphaRoughness, NdotL, NdotV); float NdotH = clamp(dot(normal, halfwayDirection), 0.0, 1.0); float D = GGX(alphaRoughness, NdotH); return G * D; } /** * Compute the diffuse and specular contributions using physically based * rendering. This function only handles direct lighting. *

* This function only handles the lighting calculations. Metallic/roughness * and specular/glossy must be handled separately. See {@MaterialStageFS} *

* * @name czm_pbrLighting * @glslFunction * * @param {vec3} viewDirectionEC Unit vector pointing from the fragment to the eye position * @param {vec3} normalEC The surface normal in eye coordinates * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {czm_modelMaterial} The material properties. * @return {vec3} The computed HDR color */ vec3 czm_pbrLighting(vec3 viewDirectionEC, vec3 normalEC, vec3 lightDirectionEC, czm_modelMaterial material) { vec3 halfwayDirectionEC = normalize(viewDirectionEC + lightDirectionEC); float VdotH = clamp(dot(viewDirectionEC, halfwayDirectionEC), 0.0, 1.0); float NdotL = clamp(dot(normalEC, lightDirectionEC), 0.001, 1.0); vec3 f0 = material.specular; float reflectance = czm_maximumComponent(f0); // Typical dielectrics will have reflectance 0.04, so f90 will be 1.0. // In this case, at grazing angle, all incident energy is reflected. vec3 f90 = vec3(clamp(reflectance * 25.0, 0.0, 1.0)); vec3 F = fresnelSchlick2(f0, f90, VdotH); #if defined(USE_SPECULAR) F *= material.specularWeight; #endif float alphaRoughness = material.roughness * material.roughness; #ifdef USE_ANISOTROPY mat3 tbn = mat3(material.anisotropicT, material.anisotropicB, normalEC); vec3 lightDirection = lightDirectionEC * tbn; vec3 viewDirection = viewDirectionEC * tbn; vec3 halfwayDirection = halfwayDirectionEC * tbn; float anisotropyStrength = material.anisotropyStrength; float tangentialRoughness = mix(alphaRoughness, 1.0, anisotropyStrength * anisotropyStrength); float bitangentRoughness = clamp(alphaRoughness, 0.001, 1.0); float G = smithVisibilityGGX_anisotropic(bitangentRoughness, tangentialRoughness, lightDirection, viewDirection); float D = GGX_anisotropic(bitangentRoughness, tangentialRoughness, halfwayDirection); vec3 specularContribution = F * G * D; #else float specularStrength = computeDirectSpecularStrength(normalEC, lightDirectionEC, viewDirectionEC, halfwayDirectionEC, alphaRoughness); vec3 specularContribution = F * specularStrength; #endif vec3 diffuseColor = material.diffuse; // F here represents the specular contribution vec3 diffuseContribution = (1.0 - F) * lambertianDiffuse(diffuseColor); // Lo = (diffuse + specular) * Li * NdotL return (diffuseContribution + specularContribution) * NdotL; } `;var MI=`// KhronosGroup https://github.com/KhronosGroup/ToneMapping/tree/main/PBR_Neutral // Input color is non-negative and resides in the Linear Rec. 709 color space. // Output color is also Linear Rec. 709, but in the [0, 1] range. vec3 czm_pbrNeutralTonemapping(vec3 color) { const float startCompression = 0.8 - 0.04; const float desaturation = 0.15; float x = min(color.r, min(color.g, color.b)); float offset = czm_branchFreeTernary(x < 0.08, x - 6.25 * x * x, 0.04); color -= offset; float peak = max(color.r, max(color.g, color.b)); if (peak < startCompression) return color; const float d = 1.0 - startCompression; float newPeak = 1.0 - d * d / (peak + d - startCompression); color *= newPeak / peak; float g = 1.0 - 1.0 / (desaturation * (peak - newPeak) + 1.0); return mix(color, newPeak * vec3(1.0, 1.0, 1.0), g); } `;var LI=`float czm_private_getLambertDiffuseOfMaterial(vec3 lightDirectionEC, czm_material material) { return czm_getLambertDiffuse(lightDirectionEC, material.normal); } float czm_private_getSpecularOfMaterial(vec3 lightDirectionEC, vec3 toEyeEC, czm_material material) { return czm_getSpecular(lightDirectionEC, toEyeEC, material.normal, material.shininess); } /** * Computes a color using the Phong lighting model. * * @name czm_phong * @glslFunction * * @param {vec3} toEye A normalized vector from the fragment to the eye in eye coordinates. * @param {czm_material} material The fragment's material. * * @returns {vec4} The computed color. * * @example * vec3 positionToEyeEC = // ... * czm_material material = // ... * vec3 lightDirectionEC = // ... * out_FragColor = czm_phong(normalize(positionToEyeEC), material, lightDirectionEC); * * @see czm_getMaterial */ vec4 czm_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down) float diffuse = czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 0.0, 1.0), material); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 1.0, 0.0), material); } float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } vec4 czm_private_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { float diffuse = czm_private_getLambertDiffuseOfMaterial(lightDirectionEC, material); float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); vec3 ambient = vec3(0.0); vec3 color = ambient + material.emission; color += material.diffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var NI=`/** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec4} plane A Plane in Hessian Normal Form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec4 plane, vec3 point) { return (dot(plane.xyz, point) + plane.w); } /** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec3} planeNormal Normal for a plane in Hessian Normal Form. See Plane.js * param {float} planeDistance Distance for a plane in Hessian Normal form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec3 planeNormal, float planeDistance, vec3 point) { return (dot(planeNormal, point) + planeDistance); } `;var FI=`/** * Computes the point along a ray at the given time. time can be positive, negative, or zero. * * @name czm_pointAlongRay * @glslFunction * * @param {czm_ray} ray The ray to compute the point along. * @param {float} time The time along the ray. * * @returns {vec3} The point along the ray at the given time. * * @example * czm_ray ray = czm_ray(vec3(0.0), vec3(1.0, 0.0, 0.0)); // origin, direction * vec3 v = czm_pointAlongRay(ray, 2.0); // (2.0, 0.0, 0.0) */ vec3 czm_pointAlongRay(czm_ray ray, float time) { return ray.origin + (time * ray.direction); } `;var BI=`/** * DOC_TBA * * @name czm_rayEllipsoidIntersectionInterval * @glslFunction */ czm_raySegment czm_rayEllipsoidIntersectionInterval(czm_ray ray, vec3 ellipsoid_center, vec3 ellipsoid_inverseRadii) { // ray and ellipsoid center in eye coordinates. radii in model coordinates. vec3 q = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.origin, 1.0)).xyz; vec3 w = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.direction, 0.0)).xyz; q = q - ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ellipsoid_center, 1.0)).xyz; float q2 = dot(q, q); float qw = dot(q, w); if (q2 > 1.0) // Outside ellipsoid. { if (qw >= 0.0) // Looking outward or tangent (0 intersections). { return czm_emptyRaySegment; } else // qw < 0.0. { float qw2 = qw * qw; float difference = q2 - 1.0; // Positively valued. float w2 = dot(w, w); float product = w2 * difference; if (qw2 < product) // Imaginary roots (0 intersections). { return czm_emptyRaySegment; } else if (qw2 > product) // Distinct roots (2 intersections). { float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Avoid cancellation. float root0 = temp / w2; float root1 = difference / temp; if (root0 < root1) { czm_raySegment i = czm_raySegment(root0, root1); return i; } else { czm_raySegment i = czm_raySegment(root1, root0); return i; } } else // qw2 == product. Repeated roots (2 intersections). { float root = sqrt(difference / w2); czm_raySegment i = czm_raySegment(root, root); return i; } } } else if (q2 < 1.0) // Inside ellipsoid (2 intersections). { float difference = q2 - 1.0; // Negatively valued. float w2 = dot(w, w); float product = w2 * difference; // Negatively valued. float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Positively valued. czm_raySegment i = czm_raySegment(0.0, temp / w2); return i; } else // q2 == 1.0. On ellipsoid. { if (qw < 0.0) // Looking inward. { float w2 = dot(w, w); czm_raySegment i = czm_raySegment(0.0, -qw / w2); return i; } else // qw >= 0.0. Looking outward or tangent. { return czm_emptyRaySegment; } } } `;var kI=`/** * Compute the intersection interval of a ray with a sphere. * * @name czm_raySphereIntersectionInterval * @glslFunction * * @param {czm_ray} ray The ray. * @param {vec3} center The center of the sphere. * @param {float} radius The radius of the sphere. * @return {czm_raySegment} The intersection interval of the ray with the sphere. */ czm_raySegment czm_raySphereIntersectionInterval(czm_ray ray, vec3 center, float radius) { vec3 o = ray.origin; vec3 d = ray.direction; vec3 oc = o - center; float a = dot(d, d); float b = 2.0 * dot(d, oc); float c = dot(oc, oc) - (radius * radius); float det = (b * b) - (4.0 * a * c); if (det < 0.0) { return czm_emptyRaySegment; } float sqrtDet = sqrt(det); float t0 = (-b - sqrtDet) / (2.0 * a); float t1 = (-b + sqrtDet) / (2.0 * a); czm_raySegment result = czm_raySegment(t0, t1); return result; } `;var zI=`float czm_readDepth(sampler2D depthTexture, vec2 texCoords) { return czm_reverseLogDepth(texture(depthTexture, texCoords).r); } `;var UI=`/** * Reads a value previously transformed with {@link czm_writeNonPerspective} * by dividing it by \`w\`, the value used in the perspective divide. * This function is intended to be called in a fragment shader to access a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The value should have been * previously written in the vertex shader with a call to * {@link czm_writeNonPerspective}. * * @name czm_readNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The non-perspective value to be read. * @param {float} oneOverW One over the perspective divide value, \`w\`. Usually this is simply \`gl_FragCoord.w\`. * @returns {float|vec2|vec3|vec4} The usable value. */ float czm_readNonPerspective(float value, float oneOverW) { return value * oneOverW; } vec2 czm_readNonPerspective(vec2 value, float oneOverW) { return value * oneOverW; } vec3 czm_readNonPerspective(vec3 value, float oneOverW) { return value * oneOverW; } vec4 czm_readNonPerspective(vec4 value, float oneOverW) { return value * oneOverW; } `;var VI=`float czm_reverseLogDepth(float logZ) { #ifdef LOG_DEPTH float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = logZ * czm_log2FarDepthFromNearPlusOne; float depthFromNear = exp2(log2Depth) - 1.0; return far * (1.0 - near / (depthFromNear + near)) / (far - near); #endif return logZ; } `;var HI=`/** * Round a floating point value. This function exists because round() doesn't * exist in GLSL 1.00. * * @param {float|vec2|vec3|vec4} value The value to round * @param {float|vec2|vec3|vec3} The rounded value. The type matches the input. */ float czm_round(float value) { return floor(value + 0.5); } vec2 czm_round(vec2 value) { return floor(value + 0.5); } vec3 czm_round(vec3 value) { return floor(value + 0.5); } vec4 czm_round(vec4 value) { return floor(value + 0.5); } `;var GI=`/** * Adjusts the saturation of a color. * * @name czm_saturation * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the saturation of the color. * * @returns {float} The color with the saturation adjusted. * * @example * vec3 greyScale = czm_saturation(color, 0.0); * vec3 doubleSaturation = czm_saturation(color, 2.0); */ vec3 czm_saturation(vec3 rgb, float adjustment) { // Algorithm from Chapter 16 of OpenGL Shading Language const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 intensity = vec3(dot(rgb, W)); return mix(intensity, rgb, adjustment); } `;var jI=` float czm_sampleShadowMap(highp samplerCube shadowMap, vec3 d) { return czm_unpackDepth(czm_textureCube(shadowMap, d)); } float czm_sampleShadowMap(highp sampler2D shadowMap, vec2 uv) { #ifdef USE_SHADOW_DEPTH_TEXTURE return texture(shadowMap, uv).r; #else return czm_unpackDepth(texture(shadowMap, uv)); #endif } float czm_shadowDepthCompare(samplerCube shadowMap, vec3 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } float czm_shadowDepthCompare(sampler2D shadowMap, vec2 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } `;var WI=` float czm_private_shadowVisibility(float visibility, float nDotL, float normalShadingSmooth, float darkness) { #ifdef USE_NORMAL_SHADING #ifdef USE_NORMAL_SHADING_SMOOTH float strength = clamp(nDotL / normalShadingSmooth, 0.0, 1.0); #else float strength = step(0.0, nDotL); #endif visibility *= strength; #endif visibility = max(visibility, darkness); return visibility; } #ifdef USE_CUBE_MAP_SHADOW float czm_shadowVisibility(samplerCube shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec3 uvw = shadowParameters.texCoords; depth -= depthBias; float visibility = czm_shadowDepthCompare(shadowMap, uvw, depth); return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #else float czm_shadowVisibility(sampler2D shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec2 uv = shadowParameters.texCoords; depth -= depthBias; #ifdef USE_SOFT_SHADOWS vec2 texelStepSize = shadowParameters.texelStepSize; float radius = 1.0; float dx0 = -texelStepSize.x * radius; float dy0 = -texelStepSize.y * radius; float dx1 = texelStepSize.x * radius; float dy1 = texelStepSize.y * radius; float visibility = ( czm_shadowDepthCompare(shadowMap, uv, depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy1), depth) ) * (1.0 / 9.0); #else float visibility = czm_shadowDepthCompare(shadowMap, uv, depth); #endif return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #endif `;var qI=`/** * Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative. This is similar to the GLSL * built-in function sign except that returns 1.0 instead of 0.0 when the input value is 0.0. * * @name czm_signNotZero * @glslFunction * * @param {} value The value for which to determine the sign. * @returns {} 1.0 if the value is positive or zero, -1.0 if the value is negative. */ float czm_signNotZero(float value) { return value >= 0.0 ? 1.0 : -1.0; } vec2 czm_signNotZero(vec2 value) { return vec2(czm_signNotZero(value.x), czm_signNotZero(value.y)); } vec3 czm_signNotZero(vec3 value) { return vec3(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z)); } vec4 czm_signNotZero(vec4 value) { return vec4(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z), czm_signNotZero(value.w)); } `;var YI=`/** * Computes a color from the third order spherical harmonic coefficients and a normalized direction vector. *

* The order of the coefficients is [L00, L1_1, L10, L11, L2_2, L2_1, L20, L21, L22]. *

* * @name czm_sphericalHarmonics * @glslFunction * * @param {vec3} normal The normalized direction. * @param {vec3[9]} coefficients The third order spherical harmonic coefficients. * @returns {vec3} The color at the direction. * * @see https://graphics.stanford.edu/papers/envmap/envmap.pdf */ vec3 czm_sphericalHarmonics(vec3 normal, vec3 coefficients[9]) { vec3 L00 = coefficients[0]; vec3 L1_1 = coefficients[1]; vec3 L10 = coefficients[2]; vec3 L11 = coefficients[3]; vec3 L2_2 = coefficients[4]; vec3 L2_1 = coefficients[5]; vec3 L20 = coefficients[6]; vec3 L21 = coefficients[7]; vec3 L22 = coefficients[8]; float x = normal.x; float y = normal.y; float z = normal.z; vec3 L = L00 + L1_1 * y + L10 * z + L11 * x + L2_2 * (y * x) + L2_1 * (y * z) + L20 * (3.0 * z * z - 1.0) + L21 * (z * x) + L22 * (x * x - y * y); return max(L, vec3(0.0)); } `;var XI=`/** * Converts an sRGB color to a linear RGB color. * * @param {vec3|vec4} srgbIn The color in sRGB space * @returns {vec3|vec4} The color in linear color space. The vector type matches the input. */ vec3 czm_srgbToLinear(vec3 srgbIn) { return pow(srgbIn, vec3(2.2)); } vec4 czm_srgbToLinear(vec4 srgbIn) { vec3 linearOut = pow(srgbIn.rgb, vec3(2.2)); return vec4(linearOut, srgbIn.a); } `;var KI=`/** * Creates a matrix that transforms vectors from tangent space to eye space. * * @name czm_tangentToEyeSpaceMatrix * @glslFunction * * @param {vec3} normalEC The normal vector in eye coordinates. * @param {vec3} tangentEC The tangent vector in eye coordinates. * @param {vec3} bitangentEC The bitangent vector in eye coordinates. * * @returns {mat3} The matrix that transforms from tangent space to eye space. * * @example * mat3 tangentToEye = czm_tangentToEyeSpaceMatrix(normalEC, tangentEC, bitangentEC); * vec3 normal = tangentToEye * texture(normalMap, st).xyz; */ mat3 czm_tangentToEyeSpaceMatrix(vec3 normalEC, vec3 tangentEC, vec3 bitangentEC) { vec3 normal = normalize(normalEC); vec3 tangent = normalize(tangentEC); vec3 bitangent = normalize(bitangentEC); return mat3(tangent.x , tangent.y , tangent.z, bitangent.x, bitangent.y, bitangent.z, normal.x , normal.y , normal.z); } `;var ZI=`/** * A wrapper around the texture (WebGL2) / textureCube (WebGL1) * function to allow for WebGL 1 support. * * @name czm_textureCube * @glslFunction * * @param {samplerCube} sampler The sampler. * @param {vec3} p The coordinate at which to sample the texture. */ vec4 czm_textureCube(samplerCube sampler, vec3 p) { #if __VERSION__ == 300 return texture(sampler, p); #else return textureCube(sampler, p); #endif } /** * A wrapper around the textureLod (WebGL2) / textureCube (WebGL1) * function to allow for WebGL 1 support in fragment shaders. * * @name czm_textureCubeLod * @glslFunction * * @param {samplerCube} sampler The sampler. * @param {vec3} p The coordinate at which to sample the texture. * @param {float} lod The mipmap level from which to sample. */ vec4 czm_textureCube(samplerCube sampler, vec3 p, float lod) { #if __VERSION__ == 300 return textureLod(sampler, p, lod); #elif defined(GL_EXT_shader_texture_lod) return textureCubeLodEXT(sampler, p, lod); #endif }`;var $I=`/** * Transforms a plane. * * @name czm_transformPlane * @glslFunction * * @param {vec4} plane The plane in Hessian Normal Form. * @param {mat4} transform The inverse-transpose of a transformation matrix. */ vec4 czm_transformPlane(vec4 plane, mat4 transform) { vec4 transformedPlane = transform * plane; // Convert the transformed plane to Hessian Normal Form float normalMagnitude = length(transformedPlane.xyz); return transformedPlane / normalMagnitude; } `;var QI=`/** * Translates a position (or any vec3) that was encoded with {@link EncodedCartesian3}, * and then provided to the shader as separate high and low bits to * be relative to the eye. As shown in the example, the position can then be transformed in eye * or clip coordinates using {@link czm_modelViewRelativeToEye} or {@link czm_modelViewProjectionRelativeToEye}, * respectively. *

* This technique, called GPU RTE, eliminates jittering artifacts when using large coordinates as * described in {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}. *

* * @name czm_translateRelativeToEye * @glslFunction * * @param {vec3} high The position's high bits. * @param {vec3} low The position's low bits. * @returns {vec3} The position translated to be relative to the camera's position. * * @example * in vec3 positionHigh; * in vec3 positionLow; * * void main() * { * vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); * gl_Position = czm_modelViewProjectionRelativeToEye * p; * } * * @see czm_modelViewRelativeToEye * @see czm_modelViewProjectionRelativeToEye * @see czm_computePosition * @see EncodedCartesian3 */ vec4 czm_translateRelativeToEye(vec3 high, vec3 low) { vec3 highDifference = high - czm_encodedCameraPositionMCHigh; // This check handles the case when NaN values have gotten into \`highDifference\`. // Such a thing could happen on devices running iOS. if (length(highDifference) == 0.0) { highDifference = vec3(0); } vec3 lowDifference = low - czm_encodedCameraPositionMCLow; return vec4(highDifference + lowDifference, 1.0); } `;var JI=`/** * @private */ vec4 czm_translucentPhong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down and horizon views) float diffuse = czm_getLambertDiffuse(vec3(0.0, 0.0, 1.0), material.normal); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_getLambertDiffuse(vec3(0.0, 1.0, 0.0), material.normal); } diffuse = clamp(diffuse, 0.0, 1.0); float specular = czm_getSpecular(lightDirectionEC, toEye, material.normal, material.shininess); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var eP=`/** * Returns the transpose of the matrix. The input matrix can be * a mat2, mat3, or mat4. * * @name czm_transpose * @glslFunction * * @param {} matrix The matrix to transpose. * * @returns {} The transposed matrix. * * @example * // GLSL declarations * mat2 czm_transpose(mat2 matrix); * mat3 czm_transpose(mat3 matrix); * mat4 czm_transpose(mat4 matrix); * * // Transpose a 3x3 rotation matrix to find its inverse. * mat3 eastNorthUpToEye = czm_eastNorthUpToEyeCoordinates( * positionMC, normalEC); * mat3 eyeToEastNorthUp = czm_transpose(eastNorthUpToEye); */ mat2 czm_transpose(mat2 matrix) { return mat2( matrix[0][0], matrix[1][0], matrix[0][1], matrix[1][1]); } mat3 czm_transpose(mat3 matrix) { return mat3( matrix[0][0], matrix[1][0], matrix[2][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[0][2], matrix[1][2], matrix[2][2]); } mat4 czm_transpose(mat4 matrix) { return mat4( matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1], matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2], matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]); } `;var tP=`vec2 getLookupUv(vec2 dimensions, int i) { int pixY = i / int(dimensions.x); int pixX = i - (pixY * int(dimensions.x)); float pixelWidth = 1.0 / dimensions.x; float pixelHeight = 1.0 / dimensions.y; float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel float v = (float(pixY) + 0.5) * pixelHeight; return vec2(u, v); } vec4 czm_unpackClippingExtents(highp sampler2D extentsTexture, int index) { vec2 textureDimensions = vec2(textureSize(extentsTexture, 0)); return texture(extentsTexture, getLookupUv(textureDimensions, index)); }`;var nP=`/** * Unpacks a vec4 depth value to a float in [0, 1) range. * * @name czm_unpackDepth * @glslFunction * * @param {vec4} packedDepth The packed depth. * * @returns {float} The floating-point depth in [0, 1) range. */ float czm_unpackDepth(vec4 packedDepth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ return dot(packedDepth, vec4(1.0, 1.0 / 255.0, 1.0 / 65025.0, 1.0 / 16581375.0)); } `;var iP=`/** * Unpack an IEEE 754 single-precision float that is packed as a little-endian unsigned normalized vec4. * * @name czm_unpackFloat * @glslFunction * * @param {vec4} packedFloat The packed float. * * @returns {float} The floating-point depth in arbitrary range. */ float czm_unpackFloat(vec4 packedFloat) { // Convert to [0.0, 255.0] and round to integer packedFloat = floor(packedFloat * 255.0 + 0.5); float sign = 1.0 - step(128.0, packedFloat[3]) * 2.0; float exponent = 2.0 * mod(packedFloat[3], 128.0) + step(128.0, packedFloat[2]) - 127.0; if (exponent == -127.0) { return 0.0; } float mantissa = mod(packedFloat[2], 128.0) * 65536.0 + packedFloat[1] * 256.0 + packedFloat[0] + float(0x800000); float result = sign * exp2(exponent - 23.0) * mantissa; return result; } `;var oP=`/** * Unpack unsigned integers of 1-4 bytes. in WebGL 1, there is no uint type, * so the return value is an int. *

* There are also precision limitations in WebGL 1. highp int is still limited * to 24 bits. Above the value of 2^24 = 16777216, precision loss may occur. *

* * @param {float|vec2|vec3|vec4} packed The packed value. For vectors, the components are listed in little-endian order. * * @return {int} The unpacked value. */ int czm_unpackUint(float packedValue) { float rounded = czm_round(packedValue * 255.0); return int(rounded); } int czm_unpackUint(vec2 packedValue) { vec2 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec2(1.0, 256.0))); } int czm_unpackUint(vec3 packedValue) { vec3 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec3(1.0, 256.0, 65536.0))); } int czm_unpackUint(vec4 packedValue) { vec4 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec4(1.0, 256.0, 65536.0, 16777216.0))); } `;var rP=`/** * Transform metadata values following the EXT_structural_metadata spec * by multiplying by scale and adding the offset. Operations are always * performed component-wise, even for matrices. * * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} offset The offset to add * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} scale The scale factor to multiply * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} value The original value. * * @return {float|vec2|vec3|vec4|mat2|mat3|mat4} The transformed value of the same scalar/vector/matrix type as the input. */ float czm_valueTransform(float offset, float scale, float value) { return scale * value + offset; } vec2 czm_valueTransform(vec2 offset, vec2 scale, vec2 value) { return scale * value + offset; } vec3 czm_valueTransform(vec3 offset, vec3 scale, vec3 value) { return scale * value + offset; } vec4 czm_valueTransform(vec4 offset, vec4 scale, vec4 value) { return scale * value + offset; } mat2 czm_valueTransform(mat2 offset, mat2 scale, mat2 value) { return matrixCompMult(scale, value) + offset; } mat3 czm_valueTransform(mat3 offset, mat3 scale, mat3 value) { return matrixCompMult(scale, value) + offset; } mat4 czm_valueTransform(mat4 offset, mat4 scale, mat4 value) { return matrixCompMult(scale, value) + offset; } `;var sP=`#ifdef LOG_DEPTH // 1.0 at the near plane, increasing linearly from there. out float v_depthFromNearPlusOne; #ifdef SHADOW_MAP out vec3 v_logPositionEC; #endif #endif vec4 czm_updatePositionDepth(vec4 coords) { #if defined(LOG_DEPTH) #ifdef SHADOW_MAP vec3 logPositionEC = (czm_inverseProjection * coords).xyz; v_logPositionEC = logPositionEC; #endif // With the very high far/near ratios used with the logarithmic depth // buffer, floating point rounding errors can cause linear depth values // to end up on the wrong side of the far plane, even for vertices that // are really nowhere near it. Since we always write a correct logarithmic // depth value in the fragment shader anyway, we just need to make sure // such errors don't cause the primitive to be clipped entirely before // we even get to the fragment shader. coords.z = clamp(coords.z / coords.w, -1.0, 1.0) * coords.w; #endif return coords; } /** * Writes the logarithmic depth to gl_Position using the already computed gl_Position. * * @name czm_vertexLogDepth * @glslFunction */ void czm_vertexLogDepth() { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (gl_Position.w - czm_currentFrustum.x) + 1.0; gl_Position = czm_updatePositionDepth(gl_Position); #endif } /** * Writes the logarithmic depth to gl_Position using the provided clip coordinates. *

* An example use case for this function would be moving the vertex in window coordinates * before converting back to clip coordinates. Use the original vertex clip coordinates. *

* @name czm_vertexLogDepth * @glslFunction * * @param {vec4} clipCoords The vertex in clip coordinates. * * @example * czm_vertexLogDepth(czm_projection * vec4(positionEyeCoordinates, 1.0)); */ void czm_vertexLogDepth(vec4 clipCoords) { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (clipCoords.w - czm_currentFrustum.x) + 1.0; czm_updatePositionDepth(clipCoords); #endif } `;var aP=`vec4 czm_screenToEyeCoordinates(vec4 screenCoordinate) { // Reconstruct NDC coordinates float x = 2.0 * screenCoordinate.x - 1.0; float y = 2.0 * screenCoordinate.y - 1.0; float z = (screenCoordinate.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; vec4 q = vec4(x, y, z, 1.0); // Reverse the perspective division to obtain clip coordinates. q /= screenCoordinate.w; // Reverse the projection transformation to obtain eye coordinates. if (!(czm_inverseProjection == mat4(0.0))) // IE and Edge sometimes do something weird with != between mat4s { q = czm_inverseProjection * q; } else { float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; q.x = (q.x * (right - left) + left + right) * 0.5; q.y = (q.y * (top - bottom) + bottom + top) * 0.5; q.z = (q.z * (near - far) - near - far) * 0.5; q.w = 1.0; } return q; } /** * Transforms a position from window to eye coordinates. * The transform from window to normalized device coordinates is done using components * of (@link czm_viewport} and {@link czm_viewportTransformation} instead of calculating * the inverse of czm_viewportTransformation. The transformation from * normalized device coordinates to clip coordinates is done using fragmentCoordinate.w, * which is expected to be the scalar used in the perspective divide. The transformation * from clip to eye coordinates is done using {@link czm_inverseProjection}. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec4} fragmentCoordinate The position in window coordinates to transform. * * @returns {vec4} The transformed position in eye coordinates. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @example * vec4 positionEC = czm_windowToEyeCoordinates(gl_FragCoord); */ vec4 czm_windowToEyeCoordinates(vec4 fragmentCoordinate) { vec2 screenCoordXY = (fragmentCoordinate.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(vec4(screenCoordXY, fragmentCoordinate.zw)); } vec4 czm_screenToEyeCoordinates(vec2 screenCoordinateXY, float depthOrLogDepth) { // See reverseLogDepth.glsl. This is separate to re-use the pow. #if defined(LOG_DEPTH) || defined(LOG_DEPTH_READ_ONLY) float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = depthOrLogDepth * czm_log2FarDepthFromNearPlusOne; float depthFromNear = exp2(log2Depth) - 1.0; float depthFromCamera = depthFromNear + near; vec4 screenCoord = vec4(screenCoordinateXY, far * (1.0 - near / depthFromCamera) / (far - near), 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); eyeCoordinate.w = 1.0 / depthFromCamera; // Better precision return eyeCoordinate; #else vec4 screenCoord = vec4(screenCoordinateXY, depthOrLogDepth, 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); #endif return eyeCoordinate; } /** * Transforms a position given as window x/y and a depth or a log depth from window to eye coordinates. * This function produces more accurate results for window positions with log depth than * conventionally unpacking the log depth using czm_reverseLogDepth and using the standard version * of czm_windowToEyeCoordinates. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec2} fragmentCoordinateXY The XY position in window coordinates to transform. * @param {float} depthOrLogDepth A depth or log depth for the fragment. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @returns {vec4} The transformed position in eye coordinates. */ vec4 czm_windowToEyeCoordinates(vec2 fragmentCoordinateXY, float depthOrLogDepth) { vec2 screenCoordXY = (fragmentCoordinateXY.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(screenCoordXY, depthOrLogDepth); } `;var cP=`// emulated noperspective #if !defined(LOG_DEPTH) in float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP. Clamps a fragment to the near and far plane * by writing the fragment's depth. See czm_depthClamp for more details. * * @name czm_writeDepthClamp * @glslFunction * * @example * out_FragColor = color; * czm_writeDepthClamp(); * * @see czm_depthClamp */ void czm_writeDepthClamp() { #if (!defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) gl_FragDepth = clamp(v_WindowZ * gl_FragCoord.w, 0.0, 1.0); #endif } `;var lP=`#ifdef LOG_DEPTH in float v_depthFromNearPlusOne; #ifdef POLYGON_OFFSET uniform vec2 u_polygonOffset; #endif #endif /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader does not call {@link czm_vertexLogDepth}, for example, when * ray-casting geometry using a full screen quad. *

* @name czm_writeLogDepth * @glslFunction * * @param {float} depth The depth coordinate, where 1.0 is on the near plane and * depth increases in eye-space units from there * * @example * czm_writeLogDepth((czm_projection * v_positionEyeCoordinates).w + 1.0); */ void czm_writeLogDepth(float depth) { #if (defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) // Discard the vertex if it's not between the near and far planes. // We allow a bit of epsilon on the near plane comparison because a 1.0 // from the vertex shader (indicating the vertex should be _on_ the near // plane) will not necessarily come here as exactly 1.0. if (depth <= 0.9999999 || depth > czm_farDepthFromNearPlusOne) { discard; } #ifdef POLYGON_OFFSET // Polygon offset: m * factor + r * units float factor = u_polygonOffset[0]; float units = u_polygonOffset[1]; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) // This factor doesn't work in IE 10 if (factor != 0.0) { // m = sqrt(dZdX^2 + dZdY^2); float x = dFdx(depth); float y = dFdy(depth); float m = sqrt(x * x + y * y); // Apply the factor before computing the log depth. depth += m * factor; } #endif #endif gl_FragDepth = log2(depth) * czm_oneOverLog2FarDepthFromNearPlusOne; #ifdef POLYGON_OFFSET // Apply the units after the log depth. gl_FragDepth += czm_epsilon7 * units; #endif #endif } /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader calls {@link czm_vertexLogDepth}. *

* * @name czm_writeLogDepth * @glslFunction */ void czm_writeLogDepth() { #ifdef LOG_DEPTH czm_writeLogDepth(v_depthFromNearPlusOne); #endif } `;var uP=`/** * Transforms a value for non-perspective interpolation by multiplying * it by w, the value used in the perspective divide. This function is * intended to be called in a vertex shader to compute the value of a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The fragment shader * must call {@link czm_readNonPerspective} to retrieve the final * non-perspective value. * * @name czm_writeNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The value to be interpolated without accounting for perspective. * @param {float} w The perspective divide value. Usually this is the computed \`gl_Position.w\`. * @returns {float|vec2|vec3|vec4} The transformed value, intended to be stored in a \`varying\` and read in the * fragment shader with {@link czm_readNonPerspective}. */ float czm_writeNonPerspective(float value, float w) { return value * w; } vec2 czm_writeNonPerspective(vec2 value, float w) { return value * w; } vec3 czm_writeNonPerspective(vec3 value, float w) { return value * w; } vec4 czm_writeNonPerspective(vec4 value, float w) { return value * w; } `;var 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i=(uC.dayNumber-gU.dayNumber+(uC.secondsOfDay-gU.secondsOfDay)/qn.SECONDS_PER_DAY)/(qn.DAYS_PER_JULIAN_CENTURY*10),o=.3595362*i,r=$Pe+e1e*Math.cos(hne*o)+c1e*Math.sin(hne*o)+t1e*Math.cos(mne*o)+l1e*Math.sin(mne*o)+n1e*Math.cos(pne*o)+u1e*Math.sin(pne*o)+i1e*Math.cos(gne*o)+f1e*Math.sin(gne*o)+o1e*Math.cos(_ne*o)+d1e*Math.sin(_ne*o)+r1e*Math.cos(yne*o)+h1e*Math.sin(yne*o)+s1e*Math.cos(bne*o)+m1e*Math.sin(bne*o)+a1e*Math.cos(xne*o)+p1e*Math.sin(xne*o),s=QPe+JPe*i+g1e*Math.cos(Tne*o)+E1e*Math.sin(Tne*o)+_1e*Math.cos(Ane*o)+S1e*Math.sin(Ane*o)+y1e*Math.cos(Cne*o)+v1e*Math.sin(Cne*o)+b1e*Math.cos(Ene*o)+w1e*Math.sin(Ene*o)+x1e*Math.cos(Sne*o)+D1e*Math.sin(Sne*o)+T1e*Math.cos(vne*o)+I1e*Math.sin(vne*o)+A1e*Math.cos(wne*o)+P1e*Math.sin(wne*o)+C1e*Math.cos(Dne*o)+R1e*Math.sin(Dne*o),a=.0167086342-.0004203654*i,c=102.93734808*vf+11612.3529*_u*i,u=469.97289*_u*i,f=174.87317577*vf-8679.27034*_u*i;return Rne(r,a,u,c,f,s,t)}function One(e,t){Pne(e,uC);let i=(uC.dayNumber-gU.dayNumber+(uC.secondsOfDay-gU.secondsOfDay)/qn.SECONDS_PER_DAY)/qn.DAYS_PER_JULIAN_CENTURY,o=i*i,r=o*i,s=r*i,a=383397.7725+.004*i,c=.055545526-16e-9*i,u=5.15668983*vf,f=-8e-5*i+.02966*o-42e-6*r-13e-8*s,h=83.35324312*vf,p=146434202669e-4*i-38.2702*o-.045047*r+21301e-8*s,_=125.04455501*vf,m=-69679193631e-4*i+6.3602*o+.007625*r-3586e-8*s,y=218.31664563*vf,b=17325593434847e-4*i-6.391*o+.006588*r-3169e-8*s,x=297.85019547*vf+_u*(1602961601209e-3*i-6.3706*o+.006593*r-3169e-8*s),A=93.27209062*vf+_u*(17395272628478e-4*i-12.7512*o-.001037*r+417e-8*s),T=134.96340251*vf+_u*(17179159232178e-4*i+31.8792*o+.051635*r-2447e-7*s),C=357.52910918*vf+_u*(1295965810481e-4*i-.5532*o+136e-6*r-1149e-8*s),S=310.17137918*vf-_u*(6967051436e-3*i+6.2068*o+.007618*r-3219e-8*s),w=2*x,R=4*x,P=6*x,O=2*T,L=3*T,g=4*T,E=2*A;a+=3400.4*Math.cos(w)-635.6*Math.cos(w-T)-235.6*Math.cos(T)+218.1*Math.cos(w-C)+181*Math.cos(w+T),c+=.014216*Math.cos(w-T)+.008551*Math.cos(w-O)-.001383*Math.cos(T)+.001356*Math.cos(w+T)-.001147*Math.cos(R-L)-914e-6*Math.cos(R-O)+869e-6*Math.cos(w-C-T)-627e-6*Math.cos(w)-394e-6*Math.cos(R-g)+282e-6*Math.cos(w-C-O)-279e-6*Math.cos(x-T)-236e-6*Math.cos(O)+231e-6*Math.cos(R)+229e-6*Math.cos(P-g)-201e-6*Math.cos(O-E),f+=486.26*Math.cos(w-E)-40.13*Math.cos(w)+37.51*Math.cos(E)+25.73*Math.cos(O-E)+19.97*Math.cos(w-C-E),p+=-55609*Math.sin(w-T)-34711*Math.sin(w-O)-9792*Math.sin(T)+9385*Math.sin(R-L)+7505*Math.sin(R-O)+5318*Math.sin(w+T)+3484*Math.sin(R-g)-3417*Math.sin(w-C-T)-2530*Math.sin(P-g)-2376*Math.sin(w)-2075*Math.sin(w-L)-1883*Math.sin(O)-1736*Math.sin(P-5*T)+1626*Math.sin(C)-1370*Math.sin(P-L),m+=-5392*Math.sin(w-E)-540*Math.sin(C)-441*Math.sin(w)+423*Math.sin(E)-288*Math.sin(O-E),b+=-3332.9*Math.sin(w)+1197.4*Math.sin(w-T)-662.5*Math.sin(C)+396.3*Math.sin(T)-218*Math.sin(w-C);let v=2*S,D=3*S;f+=46.997*Math.cos(S)*i-.614*Math.cos(w-E+S)*i+.614*Math.cos(w-E-S)*i-.0297*Math.cos(v)*o-.0335*Math.cos(S)*o+.0012*Math.cos(w-E+v)*o-16e-5*Math.cos(S)*r+4e-5*Math.cos(D)*r+4e-5*Math.cos(v)*r;let M=2.116*Math.sin(S)*i-.111*Math.sin(w-E-S)*i-.0015*Math.sin(S)*o;p+=M,b+=M,m+=-520.77*Math.sin(S)*i+13.66*Math.sin(w-E+S)*i+1.12*Math.sin(w-S)*i-1.06*Math.sin(E-S)*i+.66*Math.sin(v)*o+.371*Math.sin(S)*o-.035*Math.sin(w-E+v)*o-.015*Math.sin(w-E+S)*o+.0014*Math.sin(S)*r-.0011*Math.sin(D)*r-9e-4*Math.sin(v)*r,a*=GPe;let F=u+f*_u,z=h+p*_u,k=y+b*_u,H=_+m*_u;return Rne(a,c,F,z,H,k,t)}var Ine=.012300034,M1e=Ine/(Ine+1)*-1;function L1e(e,t){return t=One(e,t),d.multiplyByScalar(t,M1e,t)}var Mne=new $(1.0000000000000002,5619723173785822e-31,4690511510146299e-34,-5154129427414611e-31,.9174820620691819,-.39777715593191376,-223970096136568e-30,.39777715593191376,.9174820620691819),pP=new d;$9.computeSunPositionInEarthInertialFrame=function(e,t){return l(e)||(e=Z.now()),l(t)||(t=new 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this._atmosphereHsbShift}},atmosphereLightIntensity:{get:function(){return this._atmosphereLightIntensity}},atmosphereRayleighCoefficient:{get:function(){return this._atmosphereRayleighCoefficient}},atmosphereRayleighScaleHeight:{get:function(){return this._atmosphereRayleighScaleHeight}},atmosphereMieCoefficient:{get:function(){return this._atmosphereMieCoefficient}},atmosphereMieScaleHeight:{get:function(){return this._atmosphereMieScaleHeight}},atmosphereMieAnisotropy:{get:function(){return this._atmosphereMieAnisotropy}},atmosphereDynamicLighting:{get:function(){return this._atmosphereDynamicLighting}},geometricToleranceOverMeter:{get:function(){return this._geometricToleranceOverMeter}},pass:{get:function(){return this._pass}},backgroundColor:{get:function(){return this._backgroundColor}},brdfLut:{get:function(){return this._brdfLut}},environmentMap:{get:function(){return this._environmentMap}},sphericalHarmonicCoefficients:{get:function(){return this._sphericalHarmonicCoefficients}},specularEnvironmentMaps:{get:function(){return this._specularEnvironmentMaps}},specularEnvironmentMapsMaximumLOD:{get:function(){return this._specularEnvironmentMapsMaximumLOD}},splitPosition:{get:function(){return this._splitPosition}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance}},invertClassificationColor:{get:function(){return this._invertClassificationColor}},orthographicIn3D:{get:function(){return this._orthographicIn3D}},ellipsoid:{get:function(){return this._ellipsoid??ee.default}}});function F1e(e,t){N.clone(t,e._view),N.getMatrix3(t,e._viewRotation),e._view3DDirty=!0,e._inverseView3DDirty=!0,e._modelViewDirty=!0,e._modelView3DDirty=!0,e._modelViewRelativeToEyeDirty=!0,e._inverseModelViewDirty=!0,e._inverseModelView3DDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0,e._modelViewInfiniteProjectionDirty=!0,e._normalDirty=!0,e._inverseNormalDirty=!0,e._normal3DDirty=!0,e._inverseNormal3DDirty=!0}function B1e(e,t){N.clone(t,e._inverseView),N.getMatrix3(t,e._inverseViewRotation)}function k1e(e,t){N.clone(t,e._projection),e._inverseProjectionDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0}function z1e(e,t){N.clone(t,e._infiniteProjection),e._modelViewInfiniteProjectionDirty=!0}var Lne=new d,U1e=new N;function V1e(e,t){d.clone(t.positionWC,e._cameraPosition),d.clone(t.directionWC,e._cameraDirection),d.clone(t.rightWC,e._cameraRight),d.clone(t.upWC,e._cameraUp);let n=e._ellipsoid,i,o=t.positionCartographic;if(l(o)?(e._eyeHeight=o.height,e._eyeEllipsoidNormalEC=n.geodeticSurfaceNormalCartographic(o,e._eyeEllipsoidNormalEC),i=d.fromRadians(o.longitude,o.latitude,0,n,Lne)):(e._eyeHeight=-n.maximumRadius,d.magnitude(t.positionWC)>0&&(e._eyeEllipsoidNormalEC=d.normalize(t.positionWC,e._eyeEllipsoidNormalEC)),i=n.scaleToGeodeticSurface(t.positionWC,Lne)),e._encodedCameraPositionMCDirty=!0,!l(i))return;e._eyeEllipsoidNormalEC=$.multiplyByVector(e._viewRotation,e._eyeEllipsoidNormalEC,e._eyeEllipsoidNormalEC);let r=Rt.eastNorthUpToFixedFrame(i,n,U1e);e._enuToModel=N.multiplyTransformation(e.inverseModel,r,e._enuToModel),e._modelToEnu=N.inverseTransformation(e._enuToModel,e._modelToEnu),I.equalsEpsilon(n._radii.x,n._radii.y,I.EPSILON15)&&(e._eyeEllipsoidCurvature=n.getLocalCurvature(i,e._eyeEllipsoidCurvature))}var Q9=new $,H1e=new fe;function G1e(e,t){Rt.computeIcrfToCentralBodyFixedMatrix(t.time,Q9);let n=Y_.computeSunPositionInEarthInertialFrame(t.time,e._sunPositionWC);$.multiplyByVector(Q9,n,n),d.normalize(n,e._sunDirectionWC),n=$.multiplyByVector(e.viewRotation3D,n,e._sunDirectionEC),d.normalize(n,n),n=Y_.computeMoonPositionInEarthInertialFrame(t.time,e._moonDirectionEC),$.multiplyByVector(Q9,n,n),$.multiplyByVector(e.viewRotation3D,n,n),d.normalize(n,n);let i=t.mapProjection,r=i.ellipsoid.cartesianToCartographic(e._sunPositionWC,H1e);i.project(r,e._sunPositionColumbusView)}fC.prototype.updateCamera=function(e){F1e(this,e.viewMatrix),B1e(this,e.inverseViewMatrix),V1e(this,e),this._entireFrustum.x=e.frustum.near,this._entireFrustum.y=e.frustum.far,this.updateFrustum(e.frustum),this._orthographicIn3D=this._mode!==ne.SCENE2D&&e.frustum instanceof rn};fC.prototype.updateFrustum=function(e){k1e(this,e.projectionMatrix),l(e.infiniteProjectionMatrix)&&z1e(this,e.infiniteProjectionMatrix),this._currentFrustum.x=e.near,this._currentFrustum.y=e.far,this._farDepthFromNearPlusOne=e.far-e.near+1,this._log2FarDepthFromNearPlusOne=I.log2(this._farDepthFromNearPlusOne),this._oneOverLog2FarDepthFromNearPlusOne=1/this._log2FarDepthFromNearPlusOne;let t=e.offCenterFrustum;l(t)&&(e=t),this._frustumPlanes.x=e.top,this._frustumPlanes.y=e.bottom,this._frustumPlanes.z=e.left,this._frustumPlanes.w=e.right};fC.prototype.updatePass=function(e){this._pass=e};var j1e=[],W1e=new Op;fC.prototype.update=function(e){this._mode=e.mode,this._mapProjection=e.mapProjection,this._ellipsoid=e.mapProjection.ellipsoid,this._pixelRatio=e.pixelRatio;let t=e.camera;this.updateCamera(t),e.mode===ne.SCENE2D?(this._frustum2DWidth=t.frustum.right-t.frustum.left,this._eyeHeight2D.x=this._frustum2DWidth*.5,this._eyeHeight2D.y=this._eyeHeight2D.x*this._eyeHeight2D.x):(this._frustum2DWidth=0,this._eyeHeight2D.x=0,this._eyeHeight2D.y=0),G1e(this,e);let n=e.light??W1e;n instanceof Op?(this._lightDirectionWC=d.clone(this._sunDirectionWC,this._lightDirectionWC),this._lightDirectionEC=d.clone(this._sunDirectionEC,this._lightDirectionEC)):(this._lightDirectionWC=d.normalize(d.negate(n.direction,this._lightDirectionWC),this._lightDirectionWC),this._lightDirectionEC=$.multiplyByVector(this.viewRotation3D,this._lightDirectionWC,this._lightDirectionEC));let i=n.color,o=d.fromElements(i.red,i.green,i.blue,this._lightColorHdr);o=d.multiplyByScalar(o,n.intensity,o);let r=d.maximumComponent(o);r>1?d.divideByScalar(o,r,this._lightColor):d.clone(o,this._lightColor);let s=e.brdfLutGenerator,a=l(s)?s.colorTexture:void 0;this._brdfLut=a,this._environmentMap=e.environmentMap??e.context.defaultCubeMap,this._sphericalHarmonicCoefficients=e.sphericalHarmonicCoefficients??j1e,this._specularEnvironmentMaps=e.specularEnvironmentMaps,this._specularEnvironmentMapsMaximumLOD=e.specularEnvironmentMapsMaximumLOD,this._fogDensity=e.fog.density,this._fogVisualDensityScalar=e.fog.visualDensityScalar,this._fogMinimumBrightness=e.fog.minimumBrightness;let c=e.atmosphere;l(c)&&(this._atmosphereHsbShift=d.fromElements(c.hueShift,c.saturationShift,c.brightnessShift,this._atmosphereHsbShift),this._atmosphereLightIntensity=c.lightIntensity,this._atmosphereRayleighCoefficient=d.clone(c.rayleighCoefficient,this._atmosphereRayleighCoefficient),this._atmosphereRayleighScaleHeight=c.rayleighScaleHeight,this._atmosphereMieCoefficient=d.clone(c.mieCoefficient,this._atmosphereMieCoefficient),this._atmosphereMieScaleHeight=c.mieScaleHeight,this._atmosphereMieAnisotropy=c.mieAnisotropy,this._atmosphereDynamicLighting=c.dynamicLighting),this._invertClassificationColor=e.invertClassificationColor,this._frameState=e,this._temeToPseudoFixed=Rt.computeTemeToPseudoFixedMatrix(e.time,this._temeToPseudoFixed),this._splitPosition=e.splitPosition*e.context.drawingBufferWidth;let u=t.frustum.fov,f=this._viewport,h;l(u)?f.height>f.width?h=Math.tan(.5*u)*2/f.height:h=Math.tan(.5*u)*2/f.width:h=1/Math.max(f.width,f.height),this._geometricToleranceOverMeter=h*e.maximumScreenSpaceError,V.clone(e.backgroundColor,this._backgroundColor),this._minimumDisableDepthTestDistance=e.minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance*=this._minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance===Number.POSITIVE_INFINITY&&(this._minimumDisableDepthTestDistance=-1)};function Nne(e){if(e._viewportDirty){let t=e._viewport;N.computeOrthographicOffCenter(t.x,t.x+t.width,t.y,t.y+t.height,0,1,e._viewportOrthographicMatrix),N.computeViewportTransformation(t,0,1,e._viewportTransformation),e._viewportDirty=!1}}function q1e(e){e._inverseProjectionDirty&&(e._inverseProjectionDirty=!1,e._mode!==ne.SCENE2D&&e._mode!==ne.MORPHING&&!e._orthographicIn3D?N.inverse(e._projection,e._inverseProjection):N.clone(N.ZERO,e._inverseProjection))}function 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sRe(e){if(e._inverseNormalDirty){e._inverseNormalDirty=!1;let t=e._inverseNormal;N.getMatrix3(e.modelView,t),$.transpose(t,t)}}function aRe(e){if(e._inverseNormal3DDirty){e._inverseNormal3DDirty=!1;let t=e._inverseNormal3D;N.getMatrix3(e.modelView3D,t),$.transpose(t,t)}}var Fne=new d;function Bne(e){e._encodedCameraPositionMCDirty&&(e._encodedCameraPositionMCDirty=!1,N.multiplyByPoint(e.inverseModel,e._cameraPosition,Fne),Hn.fromCartesian(Fne,e._encodedCameraPositionMC))}var cRe=new d,lRe=new d,uRe=new d,fRe=new d,dRe=new fe,hRe=new d,mRe=new N;function pRe(e,t,n,i,o,r,s,a){let c=cRe;c.x=e.y,c.y=e.z,c.z=e.x;let u=lRe;u.x=n.y,u.y=n.z,u.z=n.x;let f=uRe;f.x=i.y,f.y=i.z,f.z=i.x;let h=fRe;h.x=t.y,h.y=t.z,h.z=t.x,r===ne.SCENE2D&&(c.z=o*.5);let p=s.unproject(c,dRe);p.longitude=I.clamp(p.longitude,-Math.PI,Math.PI),p.latitude=I.clamp(p.latitude,-I.PI_OVER_TWO,I.PI_OVER_TWO);let _=s.ellipsoid,m=_.cartographicToCartesian(p,hRe),y=Rt.eastNorthUpToFixedFrame(m,_,mRe);return 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this._gl.drawingBufferHeight}},drawingBufferWidth:{get:function(){return this._gl.drawingBufferWidth}},defaultFramebuffer:{get:function(){return ARe}}});function zne(e,t,n,i){let o=e._currentRenderState,r=e._currentPassState;e._currentRenderState=t,e._currentPassState=n,ze.partialApply(e._gl,o,t,r,n,i)}var e6;typeof WebGLRenderingContext<"u"&&(e6=[te.BACK]);function t6(e,t){if(t!==e._currentFramebuffer){e._currentFramebuffer=t;let n=e6;if(l(t))t._bind(),n=t._getActiveColorAttachments();else{let i=e._gl;i.bindFramebuffer(i.FRAMEBUFFER,null)}e.drawBuffers&&e.glDrawBuffers(n)}}var CRe=new ei;wf.prototype.clear=function(e,t){e=e??CRe,t=t??this._defaultPassState;let n=this._gl,i=0,o=e.color,r=e.depth,s=e.stencil;l(o)&&(V.equals(this._clearColor,o)||(V.clone(o,this._clearColor),n.clearColor(o.red,o.green,o.blue,o.alpha)),i|=n.COLOR_BUFFER_BIT),l(r)&&(r!==this._clearDepth&&(this._clearDepth=r,n.clearDepth(r)),i|=n.DEPTH_BUFFER_BIT),l(s)&&(s!==this._clearStencil&&(this._clearStencil=s,n.clearStencil(s)),i|=n.STENCIL_BUFFER_BIT);let a=e.renderState??this._defaultRenderState;zne(this,a,t,!0);let c=e.framebuffer??t.framebuffer;t6(this,c),n.clear(i)};function ERe(e,t,n,i,o){t6(e,t),zne(e,o,n,!1),i._bind(),e._maxFrameTextureUnitIndex=Math.max(e._maxFrameTextureUnitIndex,i.maximumTextureUnitIndex)}function SRe(e,t,n,i){let o=t._primitiveType,r=t._vertexArray,s=t._offset,a=t._count,c=t.instanceCount;e._us.model=t._modelMatrix??N.IDENTITY,n._setUniforms(i,e._us,e.validateShaderProgram),r._bind();let u=r.indexBuffer;l(u)?(s=s*u.bytesPerIndex,l(a)?a=Math.min(a,u.numberOfIndices):a=u.numberOfIndices,c===0?e._gl.drawElements(o,a,u.indexDatatype,s):e.glDrawElementsInstanced(o,a,u.indexDatatype,s,c)):(l(a)?a=Math.min(a,r.numberOfVertices):a=r.numberOfVertices,c===0?e._gl.drawArrays(o,s,a):e.glDrawArraysInstanced(o,s,a,c)),r._unBind()}wf.prototype.draw=function(e,t,n,i){t=t??this._defaultPassState;let o=e._framebuffer??t.framebuffer,r=e._renderState??this._defaultRenderState;n=n??e._shaderProgram,i=i??e._uniformMap,ERe(this,o,t,n,r),SRe(this,e,n,i)};wf.prototype.endFrame=function(){let e=this._gl;e.useProgram(null),this._currentFramebuffer=void 0,e.bindFramebuffer(e.FRAMEBUFFER,null);let t=e6;this.drawBuffers&&this.glDrawBuffers(t);let n=this._maxFrameTextureUnitIndex;this._maxFrameTextureUnitIndex=0;for(let i=0;i0&&(a=s.getColorTexture(0).pixelDatatype);let c=tt.createTypedArray(tt.RGBA,a,o,r);return t6(this,s),t.readPixels(n,i,o,r,tt.RGBA,Ke.toWebGLConstant(a,this),c),c};var Une={position:0,textureCoordinates:1};wf.prototype.getViewportQuadVertexArray=function(){let e=this.cache.viewportQuad_vertexArray;if(!l(e)){let t=new at({attributes:{position:new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[-1,-1,1,-1,1,1,-1,1]}),textureCoordinates:new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[0,0,1,0,1,1,0,1]})},indices:new Uint16Array([0,1,2,0,2,3]),primitiveType:Me.TRIANGLES});e=ti.fromGeometry({context:this,geometry:t,attributeLocations:Une,bufferUsage:Fe.STATIC_DRAW,interleave:!0}),this.cache.viewportQuad_vertexArray=e}return e};wf.prototype.createViewportQuadCommand=function(e,t){return t=t??G.EMPTY_OBJECT,new $e({vertexArray:this.getViewportQuadVertexArray(),primitiveType:Me.TRIANGLES,renderState:t.renderState,shaderProgram:$t.fromCache({context:this,vertexShaderSource:db,fragmentShaderSource:e,attributeLocations:Une}),uniformMap:t.uniformMap,owner:t.owner,framebuffer:t.framebuffer,pass:t.pass})};wf.prototype.getObjectByPickColor=function(e){return this._pickObjects[e.toRgba()]};function n6(e,t,n){this._pickObjects=e,this.key=t,this.color=n}Object.defineProperties(n6.prototype,{object:{get:function(){return this._pickObjects[this.key]},set:function(e){this._pickObjects[this.key]=e}}});n6.prototype.destroy=function(){delete this._pickObjects[this.key]};wf.prototype.createPickId=function(e){++this._nextPickColor[0];let t=this._nextPickColor[0];if(t===0)throw new re("Out of unique Pick IDs.");return this._pickObjects[t]=e,new n6(this._pickObjects,t,V.fromRgba(t))};wf.prototype.isDestroyed=function(){return!1};wf.prototype.destroy=function(){let e=this.cache;for(let t in e)if(e.hasOwnProperty(t)){let n=e[t];l(n.destroy)&&n.destroy()}return this._shaderCache=this._shaderCache.destroy(),this._textureCache=this._textureCache.destroy(),this._defaultTexture=this._defaultTexture&&this._defaultTexture.destroy(),this._defaultEmissiveTexture=this._defaultEmissiveTexture&&this._defaultEmissiveTexture.destroy(),this._defaultNormalTexture=this._defaultNormalTexture&&this._defaultNormalTexture.destroy(),this._defaultCubeMap=this._defaultCubeMap&&this._defaultCubeMap.destroy(),ue(this)};var _P=wf;function dC(e){e=e??G.EMPTY_OBJECT;let{context:t,width:n,height:i,colorRenderbuffers:o,colorTextures:r,depthStencilRenderbuffer:s,depthStencilTexture:a,destroyAttachments:c}=e;if(this._width=n,this._height=i,l(o)!==l(r))throw new he("Both color renderbuffer and texture attachments must be provided.");if(l(s)!==l(a))throw new he("Both depth-stencil renderbuffer and texture attachments must be provided.");this._renderFramebuffer=new Nr({context:t,colorRenderbuffers:o,depthStencilRenderbuffer:s,destroyAttachments:c}),this._colorFramebuffer=new Nr({context:t,colorTextures:r,depthStencilTexture:a,destroyAttachments:c})}dC.prototype.getRenderFramebuffer=function(){return this._renderFramebuffer};dC.prototype.getColorFramebuffer=function(){return this._colorFramebuffer};dC.prototype.blitFramebuffers=function(e,t){this._renderFramebuffer.bindRead(),this._colorFramebuffer.bindDraw();let n=e._gl,i=0;this._colorFramebuffer._colorTextures.length>0&&(i|=n.COLOR_BUFFER_BIT),l(this._colorFramebuffer.depthStencilTexture)&&(i|=n.DEPTH_BUFFER_BIT|(t?n.STENCIL_BUFFER_BIT:0)),n.blitFramebuffer(0,0,this._width,this._height,0,0,this._width,this._height,i,n.NEAREST),n.bindFramebuffer(n.READ_FRAMEBUFFER,null),n.bindFramebuffer(n.DRAW_FRAMEBUFFER,null)};dC.prototype.isDestroyed=function(){return!1};dC.prototype.destroy=function(){return this._renderFramebuffer.destroy(),this._colorFramebuffer.destroy(),ue(this)};var yP=dC;var Ll={RGBA4:te.RGBA4,RGBA8:te.RGBA8,RGBA16F:te.RGBA16F,RGBA32F:te.RGBA32F,RGB5_A1:te.RGB5_A1,RGB565:te.RGB565,DEPTH_COMPONENT16:te.DEPTH_COMPONENT16,STENCIL_INDEX8:te.STENCIL_INDEX8,DEPTH_STENCIL:te.DEPTH_STENCIL,DEPTH24_STENCIL8:te.DEPTH24_STENCIL8,validate:function(e){return e===Ll.RGBA4||e===Ll.RGBA8||e===Ll.RGBA16F||e===Ll.RGBA32F||e===Ll.RGB5_A1||e===Ll.RGB565||e===Ll.DEPTH_COMPONENT16||e===Ll.STENCIL_INDEX8||e===Ll.DEPTH_STENCIL||e===Ll.DEPTH24_STENCIL8},getColorFormat:function(e){return e===te.FLOAT?Ll.RGBA32F:e===te.HALF_FLOAT_OES?Ll.RGBA16F:Ll.RGBA8}},Gc=Object.freeze(Ll);function bP(e){e=e??G.EMPTY_OBJECT;let n=e.context._gl,i=Bt.maximumRenderbufferSize,o=e.format??Gc.RGBA4,r=l(e.width)?e.width:n.drawingBufferWidth,s=l(e.height)?e.height:n.drawingBufferHeight,a=e.numSamples??1;this._gl=n,this._format=o,this._width=r,this._height=s,this._renderbuffer=this._gl.createRenderbuffer(),n.bindRenderbuffer(n.RENDERBUFFER,this._renderbuffer),a>1?n.renderbufferStorageMultisample(n.RENDERBUFFER,a,o,r,s):n.renderbufferStorage(n.RENDERBUFFER,o,r,s),n.bindRenderbuffer(n.RENDERBUFFER,null)}Object.defineProperties(bP.prototype,{format:{get:function(){return this._format}},width:{get:function(){return this._width}},height:{get:function(){return this._height}}});bP.prototype._getRenderbuffer=function(){return this._renderbuffer};bP.prototype.isDestroyed=function(){return!1};bP.prototype.destroy=function(){return this._gl.deleteRenderbuffer(this._renderbuffer),ue(this)};var yu=bP;function vs(e){e=e??G.EMPTY_OBJECT,this._numSamples=e.numSamples??1,this._colorAttachmentsLength=e.colorAttachmentsLength??1,this._color=e.color??!0,this._depth=e.depth??!1,this._depthStencil=e.depthStencil??!1,this._supportsDepthTexture=e.supportsDepthTexture??!1,this._createColorAttachments=e.createColorAttachments??!0,this._createDepthAttachments=e.createDepthAttachments??!0,this._pixelDatatype=e.pixelDatatype,this._pixelFormat=e.pixelFormat,this._width=void 0,this._height=void 0,this._framebuffer=void 0,this._multisampleFramebuffer=void 0,this._colorTextures=void 0,this._color&&(this._colorTextures=new Array(this._colorAttachmentsLength),this._colorRenderbuffers=new Array(this._colorAttachmentsLength)),this._colorRenderbuffer=void 0,this._depthStencilRenderbuffer=void 0,this._depthStencilTexture=void 0,this._depthRenderbuffer=void 0,this._depthTexture=void 0,this._attachmentsDirty=!1}Object.defineProperties(vs.prototype,{framebuffer:{get:function(){return this._numSamples>1?this._multisampleFramebuffer.getRenderFramebuffer():this._framebuffer}},numSamples:{get:function(){return this._numSamples}},status:{get:function(){return this.framebuffer.status}}});vs.prototype.isDirty=function(e,t,n,i,o){n=n??1;let r=this._width!==e||this._height!==t,s=this._numSamples!==n,a=l(i)&&this._pixelDatatype!==i||l(o)&&this._pixelFormat!==o,c=n===1?l(this._framebuffer):l(this._multisampleFramebuffer);return this._attachmentsDirty||r||s||a||!c||this._color&&!l(this._colorTextures[0])};vs.prototype.update=function(e,t,n,i,o,r){if(i=e.msaa?i??1:1,o=o??(this._color?this._pixelDatatype??Ke.UNSIGNED_BYTE:void 0),r=r??(this._color?this._pixelFormat??tt.RGBA:void 0),this.isDirty(t,n,i,o,r)){if(this.destroy(),this._width=t,this._height=n,this._numSamples=i,this._pixelDatatype=o,this._pixelFormat=r,this._attachmentsDirty=!1,this._color&&this._createColorAttachments){for(let s=0;s1){let a=Gc.getColorFormat(o);this._colorRenderbuffers[s]=new yu({context:e,width:t,height:n,format:a,numSamples:this._numSamples})}}this._depthStencil&&this._createDepthAttachments&&(this._supportsDepthTexture&&e.depthTexture?(this._depthStencilTexture=new Ot({context:e,width:t,height:n,pixelFormat:tt.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8,sampler:Zt.NEAREST}),this._numSamples>1&&(this._depthStencilRenderbuffer=new yu({context:e,width:t,height:n,format:Gc.DEPTH24_STENCIL8,numSamples:this._numSamples}))):this._depthStencilRenderbuffer=new yu({context:e,width:t,height:n,format:Gc.DEPTH_STENCIL})),this._depth&&this._createDepthAttachments&&(this._supportsDepthTexture&&e.depthTexture?this._depthTexture=new Ot({context:e,width:t,height:n,pixelFormat:tt.DEPTH_COMPONENT,pixelDatatype:Ke.UNSIGNED_INT,sampler:Zt.NEAREST}):this._depthRenderbuffer=new yu({context:e,width:t,height:n,format:Gc.DEPTH_COMPONENT16})),this._numSamples>1?this._multisampleFramebuffer=new yP({context:e,width:this._width,height:this._height,colorTextures:this._colorTextures,colorRenderbuffers:this._colorRenderbuffers,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1}):this._framebuffer=new Nr({context:e,colorTextures:this._colorTextures,depthTexture:this._depthTexture,depthRenderbuffer:this._depthRenderbuffer,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1})}};vs.prototype.getColorTexture=function(e){return e=e??0,this._colorTextures[e]};vs.prototype.setColorTexture=function(e,t){t=t??0,this._attachmentsDirty=e!==this._colorTextures[t],this._colorTextures[t]=e};vs.prototype.getColorRenderbuffer=function(e){return e=e??0,this._colorRenderbuffers[e]};vs.prototype.setColorRenderbuffer=function(e,t){t=t??0,this._attachmentsDirty=e!==this._colorRenderbuffers[t],this._colorRenderbuffers[t]=e};vs.prototype.getDepthRenderbuffer=function(){return this._depthRenderbuffer};vs.prototype.setDepthRenderbuffer=function(e){this._attachmentsDirty=e!==this._depthRenderbuffer,this._depthRenderbuffer=e};vs.prototype.getDepthTexture=function(){return this._depthTexture};vs.prototype.setDepthTexture=function(e){this._attachmentsDirty=e!==this._depthTexture,this._depthTexture=e};vs.prototype.getDepthStencilRenderbuffer=function(){return this._depthStencilRenderbuffer};vs.prototype.setDepthStencilRenderbuffer=function(e){this._attachmentsDirty=e!==this._depthStencilRenderbuffer,this._depthStencilRenderbuffer=e};vs.prototype.getDepthStencilTexture=function(){return this._depthStencilTexture};vs.prototype.setDepthStencilTexture=function(e){this._attachmentsDirty=e!==this._depthStencilTexture,this._depthStencilTexture=e};vs.prototype.prepareTextures=function(e,t){this._numSamples>1&&this._multisampleFramebuffer.blitFramebuffers(e,t)};vs.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this.framebuffer,t.execute(e,n),t.framebuffer=i};vs.prototype.destroyFramebuffer=function(){this._framebuffer=this._framebuffer&&this._framebuffer.destroy(),this._multisampleFramebuffer=this._multisampleFramebuffer&&this._multisampleFramebuffer.destroy()};vs.prototype.destroy=function(){if(this._color){let e=this._colorTextures,t=this._colorRenderbuffers;for(let n=0;na?(e.childNode1=new AP({x:i.x,y:i.y,width:t,height:r}),e.childNode2=new AP({x:i.x+t,y:i.y,width:s,height:r}),this._findNode(e.childNode1,{width:t,height:n})):(e.childNode1=new AP({x:i.x,y:i.y,width:o,height:n}),e.childNode2=new AP({x:i.x,y:i.y+n,width:o,height:a}),this._findNode(e.childNode1,{width:t,height:n}))}return this._findNode(e.childNode1,{width:t,height:n})||this._findNode(e.childNode2,{width:t,height:n})}};var hC=r6;var Vne=16;function Nl(e){e=e??G.EMPTY_OBJECT;let t=e.borderWidthInPixels??1,n=e.initialSize??new U(Vne,Vne);this._pixelFormat=e.pixelFormat??tt.RGBA,this._sampler=e.sampler,this._borderWidthInPixels=t,this._initialSize=n,this._texturePacker=void 0,this._rectangles=[],this._subRegions=new Map,this._guid=jn(),this._imagesToAddQueue=[],this._indexById=new Map,this._indexPromiseById=new Map,this._nextIndex=0}Object.defineProperties(Nl.prototype,{borderWidthInPixels:{get:function(){return this._borderWidthInPixels}},rectangles:{get:function(){return this._rectangles}},texture:{get:function(){return this._texture}},pixelFormat:{get:function(){return this._pixelFormat}},sampler:{get:function(){return this._sampler}},numberOfImages:{get:function(){return this._nextIndex}},guid:{get:function(){return this._guid}},sizeInBytes:{get:function(){return l(this._texture)?this._texture.sizeInBytes:0}}});Nl.prototype.computeTextureCoordinates=function(e,t){let n=this._texture,i=this._rectangles[e];if(l(t)||(t=new qe),!l(i))return t.x=0,t.y=0,t.width=0,t.height=0,t;let o=n.width,r=n.height,s=i.width,a=i.height,c=i.x,u=i.y,f=this._subRegions.get(e);if(l(f)){let h=this._rectangles[f];c+=h.x,u+=h.y}return t.x=c/o,t.y=u/r,t.width=s/o,t.height=a/r,t};Nl.prototype._copyFromTexture=function(e,t,n,i){let o=this._pixelFormat,r=this._sampler,s=new Ot({context:e,height:n,width:t,pixelFormat:o,sampler:r}),a=e._gl,c=s._textureTarget,u=this._texture,f=new Nr({context:e,colorTextures:[u],destroyAttachments:!1});a.activeTexture(a.TEXTURE0),a.bindTexture(c,s._texture),f._bind();let h=this.rectangles,p=this._subRegions;for(let _=0;_new Hne({index:T,image:A})).filter((A,T)=>l(A.image)&&!l(c.get(T))),f=0,h=0,p=0;for(let A=t;A=1;)m*=2,s>a?a*=m:s*=m;u.sort(({image:A},{image:T})=>T.height*T.width-A.height*A.width);let y=new Array(this._nextIndex);for(let A of this._subRegions.keys())l(c.get(A))&&(y[A]=i[A]);let b,x=!1;for(;!x;){b=new hC({height:a,width:s,borderPadding:n});let A;for(A=0;Aa?a*=2:s*=2;break}y[T]=S.rectangle}x=A===u.length}this._texturePacker=b,this._texture=this._copyFromTexture(e,s,a,y),r.destroy(),this._rectangles=y,this._guid=jn()};Nl.prototype.getImageIndex=function(e){return this._indexById.get(e)};Nl.prototype._copyImageToTexture=function({index:e,image:t,resolve:n,reject:i}){let o=this._texture,r=this._rectangles[e];try{o.copyFrom({source:t,xOffset:r.x,yOffset:r.y}),l(n)&&n(e)}catch(s){if(l(i)){i(s);return}}};function Hne({index:e,image:t,resolve:n,reject:i}){this.index=e,this.image=t,this.resolve=n,this.reject=i,this.rectangle=void 0}Nl.prototype._addImage=function(e,t){return new Promise((n,i)=>{this._imagesToAddQueue.push(new Hne({index:e,image:t,resolve:n,reject:i})),this._imagesToAddQueue.sort(({image:o},{image:r})=>r.height*r.width-o.height*o.width)})};Nl.prototype._processImageQueue=function(e){let t=this._imagesToAddQueue;if(t.length===0)return!1;this._rectangles.length=this._nextIndex;let n,i;for(n=0;n(t=await IRe(t,e),this.isDestroyed()||!l(t)?-1:this._addImage(i,t)))(),this._indexPromiseById.set(e,n),n};Nl.prototype.addImageSubRegion=function(e,t){let n=this._indexById.get(e);if(!l(n))throw new re(`image with id "${e}" not found in the atlas.`);let i=this._indexPromiseById.get(e);for(let[r,s]of this._subRegions.entries())if(n===s&&this._rectangles[r].equals(t))return i.then(c=>c===-1?-1:r);let o=this._nextIndex++;return this._subRegions.set(o,n),this._rectangles[o]=t.clone(),i.then(r=>{if(r===-1)return-1;let s=this._rectangles[r];return o})};Nl.prototype.isDestroyed=function(){return!1};Nl.prototype.destroy=function(){return this._texture=this._texture&&this._texture.destroy(),this._imagesToAddQueue.forEach(({resolve:e})=>{l(e)&&e(-1)}),ue(this)};var Sb=Nl;function Ws(e,t,n,i){let o=Ws._verifyAttributes(t);n=n??0;let r=[],s={},a,c,u=o.length;for(let h=0;h0?X.getSizeInBytes(e[0].componentDatatype):0,o=i>0?t%i:0,r=o===0?0:i-o;return t+=r,t};Ws._createArrayViews=function(e,t){let n=[],i=0,o=e.length;for(let r=0;r0){let n=new ArrayBuffer(t*e.vertexSizeInBytes);if(l(e.arrayBuffer)){let r=new Uint8Array(n),s=new Uint8Array(e.arrayBuffer),a=s.length;for(let c=0;c0){t.needsCommit=!1;let n=t.vertexBuffer,i=e._size*t.vertexSizeInBytes,o=l(n);if(!o||n.sizeInBytes0){let i=e.vertexSizeInBytes*t,o=e.vertexSizeInBytes*n;e.vertexBuffer.copyFromArrayView(new Uint8Array(e.arrayBuffer,i,o),i)}}Ws.prototype.endSubCommits=function(){let e=this._allBuffers;for(let t=0,n=e.length;t0&&(this._hash={},e.length=0)};var vt=vb;function 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e?(t.depthMask=!1,t.blending=ln.ALPHA_BLEND):t.depthMask=!0,t};_C.getDefaultRenderState=function(e,t,n){let i={depthTest:{enabled:!0}};return e&&(i.depthMask=!1,i.blending=ln.ALPHA_BLEND),t&&(i.cull={enabled:!0,face:Ti.BACK}),l(n)&&(i=xt(n,i,!0)),i};var io=_C;var LP=`uniform sampler2D image; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 rampColor = texture(image, vec2(materialInput.aspect / (2.0 * czm_pi), 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var NP=`uniform sampler2D image; uniform float strength; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; vec2 centerPixel = fract(repeat * st); float centerBump = texture(image, centerPixel).channel; float imageWidth = float(imageDimensions.x); vec2 rightPixel = fract(repeat * (st + vec2(1.0 / imageWidth, 0.0))); float rightBump = texture(image, rightPixel).channel; float imageHeight = float(imageDimensions.y); vec2 leftPixel = fract(repeat * (st + vec2(0.0, 1.0 / imageHeight))); float topBump = texture(image, leftPixel).channel; vec3 normalTangentSpace = normalize(vec3(centerBump - rightBump, centerBump - topBump, clamp(1.0 - strength, 0.1, 1.0))); vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace; material.normal = normalEC; material.diffuse = vec3(0.01); return material; } `;var FP=`uniform vec4 lightColor; uniform vec4 darkColor; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights float b = mod(floor(repeat.s * st.s) + floor(repeat.t * st.t), 2.0); // 0.0 or 1.0 // Find the distance from the closest separator (region between two colors) float scaledWidth = fract(repeat.s * st.s); scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5)); float scaledHeight = fract(repeat.t * st.t); scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5)); float value = min(scaledWidth, scaledHeight); vec4 currentColor = mix(lightColor, darkColor, b); vec4 color = czm_antialias(lightColor, darkColor, currentColor, value, 0.03); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var BP=`uniform vec4 lightColor; uniform vec4 darkColor; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights float b = smoothstep(0.3, 0.32, length(fract(repeat * materialInput.st) - 0.5)); // 0.0 or 1.0 vec4 color = mix(lightColor, darkColor, b); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var kP=`uniform sampler2D heights; uniform sampler2D colors; // This material expects heights to be sorted from lowest to highest. float getHeight(int idx, float invTexSize) { vec2 uv = vec2((float(idx) + 0.5) * invTexSize, 0.5); #ifdef OES_texture_float return texture(heights, uv).x; #else return czm_unpackFloat(texture(heights, uv)); #endif } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float height = materialInput.height; float invTexSize = 1.0 / float(heightsDimensions.x); float minHeight = getHeight(0, invTexSize); float maxHeight = getHeight(heightsDimensions.x - 1, invTexSize); // early-out when outside the height range if (height < minHeight || height > maxHeight) { material.diffuse = vec3(0.0); material.alpha = 0.0; return material; } // Binary search to find heights above and below. int idxBelow = 0; int idxAbove = heightsDimensions.x; float heightBelow = minHeight; float heightAbove = maxHeight; // while loop not allowed, so use for loop with max iterations. // maxIterations of 16 supports a texture size up to 65536 (2^16). const int maxIterations = 16; for (int i = 0; i < maxIterations; i++) { if (idxBelow >= idxAbove - 1) { break; } int idxMid = (idxBelow + idxAbove) / 2; float heightTex = getHeight(idxMid, invTexSize); if (height > heightTex) { idxBelow = idxMid; heightBelow = heightTex; } else { idxAbove = idxMid; heightAbove = heightTex; } } float lerper = heightBelow == heightAbove ? 1.0 : (height - heightBelow) / (heightAbove - heightBelow); vec2 colorUv = vec2(invTexSize * (float(idxBelow) + 0.5 + lerper), 0.5); vec4 color = texture(colors, colorUv); // undo preumultiplied alpha if (color.a > 0.0) { color.rgb /= color.a; } color.rgb = czm_gammaCorrect(color.rgb); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var zP=`uniform vec4 color; uniform float spacing; uniform float width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float distanceToContour = mod(materialInput.height, spacing); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float dxc = abs(dFdx(materialInput.height)); float dyc = abs(dFdy(materialInput.height)); float dF = max(dxc, dyc) * czm_pixelRatio * width; float alpha = (distanceToContour < dF) ? 1.0 : 0.0; #else // If no derivatives available (IE 10?), use pixel ratio float alpha = (distanceToContour < (czm_pixelRatio * width)) ? 1.0 : 0.0; #endif vec4 outColor = czm_gammaCorrect(vec4(color.rgb, alpha * color.a)); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var UP=`uniform sampler2D image; uniform float minimumHeight; uniform float maximumHeight; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float scaledHeight = clamp((materialInput.height - minimumHeight) / (maximumHeight - minimumHeight), 0.0, 1.0); vec4 rampColor = texture(image, vec2(scaledHeight, 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var VP=`uniform vec4 fadeInColor; uniform vec4 fadeOutColor; uniform float maximumDistance; uniform bool repeat; uniform vec2 fadeDirection; uniform vec2 time; float getTime(float t, float coord) { float scalar = 1.0 / maximumDistance; float q = distance(t, coord) * scalar; if (repeat) { float r = distance(t, coord + 1.0) * scalar; float s = distance(t, coord - 1.0) * scalar; q = min(min(r, s), q); } return clamp(q, 0.0, 1.0); } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float s = getTime(time.x, st.s) * fadeDirection.s; float t = getTime(time.y, st.t) * fadeDirection.t; float u = length(vec2(s, t)); vec4 color = mix(fadeInColor, fadeOutColor, u); color = czm_gammaCorrect(color); material.emission = color.rgb; material.alpha = color.a; return material; } `;var HP=`uniform vec4 color; uniform float cellAlpha; uniform vec2 lineCount; uniform vec2 lineThickness; uniform vec2 lineOffset; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float scaledWidth = fract(lineCount.s * st.s - lineOffset.s); scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5)); float scaledHeight = fract(lineCount.t * st.t - lineOffset.t); scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5)); float value; // Fuzz Factor - Controls blurriness of lines #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) const float fuzz = 1.2; vec2 thickness = (lineThickness * czm_pixelRatio) - 1.0; // From "3D Engine Design for Virtual Globes" by Cozzi and Ring, Listing 4.13. vec2 dx = abs(dFdx(st)); vec2 dy = abs(dFdy(st)); vec2 dF = vec2(max(dx.s, dy.s), max(dx.t, dy.t)) * lineCount; value = min( smoothstep(dF.s * thickness.s, dF.s * (fuzz + thickness.s), scaledWidth), smoothstep(dF.t * thickness.t, dF.t * (fuzz + thickness.t), scaledHeight)); #else // If no derivatives available (IE 10?), revert to view-dependent fuzz const float fuzz = 0.05; vec2 range = 0.5 - (lineThickness * 0.05); value = min( 1.0 - smoothstep(range.s, range.s + fuzz, scaledWidth), 1.0 - smoothstep(range.t, range.t + fuzz, scaledHeight)); #endif // Edges taken from RimLightingMaterial.glsl // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html float dRim = 1.0 - abs(dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC))); float sRim = smoothstep(0.8, 1.0, dRim); value *= (1.0 - sRim); vec4 halfColor; halfColor.rgb = color.rgb * 0.5; halfColor.a = color.a * (1.0 - ((1.0 - cellAlpha) * value)); halfColor = czm_gammaCorrect(halfColor); material.diffuse = halfColor.rgb; material.emission = halfColor.rgb; material.alpha = halfColor.a; return material; } `;var GP=`uniform sampler2D image; uniform float strength; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 textureValue = texture(image, fract(repeat * materialInput.st)); vec3 normalTangentSpace = textureValue.channels; normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0; normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0); normalTangentSpace = normalize(normalTangentSpace); vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace; material.normal = normalEC; return material; } `;var jP=`uniform vec4 color; float getPointOnLine(vec2 p0, vec2 p1, float x) { float slope = (p0.y - p1.y) / (p0.x - p1.x); return slope * (x - p0.x) + p0.y; } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float base = 1.0 - abs(fwidth(st.s)) * 10.0 * czm_pixelRatio; #else // If no derivatives available (IE 10?), 2.5% of the line will be the arrow head float base = 0.975; #endif vec2 center = vec2(1.0, 0.5); float ptOnUpperLine = getPointOnLine(vec2(base, 1.0), center, st.s); float ptOnLowerLine = getPointOnLine(vec2(base, 0.0), center, st.s); float halfWidth = 0.15; float s = step(0.5 - halfWidth, st.t); s *= 1.0 - step(0.5 + halfWidth, st.t); s *= 1.0 - step(base, st.s); float t = step(base, materialInput.st.s); t *= 1.0 - step(ptOnUpperLine, st.t); t *= step(ptOnLowerLine, st.t); // Find the distance from the closest separator (region between two colors) float dist; if (st.s < base) { float d1 = abs(st.t - (0.5 - halfWidth)); float d2 = abs(st.t - (0.5 + halfWidth)); dist = min(d1, d2); } else { float d1 = czm_infinity; if (st.t < 0.5 - halfWidth && st.t > 0.5 + halfWidth) { d1 = abs(st.s - base); } float d2 = abs(st.t - ptOnUpperLine); float d3 = abs(st.t - ptOnLowerLine); dist = min(min(d1, d2), d3); } vec4 outsideColor = vec4(0.0); vec4 currentColor = mix(outsideColor, color, clamp(s + t, 0.0, 1.0)); vec4 outColor = czm_antialias(outsideColor, color, currentColor, dist); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var WP=`uniform vec4 color; uniform vec4 gapColor; uniform float dashLength; uniform float dashPattern; in float v_polylineAngle; const float maskLength = 16.0; mat2 rotate(float rad) { float c = cos(rad); float s = sin(rad); return mat2( c, s, -s, c ); } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 pos = rotate(v_polylineAngle) * gl_FragCoord.xy; // Get the relative position within the dash from 0 to 1 float dashPosition = fract(pos.x / (dashLength * czm_pixelRatio)); // Figure out the mask 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material.alpha = fragColor.a; return material; } `;var YP=`uniform vec4 color; uniform vec4 outlineColor; uniform float outlineWidth; in float v_width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float halfInteriorWidth = 0.5 * (v_width - outlineWidth) / v_width; float b = step(0.5 - halfInteriorWidth, st.t); b *= 1.0 - step(0.5 + halfInteriorWidth, st.t); // Find the distance from the closest separator (region between two colors) float d1 = abs(st.t - (0.5 - halfInteriorWidth)); float d2 = abs(st.t - (0.5 + halfInteriorWidth)); float dist = min(d1, d2); vec4 currentColor = mix(outlineColor, color, b); vec4 outColor = czm_antialias(outlineColor, color, currentColor, dist); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var XP=`uniform vec4 color; uniform vec4 rimColor; uniform float width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC)); float s = smoothstep(1.0 - width, 1.0, d); vec4 outColor = czm_gammaCorrect(color); vec4 outRimColor = czm_gammaCorrect(rimColor); material.diffuse = outColor.rgb; material.emission = outRimColor.rgb * s; material.alpha = mix(outColor.a, outRimColor.a, s); return material; } `;var KP=`uniform sampler2D image; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 rampColor = texture(image, vec2(materialInput.slope / (czm_pi / 2.0), 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var ZP=`uniform vec4 evenColor; uniform vec4 oddColor; uniform float offset; uniform float repeat; uniform bool horizontal; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // Based on the Stripes Fragment Shader in the Orange Book (11.1.2) float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal)); float value = fract((coord - offset) * (repeat * 0.5)); float dist = min(value, min(abs(value - 0.5), 1.0 - value)); vec4 currentColor = mix(evenColor, oddColor, step(0.5, value)); vec4 color = czm_antialias(evenColor, oddColor, currentColor, dist); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var $P=`uniform vec4 waterColor; uniform vec4 landColor; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 outColor = mix(landColor, waterColor, materialInput.waterMask); outColor = czm_gammaCorrect(outColor); material.diffuse = 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frequency, time, 0.0); vec3 normalTangentSpace = noise.xyz * vec3(1.0, 1.0, (1.0 / amplitude)); // fade out the normal perturbation as we move further from the water surface normalTangentSpace.xy /= fade; // attempt to fade out the normal perturbation as we approach non water areas (low specular map value) normalTangentSpace = mix(vec3(0.0, 0.0, 50.0), normalTangentSpace, specularMapValue); normalTangentSpace = normalize(normalTangentSpace); // get ratios for alignment of the new normal vector with a vector perpendicular to the tangent plane float tsPerturbationRatio = clamp(dot(normalTangentSpace, vec3(0.0, 0.0, 1.0)), 0.0, 1.0); // fade out water effect as specular map value decreases material.alpha = mix(blendColor.a, baseWaterColor.a, specularMapValue) * specularMapValue; // base color is a blend of the water and non-water color based on the value from the specular map // may need a uniform blend factor to better control this material.diffuse = mix(blendColor.rgb, 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materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getDefaultMaterial(materialInput); material.diffuse = color.rgb; material.alpha = color.a; out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); } `;var t1=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 normal; in vec4 color; in float batchId; out vec3 v_positionEC; out vec3 v_normalEC; out vec4 v_color; void main() { vec4 p = czm_computePosition(); v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_normalEC = czm_normal * normal; // normal in eye coordinates v_color = color; gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;var Ib=`in vec4 v_color; void main() { out_FragColor = czm_gammaCorrect(v_color); } `;var n1=`in vec3 position3DHigh; in vec3 position3DLow; in vec4 color; in float batchId; out vec4 v_color; void main() { vec4 p = czm_computePosition(); v_color = color; gl_Position = czm_modelViewProjectionRelativeToEye 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Z_(e){e=e??G.EMPTY_OBJECT,this._ellipsoid=e.ellipsoid??ee.default,this._rectangle=e.rectangle??se.MAX_VALUE,this._projection=new Pi(this._ellipsoid),this._numberOfLevelZeroTilesX=e.numberOfLevelZeroTilesX??2,this._numberOfLevelZeroTilesY=e.numberOfLevelZeroTilesY??1}Object.defineProperties(Z_.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},rectangle:{get:function(){return this._rectangle}},projection:{get:function(){return this._projection}}});Z_.prototype.getNumberOfXTilesAtLevel=function(e){return this._numberOfLevelZeroTilesX<=o&&(u=o-1);let f=(i.north-e.latitude)/a|0;return f>=r&&(f=r-1),l(n)?(n.x=u,n.y=f,n):new U(u,f)};var Xi=Z_;var Qne=new d,Jne=new d,eie=new fe,l6=new d,POe=new d,tie=new ae,ROe=new Xi,i1=[new fe,new fe,new fe,new fe],o1=new U,Qr={};Qr.initialize=function(){let e=Qr._initPromise;return l(e)||(e=Se.fetchJson(en("Assets/approximateTerrainHeights.json")).then(function(t){Qr._terrainHeights=t}),Qr._initPromise=e),e};Qr.getMinimumMaximumHeights=function(e,t){t=t??ee.default;let n=nie(e),i=Qr._defaultMinTerrainHeight,o=Qr._defaultMaxTerrainHeight;if(l(n)){let r=`${n.level}-${n.x}-${n.y}`,s=Qr._terrainHeights[r];l(s)&&(i=s[0],o=s[1]),t.cartographicToCartesian(se.northeast(e,eie),Qne),t.cartographicToCartesian(se.southwest(e,eie),Jne),d.midpoint(Jne,Qne,l6);let a=t.scaleToGeodeticSurface(l6,POe);if(l(a)){let c=d.distance(l6,a);i=Math.min(i,-c)}else i=Qr._defaultMinTerrainHeight}return i=Math.max(Qr._defaultMinTerrainHeight,i),{minimumTerrainHeight:i,maximumTerrainHeight:o}};Qr.getBoundingSphere=function(e,t){t=t??ee.default;let n=nie(e),i=Qr._defaultMaxTerrainHeight;if(l(n)){let r=`${n.level}-${n.x}-${n.y}`,s=Qr._terrainHeights[r];l(s)&&(i=s[1])}let o=ae.fromRectangle3D(e,t,0);return ae.fromRectangle3D(e,t,i,tie),ae.union(o,tie,o)};function nie(e){fe.fromRadians(e.east,e.north,0,i1[0]),fe.fromRadians(e.west,e.north,0,i1[1]),fe.fromRadians(e.east,e.south,0,i1[2]),fe.fromRadians(e.west,e.south,0,i1[3]);let t=0,n=0,i=0,o=0,r=Qr._terrainHeightsMaxLevel,s;for(s=0;s<=r;++s){let a=!1;for(let c=0;c<4;++c){let u=i1[c];if(ROe.positionToTileXY(u,s,o1),c===0)i=o1.x,o=o1.y;else if(i!==o1.x||o!==o1.y){a=!0;break}}if(a)break;t=i,n=o}if(s!==0)return{x:t,y:n,level:s>r?r:s-1}}Qr._terrainHeightsMaxLevel=6;Qr._defaultMaxTerrainHeight=9e3;Qr._defaultMinTerrainHeight=-1e5;Qr._terrainHeights=void 0;Qr._initPromise=void 0;Object.defineProperties(Qr,{initialized:{get:function(){return l(Qr._terrainHeights)}}});var li=Qr;function Wc(e,t,n){this.minimum=d.clone(e??d.ZERO),this.maximum=d.clone(t??d.ZERO),l(n)?n=d.clone(n):n=d.midpoint(this.minimum,this.maximum,new d),this.center=n}Wc.fromCorners=function(e,t,n){return l(n)||(n=new Wc),n.minimum=d.clone(e,n.minimum),n.maximum=d.clone(t,n.maximum),n.center=d.midpoint(e,t,n.center),n};Wc.fromPoints=function(e,t){if(l(t)||(t=new Wc),!l(e)||e.length===0)return t.minimum=d.clone(d.ZERO,t.minimum),t.maximum=d.clone(d.ZERO,t.maximum),t.center=d.clone(d.ZERO,t.center),t;let n=e[0].x,i=e[0].y,o=e[0].z,r=e[0].x,s=e[0].y,a=e[0].z,c=e.length;for(let h=1;h0?jt.INSIDE:r+o<0?jt.OUTSIDE:jt.INTERSECTING};Wc.prototype.clone=function(e){return Wc.clone(this,e)};Wc.prototype.intersectPlane=function(e){return Wc.intersectPlane(this,e)};Wc.prototype.equals=function(e){return Wc.equals(this,e)};var $_=Wc;var u6=new oe;function gm(e,t){t=t??ee.default,e=t.scaleToGeodeticSurface(e);let n=Rt.eastNorthUpToFixedFrame(e,t);this._ellipsoid=t,this._origin=e,this._xAxis=d.fromCartesian4(N.getColumn(n,0,u6)),this._yAxis=d.fromCartesian4(N.getColumn(n,1,u6));let i=d.fromCartesian4(N.getColumn(n,2,u6));this._plane=on.fromPointNormal(e,i)}Object.defineProperties(gm.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},origin:{get:function(){return this._origin}},plane:{get:function(){return this._plane}},xAxis:{get:function(){return this._xAxis}},yAxis:{get:function(){return this._yAxis}},zAxis:{get:function(){return this._plane.normal}}});var OOe=new $_;gm.fromPoints=function(e,t){let n=$_.fromPoints(e,OOe);return new gm(n.center,t)};var iie=new hn,xU=new d;gm.prototype.projectPointOntoPlane=function(e,t){let n=iie;n.origin=e,d.normalize(e,n.direction);let i=$n.rayPlane(n,this._plane,xU);if(l(i)||(d.negate(n.direction,n.direction),i=$n.rayPlane(n,this._plane,xU)),l(i)){let o=d.subtract(i,this._origin,i),r=d.dot(this._xAxis,o),s=d.dot(this._yAxis,o);return l(t)?(t.x=r,t.y=s,t):new U(r,s)}};gm.prototype.projectPointsOntoPlane=function(e,t){l(t)||(t=[]);let n=0,i=e.length;for(let o=0;o0?0:R.latitude,E=fe.fromRadians(L,e.north,n,jOe),v=fe.fromRadians(e.west,e.north,n,WOe),D=fe.fromRadians(e.west,g,n,qOe),M=fe.fromRadians(e.west,e.south,n,YOe),F=fe.fromRadians(L,e.south,n,XOe),z=i.cartographicToCartesian(E,KOe),k=i.cartographicToCartesian(v,sie),H=i.cartographicToCartesian(D,ZOe),B=i.cartographicToCartesian(M,aie),j=i.cartographicToCartesian(F,$Oe),W=O.projectPointToNearestOnPlane(z,QOe),Q=O.projectPointToNearestOnPlane(k,JOe),q=O.projectPointToNearestOnPlane(H,eMe),K=O.projectPointToNearestOnPlane(B,tMe),J=O.projectPointToNearestOnPlane(j,nMe);return r=Math.min(Q.x,q.x,K.x),s=-r,c=Math.max(Q.y,W.y),a=Math.min(K.y,J.y),v.height=M.height=t,k=i.cartographicToCartesian(v,sie),B=i.cartographicToCartesian(M,aie),u=Math.min(on.getPointDistance(h,k),on.getPointDistance(h,B)),f=n,oie(O.origin,O.xAxis,O.yAxis,O.zAxis,r,s,a,c,u,f,o)}let p=e.south>0,_=e.north<0,m=p?e.south:_?e.north:0,y=se.center(e,rie).longitude,b=d.fromRadians(y,m,n,i,iMe);b.z=0;let A=Math.abs(b.x)=c?jt.INSIDE:jt.INTERSECTING};var uie=new d,fie=new d,die=new d,dMe=new d,cie=new d,hMe=new d;Ui.distanceSquaredTo=function(e,t){let n=d.subtract(t,e.center,lie),i=e.halfAxes,o=$.getColumn(i,0,uie),r=$.getColumn(i,1,fie),s=$.getColumn(i,2,die),a=d.magnitude(o),c=d.magnitude(r),u=d.magnitude(s),f=!0,h=!0,p=!0;a>0?d.divideByScalar(o,a,o):f=!1,c>0?d.divideByScalar(r,c,r):h=!1,u>0?d.divideByScalar(s,u,s):p=!1;let _=!f+!h+!p,m,y,b;if(_===1){let C=o;m=r,y=s,h?p||(C=s,y=o):(C=r,m=o),b=d.cross(m,y,cie),C===o?o=b:C===r?r=b:C===s&&(s=b)}else if(_===2){m=o,h?m=r:p&&(m=s);let C=d.UNIT_Y;C.equalsEpsilon(m,I.EPSILON3)&&(C=d.UNIT_X),y=d.cross(m,C,dMe),d.normalize(y,y),b=d.cross(m,y,cie),d.normalize(b,b),m===o?(r=y,s=b):m===r?(s=y,o=b):m===s&&(o=y,r=b)}else _===3&&(o=d.UNIT_X,r=d.UNIT_Y,s=d.UNIT_Z);let x=hMe;x.x=d.dot(n,o),x.y=d.dot(n,r),x.z=d.dot(n,s);let A=0,T;return x.x<-a?(T=x.x+a,A+=T*T):x.x>a&&(T=x.x-a,A+=T*T),x.y<-c?(T=x.y+c,A+=T*T):x.y>c&&(T=x.y-c,A+=T*T),x.z<-u?(T=x.z+u,A+=T*T):x.z>u&&(T=x.z-u,A+=T*T),A};var mMe=new d,pMe=new d;Ui.computePlaneDistances=function(e,t,n,i){l(i)||(i=new Ma);let o=Number.POSITIVE_INFINITY,r=Number.NEGATIVE_INFINITY,s=e.center,a=e.halfAxes,c=$.getColumn(a,0,uie),u=$.getColumn(a,1,fie),f=$.getColumn(a,2,die),h=d.add(c,u,mMe);d.add(h,f,h),d.add(h,s,h);let p=d.subtract(h,t,pMe),_=d.dot(n,p);return o=Math.min(_,o),r=Math.max(_,r),d.add(s,c,h),d.add(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),_=d.dot(n,p),o=Math.min(_,o),r=Math.max(_,r),d.add(s,c,h),d.subtract(h,u,h),d.add(h,f,h),d.subtract(h,t,p),_=d.dot(n,p),o=Math.min(_,o),r=Math.max(_,r),d.add(s,c,h),d.subtract(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),_=d.dot(n,p),o=Math.min(_,o),r=Math.max(_,r),d.subtract(s,c,h),d.add(h,u,h),d.add(h,f,h),d.subtract(h,t,p),_=d.dot(n,p),o=Math.min(_,o),r=Math.max(_,r),d.subtract(s,c,h),d.add(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),_=d.dot(n,p),o=Math.min(_,o),r=Math.max(_,r),d.subtract(s,c,h),d.subtract(h,u,h),d.add(h,f,h),d.subtract(h,t,p),_=d.dot(n,p),o=Math.min(_,o),r=Math.max(_,r),d.subtract(s,c,h),d.subtract(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),_=d.dot(n,p),o=Math.min(_,o),r=Math.max(_,r),i.start=o,i.stop=r,i};var gMe=new d,_Me=new d,yMe=new d;Ui.computeCorners=function(e,t){l(t)||(t=[new d,new d,new d,new d,new d,new d,new d,new d]);let n=e.center,i=e.halfAxes,o=$.getColumn(i,0,gMe),r=$.getColumn(i,1,_Me),s=$.getColumn(i,2,yMe);return d.clone(n,t[0]),d.subtract(t[0],o,t[0]),d.subtract(t[0],r,t[0]),d.subtract(t[0],s,t[0]),d.clone(n,t[1]),d.subtract(t[1],o,t[1]),d.subtract(t[1],r,t[1]),d.add(t[1],s,t[1]),d.clone(n,t[2]),d.subtract(t[2],o,t[2]),d.add(t[2],r,t[2]),d.subtract(t[2],s,t[2]),d.clone(n,t[3]),d.subtract(t[3],o,t[3]),d.add(t[3],r,t[3]),d.add(t[3],s,t[3]),d.clone(n,t[4]),d.add(t[4],o,t[4]),d.subtract(t[4],r,t[4]),d.subtract(t[4],s,t[4]),d.clone(n,t[5]),d.add(t[5],o,t[5]),d.subtract(t[5],r,t[5]),d.add(t[5],s,t[5]),d.clone(n,t[6]),d.add(t[6],o,t[6]),d.add(t[6],r,t[6]),d.subtract(t[6],s,t[6]),d.clone(n,t[7]),d.add(t[7],o,t[7]),d.add(t[7],r,t[7]),d.add(t[7],s,t[7]),t};var bMe=new $;Ui.computeTransformation=function(e,t){l(t)||(t=new N);let n=e.center,i=$.multiplyByUniformScale(e.halfAxes,2,bMe);return N.fromRotationTranslation(i,n,t)};var xMe=new ae;Ui.isOccluded=function(e,t){let n=ae.fromOrientedBoundingBox(e,xMe);return!t.isBoundingSphereVisible(n)};Ui.prototype.intersectPlane=function(e){return Ui.intersectPlane(this,e)};Ui.prototype.distanceSquaredTo=function(e){return Ui.distanceSquaredTo(this,e)};Ui.prototype.computePlaneDistances=function(e,t,n){return Ui.computePlaneDistances(this,e,t,n)};Ui.prototype.computeCorners=function(e){return Ui.computeCorners(this,e)};Ui.prototype.computeTransformation=function(e){return Ui.computeTransformation(this,e)};Ui.prototype.isOccluded=function(e){return Ui.isOccluded(this,e)};Ui.equals=function(e,t){return e===t||l(e)&&l(t)&&d.equals(e.center,t.center)&&$.equals(e.halfAxes,t.halfAxes)};Ui.prototype.clone=function(e){return Ui.clone(this,e)};Ui.prototype.equals=function(e){return Ui.equals(this,e)};var wn=Ui;var TU={};TU.getHeight=function(e,t,n){return(e-n)*t+n};var TMe=new fe;TU.getPosition=function(e,t,n,i,o){let r=t.cartesianToCartographic(e,TMe);if(!l(r))return d.clone(e,o);let s=TU.getHeight(r.height,n,i);return d.fromRadians(r.longitude,r.latitude,s,t,o)};var Er=TU;var r1=`in vec3 position3DHigh; in vec3 position3DLow; in float batchId; #ifdef EXTRUDED_GEOMETRY in vec3 extrudeDirection; uniform float u_globeMinimumAltitude; #endif // EXTRUDED_GEOMETRY #ifdef PER_INSTANCE_COLOR out vec4 v_color; #endif // PER_INSTANCE_COLOR #ifdef TEXTURE_COORDINATES #ifdef SPHERICAL out vec4 v_sphericalExtents; #else // SPHERICAL out vec2 v_inversePlaneExtents; out vec4 v_westPlane; out vec4 v_southPlane; #endif // SPHERICAL out vec3 v_uvMinAndSphericalLongitudeRotation; out vec3 v_uMaxAndInverseDistance; out vec3 v_vMaxAndInverseDistance; #endif // TEXTURE_COORDINATES void main() { vec4 position = czm_computePosition(); #ifdef EXTRUDED_GEOMETRY float delta = min(u_globeMinimumAltitude, czm_geometricToleranceOverMeter * length(position.xyz)); delta *= czm_sceneMode == czm_sceneMode3D ? 1.0 : 0.0; //extrudeDirection is zero for the top layer position = position + vec4(extrudeDirection * delta, 0.0); #endif #ifdef TEXTURE_COORDINATES #ifdef SPHERICAL v_sphericalExtents = czm_batchTable_sphericalExtents(batchId); v_uvMinAndSphericalLongitudeRotation.z = czm_batchTable_longitudeRotation(batchId); #else // SPHERICAL #ifdef COLUMBUS_VIEW_2D vec4 planes2D_high = czm_batchTable_planes2D_HIGH(batchId); vec4 planes2D_low = czm_batchTable_planes2D_LOW(batchId); // If the primitive is split across the IDL (planes2D_high.x > planes2D_high.w): // - If this vertex is on the east side of the IDL (position3DLow.y > 0.0, comparison with position3DHigh may produce artifacts) // - existing "east" is on the wrong side of the world, far away (planes2D_high/low.w) // - so set "east" as beyond the eastmost extent of the projection (idlSplitNewPlaneHiLow) vec2 idlSplitNewPlaneHiLow = vec2(EAST_MOST_X_HIGH - (WEST_MOST_X_HIGH - planes2D_high.w), EAST_MOST_X_LOW - (WEST_MOST_X_LOW - planes2D_low.w)); bool idlSplit = planes2D_high.x > planes2D_high.w && position3DLow.y > 0.0; planes2D_high.w = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.x, planes2D_high.w); planes2D_low.w = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.y, planes2D_low.w); // - else, if this vertex is on the west side of the IDL (position3DLow.y < 0.0) // - existing "west" is on the wrong side of the world, far away (planes2D_high/low.x) // - so set "west" as beyond the westmost extent of the projection (idlSplitNewPlaneHiLow) idlSplit = planes2D_high.x > planes2D_high.w && position3DLow.y < 0.0; idlSplitNewPlaneHiLow = vec2(WEST_MOST_X_HIGH - (EAST_MOST_X_HIGH - planes2D_high.x), WEST_MOST_X_LOW - (EAST_MOST_X_LOW - planes2D_low.x)); planes2D_high.x = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.x, planes2D_high.x); planes2D_low.x = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.y, planes2D_low.x); vec3 southWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.xy), vec3(0.0, planes2D_low.xy))).xyz; vec3 northWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.x, planes2D_high.z), vec3(0.0, planes2D_low.x, planes2D_low.z))).xyz; vec3 southEastCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.w, planes2D_high.y), vec3(0.0, planes2D_low.w, planes2D_low.y))).xyz; #else // COLUMBUS_VIEW_2D // 3D case has smaller "plane extents," so planes encoded as a 64 bit position and 2 vec3s for distances/direction vec3 southWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(czm_batchTable_southWest_HIGH(batchId), czm_batchTable_southWest_LOW(batchId))).xyz; vec3 northWestCorner = czm_normal * czm_batchTable_northward(batchId) + southWestCorner; vec3 southEastCorner = czm_normal * czm_batchTable_eastward(batchId) + southWestCorner; #endif // COLUMBUS_VIEW_2D vec3 eastWard = southEastCorner - southWestCorner; float eastExtent = length(eastWard); eastWard /= eastExtent; vec3 northWard = northWestCorner - southWestCorner; float northExtent = length(northWard); northWard /= northExtent; v_westPlane = vec4(eastWard, -dot(eastWard, southWestCorner)); v_southPlane = vec4(northWard, -dot(northWard, southWestCorner)); v_inversePlaneExtents = vec2(1.0 / eastExtent, 1.0 / northExtent); #endif // SPHERICAL vec4 uvMinAndExtents = czm_batchTable_uvMinAndExtents(batchId); vec4 uMaxVmax = czm_batchTable_uMaxVmax(batchId); v_uMaxAndInverseDistance = vec3(uMaxVmax.xy, uvMinAndExtents.z); v_vMaxAndInverseDistance = vec3(uMaxVmax.zw, uvMinAndExtents.w); v_uvMinAndSphericalLongitudeRotation.xy = uvMinAndExtents.xy; #endif // TEXTURE_COORDINATES #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #endif gl_Position = czm_depthClamp(czm_modelViewProjectionRelativeToEye * position); } `;var Q_=`#ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif void main(void) { #ifdef VECTOR_TILE out_FragColor = czm_gammaCorrect(u_highlightColor); #else out_FragColor = vec4(1.0); #endif czm_writeDepthClamp(); } `;var hie={TERRAIN:0,CESIUM_3D_TILE:1,BOTH:2};hie.NUMBER_OF_CLASSIFICATION_TYPES=3;var zn=Object.freeze(hie);var AMe={NEVER:te.NEVER,LESS:te.LESS,EQUAL:te.EQUAL,LESS_OR_EQUAL:te.LEQUAL,GREATER:te.GREATER,NOT_EQUAL:te.NOTEQUAL,GREATER_OR_EQUAL:te.GEQUAL,ALWAYS:te.ALWAYS},fc=Object.freeze(AMe);function CMe(e,t){let n=[],i=e.length,o=0;for(;oFl.MaximumLatitude?e=Fl.MaximumLatitude:e<-Fl.MaximumLatitude&&(e=-Fl.MaximumLatitude);let t=Math.sin(e);return .5*Math.log((1+t)/(1-t))};Fl.MaximumLatitude=Fl.mercatorAngleToGeodeticLatitude(Math.PI);Fl.prototype.project=function(e,t){let n=this._semimajorAxis,i=e.longitude*n,o=Fl.geodeticLatitudeToMercatorAngle(e.latitude)*n,r=e.height;return l(t)?(t.x=i,t.y=o,t.z=r,t):new d(i,o,r)};Fl.prototype.unproject=function(e,t){let n=this._oneOverSemimajorAxis,i=e.x*n,o=Fl.mercatorAngleToGeodeticLatitude(e.y*n),r=e.z;return l(t)?(t.longitude=i,t.latitude=o,t.height=r,t):new fe(i,o,r)};var Oi=Fl;function BMe(e,t,n){let i=!n,o=e.length,r;if(!i&&o>1){let s=e[0].modelMatrix;for(r=1;r=0){let u=i[a];o=u.offset+u.count,s=u.index,r=n[s].indices.length}else o=0,s=0,r=n[s].indices.length;let c=e.length;for(let u=0;ur&&(o=0,r=n[++s].indices.length),i.push({index:s,offset:o,count:p}),o+=p}}function UMe(e,t){let n=[];return d6(e,"geometry",t,n),d6(e,"westHemisphereGeometry",t,n),d6(e,"eastHemisphereGeometry",t,n),n}var Fp={};Fp.combineGeometry=function(e){let t,n,i=e.instances,o=i.length,r,s,a=!1;o>0&&(t=zMe(e),t.length>0&&(n=Ln.createAttributeLocations(t[0]),e.createPickOffsets&&(r=UMe(i,t))),l(i[0].attributes)&&l(i[0].attributes.offset)&&(s=new Array(o),a=!0));let c=new Array(o),u=new Array(o);for(let f=0;f0&&(n.set(c.indices,s),s+=m)}return t.push(n.buffer),{stringTable:i,packedData:n}};Fp.unpackCreateGeometryResults=function(e){let t=e.stringTable,n=e.packedData,i,o=new Array(n[0]),r=0,s=1;for(;s0){let S=b.length/x;for(C=Ne.createTypedArray(S,y),i=0;i= nearSq && distanceSq <= farSq) ? 1.0 : 0.0; gl_Position *= show; }`,`${i} ${o}`};function xie(e,t){if(!e.compressVertices)return t;let n=t.search(/in\s+vec3\s+normal;/g)!==-1,i=t.search(/in\s+vec2\s+st;/g)!==-1;if(!n&&!i)return t;let o=t.search(/in\s+vec3\s+tangent;/g)!==-1,r=t.search(/in\s+vec3\s+bitangent;/g)!==-1,s=i&&n?2:1;s+=o||r?1:0;let a=s>1?`vec${s}`:"float",c="compressedAttributes",u=`in ${a} ${c};`,f="",h="";if(i){f+=`vec2 st; `;let m=s>1?`${c}.x`:c;h+=` st = czm_decompressTextureCoordinates(${m}); `}n&&o&&r?(f+=`vec3 normal; vec3 tangent; vec3 bitangent; `,h+=` czm_octDecode(${c}.${i?"yz":"xy"}, normal, tangent, bitangent); `):(n&&(f+=`vec3 normal; `,h+=` normal = czm_octDecode(${c}${s>1?`.${i?"y":"x"}`:""}); `),o&&(f+=`vec3 tangent; `,h+=` tangent = czm_octDecode(${c}.${i&&n?"z":"y"}); `),r&&(f+=`vec3 bitangent; `,h+=` bitangent = czm_octDecode(${c}.${i&&n?"z":"y"}); `));let p=t;p=p.replace(/in\s+vec3\s+normal;/g,""),p=p.replace(/in\s+vec2\s+st;/g,""),p=p.replace(/in\s+vec3\s+tangent;/g,""),p=p.replace(/in\s+vec3\s+bitangent;/g,""),p=Ue.replaceMain(p,"czm_non_compressed_main");let _=`void main() { ${h} czm_non_compressed_main(); }`;return[u,f,p,_].join(` `)}function tLe(e){let t=Ue.replaceMain(e,"czm_non_depth_clamp_main");return t+=`void main() { czm_non_depth_clamp_main(); gl_Position = czm_depthClamp(gl_Position);} `,t}function nLe(e){let t=Ue.replaceMain(e,"czm_non_depth_clamp_main");return t+=`void main() { czm_non_depth_clamp_main(); #if defined(LOG_DEPTH) czm_writeLogDepth(); #else czm_writeDepthClamp(); #endif } `,t}function Tie(e,t){let n=e.vertexAttributes}function iLe(e,t){return function(){return e[t]}}var h6=Math.max(Vt.hardwareConcurrency-1,1),AU,oLe=new bi("combineGeometry");function rLe(e,t){let n,i,o,r,s=e._instanceIds;if(e._state===Sr.READY){n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances];let a=e._numberOfInstances=n.length,c=[],u=[];for(o=0;o0){let y=new Float64Array(h);for(m=[y.buffer],r=0;r<_;++r)f=p[r],i=f.geometry,l(i.constructor.pack)&&(i.constructor.pack(i,y,f.offset),f.geometry=y)}c.push(AU[o].scheduleTask({subTasks:u[o]},m))}e._state=Sr.CREATING,Promise.all(c).then(function(h){e._createGeometryResults=h,e._state=Sr.CREATED}).catch(function(h){l1(e,t,Sr.FAILED,h)})}else if(e._state===Sr.CREATED){let a=[];n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances];let c=t.scene3DOnly,u=t.mapProjection,f=oLe.scheduleTask(Rb.packCombineGeometryParameters({createGeometryResults:e._createGeometryResults,instances:n,ellipsoid:u.ellipsoid,projection:u,elementIndexUintSupported:t.context.elementIndexUint,scene3DOnly:c,vertexCacheOptimize:e.vertexCacheOptimize,compressVertices:e.compressVertices,modelMatrix:e.modelMatrix,createPickOffsets:e._createPickOffsets},a),a);e._createGeometryResults=void 0,e._state=Sr.COMBINING,Promise.resolve(f).then(function(h){let p=Rb.unpackCombineGeometryResults(h);e._geometries=p.geometries,e._attributeLocations=p.attributeLocations,e.modelMatrix=N.clone(p.modelMatrix,e.modelMatrix),e._pickOffsets=p.pickOffsets,e._offsetInstanceExtend=p.offsetInstanceExtend,e._instanceBoundingSpheres=p.boundingSpheres,e._instanceBoundingSpheresCV=p.boundingSpheresCV,l(e._geometries)&&e._geometries.length>0?(e._recomputeBoundingSpheres=!0,e._state=Sr.COMBINED):l1(e,t,Sr.FAILED,void 0)}).catch(function(h){l1(e,t,Sr.FAILED,h)})}}function sLe(e,t){let n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances],i=e._numberOfInstances=n.length,o=new Array(i),r=e._instanceIds,s,a,c=0;for(a=0;a0?(e._recomputeBoundingSpheres=!0,e._state=Sr.COMBINED):l1(e,t,Sr.FAILED,void 0)}function aLe(e,t){let n=e._batchTableAttributeIndices.offset;if(!e._recomputeBoundingSpheres||!l(n)){e._recomputeBoundingSpheres=!1;return}let i,o=e._offsetInstanceExtend,r=e._instanceBoundingSpheres,s=r.length,a=e._tempBoundingSpheres;if(!l(a)){for(a=new Array(s),i=0;i0||ae.intersectPlane(y,on.ORIGIN_ZX_PLANE)!==jt.INTERSECTING?c.push(y):(u.push(y),f.push(y))}let h=c[0],p=f[0],_=u[0];for(i=1;i0){if(Bt.maximumVertexTextureImageUnits===0)throw new re("Vertex texture fetch support is required to render primitives with per-instance attributes. The maximum number of vertex texture image units must be greater than zero.");this._batchTable.update(e)}if(this._state!==Sr.COMPLETE&&this._state!==Sr.COMBINED&&(this.asynchronous?rLe(this,e):sLe(this,e)),this._state===Sr.COMBINED&&(cLe(this,e),Cie(this,e),uLe(this,e)),!this.show||this._state!==Sr.COMPLETE)return;this._batchTableOffsetsUpdated||Cie(this,e),this._recomputeBoundingSpheres&&aLe(this,e);let n=this.appearance,i=n.material,o=!1,r=!1;this._appearance!==n?(this._appearance=n,this._material=i,o=!0,r=!0):this._material!==i&&(this._material=i,r=!0);let s=this.depthFailAppearance,a=l(s)?s.material:void 0;this._depthFailAppearance!==s?(this._depthFailAppearance=s,this._depthFailMaterial=a,o=!0,r=!0):this._depthFailMaterial!==a&&(this._depthFailMaterial=a,r=!0);let c=this._appearance.isTranslucent();this._translucent!==c&&(this._translucent=c,o=!0),l(this._material)&&this._material.update(t);let u=n.closed&&c;o&&(this._createRenderStatesFunction??fLe)(this,t,n,u),r&&(this._createShaderProgramFunction??dLe)(this,e,n),(o||r)&&(this._createCommandsFunction??hLe)(this,n,i,c,u,this._colorCommands,this._pickCommands,e),(this._updateAndQueueCommandsFunction??mLe)(this,e,this._colorCommands,this._pickCommands,this.modelMatrix,this.cull,this.debugShowBoundingVolume,u)};var pLe=new ae,gLe=new ae;function Rie(e,t,n){if(n===nn.TOP){let i=ae.clone(e,pLe),o=ae.clone(e,gLe);o.center=d.add(o.center,t,o.center),e=ae.union(i,o,e)}else n===nn.ALL&&(e.center=d.add(e.center,t,e.center));return e}function _Le(e,t,n){return function(){let i=e.getBatchedAttribute(t,n),o=e.attributes[n],r=o.componentsPerAttribute,s=X.createTypedArray(o.componentDatatype,r);return l(i.constructor.pack)?i.constructor.pack(i,s,0):s[0]=i,s}}function yLe(e,t,n,i,o){return function(r){let s=wie(r);e.setBatchedAttribute(t,n,s),o==="offset"&&(i._recomputeBoundingSpheres=!0,i._batchTableOffsetsUpdated=!1)}}var bLe=new d;function xLe(e,t,n){t.boundingSphere={get:function(){let i=e._instanceBoundingSpheres[n];if(l(i)){i=i.clone();let o=e.modelMatrix,r=t.offset;l(r)&&Rie(i,d.fromArray(r.get(),0,bLe),e._offsetInstanceExtend[n]),l(o)&&(i=ae.transform(i,o))}return i}},t.boundingSphereCV={get:function(){return e._instanceBoundingSpheresCV[n]}}}function TLe(e,t,n){t.pickId={get:function(){return e._pickIds[n]}}}vr.prototype.getGeometryInstanceAttributes=function(e){let t=this._perInstanceAttributeCache.get(e);if(l(t))return t;let n=-1,i=this._lastPerInstanceAttributeIndex,o=this._instanceIds,r=o.length;for(let u=0;u 0.0 && upOrRightInBounds.x && upOrRightInBounds.y); float useDownOrLeft = float(useUpOrRight == 0.0); vec3 upOrRightEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY + positiveOffset, upOrRightLogDepth); vec3 downOrLeftEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY - positiveOffset, downOrLeftLogDepth); return (upOrRightEC - (eyeCoordinate.xyz / eyeCoordinate.w)) * useUpOrRight + ((eyeCoordinate.xyz / eyeCoordinate.w) - downOrLeftEC) * useDownOrLeft; } #endif // NORMAL_EC void main(void) { #ifdef REQUIRES_EC float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)); vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); #endif #ifdef REQUIRES_WC vec4 worldCoordinate4 = czm_inverseView * eyeCoordinate; vec3 worldCoordinate = worldCoordinate4.xyz / worldCoordinate4.w; #endif #ifdef TEXTURE_COORDINATES vec2 uv; #ifdef SPHERICAL // Treat world coords as a sphere normal for spherical coordinates vec2 sphericalLatLong = czm_approximateSphericalCoordinates(worldCoordinate); sphericalLatLong.y += v_uvMinAndSphericalLongitudeRotation.z; sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); uv.x = (sphericalLatLong.y - v_sphericalExtents.y) * v_sphericalExtents.w; uv.y = (sphericalLatLong.x - v_sphericalExtents.x) * v_sphericalExtents.z; #else // SPHERICAL // Unpack planes and transform to eye space uv.x = czm_planeDistance(v_westPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.x; uv.y = czm_planeDistance(v_southPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.y; #endif // SPHERICAL #endif // TEXTURE_COORDINATES #ifdef PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. // Check for logDepthOrDepth != 0.0 to make sure this should be classified. if (0.0 <= uv.x && uv.x <= 1.0 && 0.0 <= uv.y && uv.y <= 1.0 || logDepthOrDepth != 0.0) { out_FragColor.a = 1.0; // 0.0 alpha leads to discard from ShaderSource.createPickFragmentShaderSource czm_writeDepthClamp(); } #else // CULL_FRAGMENTS out_FragColor.a = 1.0; #endif // CULL_FRAGMENTS #else // PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. if (uv.x <= 0.0 || 1.0 <= uv.x || uv.y <= 0.0 || 1.0 <= uv.y || logDepthOrDepth == 0.0) { discard; } #endif #ifdef NORMAL_EC // Compute normal by sampling adjacent pixels in 2x2 block in screen space vec3 downUp = vectorFromOffset(eyeCoordinate, vec2(0.0, 1.0)); vec3 leftRight = vectorFromOffset(eyeCoordinate, vec2(1.0, 0.0)); vec3 normalEC = normalize(cross(leftRight, downUp)); #endif #ifdef PER_INSTANCE_COLOR vec4 color = czm_gammaCorrect(v_color); #ifdef FLAT out_FragColor = color; #else // FLAT czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.positionToEyeEC = -eyeCoordinate.xyz; czm_material material = czm_getDefaultMaterial(materialInput); material.diffuse = color.rgb; material.alpha = color.a; out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #else // PER_INSTANCE_COLOR // Material support. // USES_ is distinct from REQUIRES_, because some things are dependencies of each other or // dependencies for culling but might not actually be used by the material. czm_materialInput materialInput; #ifdef USES_NORMAL_EC materialInput.normalEC = normalEC; #endif #ifdef USES_POSITION_TO_EYE_EC materialInput.positionToEyeEC = -eyeCoordinate.xyz; #endif #ifdef USES_TANGENT_TO_EYE materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(worldCoordinate, normalEC); #endif #ifdef USES_ST // Remap texture coordinates from computed (approximately aligned with cartographic space) to the desired // texture coordinate system, which typically forms a tight oriented bounding box around the geometry. // Shader is provided a set of reference points for remapping. materialInput.st.x = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_uMaxAndInverseDistance.xy, uv) * v_uMaxAndInverseDistance.z; materialInput.st.y = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_vMaxAndInverseDistance.xy, uv) * v_vMaxAndInverseDistance.z; #endif czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else // FLAT out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #endif // PER_INSTANCE_COLOR czm_writeDepthClamp(); #endif // PICK } `;function Pf(e,t,n){this._projectionExtentDefines={eastMostYhighDefine:"",eastMostYlowDefine:"",westMostYhighDefine:"",westMostYlowDefine:""};let i=new p6;i.requiresTextureCoordinates=e,i.requiresEC=!n.flat;let o=new p6;if(o.requiresTextureCoordinates=e,n instanceof cn)i.requiresNormalEC=!n.flat;else{let r=`${n.material.shaderSource} ${n.fragmentShaderSource}`;i.normalEC=r.indexOf("materialInput.normalEC")!==-1||r.indexOf("czm_getDefaultMaterial")!==-1,i.positionToEyeEC=r.indexOf("materialInput.positionToEyeEC")!==-1,i.tangentToEyeMatrix=r.indexOf("materialInput.tangentToEyeMatrix")!==-1,i.st=r.indexOf("materialInput.st")!==-1}this._colorShaderDependencies=i,this._pickShaderDependencies=o,this._appearance=n,this._extentsCulling=e,this._planarExtents=t}Pf.prototype.createFragmentShader=function(e){let t=this._appearance,n=this._colorShaderDependencies,i=[];!e&&!this._planarExtents&&i.push("SPHERICAL"),n.requiresEC&&i.push("REQUIRES_EC"),n.requiresWC&&i.push("REQUIRES_WC"),n.requiresTextureCoordinates&&i.push("TEXTURE_COORDINATES"),this._extentsCulling&&i.push("CULL_FRAGMENTS"),n.requiresNormalEC&&i.push("NORMAL_EC"),t instanceof cn&&i.push("PER_INSTANCE_COLOR"),n.normalEC&&i.push("USES_NORMAL_EC"),n.positionToEyeEC&&i.push("USES_POSITION_TO_EYE_EC"),n.tangentToEyeMatrix&&i.push("USES_TANGENT_TO_EYE"),n.st&&i.push("USES_ST"),t.flat&&i.push("FLAT");let o="";return t instanceof cn||(o=t.material.shaderSource),new Ue({defines:i,sources:[o,bC]})};Pf.prototype.createPickFragmentShader=function(e){let t=this._pickShaderDependencies,n=["PICK"];return!e&&!this._planarExtents&&n.push("SPHERICAL"),t.requiresEC&&n.push("REQUIRES_EC"),t.requiresWC&&n.push("REQUIRES_WC"),t.requiresTextureCoordinates&&n.push("TEXTURE_COORDINATES"),this._extentsCulling&&n.push("CULL_FRAGMENTS"),new Ue({defines:n,sources:[bC],pickColorQualifier:"in"})};Pf.prototype.createVertexShader=function(e,t,n,i){return zie(this._colorShaderDependencies,this._planarExtents,n,e,t,this._appearance,i,this._projectionExtentDefines)};Pf.prototype.createPickVertexShader=function(e,t,n,i){return zie(this._pickShaderDependencies,this._planarExtents,n,e,t,void 0,i,this._projectionExtentDefines)};var Oie=new d,Mie=new fe,Lie={high:0,low:0};function zie(e,t,n,i,o,r,s,a){let c=i.slice();if(a.eastMostYhighDefine===""){let u=Mie;u.longitude=I.PI,u.latitude=0,u.height=0;let f=s.project(u,Oie),h=Hn.encode(f.x,Lie);a.eastMostYhighDefine=`EAST_MOST_X_HIGH ${h.high.toFixed(`${h.high}`.length+1)}`,a.eastMostYlowDefine=`EAST_MOST_X_LOW ${h.low.toFixed(`${h.low}`.length+1)}`;let p=Mie;p.longitude=-I.PI,p.latitude=0,p.height=0;let _=s.project(p,Oie);h=Hn.encode(_.x,Lie),a.westMostYhighDefine=`WEST_MOST_X_HIGH ${h.high.toFixed(`${h.high}`.length+1)}`,a.westMostYlowDefine=`WEST_MOST_X_LOW 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this._requiresNormalEC},set:function(e){this._requiresNormalEC=e||this._requiresNormalEC,this.requiresEC=this._requiresNormalEC}},requiresTextureCoordinates:{get:function(){return this._requiresTextureCoordinates},set:function(e){this._requiresTextureCoordinates=e||this._requiresTextureCoordinates,this.requiresWC=this._requiresTextureCoordinates}},normalEC:{set:function(e){this.requiresNormalEC=e,this._usesNormalEC=e},get:function(){return this._usesNormalEC}},tangentToEyeMatrix:{set:function(e){this.requiresWC=e,this.requiresNormalEC=e,this._usesTangentToEyeMat=e},get:function(){return this._usesTangentToEyeMat}},positionToEyeEC:{set:function(e){this.requiresEC=e,this._usesPositionToEyeEC=e},get:function(){return this._usesPositionToEyeEC}},st:{set:function(e){this.requiresTextureCoordinates=e,this._usesSt=e},get:function(){return this._usesSt}}});function Nie(e,t,n){return Math.abs((t.y-e.y)*n.x-(t.x-e.x)*n.y+t.x*e.y-t.y*e.x)/U.distance(t,e)}var CLe=[new U,new U,new U,new U];function Uie(e,t){let n=CLe,i=U.unpack(t,0,n[0]),o=U.unpack(t,2,n[1]),r=U.unpack(t,4,n[2]);e.uMaxVmax=new dc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[o.x,o.y,r.x,r.y]});let s=1/Nie(i,o,r),a=1/Nie(i,r,o);e.uvMinAndExtents=new dc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[i.x,i.y,s,a]})}var Vie=new fe,Hie=new d,ELe=new d,SLe=new d,CU={high:0,low:0};function Gie(e,t,n){let i=Vie;i.height=0,i.longitude=e.west,i.latitude=e.south;let o=t.project(i,Hie);i.latitude=e.north;let r=t.project(i,ELe);i.longitude=e.east,i.latitude=e.south;let s=t.project(i,SLe),a=[0,0,0,0],c=[0,0,0,0],u=Hn.encode(o.x,CU);a[0]=u.high,c[0]=u.low,u=Hn.encode(o.y,CU),a[1]=u.high,c[1]=u.low,u=Hn.encode(r.y,CU),a[2]=u.high,c[2]=u.low,u=Hn.encode(s.x,CU),a[3]=u.high,c[3]=u.low,n.planes2D_HIGH=new dc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:a}),n.planes2D_LOW=new dc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:c})}var vLe=new N,wLe=new N,Fie=new d,DLe=new fe,ILe=[new fe,new fe,new fe,new fe,new fe,new fe,new fe,new fe];function PLe(e,t,n,i,o,r){let s=se.center(e,DLe);s.height=n;let a=fe.toCartesian(s,t,Fie),c=Rt.eastNorthUpToFixedFrame(a,t,vLe),u=N.inverse(c,wLe),f=e.west,h=e.east,p=e.north,_=e.south,m=ILe;m[0].latitude=_,m[0].longitude=f,m[1].latitude=p,m[1].longitude=f,m[2].latitude=p,m[2].longitude=h,m[3].latitude=_,m[3].longitude=h;let y=(f+h)*.5,b=(p+_)*.5;m[4].latitude=_,m[4].longitude=y,m[5].latitude=p,m[5].longitude=y,m[6].latitude=b,m[6].longitude=f,m[7].latitude=b,m[7].longitude=h;let x=Number.POSITIVE_INFINITY,A=Number.NEGATIVE_INFINITY,T=Number.POSITIVE_INFINITY,C=Number.NEGATIVE_INFINITY;for(let P=0;P<8;P++){m[P].height=n;let O=fe.toCartesian(m[P],t,Fie);N.multiplyByPoint(u,O,O),O.z=0,x=Math.min(x,O.x),A=Math.max(A,O.x),T=Math.min(T,O.y),C=Math.max(C,O.y)}let S=i;S.x=x,S.y=T,S.z=0,N.multiplyByPoint(c,S,S);let w=o;w.x=A,w.y=T,w.z=0,N.multiplyByPoint(c,w,w),d.subtract(w,S,o);let R=r;R.x=x,R.y=C,R.z=0,N.multiplyByPoint(c,R,R),d.subtract(R,S,r)}var RLe=new d,OLe=new d,MLe=new Hn;Pf.getPlanarTextureCoordinateAttributes=function(e,t,n,i,o){let r=Hie,s=RLe,a=OLe;PLe(e,n,o??0,r,s,a);let c={};Uie(c,t);let u=Hn.fromCartesian(r,MLe);return c.southWest_HIGH=new dc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:d.pack(u.high,[0,0,0])}),c.southWest_LOW=new dc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:d.pack(u.low,[0,0,0])}),c.eastward=new dc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:d.pack(s,[0,0,0])}),c.northward=new dc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:d.pack(a,[0,0,0])}),Gie(e,i,c),c};var LLe=new d;function Bie(e,t,n,i){let o=Vie;o.latitude=e,o.longitude=t,o.height=0;let r=fe.toCartesian(o,n,LLe),s=Math.sqrt(r.x*r.x+r.y*r.y),a=I.fastApproximateAtan2(s,r.z),c=I.fastApproximateAtan2(r.x,r.y);return i.x=a,i.y=c,i}var kie=new U;Pf.getSphericalExtentGeometryInstanceAttributes=function(e,t,n,i){let o=Bie(e.south,e.west,n,kie),r=o.x,s=o.y,a=Bie(e.north,e.east,n,kie),c=a.x,u=a.y,f=0;s>u&&(f=I.PI-s,s=-I.PI,u+=f),r-=I.EPSILON5,s-=I.EPSILON5,c+=I.EPSILON5,u+=I.EPSILON5;let h=1/(u-s),p=1/(c-r),_={sphericalExtents:new dc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[r,s,p,h]}),longitudeRotation:new dc({componentDatatype:X.FLOAT,componentsPerAttribute:1,normalize:!1,value:[f]})};return Uie(_,t),Gie(e,i,_),_};Pf.hasAttributesForTextureCoordinatePlanes=function(e){return l(e.southWest_HIGH)&&l(e.southWest_LOW)&&l(e.northward)&&l(e.eastward)&&l(e.planes2D_HIGH)&&l(e.planes2D_LOW)&&l(e.uMaxVmax)&&l(e.uvMinAndExtents)};Pf.hasAttributesForSphericalExtents=function(e){return l(e.sphericalExtents)&&l(e.longitudeRotation)&&l(e.planes2D_HIGH)&&l(e.planes2D_LOW)&&l(e.uMaxVmax)&&l(e.uvMinAndExtents)};function NLe(e){return Math.max(e.width,e.height)>Pf.MAX_WIDTH_FOR_PLANAR_EXTENTS}Pf.shouldUseSphericalCoordinates=function(e){return NLe(e)};Pf.MAX_WIDTH_FOR_PLANAR_EXTENTS=I.toRadians(1);var Tu=Pf;var FLe={NEVER:te.NEVER,LESS:te.LESS,EQUAL:te.EQUAL,LESS_OR_EQUAL:te.LEQUAL,GREATER:te.GREATER,NOT_EQUAL:te.NOTEQUAL,GREATER_OR_EQUAL:te.GEQUAL,ALWAYS:te.ALWAYS},Un=Object.freeze(FLe);var BLe={ZERO:te.ZERO,KEEP:te.KEEP,REPLACE:te.REPLACE,INCREMENT:te.INCR,DECREMENT:te.DECR,INVERT:te.INVERT,INCREMENT_WRAP:te.INCR_WRAP,DECREMENT_WRAP:te.DECR_WRAP},ft=Object.freeze(BLe);var EU={CESIUM_3D_TILE_MASK:128,SKIP_LOD_MASK:112,SKIP_LOD_BIT_SHIFT:4,CLASSIFICATION_MASK:15};EU.setCesium3DTileBit=function(){return{enabled:!0,frontFunction:Un.ALWAYS,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.REPLACE},backFunction:Un.ALWAYS,backOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.REPLACE},reference:EU.CESIUM_3D_TILE_MASK,mask:EU.CESIUM_3D_TILE_MASK}};var zt=Object.freeze(EU);function Ob(e){e=e??G.EMPTY_OBJECT;let t=e.geometryInstances;this.geometryInstances=t,this.show=e.show??!0,this.classificationType=e.classificationType??zn.BOTH,this.debugShowBoundingVolume=e.debugShowBoundingVolume??!1,this.debugShowShadowVolume=e.debugShowShadowVolume??!1,this._debugShowShadowVolume=!1,this._extruded=e._extruded??!1,this._uniformMap=e._uniformMap,this._sp=void 0,this._spStencil=void 0,this._spPick=void 0,this._spColor=void 0,this._spPick2D=void 0,this._spColor2D=void 0,this._rsStencilDepthPass=void 0,this._rsStencilDepthPass3DTiles=void 0,this._rsColorPass=void 0,this._rsPickPass=void 0,this._commandsIgnoreShow=[],this._ready=!1,this._primitive=void 0,this._pickPrimitive=e._pickPrimitive,this._hasSphericalExtentsAttribute=!1,this._hasPlanarExtentsAttributes=!1,this._hasPerColorAttribute=!1,this.appearance=e.appearance,this._createBoundingVolumeFunction=e._createBoundingVolumeFunction,this._updateAndQueueCommandsFunction=e._updateAndQueueCommandsFunction,this._usePickOffsets=!1,this._primitiveOptions={geometryInstances:void 0,appearance:void 0,vertexCacheOptimize:e.vertexCacheOptimize??!1,interleave:e.interleave??!1,releaseGeometryInstances:e.releaseGeometryInstances??!0,allowPicking:e.allowPicking??!0,asynchronous:e.asynchronous??!0,compressVertices:e.compressVertices??!0,_createBoundingVolumeFunction:void 0,_createRenderStatesFunction:void 0,_createShaderProgramFunction:void 0,_createCommandsFunction:void 0,_updateAndQueueCommandsFunction:void 0,_createPickOffsets:!0}}Object.defineProperties(Ob.prototype,{vertexCacheOptimize:{get:function(){return this._primitiveOptions.vertexCacheOptimize}},interleave:{get:function(){return this._primitiveOptions.interleave}},releaseGeometryInstances:{get:function(){return this._primitiveOptions.releaseGeometryInstances}},allowPicking:{get:function(){return this._primitiveOptions.allowPicking}},asynchronous:{get:function(){return this._primitiveOptions.asynchronous}},compressVertices:{get:function(){return this._primitiveOptions.compressVertices}},ready:{get:function(){return this._ready}},_needs2DShader:{get:function(){return this._hasPlanarExtentsAttributes||this._hasSphericalExtentsAttribute}}});Ob.isSupported=function(e){return e.context.stencilBuffer};function xC(e,t){let n=t?Un.EQUAL:Un.ALWAYS;return{colorMask:{red:!1,green:!1,blue:!1,alpha:!1},stencilTest:{enabled:e,frontFunction:n,frontOperation:{fail:ft.KEEP,zFail:ft.DECREMENT_WRAP,zPass:ft.KEEP},backFunction:n,backOperation:{fail:ft.KEEP,zFail:ft.INCREMENT_WRAP,zPass:ft.KEEP},reference:zt.CESIUM_3D_TILE_MASK,mask:zt.CESIUM_3D_TILE_MASK},stencilMask:zt.CLASSIFICATION_MASK,depthTest:{enabled:!0,func:fc.LESS_OR_EQUAL},depthMask:!1}}function _6(e){return{stencilTest:{enabled:e,frontFunction:Un.NOT_EQUAL,frontOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},backFunction:Un.NOT_EQUAL,backOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},reference:0,mask:zt.CLASSIFICATION_MASK},stencilMask:zt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1,blending:ln.PRE_MULTIPLIED_ALPHA_BLEND}}var kLe={stencilTest:{enabled:!0,frontFunction:Un.NOT_EQUAL,frontOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},backFunction:Un.NOT_EQUAL,backOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},reference:0,mask:zt.CLASSIFICATION_MASK},stencilMask:zt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1};function zLe(e,t,n,i){if(l(e._rsStencilDepthPass))return;let o=!e.debugShowShadowVolume;e._rsStencilDepthPass=ze.fromCache(xC(o,!1)),e._rsStencilDepthPass3DTiles=ze.fromCache(xC(o,!0)),e._rsColorPass=ze.fromCache(_6(o,!1)),e._rsPickPass=ze.fromCache(kLe)}function ULe(e,t){if(!e.compressVertices)return t;if(t.search(/in\s+vec3\s+extrudeDirection;/g)!==-1){let n="compressedAttributes",i=`in vec2 ${n};`,o=`vec3 extrudeDirection; `,r=` extrudeDirection = czm_octDecode(${n}, 65535.0); `,s=t;s=s.replace(/in\s+vec3\s+extrudeDirection;/g,""),s=Ue.replaceMain(s,"czm_non_compressed_main");let a=`void main() { ${r} czm_non_compressed_main(); }`;return[i,o,s,a].join(` `)}}function VLe(e,t){let n=t.context,i=e._primitive,o=r1;o=e._primitive._batchTable.getVertexShaderCallback()(o),o=Dn._appendDistanceDisplayConditionToShader(i,o),o=Dn._modifyShaderPosition(e,o,t.scene3DOnly),o=Dn._updateColorAttribute(i,o);let r=e._hasPlanarExtentsAttributes,s=r||e._hasSphericalExtentsAttribute;e._extruded&&(o=ULe(i,o));let a=e._extruded?"EXTRUDED_GEOMETRY":"",c=new Ue({defines:[a],sources:[o]}),u=new Ue({sources:[Q_]}),f=e._primitive._attributeLocations,h=new Tu(s,r,e.appearance);if(e._spStencil=$t.replaceCache({context:n,shaderProgram:e._spStencil,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f}),e._primitive.allowPicking){let m=Ue.createPickVertexShaderSource(o);m=Dn._appendShowToShader(i,m),m=Dn._updatePickColorAttribute(m);let y=h.createPickFragmentShader(!1),b=h.createPickVertexShader([a],m,!1,t.mapProjection);if(e._spPick=$t.replaceCache({context:n,shaderProgram:e._spPick,vertexShaderSource:b,fragmentShaderSource:y,attributeLocations:f}),s){let x=n.shaderCache.getDerivedShaderProgram(e._spPick,"2dPick");if(!l(x)){let A=h.createPickFragmentShader(!0),T=h.createPickVertexShader([a],m,!0,t.mapProjection);x=n.shaderCache.createDerivedShaderProgram(e._spPick,"2dPick",{vertexShaderSource:T,fragmentShaderSource:A,attributeLocations:f})}e._spPick2D=x}}else e._spPick=$t.fromCache({context:n,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f});o=Dn._appendShowToShader(i,o),c=new Ue({defines:[a],sources:[o]}),e._sp=$t.replaceCache({context:n,shaderProgram:e._sp,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f});let p=h.createFragmentShader(!1),_=h.createVertexShader([a],o,!1,t.mapProjection);if(e._spColor=$t.replaceCache({context:n,shaderProgram:e._spColor,vertexShaderSource:_,fragmentShaderSource:p,attributeLocations:f}),s){let m=n.shaderCache.getDerivedShaderProgram(e._spColor,"2dColor");if(!l(m)){let y=h.createFragmentShader(!0),b=h.createVertexShader([a],o,!0,t.mapProjection);m=n.shaderCache.createDerivedShaderProgram(e._spColor,"2dColor",{vertexShaderSource:b,fragmentShaderSource:y,attributeLocations:f})}e._spColor2D=m}}function HLe(e,t){let n=e._primitive,i=n._va.length*2;t.length=i;let o,r,s,a=0,c=n._batchTable.getUniformMapCallback()(e._uniformMap),u=e._needs2DShader;for(o=0;o0&&(c=o[0].attributes,p=Tu.hasAttributesForSphericalExtents(c),_=Tu.hasAttributesForTextureCoordinatePlanes(c),h=c.color),s=0;s{l(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};Ob.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};Ob.prototype.isDestroyed=function(){return!1};Ob.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),this._sp=this._sp&&this._sp.destroy(),this._spPick=this._spPick&&this._spPick.destroy(),this._spColor=this._spColor&&this._spColor.destroy(),this._spPick2D=void 0,this._spColor2D=void 0,ue(this)};var TC=Ob;var qLe={u_globeMinimumAltitude:function(){return 55e3}};function Bl(e){e=e??G.EMPTY_OBJECT;let t=e.appearance,n=e.geometryInstances;if(!l(t)&&l(n)){let o=Array.isArray(n)?n:[n],r=o.length;for(let s=0;s{!this._ready&&l(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};Bl.prototype.getBoundingSphere=function(e){let t=this._boundingSpheresKeys.indexOf(e);if(t!==-1)return this._boundingSpheres[t]};Bl.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};Bl.prototype.isDestroyed=function(){return!1};Bl.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};Bl._supportsMaterials=function(e){return e.depthTexture};Bl.supportsMaterials=function(e){return Bl._supportsMaterials(e.frameState.context)};var qc=Bl;function AC(){he.throwInstantiationError()}Object.defineProperties(AC.prototype,{isConstant:{get:he.throwInstantiationError},definitionChanged:{get:he.throwInstantiationError}});AC.prototype.getType=he.throwInstantiationError;AC.prototype.getValue=he.throwInstantiationError;AC.prototype.equals=he.throwInstantiationError;var tNe=new Z;AC.getValue=function(e,t,n){let i;return l(e)||(e=Z.now(tNe)),l(t)&&(i=t.getType(e),l(i))?((!l(n)||n.type!==i)&&(n=Yi.fromType(i)),t.getValue(e,n.uniforms),n):((!l(n)||n.type!==Yi.ColorType)&&(n=Yi.fromType(Yi.ColorType)),V.clone(V.WHITE,n.uniforms.color),n)};var Jo=AC;function Mb(e,t,n){this._primitives=t,this._orderedGroundPrimitives=n,this._primitive=void 0,this._outlinePrimitive=void 0,this._geometryUpdater=e,this._options=e._options,this._entity=e._entity,this._material=void 0}Mb.prototype._isHidden=function(e,t,n){return!e.isShowing||!e.isAvailable(n)||!Y.getValueOrDefault(t.show,n,!0)};Mb.prototype._setOptions=he.throwInstantiationError;Mb.prototype.update=function(e){let t=this._geometryUpdater,n=t._onTerrain,i=this._primitives,o=this._orderedGroundPrimitives;n?o.remove(this._primitive):(i.removeAndDestroy(this._primitive),i.removeAndDestroy(this._outlinePrimitive),this._outlinePrimitive=void 0),this._primitive=void 0;let r=this._entity,s=r[this._geometryUpdater._geometryPropertyName];if(this._setOptions(r,s,e),this._isHidden(r,s,e))return;let a=this._geometryUpdater.shadowsProperty.getValue(e),c=this._options;if(!l(s.fill)||s.fill.getValue(e)){let u=t.fillMaterialProperty,f=u instanceof Ut,h,p=t._getIsClosed(c);if(f)h=new cn({closed:p,flat:n&&!t._supportsMaterialsforEntitiesOnTerrain});else{let _=Jo.getValue(e,u,this._material);this._material=_,h=new co({material:_,translucent:_.isTranslucent(),closed:p})}if(n)c.vertexFormat=cn.VERTEX_FORMAT,this._primitive=o.add(new qc({geometryInstances:this._geometryUpdater.createFillGeometryInstance(e),appearance:h,asynchronous:!1,shadows:a,classificationType:this._geometryUpdater.classificationTypeProperty.getValue(e)}),Y.getValueOrUndefined(this._geometryUpdater.zIndex,e));else{c.vertexFormat=h.vertexFormat;let _=this._geometryUpdater.createFillGeometryInstance(e);f&&(h.translucent=_.attributes.color.value[3]!==255),this._primitive=i.add(new Dn({geometryInstances:_,appearance:h,asynchronous:!1,shadows:a}))}}if(!n&&l(s.outline)&&s.outline.getValue(e)){let u=this._geometryUpdater.createOutlineGeometryInstance(e),f=Y.getValueOrDefault(s.outlineWidth,e,1);this._outlinePrimitive=i.add(new Dn({geometryInstances:u,appearance:new cn({flat:!0,translucent:u.attributes.color.value[3]!==255,renderState:{lineWidth:t._scene.clampLineWidth(f)}}),asynchronous:!1,shadows:a}))}};Mb.prototype.getBoundingSphere=function(e){let t=this._entity,n=this._primitive,i=this._outlinePrimitive,o;return l(n)&&n.show&&n.ready&&(o=n.getGeometryInstanceAttributes(t),l(o)&&l(o.boundingSphere))?(ae.clone(o.boundingSphere,e),ct.DONE):l(i)&&i.show&&i.ready&&(o=i.getGeometryInstanceAttributes(t),l(o)&&l(o.boundingSphere))?(ae.clone(o.boundingSphere,e),ct.DONE):l(n)&&!n.ready||l(i)&&!i.ready?ct.PENDING:ct.FAILED};Mb.prototype.isDestroyed=function(){return!1};Mb.prototype.destroy=function(){let e=this._primitives,t=this._orderedGroundPrimitives;this._geometryUpdater._onTerrain?t.remove(this._primitive):e.removeAndDestroy(this._primitive),e.removeAndDestroy(this._outlinePrimitive),ue(this)};var ni=Mb;var Kie={};function u1(e,t){l(Kie[e])||(Kie[e]=!0,console.warn(t??e))}u1.geometryOutlines="Entity geometry outlines are unsupported on terrain. Outlines will be disabled. To enable outlines, disable geometry terrain clamping by explicitly setting height to 0.";u1.geometryZIndex="Entity geometry with zIndex are unsupported when height or extrudedHeight are defined. zIndex will be ignored";u1.geometryHeightReference="Entity corridor, ellipse, polygon or rectangle with heightReference must also have a defined height. heightReference will be ignored";u1.geometryExtrudedHeightReference="Entity corridor, ellipse, polygon or rectangle with extrudedHeightReference must also have a defined extrudedHeight. extrudedHeightReference will be ignored";var yt=u1;var nNe={AUTODETECT:0,ENU:1,INERTIAL:2,VELOCITY:3},Bp=Object.freeze(nNe);var iNe={NONE:0,GEODESIC:1,RHUMB:2},Qt=Object.freeze(iNe);var Zie=I.EPSILON10;function oNe(e,t,n,i){if(!l(e))return;n=n??!1;let o=l(i),r=e.length;if(r<2)return e;let s,a=e[0],c,u,f=0,h=-1;for(s=1;sI.EPSILON12);let E=L*(t*t-n*n)/(n*n),v=1+E*(4096+E*(E*(320-175*E)-768))/16384,D=E*(256+E*(E*(74-47*E)-128))/1024,M=g*g,F=D*O*(g+D*(P*(2*M-1)-D*g*(4*O*O-3)*(4*M-3)/6)/4),z=n*v*(R-F),k=Math.atan2(_*w,b-A*S),H=Math.atan2(h*w,b*S-A);e._distance=z,e._startHeading=k,e._endHeading=H,e._uSquared=E}var cNe=new d,x6=new d;function Qie(e,t,n,i){let o=d.normalize(i.cartographicToCartesian(t,x6),cNe),r=d.normalize(i.cartographicToCartesian(n,x6),x6);aNe(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude),e._start=fe.clone(t,e._start),e._end=fe.clone(n,e._end),e._start.height=0,e._end.height=0,rNe(e)}function f1(e,t,n){let i=n??ee.default;this._ellipsoid=i,this._start=new fe,this._end=new fe,this._constants={},this._startHeading=void 0,this._endHeading=void 0,this._distance=void 0,this._uSquared=void 0,l(e)&&l(t)&&Qie(this,e,t,i)}Object.defineProperties(f1.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},surfaceDistance:{get:function(){return this._distance}},start:{get:function(){return this._start}},end:{get:function(){return this._end}},startHeading:{get:function(){return this._startHeading}},endHeading:{get:function(){return this._endHeading}}});f1.prototype.setEndPoints=function(e,t){Qie(this,e,t,this._ellipsoid)};f1.prototype.interpolateUsingFraction=function(e,t){return this.interpolateUsingSurfaceDistance(this._distance*e,t)};f1.prototype.interpolateUsingSurfaceDistance=function(e,t){let n=this._constants,i=n.distanceRatio+e/n.b,o=Math.cos(2*i),r=Math.cos(4*i),s=Math.cos(6*i),a=Math.sin(2*i),c=Math.sin(4*i),u=Math.sin(6*i),f=Math.sin(8*i),h=i*i,p=i*h,_=n.u8Over256,m=n.u2Over4,y=n.u6Over64,b=n.u4Over16,x=2*p*_*o/3+i*(1-m+7*b/4-15*y/4+579*_/64-(b-15*y/4+187*_/16)*o-(5*y/4-115*_/16)*r-29*_*s/16)+(m/2-b+71*y/32-85*_/16)*a+(5*b/16-5*y/4+383*_/96)*c-h*((y-11*_/2)*a+5*_*c/2)+(29*y/96-29*_/16)*u+539*_*f/1536,A=Math.asin(Math.sin(x)*n.cosineAlpha),T=Math.atan(n.a/n.b*Math.tan(A));x=x-n.sigma;let C=Math.cos(2*n.sigma+x),S=Math.sin(x),w=Math.cos(x),R=n.cosineU*w,P=n.sineU*S,L=Math.atan2(S*n.sineHeading,R-P*n.cosineHeading)-$ie(n.f,n.sineAlpha,n.cosineSquaredAlpha,x,S,w,C);return l(t)?(t.longitude=this._start.longitude+L,t.latitude=T,t.height=0,t):new fe(this._start.longitude+L,T,0)};var kp=f1;function A6(e,t,n){if(e===0)return t*n;let i=e*e,o=i*i,r=o*i,s=r*i,a=s*i,c=a*i,u=n,f=Math.sin(2*u),h=Math.sin(4*u),p=Math.sin(6*u),_=Math.sin(8*u),m=Math.sin(10*u),y=Math.sin(12*u);return t*((1-i/4-3*o/64-5*r/256-175*s/16384-441*a/65536-4851*c/1048576)*u-(3*i/8+3*o/32+45*r/1024+105*s/4096+2205*a/131072+6237*c/524288)*f+(15*o/256+45*r/1024+525*s/16384+1575*a/65536+155925*c/8388608)*h-(35*r/3072+175*s/12288+3675*a/262144+13475*c/1048576)*p+(315*s/131072+2205*a/524288+43659*c/8388608)*_-(693*a/1310720+6237*c/5242880)*m+1001*c/8388608*y)}function lNe(e,t,n){let i=e/n;if(t===0)return i;let o=i*i,r=o*i,s=r*i,a=t,c=a*a,u=c*c,f=u*c,h=f*c,p=h*c,_=p*c,m=Math.sin(2*i),y=Math.cos(2*i),b=Math.sin(4*i),x=Math.cos(4*i),A=Math.sin(6*i),T=Math.cos(6*i),C=Math.sin(8*i),S=Math.cos(8*i),w=Math.sin(10*i),R=Math.cos(10*i),P=Math.sin(12*i);return i+i*c/4+7*i*u/64+15*i*f/256+579*i*h/16384+1515*i*p/65536+16837*i*_/1048576+(3*i*u/16+45*i*f/256-i*(32*o-561)*h/4096-i*(232*o-1677)*p/16384+i*(399985-90560*o+512*s)*_/5242880)*y+(21*i*f/256+483*i*h/4096-i*(224*o-1969)*p/16384-i*(33152*o-112599)*_/1048576)*x+(151*i*h/4096+4681*i*p/65536+1479*i*_/16384-453*r*_/32768)*T+(1097*i*p/65536+42783*i*_/1048576)*S+8011*i*_/1048576*R+(3*c/8+3*u/16+213*f/2048-3*o*f/64+255*h/4096-33*o*h/512+20861*p/524288-33*o*p/512+s*p/1024+28273*_/1048576-471*o*_/8192+9*s*_/4096)*m+(21*u/256+21*f/256+533*h/8192-21*o*h/512+197*p/4096-315*o*p/4096+584039*_/16777216-12517*o*_/131072+7*s*_/2048)*b+(151*f/6144+151*h/4096+5019*p/131072-453*o*p/16384+26965*_/786432-8607*o*_/131072)*A+(1097*h/131072+1097*p/65536+225797*_/10485760-1097*o*_/65536)*C+(8011*p/2621440+8011*_/1048576)*w+293393*_/251658240*P}function CC(e,t){if(e===0)return Math.log(Math.tan(.5*(I.PI_OVER_TWO+t)));let n=e*Math.sin(t);return Math.log(Math.tan(.5*(I.PI_OVER_TWO+t)))-e/2*Math.log((1+n)/(1-n))}function uNe(e,t,n,i,o){let r=CC(e._ellipticity,n),s=CC(e._ellipticity,o);return Math.atan2(I.negativePiToPi(i-t),s-r)}function fNe(e,t,n,i,o,r,s){let a=e._heading,c=r-i,u=0;if(I.equalsEpsilon(Math.abs(a),I.PI_OVER_TWO,I.EPSILON8))if(t===n)u=t*Math.cos(o)*I.negativePiToPi(c);else{let f=Math.sin(o);u=t*Math.cos(o)*I.negativePiToPi(c)/Math.sqrt(1-e._ellipticitySquared*f*f)}else{let f=A6(e._ellipticity,t,o);u=(A6(e._ellipticity,t,s)-f)/Math.cos(a)}return Math.abs(u)}var dNe=new d,T6=new d;function Jie(e,t,n,i){let o=d.normalize(i.cartographicToCartesian(t,T6),dNe),r=d.normalize(i.cartographicToCartesian(n,T6),T6),s=i.maximumRadius,a=i.minimumRadius,c=s*s,u=a*a;e._ellipticitySquared=(c-u)/c,e._ellipticity=Math.sqrt(e._ellipticitySquared),e._start=fe.clone(t,e._start),e._start.height=0,e._end=fe.clone(n,e._end),e._end.height=0,e._heading=uNe(e,t.longitude,t.latitude,n.longitude,n.latitude),e._distance=fNe(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude)}function eoe(e,t,n,i,o,r){if(n===0)return fe.clone(e,r);let s=o*o,a,c,u;if(Math.abs(I.PI_OVER_TWO-Math.abs(t))>I.EPSILON8){let f=A6(o,i,e.latitude),h=n*Math.cos(t),p=f+h;if(c=lNe(p,o,i),Math.abs(t)0?a=I.negativePiToPi(e.longitude+u):a=I.negativePiToPi(e.longitude-u)}return l(r)?(r.longitude=a,r.latitude=c,r.height=0,r):new fe(a,c,0)}function zp(e,t,n){let i=n??ee.default;this._ellipsoid=i,this._start=new fe,this._end=new fe,this._heading=void 0,this._distance=void 0,this._ellipticity=void 0,this._ellipticitySquared=void 0,l(e)&&l(t)&&Jie(this,e,t,i)}Object.defineProperties(zp.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},surfaceDistance:{get:function(){return this._distance}},start:{get:function(){return this._start}},end:{get:function(){return this._end}},heading:{get:function(){return this._heading}}});zp.fromStartHeadingDistance=function(e,t,n,i,o){let r=i??ee.default,s=r.maximumRadius,a=r.minimumRadius,c=s*s,u=a*a,f=Math.sqrt((c-u)/c);t=I.negativePiToPi(t);let h=eoe(e,t,n,r.maximumRadius,f);return!l(o)||l(i)&&!i.equals(o.ellipsoid)?new zp(e,h,r):(o.setEndPoints(e,h),o)};zp.prototype.setEndPoints=function(e,t){Jie(this,e,t,this._ellipsoid)};zp.prototype.interpolateUsingFraction=function(e,t){return this.interpolateUsingSurfaceDistance(e*this._distance,t)};zp.prototype.interpolateUsingSurfaceDistance=function(e,t){return eoe(this._start,this._heading,e,this._ellipsoid.maximumRadius,this._ellipticity,t)};zp.prototype.findIntersectionWithLongitude=function(e,t){let n=this._ellipticity,i=this._heading,o=Math.abs(i),r=this._start;if(e=I.negativePiToPi(e),I.equalsEpsilon(Math.abs(e),Math.PI,I.EPSILON14)&&(e=I.sign(r.longitude)*Math.PI),l(t)||(t=new fe),Math.abs(I.PI_OVER_TWO-o)<=I.EPSILON8)return t.longitude=e,t.latitude=r.latitude,t.height=0,t;if(I.equalsEpsilon(Math.abs(I.PI_OVER_TWO-o),I.PI_OVER_TWO,I.EPSILON8))return I.equalsEpsilon(e,r.longitude,I.EPSILON12)?void 0:(t.longitude=e,t.latitude=I.PI_OVER_TWO*I.sign(I.PI_OVER_TWO-i),t.height=0,t);let s=r.latitude,a=n*Math.sin(s),c=Math.tan(.5*(I.PI_OVER_TWO+s))*Math.exp((e-r.longitude)/Math.tan(i)),u=(1+a)/(1-a),f=r.latitude,h;do{h=f;let p=n*Math.sin(h),_=(1+p)/(1-p);f=2*Math.atan(c*Math.pow(_/u,n/2))-I.PI_OVER_TWO}while(!I.equalsEpsilon(f,h,I.EPSILON12));return t.longitude=e,t.latitude=f,t.height=0,t};zp.prototype.findIntersectionWithLatitude=function(e,t){let n=this._ellipticity,i=this._heading,o=this._start;if(I.equalsEpsilon(Math.abs(i),I.PI_OVER_TWO,I.EPSILON8))return;let r=CC(n,o.latitude),s=CC(n,e),a=Math.tan(i)*(s-r),c=I.negativePiToPi(o.longitude+a);return l(t)?(t.longitude=c,t.latitude=e,t.height=0,t):new fe(c,e,0)};var Ba=zp;var P6=[Pi,Oi],hNe=P6.length,xoe=Math.cos(I.toRadians(30)),toe=Math.cos(I.toRadians(150)),Toe=0,Aoe=1e3;function ey(e){e=e??G.EMPTY_OBJECT;let t=e.positions;this.width=e.width??1,this._positions=t,this.granularity=e.granularity??9999,this.loop=e.loop??!1,this.arcType=e.arcType??Qt.GEODESIC,this._ellipsoid=ee.default,this._projectionIndex=0,this._workerName="createGroundPolylineGeometry",this._scene3DOnly=!1}Object.defineProperties(ey.prototype,{packedLength:{get:function(){return 1+this._positions.length*3+1+1+1+ee.packedLength+1+1}}});ey.setProjectionAndEllipsoid=function(e,t){let n=0;for(let i=0;ixoe||rI.PI_OVER_TWO&&(a=!0,s=d.subtract(r,n,loe),u=c.cartesianToCartographic(s,coe)),u.height=0;let f=e.project(u,o);return o=d.subtract(f,i,o),o.z=0,o=d.normalize(o,o),a&&d.negate(o,o),o}var MNe=new d,uoe=new d;function foe(e,t,n,i,o,r){let s=d.subtract(t,e,MNe);d.normalize(s,s);let a=n-Toe,c=d.multiplyByScalar(s,a,uoe);d.add(e,c,o);let u=i-Aoe;c=d.multiplyByScalar(s,u,uoe),d.add(t,c,r)}var LNe=new d;function DU(e,t){let n=on.getPointDistance(IU,e),i=on.getPointDistance(IU,t),o=LNe;I.equalsEpsilon(n,0,I.EPSILON2)?(o=Up(t,e,o),d.multiplyByScalar(o,I.EPSILON2,o),d.add(e,o,e)):I.equalsEpsilon(i,0,I.EPSILON2)&&(o=Up(e,t,o),d.multiplyByScalar(o,I.EPSILON2,o),d.add(t,o,t))}function NNe(e,t){let n=Math.abs(e.longitude),i=Math.abs(t.longitude);if(I.equalsEpsilon(n,I.PI,I.EPSILON11)){let o=I.sign(t.longitude);return e.longitude=o*(n-I.EPSILON11),1}else if(I.equalsEpsilon(i,I.PI,I.EPSILON11)){let o=I.sign(e.longitude);return t.longitude=o*(i-I.EPSILON11),2}return 0}var Eoe=new fe,Soe=new fe,doe=new d,v6=new d,hoe=new d,moe=new d,FNe=new d,poe=new d,BNe=[Eoe,Soe],kNe=new se,zNe=new d,UNe=new d,VNe=new d,HNe=new d,GNe=new d,jNe=new d,w6=new d,D6=new d,WNe=new d,qNe=new d,YNe=new d,goe=new d,XNe=new d,KNe=new d,ZNe=new Hn,$Ne=new Hn,_oe=new d,QNe=new d,yoe=new d,JNe=[new ae,new ae],voe=[0,2,1,0,3,2,0,7,3,0,4,7,0,5,4,0,1,5,5,7,4,5,6,7,5,2,6,5,1,2,3,6,2,3,7,6],boe=voe.length;function eFe(e,t,n,i,o,r,s){let a,c,u=t._ellipsoid,f=n.length/3-1,h=f*8,p=h*4,_=f*36,m=h>65535?new Uint32Array(_):new Uint16Array(_),y=new Float64Array(h*3),b=new Float32Array(p),x=new Float32Array(p),A=new Float32Array(p),T=new Float32Array(p),C=new Float32Array(p),S,w,R,P;s&&(S=new Float32Array(p),w=new Float32Array(p),R=new Float32Array(p),P=new Float32Array(h*2));let O=r.length/2,L=0,g=Eoe;g.height=0;let E=Soe;E.height=0;let v=doe,D=v6;if(s)for(c=0,a=1;axoe?(Ct=d1(t,g,He,Ze,w6),ke=d1(t,E,K,Et,D6)):_i===1?(ke=d1(t,E,K,Et,D6),Ct.x=0,Ct.y=I.sign(g.longitude-Math.abs(E.longitude)),Ct.z=0):(Ct=d1(t,g,He,Ze,w6),ke.x=0,ke.y=I.sign(g.longitude-E.longitude),ke.z=0)}let Wt=d.distance(Be,q),lt=Hn.fromCartesian(Ce,ZNe),ut=d.subtract(Q,Ce,WNe),Rn=d.normalize(ut,goe),sn=d.subtract(Be,Ce,qNe);sn=d.normalize(sn,sn);let pe=d.cross(Rn,sn,goe);pe=d.normalize(pe,pe);let Ae=d.cross(sn,He,XNe);Ae=d.normalize(Ae,Ae);let mn=d.subtract(q,Q,YNe);mn=d.normalize(mn,mn);let ht=d.cross(K,mn,KNe);ht=d.normalize(ht,ht);let ao=Wt/F,Ro=J/F,la=0,Rr,Es,Le,it=0,We=0;if(s){la=d.distance(Ze,Et),Rr=Hn.fromCartesian(Ze,$Ne),Es=d.subtract(Et,Ze,_oe),Le=d.normalize(Es,QNe);let _i=Le.x;Le.x=Le.y,Le.y=-_i,it=la/L,We=de/L}for(z=0;z<8;z++){let _i=j+z*4,ua=H+z*2,Zr=_i+3,vl=z<4?1:-1,yo=z===2||z===3||z===6||z===7?1:-1;d.pack(lt.high,b,_i),b[Zr]=ut.x,d.pack(lt.low,x,_i),x[Zr]=ut.y,d.pack(Ae,A,_i),A[Zr]=ut.z,d.pack(ht,T,_i),T[Zr]=ao*vl,d.pack(pe,C,_i);let Or=Ro*yo;Or===0&&yo<0&&(Or=9),C[Zr]=Or,s&&(S[_i]=Rr.high.x,S[_i+1]=Rr.high.y,S[_i+2]=Rr.low.x,S[_i+3]=Rr.low.y,R[_i]=-Ct.y,R[_i+1]=Ct.x,R[_i+2]=ke.y,R[_i+3]=-ke.x,w[_i]=Es.x,w[_i+1]=Es.y,w[_i+2]=Le.x,w[_i+3]=Le.y,P[ua]=it*vl,Or=We*yo,Or===0&&yo<0&&(Or=9),P[ua+1]=Or)}let Xe=VNe,mt=HNe,Ht=zNe,Tn=UNe,Oo=se.fromCartographicArray(BNe,kNe),Co=li.getMinimumMaximumHeights(Oo,u),Ja=Co.minimumTerrainHeight,ec=Co.maximumTerrainHeight;be+=Math.abs(Ja),be+=Math.abs(ec),foe(Ce,Be,Ja,ec,Xe,Ht),foe(Q,q,Ja,ec,mt,Tn);let Ei=d.multiplyByScalar(pe,I.EPSILON5,yoe);d.add(Xe,Ei,Xe),d.add(mt,Ei,mt),d.add(Ht,Ei,Ht),d.add(Tn,Ei,Tn),DU(Xe,mt),DU(Ht,Tn),d.pack(Xe,y,B),d.pack(mt,y,B+3),d.pack(Tn,y,B+6),d.pack(Ht,y,B+9),Ei=d.multiplyByScalar(pe,-2*I.EPSILON5,yoe),d.add(Xe,Ei,Xe),d.add(mt,Ei,mt),d.add(Ht,Ei,Ht),d.add(Tn,Ei,Tn),DU(Xe,mt),DU(Ht,Tn),d.pack(Xe,y,B+12),d.pack(mt,y,B+15),d.pack(Tn,y,B+18),d.pack(Ht,y,B+21),k+=2,c+=3,H+=16,B+=24,j+=32,J+=Wt,de+=la}c=0;let ce=0;for(a=0;a halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(1.0, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } // Check distance of the eye coordinate against start and end planes with normals in the right plane. // For computing unskewed lengthwise texture coordinate. // Can also be used for clipping extremely pointy miters, but in practice unnecessary because of miter breaking. // aligned plane: cross the right plane normal with miter plane normal, then cross the result with right again to point it more "forward" vec3 alignedPlaneNormal; // start aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_startPlaneNormalEcAndHalfWidth.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromStart = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, ecStart), eyeCoordinate.xyz); // end aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_endPlaneNormalEcAndBatchId.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromEnd = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, v_endEcAndStartEcX.xyz), eyeCoordinate.xyz); #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Clamp - distance to aligned planes may be negative due to mitering, // so fragment texture coordinate might be out-of-bounds. float s = clamp(distanceFromStart / (distanceFromStart + distanceFromEnd), 0.0, 1.0); s = (s * v_texcoordNormalizationAndStartEcYZ.x) + v_texcoordNormalizationAndStartEcYZ.y; float t = (widthwiseDistance + halfMaxWidth) / (2.0 * halfMaxWidth); czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, t); materialInput.str = vec3(s, t, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; czm_writeDepthClamp(); } `;var m1=`in vec3 v_forwardDirectionEC; in vec3 v_texcoordNormalizationAndHalfWidth; in float v_batchId; #ifdef PER_INSTANCE_COLOR in vec4 v_color; #else in vec2 v_alignedPlaneDistances; in float v_texcoordT; #endif float rayPlaneDistanceUnsafe(vec3 origin, vec3 direction, vec3 planeNormal, float planeDistance) { // We don't expect the ray to ever be parallel to the plane return (-planeDistance - dot(planeNormal, origin)) / dot(planeNormal, direction); } void main(void) { vec4 eyeCoordinate = gl_FragCoord; eyeCoordinate /= eyeCoordinate.w; #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Use distances for planes aligned with segment to prevent skew in dashing float distanceFromStart = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, -v_forwardDirectionEC, v_forwardDirectionEC.xyz, v_alignedPlaneDistances.x); float distanceFromEnd = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, v_forwardDirectionEC, -v_forwardDirectionEC.xyz, v_alignedPlaneDistances.y); // Clamp - distance to aligned planes may be negative due to mitering distanceFromStart = max(0.0, distanceFromStart); distanceFromEnd = max(0.0, distanceFromEnd); float s = distanceFromStart / (distanceFromStart + distanceFromEnd); s = (s * v_texcoordNormalizationAndHalfWidth.x) + v_texcoordNormalizationAndHalfWidth.y; czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, v_texcoordT); materialInput.str = vec3(s, v_texcoordT, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR } `;var p1=`in vec3 position3DHigh; in vec3 position3DLow; in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; in float batchId; out vec3 v_forwardDirectionEC; out vec3 v_texcoordNormalizationAndHalfWidth; out float v_batchId; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #else out vec2 v_alignedPlaneDistances; out float v_texcoordT; #endif // Morphing planes using SLERP or NLERP doesn't seem to work, so instead draw the material directly on the shadow volume. // Morph views are from very far away and aren't meant to be used precisely, so this should be sufficient. void main() { v_batchId = batchId; // Start position vec4 posRelativeToEye2D = czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw)); vec4 posRelativeToEye3D = czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz); vec4 posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); vec3 posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; vec3 posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 startEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; // Start plane vec4 startPlane2D; vec4 startPlane3D; startPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlane3D.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlane2D.w = -dot(startPlane2D.xyz, posEc2D); startPlane3D.w = -dot(startPlane3D.xyz, posEc3D); // Right plane vec4 rightPlane2D; vec4 rightPlane3D; rightPlane2D.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); rightPlane3D.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; rightPlane2D.w = -dot(rightPlane2D.xyz, posEc2D); rightPlane3D.w = -dot(rightPlane3D.xyz, posEc3D); // End position posRelativeToEye2D = posRelativeToEye2D + vec4(0.0, offsetAndRight2D.xy, 0.0); posRelativeToEye3D = posRelativeToEye3D + vec4(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w, 0.0); posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 endEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; vec3 forwardEc3D = czm_normal * normalize(vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w)); vec3 forwardEc2D = czm_normal * normalize(vec3(0.0, offsetAndRight2D.xy)); // End plane vec4 endPlane2D; vec4 endPlane3D; endPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlane3D.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlane2D.w = -dot(endPlane2D.xyz, posEc2D); endPlane3D.w = -dot(endPlane3D.xyz, posEc3D); // Forward direction v_forwardDirectionEC = normalize(endEC - startEC); vec2 cleanTexcoordNormalization2D; cleanTexcoordNormalization2D.x = abs(texcoordNormalization2D.x); cleanTexcoordNormalization2D.y = czm_branchFreeTernary(texcoordNormalization2D.y > 1.0, 0.0, abs(texcoordNormalization2D.y)); vec2 cleanTexcoordNormalization3D; cleanTexcoordNormalization3D.x = abs(endNormalAndTextureCoordinateNormalizationX.w); cleanTexcoordNormalization3D.y = rightNormalAndTextureCoordinateNormalizationY.w; cleanTexcoordNormalization3D.y = czm_branchFreeTernary(cleanTexcoordNormalization3D.y > 1.0, 0.0, abs(cleanTexcoordNormalization3D.y)); v_texcoordNormalizationAndHalfWidth.xy = mix(cleanTexcoordNormalization2D, cleanTexcoordNormalization3D, czm_morphTime); #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #else // PER_INSTANCE_COLOR // For computing texture coordinates v_alignedPlaneDistances.x = -dot(v_forwardDirectionEC, startEC); v_alignedPlaneDistances.y = -dot(-v_forwardDirectionEC, endEC); #endif // PER_INSTANCE_COLOR #ifdef WIDTH_VARYING float width = czm_batchTable_width(batchId); float halfWidth = width * 0.5; v_width = width; v_texcoordNormalizationAndHalfWidth.z = halfWidth; #else float halfWidth = 0.5 * czm_batchTable_width(batchId); v_texcoordNormalizationAndHalfWidth.z = halfWidth; #endif // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. // Since this is morphing, compute both 3D and 2D positions and then blend. // ****** 3D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc3D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position3DHigh, position3DLow); // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlane3D, positionEc3D.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlane3D, positionEc3D.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane3D.xyz, endPlane3D.xyz); vec3 upOrDown = normalize(cross(rightPlane3D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering vec3 geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc3D)); geodeticSurfaceNormal *= float(0.0 <= rightNormalAndTextureCoordinateNormalizationY.w && rightNormalAndTextureCoordinateNormalizationY.w <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc3D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc3D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc3D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // ****** 2D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc2D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); // w = 1.0, see czm_computePosition absStartPlaneDistance = abs(czm_planeDistance(startPlane2D, positionEc2D.xyz)); absEndPlaneDistance = abs(czm_planeDistance(endPlane2D, positionEc2D.xyz)); planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane2D.xyz, endPlane2D.xyz); upOrDown = normalize(cross(rightPlane2D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc2D)); geodeticSurfaceNormal *= float(0.0 <= texcoordNormalization2D.y && texcoordNormalization2D.y <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc2D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(texcoordNormalization2D.x); #ifndef PER_INSTANCE_COLOR // Use vertex's sidedness to compute its texture coordinate. v_texcoordT = clamp(sign(texcoordNormalization2D.x), 0.0, 1.0); #endif // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc2D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc2D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // Blend for actual position gl_Position = czm_projection * mix(positionEc2D, positionEc3D, czm_morphTime); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(v_forwardDirectionEC.x, -v_forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var g1=`in vec3 position3DHigh; in vec3 position3DLow; // In 2D and in 3D, texture coordinate normalization component signs encodes: // * X sign - sidedness relative to right plane // * Y sign - is negative OR magnitude is greater than 1.0 if vertex is on bottom of volume #ifndef COLUMBUS_VIEW_2D in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; #else in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; #endif in float batchId; out vec4 v_startPlaneNormalEcAndHalfWidth; out vec4 v_endPlaneNormalEcAndBatchId; out vec4 v_rightPlaneEC; out vec4 v_endEcAndStartEcX; out vec4 v_texcoordNormalizationAndStartEcYZ; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #endif void main() { #ifdef COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw))).xyz; vec3 forwardDirectionEC = czm_normal * vec3(0.0, offsetAndRight2D.xy); vec3 ecEnd = forwardDirectionEC + ecStart; forwardDirectionEC = normalize(forwardDirectionEC); // Right plane v_rightPlaneEC.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); v_texcoordNormalizationAndStartEcYZ.x = abs(texcoordNormalization2D.x); v_texcoordNormalizationAndStartEcYZ.y = texcoordNormalization2D.y; #else // COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz)).xyz; vec3 offset = czm_normal * vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w); vec3 ecEnd = ecStart + offset; vec3 forwardDirectionEC = normalize(offset); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); // Right plane v_rightPlaneEC.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); v_texcoordNormalizationAndStartEcYZ.x = abs(endNormalAndTextureCoordinateNormalizationX.w); v_texcoordNormalizationAndStartEcYZ.y = rightNormalAndTextureCoordinateNormalizationY.w; #endif // COLUMBUS_VIEW_2D v_endEcAndStartEcX.xyz = ecEnd; v_endEcAndStartEcX.w = ecStart.x; v_texcoordNormalizationAndStartEcYZ.zw = ecStart.yz; #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #endif // PER_INSTANCE_COLOR // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. vec4 positionRelativeToEye = czm_computePosition(); // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEC = czm_modelViewRelativeToEye * positionRelativeToEye; // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlaneEC, positionEC.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlaneEC, positionEC.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlaneEC.xyz, endPlaneEC.xyz); vec3 upOrDown = normalize(cross(v_rightPlaneEC.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Extrude bottom vertices downward for far view distances, like for GroundPrimitives upOrDown = cross(forwardDirectionEC, normalEC); upOrDown = float(czm_sceneMode == czm_sceneMode3D) * upOrDown; upOrDown = float(v_texcoordNormalizationAndStartEcYZ.y > 1.0 || v_texcoordNormalizationAndStartEcYZ.y < 0.0) * upOrDown; upOrDown = min(GLOBE_MINIMUM_ALTITUDE, czm_geometricToleranceOverMeter * length(positionRelativeToEye.xyz)) * upOrDown; positionEC.xyz += upOrDown; v_texcoordNormalizationAndStartEcYZ.y = czm_branchFreeTernary(v_texcoordNormalizationAndStartEcYZ.y > 1.0, 0.0, abs(v_texcoordNormalizationAndStartEcYZ.y)); // Determine distance along normalEC to push for a volume of appropriate width. // Make volumes about double pixel width for a conservative fit - in practice the // extra cost here is minimal compared to the loose volume heights. // // N = normalEC (guaranteed "right-facing") // R = rightEC // p = angle between N and R // w = distance to push along R if R == N // d = distance to push along N // // N R // { p| } * cos(p) = dot(N, R) = w / d // d | |w * d = w / dot(N, R) // { | } // o---------- polyline segment ----> // float width = czm_batchTable_width(batchId); #ifdef WIDTH_VARYING v_width = width; #endif v_startPlaneNormalEcAndHalfWidth.xyz = startPlaneEC.xyz; v_startPlaneNormalEcAndHalfWidth.w = width * 0.5; v_endPlaneNormalEcAndBatchId.xyz = endPlaneEC.xyz; v_endPlaneNormalEcAndBatchId.w = batchId; width = width * max(0.0, czm_metersPerPixel(positionEC)); // width = distance to push along R width = width / dot(normalEC, v_rightPlaneEC.xyz); // width = distance to push along N // Determine if this vertex is on the "left" or "right" #ifdef COLUMBUS_VIEW_2D normalEC *= sign(texcoordNormalization2D.x); #else normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); #endif positionEC.xyz += width * normalEC; gl_Position = czm_depthClamp(czm_projection * positionEC); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(forwardDirectionEC.x, -forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var _1=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec2 expandAndWidth; in vec4 color; in float batchId; out vec4 v_color; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = czm_computePosition(); vec4 prev = czm_computePrevPosition(); vec4 next = czm_computeNextPosition(); float angle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; v_color = color; } `;var Au=`void clipLineSegmentToNearPlane( vec3 p0, vec3 p1, out vec4 positionWC, out bool clipped, out bool culledByNearPlane, out vec4 clippedPositionEC) { culledByNearPlane = false; clipped = false; vec3 p0ToP1 = p1 - p0; float magnitude = length(p0ToP1); vec3 direction = normalize(p0ToP1); // Distance that p0 is behind the near plane. Negative means p0 is // in front of the near plane. float endPoint0Distance = czm_currentFrustum.x + p0.z; // Camera looks down -Z. // When moving a point along +Z: LESS VISIBLE // * Points in front of the camera move closer to the camera. // * Points behind the camrea move farther away from the camera. // When moving a point along -Z: MORE VISIBLE // * Points in front of the camera move farther away from the camera. // * Points behind the camera move closer to the camera. // Positive denominator: -Z, becoming more visible // Negative denominator: +Z, becoming less visible // Nearly zero: parallel to near plane float denominator = -direction.z; if (endPoint0Distance > 0.0 && abs(denominator) < czm_epsilon7) { // p0 is behind the near plane and the line to p1 is nearly parallel to // the near plane, so cull the segment completely. culledByNearPlane = true; } else if (endPoint0Distance > 0.0) { // p0 is behind the near plane, and the line to p1 is moving distinctly // toward or away from it. // t = (-plane distance - dot(plane normal, ray origin)) / dot(plane normal, ray direction) float t = endPoint0Distance / denominator; if (t < 0.0 || t > magnitude) { // Near plane intersection is not between the two points. // We already confirmed p0 is behind the naer plane, so now // we know the entire segment is behind it. culledByNearPlane = true; } else { // Segment crosses the near plane, update p0 to lie exactly on it. p0 = p0 + t * direction; // Numerical noise might put us a bit on the wrong side of the near plane. // Don't let that happen. p0.z = min(p0.z, -czm_currentFrustum.x); clipped = true; } } clippedPositionEC = vec4(p0, 1.0); positionWC = czm_eyeToWindowCoordinates(clippedPositionEC); } vec4 getPolylineWindowCoordinatesEC(vec4 positionEC, vec4 prevEC, vec4 nextEC, float expandDirection, float width, bool usePrevious, out float angle) { // expandDirection +1 is to the _left_ when looking from positionEC toward nextEC. #ifdef POLYLINE_DASH // Compute the window coordinates of the points. vec4 positionWindow = czm_eyeToWindowCoordinates(positionEC); vec4 previousWindow = czm_eyeToWindowCoordinates(prevEC); vec4 nextWindow = czm_eyeToWindowCoordinates(nextEC); // Determine the relative screen space direction of the line. vec2 lineDir; if (usePrevious) { lineDir = normalize(positionWindow.xy - previousWindow.xy); } else { lineDir = normalize(nextWindow.xy - positionWindow.xy); } angle = atan(lineDir.x, lineDir.y) - 1.570796327; // precomputed atan(1,0) // Quantize the angle so it doesn't change rapidly between segments. angle = floor(angle / czm_piOverFour + 0.5) * czm_piOverFour; #endif vec4 clippedPrevWC, clippedPrevEC; bool prevSegmentClipped, prevSegmentCulled; clipLineSegmentToNearPlane(prevEC.xyz, positionEC.xyz, clippedPrevWC, prevSegmentClipped, prevSegmentCulled, clippedPrevEC); vec4 clippedNextWC, clippedNextEC; bool nextSegmentClipped, nextSegmentCulled; clipLineSegmentToNearPlane(nextEC.xyz, positionEC.xyz, clippedNextWC, nextSegmentClipped, nextSegmentCulled, clippedNextEC); bool segmentClipped, segmentCulled; vec4 clippedPositionWC, clippedPositionEC; clipLineSegmentToNearPlane(positionEC.xyz, usePrevious ? prevEC.xyz : nextEC.xyz, clippedPositionWC, segmentClipped, segmentCulled, clippedPositionEC); if (segmentCulled) { return vec4(0.0, 0.0, 0.0, 1.0); } vec2 directionToPrevWC = normalize(clippedPrevWC.xy - clippedPositionWC.xy); vec2 directionToNextWC = normalize(clippedNextWC.xy - clippedPositionWC.xy); // If a segment was culled, we can't use the corresponding direction // computed above. We should never see both of these be true without // \`segmentCulled\` above also being true. if (prevSegmentCulled) { directionToPrevWC = -directionToNextWC; } else if (nextSegmentCulled) { directionToNextWC = -directionToPrevWC; } vec2 thisSegmentForwardWC, otherSegmentForwardWC; if (usePrevious) { thisSegmentForwardWC = -directionToPrevWC; otherSegmentForwardWC = directionToNextWC; } else { thisSegmentForwardWC = directionToNextWC; otherSegmentForwardWC = -directionToPrevWC; } vec2 thisSegmentLeftWC = vec2(-thisSegmentForwardWC.y, thisSegmentForwardWC.x); vec2 leftWC = thisSegmentLeftWC; float expandWidth = width * 0.5; // When lines are split at the anti-meridian, the position may be at the // same location as the next or previous position, and we need to handle // that to avoid producing NaNs. if (!czm_equalsEpsilon(prevEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1) && !czm_equalsEpsilon(nextEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1)) { vec2 otherSegmentLeftWC = vec2(-otherSegmentForwardWC.y, otherSegmentForwardWC.x); vec2 leftSumWC = thisSegmentLeftWC + otherSegmentLeftWC; float leftSumLength = length(leftSumWC); leftWC = leftSumLength < czm_epsilon6 ? thisSegmentLeftWC : (leftSumWC / leftSumLength); // The sine of the angle between the two vectors is given by the formula // |a x b| = |a||b|sin(theta) // which is // float sinAngle = length(cross(vec3(leftWC, 0.0), vec3(-thisSegmentForwardWC, 0.0))); // Because the z components of both vectors are zero, the x and y coordinate will be zero. // Therefore, the sine of the angle is just the z component of the cross product. vec2 u = -thisSegmentForwardWC; vec2 v = leftWC; float sinAngle = abs(u.x * v.y - u.y * v.x); expandWidth = clamp(expandWidth / sinAngle, 0.0, width * 0.5); } vec2 offset = leftWC * expandDirection * expandWidth * czm_pixelRatio; return vec4(clippedPositionWC.xy + offset, -clippedPositionWC.z, 1.0) * (czm_projection * clippedPositionEC).w; } vec4 getPolylineWindowCoordinates(vec4 position, vec4 previous, vec4 next, float expandDirection, float width, bool usePrevious, out float angle) { vec4 positionEC = czm_modelViewRelativeToEye * position; vec4 prevEC = czm_modelViewRelativeToEye * previous; vec4 nextEC = czm_modelViewRelativeToEye * next; return getPolylineWindowCoordinatesEC(positionEC, prevEC, nextEC, expandDirection, width, usePrevious, angle); } `;var R6=`${Au} ${_1}`,tFe=Ib;Vt.isInternetExplorer()||(R6=`#define CLIP_POLYLINE ${R6}`);function Nb(e){e=e??G.EMPTY_OBJECT;let t=e.translucent??!0,n=!1,i=Nb.VERTEX_FORMAT;this.material=void 0,this.translucent=t,this._vertexShaderSource=e.vertexShaderSource??R6,this._fragmentShaderSource=e.fragmentShaderSource??tFe,this._renderState=io.getDefaultRenderState(t,n,e.renderState),this._closed=n,this._vertexFormat=i}Object.defineProperties(Nb.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return 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l(e)||(e=Z.now(lFe)),l(t)||(t={}),t.image=Y.getValueOrUndefined(this._image,e),t.repeat=Y.getValueOrClonedDefault(this._repeat,e,sFe,t.repeat),t.color=Y.getValueOrClonedDefault(this._color,e,cFe,t.color),Y.getValueOrDefault(this._transparent,e,aFe)&&(t.color.alpha=Math.min(.99,t.color.alpha)),t};EC.prototype.equals=function(e){return this===e||e instanceof EC&&Y.equals(this._image,e._image)&&Y.equals(this._repeat,e._repeat)&&Y.equals(this._color,e._color)&&Y.equals(this._transparent,e._transparent)};var ty=EC;function uFe(e){if(e instanceof V)return new Ut(e);if(typeof e=="string"||e instanceof Se||e instanceof HTMLCanvasElement||e instanceof HTMLVideoElement){let t=new ty;return t.image=e,t}}function fFe(e,t){return le(e,t,uFe)}var Lo=fFe;function b1(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._dimensions=void 0,this._dimensionsSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 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l(e)?(e.show=this.show,e.dimensions=this.dimensions,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new b1(this)};b1.prototype.merge=function(e){this.show=this.show??e.show,this.dimensions=this.dimensions??e.dimensions,this.heightReference=this.heightReference??e.heightReference,this.fill=this.fill??e.fill,this.material=this.material??e.material,this.outline=this.outline??e.outline,this.outlineColor=this.outlineColor??e.outlineColor,this.outlineWidth=this.outlineWidth??e.outlineWidth,this.shadows=this.shadows??e.shadows,this.distanceDisplayCondition=this.distanceDisplayCondition??e.distanceDisplayCondition};var kb=b1;var dFe={FIXED:0,INERTIAL:1},Vi=Object.freeze(dFe);function SC(){he.throwInstantiationError()}Object.defineProperties(SC.prototype,{isConstant:{get:he.throwInstantiationError},definitionChanged:{get:he.throwInstantiationError},referenceFrame:{get:he.throwInstantiationError}});SC.prototype.getValue=he.throwInstantiationError;SC.prototype.getValueInReferenceFrame=he.throwInstantiationError;SC.prototype.equals=he.throwInstantiationError;var Ioe=new $;SC.convertToReferenceFrame=function(e,t,n,i,o){if(!l(t))return t;if(l(o)||(o=new d),n===i)return d.clone(t,o);let r=Rt.computeIcrfToCentralBodyFixedMatrix(e,Ioe);if(n===Vi.INERTIAL)return $.multiplyByVector(r,t,o);if(n===Vi.FIXED)return $.multiplyByVector($.transpose(r,Ioe),t,o)};var Vd=SC;function zb(e,t){this._definitionChanged=new me,this._value=d.clone(e),this._referenceFrame=t??Vi.FIXED}Object.defineProperties(zb.prototype,{isConstant:{get:function(){return!l(this._value)||this._referenceFrame===Vi.FIXED}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return this._referenceFrame}}});var hFe=new Z;zb.prototype.getValue=function(e,t){return l(e)||(e=Z.now(hFe)),this.getValueInReferenceFrame(e,Vi.FIXED,t)};zb.prototype.setValue=function(e,t){let n=!1;d.equals(this._value,e)||(n=!0,this._value=d.clone(e)),l(t)&&this._referenceFrame!==t&&(n=!0,this._referenceFrame=t),n&&this._definitionChanged.raiseEvent(this)};zb.prototype.getValueInReferenceFrame=function(e,t,n){return Vd.convertToReferenceFrame(e,this._value,this._referenceFrame,t,n)};zb.prototype.equals=function(e){return this===e||e instanceof zb&&d.equals(this._value,e._value)&&this._referenceFrame===e._referenceFrame};var Xc=zb;function x1(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._positions=void 0,this._positionsSubscription=void 0,this._width=void 0,this._widthSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._cornerType=void 0,this._cornerTypeSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(e??G.EMPTY_OBJECT)}Object.defineProperties(x1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),positions:le("positions"),width:le("width"),height:le("height"),heightReference:le("heightReference"),extrudedHeight:le("extrudedHeight"),extrudedHeightReference:le("extrudedHeightReference"),cornerType:le("cornerType"),granularity:le("granularity"),fill:le("fill"),material:Lo("material"),outline:le("outline"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),shadows:le("shadows"),distanceDisplayCondition:le("distanceDisplayCondition"),classificationType:le("classificationType"),zIndex:le("zIndex")});x1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.positions=this.positions,e.width=this.width,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.cornerType=this.cornerType,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new x1(this)};x1.prototype.merge=function(e){this.show=this.show??e.show,this.positions=this.positions??e.positions,this.width=this.width??e.width,this.height=this.height??e.height,this.heightReference=this.heightReference??e.heightReference,this.extrudedHeight=this.extrudedHeight??e.extrudedHeight,this.extrudedHeightReference=this.extrudedHeightReference??e.extrudedHeightReference,this.cornerType=this.cornerType??e.cornerType,this.granularity=this.granularity??e.granularity,this.fill=this.fill??e.fill,this.material=this.material??e.material,this.outline=this.outline??e.outline,this.outlineColor=this.outlineColor??e.outlineColor,this.outlineWidth=this.outlineWidth??e.outlineWidth,this.shadows=this.shadows??e.shadows,this.distanceDisplayCondition=this.distanceDisplayCondition??e.distanceDisplayCondition,this.classificationType=this.classificationType??e.classificationType,this.zIndex=this.zIndex??e.zIndex};var Ub=x1;function mFe(e){return e}function pFe(e,t){return le(e,t,mFe)}var Kc=pFe;function T1(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._length=void 0,this._lengthSubscription=void 0,this._topRadius=void 0,this._topRadiusSubscription=void 0,this._bottomRadius=void 0,this._bottomRadiusSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._slices=void 0,this._slicesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(e??G.EMPTY_OBJECT)}Object.defineProperties(T1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),length:le("length"),topRadius:le("topRadius"),bottomRadius:le("bottomRadius"),heightReference:le("heightReference"),fill:le("fill"),material:Lo("material"),outline:le("outline"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),numberOfVerticalLines:le("numberOfVerticalLines"),slices:le("slices"),shadows:le("shadows"),distanceDisplayCondition:le("distanceDisplayCondition")});T1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.length=this.length,e.topRadius=this.topRadius,e.bottomRadius=this.bottomRadius,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.slices=this.slices,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new T1(this)};T1.prototype.merge=function(e){this.show=this.show??e.show,this.length=this.length??e.length,this.topRadius=this.topRadius??e.topRadius,this.bottomRadius=this.bottomRadius??e.bottomRadius,this.heightReference=this.heightReference??e.heightReference,this.fill=this.fill??e.fill,this.material=this.material??e.material,this.outline=this.outline??e.outline,this.outlineColor=this.outlineColor??e.outlineColor,this.outlineWidth=this.outlineWidth??e.outlineWidth,this.numberOfVerticalLines=this.numberOfVerticalLines??e.numberOfVerticalLines,this.slices=this.slices??e.slices,this.shadows=this.shadows??e.shadows,this.distanceDisplayCondition=this.distanceDisplayCondition??e.distanceDisplayCondition};var Vb=T1;function A1(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._semiMajorAxis=void 0,this._semiMajorAxisSubscription=void 0,this._semiMinorAxis=void 0,this._semiMinorAxisSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._stRotation=void 0,this._stRotationSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(e??G.EMPTY_OBJECT)}Object.defineProperties(A1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),semiMajorAxis:le("semiMajorAxis"),semiMinorAxis:le("semiMinorAxis"),height:le("height"),heightReference:le("heightReference"),extrudedHeight:le("extrudedHeight"),extrudedHeightReference:le("extrudedHeightReference"),rotation:le("rotation"),stRotation:le("stRotation"),granularity:le("granularity"),fill:le("fill"),material:Lo("material"),outline:le("outline"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),numberOfVerticalLines:le("numberOfVerticalLines"),shadows:le("shadows"),distanceDisplayCondition:le("distanceDisplayCondition"),classificationType:le("classificationType"),zIndex:le("zIndex")});A1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.semiMajorAxis=this.semiMajorAxis,e.semiMinorAxis=this.semiMinorAxis,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.rotation=this.rotation,e.stRotation=this.stRotation,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new A1(this)};A1.prototype.merge=function(e){this.show=this.show??e.show,this.semiMajorAxis=this.semiMajorAxis??e.semiMajorAxis,this.semiMinorAxis=this.semiMinorAxis??e.semiMinorAxis,this.height=this.height??e.height,this.heightReference=this.heightReference??e.heightReference,this.extrudedHeight=this.extrudedHeight??e.extrudedHeight,this.extrudedHeightReference=this.extrudedHeightReference??e.extrudedHeightReference,this.rotation=this.rotation??e.rotation,this.stRotation=this.stRotation??e.stRotation,this.granularity=this.granularity??e.granularity,this.fill=this.fill??e.fill,this.material=this.material??e.material,this.outline=this.outline??e.outline,this.outlineColor=this.outlineColor??e.outlineColor,this.outlineWidth=this.outlineWidth??e.outlineWidth,this.numberOfVerticalLines=this.numberOfVerticalLines??e.numberOfVerticalLines,this.shadows=this.shadows??e.shadows,this.distanceDisplayCondition=this.distanceDisplayCondition??e.distanceDisplayCondition,this.classificationType=this.classificationType??e.classificationType,this.zIndex=this.zIndex??e.zIndex};var Hb=A1;function C1(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._radii=void 0,this._radiiSubscription=void 0,this._innerRadii=void 0,this._innerRadiiSubscription=void 0,this._minimumClock=void 0,this._minimumClockSubscription=void 0,this._maximumClock=void 0,this._maximumClockSubscription=void 0,this._minimumCone=void 0,this._minimumConeSubscription=void 0,this._maximumCone=void 0,this._maximumConeSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._stackPartitions=void 0,this._stackPartitionsSubscription=void 0,this._slicePartitions=void 0,this._slicePartitionsSubscription=void 0,this._subdivisions=void 0,this._subdivisionsSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(e??G.EMPTY_OBJECT)}Object.defineProperties(C1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),radii:le("radii"),innerRadii:le("innerRadii"),minimumClock:le("minimumClock"),maximumClock:le("maximumClock"),minimumCone:le("minimumCone"),maximumCone:le("maximumCone"),heightReference:le("heightReference"),fill:le("fill"),material:Lo("material"),outline:le("outline"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),stackPartitions:le("stackPartitions"),slicePartitions:le("slicePartitions"),subdivisions:le("subdivisions"),shadows:le("shadows"),distanceDisplayCondition:le("distanceDisplayCondition")});C1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.radii=this.radii,e.innerRadii=this.innerRadii,e.minimumClock=this.minimumClock,e.maximumClock=this.maximumClock,e.minimumCone=this.minimumCone,e.maximumCone=this.maximumCone,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.stackPartitions=this.stackPartitions,e.slicePartitions=this.slicePartitions,e.subdivisions=this.subdivisions,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new C1(this)};C1.prototype.merge=function(e){this.show=this.show??e.show,this.radii=this.radii??e.radii,this.innerRadii=this.innerRadii??e.innerRadii,this.minimumClock=this.minimumClock??e.minimumClock,this.maximumClock=this.maximumClock??e.maximumClock,this.minimumCone=this.minimumCone??e.minimumCone,this.maximumCone=this.maximumCone??e.maximumCone,this.heightReference=this.heightReference??e.heightReference,this.fill=this.fill??e.fill,this.material=this.material??e.material,this.outline=this.outline??e.outline,this.outlineColor=this.outlineColor??e.outlineColor,this.outlineWidth=this.outlineWidth??e.outlineWidth,this.stackPartitions=this.stackPartitions??e.stackPartitions,this.slicePartitions=this.slicePartitions??e.slicePartitions,this.subdivisions=this.subdivisions??e.subdivisions,this.shadows=this.shadows??e.shadows,this.distanceDisplayCondition=this.distanceDisplayCondition??e.distanceDisplayCondition};var Gb=C1;function E1(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._text=void 0,this._textSubscription=void 0,this._font=void 0,this._fontSubscription=void 0,this._style=void 0,this._styleSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this._showBackground=void 0,this._showBackgroundSubscription=void 0,this._backgroundColor=void 0,this._backgroundColorSubscription=void 0,this._backgroundPadding=void 0,this._backgroundPaddingSubscription=void 0,this._pixelOffset=void 0,this._pixelOffsetSubscription=void 0,this._eyeOffset=void 0,this._eyeOffsetSubscription=void 0,this._horizontalOrigin=void 0,this._horizontalOriginSubscription=void 0,this._verticalOrigin=void 0,this._verticalOriginSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fillColor=void 0,this._fillColorSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._translucencyByDistance=void 0,this._translucencyByDistanceSubscription=void 0,this._pixelOffsetScaleByDistance=void 0,this._pixelOffsetScaleByDistanceSubscription=void 0,this._scaleByDistance=void 0,this._scaleByDistanceSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._disableDepthTestDistance=void 0,this._disableDepthTestDistanceSubscription=void 0,this.merge(e??G.EMPTY_OBJECT)}Object.defineProperties(E1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),text:le("text"),font:le("font"),style:le("style"),scale:le("scale"),showBackground:le("showBackground"),backgroundColor:le("backgroundColor"),backgroundPadding:le("backgroundPadding"),pixelOffset:le("pixelOffset"),eyeOffset:le("eyeOffset"),horizontalOrigin:le("horizontalOrigin"),verticalOrigin:le("verticalOrigin"),heightReference:le("heightReference"),fillColor:le("fillColor"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),translucencyByDistance:le("translucencyByDistance"),pixelOffsetScaleByDistance:le("pixelOffsetScaleByDistance"),scaleByDistance:le("scaleByDistance"),distanceDisplayCondition:le("distanceDisplayCondition"),disableDepthTestDistance:le("disableDepthTestDistance")});E1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.text=this.text,e.font=this.font,e.style=this.style,e.scale=this.scale,e.showBackground=this.showBackground,e.backgroundColor=this.backgroundColor,e.backgroundPadding=this.backgroundPadding,e.pixelOffset=this.pixelOffset,e.eyeOffset=this.eyeOffset,e.horizontalOrigin=this.horizontalOrigin,e.verticalOrigin=this.verticalOrigin,e.heightReference=this.heightReference,e.fillColor=this.fillColor,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.translucencyByDistance=this.translucencyByDistance,e.pixelOffsetScaleByDistance=this.pixelOffsetScaleByDistance,e.scaleByDistance=this.scaleByDistance,e.distanceDisplayCondition=this.distanceDisplayCondition,e.disableDepthTestDistance=this.disableDepthTestDistance,e):new E1(this)};E1.prototype.merge=function(e){this.show=this.show??e.show,this.text=this.text??e.text,this.font=this.font??e.font,this.style=this.style??e.style,this.scale=this.scale??e.scale,this.showBackground=this.showBackground??e.showBackground,this.backgroundColor=this.backgroundColor??e.backgroundColor,this.backgroundPadding=this.backgroundPadding??e.backgroundPadding,this.pixelOffset=this.pixelOffset??e.pixelOffset,this.eyeOffset=this.eyeOffset??e.eyeOffset,this.horizontalOrigin=this.horizontalOrigin??e.horizontalOrigin,this.verticalOrigin=this.verticalOrigin??e.verticalOrigin,this.heightReference=this.heightReference??e.heightReference,this.fillColor=this.fillColor??e.fillColor,this.outlineColor=this.outlineColor??e.outlineColor,this.outlineWidth=this.outlineWidth??e.outlineWidth,this.translucencyByDistance=this.translucencyByDistance??e.translucencyByDistance,this.pixelOffsetScaleByDistance=this.pixelOffsetScaleByDistance??e.pixelOffsetScaleByDistance,this.scaleByDistance=this.scaleByDistance??e.scaleByDistance,this.distanceDisplayCondition=this.distanceDisplayCondition??e.distanceDisplayCondition,this.disableDepthTestDistance=this.disableDepthTestDistance??e.disableDepthTestDistance};var Hd=E1;var gFe=new d(1,1,1),_Fe=d.ZERO,yFe=Oe.IDENTITY;function Poe(e,t,n){this.translation=d.clone(e??_Fe),this.rotation=Oe.clone(t??yFe),this.scale=d.clone(n??gFe)}Poe.prototype.equals=function(e){return this===e||l(e)&&d.equals(this.translation,e.translation)&&Oe.equals(this.rotation,e.rotation)&&d.equals(this.scale,e.scale)};var ny=Poe;var M6=new ny;function S1(e){e=e??G.EMPTY_OBJECT,this._definitionChanged=new me,this._translation=void 0,this._translationSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this.translation=e.translation,this.rotation=e.rotation,this.scale=e.scale}Object.defineProperties(S1.prototype,{isConstant:{get:function(){return Y.isConstant(this._translation)&&Y.isConstant(this._rotation)&&Y.isConstant(this._scale)}},definitionChanged:{get:function(){return this._definitionChanged}},translation:le("translation"),rotation:le("rotation"),scale:le("scale")});var bFe=new 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At(pt.REGEX,i,r)}if($6(i)){try{o=new RegExp(Q6(String(i._value)))}catch(r){throw new re(r)}return new At(pt.LITERAL_REGEX,o)}return new At(pt.REGEX,i)}function SBe(e){if(IBe(e.name)){let t=PBe(e.name);return t.substr(0,8)==="tiles3d_"?new At(pt.BUILTIN_VARIABLE,t):new At(pt.VARIABLE,t)}else{if(e.name==="NaN")return new At(pt.LITERAL_NUMBER,NaN);if(e.name==="Infinity")return new At(pt.LITERAL_NUMBER,1/0);if(e.name==="undefined")return new At(pt.LITERAL_UNDEFINED,void 0)}throw new re(`${e.name} is not defined.`)}function vBe(e){let t=e.property.name;if(t==="PI")return new At(pt.LITERAL_NUMBER,Math.PI);if(t==="E")return new At(pt.LITERAL_NUMBER,Math.E)}function wBe(e){if(e.property.name==="POSITIVE_INFINITY")return new At(pt.LITERAL_NUMBER,Number.POSITIVE_INFINITY)}function DBe(e,t){if(t.object.name==="Math")return vBe(t);if(t.object.name==="Number")return wBe(t);let n,i=Si(e,t.object);return t.computed?(n=Si(e,t.property),new At(pt.MEMBER,"brackets",i,n)):(n=new At(pt.LITERAL_STRING,t.property.name),new At(pt.MEMBER,"dot",i,n))}function $6(e){return e._type>=pt.LITERAL_NULL}function IBe(e){return e.substr(0,4)==="czm_"}function PBe(e){return e.substr(4)}function Si(e,t){let n,i,o,r;if(t.type==="Literal")n=ABe(t);else if(t.type==="CallExpression")n=CBe(e,t);else if(t.type==="Identifier")n=SBe(t);else if(t.type==="UnaryExpression"){i=t.operator;let s=Si(e,t.argument);if(aBe.indexOf(i)>-1)n=new At(pt.UNARY,i,s);else throw new re(`Unexpected operator "${i}".`)}else if(t.type==="BinaryExpression")if(i=t.operator,o=Si(e,t.left),r=Si(e,t.right),lre.indexOf(i)>-1)n=new At(pt.BINARY,i,o,r);else throw new re(`Unexpected operator "${i}".`);else if(t.type==="LogicalExpression")i=t.operator,o=Si(e,t.left),r=Si(e,t.right),lre.indexOf(i)>-1&&(n=new At(pt.BINARY,i,o,r));else if(t.type==="ConditionalExpression"){let s=Si(e,t.test);o=Si(e,t.consequent),r=Si(e,t.alternate),n=new At(pt.CONDITIONAL,"?",o,r,s)}else if(t.type==="MemberExpression")n=DBe(e,t);else if(t.type==="ArrayExpression"){let s=[];for(let a=0;a"?e.evaluate=e._evaluateGreaterThan:e._value===">="?e.evaluate=e._evaluateGreaterThanOrEquals:e._value==="&&"?e.evaluate=e._evaluateAnd:e._value==="||"?e.evaluate=e._evaluateOr:e._value==="=~"?e.evaluate=e._evaluateRegExpMatch:e._value==="!~"?e.evaluate=e._evaluateRegExpNotMatch:l(kU[e._value])&&(e.evaluate=LBe(e._value)):e._type===pt.TERNARY?e.evaluate=NBe(e._value):e._type===pt.MEMBER?e._value==="brackets"?e.evaluate=e._evaluateMemberBrackets:e.evaluate=e._evaluateMemberDot:e._type===pt.ARRAY?e.evaluate=e._evaluateArray:e._type===pt.VARIABLE?e.evaluate=e._evaluateVariable:e._type===pt.VARIABLE_IN_STRING?e.evaluate=e._evaluateVariableString:e._type===pt.LITERAL_COLOR?e.evaluate=e._evaluateLiteralColor:e._type===pt.LITERAL_VECTOR?e.evaluate=e._evaluateLiteralVector:e._type===pt.LITERAL_STRING?e.evaluate=e._evaluateLiteralString:e._type===pt.REGEX?e.evaluate=e._evaluateRegExp:e._type===pt.BUILTIN_VARIABLE?e._value==="tiles3d_tileset_time"&&(e.evaluate=OBe):e.evaluate=e._evaluateLiteral}function OBe(e){return l(e)?e.content.tileset.timeSinceLoad:0}function MBe(e){let t=BU[e];return function(n){let i=this._left.evaluate(n);return t(e,i)}}function LBe(e){let t=kU[e];return function(n){let i=this._left.evaluate(n),o=this._right.evaluate(n);return t(e,i,o)}}function NBe(e){let t=J6[e];return function(n){let i=this._left.evaluate(n),o=this._right.evaluate(n),r=this._test.evaluate(n);return t(e,i,o,r)}}function zU(e,t){if(l(e))return e.getPropertyInherited(t)}At.prototype._evaluateLiteral=function(){return this._value};At.prototype._evaluateLiteralColor=function(e){let t=FU,n=this._left;if(this._value==="color")l(n)?n.length>1?(V.fromCssColorString(n[0].evaluate(e),t),t.alpha=n[1].evaluate(e)):V.fromCssColorString(n[0].evaluate(e),t):V.fromBytes(255,255,255,255,t);else if(this._value==="rgb")V.fromBytes(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),255,t);else if(this._value==="rgba"){let i=n[3].evaluate(e)*255;V.fromBytes(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),i,t)}else this._value==="hsl"?V.fromHsl(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),1,t):this._value==="hsla"&&V.fromHsl(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),n[3].evaluate(e),t);return oe.fromColor(t,On.getCartesian4())};At.prototype._evaluateLiteralVector=function(e){let t=On.getArray(),n=this._value,i=this._left,o=i.length;for(let a=0;a1)throw new re(`Invalid ${n} constructor. Not enough arguments.`);if(r>s&&o>1)throw new re(`Invalid ${n} constructor. Too many arguments.`);if(r===1){let a=t[0];t.push(a,a,a)}if(n==="vec2")return U.fromArray(t,0,On.getCartesian2());if(n==="vec3")return d.fromArray(t,0,On.getCartesian3());if(n==="vec4")return oe.fromArray(t,0,On.getCartesian4())};At.prototype._evaluateLiteralString=function(){return this._value};At.prototype._evaluateVariableString=function(e){let t=this._value,n=K1.exec(t);for(;n!==null;){let i=n[0],o=n[1],r=zU(e,o);l(r)||(r=""),t=t.replace(i,r),K1.lastIndex+=r.length-i.length,n=K1.exec(t)}return t};At.prototype._evaluateVariable=function(e){return zU(e,this._value)};function tx(e){return e._value==="feature"}At.prototype._evaluateMemberDot=function(e){if(tx(this._left))return zU(e,this._right.evaluate(e));let t=this._left.evaluate(e);if(!l(t))return;let n=this._right.evaluate(e);if(t instanceof U||t instanceof d||t instanceof oe){if(n==="r")return t.x;if(n==="g")return t.y;if(n==="b")return t.z;if(n==="a")return t.w}return t[n]};At.prototype._evaluateMemberBrackets=function(e){if(tx(this._left))return zU(e,this._right.evaluate(e));let t=this._left.evaluate(e);if(!l(t))return;let n=this._right.evaluate(e);if(t instanceof U||t instanceof d||t instanceof oe){if(n===0||n==="r")return t.x;if(n===1||n==="g")return t.y;if(n===2||n==="b")return t.z;if(n===3||n==="a")return t.w}return t[n]};At.prototype._evaluateArray=function(e){let t=[];for(let n=0;n" requires number arguments. Arguments are ${t} and ${n}.`);return t>n};At.prototype._evaluateGreaterThanOrEquals=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(typeof t!="number"||typeof n!="number")throw new re(`Operator ">=" requires number arguments. Arguments are ${t} and ${n}.`);return t>=n};At.prototype._evaluateOr=function(e){let t=this._left.evaluate(e);if(typeof t!="boolean")throw new re(`Operator "||" requires boolean arguments. First argument is ${t}.`);if(t)return!0;let n=this._right.evaluate(e);if(typeof n!="boolean")throw new re(`Operator "||" requires boolean arguments. Second argument is ${n}.`);return t||n};At.prototype._evaluateAnd=function(e){let t=this._left.evaluate(e);if(typeof t!="boolean")throw new re(`Operator "&&" requires boolean arguments. First argument is ${t}.`);if(!t)return!1;let n=this._right.evaluate(e);if(typeof n!="boolean")throw new re(`Operator "&&" requires boolean arguments. Second argument is ${n}.`);return t&&n};At.prototype._evaluatePlus=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof U&&t instanceof U)return U.add(t,n,On.getCartesian2());if(n instanceof d&&t instanceof d)return d.add(t,n,On.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.add(t,n,On.getCartesian4());if(typeof t=="string"||typeof n=="string")return t+n;if(typeof t=="number"&&typeof n=="number")return t+n;throw new re(`Operator "+" requires vector or number arguments of matching types, or at least one string argument. Arguments are ${t} and ${n}.`)};At.prototype._evaluateMinus=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof U&&t instanceof U)return U.subtract(t,n,On.getCartesian2());if(n instanceof d&&t instanceof d)return d.subtract(t,n,On.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.subtract(t,n,On.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t-n;throw new re(`Operator "-" requires vector or number arguments of matching types. Arguments are ${t} and ${n}.`)};At.prototype._evaluateTimes=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof U&&t instanceof U)return U.multiplyComponents(t,n,On.getCartesian2());if(n instanceof U&&typeof t=="number")return U.multiplyByScalar(n,t,On.getCartesian2());if(t instanceof U&&typeof n=="number")return U.multiplyByScalar(t,n,On.getCartesian2());if(n instanceof d&&t instanceof d)return d.multiplyComponents(t,n,On.getCartesian3());if(n instanceof d&&typeof t=="number")return d.multiplyByScalar(n,t,On.getCartesian3());if(t instanceof d&&typeof n=="number")return d.multiplyByScalar(t,n,On.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.multiplyComponents(t,n,On.getCartesian4());if(n instanceof oe&&typeof t=="number")return oe.multiplyByScalar(n,t,On.getCartesian4());if(t instanceof oe&&typeof n=="number")return oe.multiplyByScalar(t,n,On.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t*n;throw new re(`Operator "*" requires vector or number arguments. If both arguments are vectors they must be matching types. Arguments are ${t} and ${n}.`)};At.prototype._evaluateDivide=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof U&&t instanceof U)return U.divideComponents(t,n,On.getCartesian2());if(t instanceof U&&typeof n=="number")return U.divideByScalar(t,n,On.getCartesian2());if(n instanceof d&&t instanceof d)return d.divideComponents(t,n,On.getCartesian3());if(t instanceof d&&typeof n=="number")return d.divideByScalar(t,n,On.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.divideComponents(t,n,On.getCartesian4());if(t instanceof oe&&typeof n=="number")return oe.divideByScalar(t,n,On.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t/n;throw new re(`Operator "/" requires vector or number arguments of matching types, or a number as the second argument. Arguments are ${t} and ${n}.`)};At.prototype._evaluateMod=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof U&&t instanceof U)return U.fromElements(t.x%n.x,t.y%n.y,On.getCartesian2());if(n instanceof d&&t instanceof d)return d.fromElements(t.x%n.x,t.y%n.y,t.z%n.z,On.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.fromElements(t.x%n.x,t.y%n.y,t.z%n.z,t.w%n.w,On.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t%n;throw new re(`Operator "%" requires vector or number arguments of matching types. Arguments are ${t} and ${n}.`)};At.prototype._evaluateEqualsStrict=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);return n instanceof U&&t instanceof U||n instanceof d&&t instanceof d||n instanceof oe&&t instanceof oe?t.equals(n):t===n};At.prototype._evaluateNotEqualsStrict=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);return n instanceof U&&t instanceof U||n instanceof d&&t instanceof d||n instanceof oe&&t instanceof oe?!t.equals(n):t!==n};At.prototype._evaluateConditional=function(e){let t=this._test.evaluate(e);if(typeof t!="boolean")throw new re(`Conditional argument of conditional expression must be a boolean. Argument is ${t}.`);return t?this._left.evaluate(e):this._right.evaluate(e)};At.prototype._evaluateNaN=function(e){return isNaN(this._left.evaluate(e))};At.prototype._evaluateIsFinite=function(e){return isFinite(this._left.evaluate(e))};At.prototype._evaluateIsExactClass=function(e){return l(e)?e.isExactClass(this._left.evaluate(e)):!1};At.prototype._evaluateIsClass=function(e){return l(e)?e.isClass(this._left.evaluate(e)):!1};At.prototype._evaluateGetExactClassName=function(e){if(l(e))return e.getExactClassName()};At.prototype._evaluateBooleanConversion=function(e){return!!this._left.evaluate(e)};At.prototype._evaluateNumberConversion=function(e){return Number(this._left.evaluate(e))};At.prototype._evaluateStringConversion=function(e){return String(this._left.evaluate(e))};At.prototype._evaluateRegExp=function(e){let t=this._value.evaluate(e),n="";l(this._left)&&(n=this._left.evaluate(e));let i;try{i=new RegExp(t,n)}catch(o){throw new re(o)}return i};At.prototype._evaluateRegExpTest=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(!(t instanceof RegExp&&typeof n=="string"))throw new re(`RegExp.test requires the first argument to be a RegExp and the second argument to be a string. Arguments are ${t} and ${n}.`);return t.test(n)};At.prototype._evaluateRegExpMatch=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(t instanceof RegExp&&typeof n=="string")return t.test(n);if(n instanceof RegExp&&typeof t=="string")return n.test(t);throw new re(`Operator "=~" requires one RegExp argument and one string argument. Arguments are ${t} and ${n}.`)};At.prototype._evaluateRegExpNotMatch=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(t instanceof RegExp&&typeof n=="string")return!t.test(n);if(n instanceof RegExp&&typeof t=="string")return!n.test(t);throw new re(`Operator "!~" requires one RegExp argument and one string argument. Arguments are ${t} and ${n}.`)};At.prototype._evaluateRegExpExec=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(!(t instanceof RegExp&&typeof n=="string"))throw new re(`RegExp.exec requires the first argument to be a RegExp and the second argument to be a string. Arguments are ${t} and ${n}.`);let i=t.exec(n);return l(i)?i[1]:null};At.prototype._evaluateToString=function(e){let t=this._left.evaluate(e);if(t instanceof RegExp||t instanceof U||t instanceof d||t instanceof oe)return String(t);throw new re(`Unexpected function call "${this._value}".`)};function fre(e){let t=e._left,n=t.length;for(let a=0;a1){let p=u[0],_=u[1];return _!=="1.0"&&(t.translucent=!0),`vec4(${p}, ${_})`}}else return"vec4(1.0)";return`vec4(${u[0]}, 1.0)`}else{if(c==="rgb")return i=dre(this),l(i)?NU(i):`vec4(${u[0]} / 255.0, ${u[1]} / 255.0, ${u[2]} / 255.0, 1.0)`;if(c==="rgba")return u[3]!=="1.0"&&(t.translucent=!0),i=dre(this),l(i)?NU(i):`vec4(${u[0]} / 255.0, ${u[1]} / 255.0, ${u[2]} / 255.0, ${u[3]})`;if(c==="hsl")return i=fre(this),l(i)?NU(i):`vec4(czm_HSLToRGB(vec3(${u[0]}, ${u[1]}, ${u[2]})), 1.0)`;if(c==="hsla")return i=fre(this),l(i)?(i.alpha!==1&&(t.translucent=!0),NU(i)):(u[3]!=="1.0"&&(t.translucent=!0),`vec4(czm_HSLToRGB(vec3(${u[0]}, ${u[1]}, ${u[2]})), ${u[3]})`)}break;case pt.LITERAL_VECTOR:f=o.length,h=`${c}(`;for(let p=0;p0;){let f=t.pop();if(V.equals(f.color,a.color))u=ej(n,s,u,i,o,f.batchIds,r),a.batchIds=a.batchIds.concat(f.batchIds),a.count=u-a.offset;else{let h=u;u=ej(n,s,u,i,o,f.batchIds,r),f.offset=h,f.count=u-h,c.push(f),a=f}}e._va.indexBuffer.copyFromArrayView(s),e._indices=s,e._batchedIndices=c}function tj(e,t,n,i,o,r,s){let a=e.bytesPerIndex,c=r.length;for(let u=0;u0;){let h=t.pop();if(V.equals(h.color,r.color))u=tj(a,c,u,n,i,h.batchIds,o),r.batchIds=r.batchIds.concat(h.batchIds),r.count=u-r.offset;else{let p=u;u=tj(a,c,u,n,i,h.batchIds,o),h.offset=p,h.count=u-p,s.push(h),r=h}}let f=e._va;e._va=e._vaSwap,e._vaSwap=f,e._batchedIndices=s}function qBe(e,t){return t.color.toRgba()-e.color.toRgba()}function YBe(e,t){if(!e._batchDirty)return!1;let n=e._batchedIndices,i=n.length,o=!1,r={};for(let s=0;s=y&&s{e.isDestroyed()||(e._error=m)}):void 0}}function l3e(e){l(e._primitive)||(e._primitive=new ix({batchTable:e._batchTable,positions:e._positions,batchIds:e._batchIds,vertexBatchIds:e._vertexBatchIds,indices:e._indices,indexOffsets:e._indexOffsets,indexCounts:e._indexCounts,batchedIndices:e._batchedIndices,boundingVolume:e._boundingVolume,boundingVolumes:e._boundingVolumes,center:e._center,pickObject:e._pickObject??e}),e._boxes=void 0,e._boxBatchIds=void 0,e._cylinders=void 0,e._cylinderBatchIds=void 0,e._ellipsoids=void 0,e._ellipsoidBatchIds=void 0,e._spheres=void 0,e._sphereBatchIds=void 0,e._center=void 0,e._modelMatrix=void 0,e._batchTable=void 0,e._boundingVolume=void 0,e._boundingVolumes=void 0,e._batchedIndices=void 0,e._indices=void 0,e._indexOffsets=void 0,e._indexCounts=void 0,e._positions=void 0,e._vertexBatchIds=void 0,e._batchIds=void 0,e._batchTableColors=void 0,e._packedBuffer=void 0,e._verticesPromise=void 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s=[],a=[],c=new Ty;c.enqueue(e);let u=l(r);for(;c.length!==0;){let f=c.dequeue(),h=f.positions,p=f.holes,_,m;if(i)for(m=h.length,_=0;_1){for(let R of w)c.enqueue(new ka(R,p));continue}}let A=h.slice(),T=l(p)?p.length:0,C=[],S;for(_=0;_Math.PI&&(e-=I.TWO_PI),e}}});var XC=new fe,kVe=new d;Ur.prototype.getLatitude=function(e){l(e)||(e=ee.default),XC.latitude=this.conformalLatitude,XC.longitude=this.longitude,XC.height=0;let t=this.ellipsoid.cartographicToCartesian(XC,kVe);return e.cartesianToCartographic(t,XC),XC.latitude};var zVe=new hn,UVe=new d,VVe=new d;Ur.fromCartesian=function(e,t){let n=I.signNotZero(e.z),i=Ur.NORTH_POLE_TANGENT_PLANE,o=Ur.SOUTH_POLE;n<0&&(i=Ur.SOUTH_POLE_TANGENT_PLANE,o=Ur.NORTH_POLE);let r=zVe;r.origin=i.ellipsoid.scaleToGeocentricSurface(e,r.origin),r.direction=d.subtract(r.origin,o,UVe),d.normalize(r.direction,r.direction);let s=$n.rayPlane(r,i.plane,VVe),a=d.subtract(s,o,s),c=d.dot(i.xAxis,a),u=n*d.dot(i.yAxis,a);return l(t)?(t.position=new U(c,u),t.tangentPlane=i,t):new Ur(new U(c,u),i)};Ur.fromCartesianArray=function(e,t){let n=e.length;l(t)?t.length=n:t=new Array(n);for(let i=0;i=0?s:s+I.TWO_PI;o.westOverIdl=Math.min(o.westOverIdl,a),o.eastOverIdl=Math.max(o.eastOverIdl,a),r.west=Math.min(r.west,s),r.east=Math.max(r.east,s);let c=e.getLatitude(n),u=c;if(r.south=Math.min(r.south,c),r.north=Math.max(r.north,c),i!==Qt.RHUMB){let p=U.subtract(t.position,e.position,r4e),_=U.dot(t.position,p)/U.dot(p,p);if(_>0&&_<1){let m=U.add(t.position,U.multiplyByScalar(p,-_,p),s4e),y=_c.clone(t,a4e);y.position=m;let b=y.getLatitude(n);r.south=Math.min(r.south,b),r.north=Math.max(r.north,b),Math.abs(c)>Math.abs(b)&&(u=b)}}let f=t.x*e.y-e.x*t.y,h=Math.sign(f);h!==0&&(h*=U.angleBetween(t.position,e.position)),u>=0&&(o.northAngle+=h),u<=0&&(o.southAngle+=h)}var $se=new _c,c4e=new _c,kf={northAngle:0,southAngle:0,westOverIdl:0,eastOverIdl:0};zf.computeRectangleFromPositions=function(e,t,n,i){if(l(i)||(i=new se),e.length<3)return i;i.west=Number.POSITIVE_INFINITY,i.east=Number.NEGATIVE_INFINITY,i.south=Number.POSITIVE_INFINITY,i.north=Number.NEGATIVE_INFINITY,kf.northAngle=0,kf.southAngle=0,kf.westOverIdl=Number.POSITIVE_INFINITY,kf.eastOverIdl=Number.NEGATIVE_INFINITY;let o=e.length,r=_c.fromCartesian(e[0],c4e);for(let s=1;skf.eastOverIdl-kf.westOverIdl&&(i.west=kf.westOverIdl,i.east=kf.eastOverIdl,i.east>I.PI&&(i.east=i.east-I.TWO_PI),i.west>I.PI&&(i.west=i.west-I.TWO_PI)),I.equalsEpsilon(Math.abs(kf.northAngle),I.TWO_PI,I.EPSILON10)&&(i.north=I.PI_OVER_TWO,i.east=I.PI,i.west=-I.PI),I.equalsEpsilon(Math.abs(kf.southAngle),I.TWO_PI,I.EPSILON10)&&(i.south=-I.PI_OVER_TWO,i.east=I.PI,i.west=-I.PI),i};var l4e=new _c;function u4e(e,t,n){return e.height>=I.PI||e.width>=I.PI?_c.fromCartesian(t[0],l4e).tangentPlane:Jr.fromPoints(t,n)}var Qse=new fe;function f4e(e,t,n){return(i,o)=>{if(e.height>=I.PI||e.width>=I.PI){if(e.south<0&&e.north>0){l(o)||(o=[]);for(let s=0;s=I.PI||e.width>=I.PI)return(o,r)=>{if(e.south<0&&e.north>0){let s=n.cartesianToCartographic(o,Qse);return l(r)||(r=new U),r.x=s.longitude/I.PI,r.y=s.latitude/I.PI_OVER_TWO,r}return _c.fromCartesian(o,r)};let i=Jr.fromPoints(t,n);return(o,r)=>i.projectPointsOntoPlane(o,r)}function h4e(e,t,n,i){return(o,r)=>!i&&(e.height>=I.PI_OVER_TWO||e.width>=2*I.PI_OVER_THREE)?Vn.splitPolygonsOnEquator(o,t,n,r):o}function m4e(e,t,n,i){if(t.height>=I.PI||t.width>=I.PI)return qe.fromRectangle(t,void 0,Yse);let o=e,r=Jr.fromPoints(o,n);return Vn.computeBoundingRectangle(r.plane.normal,r.projectPointOntoPlane.bind(r),o,i,Yse)}zf.createGeometry=function(e){let t=e._vertexFormat,n=e._ellipsoid,i=e._granularity,o=e._stRotation,r=e._polygonHierarchy,s=e._perPositionHeight,a=e._closeTop,c=e._closeBottom,u=e._arcType,f=e._textureCoordinates,h=l(f),p=r.positions;if(p.length<3)return;let _=e.rectangle,m=Vn.polygonsFromHierarchy(r,h,f4e(_,p,n),!s,n,h4e(_,n,u,s)),y=m.hierarchy,b=m.polygons,x=function(D){return D},A=h?Vn.polygonsFromHierarchy(f,!0,x,!1,n).polygons:void 0;if(y.length===0)return;let T=y[0].outerRing,C=m4e(T,_,n,o),S=[],w=e._height,R=e._extrudedHeight,P=e._perPositionHeightExtrude||!I.equalsEpsilon(w,R,0,I.EPSILON2),O={perPositionHeight:s,vertexFormat:t,geometry:void 0,rotationAxis:u4e(_,T,n).plane.normal,projectTo2d:d4e(_,T,n),boundingRectangle:C,ellipsoid:n,stRotation:o,textureCoordinates:void 0,bottom:!1,top:!0,wall:!1,extrude:!1,arcType:u},L;if(P)for(O.extrude=!0,O.top=a,O.bottom=c,O.shadowVolume=e._shadowVolume,O.offsetAttribute=e._offsetAttribute,L=0;L 2) { dimension = ceil(log2(float(u_extentsLength))); } int regionIndex = getPolygonIndex(dimension, v_textureCoordinates); for (int polygonIndex = 0; polygonIndex < u_polygonsLength; polygonIndex++) { ivec2 positionsLengthAndExtents = getPositionsLengthAndExtentsIndex(lastPolygonIndex); int positionsLength = positionsLengthAndExtents.x; int polygonExtentsIndex = positionsLengthAndExtents.y; lastPolygonIndex += 1; // Only compute signed distance for the relevant part of the atlas if (polygonExtentsIndex == regionIndex) { float clipAmount = czm_infinity; vec4 extents = getExtents(polygonExtentsIndex); vec2 textureOffset = vec2(mod(float(polygonExtentsIndex), dimension), floor(float(polygonExtentsIndex) / dimension)) / dimension; vec2 p = getCoordinates((v_textureCoordinates - textureOffset) * dimension, extents); float s = 1.0; // Check each edge for absolute distance for (int i = 0, j = positionsLength - 1; i < positionsLength; j = i, i++) { vec2 a = getPolygonPosition(lastPolygonIndex + i); vec2 b = getPolygonPosition(lastPolygonIndex + j); vec2 ab = b - a; vec2 pa = p - a; float t = dot(pa, ab) / dot(ab, ab); t = clamp(t, 0.0, 1.0); vec2 pq = pa - t * ab; float d = length(pq); // Inside / outside computation to determine sign bvec3 cond = bvec3(p.y >= a.y, p.y < b.y, ab.x * pa.y > ab.y * pa.x); if (all(cond) || all(not(cond))) s = -s; if (abs(d) < abs(clipAmount)) { clipAmount = d; } } // Normalize the range to [0,1] vec4 result = (s * vec4(clipAmount * length(extents.zw))) / 2.0 + 0.5; // In the case where we've iterated through multiple polygons, take the minimum out_FragColor = min(out_FragColor, result); } lastPolygonIndex += positionsLength; } }`;function is(e){e=e??G.EMPTY_OBJECT,this._polygons=[],this._totalPositions=0,this.enabled=e.enabled??!0,this.inverse=e.inverse??!1,this.polygonAdded=new me,this.polygonRemoved=new me,this._owner=void 0,this._float32View=void 0,this._extentsFloat32View=void 0,this._extentsCount=0,this._polygonsTexture=void 0,this._extentsTexture=void 0,this._signedDistanceTexture=void 0,this._signedDistanceComputeCommand=void 0;let t=e.polygons;if(l(t)){let n=t.length;for(let i=0;iZC.equals(t,e))};is.prototype.remove=function(e){let t=this._polygons,n=t.findIndex(i=>ZC.equals(i,e));return n===-1?!1:(t.splice(n,1),this.polygonRemoved.raiseEvent(e,n),!0)};var _4e=new se;function y4e(e){let t=[],n=[],i=e.length;for(let r=0;rse.union(e[b].computeSphericalExtents(_4e),y,y),a),t[p]=void 0,n[p]=void 0,c=Math.max(a.height*2.5,.001),u=Math.max(a.width*2.5,.001),f=se.clone(a,f),f.south-=c,f.west-=u,f.north+=c,f.east+=u,f.south=Math.max(f.south,-Math.PI),f.west=Math.max(f.west,-Math.PI),f.north=Math.min(f.north,Math.PI),f.east=Math.min(f.east,Math.PI),p=-1}}t.push(f),n.push(h)}let o=new Map;return n.filter(l).forEach((r,s)=>r.forEach(a=>o.set(a,s))),{extentsList:t.filter(l),extentsIndexByPolygon:o}}is.prototype.removeAll=function(){let e=this._polygons,t=e.length;for(let n=0;ns+a.length,0);if(n===this.totalPositions||(this._totalPositions=n,this.length===0))return;l(this._signedDistanceComputeCommand)&&(this._signedDistanceComputeCommand.canceled=!0,this._signedDistanceComputeCommand=void 0);let i=this._polygonsTexture,o=this._extentsTexture,r=this._signedDistanceTexture;if(l(i)){let s=i.width*i.height;(s{e._signedDistanceComputeCommand=void 0}})}var eae=new se,T4e=new se;is.prototype.computeIntersectionWithBoundingVolume=function(e,t){let n=this._polygons,i=n.length,o=jt.OUTSIDE;this.inverse&&(o=jt.INSIDE);for(let r=0;r= PRIMARY_STEPS) { break; } // Calculate sample position along viewpoint ray. vec3 samplePosition = primaryRay.origin + primaryRay.direction * (rayPositionLength + rayStepLength); // Calculate height of sample position above ellipsoid. float sampleHeight = length(samplePosition) - atmosphereInnerRadius; // Calculate and accumulate density of particles at the sample position. vec2 sampleDensity = exp(-sampleHeight / heightScale) * rayStepLength; opticalDepth += sampleDensity; // Generate ray from the sample position segment to the light source, up to the outer ring of the atmosphere. czm_ray lightRay = czm_ray(samplePosition, lightDirection); czm_raySegment lightRayAtmosphereIntersect = czm_raySphereIntersectionInterval(lightRay, origin, atmosphereOuterRadius); float lightStepLength = lightRayAtmosphereIntersect.stop / float(LIGHT_STEPS); float lightPositionLength = 0.0; vec2 lightOpticalDepth = vec2(0.0); // Sample positions along the light ray, to accumulate incidence of light on the latest sample segment. for (int j = 0; j < LIGHT_STEPS_MAX; ++j) { // The loop should be: for (int j = 0; i < LIGHT_STEPS; ++j) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (j >= LIGHT_STEPS) { break; } // Calculate sample position along light ray. vec3 lightPosition = samplePosition + lightDirection * (lightPositionLength + lightStepLength * 0.5); // Calculate height of the light sample position above ellipsoid. float lightHeight = length(lightPosition) - atmosphereInnerRadius; // Calculate density of photons at the light sample position. lightOpticalDepth += exp(-lightHeight / heightScale) * lightStepLength; // Increment distance on light ray. lightPositionLength += lightStepLength; } // Compute attenuation via the primary ray and the light ray. vec3 attenuation = exp(-((u_atmosphereMieCoefficient * (opticalDepth.y + lightOpticalDepth.y)) + (u_atmosphereRayleighCoefficient * (opticalDepth.x + lightOpticalDepth.x)))); // Accumulate the scattering. rayleighAccumulation += sampleDensity.x * attenuation; mieAccumulation += sampleDensity.y * attenuation; // Increment distance on primary ray. rayPositionLength += (rayStepLength += rayStepLengthIncrease); } // Compute the scattering amount. rayleighColor = u_atmosphereRayleighCoefficient * rayleighAccumulation; mieColor = u_atmosphereMieCoefficient * mieAccumulation; // Compute the transmittance i.e. how much light is passing through the atmosphere. opacity = length(exp(-((u_atmosphereMieCoefficient * opticalDepth.y) + (u_atmosphereRayleighCoefficient * opticalDepth.x)))); } vec4 computeAtmosphereColor( vec3 positionWC, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); float cosAngle = dot(cameraToPositionWCDirection, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = u_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * u_atmosphereLightIntensity; return vec4(color, opacity); } `;var RR=`uniform samplerCube u_radianceMap; in vec2 v_textureCoordinates; const float twoSqrtPi = 2.0 * sqrt(czm_pi); // Coutesy of https://www.ppsloan.org/publications/StupidSH36.pdf float computeShBasis(int index, vec3 s) { if (index == 0) { // l = 0, m = 0 return 1.0 / twoSqrtPi; } if (index == 1) { // l = 1, m = -1 return -sqrt(3.0) * s.y / twoSqrtPi; } if (index == 2) { // l = 1, m = 0 return sqrt(3.0) * s.z / twoSqrtPi; } if (index == 3) { // l = 1, m = 1 return -sqrt(3.0) * s.x / twoSqrtPi; } if (index == 4) { // l = 2, m = -2 return sqrt(15.0) * s.y * s.x / twoSqrtPi; } if (index == 5) { // l = 2, m = -1 return -sqrt(15.0) * s.y * s.z / twoSqrtPi; } if (index == 6) { // l = 2, m = 0 return sqrt(5.0) * (3.0 * s.z * s.z - 1.0) / 2.0 / twoSqrtPi; } if (index == 7) { // l = 2, m = 1 return -sqrt(15.0) * s.x * s.z / twoSqrtPi; } if (index == 8) { // l = 2, m = 2 return sqrt(15.0) * (s.x * s.x - s.y * s.y) / 2.0 / twoSqrtPi; } return 0.0; } float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } // Sample count is relatively low for the sake of performance, but should still be enough to capture directionality needed for third-order harmonics const int samples = 256; const float solidAngle = 1.0 / float(samples); void main() { // Get the current coefficient based on the uv vec2 uv = v_textureCoordinates.xy * 3.0; int coefficientIndex = int(floor(uv.y) * 3.0 + floor(uv.x)); for (int i = 0; i < samples; ++i) { vec2 xi = hammersley2D(i, samples); float phi = czm_twoPi * xi.x; float cosTheta = 1.0 - 2.0 * sqrt(1.0 - xi.y * xi.y); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 direction = normalize(vec3(sinTheta * cos(phi), cosTheta, sinTheta * sin(phi))); // Generate the spherical harmonics basis from the direction float Ylm = computeShBasis(coefficientIndex, direction); vec3 lookupDirection = -direction.xyz; lookupDirection.z = -lookupDirection.z; vec4 color = czm_textureCube(u_radianceMap, lookupDirection, 0.0); // Use the relevant function for this coefficient out_FragColor += Ylm * color * solidAngle * sinTheta; } } `;var OR=`precision highp float; in vec2 v_textureCoordinates; uniform vec3 u_faceDirection; // Current cubemap face uniform vec3 u_positionWC; uniform mat4 u_enuToFixedFrame; uniform vec4 u_brightnessSaturationGammaIntensity; uniform vec4 u_groundColor; // alpha component represent albedo vec4 getCubeMapDirection(vec2 uv, vec3 faceDir) { vec2 scaledUV = uv * 2.0 - 1.0; if (faceDir.x != 0.0) { return vec4(faceDir.x, scaledUV.x * faceDir.x, -scaledUV.y, 0.0); } else if (faceDir.y != 0.0) { return vec4(scaledUV.x, -scaledUV.y * faceDir.y, faceDir.y, 0.0); } else { return vec4(scaledUV.x * faceDir.z, -faceDir.z, -scaledUV.y, 0.0); } } void main() { float height = length(u_positionWC); float atmosphereInnerRadius = u_radiiAndDynamicAtmosphereColor.y; float ellipsoidHeight = max(height - atmosphereInnerRadius, 0.0); // Scale the position to ensure the sky color is present, even when underground. vec3 positionWC = u_positionWC / height * (ellipsoidHeight + atmosphereInnerRadius); float atmosphereOuterRadius = u_radiiAndDynamicAtmosphereColor.x; float atmosphereHeight = atmosphereOuterRadius - atmosphereInnerRadius; vec3 direction = (u_enuToFixedFrame * getCubeMapDirection(v_textureCoordinates, u_faceDirection)).xyz; vec3 normalizedDirection = normalize(direction); czm_ray ray = czm_ray(positionWC, normalizedDirection); czm_raySegment intersection = czm_raySphereIntersectionInterval(ray, vec3(0.0), atmosphereInnerRadius); if (!czm_isEmpty(intersection)) { intersection = czm_rayEllipsoidIntersectionInterval(ray, vec3(0.0), czm_ellipsoidInverseRadii); } bool onEllipsoid = intersection.start >= 0.0; float rayLength = czm_branchFreeTernary(onEllipsoid, intersection.start, atmosphereOuterRadius); // Compute sky color for each position on a sphere at radius centered around the provided position's origin vec3 skyPositionWC = positionWC + normalizedDirection * rayLength; float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirectionWC = normalize(czm_getDynamicAtmosphereLightDirection(skyPositionWC, lightEnum)); vec3 mieColor; vec3 rayleighColor; float opacity; czm_computeScattering( ray, rayLength, lightDirectionWC, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); vec4 atmopshereColor = czm_computeAtmosphereColor(ray, lightDirectionWC, rayleighColor, mieColor, opacity); #ifdef ATMOSPHERE_COLOR_CORRECT const bool ignoreBlackPixels = true; atmopshereColor.rgb = czm_applyHSBShift(atmopshereColor.rgb, czm_atmosphereHsbShift, ignoreBlackPixels); #endif vec3 lookupDirection = -normalizedDirection; // Flipping the X vector is a cheap way to get the inverse of czm_temeToPseudoFixed, since that's a rotation about Z. lookupDirection.x = -lookupDirection.x; lookupDirection = -normalize(czm_temeToPseudoFixed * lookupDirection); lookupDirection.x = -lookupDirection.x; // Values outside the atmopshere are rendered as black, when they should be treated as transparent float skyAlpha = clamp((1.0 - ellipsoidHeight / atmosphereHeight) * atmopshereColor.a, 0.0, 1.0); skyAlpha = czm_branchFreeTernary(length(atmopshereColor.rgb) <= czm_epsilon7, 0.0, skyAlpha); // Treat black as transparent // Blend starmap with atmopshere scattering float intensity = u_brightnessSaturationGammaIntensity.w; vec4 sceneSkyBoxColor = czm_textureCube(czm_environmentMap, lookupDirection); vec3 skyBackgroundColor = mix(czm_backgroundColor.rgb, sceneSkyBoxColor.rgb, sceneSkyBoxColor.a); vec4 combinedSkyColor = vec4(mix(skyBackgroundColor, atmopshereColor.rgb * intensity, skyAlpha), 1.0); // Compute ground color based on amount of reflected light, then blend it with ground atmosphere based on height vec3 up = normalize(positionWC); float occlusion = max(dot(lightDirectionWC, up), 0.05); vec4 groundColor = vec4(u_groundColor.rgb * u_groundColor.a * (vec3(intensity * occlusion) + atmopshereColor.rgb), 1.0); vec4 blendedGroundColor = mix(groundColor, atmopshereColor, clamp(ellipsoidHeight / atmosphereHeight, 0.0, 1.0)); vec4 color = czm_branchFreeTernary(onEllipsoid, blendedGroundColor, combinedSkyColor); float brightness = u_brightnessSaturationGammaIntensity.x; float saturation = u_brightnessSaturationGammaIntensity.y; float gamma = u_brightnessSaturationGammaIntensity.z; #ifdef ENVIRONMENT_COLOR_CORRECT color.rgb = mix(vec3(0.0), color.rgb, brightness); color.rgb = czm_saturation(color.rgb, saturation); #endif color.rgb = pow(color.rgb, vec3(gamma)); // Normally this would be in the ifdef above, but there is a precision issue with the atmopshere scattering transmittance (alpha). Having this line is a workaround for that issue, even when gamma is 1.0. color.rgb = czm_gammaCorrect(color.rgb); out_FragColor = color; } `;var MR=`precision highp float; in vec3 v_textureCoordinates; uniform float u_roughness; uniform samplerCube u_radianceTexture; uniform vec3 u_faceDirection; float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } vec3 importanceSampleGGX(vec2 xi, float alphaRoughness, vec3 N) { float alphaRoughnessSquared = alphaRoughness * alphaRoughness; float phi = czm_twoPi * xi.x; float cosTheta = sqrt((1.0 - xi.y) / (1.0 + (alphaRoughnessSquared - 1.0) * xi.y)); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 H = vec3(sinTheta 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t=Math.min(e.mipmapLevels??7,Math.log2(Bt.maximumCubeMapSize));this._mipmapLevels=t,this._radianceMapComputeCommands=new Array(6),this._convolutionComputeCommands=new Array((t-1)*6),this._irradianceComputeCommand=void 0,this._radianceMapFS=void 0,this._irradianceMapFS=void 0,this._convolveSP=void 0,this._va=void 0,this._radianceMapTextures=new Array(6),this._specularMapTextures=new Array((t-1)*6),this._radianceCubeMap=void 0,this._irradianceMapTexture=void 0,this._sphericalHarmonicCoefficients=Qn.DEFAULT_SPHERICAL_HARMONIC_COEFFICIENTS.slice(),this._lastTime=new Z;let n=Math.pow(2,t-1);this._textureDimensions=new U(n,n),this._radiiAndDynamicAtmosphereColor=new d,this._sceneEnvironmentMap=void 0,this._backgroundColor=void 0,this._owner=void 0,this.enabled=e.enabled??!0,this.shouldUpdate=!0,this.maximumSecondsDifference=e.maximumSecondsDifference??60*60,this.maximumPositionEpsilon=e.maximumPositionEpsilon??1e3,this.atmosphereScatteringIntensity=e.atmosphereScatteringIntensity??2,this.gamma=e.gamma??1,this.brightness=e.brightness??1,this.saturation=e.saturation??1,this.groundColor=e.groundColor??Qn.AVERAGE_EARTH_GROUND_COLOR,this.groundAlbedo=e.groundAlbedo??.31}Object.defineProperties(Qn.prototype,{owner:{get:function(){return this._owner}},shouldRegenerateShaders:{get:function(){return this._shouldRegenerateShaders}},position:{get:function(){return this._position},set:function(e){d.equalsEpsilon(e,this._position,0,this.maximumPositionEpsilon)||(this._position=d.clone(e,this._position),this._shouldReset=!0)}},radianceCubeMap:{get:function(){return this._radianceCubeMap}},maximumMipmapLevel:{get:function(){return this._mipmapLevels}},sphericalHarmonicCoefficients:{get:function(){return 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Nr({context:n,colorTextures:[e._radianceMapTextures[_]]});b._bind(),e._radianceCubeMap[h].copyFromFramebuffer(),b._unBind(),b.destroy(),Qn._activeComputeCommandCount--,y.some(l)||(e._convolutionsCommandsDirty=!0,e._shouldRegenerateShaders=!0)},e._radianceMapComputeCommands[f]=m,Qn._queueCommand(m,t),f++}e._radianceCommandsDirty=!1}}function I4e(e,t){let n=e._radianceCubeMap;n.generateMipmap();let i=e._mipmapLevels,o=e._textureDimensions,r=o.x/2,s=o.y/2,a=t.context,c=0,u=(h,p,_,m,y)=>()=>{if(e.isDestroyed()||h.canceled){Qn._activeComputeCommandCount--;return}let b=e._convolutionComputeCommands;b[p]=void 0,n.copyFace(t,_,m,y),c++,Qn._activeComputeCommandCount--,_.destroy(),e._specularMapTextures[p]=void 0;let x=e._specularMapTextures.length;c>=x&&(e._irradianceCommandDirty=!0,n.sampler=new Zt({minificationFilter:Kt.LINEAR_MIPMAP_LINEAR}),e._shouldRegenerateShaders=!0,e._va.destroy(),e._va=void 0,e._convolveSP.destroy(),e._convolveSP=void 0)},f=0;for(let h=1;hh/(i-1),u_radianceTexture:()=>n??a.defaultTexture,u_faceDirection:()=>Ar.getDirection(p,nae)}});b.postExecute=u(b,f,_,p,h),e._convolutionComputeCommands[f]=b,Qn._queueCommand(b,t),++f}r/=2,s/=2}}var iae=new U(3,3);function P4e(e,t){let n=t.context,i=iae,o=e._irradianceMapTexture;l(o)&&!o.isDestroyed()&&o.destroy(),o=new Ot({context:n,width:i.x,height:i.y,pixelDatatype:Ke.FLOAT,pixelFormat:tt.RGBA}),e._irradianceMapTexture=o;let r=e._irradianceMapFS;l(r)||(r=new Ue({sources:[RR]}),e._irradianceMapFS=r);let s=new Uc({fragmentShaderSource:r,outputTexture:o,owner:e,uniformMap:{u_radianceMap:()=>e._radianceCubeMap??n.defaultTexture}});s.postExecute=()=>{if(e.isDestroyed()||s.canceled){Qn._activeComputeCommandCount--;return}e._irradianceTextureDirty=!1,e._irradianceComputeCommand=void 0,e._sphericalHarmonicCoefficientsDirty=!0,e._irradianceMapFS=void 0,Qn._activeComputeCommandCount--},e._irradianceComputeCommand=s,Qn._queueCommand(s,t),e._irradianceTextureDirty=!0}function R4e(e,t){let n=t.context;if(!l(e._irradianceMapTexture))return;let i=new Nr({context:n,colorTextures:[e._irradianceMapTexture],destroyAttachments:!1}),o=iae,r=n.readPixels({x:0,y:0,width:o.x,height:o.y,framebuffer:i});for(let s=0;s<9;++s)e._sphericalHarmonicCoefficients[s]=d.unpack(r,s*4),d.multiplyByScalar(e._sphericalHarmonicCoefficients[s],e.atmosphereScatteringIntensity,e._sphericalHarmonicCoefficients[s]);i.destroy(),e._irradianceMapTexture.destroy(),e._irradianceMapTexture=void 0,e._shouldRegenerateShaders=!0}Qn.prototype.update=function(e){let t=e.mode;if(!Qn.isDynamicUpdateSupported(e)||!this.enabled||!this.shouldUpdate||!l(this._position)||t===ne.MORPHING){this._shouldRegenerateShaders=!1;return}Qn._updateCommandQueue(e);let 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u={upAxis:this._upAxis,forwardAxis:this._forwardAxis,releaseGltfJson:this._releaseGltfJson,incrementallyLoadTextures:this._incrementallyLoadTextures,loadAttributesAsTypedArray:this._loadAttributesAsTypedArray,enablePick:this._enablePick,loadIndicesForWireframe:this._loadIndicesForWireframe,loadPrimitiveOutline:this._loadPrimitiveOutline};if(r===0){let h=kl(e.gltf);h=h.replace(/[\s\0]+$/,"");let p=this._baseResource.getDerivedResource({url:h});u.gltfResource=p,u.baseResource=p}else u.gltfResource=this._i3dmResource,u.typedArray=e.gltf;let f=new rh(u);return this._gltfLoader=f,this._state=pg.LOADING,this._promise=f.load().then(()=>{if(!this.isDestroyed())return this._state=pg.PROCESSING,this}).catch(h=>{if(!this.isDestroyed())throw SGe(this,h)}),this._promise};function SGe(e,t){return e.unload(),e._state=pg.FAILED,e.getError("Failed to load i3dm",t)}gg.prototype.process=function(e){if(this._state===pg.READY)return!0;let 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Float32Array(r),m=d.unpackArray(f),y=new d,b=new d,x=new d,A=new d,T=new $,C=new Oe,S=new Array(4),w=new d,R=new Array(3),P=new N;if(!l(s)||d.equals(d.unpack(s),d.ZERO)){let k=ae.fromPoints(m);for(i=0;i0&&(k.instances=z?IGe(O):O,z=!0)}}function IGe(e){let t=new qae;t.transformInWorldSpace=e.transformInWorldSpace;let n=e.attributes,i=n.length;for(let o=0;o=n[t]){if(t+1=0&&e>=n[t-1])return t-1;let o;if(e>n[t])for(o=t;o=n[o]&&e=0&&!(e>=n[o]&&en&&(r=Math.floor((e-n)/o)+1,e-=r*o),e};nE.prototype.clampTime=function(e){let t=this.times;return I.clamp(e,t[0],t[t.length-1])};var oo=nE;function iE(e){this._value=e,this._valueType=oo.getPointType(e)}Object.defineProperties(iE.prototype,{value:{get:function(){return this._value}}});iE.prototype.findTimeInterval=function(e){};iE.prototype.wrapTime=function(e){return 0};iE.prototype.clampTime=function(e){return 0};iE.prototype.evaluate=function(e,t){let n=this._value,i=this._valueType;return i===Number?n:i.clone(n,t)};var lO=iE;function oE(e){e=e??G.EMPTY_OBJECT;let t=e.points,n=e.times;this._times=n,this._points=t,this._pointType=oo.getPointType(t[0]),this._lastTimeIndex=0}Object.defineProperties(oE.prototype,{times:{get:function(){return this._times}},points:{get:function(){return this._points}}});oE.prototype.findTimeInterval=oo.prototype.findTimeInterval;oE.prototype.wrapTime=oo.prototype.wrapTime;oE.prototype.clampTime=oo.prototype.clampTime;oE.prototype.evaluate=function(e,t){let n=this.points,i=this.times,o=this._lastTimeIndex=this.findTimeInterval(e,this._lastTimeIndex),r=(e-i[o])/(i[o+1]-i[o]);return this._pointType===Number?(1-r)*n[o]+r*n[o+1]:(l(t)||(t=new d),d.lerp(n[o],n[o+1],r,t))};var Dy=oE;var Yae={};Yae.solve=function(e,t,n,i){let o=new Array(n.length),r=new Array(i.length),s=new Array(i.length),a;for(a=0;a=0;--a)s[a]=d.subtract(r[a],d.multiplyByScalar(s[a+1],o[a],s[a]),s[a]);return s};var rE=Yae;var Xae=[],Kae=[],Zae=[],$ae=[];function NGe(e,t,n){let i=Xae,o=Zae,r=Kae,s=$ae;i.length=o.length=e.length-1,r.length=s.length=e.length;let a;i[0]=r[0]=1,o[0]=0;let c=s[0];for(l(c)||(c=s[0]=new d),d.clone(t,c),a=1;a0&&e.afterRender.push(a._raiseStartEvent)),a.loop===jl.REPEAT)_=_-Math.floor(_);else if(a.loop===jl.MIRRORED_REPEAT){let x=Math.floor(_),A=_-x;_=x%2===1?1-A:A}a.reverse&&(_=1-_);let b=_*u*a.multiplier;b=I.clamp(b,a.localStartTime,a.localStopTime),a.animate(b),a.update.numberOfListeners>0&&(a._updateEventTime=b,e.afterRender.push(a._raiseUpdateEvent)),i=!0,y||(a._state=ah.STOPPED,a.stop.numberOfListeners>0&&e.afterRender.push(a._raiseStopEvent),a.removeOnStop&&yV.push(a))}}n=yV.length;for(let s=0;sI.EPSILON3}};var TO=ece;var AO=`#ifdef DIFFUSE_IBL vec3 sampleDiffuseEnvironment(vec3 cubeDir) { #ifdef CUSTOM_SPHERICAL_HARMONICS return czm_sphericalHarmonics(cubeDir, model_sphericalHarmonicCoefficients); #else return czm_sphericalHarmonics(cubeDir, czm_sphericalHarmonicCoefficients); #endif } #endif #ifdef SPECULAR_IBL vec3 sampleSpecularEnvironment(vec3 cubeDir, float roughness) { #ifdef CUSTOM_SPECULAR_IBL float lod = roughness * model_specularEnvironmentMapsMaximumLOD; return czm_textureCube(model_specularEnvironmentMaps, cubeDir, lod).rgb; #else float lod = roughness * czm_specularEnvironmentMapsMaximumLOD; return czm_textureCube(czm_specularEnvironmentMaps, cubeDir, lod).rgb; #endif } vec3 computeSpecularIBL(vec3 cubeDir, float NdotV, vec3 f0, float roughness) { // see https://bruop.github.io/ibl/ at Single Scattering Results // Roughness dependent fresnel, from Fdez-Aguera vec3 f90 = max(vec3(1.0 - roughness), f0); vec3 F = fresnelSchlick2(f0, f90, NdotV); vec2 brdfLut = texture(czm_brdfLut, vec2(NdotV, roughness)).rg; vec3 specularSample = sampleSpecularEnvironment(cubeDir, roughness); return specularSample * (F * brdfLut.x + brdfLut.y); } #endif #if defined(DIFFUSE_IBL) || defined(SPECULAR_IBL) /** * Compute the light contributions from environment maps and spherical harmonic coefficients. * See Fdez-Aguera, https://www.jcgt.org/published/0008/01/03/paper.pdf, for explanation * of the single- and multi-scattering terms. * * @param {vec3} viewDirectionEC Unit vector pointing from the fragment to the eye position. * @param {vec3} normalEC The surface normal in eye coordinates. * @param {czm_modelMaterial} The material properties. * @return {vec3} The computed HDR color. */ vec3 textureIBL(vec3 viewDirectionEC, vec3 normalEC, czm_modelMaterial material) { vec3 f0 = material.specular; float roughness = material.roughness; float specularWeight = 1.0; #ifdef USE_SPECULAR specularWeight = material.specularWeight; #endif float NdotV = clamp(dot(normalEC, viewDirectionEC), 0.0, 1.0); // see https://bruop.github.io/ibl/ at Single Scattering Results // Roughness dependent fresnel, from Fdez-Aguera vec3 f90 = max(vec3(1.0 - roughness), f0); vec3 singleScatterFresnel = fresnelSchlick2(f0, f90, NdotV); vec2 brdfLut = texture(czm_brdfLut, vec2(NdotV, roughness)).rg; vec3 FssEss = specularWeight * (singleScatterFresnel * brdfLut.x + brdfLut.y); #ifdef DIFFUSE_IBL vec3 normalMC = normalize(model_iblReferenceFrameMatrix * normalEC); vec3 irradiance = sampleDiffuseEnvironment(normalMC); vec3 averageFresnel = f0 + (1.0 - f0) / 21.0; float Ems = specularWeight * (1.0 - brdfLut.x - brdfLut.y); vec3 FmsEms = FssEss * averageFresnel * Ems / (1.0 - averageFresnel * Ems); vec3 dielectricScattering = (1.0 - FssEss - FmsEms) * material.diffuse; vec3 diffuseContribution = irradiance * (FmsEms + dielectricScattering) * model_iblFactor.x; #else vec3 diffuseContribution = vec3(0.0); #endif #ifdef USE_ANISOTROPY // Bend normal to account for anisotropic distortion of specular reflection vec3 anisotropyDirection = material.anisotropicB; vec3 anisotropicTangent = cross(anisotropyDirection, viewDirectionEC); vec3 anisotropicNormal = cross(anisotropicTangent, anisotropyDirection); float bendFactor = 1.0 - material.anisotropyStrength * (1.0 - roughness); float bendFactorPow4 = bendFactor * bendFactor * bendFactor * bendFactor; vec3 bentNormal = normalize(mix(anisotropicNormal, normalEC, bendFactorPow4)); vec3 reflectEC = reflect(-viewDirectionEC, bentNormal); #else vec3 reflectEC = reflect(-viewDirectionEC, normalEC); #endif #ifdef SPECULAR_IBL vec3 reflectMC = normalize(model_iblReferenceFrameMatrix * reflectEC); vec3 radiance = sampleSpecularEnvironment(reflectMC, roughness); vec3 specularContribution = radiance * FssEss * model_iblFactor.y; #else vec3 specularContribution = vec3(0.0); #endif return diffuseContribution + specularContribution; } #endif `;var tce={name:"ImageBasedLightingPipelineStage"},XGe=new U;tce.process=function(e,t,n){let i=t.imageBasedLighting,o=t.environmentMapManager,r=e.shaderBuilder,s;l(i.specularEnvironmentMaps)||(s=o.radianceCubeMap);let a=i.sphericalHarmonicCoefficients??o.sphericalHarmonicCoefficients;r.addDefine("USE_IBL_LIGHTING",void 0,ge.FRAGMENT),r.addUniform("vec2","model_iblFactor",ge.FRAGMENT),Yd.isSupported(n.context)&&((i.useSphericalHarmonics||i.useSpecularEnvironmentMaps||i.enabled)&&r.addUniform("mat3","model_iblReferenceFrameMatrix",ge.FRAGMENT),l(s)&&r.addDefine("COMPUTE_POSITION_WC_ATMOSPHERE",void 0,ge.BOTH),l(a)&&l(a[0])?(r.addDefine("DIFFUSE_IBL",void 0,ge.FRAGMENT),r.addDefine("CUSTOM_SPHERICAL_HARMONICS",void 0,ge.FRAGMENT),r.addUniform("vec3","model_sphericalHarmonicCoefficients[9]",ge.FRAGMENT)):i.useDefaultSphericalHarmonics&&r.addDefine("DIFFUSE_IBL",void 0,ge.FRAGMENT),l(i.specularEnvironmentCubeMap)&&i.specularEnvironmentCubeMap.ready||l(s)?(r.addDefine("SPECULAR_IBL",void 0,ge.FRAGMENT),r.addDefine("CUSTOM_SPECULAR_IBL",void 0,ge.FRAGMENT),r.addUniform("samplerCube","model_specularEnvironmentMaps",ge.FRAGMENT),r.addUniform("float","model_specularEnvironmentMapsMaximumLOD",ge.FRAGMENT)):t.useDefaultSpecularMaps&&r.addDefine("SPECULAR_IBL",void 0,ge.FRAGMENT)),r.addFragmentLines(AO);let c={model_iblFactor:function(){return U.multiplyByScalar(i.imageBasedLightingFactor,o?.intensity||1,XGe)},model_iblReferenceFrameMatrix:function(){return t._iblReferenceFrameMatrix},model_sphericalHarmonicCoefficients:function(){return a},model_specularEnvironmentMaps:function(){return i.specularEnvironmentCubeMap.texture},model_specularEnvironmentMapsMaximumLOD:function(){return i.specularEnvironmentCubeMap.maximumMipmapLevel}};l(s)&&(c.model_specularEnvironmentMaps=function(){return s},c.model_specularEnvironmentMapsMaximumLOD=function(){return o.maximumMipmapLevel}),e.uniformMap=xt(c,e.uniformMap)};var CO=tce;var KGe=I.EPSILON16;function Qj(e){e=e??G.EMPTY_OBJECT;let t=e.stage,n=e.runtimeArticulation;this._stage=t,this._runtimeArticulation=n,this._name=t.name,this._type=t.type,this._minimumValue=t.minimumValue,this._maximumValue=t.maximumValue,this._currentValue=t.initialValue}Object.defineProperties(Qj.prototype,{stage:{get:function(){return this._stage}},runtimeArticulation:{get:function(){return this._runtimeArticulation}},name:{get:function(){return this._name}},type:{get:function(){return this._type}},minimumValue:{get:function(){return this._minimumValue}},maximumValue:{get:function(){return this._maximumValue}},currentValue:{get:function(){return this._currentValue},set:function(e){e=I.clamp(e,this.minimumValue,this.maximumValue),I.equalsEpsilon(this._currentValue,e,KGe)||(this._currentValue=e,this.runtimeArticulation._dirty=!0)}}});var ZGe=new d,$j=new $;Qj.prototype.applyStageToMatrix=function(e){let t=this.type,n=this.currentValue,i=ZGe,o;switch(t){case bc.XROTATE:o=$.fromRotationX(I.toRadians(n),$j),e=N.multiplyByMatrix3(e,o,e);break;case bc.YROTATE:o=$.fromRotationY(I.toRadians(n),$j),e=N.multiplyByMatrix3(e,o,e);break;case bc.ZROTATE:o=$.fromRotationZ(I.toRadians(n),$j),e=N.multiplyByMatrix3(e,o,e);break;case bc.XTRANSLATE:i.x=n,i.y=0,i.z=0,e=N.multiplyByTranslation(e,i,e);break;case bc.YTRANSLATE:i.x=0,i.y=n,i.z=0,e=N.multiplyByTranslation(e,i,e);break;case bc.ZTRANSLATE:i.x=0,i.y=0,i.z=n,e=N.multiplyByTranslation(e,i,e);break;case bc.XSCALE:i.x=n,i.y=1,i.z=1,e=N.multiplyByScale(e,i,e);break;case bc.YSCALE:i.x=1,i.y=n,i.z=1,e=N.multiplyByScale(e,i,e);break;case bc.ZSCALE:i.x=1,i.y=1,i.z=n,e=N.multiplyByScale(e,i,e);break;case bc.UNIFORMSCALE:e=N.multiplyByUniformScale(e,n,e);break;default:break}return e};var EO=Qj;function bV(e){e=e??G.EMPTY_OBJECT;let t=e.articulation,n=e.sceneGraph;this._articulation=t,this._sceneGraph=n,this._name=t.name,this._runtimeStages=[],this._runtimeStagesByName={},this._runtimeNodes=[],this._dirty=!0,$Ge(this)}Object.defineProperties(bV.prototype,{articulation:{get:function(){return this._articulation}},sceneGraph:{get:function(){return this._sceneGraph}},name:{get:function(){return this._name}},runtimeStages:{get:function(){return this._runtimeStages}},runtimeNodes:{get:function(){return this._runtimeNodes}}});function $Ge(e){let n=e.articulation.stages,i=n.length,o=e._runtimeStages,r=e._runtimeStagesByName;for(let s=0;s 0.0 && clipDistance < clippingPlanesEdgeWidth) { color = clippingPlanesEdgeColor; } } `;var nce={name:"ModelClippingPlanesPipelineStage"},e5e=new U;nce.process=function(e,t,n){let i=t.clippingPlanes,o=n.context,r=e.shaderBuilder;r.addDefine("HAS_CLIPPING_PLANES",void 0,ge.FRAGMENT),r.addDefine("CLIPPING_PLANES_LENGTH",i.length,ge.FRAGMENT),i.unionClippingRegions&&r.addDefine("UNION_CLIPPING_REGIONS",void 0,ge.FRAGMENT),_s.useFloatTexture(o)&&r.addDefine("USE_CLIPPING_PLANES_FLOAT_TEXTURE",void 0,ge.FRAGMENT);let s=_s.getTextureResolution(i,o,e5e);r.addDefine("CLIPPING_PLANES_TEXTURE_WIDTH",s.x,ge.FRAGMENT),r.addDefine("CLIPPING_PLANES_TEXTURE_HEIGHT",s.y,ge.FRAGMENT),r.addUniform("sampler2D","model_clippingPlanes",ge.FRAGMENT),r.addUniform("vec4","model_clippingPlanesEdgeStyle",ge.FRAGMENT),r.addUniform("mat4","model_clippingPlanesMatrix",ge.FRAGMENT),r.addFragmentLines(wO);let a={model_clippingPlanes:function(){return i.texture},model_clippingPlanesEdgeStyle:function(){let c=V.clone(i.edgeColor);return c.alpha=i.edgeWidth,c},model_clippingPlanesMatrix:function(){return t._clippingPlanesMatrix}};e.uniformMap=xt(a,e.uniformMap)};var DO=nce;var IO=`void modelClippingPolygonsStage(ProcessedAttributes attributes) { vec2 sphericalLatLong = czm_approximateSphericalCoordinates(v_positionWC); sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); vec2 minDistance = vec2(czm_infinity); v_regionIndex = -1; v_clippingPosition = vec2(czm_infinity); for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) { vec4 extents = czm_unpackClippingExtents(model_clippingExtents, regionIndex); vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz; vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0)); vec2 distance = abs(rectUv - clamped) * extents.wz; if (minDistance.x > distance.x || minDistance.y > distance.y) { minDistance = distance; v_clippingPosition = rectUv; } float threshold = 0.01; if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) { v_regionIndex = regionIndex; } } } `;var PO=`void modelClippingPolygonsStage() { vec2 clippingPosition = v_clippingPosition; int regionIndex = v_regionIndex; czm_clipPolygons(model_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex); } `;var ice={name:"ModelClippingPolygonsPipelineStage"};ice.process=function(e,t,n){let i=t.clippingPolygons,o=e.shaderBuilder;o.addDefine("ENABLE_CLIPPING_POLYGONS",void 0,ge.BOTH),i.inverse&&o.addDefine("CLIPPING_INVERSE",void 0,ge.FRAGMENT),o.addDefine("CLIPPING_POLYGON_REGIONS_LENGTH",i.extentsCount,ge.BOTH),o.addUniform("sampler2D","model_clippingDistance",ge.FRAGMENT),o.addUniform("sampler2D","model_clippingExtents",ge.VERTEX),o.addVarying("vec2","v_clippingPosition"),o.addVarying("int","v_regionIndex","flat"),o.addVertexLines(IO),o.addFragmentLines(PO);let r={model_clippingDistance:function(){return i.clippingTexture},model_clippingExtents:function(){return i.extentsTexture}};e.uniformMap=xt(r,e.uniformMap)};var RO=ice;function oce(e,t){this._model=e,this._runtimeNode=t}Object.defineProperties(oce.prototype,{name:{get:function(){return this._runtimeNode._name}},id:{get:function(){return this._runtimeNode._id}},show:{get:function(){return this._runtimeNode.show},set:function(e){this._runtimeNode.show=e}},matrix:{get:function(){return this._runtimeNode.transform},set:function(e){l(e)?(this._runtimeNode.transform=e,this._runtimeNode.userAnimated=!0,this._model._userAnimationDirty=!0):(this._runtimeNode.transform=this.originalMatrix,this._runtimeNode.userAnimated=!1)}},originalMatrix:{get:function(){return this._runtimeNode.originalTransform}}});var OO=oce;var MO=`mat4 getInstancingTransform() { mat4 instancingTransform; #ifdef HAS_INSTANCE_MATRICES instancingTransform = mat4( a_instancingTransformRow0.x, a_instancingTransformRow1.x, a_instancingTransformRow2.x, 0.0, // Column 1 a_instancingTransformRow0.y, a_instancingTransformRow1.y, a_instancingTransformRow2.y, 0.0, // Column 2 a_instancingTransformRow0.z, a_instancingTransformRow1.z, a_instancingTransformRow2.z, 0.0, // Column 3 a_instancingTransformRow0.w, a_instancingTransformRow1.w, a_instancingTransformRow2.w, 1.0 // Column 4 ); #else vec3 translation = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation = a_instanceTranslation; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation.x, translation.y, translation.z, 1.0 ); #endif return instancingTransform; } #ifdef USE_2D_INSTANCING mat4 getInstancingTransform2D() { mat4 instancingTransform2D; #ifdef HAS_INSTANCE_MATRICES instancingTransform2D = mat4( a_instancingTransform2DRow0.x, a_instancingTransform2DRow1.x, a_instancingTransform2DRow2.x, 0.0, // Column 1 a_instancingTransform2DRow0.y, a_instancingTransform2DRow1.y, a_instancingTransform2DRow2.y, 0.0, // Column 2 a_instancingTransform2DRow0.z, a_instancingTransform2DRow1.z, a_instancingTransform2DRow2.z, 0.0, // Column 3 a_instancingTransform2DRow0.w, a_instancingTransform2DRow1.w, a_instancingTransform2DRow2.w, 1.0 // Column 4 ); #else vec3 translation2D = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation2D = a_instanceTranslation2D; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform2D = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation2D.x, translation2D.y, translation2D.z, 1.0 ); #endif return instancingTransform2D; } #endif `;var LO=`void instancingStage(inout ProcessedAttributes attributes) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); attributes.positionMC = (instancingTransform * vec4(positionMC, 1.0)).xyz; #ifdef HAS_NORMALS vec3 normalMC = attributes.normalMC; attributes.normalMC = (instancingTransform * vec4(normalMC, 0.0)).xyz; #endif #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var NO=`void legacyInstancingStage( inout ProcessedAttributes attributes, out mat4 instanceModelView, out mat3 instanceModelViewInverseTranspose) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); mat4 instanceModel = instancingTransform * u_instance_nodeTransform; instanceModelView = u_instance_modifiedModelView; instanceModelViewInverseTranspose = mat3(u_instance_modifiedModelView * instanceModel); attributes.positionMC = (instanceModel * vec4(positionMC, 1.0)).xyz; #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var xV=new N,t5e=new N,n5e=new N,sce={name:"InstancingPipelineStage",_getInstanceTransformsAsMatrices:fce,_transformsToTypedArray:eW};sce.process=function(e,t,n){let i=t.instances,o=i.attributes[0].count,r=e.shaderBuilder;r.addDefine("HAS_INSTANCING"),r.addVertexLines(MO);let s=e.model,a=s.sceneGraph,c=e.runtimeNode,u=n.mode!==ne.SCENE3D&&!n.scene3DOnly&&s._projectTo2D,f=s._enablePick&&!n.context.webgl2,h=[];_5e(e,n,i,h,u,f),x5e(e,n,i,h);let p={};if(i.transformInWorldSpace?(r.addDefine("USE_LEGACY_INSTANCING",void 0,ge.VERTEX),r.addUniform("mat4","u_instance_modifiedModelView",ge.VERTEX),r.addUniform("mat4","u_instance_nodeTransform",ge.VERTEX),p.u_instance_modifiedModelView=function(){let _=N.multiplyTransformation(s.modelMatrix,a.components.transform,xV);return u?N.multiplyTransformation(n.context.uniformState.view3D,_,xV):(n.mode!==ne.SCENE3D&&(_=Rt.basisTo2D(n.mapProjection,_,xV)),N.multiplyTransformation(n.context.uniformState.view,_,xV))},p.u_instance_nodeTransform=function(){return N.multiplyTransformation(a.axisCorrectionMatrix,c.computedTransform,t5e)},r.addVertexLines(NO)):r.addVertexLines(LO),u){r.addDefine("USE_2D_INSTANCING",void 0,ge.VERTEX),r.addUniform("mat4","u_modelView2D",ge.VERTEX);let _=n.context,m=N.fromTranslation(c.instancingReferencePoint2D,new N);p.u_modelView2D=function(){return N.multiplyTransformation(_.uniformState.view,m,n5e)}}e.uniformMap=xt(p,e.uniformMap),e.instanceCount=o,e.attributes.push.apply(e.attributes,h)};var FO=new N,i5e=new d;function o5e(e,t,n,i,o){let r=N.multiplyTransformation(t,e,FO);return r=N.multiplyTransformation(r,n,FO),o=Rt.basisTo2D(i.mapProjection,r,o),o}function r5e(e,t,n,i,o){let r=N.fromTranslation(e,FO),s=N.multiplyTransformation(t,r,FO);s=N.multiplyTransformation(s,n,FO);let a=N.getTranslation(s,i5e);return o=Hi.computeActualEllipsoidPosition(i,a,o),o}function ace(e,t,n){let i=e.model,o=i.sceneGraph;e.runtimeNode.node.instances.transformInWorldSpace?(t=N.multiplyTransformation(i.modelMatrix,o.components.transform,t),n=N.multiplyTransformation(o.axisCorrectionMatrix,e.runtimeNode.computedTransform,n)):(t=N.clone(o.computedModelMatrix,t),t=N.multiplyTransformation(t,e.runtimeNode.computedTransform,t),n=N.clone(N.IDENTITY,n))}var cce=new N,lce=new N,s5e=new N,a5e=new d;function c5e(e,t,n,i){let o=cce,r=lce;ace(t,o,r);let a=t.runtimeNode.instancingReferencePoint2D,c=e.length;for(let u=0;u=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=a.setIndex+1),i.push({index:e.attributeIndex++,vertexBuffer:a.buffer,componentsPerAttribute:tn.getNumberOfComponents(a.type),componentDatatype:a.componentDatatype,normalize:!1,offsetInBytes:a.byteOffset,strideInBytes:a.byteStride,instanceDivisor:1}),r.addAttribute("float",`a_instanceFeatureId_${a.setIndex}`))}}var BO=sce;var nW={};nW.name="ModelMatrixUpdateStage";nW.update=function(e,t,n){let i=n.mode!==ne.SCENE3D;if(!(i&&t._model._projectTo2D)&&e._transformDirty){let o=i?t._computedModelMatrix2D:t._computedModelMatrix;dce(e,t,o,e.transformToRoot),e._transformDirty=!1}};function T5e(e,t,n){e.modelMatrix=N.multiplyTransformation(t,n,e.modelMatrix),e.cullFace=Xt.getCullFace(e.modelMatrix,e.primitiveType)}function dce(e,t,n,i){let o;i=N.multiplyTransformation(i,e.transform,new N),e.updateComputedTransform();let r=e.runtimePrimitives.length;for(o=0;o1&&(i.addDefine("MULTILINE_BATCH_TEXTURE"),i.addUniform("vec2","model_textureDimensions"),o.model_textureDimensions=function(){return c.textureDimensions}),e.uniformMap=xt(o,e.uniformMap)};var HO=_ce;var yce={name:"ClassificationPipelineStage"};yce.process=function(e,t,n){e.shaderBuilder.addDefine("HAS_CLASSIFICATION",void 0,ge.BOTH);let o=e.runtimePrimitive;l(o.batchLengths)||C5e(t,o)};function C5e(e,t){let n=Xt.getAttributeBySemantic(e,dt.POSITION);if(!l(n))throw new re("Primitives must have a position attribute to be used for classification.");let i,o=e.indices,r=l(o);r&&(i=o.typedArray,o.typedArray=void 0);let s=r?o.count:n.count,a=Xt.getAttributeBySemantic(e,dt.FEATURE_ID,0);if(!l(a)){t.batchLengths=[s],t.batchOffsets=[0];return}let c=a.typedArray;a.typedArray=void 0;let u=[],f=[0],h=r?i[0]:0,p=c[h],_=0;for(let y=1;yM5e(i,t,n)):[]}function M5e(e,t,n){let{getAttributeByName:i,getAttributeInfo:o,sanitizeGlslIdentifier:r}=Xt,s=e.class.id,a=n?.classes[s],c=Object.entries(e.properties),u=new Array(c.length);for(let f=0;fN5e(n,t)):[]}function N5e(e,t){let{sanitizeGlslIdentifier:n}=Xt,i=e.class.id,o=t?.classes[i],r=Object.entries(e.properties).filter(([a,c])=>c.isGpuCompatible()),s=new Array(r.length);for(let a=0;af),n.addStructField(wi.STRUCT_ID_METADATA_FS,r,o);let _=`attributes.texCoord_${a}`,m=_;if(l(h)&&!$.equals(h,$.IDENTITY)){let T=`${p}Transform`;n.addUniform("mat3",T,ge.FRAGMENT),i[T]=function(){return h},m=`vec2(${T} * vec3(${_}, 1.0))`}let y=`texture(${p}, ${m}).${c}`,b=s.unpackInShader(y),x=vce({valueExpression:b,renderResources:e,glslType:r,metadataVariable:o,shaderDestination:ge.FRAGMENT,property:s}),A=`metadata.${o} = ${x};`;n.addFunctionLines(wi.FUNCTION_ID_INITIALIZE_METADATA_FS,[A])}function Cce(e,t){let{classProperty:n}=t.property,{metadataVariable:i,glslType:o,shaderDestination:r}=t,s=Sce(wi.METADATA_CLASS_FIELDS,n,`metadataClass.${i}`,o),a=`${o}MetadataClass`;e.addStructField(wi.STRUCT_ID_METADATA_CLASS_FS,a,i),e.addFunctionLines(wi.FUNCTION_ID_INITIALIZE_METADATA_FS,s),ge.includesVertexShader(r)&&(e.addStructField(wi.STRUCT_ID_METADATA_CLASS_VS,a,i),e.addFunctionLines(wi.FUNCTION_ID_INITIALIZE_METADATA_VS,s))}function Ece(e,t){let{propertyStatistics:n}=t;if(!l(n))return;let{metadataVariable:i,type:o,glslType:r}=t;if(o===st.ENUM)return;let s=wi.METADATA_STATISTICS_FIELDS,a=`metadataStatistics.${i}`,c=Sce(s,n,a,r),u=`${r}MetadataStatistics`;e.addStructField(wi.STRUCT_ID_METADATA_STATISTICS_FS,u,i),e.addFunctionLines(wi.FUNCTION_ID_INITIALIZE_METADATA_FS,c),ge.includesVertexShader(t.shaderDestination)&&(e.addStructField(wi.STRUCT_ID_METADATA_STATISTICS_VS,u,i),e.addFunctionLines(wi.FUNCTION_ID_INITIALIZE_METADATA_VS,c))}function Sce(e,t,n,i){function o(r){let s=t[r.specName];if(l(s))return`${n}.${r.shaderName} = ${i}(${s});`}return l(t)?e.map(o).filter(l):[]}function vce(e){let{valueExpression:t,property:n}=e;if(!n.hasValueTransform)return t;let i=e.metadataVariable,o=`u_${i}_offset`,r=`u_${i}_scale`,{shaderBuilder:s,uniformMap:a}=e.renderResources,{glslType:c,shaderDestination:u}=e;s.addUniform(c,o,u),s.addUniform(c,r,u);let{offset:f,scale:h}=n;return a[o]=()=>f,a[r]=()=>h,`czm_valueTransform(${o}, ${r}, ${t})`}var Uf=wi;var j5e={INHERIT:0,OPAQUE:1,TRANSLUCENT:2},My=Object.freeze(j5e);var ya={name:"CustomShaderPipelineStage",STRUCT_ID_ATTRIBUTES_VS:"AttributesVS",STRUCT_ID_ATTRIBUTES_FS:"AttributesFS",STRUCT_NAME_ATTRIBUTES:"Attributes",STRUCT_ID_VERTEX_INPUT:"VertexInput",STRUCT_NAME_VERTEX_INPUT:"VertexInput",STRUCT_ID_FRAGMENT_INPUT:"FragmentInput",STRUCT_NAME_FRAGMENT_INPUT:"FragmentInput",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_VS:"initializeInputStructVS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_VS:"void initializeInputStruct(out 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h=s.varyings;for(let p in h)if(h.hasOwnProperty(p)){let _=h[p];i.addVarying(_,p)}e.uniformMap=xt(e.uniformMap,s.uniformMap)};function W5e(e){let t={};for(let n=0;n1?(_=e.attributeIndex,e.attributeIndex+=h):p&&!a?_=0:_=e.attributeIndex++,l9e(e,f,_,h,r,s)}y9e(i,t.attributes),t.primitiveType===Me.POINTS&&i.addDefine("PRIMITIVE_TYPE_POINTS"),i.addVertexLines(iM),i.addFragmentLines(nM)};function l9e(e,t,n,i,o,r){let s=e.shaderBuilder,a=Xt.getAttributeInfo(t),c=o&&!r;i>1?d9e(e,t,n,i):f9e(e,t,n,c),m9e(s,a,c),h9e(s,a),l(t.semantic)&&u9e(s,t),p9e(s,a,o),g9e(s,a,c),_9e(s,a)}function u9e(e,t){let{semantic:n,setIndex:i}=t;switch(n){case dt.NORMAL:e.addDefine("HAS_NORMALS");break;case dt.TANGENT:e.addDefine("HAS_TANGENTS");break;case dt.FEATURE_ID:e.addDefine(`HAS${n}_${i}`);break;case dt.TEXCOORD:case dt.COLOR:e.addDefine(`HAS_${n}_${i}`)}}function f9e(e,t,n,i){let{quantization:o,semantic:r,setIndex:s}=t,{type:a,componentDatatype:c}=l(o)?o:t;r===dt.FEATURE_ID&&s>=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=s+1);let u=r===dt.POSITION,f=u?0:n,h=tn.getNumberOfComponents(a),p={index:f,value:l(t.buffer)?void 0:t.constant,vertexBuffer:t.buffer,count:t.count,componentsPerAttribute:h,componentDatatype:c,offsetInBytes:t.byteOffset,strideInBytes:t.byteStride,normalize:t.normalized};if(e.attributes.push(p),!u||!i)return;let _=e.runtimePrimitive.positionBuffer2D,m={index:n,vertexBuffer:_,count:t.count,componentsPerAttribute:h,componentDatatype:X.FLOAT,offsetInBytes:0,strideInBytes:void 0,normalize:t.normalized};e.attributes.push(m)}function d9e(e,t,n,i){let{quantization:o,normalized:r}=t,{type:s,componentDatatype:a}=l(o)?o:t,u=tn.getNumberOfComponents(s)/i,f=X.getSizeInBytes(a),h=u*f,p=t.byteStride;for(let _=0;_0,u=!l(a)&&c;if(l(r)&&!u){let y=G9e(a),b=j9e(r,y);W9e(i,b);let A=q9e(b).indexOf("normalMC")>=0,T=Xt.getAttributeBySemantic(t,dt.NORMAL);if(A&&!T)throw new re("Style references the NORMAL semantic but the point cloud does not have normals");i.addDefine("COMPUTE_POSITION_WC_STYLE",void 0,ge.VERTEX),b.styleTranslucent&&(e.alphaOptions.pass=we.TRANSLUCENT)}let f=o.pointCloudShading;f.attenuation&&i.addDefine("HAS_POINT_CLOUD_ATTENUATION",void 0,ge.VERTEX),f.backFaceCulling&&i.addDefine("HAS_POINT_CLOUD_BACK_FACE_CULLING",void 0,ge.VERTEX);let h,p,_;fr.is3DTiles(o.type)&&(p=!0,h=o.content,_=h.tile.refine===Go.ADD),i.addUniform("vec4","model_pointCloudParameters",ge.VERTEX),i.addVertexLines(hM);let m=e.uniformMap;m.model_pointCloudParameters=function(){let y=z9e,b=1;p&&(b=_?5:h.tileset.memoryAdjustedScreenSpaceError),y.x=f.maximumAttenuation??b,y.x*=n.pixelRatio;let x=U9e(e,t,f,h);y.y=x*f.geometricErrorScale;let A=n.context,T=n.camera.frustum,C;return n.mode===ne.SCENE2D||T instanceof 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n=0;n0,p=l(i.skin),_=l(r),y=!(_&&l(r.fragmentShaderText))||r.mode!==yg.REPLACE_MATERIAL,b=Xt.hasQuantizedAttributes(n.attributes),x=o.debugWireframe&&Me.isTriangles(n.primitiveType)&&(o._enableDebugWireframe||a),A=o.pointCloudShading,T=l(A)&&A.attenuation,C=l(A)&&A.backFaceCulling,S=n.primitiveType===Me.POINTS&&(l(s)||T||C),w=o._enableShowOutline&&l(n.outlineCoordinates),R=m6e(o,i,n),P=l(o.classificationType);u&&t.push(bM),t.push(rM),x&&t.push(EM),P&&t.push(GO),h&&t.push(fM),p&&t.push(TM),S&&t.push(mM),b&&t.push(tM),y&&t.push(lM),t.push(Oy),t.push(Uf),t.push(Pu),R.hasPropertyTable&&(t.push(Ly),t.push(HO),t.push(qO)),f&&t.push(CM),_&&t.push(JO),t.push(aM),o.allowPicking&&t.push(dM),w&&t.push(_M),t.push(VO),t.push(yM)};function m6e(e,t,n){let i;return l(t.instances)&&(i=Xt.getFeatureIdsByLabel(t.instances.featureIds,e.instanceFeatureIdLabel),l(i))?{hasFeatureIds:!0,hasPropertyTable:l(i.propertyTableId)}:(i=Xt.getFeatureIdsByLabel(n.featureIds,e.featureIdLabel),l(i)?{hasFeatureIds:!0,hasPropertyTable:l(i.propertyTableId)}:{hasFeatureIds:!1,hasPropertyTable:!1})}var SM=ele;function lW(e){e=e??G.EMPTY_OBJECT,this._sceneGraph=e.sceneGraph;let t=e.skin;this._skin=t,this._inverseBindMatrices=void 0,this._joints=[],this._jointMatrices=[],p6e(this)}Object.defineProperties(lW.prototype,{skin:{get:function(){return this._skin}},sceneGraph:{get:function(){return this._sceneGraph}},inverseBindMatrices:{get:function(){return this._inverseBindMatrices}},joints:{get:function(){return this._joints}},jointMatrices:{get:function(){return this._jointMatrices}}});function p6e(e){let t=e.skin,n=t.inverseBindMatrices;e._inverseBindMatrices=n;let i=t.joints,o=i.length,r=e.sceneGraph._runtimeNodes,s=e.joints,a=e._jointMatrices;for(let c=0;c czm_splitPosition) discard; if (model_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif } `;var AV={name:"ModelSplitterPipelineStage",SPLIT_DIRECTION_UNIFORM_NAME:"model_splitDirection"};AV.process=function(e,t,n){let i=e.shaderBuilder;i.addDefine("HAS_MODEL_SPLITTER",void 0,ge.FRAGMENT),i.addFragmentLines(OM);let o={};i.addUniform("float",AV.SPLIT_DIRECTION_UNIFORM_NAME,ge.FRAGMENT),o[AV.SPLIT_DIRECTION_UNIFORM_NAME]=function(){return t.splitDirection},e.uniformMap=xt(o,e.uniformMap)};var MM=AV;function y6e(e,t){this.model=e.model,this.shaderBuilder=e.shaderBuilder.clone(),this.uniformMap=Ge(e.uniformMap),this.alphaOptions=Ge(e.alphaOptions),this.renderStateOptions=Ge(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.runtimeNode=t,this.attributes=[],this.attributeIndex=1,this.featureIdVertexAttributeSetIndex=0,this.instanceCount=0}var LM=y6e;function b6e(e){e=e??G.EMPTY_OBJECT,this.lightingModel=e.lightingModel??wm.UNLIT}var NM=b6e;function x6e(e,t){this.model=e.model,this.runtimeNode=e.runtimeNode,this.attributes=e.attributes.slice(),this.attributeIndex=e.attributeIndex,this.featureIdVertexAttributeSetIndex=e.featureIdVertexAttributeSetIndex,this.uniformMap=Ge(e.uniformMap),this.alphaOptions=Ge(e.alphaOptions),this.renderStateOptions=Ge(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.shaderBuilder=e.shaderBuilder.clone(),this.instanceCount=e.instanceCount,this.runtimePrimitive=t;let n=t.primitive;this.count=l(n.indices)?n.indices.count:Xt.getAttributeBySemantic(n,"POSITION").count,this.hasPropertyTable=!1,this.indices=n.indices,this.wireframeIndexBuffer=void 0,this.primitiveType=n.primitiveType;let i=Xt.getPositionMinMax(n,this.runtimeNode.instancingTranslationMin,this.runtimeNode.instancingTranslationMax);this.positionMin=d.clone(i.min,new d),this.positionMax=d.clone(i.max,new d),this.boundingSphere=ae.fromCornerPoints(this.positionMin,this.positionMax,new ae),this.lightingOptions=new NM,this.pickId=void 0}var FM=x6e;function fW(e){e=e??G.EMPTY_OBJECT;let t=e.command,n=e.primitiveRenderResources,i=n.model;this._command=t,this._model=i,this._runtimePrimitive=n.runtimePrimitive,this._modelMatrix=t.modelMatrix,this._boundingVolume=t.boundingVolume,this._cullFace=t.renderState.cull.face;let o=i.classificationType;this._classificationType=o,this._classifiesTerrain=o!==zn.CESIUM_3D_TILE,this._classifies3DTiles=o!==zn.TERRAIN,this._useDebugWireframe=i._enableDebugWireframe&&i.debugWireframe,this._pickId=n.pickId,this._commandListTerrain=[],this._commandList3DTiles=[],this._commandListIgnoreShow=[],this._commandListDebugWireframe=[],this._commandListTerrainPicking=[],this._commandList3DTilesPicking=[],E6e(this)}function T6e(e){return{colorMask:{red:!1,green:!1,blue:!1,alpha:!1},stencilTest:{enabled:!0,frontFunction:e,frontOperation:{fail:ft.KEEP,zFail:ft.DECREMENT_WRAP,zPass:ft.KEEP},backFunction:e,backOperation:{fail:ft.KEEP,zFail:ft.INCREMENT_WRAP,zPass:ft.KEEP},reference:zt.CESIUM_3D_TILE_MASK,mask:zt.CESIUM_3D_TILE_MASK},stencilMask:zt.CLASSIFICATION_MASK,depthTest:{enabled:!0,func:fc.LESS_OR_EQUAL},depthMask:!1}}var A6e={stencilTest:{enabled:!0,frontFunction:Un.NOT_EQUAL,frontOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},backFunction:Un.NOT_EQUAL,backOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},reference:0,mask:zt.CLASSIFICATION_MASK},stencilMask:zt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1,blending:ln.PRE_MULTIPLIED_ALPHA_BLEND},C6e={stencilTest:{enabled:!0,frontFunction:Un.NOT_EQUAL,frontOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},backFunction:Un.NOT_EQUAL,backOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},reference:0,mask:zt.CLASSIFICATION_MASK},stencilMask:zt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1},ole=[];function E6e(e){let t=e._command,n=ole;if(e._useDebugWireframe){t.pass=we.OPAQUE,n.length=0,n.push(t),e._commandListDebugWireframe=BM(e,n,e._commandListDebugWireframe);let r=e._commandListDebugWireframe,s=r.length;for(let a=0;as||o<-s&&r>-s}function mE(e,t){if(!l(t))return;let n=bg.clone(t),i=$e.shallowClone(t.command);return i.modelMatrix=e._modelMatrix2D,i.boundingVolume=e._boundingVolume2D,n.command=i,n.updateShadows=!1,n.is2D=!0,t.derivedCommand2D=n,e._derivedCommands.push(n),n}function O6e(e){mE(e,e._originalCommand),mE(e,e._translucentCommand),mE(e,e._skipLodBackfaceCommand),mE(e,e._skipLodStencilCommand),mE(e,e._silhouetteModelCommand),mE(e,e._silhouetteColorCommand)}function M6e(e){let t=$e.shallowClone(e);t.pass=we.TRANSLUCENT;let n=Ge(e.renderState,!0);return n.cull.enabled=!1,n.depthMask=!1,n.blending=ln.ALPHA_BLEND,t.renderState=ze.fromCache(n),t}function L6e(e,t){let n=t._silhouetteId%255,i=$e.shallowClone(e),o=Ge(e.renderState,!0);return o.stencilTest={enabled:!0,frontFunction:te.ALWAYS,backFunction:te.ALWAYS,reference:n,mask:-1,frontOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.REPLACE},backOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.REPLACE}},t.isInvisible()&&(o.colorMask={red:!1,green:!1,blue:!1,alpha:!1}),i.renderState=ze.fromCache(o),i}function N6e(e,t){let n=t._silhouetteId%255,i=$e.shallowClone(e),o=Ge(e.renderState,!0);o.cull.enabled=!1,(e.pass===we.TRANSLUCENT||t.silhouetteColor.alpha<1)&&(i.pass=we.TRANSLUCENT,o.depthMask=!1,o.blending=ln.ALPHA_BLEND),o.stencilTest={enabled:!0,frontFunction:te.NOTEQUAL,backFunction:te.NOTEQUAL,reference:n,mask:-1,frontOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.KEEP},backOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.KEEP}};let s=Ge(e.uniformMap);return s.model_silhouettePass=function(){return!0},i.renderState=ze.fromCache(o),i.uniformMap=s,i.castShadows=!1,i.receiveShadows=!1,i}function F6e(e,t,n){let i=e._skipLodStencilCommand,o=i.command,r=t._selectionDepth,s=B6e(o);if(r!==s){let a=k6e(r),c=Ge(o.renderState,!0);c.stencilTest.reference=a,o.renderState=ze.fromCache(c),n&&(i.derivedCommand2D.renderState=c)}}function B6e(e){return(e.renderState.stencilTest.reference&zt.SKIP_LOD_MASK)>>>zt.SKIP_LOD_BIT_SHIFT}function k6e(e){return zt.CESIUM_3D_TILE_MASK|e<0&&(h=tr(n,t,a),t+=a,c>0&&(p=new Uint8Array(e,t,c),t+=c));let _=new sh(u,f),m=_.getGlobalProperty("POINTS_LENGTH");if(_.featuresLength=m,!l(m))throw new re("Feature table global property: POINTS_LENGTH must be defined");let y=_.getGlobalProperty("RTC_CENTER",X.FLOAT,3);l(y)&&(y=d.unpack(y));let b=rje(_,h);if(b.rtcCenter=y,b.pointsLength=m,!b.hasPositions){let x=sje(_);b.positions=x,b.hasPositions=b.hasPositions||l(x)}if(!b.hasPositions)throw new re("Either POSITION or POSITION_QUANTIZED must be defined.");if(!b.hasNormals){let x=cje(_);b.normals=x,b.hasNormals=b.hasNormals||l(x)}if(!b.hasColors){let x=aje(_);b.colors=x,b.hasColors=b.hasColors||l(x),b.hasConstantColor=l(b.constantColor),b.isTranslucent=l(x)&&x.isTranslucent}if(!b.hasBatchIds){let x=lje(_);b.batchIds=x,b.hasBatchIds=b.hasBatchIds||l(x)}if(b.hasBatchIds){let x=_.getGlobalProperty("BATCH_LENGTH");if(!l(x))throw new re("Global property: BATCH_LENGTH must be defined when BATCH_ID is defined.");b.batchLength=x}return l(p)&&(p=new 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n=e.getPropertyArray("POSITION",X.FLOAT,3),{name:dt.POSITION,semantic:dt.POSITION,typedArray:n,isQuantized:!1,componentDatatype:X.FLOAT,type:tn.VEC3};if(l(t.POSITION_QUANTIZED)){n=e.getPropertyArray("POSITION_QUANTIZED",X.UNSIGNED_SHORT,3);let i=e.getGlobalProperty("QUANTIZED_VOLUME_SCALE",X.FLOAT,3);if(!l(i))throw new re("Global property: QUANTIZED_VOLUME_SCALE must be defined for quantized positions.");let o=65535,r=e.getGlobalProperty("QUANTIZED_VOLUME_OFFSET",X.FLOAT,3);if(!l(r))throw new re("Global property: QUANTIZED_VOLUME_OFFSET must be defined for quantized positions.");return{name:dt.POSITION,semantic:dt.POSITION,typedArray:n,isQuantized:!0,componentDatatype:X.FLOAT,type:tn.VEC3,quantizedRange:o,quantizedVolumeOffset:d.unpack(r),quantizedVolumeScale:d.unpack(i),quantizedComponentDatatype:X.UNSIGNED_SHORT,quantizedType:tn.VEC3}}}function aje(e){let t=e.json,n;if(l(t.RGBA))return n=e.getPropertyArray("RGBA",X.UNSIGNED_BYTE,4),{name:dt.COLOR,semantic:dt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:tn.VEC4,normalized:!0,isRGB565:!1,isTranslucent:!0};if(l(t.RGB))return n=e.getPropertyArray("RGB",X.UNSIGNED_BYTE,3),{name:"COLOR",semantic:dt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:tn.VEC3,normalized:!0,isRGB565:!1,isTranslucent:!1};if(l(t.RGB565))return n=e.getPropertyArray("RGB565",X.UNSIGNED_SHORT,1),{name:"COLOR",semantic:dt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.FLOAT,type:tn.VEC3,normalized:!1,isRGB565:!0,isTranslucent:!1};if(l(t.CONSTANT_RGBA)){let i=e.getGlobalProperty("CONSTANT_RGBA",X.UNSIGNED_BYTE,4),o=i[3],r=V.fromBytes(i[0],i[1],i[2],o),s=o<255;return{name:dt.COLOR,semantic:dt.COLOR,setIndex:0,constantColor:r,componentDatatype:X.FLOAT,type:tn.VEC4,isQuantized:!1,isTranslucent:s}}}function cje(e){let t=e.json,n;if(l(t.NORMAL))return n=e.getPropertyArray("NORMAL",X.FLOAT,3),{name:dt.NORMAL,semantic:dt.NORMAL,typedArray:n,octEncoded:!1,octEncodedZXY:!1,componentDatatype:X.FLOAT,type:tn.VEC3};if(l(t.NORMAL_OCT16P))return n=e.getPropertyArray("NORMAL_OCT16P",X.UNSIGNED_BYTE,2),{name:dt.NORMAL,semantic:dt.NORMAL,typedArray:n,octEncoded:!0,octEncodedZXY:!1,quantizedRange:(1<<8)-1,quantizedType:tn.VEC2,quantizedComponentDatatype:X.UNSIGNED_BYTE,componentDatatype:X.FLOAT,type:tn.VEC3}}function lje(e){let t=e.json;if(l(t.BATCH_ID)){let n=e.getPropertyArray("BATCH_ID",X.UNSIGNED_SHORT,1);return{name:dt.FEATURE_ID,semantic:dt.FEATURE_ID,setIndex:0,typedArray:n,componentDatatype:X.fromTypedArray(n),type:tn.SCALAR}}}var Rx=fle;var uje=bn.Components,fje=bn.Scene,dje=bn.Node,hje=bn.Primitive,mje=bn.Attribute,dle=bn.Quantization,pje=bn.FeatureIdAttribute,gje=bn.Material,_je=bn.MetallicRoughness;function Fy(e){e=e??G.EMPTY_OBJECT;let t=e.arrayBuffer,n=e.byteOffset??0;this._arrayBuffer=t,this._byteOffset=n,this._loadAttributesFor2D=e.loadAttributesFor2D??!1,this._parsedContent=void 0,this._decodePromise=void 0,this._decodedAttributes=void 0,this._promise=void 0,this._error=void 0,this._state=gt.UNLOADED,this._buffers=[],this._components=void 0,this._transform=N.IDENTITY}l(Object.create)&&(Fy.prototype=Object.create(Ki.prototype),Fy.prototype.constructor=Fy);Object.defineProperties(Fy.prototype,{cacheKey:{get:function(){}},components:{get:function(){return this._components}},transform:{get:function(){return this._transform}}});Fy.prototype.load=function(){if(l(this._promise))return this._promise;this._parsedContent=Rx.parse(this._arrayBuffer,this._byteOffset),this._state=gt.PROCESSING,this._promise=Promise.resolve(this)};Fy.prototype.process=function(e){if(l(this._error)){let t=this._error;throw this._error=void 0,t}if(this._state===gt.READY)return!0;if(this._state===gt.PROCESSING){if(l(this._decodePromise))return!1;this._decodePromise=yje(this,e.context)}return!1};function yje(e,t){let i=e._parsedContent.draco,o;if(l(i)?o=ng.decodePointCloud(i,t):o=Promise.resolve(),!!l(o))return e._decodePromise=o,o.then(function(r){if(!e.isDestroyed())return l(r)&&bje(e,i,r),Pje(e,t),e._state=gt.READY,e}).catch(function(r){e.unload(),e._state=gt.FAILED;let s="Failed to load Draco pnts";e._error=e.getError(s,r)})}function bje(e,t,n){e._state=gt.READY;let i=e._parsedContent,o;if(l(n.POSITION)){if(o={name:"POSITION",semantic:dt.POSITION,typedArray:n.POSITION.array,componentDatatype:X.FLOAT,type:tn.VEC3,isQuantized:!1},l(n.POSITION.data.quantization)){let a=n.POSITION.data.quantization,c=a.range,u=d.fromElements(c,c,c),f=d.unpack(a.minValues),h=(1<0&&Rje(e,a,h,t),l(n.rtcCenter)&&(f.transform=N.multiplyByTranslation(f.transform,n.rtcCenter,f.transform));let p=n.positions;l(p)&&p.isQuantized&&(f.transform=N.multiplyByTranslation(f.transform,p.quantizedVolumeOffset,f.transform)),e._components=f,e._parsedContent=void 0,e._arrayBuffer=void 0}function Rje(e,t,n,i){let o=t.attributes,r=n.length;for(let s=0;s=0&&(a=_e)}}}}if(a!==Number.MAX_VALUE){if(s=hn.getPoint(t,a,s),n.mode!==ne.SCENE3D){d.fromElements(s.y,s.z,s.x,s);let f=n.mapProjection,h=f.ellipsoid,p=f.unproject(s,kje);h.cartographicToCartesian(p,s)}return s}}function dW(e,t,n,i,o,r,s,a,c,u){let f=n+t*i;if(u.x=e[f],u.y=e[f+1],u.z=e[f+2],l(o))if(o.octEncoded){if(u=Mn.octDecodeInRange(u,o.normalizationRange,u),o.octEncodedZXY){let h=u.x;u.x=u.z,u.z=u.y,u.y=h}}else u=d.multiplyComponents(u,o.quantizedVolumeStepSize,u),u=d.add(u,o.quantizedVolumeOffset,u);return u=N.multiplyByPoint(r,u,u),s!==1&&Er.getPosition(u,c,s,a,u),u}function lo(e){e=e??G.EMPTY_OBJECT,this._loader=e.loader,this._resource=e.resource,this.type=e.type??fr.GLTF,this.modelMatrix=N.clone(e.modelMatrix??N.IDENTITY),this._modelMatrix=N.clone(this.modelMatrix),this._scale=e.scale??1,this._minimumPixelSize=e.minimumPixelSize??0,this._maximumScale=e.maximumScale,this._clampedScale=l(this._maximumScale)?Math.min(this._scale,this._maximumScale):this._scale,this._computedScale=this._clampedScale,this._updateModelMatrix=!1,this.referenceMatrix=void 0,this._iblReferenceFrameMatrix=$.clone($.IDENTITY),this._resourcesLoaded=!1,this._drawCommandsBuilt=!1,this._ready=!1,this._customShader=e.customShader,this._content=e.content,this._texturesLoaded=!1,this._defaultTexture=void 0,this._activeAnimations=new mO(this),this._clampAnimations=e.clampAnimations??!0,this._userAnimationDirty=!1,this._id=e.id,this._idDirty=!1,this._color=V.clone(e.color),this._colorBlendMode=e.colorBlendMode??yc.HIGHLIGHT,this._colorBlendAmount=e.colorBlendAmount??.5;let t=e.silhouetteColor??V.RED;this._silhouetteColor=V.clone(t),this._silhouetteSize=e.silhouetteSize??0,this._silhouetteDirty=!1,this._silhouetteId=void 0,this._cull=e.cull??!0,this._opaquePass=e.opaquePass??we.OPAQUE,this._allowPicking=e.allowPicking??!0,this._show=e.show??!0,this._style=void 0,this._styleDirty=!1,this._styleCommandsNeeded=void 0;let n=e.featureIdLabel??"featureId_0";typeof n=="number"&&(n=`featureId_${n}`),this._featureIdLabel=n;let i=e.instanceFeatureIdLabel??"instanceFeatureId_0";typeof i=="number"&&(i=`instanceFeatureId_${i}`),this._instanceFeatureIdLabel=i,this._featureTables=[],this._featureTableId=void 0,this._featureTableIdDirty=!0,this._pipelineResources=[],this._modelResources=[],this._pickIds=[],this._boundingSphere=new ae,this._initialRadius=void 0,this._heightReference=e.heightReference??Ye.NONE,this._heightDirty=this._heightReference!==Ye.NONE,this._removeUpdateHeightCallback=void 0,this._enableVerticalExaggeration=e.enableVerticalExaggeration??!0,this._hasVerticalExaggeration=!1,this._clampedModelMatrix=void 0;let o=e.scene;l(o)&&l(o.terrainProviderChanged)&&(this._terrainProviderChangedCallback=o.terrainProviderChanged.addEventListener(()=>{this._heightDirty=!0})),this._scene=o,this._distanceDisplayCondition=e.distanceDisplayCondition;let r=new vm(e.pointCloudShading);this._pointCloudShading=r,this._attenuation=r.attenuation,this._pointCloudBackFaceCulling=r.backFaceCulling;let s=e.clippingPlanes;l(s)&&s.owner===void 0?_s.setOwner(s,this,"_clippingPlanes"):this._clippingPlanes=s,this._clippingPlanesState=0,this._clippingPlanesMatrix=N.clone(N.IDENTITY);let a=e.clippingPolygons;l(a)&&a.owner===void 0?th.setOwner(a,this,"_clippingPolygons"):this._clippingPolygons=a,this._clippingPolygonsState=0,this._lightColor=d.clone(e.lightColor),this._imageBasedLighting=l(e.imageBasedLighting)?e.imageBasedLighting:new Qb,this._shouldDestroyImageBasedLighting=!l(e.imageBasedLighting),this._environmentMapManager=void 0;let c=new cg(e.environmentMapOptions);cg.setOwner(c,this,"_environmentMapManager"),this._backFaceCulling=e.backFaceCulling??!0,this._backFaceCullingDirty=!1,this._shadows=e.shadows??yn.ENABLED,this._shadowsDirty=!1,this._debugShowBoundingVolumeDirty=!1,this._debugShowBoundingVolume=e.debugShowBoundingVolume??!1,this._enableDebugWireframe=e.enableDebugWireframe??!1,this._enableShowOutline=e.enableShowOutline??!0,this._debugWireframe=e.debugWireframe??!1,this._debugWireframe===!0&&this._enableDebugWireframe===!1&&this.type===fr.GLTF&&yt("model-debug-wireframe-ignored","enableDebugWireframe must be set to true in Model.fromGltf, otherwise debugWireframe will be ignored.");let u=e.credit;typeof u=="string"&&(u=new Tt(u)),this._credits=[],this._credit=u,this._resourceCredits=[],this._gltfCredits=[],this._showCreditsOnScreen=e.showCreditsOnScreen??!1,this._showCreditsOnScreenDirty=!0,this._splitDirection=e.splitDirection??Br.NONE,this._enableShowOutline=e.enableShowOutline??!0,this.showOutline=e.showOutline??!0,this.outlineColor=e.outlineColor??V.BLACK,this._classificationType=e.classificationType,this._statistics=new jM,this._sceneMode=void 0,this._projectTo2D=e.projectTo2D??!1,this._enablePick=e.enablePick??!1,this._fogRenderable=void 0,this._skipLevelOfDetail=!1,this._ignoreCommands=e.ignoreCommands??!1,this._errorEvent=new me,this._readyEvent=new me,this._texturesReadyEvent=new me,this._sceneGraph=void 0,this._nodesByName={},this.pickObject=e.pickObject}function hW(e,t){if(e._errorEvent.numberOfListeners>0){e._errorEvent.raiseEvent(t);return}console.log(t)}function Uje(e,t){let n=e._featureTables,i=t.propertyTables,o=i.length;for(let r=0;r0&&t===0||e===0&&t>0;this._silhouetteDirty=this._silhouetteDirty||n,this._backFaceCullingDirty=this._backFaceCullingDirty||n}this._silhouetteSize=e}},boundingSphere:{get:function(){let e=l(this._clampedModelMatrix)?this._clampedModelMatrix:this.modelMatrix;return _le(this,e),this._boundingSphere}},debugShowBoundingVolume:{get:function(){return this._debugShowBoundingVolume},set:function(e){this._debugShowBoundingVolume!==e&&(this._debugShowBoundingVolumeDirty=!0),this._debugShowBoundingVolume=e}},debugWireframe:{get:function(){return this._debugWireframe},set:function(e){this._debugWireframe!==e&&this.resetDrawCommands(),this._debugWireframe=e,this._debugWireframe===!0&&this._enableDebugWireframe===!1&&this.type===fr.GLTF&&yt("model-debug-wireframe-ignored","enableDebugWireframe must be set to true in Model.fromGltfAsync, otherwise debugWireframe will be ignored.")}},show:{get:function(){return this._show},set:function(e){this._show=e}},featureIdLabel:{get:function(){return this._featureIdLabel},set:function(e){typeof e=="number"&&(e=`featureId_${e}`),e!==this._featureIdLabel&&(this._featureTableIdDirty=!0),this._featureIdLabel=e}},instanceFeatureIdLabel:{get:function(){return this._instanceFeatureIdLabel},set:function(e){typeof e=="number"&&(e=`instanceFeatureId_${e}`),e!==this._instanceFeatureIdLabel&&(this._featureTableIdDirty=!0),this._instanceFeatureIdLabel=e}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){e!==this._clippingPlanes&&(_s.setOwner(e,this,"_clippingPlanes"),this.resetDrawCommands())}},clippingPolygons:{get:function(){return this._clippingPolygons},set:function(e){e!==this._clippingPolygons&&(th.setOwner(e,this,"_clippingPolygons"),this.resetDrawCommands())}},enableVerticalExaggeration:{get:function(){return this._enableVerticalExaggeration},set:function(e){e!==this._enableVerticalExaggeration&&this.resetDrawCommands(),this._enableVerticalExaggeration=e}},hasVerticalExaggeration:{get:function(){return this._hasVerticalExaggeration}},lightColor:{get:function(){return this._lightColor},set:function(e){l(e)!==l(this._lightColor)&&this.resetDrawCommands(),this._lightColor=d.clone(e,this._lightColor)}},imageBasedLighting:{get:function(){return this._imageBasedLighting},set:function(e){e!==this._imageBasedLighting&&(this._shouldDestroyImageBasedLighting&&!this._imageBasedLighting.isDestroyed()&&this._imageBasedLighting.destroy(),this._imageBasedLighting=e,this._shouldDestroyImageBasedLighting=!1,this.resetDrawCommands())}},environmentMapManager:{get:function(){return this._environmentMapManager},set:function(e){e!==this.environmentMapManager&&(cg.setOwner(e,this,"_environmentMapManager"),this.resetDrawCommands())}},backFaceCulling:{get:function(){return this._backFaceCulling},set:function(e){e!==this._backFaceCulling&&(this._backFaceCullingDirty=!0),this._backFaceCulling=e}},scale:{get:function(){return this._scale},set:function(e){e!==this._scale&&(this._updateModelMatrix=!0),this._scale=e}},computedScale:{get:function(){return this._computedScale}},minimumPixelSize:{get:function(){return this._minimumPixelSize},set:function(e){e!==this._minimumPixelSize&&(this._updateModelMatrix=!0),this._minimumPixelSize=e}},maximumScale:{get:function(){return this._maximumScale},set:function(e){e!==this._maximumScale&&(this._updateModelMatrix=!0),this._maximumScale=e}},shadows:{get:function(){return this._shadows},set:function(e){e!==this._shadows&&(this._shadowsDirty=!0),this._shadows=e}},credit:{get:function(){return this._credit}},showCreditsOnScreen:{get:function(){return this._showCreditsOnScreen},set:function(e){this._showCreditsOnScreen!==e&&(this._showCreditsOnScreenDirty=!0),this._showCreditsOnScreen=e}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&this.resetDrawCommands(),this._splitDirection=e}},classificationType:{get:function(){return this._classificationType}},pickIds:{get:function(){return this._pickIds}},styleCommandsNeeded:{get:function(){return this._styleCommandsNeeded}}});lo.prototype.getNode=function(e){return this._nodesByName[e]};lo.prototype.setArticulationStage=function(e,t){this._sceneGraph.setArticulationStage(e,t)};lo.prototype.applyArticulations=function(){this._sceneGraph.applyArticulations()};lo.prototype.getExtension=function(e){return this._loader.components.extensions[e]};lo.prototype.makeStyleDirty=function(){this._styleDirty=!0};lo.prototype.resetDrawCommands=function(){this._drawCommandsBuilt=!1};var Hje=new N,Gje=new $,jje=new N;lo.prototype.update=function(e){let t=!1;try{t=Wje(this,e)}catch(n){if(!this._loader.incrementallyLoadTextures&&n.name==="TextureError")hW(this,n);else{let i=Xt.getError("model",this._resource,n);hW(this,i)}}if(qje(this,e),Yje(this,e),Xje(this,e),!this._resourcesLoaded&&t){this._resourcesLoaded=!0;let n=this._loader.components;if(!l(n)){if(this._loader.isUnloaded())return;let r=Xt.getError("model",this._resource,new re("Failed to load model."));hW(r),this._rejectLoad=this._rejectLoad&&this._rejectLoad(r)}let i=n.structuralMetadata;l(i)&&i.propertyTableCount>0&&Uje(this,i);let o=new GM({model:this,modelComponents:n});this._sceneGraph=o,this._gltfCredits=o.components.asset.credits}if(!(!this._resourcesLoaded||e.mode===ne.MORPHING)){if(Kje(this),Zje(this),$je(this,e),Qje(this),Jje(this,e),eWe(this,e),tWe(this,e),nWe(this,e),iWe(this,e),oWe(this,e),rWe(this,e),this._defaultTexture=e.context.defaultTexture,sWe(this,e),aWe(this,e),cWe(this),lWe(this,e),hWe(this,e),!this._ready){e.afterRender.push(()=>{this._ready=!0,this._readyEvent.raiseEvent(this)});return}this._loader.incrementallyLoadTextures&&!this._texturesLoaded&&this._loader.texturesLoaded&&(this.resetDrawCommands(),this._texturesLoaded=!0,this._texturesReadyEvent.raiseEvent(this)),fWe(this),mWe(this,e),pWe(this),gWe(this,e)}};function Wje(e,t){return!e._resourcesLoaded||e._loader.incrementallyLoadTextures&&!e._texturesLoaded?(t.afterRender.push(()=>!0),e._loader.process(t)):!0}function qje(e,t){l(e._customShader)&&e._customShader.update(t)}function Yje(e,t){let n=e._environmentMapManager,i=t.passes.pick||t.passes.pickVoxel;e._ready&&n.owner===e&&!i&&(n.position=e._boundingSphere.center,n.shouldUpdate=!l(e._imageBasedLighting.sphericalHarmonicCoefficients)||!l(e._imageBasedLighting.specularEnvironmentMaps),n.update(t),n.shouldRegenerateShaders&&e.resetDrawCommands())}function Xje(e,t){e._imageBasedLighting.update(t),e._imageBasedLighting.shouldRegenerateShaders&&e.resetDrawCommands()}function Kje(e){if(!e._featureTableIdDirty)return;e._featureTableIdDirty=!1;let t=e._sceneGraph.components,n=t.structuralMetadata;l(n)&&n.propertyTableCount>0&&(e.featureTableId=Vje(t,e),e._styleDirty=!0,e.resetDrawCommands())}function Zje(e){e._styleDirty&&(e.applyStyle(e._style),e._styleDirty=!1)}function $je(e,t){let n=e._featureTables,i=n.length,o=!1;for(let r=0;r=i&&r<=o}function xWe(e,t){let n=t.creditDisplay,i=e._credits,o=i.length;for(let r=0;r0&&e.alpha<1};lo.prototype.isInvisible=function(){let e=this.color;return l(e)&&e.alpha===0};function yle(e){return e.context.stencilBuffer}lo.prototype.hasSilhouette=function(e){return yle(e)&&this._silhouetteSize>0&&this._silhouetteColor.alpha>0&&!l(this._classificationType)};lo.prototype.hasSkipLevelOfDetail=function(e){if(!fr.is3DTiles(this.type))return!1;let t=e.context.stencilBuffer,n=this._content.tileset;return t&&n.isSkippingLevelOfDetail};lo.prototype.isClippingEnabled=function(){let e=this._clippingPlanes;return l(e)&&e.enabled&&e.length!==0};lo.prototype.pick=function(e,t,n,i,o){return gE(this,e,t,n,i,o)};lo.prototype.isClippingPolygonsEnabled=function(){let e=this._clippingPolygons;return l(e)&&e.enabled&&e.length!==0};lo.prototype.isDestroyed=function(){return!1};lo.prototype.destroy=function(){let e=this._loader;l(e)&&e.destroy();let t=this._featureTables;if(l(t)){let r=t.length;for(let s=0;s0,i=l(this.structuralMetadata)?this.structuralMetadata.propertyAttributes:void 0,o=l(i)&&l(i[0]);if(t&&(!n||o)){this.resetDrawCommands();return}n?(this.featureTables[this.featureTableId].applyStyle(e),gle(this,e)):(this.applyColorAndShow(e),this._styleCommandsNeeded=void 0)};function YM(e,t,n){return{loader:e,type:t,resource:n.resource,show:n.show,modelMatrix:n.modelMatrix,scale:n.scale,enableVerticalExaggeration:n.enableVerticalExaggeration,minimumPixelSize:n.minimumPixelSize,maximumScale:n.maximumScale,id:n.id,allowPicking:n.allowPicking,clampAnimations:n.clampAnimations,shadows:n.shadows,debugShowBoundingVolume:n.debugShowBoundingVolume,enableDebugWireframe:n.enableDebugWireframe,debugWireframe:n.debugWireframe,cull:n.cull,opaquePass:n.opaquePass,customShader:n.customShader,content:n.content,heightReference:n.heightReference,scene:n.scene,distanceDisplayCondition:n.distanceDisplayCondition,color:n.color,colorBlendAmount:n.colorBlendAmount,colorBlendMode:n.colorBlendMode,silhouetteColor:n.silhouetteColor,silhouetteSize:n.silhouetteSize,enableShowOutline:n.enableShowOutline,showOutline:n.showOutline,outlineColor:n.outlineColor,clippingPlanes:n.clippingPlanes,clippingPolygons:n.clippingPolygons,lightColor:n.lightColor,imageBasedLighting:n.imageBasedLighting,backFaceCulling:n.backFaceCulling,credit:n.credit,showCreditsOnScreen:n.showCreditsOnScreen,splitDirection:n.splitDirection,projectTo2D:n.projectTo2D,enablePick:n.enablePick,featureIdLabel:n.featureIdLabel,instanceFeatureIdLabel:n.instanceFeatureIdLabel,pointCloudShading:n.pointCloudShading,classificationType:n.classificationType,pickObject:n.pickObject}}var lh=lo;function Hr(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this._model=void 0,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(Hr.prototype,{featuresLength:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;return l(t)&&l(t[n])?t[n].featuresLength:0}},pointsLength:{get:function(){return this._model.statistics.pointsLength}},trianglesLength:{get:function(){return this._model.statistics.trianglesLength}},geometryByteLength:{get:function(){return this._model.statistics.geometryByteLength}},texturesByteLength:{get:function(){return this._model.statistics.texturesByteLength}},batchTableByteLength:{get:function(){let e=this._model.statistics;return e.propertyTablesByteLength+e.batchTexturesByteLength}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;if(l(t)&&l(t[n]))return t[n]}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});Hr.prototype.getTextureIds=function(){return this._model.statistics.getTextureIds()};Hr.prototype.getTextureByteLengthById=function(e){return this._model.statistics.getTextureByteLengthById(e)};Hr.prototype.getExtension=function(e){return this._model.getExtension(e)};Hr.prototype.getFeature=function(e){let t=this._model,n=t.featureTableId;return t.featureTables[n].getFeature(e)};Hr.prototype.hasProperty=function(e,t){let n=this._model,i=n.featureTableId;return l(i)?n.featureTables[i].hasProperty(e,t):!1};Hr.prototype.applyDebugSettings=function(e,t){t=e?t:V.WHITE,this.featuresLength===0?this._model.color=t:l(this.batchTable)&&this.batchTable.setAllColor(t)};Hr.prototype.applyStyle=function(e){this._model.style=e};Hr.prototype.update=function(e,t){let n=this._model,i=this._tile;n.colorBlendAmount=e.colorBlendAmount,n.colorBlendMode=e.colorBlendMode,n.modelMatrix=i.computedTransform,n.customShader=e.customShader,n.featureIdLabel=e.featureIdLabel,n.instanceFeatureIdLabel=e.instanceFeatureIdLabel,n.lightColor=e.lightColor,n.imageBasedLighting=e.imageBasedLighting,n.backFaceCulling=e.backFaceCulling,n.shadows=e.shadows,n.showCreditsOnScreen=e.showCreditsOnScreen,n.splitDirection=e.splitDirection,n.debugWireframe=e.debugWireframe,n.showOutline=e.showOutline,n.outlineColor=e.outlineColor,n.pointCloudShading=e.pointCloudShading;let o=e.clippingPlanes;n.referenceMatrix=e.clippingPlanesOriginMatrix,l(o)&&i.clippingPlanesDirty&&(n._clippingPlanes=o.enabled&&i._isClipped?o:void 0);let r=e.environmentMapManager;n.environmentMapManager!==o&&(n._environmentMapManager=r),l(o)&&l(n._clippingPlanes)&&n._clippingPlanes!==o&&(n._clippingPlanes=o,n._clippingPlanesState=0);let s=e.clippingPolygons;l(s)&&i.clippingPolygonsDirty&&(n._clippingPolygons=s.enabled&&i._isClippedByPolygon?s:void 0),l(s)&&l(n._clippingPolygons)&&n._clippingPolygons!==s&&(n._clippingPolygons=s,n._clippingPolygonsState=0),n.update(t),!this._ready&&n.ready&&(n.activeAnimations.addAll({loop:jl.REPEAT}),this._ready=!0)};Hr.prototype.isDestroyed=function(){return!1};Hr.prototype.destroy=function(){return this._model=this._model&&this._model.destroy(),ue(this)};Hr.fromGltf=async function(e,t,n,i){let o=new Hr(e,t,n),s=XM(e,t,o,{gltf:i,basePath:n}),a=e.vectorClassificationOnly?void 0:e.classificationType;s.classificationType=a;let c=await lh.fromGltfAsync(s);return o._model=c,o};Hr.fromB3dm=async function(e,t,n,i,o){let r=new Hr(e,t,n),a=XM(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=e.vectorClassificationOnly?void 0:e.classificationType;a.classificationType=c;let u=await lh.fromB3dm(a);return r._model=u,r};Hr.fromI3dm=async function(e,t,n,i,o){let r=new Hr(e,t,n),a=XM(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await lh.fromI3dm(a);return r._model=c,r};Hr.fromPnts=async function(e,t,n,i,o){let r=new Hr(e,t,n),a=XM(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await lh.fromPnts(a);return r._model=c,r};Hr.fromGeoJson=async function(e,t,n,i){let o=new Hr(e,t,n),s=XM(e,t,o,{geoJson:i,resource:n}),a=await lh.fromGeoJson(s);return o._model=a,o};Hr.prototype.pick=function(e,t,n){if(!l(this._model)||!this._ready)return;let i=t.verticalExaggeration,o=t.verticalExaggerationRelativeHeight;return this._model.pick(e,t,i,o,ee.WGS84,n)};function XM(e,t,n,i){let o={cull:!1,releaseGltfJson:!0,opaquePass:we.CESIUM_3D_TILE,modelMatrix:t.computedTransform,upAxis:e._modelUpAxis,forwardAxis:e._modelForwardAxis,incrementallyLoadTextures:!1,customShader:e.customShader,content:n,colorBlendMode:e.colorBlendMode,colorBlendAmount:e.colorBlendAmount,lightColor:e.lightColor,imageBasedLighting:e.imageBasedLighting,featureIdLabel:e.featureIdLabel,instanceFeatureIdLabel:e.instanceFeatureIdLabel,pointCloudShading:e.pointCloudShading,clippingPlanes:e.clippingPlanes,backFaceCulling:e.backFaceCulling,shadows:e.shadows,showCreditsOnScreen:e.showCreditsOnScreen,splitDirection:e.splitDirection,enableDebugWireframe:e._enableDebugWireframe,debugWireframe:e.debugWireframe,projectTo2D:e._projectTo2D,enablePick:e._enablePick,enableShowOutline:e._enableShowOutline,showOutline:e.showOutline,outlineColor:e.outlineColor};return xt(i,o)}var Ou=Hr;function Vf(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this.featurePropertiesDirty=!1,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(Vf.prototype,{featuresLength:{get:function(){return 0}},pointsLength:{get:function(){return 0}},trianglesLength:{get:function(){return 0}},geometryByteLength:{get:function(){return 0}},texturesByteLength:{get:function(){return 0}},batchTableByteLength:{get:function(){return 0}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});Vf.fromJson=function(e,t,n,i){let o=new Vf(e,t,n);return o._tileset.loadTileset(o._resource,i,o._tile),o._ready=!0,o};Vf.prototype.hasProperty=function(e,t){return!1};Vf.prototype.getFeature=function(e){};Vf.prototype.applyDebugSettings=function(e,t){};Vf.prototype.applyStyle=function(e){};Vf.prototype.update=function(e,t){};Vf.prototype.pick=function(e,t,n){};Vf.prototype.isDestroyed=function(){return!1};Vf.prototype.destroy=function(){return ue(this)};var KM=Vf;var ZM=`uniform sampler2D u_atlas; #ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_textureCoordinates; in vec4 v_pickColor; in vec4 v_color; in float v_splitDirection; #ifdef SDF in vec4 v_outlineColor; in float v_outlineWidth; #endif #ifdef FRAGMENT_DEPTH_CHECK in vec4 v_textureCoordinateBounds; // the min and max x and y values for the texture coordinates in vec4 v_originTextureCoordinateAndTranslate; // texture coordinate at the origin, billboard translate (used for label glyphs) in vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize in mat2 v_rotationMatrix; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; float getGlobeDepth(vec2 adjustedST, vec2 depthLookupST, bool applyTranslate, vec2 dimensions, vec2 imageSize) { vec2 lookupVector = imageSize * (depthLookupST - adjustedST); lookupVector = v_rotationMatrix * lookupVector; vec2 labelOffset = (dimensions - imageSize) * (depthLookupST - vec2(0.0, v_originTextureCoordinateAndTranslate.y)); // aligns label glyph with bounding rectangle. Will be zero for billboards because dimensions and imageSize will be equal vec2 translation = v_originTextureCoordinateAndTranslate.zw; if (applyTranslate) { // this is only needed for labels where the horizontal origin is not LEFT // it moves the label back to where the "origin" should be since all label glyphs are set to HorizontalOrigin.LEFT translation += (dimensions * v_originTextureCoordinateAndTranslate.xy * vec2(1.0, 0.0)); } vec2 st = ((lookupVector - translation + labelOffset) + gl_FragCoord.xy) / czm_viewport.zw; float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif #ifdef SDF // Get the distance from the edge of a glyph at a given position sampling an SDF texture. float getDistance(vec2 position) { return texture(u_atlas, position).r; } // Samples the sdf texture at the given position and produces a color based on the fill color and the outline. vec4 getSDFColor(vec2 position, float outlineWidth, vec4 outlineColor, float smoothing) { float distance = getDistance(position); if (outlineWidth > 0.0) { // Don't get the outline edge exceed the SDF_EDGE float outlineEdge = clamp(SDF_EDGE - outlineWidth, 0.0, SDF_EDGE); float outlineFactor = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); vec4 sdfColor = mix(outlineColor, v_color, outlineFactor); float alpha = smoothstep(outlineEdge - smoothing, outlineEdge + smoothing, distance); return vec4(sdfColor.rgb, sdfColor.a * alpha); } else { float alpha = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); return vec4(v_color.rgb, v_color.a * alpha); } } #endif void main() { if (v_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (v_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; vec4 color = texture(u_atlas, v_textureCoordinates); #ifdef SDF float outlineWidth = v_outlineWidth; vec4 outlineColor = v_outlineColor; // Get the current distance float distance = getDistance(v_textureCoordinates); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float smoothing = fwidth(distance); // Get an offset that is approximately half the distance to the neighbor pixels // 0.354 is approximately half of 1/sqrt(2) vec2 sampleOffset = 0.354 * vec2(dFdx(v_textureCoordinates) + dFdy(v_textureCoordinates)); // Sample the center point vec4 center = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); // Sample the 4 neighbors vec4 color1 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color2 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color3 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color4 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); // Equally weight the center sample and the 4 neighboring samples color = (center + color1 + color2 + color3 + color4)/5.0; #else // If no derivatives available (IE 10?), just do a single sample float smoothing = 1.0/32.0; color = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); #endif color = czm_gammaCorrect(color); #else color = czm_gammaCorrect(color); color *= czm_gammaCorrect(v_color); #endif // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif #ifdef VECTOR_TILE color *= u_highlightColor; #endif out_FragColor = color; #ifdef LOG_DEPTH czm_writeLogDepth(); #endif #ifdef FRAGMENT_DEPTH_CHECK float temp = v_compressed.y; temp = temp * SHIFT_RIGHT1; float temp2 = (temp - floor(temp)) * SHIFT_LEFT1; bool enableDepthTest = temp2 != 0.0; bool applyTranslate = floor(temp) != 0.0; if (enableDepthTest) { temp = v_compressed.z; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); temp = v_compressed.w; temp = temp * SHIFT_RIGHT12; vec2 imageSize; imageSize.y = (temp - floor(temp)) * SHIFT_LEFT12; imageSize.x = floor(temp); vec2 adjustedST = v_textureCoordinates - v_textureCoordinateBounds.xy; adjustedST = adjustedST / vec2(v_textureCoordinateBounds.z - v_textureCoordinateBounds.x, v_textureCoordinateBounds.w - v_textureCoordinateBounds.y); float epsilonEyeDepth = v_compressed.x + czm_epsilon1; float globeDepth1 = getGlobeDepth(adjustedST, v_originTextureCoordinateAndTranslate.xy, applyTranslate, dimensions, imageSize); // negative values go into the screen if (globeDepth1 != 0.0 && globeDepth1 > epsilonEyeDepth) { float globeDepth2 = getGlobeDepth(adjustedST, vec2(0.0, 1.0), applyTranslate, dimensions, imageSize); // top left corner if (globeDepth2 != 0.0 && globeDepth2 > epsilonEyeDepth) { float globeDepth3 = getGlobeDepth(adjustedST, vec2(1.0, 1.0), applyTranslate, dimensions, imageSize); // top right corner if (globeDepth3 != 0.0 && globeDepth3 > epsilonEyeDepth) { discard; } } } } #endif } `;var $M=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScale; in vec4 positionLowAndRotation; in vec4 compressedAttribute0; // pixel offset, translate, horizontal origin, vertical origin, show, direction, texture coordinates (texture offset) in vec4 compressedAttribute1; // aligned axis, translucency by distance, image width in vec4 compressedAttribute2; // label horizontal origin, image height, color, pick color, size in meters, valid aligned axis, 13 bits free in vec4 eyeOffset; // eye offset in meters, 4 bytes free (texture range) in vec4 scaleByDistance; // near, nearScale, far, farScale in vec4 pixelOffsetScaleByDistance; // near, nearScale, far, farScale in vec4 compressedAttribute3; // distance display condition near, far, disableDepthTestDistance, dimensions in vec2 sdf; // sdf outline color (rgb) and width (w) in float splitDirection; // splitDirection #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) in vec4 textureCoordinateBoundsOrLabelTranslate; // the min and max x and y values for the texture coordinates #endif #ifdef VECTOR_TILE in float a_batchId; #endif out vec2 v_textureCoordinates; #ifdef FRAGMENT_DEPTH_CHECK out vec4 v_textureCoordinateBounds; out vec4 v_originTextureCoordinateAndTranslate; out vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize out mat2 v_rotationMatrix; #endif out vec4 v_pickColor; out vec4 v_color; out float v_splitDirection; #ifdef SDF out vec4 v_outlineColor; out float v_outlineWidth; #endif const float UPPER_BOUND = 32768.0; const float SHIFT_LEFT16 = 65536.0; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT8 = 256.0; const float SHIFT_LEFT7 = 128.0; const float SHIFT_LEFT5 = 32.0; const float SHIFT_LEFT3 = 8.0; const float SHIFT_LEFT2 = 4.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; const float SHIFT_RIGHT7 = 1.0 / 128.0; const float SHIFT_RIGHT5 = 1.0 / 32.0; const float SHIFT_RIGHT3 = 1.0 / 8.0; const float SHIFT_RIGHT2 = 1.0 / 4.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; vec4 addScreenSpaceOffset(vec4 positionEC, vec2 imageSize, float scale, vec2 direction, vec2 origin, vec2 translate, vec2 pixelOffset, vec3 alignedAxis, bool validAlignedAxis, float rotation, bool sizeInMeters, out mat2 rotationMatrix, out float mpp) { // Note the halfSize cannot be computed in JavaScript because it is sent via // compressed vertex attributes that coerce it to an integer. vec2 halfSize = imageSize * scale * 0.5; halfSize *= ((direction * 2.0) - 1.0); vec2 originTranslate = origin * abs(halfSize); #if defined(ROTATION) || defined(ALIGNED_AXIS) if (validAlignedAxis || rotation != 0.0) { float angle = rotation; if (validAlignedAxis) { vec4 projectedAlignedAxis = czm_modelView3D * vec4(alignedAxis, 0.0); angle += sign(-projectedAlignedAxis.x) * acos(sign(projectedAlignedAxis.y) * (projectedAlignedAxis.y * projectedAlignedAxis.y) / (projectedAlignedAxis.x * projectedAlignedAxis.x + projectedAlignedAxis.y * projectedAlignedAxis.y)); } float cosTheta = cos(angle); float sinTheta = sin(angle); rotationMatrix = mat2(cosTheta, sinTheta, -sinTheta, cosTheta); halfSize = rotationMatrix * halfSize; } else { rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); } #endif mpp = czm_metersPerPixel(positionEC); positionEC.xy += (originTranslate + halfSize) * czm_branchFreeTernary(sizeInMeters, 1.0, mpp); positionEC.xy += (translate + pixelOffset) * mpp; return positionEC; } #ifdef VERTEX_DEPTH_CHECK float getGlobeDepth(vec4 positionEC) { vec4 posWC = czm_eyeToWindowCoordinates(positionEC); float globeDepth = czm_unpackDepth(texture(czm_globeDepthTexture, posWC.xy / czm_viewport.zw)); if (globeDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(posWC.xy, globeDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif void main() { // Modifying this shader may also require modifications to Billboard._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndScale.xyz; vec3 positionLow = positionLowAndRotation.xyz; float scale = positionHighAndScale.w; #if defined(ROTATION) || defined(ALIGNED_AXIS) float rotation = positionLowAndRotation.w; #else float rotation = 0.0; #endif float compressed = compressedAttribute0.x; vec2 pixelOffset; pixelOffset.x = floor(compressed * SHIFT_RIGHT7); compressed -= pixelOffset.x * SHIFT_LEFT7; pixelOffset.x -= UPPER_BOUND; vec2 origin; origin.x = floor(compressed * SHIFT_RIGHT5); compressed -= origin.x * SHIFT_LEFT5; origin.y = floor(compressed * SHIFT_RIGHT3); compressed -= origin.y * SHIFT_LEFT3; #ifdef FRAGMENT_DEPTH_CHECK vec2 depthOrigin = origin.xy; #endif origin -= vec2(1.0); float show = floor(compressed * SHIFT_RIGHT2); compressed -= show * SHIFT_LEFT2; #ifdef INSTANCED vec2 textureCoordinatesBottomLeft = czm_decompressTextureCoordinates(compressedAttribute0.w); vec2 textureCoordinatesRange = czm_decompressTextureCoordinates(eyeOffset.w); vec2 textureCoordinates = textureCoordinatesBottomLeft + direction * textureCoordinatesRange; #else vec2 direction; direction.x = floor(compressed * SHIFT_RIGHT1); direction.y = compressed - direction.x * SHIFT_LEFT1; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressedAttribute0.w); #endif float temp = compressedAttribute0.y * SHIFT_RIGHT8; pixelOffset.y = -(floor(temp) - UPPER_BOUND); vec2 translate; translate.y = (temp - floor(temp)) * SHIFT_LEFT16; temp = compressedAttribute0.z * SHIFT_RIGHT8; translate.x = floor(temp) - UPPER_BOUND; translate.y += (temp - floor(temp)) * SHIFT_LEFT8; translate.y -= UPPER_BOUND; temp = compressedAttribute1.x * SHIFT_RIGHT8; float temp2 = floor(compressedAttribute2.w * SHIFT_RIGHT2); vec2 imageSize = vec2(floor(temp), temp2); #ifdef FRAGMENT_DEPTH_CHECK float labelHorizontalOrigin = floor(compressedAttribute2.w - (temp2 * SHIFT_LEFT2)); float applyTranslate = 0.0; if (labelHorizontalOrigin != 0.0) // is a billboard, so set apply translate to false { applyTranslate = 1.0; labelHorizontalOrigin -= 2.0; depthOrigin.x = labelHorizontalOrigin + 1.0; } depthOrigin = vec2(1.0) - (depthOrigin * 0.5); #endif #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) temp = compressedAttribute3.w; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); #endif #ifdef ALIGNED_AXIS vec3 alignedAxis = czm_octDecode(floor(compressedAttribute1.y * SHIFT_RIGHT8)); temp = compressedAttribute2.z * SHIFT_RIGHT5; bool validAlignedAxis = (temp - floor(temp)) * SHIFT_LEFT1 > 0.0; #else vec3 alignedAxis = vec3(0.0); bool validAlignedAxis = false; #endif vec4 pickColor; vec4 color; temp = compressedAttribute2.y; temp = temp * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); temp = compressedAttribute2.x; temp = temp * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); temp = compressedAttribute2.z * SHIFT_RIGHT8; bool sizeInMeters = floor((temp - floor(temp)) * SHIFT_LEFT7) > 0.0; temp = floor(temp) * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; #if defined(FRAGMENT_DEPTH_CHECK) || defined(VERTEX_DEPTH_CHECK) float eyeDepth = positionEC.z; #endif positionEC = czm_eyeOffset(positionEC, eyeOffset.xyz); positionEC.xyz *= show; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(EYE_DISTANCE_PIXEL_OFFSET) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING float distanceScale = czm_nearFarScalar(scaleByDistance, lengthSq); scale *= distanceScale; translate *= distanceScale; // push vertex behind near plane for clipping if (scale == 0.0) { positionEC.xyz = vec3(0.0); } #endif float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency == 0.0) { positionEC.xyz = vec3(0.0); } #endif #ifdef EYE_DISTANCE_PIXEL_OFFSET float pixelOffsetScale = czm_nearFarScalar(pixelOffsetScaleByDistance, lengthSq); pixelOffset *= pixelOffsetScale; #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = compressedAttribute3.x; float farSq = compressedAttribute3.y; if (lengthSq < nearSq || lengthSq > farSq) { positionEC.xyz = vec3(0.0); } #endif mat2 rotationMatrix; float mpp; #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = compressedAttribute3.z; #endif #ifdef VERTEX_DEPTH_CHECK if (lengthSq < disableDepthTestDistance) { float depthsilon = 10.0; vec2 labelTranslate = textureCoordinateBoundsOrLabelTranslate.xy; vec4 pEC1 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth1 = getGlobeDepth(pEC1); if (globeDepth1 != 0.0 && pEC1.z + depthsilon < globeDepth1) { vec4 pEC2 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0, 1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth2 = getGlobeDepth(pEC2); if (globeDepth2 != 0.0 && pEC2.z + depthsilon < globeDepth2) { vec4 pEC3 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth3 = getGlobeDepth(pEC3); if (globeDepth3 != 0.0 && pEC3.z + depthsilon < globeDepth3) { positionEC.xyz = vec3(0.0); } } } } #endif positionEC = addScreenSpaceOffset(positionEC, imageSize, scale, direction, origin, translate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); gl_Position = czm_projection * positionEC; v_textureCoordinates = textureCoordinates; #ifdef LOG_DEPTH czm_vertexLogDepth(); #endif #ifdef DISABLE_DEPTH_DISTANCE if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH v_depthFromNearPlusOne = 1.0; #endif } } #endif #ifdef FRAGMENT_DEPTH_CHECK if (sizeInMeters) { translate /= mpp; dimensions /= mpp; imageSize /= mpp; } #if defined(ROTATION) || defined(ALIGNED_AXIS) v_rotationMatrix = rotationMatrix; #else v_rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); #endif float enableDepthCheck = 0.0; if (lengthSq < disableDepthTestDistance) { enableDepthCheck = 1.0; } float dw = floor(clamp(dimensions.x, 0.0, SHIFT_LEFT12)); float dh = floor(clamp(dimensions.y, 0.0, SHIFT_LEFT12)); float iw = floor(clamp(imageSize.x, 0.0, SHIFT_LEFT12)); float ih = floor(clamp(imageSize.y, 0.0, SHIFT_LEFT12)); v_compressed.x = eyeDepth; v_compressed.y = applyTranslate * SHIFT_LEFT1 + enableDepthCheck; v_compressed.z = dw * SHIFT_LEFT12 + dh; v_compressed.w = iw * SHIFT_LEFT12 + ih; v_originTextureCoordinateAndTranslate.xy = depthOrigin; v_originTextureCoordinateAndTranslate.zw = translate; v_textureCoordinateBounds = textureCoordinateBoundsOrLabelTranslate; #endif #ifdef SDF vec4 outlineColor; float outlineWidth; temp = sdf.x; temp = temp * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); temp = sdf.y; temp = temp * SHIFT_RIGHT8; float temp3 = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineWidth = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.a = floor(temp); outlineColor /= 255.0; v_outlineWidth = outlineWidth / 255.0; v_outlineColor = outlineColor; v_outlineColor.a *= translucency; #endif v_pickColor = pickColor; v_color = color; v_color.a *= translucency; v_splitDirection = splitDirection; } `;var AWe=Object.freeze({NONE:0,LOADING:2,LOADED:3,ERROR:4,FAILED:5}),rs=AWe;function xg(e){this._billboardCollection=e,this._id=void 0,this._loadState=rs.NONE,this._loadError=void 0,this._index=-1,this._width=void 0,this._height=void 0,this._hasSubregion=!1,this.dirty=!1}Object.defineProperties(xg.prototype,{loadError:{get:function(){return this._loadError}},loadState:{get:function(){return this._loadState}},ready:{get:function(){return this._loadState===rs.LOADED}},hasImage:{get:function(){return this._loadState!==rs.NONE}},id:{get:function(){return this._id}},width:{get:function(){return this._width}},height:{get:function(){return this._height}}});xg.prototype.unload=async function(){this._loadState!==rs.NONE&&(this._id=void 0,this._loadError=void 0,this._loadState=rs.NONE,this._index=-1,this._width=void 0,this._height=void 0,this.dirty=!0)};xg.prototype.loadImage=async function(e,t){if(this._id===e)return;let n=this._billboardCollection,i=n.billboardTextureCache,o=i.get(e);if(l(o)&&t.loadState===rs.LOADING||t.loadState===rs.LOADED){xg.clone(o,this);return}l(o)||(o=new xg(n),i.set(e,o)),o._id=this._id=e,o._loadState=this._loadState=rs.LOADING,o._loadError=this._loadError=void 0;let r,s=this._billboardCollection.textureAtlas;try{r=await s.addImage(e,t)}catch(c){if(o._loadState=rs.ERROR,o._loadError=c,this._id!==e)return;this._loadState=rs.ERROR,this._loadError=c;return}if(!l(r)||r===-1){if(o._loadState=rs.FAILED,o._index=-1,this._id!==e)return;this._loadState=rs.FAILED,this._index=-1;return}o._index=r,o._loadState=rs.LOADED;let a=s.rectangles[r];o._width=a.width,o._height=a.height,this._id===e&&(this._index=r,this._loadState=rs.LOADED,this._width=a.width,this._height=a.height,this.dirty=!0)};xg.prototype.addImageSubRegion=async function(e,t){this._id=e,this._loadState=rs.LOADING,this._loadError=void 0,this._hasSubregion=!0;let n,i=this._billboardCollection.textureAtlas;try{n=await i.addImageSubRegion(e,t)}catch(o){this._loadState=rs.ERROR,this._loadError=o;return}if(!l(n)||n===-1){this._loadState=rs.FAILED,this._index=-1,this._width=void 0,this._height=void 0;return}this._width=t.width,this._height=t.height,this._index=n,this._loadState=rs.LOADED,this.dirty=!0};xg.prototype.computeTextureCoordinates=function(e){return this._billboardCollection.textureAtlas.computeTextureCoordinates(this._index,e)};xg.clone=function(e,t){if(t._id=e._id,t._loadState=e._loadState,t._loadError=void 0,t._index=e._index,t._width=e._width,t._height=e._height,t._hasSubregion=e._hasSubregion,e.ready){t.dirty=!0;return}return(async()=>{let i=e._id;await e._billboardCollection.textureAtlas._indexPromiseById.get(i),t._id===i&&(e._hasSubregion&&await Promise.resolve(),t._id=i,t._loadState=e._loadState,t._loadError=e._loadError,t._index=e._index,t._width=e._width,t._height=e._height,t.dirty=!0)})(),t};var Tg=xg;function mi(e,t){e=e??G.EMPTY_OBJECT;let n=e.translucencyByDistance,i=e.pixelOffsetScaleByDistance,o=e.scaleByDistance,r=e.distanceDisplayCondition;l(n)&&(n=kt.clone(n)),l(i)&&(i=kt.clone(i)),l(o)&&(o=kt.clone(o)),l(r)&&(r=Mt.clone(r)),this._show=e.show??!0,this._position=d.clone(e.position??d.ZERO),this._actualPosition=d.clone(this._position),this._pixelOffset=U.clone(e.pixelOffset??U.ZERO),this._translate=new U(0,0),this._eyeOffset=d.clone(e.eyeOffset??d.ZERO),this._heightReference=e.heightReference??Ye.NONE,this._verticalOrigin=e.verticalOrigin??Nn.CENTER,this._horizontalOrigin=e.horizontalOrigin??xi.CENTER,this._scale=e.scale??1,this._color=V.clone(e.color??V.WHITE),this._rotation=e.rotation??0,this._alignedAxis=d.clone(e.alignedAxis??d.ZERO),this._width=e.width,this._height=e.height,this._scaleByDistance=o,this._translucencyByDistance=n,this._pixelOffsetScaleByDistance=i,this._sizeInMeters=e.sizeInMeters??!1,this._distanceDisplayCondition=r,this._disableDepthTestDistance=e.disableDepthTestDistance,this._id=e.id,this._collection=e.collection??t,this._pickId=void 0,this._pickPrimitive=e._pickPrimitive??this,this._billboardCollection=t,this._dirty=!1,this._index=-1,this._batchIndex=void 0,this._imageTexture=new Tg(t),this._imageWidth=void 0,this._imageHeight=void 0,this._labelDimensions=void 0,this._labelHorizontalOrigin=void 0,this._labelTranslate=void 0;let s=e.image,a=e.imageId;l(s)&&(l(a)||(typeof s=="string"?a=s:l(s.src)?a=s.src:a=jn()),this._imageTexture.loadImage(a,s)),l(e.imageSubRegion)&&this._imageTexture.addImageSubRegion(a,e.imageSubRegion),this._actualClampedPosition=void 0,this._removeCallbackFunc=void 0,this._mode=ne.SCENE3D,this._clusterShow=!0,this._outlineColor=V.clone(e.outlineColor??V.BLACK),this._outlineWidth=e.outlineWidth??0,this._updateClamping(),this._splitDirection=e.splitDirection??Br.NONE}var ble=mi.SHOW_INDEX=0,DV=mi.POSITION_INDEX=1,Ele=mi.PIXEL_OFFSET_INDEX=2,CWe=mi.EYE_OFFSET_INDEX=3,EWe=mi.HORIZONTAL_ORIGIN_INDEX=4,SWe=mi.VERTICAL_ORIGIN_INDEX=5,vWe=mi.SCALE_INDEX=6,xle=mi.IMAGE_INDEX_INDEX=7,Tle=mi.COLOR_INDEX=8,wWe=mi.ROTATION_INDEX=9,DWe=mi.ALIGNED_AXIS_INDEX=10,IWe=mi.SCALE_BY_DISTANCE_INDEX=11,PWe=mi.TRANSLUCENCY_BY_DISTANCE_INDEX=12,RWe=mi.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX=13,OWe=mi.DISTANCE_DISPLAY_CONDITION=14,MWe=mi.DISABLE_DEPTH_DISTANCE=15;mi.TEXTURE_COORDINATE_BOUNDS=16;var Ale=mi.SDF_INDEX=17,LWe=mi.SPLIT_DIRECTION_INDEX=18;mi.NUMBER_OF_PROPERTIES=19;function ir(e,t){let n=e._billboardCollection;l(n)&&(n._updateBillboard(e,t),e._dirty=!0)}Object.defineProperties(mi.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,ir(this,ble))}},position:{get:function(){return this._position},set:function(e){let t=this._position;d.equals(t,e)||(d.clone(e,t),d.clone(e,this._actualPosition),this._updateClamping(),ir(this,DV))}},heightReference:{get:function(){return this._heightReference},set:function(e){let t=this._heightReference;e!==t&&(this._heightReference=e,this._updateClamping(),ir(this,DV))}},pixelOffset:{get:function(){return this._pixelOffset},set:function(e){let t=this._pixelOffset;U.equals(t,e)||(U.clone(e,t),ir(this,Ele))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;kt.equals(t,e)||(this._scaleByDistance=kt.clone(e,t),ir(this,IWe))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;kt.equals(t,e)||(this._translucencyByDistance=kt.clone(e,t),ir(this,PWe))}},pixelOffsetScaleByDistance:{get:function(){return this._pixelOffsetScaleByDistance},set:function(e){let t=this._pixelOffsetScaleByDistance;kt.equals(t,e)||(this._pixelOffsetScaleByDistance=kt.clone(e,t),ir(this,RWe))}},eyeOffset:{get:function(){return this._eyeOffset},set:function(e){let t=this._eyeOffset;d.equals(t,e)||(d.clone(e,t),ir(this,CWe))}},horizontalOrigin:{get:function(){return this._horizontalOrigin},set:function(e){this._horizontalOrigin!==e&&(this._horizontalOrigin=e,ir(this,EWe))}},verticalOrigin:{get:function(){return this._verticalOrigin},set:function(e){this._verticalOrigin!==e&&(this._verticalOrigin=e,ir(this,SWe))}},scale:{get:function(){return this._scale},set:function(e){this._scale!==e&&(this._scale=e,ir(this,vWe))}},color:{get:function(){return this._color},set:function(e){let t=this._color;V.equals(t,e)||(V.clone(e,t),ir(this,Tle))}},rotation:{get:function(){return this._rotation},set:function(e){this._rotation!==e&&(this._rotation=e,ir(this,wWe))}},alignedAxis:{get:function(){return this._alignedAxis},set:function(e){let t=this._alignedAxis;d.equals(t,e)||(d.clone(e,t),ir(this,DWe))}},width:{get:function(){return this._width??this._imageTexture.width},set:function(e){this._width!==e&&(this._width=e,ir(this,xle))}},height:{get:function(){return this._height??this._imageTexture.height},set:function(e){this._height!==e&&(this._height=e,ir(this,xle))}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters!==e&&(this._sizeInMeters=e,ir(this,Tle))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Mt.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=Mt.clone(e,this._distanceDisplayCondition),ir(this,OWe))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,ir(this,MWe))}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickPrimitive:{get:function(){return this._pickPrimitive},set:function(e){this._pickPrimitive=e,l(this._pickId)&&(this._pickId.object.primitive=e)}},pickId:{get:function(){return this._pickId}},image:{get:function(){return this._imageTexture.id},set:function(e){if(!l(e)){this._imageTexture.unload();return}let t;typeof e=="string"?t=e:e instanceof Se?t=e._url:l(e.src)?t=e.src:t=jn(),this._imageTexture.loadImage(t,e)}},ready:{get:function(){return this._imageTexture.ready}},loadError:{get:function(){return this._imageTexture.loadError}},textureDirty:{get:function(){return this._imageTexture.dirty},set:function(e){this._imageTexture.dirty=e}},_clampedPosition:{get:function(){return this._actualClampedPosition},set:function(e){this._actualClampedPosition=d.clone(e,this._actualClampedPosition),ir(this,DV)}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,ir(this,ble))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;V.equals(t,e)||(V.clone(e,t),ir(this,Ale))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,ir(this,Ale))}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&(this._splitDirection=e,ir(this,LWe))}}});mi.prototype.getPickId=function(e){return l(this._pickId)||(this._pickId=e.createPickId({primitive:this._pickPrimitive,collection:this._collection,id:this._id})),this._pickId};mi.prototype._updateClamping=function(){mi._updateClamping(this._billboardCollection,this)};var IV=new fe;mi._updateClamping=function(e,t){if(!l(e)||!l(e._scene))return;let n=e._scene,i=n.ellipsoid??ee.default,o=n.frameState.mode,r=o!==t._mode;if(t._mode=o,(t._heightReference===Ye.NONE||r)&&l(t._removeCallbackFunc)&&(t._removeCallbackFunc(),t._removeCallbackFunc=void 0,t._clampedPosition=void 0),t._heightReference===Ye.NONE||!l(t._position))return;l(t._removeCallbackFunc)&&t._removeCallbackFunc();let s=i.cartesianToCartographic(t._position);if(!l(s)){t._actualClampedPosition=void 0;return}function a(u){let f=i.cartographicToCartesian(u,t._clampedPosition);mC(t._heightReference)&&(t._mode===ne.SCENE3D?(u.height+=s.height,i.cartographicToCartesian(u,f)):f.x+=s.height),t._clampedPosition=f}t._removeCallbackFunc=n.updateHeight(s,a,t._heightReference),fe.clone(s,IV);let c=n.getHeight(s,t._heightReference);l(c)&&(IV.height=c),a(IV)};mi.prototype.computeTextureCoordinates=function(e){return this._imageTexture.computeTextureCoordinates(e)};mi.prototype.setImage=function(e,t){this._imageTexture.loadImage(e,t)};mi.prototype.setImageTexture=function(e){Tg.clone(e,this._imageTexture)};mi.prototype.setImageSubRegion=function(e,t){this._imageTexture.addImageSubRegion(e,t)};mi.prototype._setTranslate=function(e){let t=this._translate;U.equals(t,e)||(U.clone(e,t),ir(this,Ele))};mi.prototype._getActualPosition=function(){return l(this._clampedPosition)?this._clampedPosition:this._actualPosition};mi.prototype._setActualPosition=function(e){l(this._clampedPosition)||d.clone(e,this._actualPosition),ir(this,DV)};var Cle=new oe;mi._computeActualPosition=function(e,t,n,i){return l(e._clampedPosition)?(n.mode!==e._mode&&e._updateClamping(),e._clampedPosition):n.mode===ne.SCENE3D?t:(N.multiplyByPoint(i,t,Cle),Hi.computeActualEllipsoidPosition(n,Cle))};var Sle=new d;mi._computeScreenSpacePosition=function(e,t,n,i,o,r){let s=N.multiplyByPoint(e,t,Sle),a=Hi.worldWithEyeOffsetToWindowCoordinates(o,s,n,r);if(l(a))return U.add(a,i,a),a};var wV=new U(0,0);mi.prototype.computeScreenSpacePosition=function(e,t){let n=this._billboardCollection;l(t)||(t=new U),U.clone(this._pixelOffset,wV),U.add(wV,this._translate,wV);let i=n.modelMatrix,o=this._position;if(l(this._clampedPosition)&&(o=this._clampedPosition,e.mode!==ne.SCENE3D)){let s=e.mapProjection,a=s.ellipsoid,c=s.unproject(o,IV);o=a.cartographicToCartesian(c,Sle),i=N.IDENTITY}return mi._computeScreenSpacePosition(i,o,this._eyeOffset,wV,e,t)};mi.getScreenSpaceBoundingBox=function(e,t,n){let i=e.width,o=e.height,r=e.scale;i*=r,o*=r;let s=t.x;e.horizontalOrigin===xi.RIGHT?s-=i:e.horizontalOrigin===xi.CENTER&&(s-=i*.5);let a=t.y;return e.verticalOrigin===Nn.BOTTOM||e.verticalOrigin===Nn.BASELINE?a-=o:e.verticalOrigin===Nn.CENTER&&(a-=o*.5),l(n)||(n=new qe),n.x=s,n.y=a,n.width=i,n.height=o,n};mi.prototype.equals=function(e){return this===e||l(e)&&this._id===e._id&&d.equals(this._position,e._position)&&this.image===e.image&&this._show===e._show&&this._scale===e._scale&&this._verticalOrigin===e._verticalOrigin&&this._horizontalOrigin===e._horizontalOrigin&&this._heightReference===e._heightReference&&V.equals(this._color,e._color)&&U.equals(this._pixelOffset,e._pixelOffset)&&U.equals(this._translate,e._translate)&&d.equals(this._eyeOffset,e._eyeOffset)&&kt.equals(this._scaleByDistance,e._scaleByDistance)&&kt.equals(this._translucencyByDistance,e._translucencyByDistance)&&kt.equals(this._pixelOffsetScaleByDistance,e._pixelOffsetScaleByDistance)&&Mt.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance&&this._splitDirection===e._splitDirection};mi.prototype._destroy=function(){l(this._customData)&&(this._billboardCollection._scene.globe._surface.removeTileCustomData(this._customData),this._customData=void 0),l(this._removeCallbackFunc)&&(this._removeCallbackFunc(),this._removeCallbackFunc=void 0),this.image=void 0,this._pickId=this._pickId&&this._pickId.destroy(),this._billboardCollection=void 0};var uo=mi;var NWe={OPAQUE:0,TRANSLUCENT:1,OPAQUE_AND_TRANSLUCENT:2},vo=Object.freeze(NWe);var FWe={FONT_SIZE:48,PADDING:10,RADIUS:8,CUTOFF:.25},$s=Object.freeze(FWe);var BWe=uo.SHOW_INDEX,QM=uo.POSITION_INDEX,vle=uo.PIXEL_OFFSET_INDEX,wle=uo.EYE_OFFSET_INDEX,kWe=uo.HORIZONTAL_ORIGIN_INDEX,zWe=uo.VERTICAL_ORIGIN_INDEX,UWe=uo.SCALE_INDEX,Ox=uo.IMAGE_INDEX_INDEX,Dle=uo.COLOR_INDEX,VWe=uo.ROTATION_INDEX,HWe=uo.ALIGNED_AXIS_INDEX,Ile=uo.SCALE_BY_DISTANCE_INDEX,Ple=uo.TRANSLUCENCY_BY_DISTANCE_INDEX,Rle=uo.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX,Ole=uo.DISTANCE_DISPLAY_CONDITION,GWe=uo.DISABLE_DEPTH_DISTANCE,jWe=uo.TEXTURE_COORDINATE_BOUNDS,Mle=uo.SDF_INDEX,Lle=uo.SPLIT_DIRECTION_INDEX,CW=uo.NUMBER_OF_PROPERTIES,fo,WWe={positionHighAndScale:0,positionLowAndRotation:1,compressedAttribute0:2,compressedAttribute1:3,compressedAttribute2:4,eyeOffset:5,scaleByDistance:6,pixelOffsetScaleByDistance:7,compressedAttribute3:8,textureCoordinateBoundsOrLabelTranslate:9,a_batchId:10,sdf:11,splitDirection:12},qWe={direction:0,positionHighAndScale:1,positionLowAndRotation:2,compressedAttribute0:3,compressedAttribute1:4,compressedAttribute2:5,eyeOffset:6,scaleByDistance:7,pixelOffsetScaleByDistance:8,compressedAttribute3:9,textureCoordinateBoundsOrLabelTranslate:10,a_batchId:11,sdf:12,splitDirection:13};function Gf(e){e=e??G.EMPTY_OBJECT,this._scene=e.scene,this._batchTable=e.batchTable;let t=e.textureAtlas;l(t)||(t=new Sb),this._textureAtlas=t,this._textureAtlasGUID=t.guid,this._destroyTextureAtlas=!0,this._billboardTextureCache=new Map,this._sp=void 0,this._spTranslucent=void 0,this._rsOpaque=void 0,this._rsTranslucent=void 0,this._vaf=void 0,this._billboards=[],this._billboardsToUpdate=[],this._billboardsToUpdateIndex=0,this._billboardsRemoved=!1,this._createVertexArray=!1,this._shaderRotation=!1,this._compiledShaderRotation=!1,this._shaderAlignedAxis=!1,this._compiledShaderAlignedAxis=!1,this._shaderScaleByDistance=!1,this._compiledShaderScaleByDistance=!1,this._shaderTranslucencyByDistance=!1,this._compiledShaderTranslucencyByDistance=!1,this._shaderPixelOffsetScaleByDistance=!1,this._compiledShaderPixelOffsetScaleByDistance=!1,this._shaderDistanceDisplayCondition=!1,this._compiledShaderDistanceDisplayCondition=!1,this._shaderDisableDepthDistance=!1,this._compiledShaderDisableDepthDistance=!1,this._shaderClampToGround=!1,this._compiledShaderClampToGround=!1,this._propertiesChanged=new Uint32Array(CW),this._maxSize=0,this._maxEyeOffset=0,this._maxScale=1,this._maxPixelOffset=0,this._allHorizontalCenter=!0,this._allVerticalCenter=!0,this._allSizedInMeters=!0,this._baseVolume=new ae,this._baseVolumeWC=new ae,this._baseVolume2D=new ae,this._boundingVolume=new ae,this._boundingVolumeDirty=!1,this._colorCommands=[],this._allBillboardsReady=!1,this.show=e.show??!0,this.modelMatrix=N.clone(e.modelMatrix??N.IDENTITY),this._modelMatrix=N.clone(N.IDENTITY),this.debugShowBoundingVolume=e.debugShowBoundingVolume??!1,this.debugShowTextureAtlas=e.debugShowTextureAtlas??!1,this.blendOption=e.blendOption??vo.OPAQUE_AND_TRANSLUCENT,this._blendOption=void 0,this._mode=ne.SCENE3D,this._buffersUsage=[Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW],this._highlightColor=V.clone(V.WHITE),this._uniforms={u_atlas:()=>this.textureAtlas.texture,u_highlightColor:()=>this._highlightColor};let n=this._scene;l(n)&&l(n.terrainProviderChanged)&&(this._removeCallbackFunc=n.terrainProviderChanged.addEventListener(function(){let i=this._billboards,o=i.length;for(let r=0;r0)&&(e._shaderDisableDepthDistance=!0,u===Number.POSITIVE_INFINITY&&(u=-1));let h,p;l(i._labelDimensions)?(p=i._labelDimensions.x,h=i._labelDimensions.y):(p=i.width??0,h=i.height??0);let _=Math.floor(I.clamp(p,0,bW)),m=Math.floor(I.clamp(h,0,bW)),y=_*bW+m;e._instanced?(o=i._index,r(o,s,a,u,y)):(o=i._index*4,r(o+0,s,a,u,y),r(o+1,s,a,u,y),r(o+2,s,a,u,y),r(o+3,s,a,u,y))}function Yle(e,t,n,i){if(If(i.heightReference)){let p=e._scene,_=t.context,m=t.globeTranslucencyState.translucent,y=l(p.globe)&&p.globe.depthTestAgainstTerrain;e._shaderClampToGround=_.depthTexture&&!m&&y}let o,r=n[fo.textureCoordinateBoundsOrLabelTranslate];if(Bt.maximumVertexTextureImageUnits>0){let p=0,_=0;l(i._labelTranslate)&&(p=i._labelTranslate.x,_=i._labelTranslate.y),e._instanced?(o=i._index,r(o,p,_,0,0)):(o=i._index*4,r(o+0,p,_,0,0),r(o+1,p,_,0,0),r(o+2,p,_,0,0),r(o+3,p,_,0,0));return}let s=0,a=0,c=0,u=0;if(i.ready){let p=i.computeTextureCoordinates(SW);s=p.x,a=p.y,c=p.width,u=p.height}let f=s+c,h=a+u;e._instanced?(o=i._index,r(o,s,a,f,h)):(o=i._index*4,r(o+0,s,a,f,h),r(o+1,s,a,f,h),r(o+2,s,a,f,h),r(o+3,s,a,f,h))}function t7e(e,t,n,i){if(!l(e._batchTable))return;let o=n[fo.a_batchId],r=i._batchIndex,s;e._instanced?(s=i._index,o(s,r)):(s=i._index*4,o(s+0,r),o(s+1,r),o(s+2,r),o(s+3,r))}function Xle(e,t,n,i){if(!e._sdf)return;let o,r=n[fo.sdf],s=i.outlineColor,a=i.outlineWidth,c=V.floatToByte(s.red),u=V.floatToByte(s.green),f=V.floatToByte(s.blue),h=c*_E+u*Dm+f,p=a/$s.RADIUS,_=V.floatToByte(s.alpha)*_E+V.floatToByte(p)*Dm;e._instanced?(o=i._index,r(o,h,_)):(o=i._index*4,r(o+0,h+kle,_),r(o+1,h+zle,_),r(o+2,h+Ule,_),r(o+3,h+Vle,_))}function Kle(e,t,n,i){let o=n[fo.splitDirection],r=0,s=i.splitDirection;l(s)&&(r=s);let a;e._instanced?(a=i._index,o(a,r)):(a=i._index*4,o(a+0,r),o(a+1,r),o(a+2,r),o(a+3,r))}function n7e(e,t,n,i){Fle(e,t,n,i),Hle(e,t,n,i),Gle(e,t,n,i),TW(e,t,n,i),AW(e,t,n,i),jle(e,t,n,i),Wle(e,t,n,i),qle(e,t,n,i),Yle(e,t,n,i),t7e(e,t,n,i),Xle(e,t,n,i),Kle(e,t,n,i)}function xW(e,t,n,i,o,r){let s;i.mode===ne.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c{if(!this.isDestroyed())return r.update(e.context)}),!l(r.texture))return;i7e(this,e),n=this._billboards,i=n.length;let s=this._billboardsToUpdate,a=this._billboardsToUpdateIndex,c=this._propertiesChanged,u=r.guid,f=this._createVertexArray||this._textureAtlasGUID!==u;this._textureAtlasGUID=u;let h,p=e.passes,_=p.pick;if(f||!_&&this.computeNewBuffersUsage()){this._createVertexArray=!1;for(let P=0;P0){this._vaf=ZWe(t,i,this._buffersUsage,this._instanced,this._batchTable,this._sdf),h=this._vaf.writers;for(let P=0;P0){let P=s7e;P.length=0,(c[QM]||c[VWe]||c[UWe])&&P.push(Fle),(c[Ox]||c[vle]||c[kWe]||c[zWe]||c[BWe])&&(P.push(Hle),this._instanced&&P.push(AW)),(c[Ox]||c[HWe]||c[Ple])&&(P.push(Gle),P.push(TW)),(c[Ox]||c[Dle])&&P.push(TW),(c[Ox]||c[wle])&&P.push(AW),c[Ile]&&P.push(jle),c[Rle]&&P.push(Wle),(c[Ole]||c[GWe]||c[Ox]||c[QM])&&P.push(qle),(c[Ox]||c[QM])&&P.push(Yle),c[Mle]&&P.push(Xle),c[Lle]&&P.push(Kle);let O=P.length;if(h=this._vaf.writers,a/i>.1){for(let L=0;Li*1.5&&(s.length=i),!l(this._vaf)||!l(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,ae.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let m,y=N.IDENTITY;e.mode===ne.SCENE3D?(y=this.modelMatrix,m=ae.clone(this._baseVolumeWC,this._boundingVolume)):m=ae.clone(this._baseVolume2D,this._boundingVolume),o7e(this,e,m);let b=this._blendOption!==this.blendOption;if(this._blendOption=this.blendOption,b){this._blendOption===vo.OPAQUE||this._blendOption===vo.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=ze.fromCache({depthTest:{enabled:!0,func:te.LESS},depthMask:!0}):this._rsOpaque=void 0;let P=this._blendOption===vo.TRANSLUCENT;this._blendOption===vo.TRANSLUCENT||this._blendOption===vo.OPAQUE_AND_TRANSLUCENT?this._rsTranslucent=ze.fromCache({depthTest:{enabled:!0,func:P?te.LEQUAL:te.LESS},depthMask:P,blending:ln.ALPHA_BLEND}):this._rsTranslucent=void 0}this._shaderDisableDepthDistance=this._shaderDisableDepthDistance||e.minimumDisableDepthTestDistance!==0;let x,A,T,C,S,w=Bt.maximumVertexTextureImageUnits>0;if(b||this._shaderRotation!==this._compiledShaderRotation||this._shaderAlignedAxis!==this._compiledShaderAlignedAxis||this._shaderScaleByDistance!==this._compiledShaderScaleByDistance||this._shaderTranslucencyByDistance!==this._compiledShaderTranslucencyByDistance||this._shaderPixelOffsetScaleByDistance!==this._compiledShaderPixelOffsetScaleByDistance||this._shaderDistanceDisplayCondition!==this._compiledShaderDistanceDisplayCondition||this._shaderDisableDepthDistance!==this._compiledShaderDisableDepthDistance||this._shaderClampToGround!==this._compiledShaderClampToGround||this._sdf!==this._compiledSDF){x=$M,A=ZM,S=[],l(this._batchTable)&&(S.push("VECTOR_TILE"),x=this._batchTable.getVertexShaderCallback(!1,"a_batchId",void 0)(x),A=this._batchTable.getFragmentShaderCallback(!1,void 0)(A)),T=new Ue({defines:S,sources:[x]}),this._instanced&&T.defines.push("INSTANCED"),this._shaderRotation&&T.defines.push("ROTATION"),this._shaderAlignedAxis&&T.defines.push("ALIGNED_AXIS"),this._shaderScaleByDistance&&T.defines.push("EYE_DISTANCE_SCALING"),this._shaderTranslucencyByDistance&&T.defines.push("EYE_DISTANCE_TRANSLUCENCY"),this._shaderPixelOffsetScaleByDistance&&T.defines.push("EYE_DISTANCE_PIXEL_OFFSET"),this._shaderDistanceDisplayCondition&&T.defines.push("DISTANCE_DISPLAY_CONDITION"),this._shaderDisableDepthDistance&&T.defines.push("DISABLE_DEPTH_DISTANCE"),this._shaderClampToGround&&(w?T.defines.push("VERTEX_DEPTH_CHECK"):T.defines.push("FRAGMENT_DEPTH_CHECK"));let P=1-$s.CUTOFF;this._sdf&&T.defines.push("SDF");let O=l(this._batchTable)?"VECTOR_TILE":"";this._blendOption===vo.OPAQUE_AND_TRANSLUCENT&&(C=new Ue({defines:["OPAQUE",O],sources:[A]}),this._shaderClampToGround&&(w?C.defines.push("VERTEX_DEPTH_CHECK"):C.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(C.defines.push("SDF"),C.defines.push(`SDF_EDGE ${P}`)),this._sp=$t.replaceCache({context:t,shaderProgram:this._sp,vertexShaderSource:T,fragmentShaderSource:C,attributeLocations:fo}),C=new Ue({defines:["TRANSLUCENT",O],sources:[A]}),this._shaderClampToGround&&(w?C.defines.push("VERTEX_DEPTH_CHECK"):C.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(C.defines.push("SDF"),C.defines.push(`SDF_EDGE ${P}`)),this._spTranslucent=$t.replaceCache({context:t,shaderProgram:this._spTranslucent,vertexShaderSource:T,fragmentShaderSource:C,attributeLocations:fo})),this._blendOption===vo.OPAQUE&&(C=new Ue({defines:[O],sources:[A]}),this._shaderClampToGround&&(w?C.defines.push("VERTEX_DEPTH_CHECK"):C.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(C.defines.push("SDF"),C.defines.push(`SDF_EDGE ${P}`)),this._sp=$t.replaceCache({context:t,shaderProgram:this._sp,vertexShaderSource:T,fragmentShaderSource:C,attributeLocations:fo})),this._blendOption===vo.TRANSLUCENT&&(C=new Ue({defines:[O],sources:[A]}),this._shaderClampToGround&&(w?C.defines.push("VERTEX_DEPTH_CHECK"):C.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(C.defines.push("SDF"),C.defines.push(`SDF_EDGE 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P=this._colorCommands,O=this._blendOption===vo.OPAQUE,L=this._blendOption===vo.OPAQUE_AND_TRANSLUCENT,g=this._vaf.va,E=g.length,v=this._uniforms,D;l(this._batchTable)?(v=this._batchTable.getUniformMapCallback()(v),D=this._batchTable.getPickId()):D="v_pickColor",P.length=E;let M=L?E*2:E;for(let F=0;F0}},labelOutlineColor:{get:function(){return this._label.outlineColor},set:function(e){this._label.outlineColor=e}},labelOutlineWidth:{get:function(){return this._label.outlineWidth},set:function(e){this._label.outlineWidth=e}},font:{get:function(){return this._label.font},set:function(e){this._label.font=e}},labelStyle:{get:function(){return this._label.style},set:function(e){this._label.style=e}},labelText:{get:function(){return this._label.text},set:function(e){l(e)||(e=""),this._label.text=e}},backgroundColor:{get:function(){return this._label.backgroundColor},set:function(e){this._label.backgroundColor=e}},backgroundPadding:{get:function(){return this._label.backgroundPadding},set:function(e){this._label.backgroundPadding=e}},backgroundEnabled:{get:function(){return this._label.showBackground},set:function(e){this._label.showBackground=e}},scaleByDistance:{get:function(){return this._label.scaleByDistance},set:function(e){this._label.scaleByDistance=e,this._billboard.scaleByDistance=e}},translucencyByDistance:{get:function(){return this._label.translucencyByDistance},set:function(e){this._label.translucencyByDistance=e,this._billboard.translucencyByDistance=e}},distanceDisplayCondition:{get:function(){return this._label.distanceDisplayCondition},set:function(e){this._label.distanceDisplayCondition=e,this._polyline.distanceDisplayCondition=e,this._billboard.distanceDisplayCondition=e}},heightOffset:{get:function(){return this._heightOffset},set:function(e){let t=this._heightOffset??0,n=this._content.tileset.ellipsoid,i=n.cartesianToCartographic(this._billboard.position,c7e);i.height=i.height-t+e;let o=n.cartographicToCartesian(i);this._billboard.position=o,this._label.position=this._billboard.position,this._polyline.positions=[this._polyline.positions[0],o],this._heightOffset=e}},anchorLineEnabled:{get:function(){return this._polyline.show},set:function(e){this._polyline.show=e}},anchorLineColor:{get:function(){return this._polyline.material.uniforms.color},set:function(e){this._polyline.material.uniforms.color=V.clone(e,this._polyline.material.uniforms.color)}},image:{get:function(){return this._billboardImage},set:function(e){let t=this._billboardImage!==e;this._billboardImage=e,t&&yE(this)}},disableDepthTestDistance:{get:function(){return this._label.disableDepthTestDistance},set:function(e){this._label.disableDepthTestDistance=e,this._billboard.disableDepthTestDistance=e}},horizontalOrigin:{get:function(){return this._billboard.horizontalOrigin},set:function(e){this._billboard.horizontalOrigin=e}},verticalOrigin:{get:function(){return this._billboard.verticalOrigin},set:function(e){this._billboard.verticalOrigin=e}},labelHorizontalOrigin:{get:function(){return this._label.horizontalOrigin},set:function(e){this._label.horizontalOrigin=e}},labelVerticalOrigin:{get:function(){return this._label.verticalOrigin},set:function(e){this._label.verticalOrigin=e}},content:{get:function(){return this._content}},tileset:{get:function(){return this._content.tileset}},primitive:{get:function(){return this._content.tileset}},pickIds:{get:function(){let e=this._pickIds;return e[0]=this._billboard.pickId,e[1]=this._label.pickId,e[2]=this._polyline.pickId,e}}});ba.defaultColor=V.WHITE;ba.defaultPointOutlineColor=V.BLACK;ba.defaultPointOutlineWidth=0;ba.defaultPointSize=8;function yE(e){let t=e._billboard;if(l(e._billboardImage)&&e._billboardImage!==t.image){t.image=e._billboardImage;return}if(l(e._billboardImage))return;let n=e._color??ba.defaultColor,i=e._pointOutlineColor??ba.defaultPointOutlineColor,o=e._pointOutlineWidth??ba.defaultPointOutlineWidth,r=e._pointSize??ba.defaultPointSize,s=e._billboardColor,a=e._billboardOutlineColor,c=e._billboardOutlineWidth,u=e._billboardSize;if(V.equals(n,s)&&V.equals(i,a)&&o===c&&r===u)return;e._billboardColor=V.clone(n,e._billboardColor),e._billboardOutlineColor=V.clone(i,e._billboardOutlineColor),e._billboardOutlineWidth=o,e._billboardSize=r;let f=n.alpha,h=n.toCssColorString(),p=i.toCssColorString(),_=JSON.stringify([h,r,p,o]);t.setImage(_,Mx(f,h,p,o,r))}ba.prototype.hasProperty=function(e){return this._content.batchTable.hasProperty(this._batchId,e)};ba.prototype.getPropertyIds=function(e){return this._content.batchTable.getPropertyIds(this._batchId,e)};ba.prototype.getProperty=function(e){return this._content.batchTable.getProperty(this._batchId,e)};ba.prototype.getPropertyInherited=function(e){return Ys.getPropertyInherited(this._content,this._batchId,e)};ba.prototype.setProperty=function(e,t){this._content.batchTable.setProperty(this._batchId,e,t),this._content.featurePropertiesDirty=!0};ba.prototype.isExactClass=function(e){return this._content.batchTable.isExactClass(this._batchId,e)};ba.prototype.isClass=function(e){return this._content.batchTable.isClass(this._batchId,e)};ba.prototype.getExactClassName=function(){return this._content.batchTable.getExactClassName(this._batchId)};var Ag=ba;function l7e(e,t,n,i,o){let r=e.measureText(t);if(!!/\S/.test(t)){let a=document.defaultView.getComputedStyle(e.canvas).getPropertyValue("font-size").replace("px",""),c=document.createElement("canvas"),u=100,f=r.width+u|0,h=3*a,p=h/2;c.width=f,c.height=h;let _=c.getContext("2d");_.font=n,_.fillStyle="white",_.fillRect(0,0,c.width+1,c.height+1),i&&(_.strokeStyle="black",_.lineWidth=e.lineWidth,_.strokeText(t,u/2,p)),o&&(_.fillStyle="black",_.fillText(t,u/2,p));let m=_.getImageData(0,0,f,h).data,y=m.length,b=f*4,x,A,T,C;for(x=0;x=0;--x)if(m[x]!==255){C=x/b|0;break}let S=-1;for(x=0;x]/,o=[],r="",s=ys.LTR,a="",c=e.length;for(let u=0;u";case">":return"<"}}var b7e="\u05D0-\u05EA",x7e="\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF",nue=new RegExp(`[${b7e}${x7e}]`);function T7e(e){let t=e.split(` `),n="";for(let i=0;iu+1?s[u+1].Type===ys.RTL?(c=h+c,a=0):(c=nL(c,a,f.Word),a+=f.Word.length):c=nL(c,0,h)):f.Type===ys.RTL?c=nL(c,a,h):f.Type===ys.LTR?(c+=f.Word,a=c.length):(f.Type===ys.WEAK||f.Type===ys.BRACKETS)&&(u>0&&s[u-1].Type===ys.RTL?s.length>u+1?s[u+1].Type===ys.RTL?c=nL(c,a,h):(c+=f.Word,a=c.length):c+=f.Word:(c+=f.Word,a=c.length))}n+=c,i0,c=t._backgroundBillboard,u=e._backgroundBillboardCollection;a?(l(c)||(c=v7e(u,e),t._backgroundBillboard=c),c.color=t._backgroundColor,c.show=t._show,c.position=t._position,c.eyeOffset=t._eyeOffset,c.pixelOffset=t._pixelOffset,c.horizontalOrigin=xi.LEFT,c.verticalOrigin=t._verticalOrigin,c.heightReference=t._heightReference,c.scale=t.totalScale,c.pickPrimitive=t,c.id=t._id,c.translucencyByDistance=t._translucencyByDistance,c.pixelOffsetScaleByDistance=t._pixelOffsetScaleByDistance,c.scaleByDistance=t._scaleByDistance,c.distanceDisplayCondition=t._distanceDisplayCondition,c.disableDepthTestDistance=t._disableDepthTestDistance,c.clusterShow=t.clusterShow):l(c)&&(u.remove(c),t._backgroundBillboard=c=void 0);let f=e._glyphBillboardCollection,h=f.billboardTextureCache,p=e._textDimensionsCache;for(let _=0;_0&&R.height>0&&!I7e.test(m)){let P=(0,aue.default)(R,{cutoff:$s.CUTOFF,radius:$s.RADIUS}),O=R.getContext("2d"),L=R.width,g=R.height,E=O.getImageData(0,0,L,g);for(let v=0;v0?C=S.pop():(C=f.add({collection:e}),C._labelDimensions=new U,C._labelTranslate=new U),T.billboard=C),C.setImageTexture(A),C.show=t._show,C.position=t._position,C.eyeOffset=t._eyeOffset,C.pixelOffset=t._pixelOffset,C.horizontalOrigin=xi.LEFT,C.verticalOrigin=t._verticalOrigin,C.heightReference=t._heightReference,C.scale=t.totalScale,C.pickPrimitive=t,C.id=t._id,C.translucencyByDistance=t._translucencyByDistance,C.pixelOffsetScaleByDistance=t._pixelOffsetScaleByDistance,C.scaleByDistance=t._scaleByDistance,C.distanceDisplayCondition=t._distanceDisplayCondition,C.disableDepthTestDistance=t._disableDepthTestDistance,C._batchIndex=t._batchIndex,C.outlineColor=t.outlineColor,t.style===jo.FILL_AND_OUTLINE?(C.color=t._fillColor,C.outlineWidth=t.outlineWidth):t.style===jo.FILL?(C.color=t._fillColor,C.outlineWidth=0):t.style===jo.OUTLINE&&(C.color=V.TRANSPARENT,C.outlineWidth=t.outlineWidth)}t._repositionAllGlyphs=!0}function sue(e,t,n){return t===xi.CENTER?-e/2:t===xi.RIGHT?-(e+n.x):n.x}var dr=new U,R7e=new U;function O7e(e){let t=e._glyphs,n=e._renderedText,i=0,o=0,r=[],s=Number.NEGATIVE_INFINITY,a=0,c=1,u=t.length,f=e._backgroundBillboard,h=U.clone(l(f)?e._backgroundPadding:U.ZERO,R7e);h.x/=e._relativeSize,h.y/=e._relativeSize;for(let O=0;O0&&(m===xi.CENTER?A=-o/2-h.x:m===xi.RIGHT?A=-(o+h.x*2):A=0,dr.x=A*_,y===Nn.TOP?dr.y=p-a-s:y===Nn.CENTER?dr.y=(p-a)/2-s:y===Nn.BASELINE?dr.y=-h.y-s:dr.y=0,dr.y=dr.y*_,f.width=S,f.height=w,f._setTranslate(dr),f._labelTranslate=U.clone(dr,f._labelTranslate)),If(e.heightReference))for(let O=0;O0?vo.TRANSLUCENT:this.blendOption;t.blendOption=o,n.blendOption=o,t._highlightColor=this._highlightColor,n._highlightColor=this._highlightColor,this._labelsToUpdate.length=0,n.update(e),t.update(e)};Im.prototype.isDestroyed=function(){return!1};Im.prototype.destroy=function(){return this.removeAll(),this._glyphBillboardCollection=this._glyphBillboardCollection.destroy(),this._backgroundBillboardCollection=this._backgroundBillboardCollection.destroy(),ue(this)};var Pm=Im;var iL=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 position2DHigh; in vec3 position2DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 prevPosition2DHigh; in vec3 prevPosition2DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec3 nextPosition2DHigh; in vec3 nextPosition2DLow; in vec4 texCoordExpandAndBatchIndex; out vec2 v_st; out float v_width; out vec4 v_pickColor; out float v_polylineAngle; void main() { float texCoord = texCoordExpandAndBatchIndex.x; float expandDir = texCoordExpandAndBatchIndex.y; bool usePrev = texCoordExpandAndBatchIndex.z < 0.0; float batchTableIndex = texCoordExpandAndBatchIndex.w; vec2 widthAndShow = batchTable_getWidthAndShow(batchTableIndex); float width = widthAndShow.x + 0.5; float show = widthAndShow.y; if (width < 1.0) { show = 0.0; } vec4 pickColor = batchTable_getPickColor(batchTableIndex); vec4 p, prev, next; if (czm_morphTime == 1.0) { p = czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz); prev = czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz); next = czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz); } else if (czm_morphTime == 0.0) { p = czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); prev = czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy); next = czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy); } else { p = czm_columbusViewMorph( czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy), czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz), czm_morphTime); prev = czm_columbusViewMorph( czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy), czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz), czm_morphTime); next = czm_columbusViewMorph( czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy), czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz), czm_morphTime); } #ifdef DISTANCE_DISPLAY_CONDITION vec3 centerHigh = batchTable_getCenterHigh(batchTableIndex); vec4 centerLowAndRadius = batchTable_getCenterLowAndRadius(batchTableIndex); vec3 centerLow = centerLowAndRadius.xyz; float radius = centerLowAndRadius.w; vec2 distanceDisplayCondition = batchTable_getDistanceDisplayCondition(batchTableIndex); float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { lengthSq = czm_eyeHeight2D.y; } else { vec4 center = czm_translateRelativeToEye(centerHigh.xyz, centerLow.xyz); lengthSq = max(0.0, dot(center.xyz, center.xyz) - radius * radius); } float nearSq = distanceDisplayCondition.x * distanceDisplayCondition.x; float farSq = distanceDisplayCondition.y * distanceDisplayCondition.y; if (lengthSq < nearSq || lengthSq > farSq) { show = 0.0; } #endif float polylineAngle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, polylineAngle); gl_Position = czm_viewportOrthographic * positionWC * show; v_st.s = texCoord; v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w); v_width = width; v_pickColor = pickColor; v_polylineAngle = polylineAngle; } `;var cl={};cl.numberOfPoints=function(e,t,n){let i=d.distance(e,t);return Math.ceil(i/n)};cl.numberOfPointsRhumbLine=function(e,t,n){let i=Math.pow(e.longitude-t.longitude,2)+Math.pow(e.latitude-t.latitude,2);return Math.max(1,Math.ceil(Math.sqrt(i/(n*n))))};var M7e=new fe;cl.extractHeights=function(e,t){let n=e.length,i=new Array(n);for(let o=0;o0){t=t??N.IDENTITY;let o=N.inverseTransformation(t,L7e),r=N.multiplyByPoint(o,d.ZERO,N7e),s=d.normalize(N.multiplyByPointAsVector(o,d.UNIT_Y,uue),uue),a=on.fromPointNormal(r,s,F7e),c=d.normalize(N.multiplyByPointAsVector(o,d.UNIT_X,fue),fue),u=on.fromPointNormal(r,c,B7e),f=1;n.push(d.clone(e[0]));let h=n[0],p=e.length;for(let _=1;_2&&(this._actualPositions===this._positions&&(this._actualPositions=n.slice()),this._actualPositions.push(d.clone(this._actualPositions[0]))),this._length=this._actualPositions.length,this._id=e.id;let i;l(t)&&(i=N.clone(t.modelMatrix)),this._modelMatrix=i,this._segments=Li.wrapLongitude(this._actualPositions,i),this._actualLength=void 0,this._propertiesChanged=new Uint32Array(pue),this._polylineCollection=t,this._dirty=!1,this._pickId=void 0,this._boundingVolume=ae.fromPoints(this._actualPositions),this._boundingVolumeWC=ae.transform(this._boundingVolume,this._modelMatrix),this._boundingVolume2D=new ae}var mue=Lu.POSITION_INDEX=0,j7e=Lu.SHOW_INDEX=1,W7e=Lu.WIDTH_INDEX=2,q7e=Lu.MATERIAL_INDEX=3,rL=Lu.POSITION_SIZE_INDEX=4,Y7e=Lu.DISTANCE_DISPLAY_CONDITION=5,pue=Lu.NUMBER_OF_PROPERTIES=6;function Eg(e,t){++e._propertiesChanged[t];let n=e._polylineCollection;l(n)&&(n._updatePolyline(e,t),e._dirty=!0)}Object.defineProperties(Lu.prototype,{show:{get:function(){return this._show},set:function(e){e!==this._show&&(this._show=e,Eg(this,j7e))}},positions:{get:function(){return this._positions},set:function(e){let t=To(e,d.equalsEpsilon);this._loop&&t.length>2&&(t===e&&(t=e.slice()),t.push(d.clone(t[0]))),(this._actualPositions.length!==t.length||this._actualPositions.length!==this._length)&&Eg(this,rL),this._positions=e,this._actualPositions=t,this._length=t.length,this._boundingVolume=ae.fromPoints(this._actualPositions,this._boundingVolume),this._boundingVolumeWC=ae.transform(this._boundingVolume,this._modelMatrix,this._boundingVolumeWC),Eg(this,mue),this.update()}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,Eg(this,q7e))}},width:{get:function(){return this._width},set:function(e){let t=this._width;e!==t&&(this._width=e,Eg(this,W7e))}},loop:{get:function(){return this._loop},set:function(e){if(e!==this._loop){let t=this._actualPositions;e?t.length>2&&!d.equals(t[0],t[t.length-1])&&(t.length===this._positions.length&&(this._actualPositions=t=this._positions.slice()),t.push(d.clone(t[0]))):t.length>2&&d.equals(t[0],t[t.length-1])&&(t.length-1===this._positions.length?this._actualPositions=this._positions:t.pop()),this._loop=e,Eg(this,rL)}}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},isDestroyed:{get:function(){return!l(this._polylineCollection)}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Mt.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=Mt.clone(e,this._distanceDisplayCondition),Eg(this,Y7e))}}});Lu.prototype.update=function(){let e=N.IDENTITY;l(this._polylineCollection)&&(e=this._polylineCollection.modelMatrix);let t=this._segments.positions.length,n=this._segments.lengths,i=this._propertiesChanged[mue]>0||this._propertiesChanged[rL]>0;if((!N.equals(e,this._modelMatrix)||i)&&(this._segments=Li.wrapLongitude(this._actualPositions,e),this._boundingVolumeWC=ae.transform(this._boundingVolume,e,this._boundingVolumeWC)),this._modelMatrix=N.clone(e,this._modelMatrix),this._segments.positions.length!==t)Eg(this,rL);else{let o=n.length;for(let r=0;r2){if(o[OW]||o[gue]){let m=e.mode===ne.SCENE2D?i._boundingVolume2D:i._boundingVolumeWC,y=Hn.fromCartesian(m.center,Eue),b=oe.fromElements(y.low.x,y.low.y,y.low.z,m.radius,Sue);this._batchTable.setBatchedAttribute(i._index,2,y.high),this._batchTable.setBatchedAttribute(i._index,3,b)}if(o[$7e]){let m=vue;m.x=0,m.y=Number.MAX_VALUE;let y=i.distanceDisplayCondition;l(y)&&(m.x=y.near,m.y=y.far),this._batchTable.setBatchedAttribute(i._index,4,m)}}i._clean()}}c.length=0,this._polylinesUpdated=!1}o=this._propertiesChanged;for(let c=0;c0){let H=O.isTranslucent();a>=s?(g=new $e({owner:e}),n.push(g)):g=n[a],++a,E=xt(p(O._uniforms),e._uniformMap),g.boundingVolume=ae.clone(sL,g.boundingVolume),g.modelMatrix=i,g.shaderProgram=S,g.vertexArray=y.va,g.renderState=H?e._translucentRS:e._opaqueRS,g.pass=H?we.TRANSLUCENT:we.OPAQUE,g.debugShowBoundingVolume=f,g.pickId="v_pickColor",g.uniformMap=E,g.count=L,g.offset=C,C+=L,L=0,c=!0,r.push(g)}O=D._material,O.update(o),P=M}let F=D._locatorBuckets,z=F.length;for(let H=0;H0&&(a>=s?(g=new $e({owner:e}),n.push(g)):g=n[a],++a,E=xt(p(O._uniforms),e._uniformMap),g.boundingVolume=ae.clone(sL,g.boundingVolume),g.modelMatrix=i,g.shaderProgram=S,g.vertexArray=y.va,g.renderState=O.isTranslucent()?e._translucentRS:e._opaqueRS,g.pass=O.isTranslucent()?we.TRANSLUCENT:we.OPAQUE,g.debugShowBoundingVolume=f,g.pickId="v_pickColor",g.uniformMap=E,g.count=L,g.offset=C,c=!0,r.push(g)),P=void 0}}n.length=a}fh.prototype.isDestroyed=function(){return!1};fh.prototype.destroy=function(){return wue(this),LW(this),Due(this),this._batchTable=this._batchTable&&this._batchTable.destroy(),ue(this)};function eqe(e){let t=!1,n=e._propertiesChanged,i=e._positionBufferUsage;return n[OW]?(i.bufferUsage!==Fe.STREAM_DRAW&&(t=!0,i.bufferUsage=Fe.STREAM_DRAW),i.frameCount=100):i.bufferUsage!==Fe.STATIC_DRAW&&(i.frameCount===0?(t=!0,i.bufferUsage=Fe.STATIC_DRAW):i.frameCount--),t}var yue=[0,0,0];function bue(e,t,n){e._createVertexArray=!1,LW(e),wue(e),iqe(e);let i=[[]],o=i[0],r=e._batchTable,s=e._useHighlightColor,a=[0],c=0,u=[[]],f=0,h=e._polylineBuckets,p,_;for(p in h)h.hasOwnProperty(p)&&(_=h[p],_.updateShader(t,r,s),f+=_.lengthOfPositions);if(f>0){let m=e._mode,y=new Float32Array(6*f*3),b=new Float32Array(f*4),x,A=0,T=0,C=0;for(p in h)if(h.hasOwnProperty(p)){_=h[p],_.write(y,b,A,T,C,r,t,n),m===ne.MORPHING&&(l(x)||(x=new Float32Array(6*f*3)),_.writeForMorph(x,A));let E=_.lengthOfPositions;A+=6*E*3,T+=E*4,C+=E*4,c=_.updateIndices(i,a,u,c)}let S=e._positionBufferUsage.bufferUsage,w=Fe.STATIC_DRAW;e._positionBuffer=_t.createVertexBuffer({context:t,typedArray:y,usage:S});let R;l(x)&&(R=_t.createVertexBuffer({context:t,typedArray:x,usage:S})),e._texCoordExpandAndBatchIndexBuffer=_t.createVertexBuffer({context:t,typedArray:b,usage:w});let P=3*Float32Array.BYTES_PER_ELEMENT,O=4*Float32Array.BYTES_PER_ELEMENT,L=0,g=i.length;for(let E=0;E0){let v=new Uint16Array(o),D=_t.createIndexBuffer({context:t,typedArray:v,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT});L+=a[E];let M=6*(E*(P*I.SIXTY_FOUR_KILOBYTES)-L*P),F=P+M,z=P+F,k=P+z,H=P+k,B=P+H,j=E*(O*I.SIXTY_FOUR_KILOBYTES)-L*O,W=[{index:Xl.position3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:M,strideInBytes:6*P},{index:Xl.position3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:F,strideInBytes:6*P},{index:Xl.position2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:M,strideInBytes:6*P},{index:Xl.position2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:F,strideInBytes:6*P},{index:Xl.prevPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:z,strideInBytes:6*P},{index:Xl.prevPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*P},{index:Xl.prevPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:z,strideInBytes:6*P},{index:Xl.prevPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*P},{index:Xl.nextPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:H,strideInBytes:6*P},{index:Xl.nextPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*P},{index:Xl.nextPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:H,strideInBytes:6*P},{index:Xl.nextPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*P},{index:Xl.texCoordExpandAndBatchIndex,componentsPerAttribute:4,componentDatatype:X.FLOAT,vertexBuffer:e._texCoordExpandAndBatchIndexBuffer,offsetInBytes:j}],Q,q,K,J;m===ne.SCENE3D?(q=e._positionBuffer,Q="vertexBuffer",K=yue,J="value"):m===ne.SCENE2D||m===ne.COLUMBUS_VIEW?(q=yue,Q="value",K=e._positionBuffer,J="vertexBuffer"):(q=R,Q="vertexBuffer",K=e._positionBuffer,J="vertexBuffer"),W[0][Q]=q,W[1][Q]=q,W[2][J]=K,W[3][J]=K,W[4][Q]=q,W[5][Q]=q,W[6][J]=K,W[7][J]=K,W[8][Q]=q,W[9][Q]=q,W[10][J]=K,W[11][J]=K;let de=new ti({context:t,attributes:W,indexBuffer:D});e._vertexArrays.push({va:de,buckets:u[E]})}}}function tqe(e,t){return t instanceof Ot?t.id:t}var MV=[];function nqe(e){let t=Yi._uniformList[e.type],n=t.length;MV.length=2*n;let i=0;for(let o=0;o1){a.update();let c=a.material,u=i[c.type];l(u)||(u=i[c.type]=new Rm(c,t,n)),u.addPolyline(a)}}}function oqe(e,t){let n=t.mode;(e._mode!==n||!N.equals(e._modelMatrix,e.modelMatrix))&&(e._mode=n,e._modelMatrix=N.clone(e.modelMatrix),e._createVertexArray=!0)}function MW(e){if(e._polylinesRemoved){e._polylinesRemoved=!1;let t=[],n=[],i=0,o,r=e._polylines.length;for(let s=0;s0,b=_._index,x=this.getSegments(_,a),A=x.positions,T=x.lengths,C=A.length,S=_.getPickId(s).color,w=0,R=0,P;for(let z=0;z0||Is.x>0&&Wf.x<0)&&d.clone(Is,Wf),(Is.x<0&&qf.x>0||Is.x>0&&qf.x<0)&&d.clone(Is,qf));let j=H?2:0,W=B?2:4;for(let Q=j;Q2&&(r.setBatchedAttribute(b,2,v),r.setBatchedAttribute(b,3,D),r.setBatchedAttribute(b,4,M))}};var aqe=new d,cqe=new d,lqe=new d,xue=new d;Rm.prototype.writeForMorph=function(e,t){let n=this.modelMatrix,i=this.polylines,o=i.length;for(let r=0;r0&&(c=a[a.length-1]+1);let u=this.polylines,f=u.length;for(let h=0;h0)_[0]=y;else continue}else _=p._segments.lengths;let m=_.length;if(m>0){let y=0;for(let b=0;bI.SIXTY_FOUR_KILOBYTES&&(p._locatorBuckets.push({locator:r,count:y}),y=0,t.push(4),a=[],e.push(a),c=0,r.count=s,s=0,i=0,r=new RW(0,0,this),n[++o]=[r]),a.push(c,c+2,c+1),a.push(c+1,c+2,c+3),y+=6,s+=6,i+=6,c+=4}p._locatorBuckets.push({locator:r,count:y}),c+4>I.SIXTY_FOUR_KILOBYTES&&(t.push(0),a=[],e.push(a),c=0,r.count=s,i=0,s=0,r=new RW(0,0,this),n[++o]=[r])}p._clean()}return r.count=s,i};Rm.prototype.getPolylineStartIndex=function(e){let t=this.polylines,n=0,i=t.length;for(let o=0;o0){e._boundingVolume2D=ae.fromPoints(o,e._boundingVolume2D);let u=e._boundingVolume2D.center;e._boundingVolume2D.center=new d(u.z,u.x,u.y)}return bE.positions=o,bE.lengths=e._segments.lengths,bE};var Aue;Rm.prototype.writeUpdate=function(e,t,n,i){let o=this.mode,r=i.ellipsoid.maximumRadius*I.PI,s=t._actualLength;if(s){e+=this.getPolylineStartIndex(t);let a=Aue,c=6*s*3;!l(a)||a.lengthc&&(a=new Float32Array(a.buffer,0,c));let u=this.getSegments(t,i),f=u.positions,h=u.lengths,p=0,_=0,m=0,y;s=f.length;for(let b=0;b0||Is.x>0&&Wf.x<0)&&d.clone(Is,Wf),(Is.x<0&&qf.x>0||Is.x>0&&qf.x<0)&&d.clone(Is,qf));let C=A?2:0,S=T?2:4;for(let w=C;w{if(e.isDestroyed())return;e._positions=new Float64Array(a.positions);let c=e._billboardCollection,u=e._labelCollection,f=e._polylineCollection;n=e._positions;let h=e._batchIds,p=n.length/3;for(let _=0;_{e.isDestroyed()||(e._error=a)})}Uy.prototype.createFeatures=function(e,t){let n=this._billboardCollection,i=this._labelCollection,o=this._polylineCollection,r=this._batchIds,s=r.length;for(let a=0;a{if(e.isDestroyed())return;e._positions=void 0,e._counts=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0;let m=new Float64Array(_.packedBuffer),y=m[0];Sqe(e,m),e._indices=Ne.getSizeInBytes(y)===2?new Uint16Array(_.indices):new Uint32Array(_.indices),e._indexOffsets=new Uint32Array(_.indexOffsets),e._indexCounts=new Uint32Array(_.indexCounts),e._batchedPositions=new Float32Array(_.positions),e._vertexBatchIds=new Uint16Array(_.batchIds),Iqe(e),e._ready=!0}).catch(_=>{e.isDestroyed()||(e._error=_)})}function Iqe(e){l(e._primitive)||(e._primitive=new ix({batchTable:e._batchTable,positions:e._batchedPositions,batchIds:e._batchIds,vertexBatchIds:e._vertexBatchIds,indices:e._indices,indexOffsets:e._indexOffsets,indexCounts:e._indexCounts,batchedIndices:e._batchedIndices,boundingVolume:e._boundingVolume,boundingVolumes:e._boundingVolumes,center:e._center}),e._batchTable=void 0,e._batchIds=void 0,e._positions=void 0,e._counts=void 0,e._indices=void 0,e._indexCounts=void 0,e._indexOffsets=void 0,e._batchTableColors=void 0,e._packedBuffer=void 0,e._batchedPositions=void 0,e._transferrableBatchIds=void 0,e._vertexBatchIds=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0,e._center=void 0,e._rectangle=void 0,e._boundingVolume=void 0,e._boundingVolumes=void 0,e._batchedIndices=void 0)}Sg.prototype.createFeatures=function(e,t){this._primitive.createFeatures(e,t)};Sg.prototype.applyDebugSettings=function(e,t){this._primitive.applyDebugSettings(e,t)};Sg.prototype.applyStyle=function(e,t){this._primitive.applyStyle(e,t)};Sg.prototype.updateCommands=function(e,t){this._primitive.updateCommands(e,t)};Sg.prototype.update=function(e){if(!this._ready){if(l(this._promise)||(this._promise=Dqe(this)),l(this._error)){let t=this._error;throw this._error=void 0,t}return}this._primitive.debugWireframe=this.debugWireframe,this._primitive.forceRebatch=this.forceRebatch,this._primitive.classificationType=this.classificationType,this._primitive.update(e)};Sg.prototype.isDestroyed=function(){return!1};Sg.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};var uL=Sg;var fL=`in vec4 currentPosition; in vec4 previousPosition; in vec4 nextPosition; in vec2 expandAndWidth; in float a_batchId; uniform mat4 u_modifiedModelView; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = u_modifiedModelView * currentPosition; vec4 prev = u_modifiedModelView * previousPosition; vec4 next = u_modifiedModelView * nextPosition; float angle; vec4 positionWC = getPolylineWindowCoordinatesEC(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; } `;function hh(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=e.ellipsoid??ee.WGS84,this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._boundingVolume=e.boundingVolume,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._currentPositions=void 0,this._previousPositions=void 0,this._nextPositions=void 0,this._expandAndWidth=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=V.clone(V.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(hh.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function Pqe(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+se.packedLength+ee.packedLength+d.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,se.pack(t,a,c),c+=se.packedLength,ee.pack(o,a,c),c+=ee.packedLength,d.pack(r,a,c),a}var Rqe=new bi("createVectorTilePolylines",5),xE={previousPosition:0,currentPosition:1,nextPosition:2,expandAndWidth:3,a_batchId:4};function Oqe(e,t){if(l(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;l(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=Pqe(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},u=Rqe.scheduleTask(c,a);if(l(u))return u.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._currentPositions=new Float32Array(f.currentPositions),e._previousPositions=new Float32Array(f.previousPositions),e._nextPositions=new Float32Array(f.nextPositions),e._expandAndWidth=new Float32Array(f.expandAndWidth),e._vertexBatchIds=new Uint16Array(f.batchIds);let h=f.indexDatatype;e._indices=h===Ne.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),Mqe(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function Mqe(e,t){if(!l(e._va)){let n=e._currentPositions,i=e._previousPositions,o=e._nextPositions,r=e._expandAndWidth,s=e._vertexBatchIds,a=e._indices,c=i.byteLength+n.byteLength+o.byteLength;c+=r.byteLength+s.byteLength+a.byteLength,e._trianglesLength=a.length/3,e._geometryByteLength=c;let u=_t.createVertexBuffer({context:t,typedArray:i,usage:Fe.STATIC_DRAW}),f=_t.createVertexBuffer({context:t,typedArray:n,usage:Fe.STATIC_DRAW}),h=_t.createVertexBuffer({context:t,typedArray:o,usage:Fe.STATIC_DRAW}),p=_t.createVertexBuffer({context:t,typedArray:r,usage:Fe.STATIC_DRAW}),_=_t.createVertexBuffer({context:t,typedArray:s,usage:Fe.STATIC_DRAW}),m=_t.createIndexBuffer({context:t,typedArray:a,usage:Fe.STATIC_DRAW,indexDatatype:a.BYTES_PER_ELEMENT===2?Ne.UNSIGNED_SHORT:Ne.UNSIGNED_INT}),y=[{index:xE.previousPosition,vertexBuffer:u,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:xE.currentPosition,vertexBuffer:f,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:xE.nextPosition,vertexBuffer:h,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:xE.expandAndWidth,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:2},{index:xE.a_batchId,vertexBuffer:_,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ti({context:t,attributes:y,indexBuffer:m}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._currentPositions=void 0,e._previousPositions=void 0,e._nextPositions=void 0,e._expandAndWidth=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var dL=new N,Pue=new d;function Lqe(e,t){l(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return N.clone(n,dL),N.multiplyByPoint(dL,e._center,Pue),N.setTranslation(dL,Pue,dL),dL},u_highlightColor:function(){return e._highlightColor}})}function Nqe(e){if(l(e._rs))return;let t={enabled:!0,factor:-5,units:-5};e._rs=ze.fromCache({blending:ln.ALPHA_BLEND,depthMask:!1,depthTest:{enabled:!0},polygonOffset:t})}var Fqe=`uniform vec4 u_highlightColor; void main() { out_FragColor = u_highlightColor; } `;function Bqe(e,t){if(l(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(fL),o=n.getFragmentShaderCallback(!1,void 0,!1)(Fqe),r=new Ue({defines:["VECTOR_TILE",Vt.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[Au,i]}),s=new Ue({defines:["VECTOR_TILE"],sources:[o]});e._sp=$t.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:xE})}function kqe(e,t){if(!l(e._command)){let n=e._batchTable.getUniformMapCallback()(e._uniformMap);e._command=new $e({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:n,boundingVolume:e._boundingVolume,pass:we.TRANSLUCENT,pickId:e._batchTable.getPickId()})}t.commandList.push(e._command)}hh.getPolylinePositions=function(e,t){let n=e._batchIds,i=e._decodedPositions,o=e._decodedPositionOffsets;if(!l(n)||!l(i))return;let r,s,a=n.length,c=0,u=0;for(r=0;r // vec3 scratchNormal = mix(-startFaceNormalAndVertexCorner.xyz, endFaceNormalAndHalfWidth.xyz, isEnd); scratchNormal = cross(scratchNormal, mix(startEllipsoidNormal, endEllipsoidNormal, isEnd)); vec3 miterPushNormal = czm_normal * normalize(scratchNormal); offset = 2.0 * endFaceNormalAndHalfWidth.w * max(0.0, czm_metersPerPixel(position)); // offset = widthEC offset = offset / dot(miterPushNormal, right); position.xyz += miterPushNormal * (offset * sign(0.5 - mod(startFaceNormalAndVertexCorner.w, 2.0))); gl_Position = czm_depthClamp(czm_projection * position); position = u_modifiedModelView * vec4(startPositionAndHeight.xyz, 1.0); vec3 startNormalEC = czm_normal * startFaceNormalAndVertexCorner.xyz; v_startPlaneEC = vec4(startNormalEC, -dot(startNormalEC, position.xyz)); v_rightPlaneEC = vec4(right, -dot(right, position.xyz)); position = u_modifiedModelView * vec4(endPositionAndHeight.xyz, 1.0); vec3 endNormalEC = czm_normal * endFaceNormalAndHalfWidth.xyz; v_endPlaneEC = vec4(endNormalEC, -dot(endNormalEC, position.xyz)); v_halfWidth = endFaceNormalAndHalfWidth.w; } `;var mL=`in vec4 v_startPlaneEC; in vec4 v_endPlaneEC; in vec4 v_rightPlaneEC; in float v_halfWidth; in vec3 v_volumeUpEC; uniform vec4 u_highlightColor; void main() { float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw))); // Discard for sky if (logDepthOrDepth == 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(0.0, 0.0, 1.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); eyeCoordinate /= eyeCoordinate.w; float halfMaxWidth = v_halfWidth * czm_metersPerPixel(eyeCoordinate); // Expand halfMaxWidth if direction to camera is almost perpendicular with the volume's up direction halfMaxWidth += halfMaxWidth * (1.0 - dot(-normalize(eyeCoordinate.xyz), v_volumeUpEC)); // Check distance of the eye coordinate against the right-facing plane float widthwiseDistance = czm_planeDistance(v_rightPlaneEC, eyeCoordinate.xyz); // Check eye coordinate against the mitering planes float distanceFromStart = czm_planeDistance(v_startPlaneEC, eyeCoordinate.xyz); float distanceFromEnd = czm_planeDistance(v_endPlaneEC, eyeCoordinate.xyz); if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } out_FragColor = u_highlightColor; czm_writeDepthClamp(); } `;function vg(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=e.ellipsoid??ee.WGS84,this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._minimumMaximumVectorHeights=new U(li._defaultMinTerrainHeight,li._defaultMaxTerrainHeight),this._boundingVolume=wn.fromRectangle(e.rectangle,li._defaultMinTerrainHeight,li._defaultMaxTerrainHeight,this._ellipsoid),this._classificationType=e.classificationType,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._startEllipsoidNormals=void 0,this._endEllipsoidNormals=void 0,this._startPositionAndHeights=void 0,this._startFaceNormalAndVertexCornerIds=void 0,this._endPositionAndHeights=void 0,this._endFaceNormalAndHalfWidths=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=V.clone(V.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(vg.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function Gqe(e,t,n){let i=li.getMinimumMaximumHeights(t,n),o=i.minimumTerrainHeight,r=i.maximumTerrainHeight,s=e._minimumMaximumVectorHeights;s.x=o,s.y=r;let a=e._boundingVolume,c=e._rectangle;wn.fromRectangle(c,o,r,n,a)}function jqe(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+se.packedLength+ee.packedLength+d.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,se.pack(t,a,c),c+=se.packedLength,ee.pack(o,a,c),c+=ee.packedLength,d.pack(r,a,c),a}var Wqe=new bi("createVectorTileClampedPolylines"),Vy={startEllipsoidNormal:0,endEllipsoidNormal:1,startPositionAndHeight:2,endPositionAndHeight:3,startFaceNormalAndVertexCorner:4,endFaceNormalAndHalfWidth:5,a_batchId:6};function qqe(e,t){if(l(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;l(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=jqe(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},u=Wqe.scheduleTask(c,a);if(l(u))return u.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._startEllipsoidNormals=new Float32Array(f.startEllipsoidNormals),e._endEllipsoidNormals=new Float32Array(f.endEllipsoidNormals),e._startPositionAndHeights=new Float32Array(f.startPositionAndHeights),e._startFaceNormalAndVertexCornerIds=new Float32Array(f.startFaceNormalAndVertexCornerIds),e._endPositionAndHeights=new Float32Array(f.endPositionAndHeights),e._endFaceNormalAndHalfWidths=new Float32Array(f.endFaceNormalAndHalfWidths),e._vertexBatchIds=new Uint16Array(f.vertexBatchIds);let h=f.indexDatatype;e._indices=h===Ne.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),Yqe(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function Yqe(e,t){if(!l(e._va)){let n=e._startEllipsoidNormals,i=e._endEllipsoidNormals,o=e._startPositionAndHeights,r=e._endPositionAndHeights,s=e._startFaceNormalAndVertexCornerIds,a=e._endFaceNormalAndHalfWidths,c=e._vertexBatchIds,u=e._indices,f=n.byteLength+i.byteLength;f+=o.byteLength+r.byteLength,f+=s.byteLength+a.byteLength,f+=c.byteLength+u.byteLength,e._trianglesLength=u.length/3,e._geometryByteLength=f;let h=_t.createVertexBuffer({context:t,typedArray:n,usage:Fe.STATIC_DRAW}),p=_t.createVertexBuffer({context:t,typedArray:i,usage:Fe.STATIC_DRAW}),_=_t.createVertexBuffer({context:t,typedArray:o,usage:Fe.STATIC_DRAW}),m=_t.createVertexBuffer({context:t,typedArray:r,usage:Fe.STATIC_DRAW}),y=_t.createVertexBuffer({context:t,typedArray:s,usage:Fe.STATIC_DRAW}),b=_t.createVertexBuffer({context:t,typedArray:a,usage:Fe.STATIC_DRAW}),x=_t.createVertexBuffer({context:t,typedArray:c,usage:Fe.STATIC_DRAW}),A=_t.createIndexBuffer({context:t,typedArray:u,usage:Fe.STATIC_DRAW,indexDatatype:u.BYTES_PER_ELEMENT===2?Ne.UNSIGNED_SHORT:Ne.UNSIGNED_INT}),T=[{index:Vy.startEllipsoidNormal,vertexBuffer:h,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:Vy.endEllipsoidNormal,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:Vy.startPositionAndHeight,vertexBuffer:_,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:Vy.endPositionAndHeight,vertexBuffer:m,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:Vy.startFaceNormalAndVertexCorner,vertexBuffer:y,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:Vy.endFaceNormalAndHalfWidth,vertexBuffer:b,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:Vy.a_batchId,vertexBuffer:x,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ti({context:t,attributes:T,indexBuffer:A}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._startEllipsoidNormals=void 0,e._endEllipsoidNormals=void 0,e._startPositionAndHeights=void 0,e._startFaceNormalAndVertexCornerIds=void 0,e._endPositionAndHeights=void 0,e._endFaceNormalAndHalfWidths=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var pL=new N,Rue=new d;function Xqe(e,t){l(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return N.clone(n,pL),N.multiplyByPoint(pL,e._center,Rue),N.setTranslation(pL,Rue,pL),pL},u_highlightColor:function(){return e._highlightColor},u_minimumMaximumVectorHeights:function(){return e._minimumMaximumVectorHeights}})}function Oue(e){return ze.fromCache({cull:{enabled:!0,face:Ti.FRONT},blending:ln.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1,stencilTest:{enabled:e,frontFunction:Un.EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:Un.EQUAL,backOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},reference:zt.CESIUM_3D_TILE_MASK,mask:zt.CESIUM_3D_TILE_MASK}})}function Kqe(e){l(e._rs)||(e._rs=Oue(!1),e._rs3DTiles=Oue(!0))}function Zqe(e,t){if(l(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(hL),o=n.getFragmentShaderCallback(!1,void 0,!0)(mL),r=new Ue({defines:["VECTOR_TILE",Vt.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[Au,i]}),s=new Ue({defines:["VECTOR_TILE"],sources:[o]});e._sp=$t.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:Vy})}function $qe(e,t){let n=e._command;if(!l(e._command)){let o=e._batchTable.getUniformMapCallback()(e._uniformMap);n=e._command=new $e({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:o,boundingVolume:e._boundingVolume,pass:we.TERRAIN_CLASSIFICATION,pickId:e._batchTable.getPickId()});let r=$e.shallowClone(n,n.derivedCommands.tileset);r.renderState=e._rs3DTiles,r.pass=we.CESIUM_3D_TILE_CLASSIFICATION,n.derivedCommands.tileset=r}let i=e._classificationType;(i===zn.TERRAIN||i===zn.BOTH)&&t.commandList.push(n),(i===zn.CESIUM_3D_TILE||i===zn.BOTH)&&t.commandList.push(n.derivedCommands.tileset)}vg.prototype.getPositions=function(e){return Bx.getPolylinePositions(this,e)};vg.prototype.createFeatures=function(e,t){let n=this._batchIds,i=n.length;for(let o=0;o{e.isDestroyed()||(e._error=t)})}vg.prototype.update=function(e){let t=e.context;if(!this._ready){if(l(this._promise)||(this._promise=nYe(this).then(qqe(this,t))),l(this._error)){let i=this._error;throw this._error=void 0,i}return}Xqe(this,t),Zqe(this,t),Kqe(this);let n=e.passes;(n.render||n.pick)&&$qe(this,e)};vg.prototype.isDestroyed=function(){return!1};vg.prototype.destroy=function(){return this._va=this._va&&this._va.destroy(),this._sp=this._sp&&this._sp.destroy(),ue(this)};var gL=vg;var FW=32767,iYe=new fe,oYe=new d;function rYe(e,t,n,i,o){let r=e.length/3,s=e.subarray(0,r),a=e.subarray(r,2*r),c=e.subarray(2*r,3*r);Mn.zigZagDeltaDecode(s,a,c);let u=new Float64Array(e.length);for(let f=0;f0&&l(e.POLYGON_BATCH_IDS)){let p=t.byteOffset+e.POLYGON_BATCH_IDS.byteOffset;n=new Uint16Array(t.buffer,p,s)}if(a>0&&l(e.POLYLINE_BATCH_IDS)){let p=t.byteOffset+e.POLYLINE_BATCH_IDS.byteOffset;i=new Uint16Array(t.buffer,p,a)}if(c>0&&l(e.POINT_BATCH_IDS)){let p=t.byteOffset+e.POINT_BATCH_IDS.byteOffset;o=new Uint16Array(t.buffer,p,c)}let u=l(n)||l(i)||l(o),f=s>0&&!l(n)||a>0&&!l(i)||c>0&&!l(o);if(u&&f)throw new re("If one group of batch ids is defined, then all batch ids must be defined");if(!l(n)&&!l(i)&&!l(o)){let p=0;if(!l(n)&&s>0)for(n=new Uint16Array(s),r=0;r0)for(i=new Uint16Array(a),r=0;r0)for(o=new Uint16Array(c),r=0;r0&&(x=tr(i,n,u),n+=u,f>0&&(A=new Uint8Array(t,n,f),A=new Uint8Array(A),n+=f));let T=y.POLYGONS_LENGTH??0,C=y.POLYLINES_LENGTH??0,S=y.POINTS_LENGTH??0,w=T+C+S,R=new Kp(e,w,x,A,sYe(e));if(e._batchTable=R,w===0)return;let P=new sh(y,b),O=P.getGlobalProperty("REGION");if(!l(O))throw new re("Feature table global property: REGION must be defined");let L=se.unpack(O),g=O[4],E=O[5],v=e._tile.computedTransform,D=P.getGlobalProperty("RTC_CENTER",X.FLOAT,3);l(D)?(D=d.unpack(D),N.multiplyByPoint(v,D,D)):(D=se.center(L),D.height=I.lerp(g,E,.5),D=ee.WGS84.cartographicToCartesian(D));let M=aYe(y,b);if(n+=(4-n%4)%4,T>0){P.featuresLength=T;let F=P.getPropertyArray("POLYGON_COUNTS",X.UNSIGNED_INT,1)??P.getPropertyArray("POLYGON_COUNT",X.UNSIGNED_INT,1);if(!l(F))throw new re("Feature table property: POLYGON_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let z=P.getPropertyArray("POLYGON_INDEX_COUNTS",X.UNSIGNED_INT,1)??P.getPropertyArray("POLYGON_INDEX_COUNT",X.UNSIGNED_INT,1);if(!l(z))throw new re("Feature table property: POLYGON_INDEX_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let k=F.reduce(function(q,K){return q+K*2},0),H=z.reduce(function(q,K){return q+K},0),B=new Uint32Array(t,n,H);n+=h;let j=new Uint16Array(t,n,k);n+=p;let W,Q;l(y.POLYGON_MINIMUM_HEIGHTS)&&l(y.POLYGON_MAXIMUM_HEIGHTS)&&(W=P.getPropertyArray("POLYGON_MINIMUM_HEIGHTS",X.FLOAT,1),Q=P.getPropertyArray("POLYGON_MAXIMUM_HEIGHTS",X.FLOAT,1)),e._polygons=new uL({positions:j,counts:F,indexCounts:z,indices:B,minimumHeight:g,maximumHeight:E,polygonMinimumHeights:W,polygonMaximumHeights:Q,center:D,rectangle:L,boundingVolume:e.tile.boundingVolume.boundingVolume,batchTable:R,batchIds:M.polygons,modelMatrix:v})}if(C>0){P.featuresLength=C;let F=P.getPropertyArray("POLYLINE_COUNTS",X.UNSIGNED_INT,1)??P.getPropertyArray("POLYLINE_COUNT",X.UNSIGNED_INT,1);if(!l(F))throw new re("Feature table property: POLYLINE_COUNTS must be defined when POLYLINES_LENGTH is greater than 0");let z=P.getPropertyArray("POLYLINE_WIDTHS",X.UNSIGNED_SHORT,1);if(!l(z)){z=new Uint16Array(C);for(let Q=0;Q0){let F=new Uint16Array(t,n,S*3);n+=m,e._points=new lL({positions:F,batchIds:M.points,minimumHeight:g,maximumHeight:E,rectangle:L,batchTable:R})}}function BW(e){let t=e.featuresLength;if(!l(e._features)&&t>0){let n=new Array(t);l(e._polygons)&&e._polygons.createFeatures(e,n),l(e._polylines)&&e._polylines.createFeatures(e,n),l(e._points)&&e._points.createFeatures(e,n),e._features=n}}ph.prototype.hasProperty=function(e,t){return this._batchTable.hasProperty(e,t)};ph.prototype.getFeature=function(e){return l(this._features)||BW(this),this._features[e]};ph.prototype.applyDebugSettings=function(e,t){l(this._polygons)&&this._polygons.applyDebugSettings(e,t),l(this._polylines)&&this._polylines.applyDebugSettings(e,t),l(this._points)&&this._points.applyDebugSettings(e,t)};ph.prototype.applyStyle=function(e){l(this._features)||BW(this),l(this._polygons)&&this._polygons.applyStyle(e,this._features),l(this._polylines)&&this._polylines.applyStyle(e,this._features),l(this._points)&&this._points.applyStyle(e,this._features)};ph.prototype.update=function(e,t){let n=!0;l(this._polygons)&&(this._polygons.classificationType=this._tileset.classificationType,this._polygons.debugWireframe=this._tileset.debugWireframe,this._polygons.update(t),n=n&&this._polygons.ready),l(this._polylines)&&(this._polylines.update(t),n=n&&this._polylines.ready),l(this._points)&&(this._points.update(t),n=n&&this._points.ready),l(this._batchTable)&&n&&(l(this._features)||BW(this),this._batchTable.update(e,t),this._ready=!0)};ph.prototype.pick=function(e,t,n){};ph.prototype.getPolylinePositions=function(e){let t=this._polylines;if(l(t))return t.getPositions(e)};ph.prototype.isDestroyed=function(){return!1};ph.prototype.destroy=function(){return this._polygons=this._polygons&&this._polygons.destroy(),this._polylines=this._polylines&&this._polylines.destroy(),this._points=this._points&&this._points.destroy(),this._batchTable=this._batchTable&&this._batchTable.destroy(),ue(this)};function fYe(e,t,n,i,o,r){let s=t.length,a=0;for(let c=0;c=0?i[r]:void 0}var Ux=mYe;function Ig(e){e=e??G.EMPTY_OBJECT;let t=e.tile,n=e.class;this._class=n,this._properties=t.properties,this._extensions=t.extensions,this._extras=t.extras}Object.defineProperties(Ig.prototype,{class:{get:function(){return this._class}},extras:{get:function(){return this._extras}},extensions:{get:function(){return this._extensions}}});Ig.prototype.hasProperty=function(e){return Bn.hasProperty(e,this._properties,this._class)};Ig.prototype.hasPropertyBySemantic=function(e){return Bn.hasPropertyBySemantic(e,this._properties,this._class)};Ig.prototype.getPropertyIds=function(e){return Bn.getPropertyIds(this._properties,this._class,e)};Ig.prototype.getProperty=function(e){return Bn.getProperty(e,this._properties,this._class)};Ig.prototype.setProperty=function(e,t){return Bn.setProperty(e,t,this._properties,this._class)};Ig.prototype.getPropertyBySemantic=function(e){return Bn.getPropertyBySemantic(e,this._properties,this._class)};Ig.prototype.setPropertyBySemantic=function(e,t){return Bn.setPropertyBySemantic(e,t,this._properties,this._class)};var xL=Ig;function zW(e,t){let n=oi(t,"3DTILES_metadata")?t.extensions["3DTILES_metadata"]:t.metadata;if(!l(n))return;if(!l(e.schema)){zW._oneTimeWarning("findTileMetadata-missing-root-schema","Could not find a metadata schema for tile metadata. For tilesets that contain external tilesets, make sure the schema is added to the root tileset.json.");return}let i=e.schema.classes??G.EMPTY_OBJECT;if(l(n.class)){let o=i[n.class];return new xL({tile:n,class:o})}}zW._oneTimeWarning=yt;var TL=zW;function pYe(e){let t=new Uint8Array(e),n=Kd(t);if(n==="glTF"&&(n="glb"),Ps.isBinaryFormat(n))return{contentType:n,binaryPayload:t};let i=gYe(t);if(l(i.root))return{contentType:Ps.EXTERNAL_TILESET,jsonPayload:i};if(l(i.asset))return{contentType:Ps.GLTF,jsonPayload:i};if(l(i.tileAvailability))return{contentType:Ps.IMPLICIT_SUBTREE_JSON,jsonPayload:i};if(l(i.type))return{contentType:Ps.GEOJSON,jsonPayload:i};if(l(i.voxelTable))return{contentType:Ps.VOXEL_JSON,jsonPayload:i};throw new re("Invalid tile content.")}function gYe(e){let t;try{t=tr(e)}catch{throw new re("Invalid tile content.")}return t}var Pg=pYe;function Xf(e,t,n,i){this._tileset=e,this._tile=t,this._tilesetResource=n,this._contents=[],this._contentsCreated=!1;let o=l(i.contents)?i.contents:i.content;this._innerContentHeaders=o,this._requestsInFlight=0,this._cancelCount=0,this._externalTilesetCount=0;let r=this._innerContentHeaders.length;this._arrayFetchPromises=new Array(r),this._requests=new Array(r),this._ready=!1,this._innerContentResources=new Array(r),this._serverKeys=new Array(r);for(let s=0;sxYe(e,r,s)),o=await Promise.all(i);if(e._contentsCreated=!0,e._contents=o.filter(l),e._externalTilesetCount===e._contents.length){let r=e._tile;r.hasRenderableContent=!1}return o}async function xYe(e,t,n){if(l(t))try{let i=Pg(t),o=e._tileset,r=e._innerContentResources[n],s=e._tile;i.contentType===Ps.EXTERNAL_TILESET&&(e._externalTilesetCount++,s.hasTilesetContent=!0),e._disableSkipLevelOfDetail=e._disableSkipLevelOfDetail||i.contentType===Ps.GEOMETRY||i.contentType===Ps.VECTOR;let a,c=kx[i.contentType];l(i.binaryPayload)?a=await Promise.resolve(c(o,s,r,i.binaryPayload.buffer,0)):a=await Promise.resolve(c(o,s,r,i.jsonPayload));let u=e._innerContentHeaders[n];if(s.hasImplicitContentMetadata){let h=s.implicitSubtree,p=s.implicitCoordinates;a.metadata=h.getContentMetadataView(p,n)}else s.hasImplicitContent||(a.metadata=zx(o,u));let f=Ux(o,u);return l(f)&&(a.group=new Jb({metadata:f})),a}catch(i){Nue(e,n,i)}}function Nue(e,t,n){let i=e._tileset,o=e._innerContentResources[t].url,r=l(n.message)?n.message:n.toString();i.tileFailed.numberOfListeners>0?i.tileFailed.raiseEvent({url:o,message:r}):(console.log(`A content failed to load: ${o}`),console.log(`Error: ${r}`))}Xf.prototype.cancelRequests=function(){for(let e=0;ea?_=I.TWO_PI-c+a:_=a-c;let y=Math.ceil(_/t)+1,b=Math.ceil(m/t)+1,x=_/(y-1),A=m/(b-1),T=se.northwest(e,r),C=se.center(e,CYe);(n!==0||i!==0)&&(C.longitude=0;m--)Rs.computePosition(t,n,!1,_,m,y),h[p++]=y.x,h[p++]=y.y,h[p++]=y.z;for(m=0,_=i-2;_>0;_--)Rs.computePosition(t,n,!1,_,m,y),h[p++]=y.x,h[p++]=y.y,h[p++]=y.z;let b=h.length/3*2,x=Ne.createTypedArray(h.length/3,b),A=0;for(let C=0;C0){Zf.longitude=(t.west+t.east)*.5,Zf.latitude=u;let y=n.cartographicToCartesian(Zf,EE.origin);d.clone(c,EE.direction);let b=on.fromPointNormal(e.southwestCornerCartesian,e.westNormal,jue);$n.rayPlane(EE,b,e.southwestCornerCartesian),f=n.geodeticSurfaceNormal(y,FV)}else f=n.geodeticSurfaceNormalCartographic(se.southeast(t),FV);let h=d.cross(f,a,Gue);d.normalize(h,e.southNormal);let p=t.north,_;if(p<0){Zf.longitude=(t.west+t.east)*.5,Zf.latitude=p;let y=n.cartographicToCartesian(Zf,EE.origin);d.negate(c,EE.direction);let b=on.fromPointNormal(e.northeastCornerCartesian,e.eastNormal,jue);$n.rayPlane(EE,b,e.northeastCornerCartesian),_=n.geodeticSurfaceNormal(y,FV)}else _=n.geodeticSurfaceNormalCartographic(se.northwest(t),FV);let m=d.cross(a,_,Gue);d.normalize(m,e.northNormal)}var NYe=new d,FYe=new d,BYe=new d(0,-1,0),kYe=new d(0,0,-1),Wue=new d;function zYe(e,t){let n=t.camera,i=n.positionWC,o=n.positionCartographic,r=0;if(!se.contains(e.rectangle,o)){let u=e.southwestCornerCartesian,f=e.northeastCornerCartesian,h=e.westNormal,p=e.southNormal,_=e.eastNormal,m=e.northNormal;t.mode!==ne.SCENE3D&&(u=t.mapProjection.project(se.southwest(e.rectangle),NYe),u.z=u.y,u.y=u.x,u.x=0,f=t.mapProjection.project(se.northeast(e.rectangle),FYe),f.z=f.y,f.y=f.x,f.x=0,h=BYe,_=d.UNIT_Y,p=kYe,m=d.UNIT_Z);let y=d.subtract(i,u,Wue),b=d.dot(y,h),x=d.dot(y,p),A=d.subtract(i,f,Wue),T=d.dot(A,_),C=d.dot(A,m);b>0?r+=b*b:T>0&&(r+=T*T),x>0?r+=x*x:C>0&&(r+=C*C)}let s,a,c;if(t.mode===ne.SCENE3D?(s=o.height,a=e.minimumHeight,c=e.maximumHeight):(s=i.x,a=0,c=0),s>c){let u=s-c;r+=u*u}else if(s0?(n.push(0),i.push(this._planeVertices[0]),o=this._edgeNormals[0]):on.getPointDistance(this._boundingPlanes[1],t)>0&&(n.push(1),i.push(this._planeVertices[1]),o=this._edgeNormals[1]);let r,s;for(r=0;r<4;r++)s=2+r,on.getPointDistance(this._boundingPlanes[s],t)>0&&(n.push(s),i.push(this._planeVertices[s]),o=this._edgeNormals[s]);if(n.length===0)return 0;let a,c;if(n.length===1)return c=this._boundingPlanes[n[0]],a=$W(on.projectPointOntoPlane(c,t,ZW),i[0],c,o),d.distance(a,t);if(n.length===2){if(n[0]===0){let p=[this._vertices[4*n[0]+(n[1]-2)],this._vertices[4*n[0]+(n[1]-2+1)%4]];return a=Que(t,p[0],p[1]),d.distance(a,t)}let f=Number.MAX_VALUE,h;for(r=0;r<2;r++)c=this._boundingPlanes[n[r]],a=$W(on.projectPointOntoPlane(c,t,ZW),i[r],c,this._edgeNormals[n[r]]),h=d.distanceSquared(a,t),h3)return a=$W(on.projectPointOntoPlane(this._boundingPlanes[1],t,ZW),this._planeVertices[1],this._boundingPlanes[1],this._edgeNormals[1]),d.distance(a,t);let u=n[1]===2&&n[2]===5?0:1;return n[0]===0?d.distance(t,this._vertices[(n[1]-2+u)%4]):d.distance(t,this._vertices[4+(n[1]-2+u)%4])};var nXe=new d,iXe=new d;function Que(e,t,n){let i=d.subtract(n,t,nXe),o=d.subtract(e,t,iXe),r=d.dot(i,o);if(r<=0)return t;let s=d.dot(i,i);return r>=s?n:(r=r/s,new d((1-r)*t.x+r*n.x,(1-r)*t.y+r*n.y,(1-r)*t.z+r*n.z))}var oXe=new on(d.UNIT_X,0);function $W(e,t,n,i){let o=Number.MAX_VALUE,r,s,a;for(let c=0;c0&&(m=!0,h+=u),s1||oi(n,"3DTILES_multiple_contents"),s=o&&!r?n.contents[0]:n.content;this._contentHeader=s,this.transform=l(n.transform)?N.unpack(n.transform):N.clone(N.IDENTITY);let a=l(i)?i.computedTransform:e.modelMatrix,c=N.multiply(a,this.transform,new N),u=l(i)?i._initialTransform:N.IDENTITY;this._initialTransform=N.multiply(u,this.transform,new N),this.computedTransform=c,this.metadata=TL(e,n),this._verticalExaggeration=1,this._verticalExaggerationRelativeHeight=0,this._boundingVolume=this.createBoundingVolume(n.boundingVolume,c),this._boundingVolume2D=void 0;let f;l(s)&&l(s.boundingVolume)&&(f=this.createBoundingVolume(s.boundingVolume,c)),this._contentBoundingVolume=f,this._contentBoundingVolume2D=void 0;let h;l(n.viewerRequestVolume)&&(h=this.createBoundingVolume(n.viewerRequestVolume,c)),this._viewerRequestVolume=h,this.geometricError=n.geometricError,this._geometricError=n.geometricError,l(this._geometricError)||(this._geometricError=l(i)?i._geometricError:e._geometricError,or._deprecationWarning("geometricErrorUndefined","Required property geometricError is undefined for this tile. Using parent's geometric error instead.")),this.updateGeometricErrorScale();let p;l(n.refine)?((n.refine==="replace"||n.refine==="add")&&or._deprecationWarning("lowercase-refine",`This tile uses a lowercase refine "${n.refine}". Instead use "${n.refine.toUpperCase()}".`),p=n.refine.toUpperCase()==="REPLACE"?Go.REPLACE:Go.ADD):l(i)?p=i.refine:p=Go.REPLACE,this.refine=p,this.children=[],this.parent=i;let _,m=!1,y,b,x;if(t=Se.createIfNeeded(t),r)y=Wo.UNLOADED,b=t.clone();else if(l(s)){let S=s.uri;l(s.url)&&(or._deprecationWarning("contentUrl",'This tileset JSON uses the "content.url" property which has been deprecated. Use "content.uri" instead.'),S=s.url),S===""?(or._deprecationWarning("contentUriEmpty","content.uri property is an empty string, which creates a circular dependency, making this tileset invalid. Omit the content property instead"),_=new TE(e,this),m=!0,y=Wo.READY):(y=Wo.UNLOADED,b=t.getDerivedResource({url:S}),x=sc.getServerKey(b.getUrlComponent()))}else _=new TE(e,this),m=!0,y=Wo.READY;this._content=_,this._contentResource=b,this._contentState=y,this._expiredContent=void 0,this._serverKey=x,this.hasEmptyContent=m,this.hasTilesetContent=!1,this.hasImplicitContent=!1,this.hasRenderableContent=!m,this.hasImplicitContentMetadata=!1,this.hasMultipleContents=r,this.cacheNode=void 0;let A=n.expire,T,C;l(A)&&(T=A.duration,l(A.date)&&(C=Z.fromIso8601(A.date))),this.expireDuration=T,this.expireDate=C,this.lastStyleTime=0,this._optimChildrenWithinParent=Yf.NOT_COMPUTED,this.clippingPlanesDirty=!1,this.clippingPolygonsDirty=!1,this.priorityDeferred=!1,this.implicitTileset=void 0,this.implicitCoordinates=void 0,this.implicitSubtree=void 0,this._distanceToCamera=0,this._centerZDepth=0,this._screenSpaceError=0,this._screenSpaceErrorProgressiveResolution=0,this._visibilityPlaneMask=0,this._visible=!1,this._inRequestVolume=!1,this._finalResolution=!0,this._depth=0,this._stackLength=0,this._selectionDepth=0,this._updatedVisibilityFrame=0,this._touchedFrame=0,this._visitedFrame=0,this._selectedFrame=0,this._wasSelectedLastFrame=!1,this._requestedFrame=0,this._ancestorWithContent=void 0,this._ancestorWithContentAvailable=void 0,this._refines=!1,this._shouldSelect=!1,this._isClipped=!0,this._isClippedByPolygon=!1,this._clippingPlanesState=0,this._clippingPolygonsState=0,this._debugBoundingVolume=void 0,this._debugContentBoundingVolume=void 0,this._debugViewerRequestVolume=void 0,this._debugColor=V.fromRandom({alpha:1}),this._debugColorizeTiles=!1,this._priority=0,this._priorityHolder=this,this._priorityProgressiveResolution=!1,this._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1,this._priorityReverseScreenSpaceError=0,this._foveatedFactor=0,this._wasMinPriorityChild=!1,this._loadTimestamp=new Z,this._commandsLength=0,this._color=void 0,this._colorDirty=!1,this._request=void 0}or._deprecationWarning=ws;Object.defineProperties(or.prototype,{tileset:{get:function(){return this._tileset}},content:{get:function(){return this._content}},boundingVolume:{get:function(){return this._boundingVolume}},contentBoundingVolume:{get:function(){return this._contentBoundingVolume??this._boundingVolume}},boundingSphere:{get:function(){return this._boundingVolume.boundingSphere}},isVisible:{get:function(){return this._visible&&this._inRequestVolume}},extras:{get:function(){return this._header.extras}},color:{get:function(){return l(this._color)||(this._color=new V),V.clone(this._color)},set:function(e){this._color=V.clone(e,this._color),this._colorDirty=!0}},contentAvailable:{get:function(){return this.contentReady&&this.hasRenderableContent||l(this._expiredContent)&&!this.contentFailed}},contentReady:{get:function(){return this._contentState===Wo.READY}},contentUnloaded:{get:function(){return this._contentState===Wo.UNLOADED}},hasUnloadedRenderableContent:{get:function(){return this.hasRenderableContent&&this.contentUnloaded}},contentExpired:{get:function(){return this._contentState===Wo.EXPIRED}},contentFailed:{get:function(){return this._contentState===Wo.FAILED}},commandsLength:{get:function(){return this._commandsLength}}});var Gy=new d;function fXe(e,t){let{tileset:n,boundingSphere:i}=e,{radius:o,center:r}=i,{camera:s}=t,a=d.multiplyByScalar(s.directionWC,e._centerZDepth,Gy),c=d.add(s.positionWC,a,Gy),u=d.subtract(c,r,Gy);if(d.magnitude(u)>o){let C=d.normalize(u,Gy),S=d.multiplyByScalar(C,o,Gy),w=d.add(r,S,Gy),R=d.subtract(w,s.positionWC,Gy),P=d.normalize(R,Gy);e._foveatedFactor=1-Math.abs(d.dot(s.directionWC,P))}else e._foveatedFactor=0;let p=e.refine===Go.REPLACE,_=n.isSkippingLevelOfDetail;if(p&&!_||!n.foveatedScreenSpaceError||n.foveatedConeSize===1||e._priorityProgressiveResolution&&p&&_||n._pass===Bo.PRELOAD_FLIGHT||n._pass===Bo.PRELOAD)return!1;let m=1-Math.cos(s.frustum.fov*.5),y=n.foveatedConeSize*m;if(e._foveatedFactor<=y)return!1;let b=m-y,x=I.clamp((e._foveatedFactor-y)/b,0,1),A=n.foveatedInterpolationCallback(n.foveatedMinimumScreenSpaceErrorRelaxation,n.memoryAdjustedScreenSpaceError,x),T=e._screenSpaceError===0&&l(e.parent)?e.parent._screenSpaceError*.5:e._screenSpaceError;return n.memoryAdjustedScreenSpaceError-A<=T}var sfe=new Z;or.prototype.getScreenSpaceError=function(e,t,n){let i=this._tileset,o=n??1,r=l(this.parent)?this.parent.geometricError:i._scaledGeometricError,s=t?r:this.geometricError;if(s===0)return 0;let{camera:a,context:c}=e,u=a.frustum,f=c.drawingBufferWidth,h=c.drawingBufferHeight*o,p;if(e.mode===ne.SCENE2D||u instanceof rn){let _=u.offCenterFrustum;l(_)&&(u=_);let m=Math.max(u.top-u.bottom,u.right-u.left)/Math.max(f,h);p=s/m}else{let _=Math.max(this._distanceToCamera,I.EPSILON7),m=u.sseDenominator;if(p=s*h/(_*m),i.dynamicScreenSpaceError){let y=i._dynamicScreenSpaceErrorComputedDensity,b=i.dynamicScreenSpaceErrorFactor,x=I.fog(_,y)*b;p-=x}}return p/=e.pixelRatio,p};function dXe(e,t){if(e.progressiveResolutionHeightFraction<=0||e.progressiveResolutionHeightFraction>.5)return!1;let n=e.memoryAdjustedScreenSpaceError,i=t._screenSpaceErrorProgressiveResolution>n;t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1;let o=t.parent,r=t._screenSpaceErrorProgressiveResolution<=n,s=l(o)&&o._screenSpaceErrorProgressiveResolution>n;return r&&s&&(t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!0,i=!0),i}function hXe(e,t){let n=t.parent,o=l(n)&&(!e.isSkippingLevelOfDetail||t._screenSpaceError===0||n.hasTilesetContent||n.hasImplicitContent)?n._screenSpaceError:t._screenSpaceError;return e.root._screenSpaceError-o}or.prototype.updateVisibility=function(e){let{parent:t,tileset:n}=this;if(this._updatedVisibilityFrame===n._updatedVisibilityFrame)return;let i=l(t)?t.computedTransform:n.modelMatrix,o=l(t)?t._visibilityPlaneMask:gs.MASK_INDETERMINATE;this.updateTransform(i,e),this._distanceToCamera=this.distanceToTile(e),this._centerZDepth=this.distanceToTileCenter(e),this._screenSpaceError=this.getScreenSpaceError(e,!1),this._screenSpaceErrorProgressiveResolution=this.getScreenSpaceError(e,!1,n.progressiveResolutionHeightFraction),this._visibilityPlaneMask=this.visibility(e,o),this._visible=this._visibilityPlaneMask!==gs.MASK_OUTSIDE,this._inRequestVolume=this.insideViewerRequestVolume(e),this._priorityReverseScreenSpaceError=hXe(n,this),this._priorityProgressiveResolution=dXe(n,this),this.priorityDeferred=fXe(this,e),this._updatedVisibilityFrame=n._updatedVisibilityFrame};or.prototype.updateExpiration=function(){if(l(this.expireDate)&&this.contentReady&&!this.hasEmptyContent&&!this.hasMultipleContents){let e=Z.now(sfe);Z.lessThan(this.expireDate,e)&&(this._contentState=Wo.EXPIRED,this._expiredContent=this._content)}};function mXe(e){if(!l(e.expireDuration))return;let t=Z.now(sfe);Z.addSeconds(t,e.expireDuration,t),l(e.expireDate)?Z.lessThan(e.expireDate,t)&&Z.clone(t,e.expireDate):e.expireDate=Z.clone(t)}function pXe(e){return function(){return e._priority}}or.prototype.requestContent=function(){if(!this.hasEmptyContent)return this.hasMultipleContents?gXe(this):yXe(this)};function gXe(e){let t=e._content,n=e._tileset;if(!l(t)){let o=oi(e._header,"3DTILES_multiple_contents")?e._header.extensions["3DTILES_multiple_contents"]:e._header;t=new AL(n,e,e._contentResource.clone(),o),e._content=t}let i=t.requestInnerContents();if(l(i))return e._contentState=Wo.LOADING,i.then(o=>{if(!e.isDestroyed()&&l(o))return e._contentState=Wo.PROCESSING,t}).catch(o=>{if(!e.isDestroyed())throw e._contentState=Wo.FAILED,o})}async function _Xe(e,t,n,i,o){let r=e._contentState;e._contentState=Wo.LOADING,++t.statistics.numberOfPendingRequests;let s;try{s=await o}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;if(n.cancelled||n.state===Zn.CANCELLED){e._contentState=r,++t.statistics.numberOfAttemptedRequests;return}throw e._contentState=Wo.FAILED,a}if(e.isDestroyed()){--t.statistics.numberOfPendingRequests;return}if(n.cancelled||n.state===Zn.CANCELLED){e._contentState=r,--t.statistics.numberOfPendingRequests,++t.statistics.numberOfAttemptedRequests;return}try{let a=await bXe(e,s);return--t.statistics.numberOfPendingRequests,e.isDestroyed()?void 0:(i&&(e.expireDate=void 0),e._content=a,e._contentState=Wo.PROCESSING,a)}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;throw e._contentState=Wo.FAILED,a}}function yXe(e){let t=e._contentResource.clone(),n=e.contentExpired;n&&t.setQueryParameters({expired:e.expireDate.toString()});let i=new Ko({throttle:!0,throttleByServer:!0,type:hs.TILES3D,priorityFunction:pXe(e),serverKey:e._serverKey});e._request=i,t.request=i;let o=e._tileset,r=t.fetchArrayBuffer();if(!l(r)){++o.statistics.numberOfAttemptedRequests;return}return _Xe(e,o,i,n,r)}async function bXe(e,t){let n=Pg(t),i=e._tileset;i._disableSkipLevelOfDetail=i._disableSkipLevelOfDetail||n.contentType===Ps.GEOMETRY||n.contentType===Ps.VECTOR,(n.contentType===Ps.IMPLICIT_SUBTREE||n.contentType===Ps.IMPLICIT_SUBTREE_JSON)&&(e.hasImplicitContent=!0,e.hasRenderableContent=!1),n.contentType===Ps.EXTERNAL_TILESET&&(e.hasTilesetContent=!0,e.hasRenderableContent=!1);let o,r=kx[n.contentType];if(e.isDestroyed())return;l(n.binaryPayload)?o=await Promise.resolve(r(i,e,e._contentResource,n.binaryPayload.buffer,0)):o=await Promise.resolve(r(i,e,e._contentResource,n.jsonPayload));let s=e._contentHeader;if(e.hasImplicitContentMetadata){let c=e.implicitSubtree,u=e.implicitCoordinates;o.metadata=c.getContentMetadataView(u,0)}else e.hasImplicitContent||(o.metadata=zx(i,s));let a=Ux(i,s);return l(a)&&(o.group=new Jb({metadata:a})),o}or.prototype.cancelRequests=function(){this.hasMultipleContents?this._content.cancelRequests():this._request.cancel()};or.prototype.unloadContent=function(){this.hasRenderableContent&&(this._content=this._content&&this._content.destroy(),this._contentState=Wo.UNLOADED,this.lastStyleTime=0,this.clippingPlanesDirty=this._clippingPlanesState===0,this._clippingPlanesState=0,this.clippingPolygonsDirty=this._clippingPolygonsState===0,this._clippingPolygonsState=0,this._debugColorizeTiles=!1,this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy())};var afe=new ae;function e7(e,t){if(t.mode!==ne.SCENE3D&&!l(e._boundingVolume2D)){let n=e._boundingVolume.boundingSphere,i=ae.projectTo2D(n,t.mapProjection,afe);e._boundingVolume2D=new Lg(i.center,i.radius)}return t.mode!==ne.SCENE3D?e._boundingVolume2D:e._boundingVolume}function xXe(e,t){if(t.mode!==ne.SCENE3D&&!l(e._contentBoundingVolume2D)){let n=e._contentBoundingVolume.boundingSphere,i=ae.projectTo2D(n,t.mapProjection,afe);e._contentBoundingVolume2D=new Lg(i.center,i.radius)}return t.mode!==ne.SCENE3D?e._contentBoundingVolume2D:e._contentBoundingVolume}or.prototype.visibility=function(e,t){let n=e.cullingVolume,i=e7(this,e),o=this._tileset,r=o.clippingPlanes;if(l(r)&&r.enabled){let a=r.computeIntersectionWithBoundingVolume(i,o.clippingPlanesOriginMatrix);if(this._isClipped=a!==jt.INSIDE,a===jt.OUTSIDE)return gs.MASK_OUTSIDE}let s=o.clippingPolygons;if(l(s)&&s.enabled){let a=s.computeIntersectionWithBoundingVolume(i);this._isClippedByPolygon=a!==jt.OUTSIDE}return n.computeVisibilityWithPlaneMask(i,t)};or.prototype.contentVisibility=function(e){if(!l(this._contentBoundingVolume))return jt.INSIDE;if(this._visibilityPlaneMask===gs.MASK_INSIDE)return jt.INSIDE;let t=e.cullingVolume,n=xXe(this,e),i=this._tileset,o=i.clippingPlanes;if(l(o)&&o.enabled){let s=o.computeIntersectionWithBoundingVolume(n,i.clippingPlanesOriginMatrix);if(this._isClipped=s!==jt.INSIDE,s===jt.OUTSIDE)return jt.OUTSIDE}let r=i.clippingPolygons;if(l(r)&&r.enabled){let s=r.computeIntersectionWithBoundingVolume(n);if(this._isClippedByPolygon=s!==jt.OUTSIDE,s===jt.INSIDE)return jt.OUTSIDE}return t.computeVisibility(n)};or.prototype.distanceToTile=function(e){return e7(this,e).distanceToCamera(e)};var TXe=new d;or.prototype.distanceToTileCenter=function(e){let n=e7(this,e).boundingVolume,i=d.subtract(n.center,e.camera.positionWC,TXe);return d.dot(e.camera.directionWC,i)};or.prototype.insideViewerRequestVolume=function(e){let t=this._viewerRequestVolume;return!l(t)||t.distanceToCamera(e)===0};var cfe=new $,lfe=new d,AXe=new $,t7=new d,ufe=new se,ffe=new wn,JW=new N;function CXe(e,t,n){let i=d.fromElements(e[0],e[1],e[2],t7),o=$.fromArray(e,3,AXe);i=N.multiplyByPoint(t,i,i);let r=N.getMatrix3(t,cfe);return o=$.multiply(r,o,o),l(n)?(n.update(i,o),n):new Kl(i,o)}function nfe(e,t,n,i){let o=se.unpack(e,0,ufe),r=e[4],s=e[5],a=wn.fromRectangle(o,r,s,ee.WGS84,ffe),c=a.center,u=a.halfAxes;t=N.multiplyTransformation(t,N.inverseTransformation(n,JW),JW),c=N.multiplyByPoint(t,c,c);let f=N.getMatrix3(t,cfe);return u=$.multiply(f,u,u),l(i)&&i instanceof Kl?(i.update(c,u),i):new Kl(c,u)}function EXe(e,t,n,i){if(!N.equalsEpsilon(t,n,I.EPSILON8))return i instanceof Kl?nfe(e,t,n,i):nfe(e,t,n,void 0);let o=se.unpack(e,0,ufe);return i instanceof Nu?(i.rectangle=se.clone(o,i.rectangle),i.minimumHeight=e[4],i.maximumHeight=e[5],i.computeBoundingVolumes(ee.WGS84),i):new Nu({rectangle:o,minimumHeight:e[4],maximumHeight:e[5]})}function SXe(e,t,n){let i=d.fromElements(e[0],e[1],e[2],t7),o=e[3];i=N.multiplyByPoint(t,i,i);let r=N.getScale(t,lfe),s=d.maximumComponent(r);return o*=s,l(n)?(n.update(i,o),n):new Lg(i,o)}or.prototype.createBoundingVolume=function(e,t,n){let i=this.metadata,o;if(l(i)&&(o=yx.parseBoundingVolumeSemantic("TILE",i)),l(o)&&(e=o),!l(e))throw new re("boundingVolume must be defined");if(oi(e,"3DTILES_bounding_volume_S2"))return new vL(e.extensions["3DTILES_bounding_volume_S2"]);let{box:r,region:s,sphere:a}=e;if(l(r)){let c=CXe(r,t,n);return this._verticalExaggeration!==1&&ife(c,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c}if(l(s)){let c=EXe(s,t,this._initialTransform,n);return this._verticalExaggeration===1||(c instanceof Kl?ife(c,this._verticalExaggeration,this._verticalExaggerationRelativeHeight):(c.minimumHeight=Er.getHeight(c.minimumHeight,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c.maximumHeight=Er.getHeight(c.maximumHeight,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c.computeBoundingVolumes(ee.WGS84))),c}if(l(a)){let c=SXe(a,t,n);if(this._verticalExaggeration!==1){let u=Er.getPosition(c.center,ee.WGS84,this._verticalExaggeration,this._verticalExaggerationRelativeHeight,t7),f=c.radius*this._verticalExaggeration;c.update(u,f)}return c}throw new re("boundingVolume must contain a sphere, region, or box")};var vXe=d.unpackArray(new Array(8*3).fill(0));function ife(e,t,n){let i=e.boundingVolume.computeCorners(vXe).map(r=>Er.getPosition(r,ee.WGS84,t,n,r)),o=wn.fromPoints(i,ffe);e.update(o.center,o.halfAxes)}or.prototype.updateTransform=function(e,t){e=e??N.IDENTITY;let n=N.multiplyTransformation(e,this.transform,JW),i=!N.equals(n,this.computedTransform),o=l(t)&&(this._verticalExaggeration!==t.verticalExaggeration||this._verticalExaggerationRelativeHeight!==t.verticalExaggerationRelativeHeight);if(!i&&!o)return;i&&N.clone(n,this.computedTransform),o&&(this._verticalExaggeration=t.verticalExaggeration,this._verticalExaggerationRelativeHeight=t.verticalExaggerationRelativeHeight);let r=this._header,s=this._contentHeader;this._boundingVolume=this.createBoundingVolume(r.boundingVolume,this.computedTransform,this._boundingVolume),l(this._contentBoundingVolume)&&(this._contentBoundingVolume=this.createBoundingVolume(s.boundingVolume,this.computedTransform,this._contentBoundingVolume)),l(this._viewerRequestVolume)&&(this._viewerRequestVolume=this.createBoundingVolume(r.viewerRequestVolume,this.computedTransform,this._viewerRequestVolume)),this.updateGeometricErrorScale(),this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy()};or.prototype.updateGeometricErrorScale=function(){let e=N.getScale(this.computedTransform,lfe),t=d.maximumComponent(e);if(this.geometricError=this._geometricError*t,!l(this.parent)){let n=this._tileset;n._scaledGeometricError=n._geometricError*t}};function wXe(e,t,n,i){if(!i.isRender)return;let o=l(e._contentHeader)&&l(e._contentHeader.boundingVolume),r=t.debugShowBoundingVolume||t.debugShowContentBoundingVolume&&!o;if(r){let c;e._finalResolution?e.hasRenderableContent?c=V.WHITE:c=V.DARKGRAY:c=V.YELLOW,l(e._debugBoundingVolume)||(e._debugBoundingVolume=e._boundingVolume.createDebugVolume(c)),e._debugBoundingVolume.update(n);let u=e._debugBoundingVolume.getGeometryInstanceAttributes("outline");u.color=Gt.toValue(c,u.color)}else!r&&l(e._debugBoundingVolume)&&(e._debugBoundingVolume=e._debugBoundingVolume.destroy());t.debugShowContentBoundingVolume&&o?(l(e._debugContentBoundingVolume)||(e._debugContentBoundingVolume=e._contentBoundingVolume.createDebugVolume(V.BLUE)),e._debugContentBoundingVolume.update(n)):!t.debugShowContentBoundingVolume&&l(e._debugContentBoundingVolume)&&(e._debugContentBoundingVolume=e._debugContentBoundingVolume.destroy()),t.debugShowViewerRequestVolume&&l(e._viewerRequestVolume)?(l(e._debugViewerRequestVolume)||(e._debugViewerRequestVolume=e._viewerRequestVolume.createDebugVolume(V.YELLOW)),e._debugViewerRequestVolume.update(n)):!t.debugShowViewerRequestVolume&&l(e._debugViewerRequestVolume)&&(e._debugViewerRequestVolume=e._debugViewerRequestVolume.destroy());let s=t.debugColorizeTiles&&!e._debugColorizeTiles||l(t._heatmap.tilePropertyName),a=!t.debugColorizeTiles&&e._debugColorizeTiles;s?(t._heatmap.colorize(e,n),e._debugColorizeTiles=!0,e.color=e._debugColor):a&&(e._debugColorizeTiles=!1,e.color=V.WHITE),e._colorDirty&&(e._colorDirty=!1,e._content.applyDebugSettings(!0,e._color)),a&&t.makeStyleDirty()}function DXe(e,t,n){let i=e._expiredContent;if(!e.hasMultipleContents&&l(i)){if(!e.contentReady){try{i.update(t,n)}catch{}return}e._expiredContent.destroy(),e._expiredContent=void 0}if(l(e.content))try{e.content.update(t,n)}catch(o){throw e._contentState=Wo.FAILED,o}}function IXe(e,t){let n=t.clippingPlanes,i=0;l(n)&&e._isClipped&&n.enabled&&(i=n.clippingPlanesState),i!==e._clippingPlanesState&&(e._clippingPlanesState=i,e.clippingPlanesDirty=!0)}function PXe(e,t){let n=t.clippingPolygons,i=0;l(n)&&e._isClippedByPolygon&&n.enabled&&(i=n.clippingPolygonsState),i!==e._clippingPolygonsState&&(e._clippingPolygonsState=i,e.clippingPolygonsDirty=!0)}or.prototype.update=function(e,t,n){let{commandList:i}=t,o=i.length;IXe(this,e),PXe(this,e),wXe(this,e,t,n),DXe(this,e,t);let r=i.length;this._commandsLength=r-o;for(let s=o;se.cacheBytes||n);){let s=r.item;r=r.next,this.unloadTile(e,s,t)}};Kx.prototype.trim=function(){this._trimTiles=!0};var RL=Kx;function VV(e){this.tilePropertyName=e,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE,this._previousMinimum=Number.MAX_VALUE,this._previousMaximum=-Number.MAX_VALUE,this._referenceMinimum={},this._referenceMaximum={}}function i7(e,t){let n;return t==="_loadTimestamp"?n=Z.toDate(e).getTime():n=e,n}VV.prototype.setReferenceMinimumMaximum=function(e,t,n){this._referenceMinimum[n]=i7(e,n),this._referenceMaximum[n]=i7(t,n)};function MXe(e,t){let n=e.tilePropertyName;if(l(n)){let i=i7(t[n],n);return l(i)?(e._maximum=Math.max(i,e._maximum),e._minimum=Math.min(i,e._minimum),i):(e.tilePropertyName=void 0,i)}}var n7=[new V(.1,.1,.1,1),new V(.153,.278,.878,1),new V(.827,.231,.49,1),new V(.827,.188,.22,1),new V(1,.592,.259,1),new V(1,.843,0,1)];VV.prototype.colorize=function(e,t){let n=this.tilePropertyName;if(!l(n)||!e.contentAvailable||e._selectedFrame!==t.frameNumber)return;let i=MXe(this,e),o=this._previousMinimum,r=this._previousMaximum;if(o===Number.MAX_VALUE||r===-Number.MAX_VALUE)return;let s=r-o+I.EPSILON7,c=I.clamp(i-o,0,s)/s,u=n7.length-1,f=c*u,h=Math.floor(f),p=Math.ceil(f),_=f-h,m=n7[h],y=n7[p],b=V.clone(V.WHITE);b.red=I.lerp(m.red,y.red,_),b.green=I.lerp(m.green,y.green,_),b.blue=I.lerp(m.blue,y.blue,_),e._debugColor=b};VV.prototype.resetMinimumMaximum=function(){let e=this.tilePropertyName;if(l(e)){let t=this._referenceMinimum[e],n=this._referenceMaximum[e],i=l(t)&&l(n);this._previousMinimum=i?t:this._minimum,this._previousMaximum=i?n:this._maximum,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE}};var OL=VV;function OE(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfPendingRequests=0,this.numberOfTilesProcessing=0,this.numberOfTilesWithContentReady=0,this.numberOfTilesTotal=0,this.numberOfLoadedTilesTotal=0,this.numberOfFeaturesSelected=0,this.numberOfFeaturesLoaded=0,this.numberOfPointsSelected=0,this.numberOfPointsLoaded=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0,this.geometryByteLength=0,this.texturesByteLength=0,this.texturesReferenceCounterById={},this.batchTableByteLength=0}OE.prototype.clear=function(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfFeaturesSelected=0,this.numberOfPointsSelected=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0};OE.prototype.incrementSelectionCounts=function(e){this.numberOfFeaturesSelected+=e.featuresLength,this.numberOfPointsSelected+=e.pointsLength,this.numberOfTrianglesSelected+=e.trianglesLength;let t=e.innerContents;if(l(t)){let n=t.length;for(let i=0;i>1)&858993459,e=(e^e>>2)&252645135,e=(e^e>>4)&16711935,e=(e^e>>8)&65535,e}function r7(e){return e&=153391689,e=(e^e>>2)&51130563,e=(e^e>>4)&50393103,e=(e^e>>8)&4278190335,e=(e^e>>16)&1023,e}NL.encode2D=function(e,t){return(pfe(e)|pfe(t)<<1)>>>0};NL.decode2D=function(e,t){return l(t)||(t=new Array(2)),t[0]=gfe(e),t[1]=gfe(e>>1),t};NL.encode3D=function(e,t,n){return o7(e)|o7(t)<<1|o7(n)<<2};NL.decode3D=function(e,t){return l(t)||(t=new Array(3)),t[0]=r7(e),t[1]=r7(e>>1),t[2]=r7(e>>2),t};var jy=NL;function qo(e){this.subdivisionScheme=e.subdivisionScheme,this.subtreeLevels=e.subtreeLevels,this.level=e.level,this.x=e.x,this.y=e.y,this.z=void 0,e.subdivisionScheme===ns.OCTREE&&(this.z=e.z)}Object.defineProperties(qo.prototype,{childIndex:{get:function(){let e=0;return e|=this.x&1,e|=(this.y&1)<<1,this.subdivisionScheme===ns.OCTREE&&(e|=(this.z&1)<<2),e}},mortonIndex:{get:function(){return this.subdivisionScheme===ns.OCTREE?jy.encode3D(this.x,this.y,this.z):jy.encode2D(this.x,this.y)}},tileIndex:{get:function(){let e=this.subdivisionScheme===ns.OCTREE?((1<<3*this.level)-1)/7:((1<<2*this.level)-1)/3,t=this.mortonIndex;return e+t}}});qo.prototype.getDescendantCoordinates=function(e){let t=this.level+e.level,n=(this.x<>t,i=e.y>>t,o=this.x===n,r=this.y===i;if(this.subdivisionScheme===ns.OCTREE){let s=e.z>>t,a=this.z===s;return o&&r&&a}return o&&r};qo.prototype.isEqual=function(e){return this.subdivisionScheme===e.subdivisionScheme&&this.subtreeLevels===e.subtreeLevels&&this.level===e.level&&this.x===e.x&&this.y===e.y&&(this.subdivisionScheme===ns.OCTREE?this.z===e.z:!0)};qo.prototype.isImplicitTilesetRoot=function(){return this.level===0};qo.prototype.isSubtreeRoot=function(){return this.level%this.subtreeLevels===0};qo.prototype.isBottomOfSubtree=function(){return this.level%this.subtreeLevels===this.subtreeLevels-1};qo.prototype.getTemplateValues=function(){let e={level:this.level,x:this.x,y:this.y};return this.subdivisionScheme===ns.OCTREE&&(e.z=this.z),e};var _fe=[0,0,0];qo.fromMortonIndex=function(e,t,n,i){let o;return e===ns.OCTREE?(o=jy.decode3D(i,_fe),new qo({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1],z:o[2]})):(o=jy.decode2D(i,_fe),new qo({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1]}))};qo.fromTileIndex=function(e,t,n){let i,o,r;return e===ns.OCTREE?(i=Math.floor(I.log2(7*n+1)/3),o=((1<<3*i)-1)/7,r=n-o):(i=Math.floor(I.log2(3*n+1)/2),o=((1<<2*i)-1)/3,r=n-o),qo.fromMortonIndex(e,t,i,r)};var $x=qo;function Bg(){}Bg.selectTiles=function(e,t){he.throwInstantiationError()};Bg.sortChildrenByDistanceToCamera=function(e,t){return t._distanceToCamera===0&&e._distanceToCamera===0?t._centerZDepth-e._centerZDepth:t._distanceToCamera-e._distanceToCamera};Bg.canTraverse=function(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:e._screenSpaceError>e.tileset.memoryAdjustedScreenSpaceError};Bg.selectTile=function(e,t){if(e.contentVisibility(t)===jt.OUTSIDE)return;e._wasSelectedLastFrame=!0;let{content:n,tileset:i}=e;n.featurePropertiesDirty?(n.featurePropertiesDirty=!1,e.lastStyleTime=0,i._selectedTilesToStyle.push(e)):e._selectedFrame0;if((e.hasTilesetContent||e.hasImplicitContent)&&n){let r=e.children[0];yfe(r,t),e._visible=r._visible;return}if(kXe(e,t)){e._visible=!1;return}let i=e.refine===Go.REPLACE,o=e._optimChildrenWithinParent===Yf.USE_OPTIMIZATION;if(i&&o&&n&&!zXe(e,t)){++e.tileset._statistics.numberOfTilesCulledWithChildrenUnion,e._visible=!1;return}}function kXe(e,t){let{parent:n,tileset:i}=e;return!l(n)||n.hasTilesetContent||n.hasImplicitContent||n.refine!==Go.ADD?!1:e.getScreenSpaceError(t,!0)<=i.memoryAdjustedScreenSpaceError}function zXe(e,t){let n=!1,i=e.children;for(let o=0;o0;){FL.stackMaximumLength=Math.max(FL.stackMaximumLength,s.length);let a=s.pop(),c=a.refine===Go.ADD,u=a.refine===Go.REPLACE,f=VXe(a);f&&HXe(a,s,t),(c||u&&!f)&&(GXe(e,a),o(a,t),jXe(a,t),a.hasRenderableContent&&!a.contentAvailable&&(n=!1)),r(a,t)}return FL.stack.trim(FL.stackMaximumLength),n};function VXe(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:(e.hasEmptyContent,!0)}function HXe(e,t,n){let{children:i}=e;for(let o=0;o0;){kL.stackMaximumLength=Math.max(kL.stackMaximumLength,a.length);let c=a.pop(),u=c.parent,f=!l(u)||u._refines;c._refines=i(c)?WXe(c,a,t)&&f:!1;let h=!c._refines&&f;c.hasRenderableContent?c.refine===Go.ADD?(s7(c,t),o(c,t)):c.refine===Go.REPLACE&&(o(c,t),h&&s7(c,t)):(n._emptyTiles.push(c),o(c,t),h&&s7(c,t)),r(c,t),s(c,t)}}function YXe(e,t){let{canTraverse:n,updateTile:i,loadTile:o,touchTile:r}=Js,s=!0,a=zL.stack;for(a.push(e);a.length>0;){zL.stackMaximumLength=Math.max(zL.stackMaximumLength,a.length);let c=a.pop(),u=c.children,f=u.length,h=!c.hasRenderableContent&&n(c);if(!h&&!c.contentAvailable&&(s=!1),i(c,t),c.isVisible||(o(c,t),r(c,t)),h)for(let p=0;p0;){HL.stackMaximumLength=Math.max(HL.stackMaximumLength,r.length);let a=r.pop().children;for(let c=0;cn._depth+e.skipLevels)}function QXe(e,t,n){let{tileset:i,children:o}=e,{updateTile:r,loadTile:s,touchTile:a}=Js;for(let u=0;ut:e._screenSpaceError>t:!0}function eKe(e,t){let{tileset:n}=e,i=n.immediatelyLoadDesiredLevelOfDetail?Number.MAX_VALUE:Math.max(n.baseScreenSpaceError,n.memoryAdjustedScreenSpaceError),{canTraverse:o,loadTile:r,visitTile:s,touchTile:a}=Js,c=VL.stack;for(c.push(e);c.length>0;){VL.stackMaximumLength=Math.max(VL.stackMaximumLength,c.length);let u=c.pop();ZXe(u,t);let f=u.parent,h=!l(f)||f._refines;u._refines=o(u)?QXe(u,c,t)&&h:!1;let p=!u._refines&&h;u.hasRenderableContent?u.refine===Go.ADD?(HV(u,t),r(u,t)):u.refine===Go.REPLACE&&(JXe(u,i)?(r(u,t),p&&HV(u,t)):p?(HV(u,t),r(u,t)):$Xe(n,u)&&r(u,t)):(n._emptyTiles.push(u),r(u,t),p&&HV(u,t)),s(u,t),a(u,t)}}function tKe(e,t){let{selectTile:n,canTraverse:i}=Js,{stack:o,ancestorStack:r}=kg,s;for(o.push(e);o.length>0||r.length>0;){if(kg.stackMaximumLength=Math.max(kg.stackMaximumLength,o.length),kg.ancestorStackMaximumLength=Math.max(kg.ancestorStackMaximumLength,r.length),r.length>0){let u=r.peek();if(u._stackLength===o.length){r.pop(),u!==s&&(u._finalResolution=!1),n(u,t);continue}}let a=o.pop();if(!l(a))continue;let c=i(a);if(a._shouldSelect)if(a.refine===Go.ADD)n(a,t);else{if(a._selectionDepth=r.length,a._selectionDepth>0&&(a.tileset.hasMixedContent=!0),s=a,!c){n(a,t);continue}r.push(a),a._stackLength=o.length}if(c){let u=a.children;for(let f=0;fli._defaultMinTerrainHeight&&(s._initialClippingPlanesOriginMatrix=Rt.eastNorthUpToFixedFrame(p)),s._clippingPlanesOriginMatrix=N.clone(s._initialClippingPlanesOriginMatrix),s};rr.loadJson=function(e){return Se.createIfNeeded(e).fetchJson()};rr.prototype.makeStyleDirty=function(){this._styleEngine.makeDirty()};rr.prototype.loadTileset=function(e,t,n){let i=t.asset;if(!l(i))throw new re("Tileset must have an asset property.");if(i.version!=="0.0"&&i.version!=="1.0"&&i.version!=="1.1")throw new re("The tileset must be 3D Tiles version 0.0, 1.0, or 1.1");l(t.extensionsRequired)&&rr.checkSupportedExtensions(t.extensionsRequired);let o=this._statistics,r=i.tilesetVersion;l(r)&&(this._basePath+=`?v=${r}`,e=e.clone(),e.setQueryParameters({v:r}));let s=Afe(this,e,t.root,n);l(n)&&(n.children.push(s),s._depth=n._depth+1);let a=[];for(a.push(s);a.length>0;){let c=a.pop();++o.numberOfTilesTotal,this._allTilesAdditive=this._allTilesAdditive&&c.refine===Go.ADD;let u=c._header.children;if(l(u))for(let f=0;fb.minimumRadius){let T=fe.fromCartesian(A,b,iKe);n=d.normalize(a.positionWC,Cfe),i=a.directionWC,o=a.positionCartographic.height,r=0,s=T.height*2}else{let T=N.multiplyByPoint(y,a.positionWC,sKe);if(n=d.UNIT_Z,i=N.multiplyByPointAsVector(y,a.directionWC,aKe),i=d.normalize(i,i),o=T.z,u instanceof Kl){let C=$.getColumn(x.halfAxes,2,cKe),S=d.magnitude(C);r=A.z-S,s=A.z+S}else if(u instanceof Lg){let C=x.radius;r=A.z-C,s=A.z+C}}}let f=e.dynamicScreenSpaceErrorHeightFalloff,h=r+(s-r)*f,p=s,_=I.clamp((o-h)/(p-h),0,1),m=1-Math.abs(d.dot(i,n));m=m*(1-_),e._dynamicScreenSpaceErrorComputedDensity=e.dynamicScreenSpaceErrorDensity*m}function uKe(e,t){if(t.hasEmptyContent)return;let{statistics:n}=e,i=t.contentExpired,o=t.requestContent();l(o)&&(o.then(r=>{!l(r)||t.isDestroyed()||e.isDestroyed()||(e._processingQueue.push(t),++n.numberOfTilesProcessing)}).catch(r=>{vfe(r,e,t)}),i&&(t.hasTilesetContent||t.hasImplicitContent?EKe(e,t):(n.decrementLoadCounts(t.content),--n.numberOfTilesWithContentReady)),e._requestedTilesInFlight.push(t))}function Sfe(e,t){return e._priority-t._priority}rr.prototype.postPassesUpdate=function(e){l(this._root)&&(fKe(this,e),vKe(this,e),this._cache.unloadTiles(this,Dfe),this._styleApplied&&this._styleEngine.resetDirty(),this._styleApplied=!1)};rr.prototype.prePassesUpdate=function(e){if(!l(this._root))return;yKe(this,e);let t=this._clippingPlanes;this._clippingPlanesOriginMatrixDirty=!0,l(t)&&t.enabled&&t.update(e);let n=this._clippingPolygons;l(n)&&n.enabled&&n.update(e),l(this._loadTimestamp)||(this._loadTimestamp=Z.clone(e.time)),this._timeSinceLoad=Math.max(Z.secondsDifference(e.time,this._loadTimestamp)*1e3,0),this.dynamicScreenSpaceError&&lKe(this,e),e.newFrame&&this._cache.reset()};function fKe(e,t){let n=e._requestedTilesInFlight,i=0;for(let o=0;o=1;if(r._contentState!==Wo.LOADING){++i;continue}else if(s){r.cancelRequests(),++i;continue}i>0&&(n[o-i]=r)}n.length-=i}function dKe(e){let t=e._requestedTiles;t.sort(Sfe);for(let n=0;n0?t.tileFailed.raiseEvent({url:i,message:o}):(console.log(`A 3D tile failed to load: ${i}`),console.log(`Error: ${o}`),console.log(e.stack))}function hKe(e){let t=e._processingQueue,n=0;for(let i=0;i0&&(t[i-n]=o)}t.length-=n}var mKe=new fe,pKe=new fe,gKe=new d;function _Ke(e,t,n){if(!e.enableCollision||!e.show)return;let i=e._addHeightCallbacks,o=t.boundingSphere;for(let r of i){if(r.invoked||t._wasSelectedLastFrame)continue;let s=r.ellipsoid,a=fe.clone(r.positionCartographic,mKe),c=fe.fromCartesian(o.center,s,pKe);l(c)&&(a.height=c.height);let u=fe.toCartesian(a,s,gKe);d.distance(u,o.center)<=o.radius&&(r.invoked=!0,n.afterRender.push(()=>{l(r.callback)&&r.callback(),r.invoked=!1}))}}function yKe(e,t){hKe(e);let n=e._processingQueue,{cacheBytes:i,maximumCacheOverflowBytes:o,statistics:r}=e,s=i+o,a=!1;for(let c=0;cs){a=!0;break}let u=n[c];try{u.process(e,t),u.contentReady&&(--r.numberOfTilesProcessing,e.tileLoad.raiseEvent(u))}catch(f){--r.numberOfTilesProcessing,vfe(f,e,u)}}e.totalMemoryUsageInBytes0&&bKe(e)}function bKe(e){e._memoryAdjustedScreenSpaceError*=1.02;let t=e._processingQueue;for(let n=0;n0&&(i+=` Points: ${e.content.pointsLength}`,o++),e.content.trianglesLength>0&&(i+=` Triangles: ${e.content.trianglesLength}`,o++),i+=` Features: ${e.content.featuresLength}`,o++),t.debugShowMemoryUsage&&(i+=` Texture Memory: ${Efe(e.content.texturesByteLength)}`,i+=` Geometry Memory: 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i=n.cesium.credits;for(let o=0;oi.showOnScreen=i.showOnScreen||e._showCreditsOnScreen),e._credits=t}rr.prototype.getTraversal=function(e){let{pass:t}=e;return t===Bo.MOST_DETAILED_PRELOAD||t===Bo.MOST_DETAILED_PICK?BL:this.isSkippingLevelOfDetail?GL:UL};rr.prototype.update=function(e){this.updateForPass(e,e.tilesetPassState)};rr.prototype.updateForPass=function(e,t){let n=t.pass;if(n===Bo.PRELOAD&&(!this.preloadWhenHidden||this.show)||n===Bo.PRELOAD_FLIGHT&&(!this.preloadFlightDestinations||!this.show&&!this.preloadWhenHidden)||n===Bo.REQUEST_RENDER_MODE_DEFER_CHECK&&(!this._cullRequestsWhileMoving&&this.foveatedTimeDelay<=0||!this.show))return;let i=e.commandList,o=e.camera,r=e.cullingVolume;t.ready=!1;let s=Bo.getPassOptions(n),a=s.ignoreCommands,c=t.commandList??i,u=c.length;if(e.commandList=c,e.camera=t.camera??o,e.cullingVolume=t.cullingVolume??r,s.isRender){let p=this._environmentMapManager;l(this._root)&&(p.position=this.boundingSphere.center),p.update(e)}let f=this._clippingPolygons;l(f)&&f.enabled&&f.queueCommands(e);let h=this._statisticsPerPass[n];(this.show||a)&&(this._pass=n,t.ready=IKe(this,e,h,s)),a&&(c.length=u),e.commandList=i,e.camera=o,e.cullingVolume=r};rr.prototype.hasExtension=function(e){return l(this._extensionsUsed)?this._extensionsUsed.indexOf(e)>-1:!1};rr.prototype.isDestroyed=function(){return!1};rr.prototype.destroy=function(){if(this._tileDebugLabels=this._tileDebugLabels&&this._tileDebugLabels.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._clippingPolygons=this._clippingPolygons&&this._clippingPolygons.destroy(),l(this._root)){let e=wfe;for(e.push(this._root);e.length>0;){let t=e.pop();t.destroy();let n=t.children;for(let i=0;i{let r=this._addHeightCallbacks,s=r.length;for(let a=0;a{let f=ae.distanceSquaredTo(c.contentBoundingVolume.boundingSphere,e.origin),h=ae.distanceSquaredTo(u.contentBoundingVolume.boundingSphere,e.origin);return f-h});let a;for(let c=0;c-1;i--)l7(this,e[i],t,n);return ue(this)};Wy.prototype.getBoundingSphere=function(e,t){let n=this._tilesetHash[e.id];if(!l(n)||n.loadFail)return ct.FAILED;let i=n.tilesetPrimitive;return l(i)?i.show?(ae.clone(i.boundingSphere,t),ct.DONE):ct.FAILED:ct.PENDING};Wy.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._tilesetHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],l(r._tileset)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],l(r._tileset)?s.set(r.id,r):(l7(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],l7(this,r,a,c),s.remove(r.id)};function l7(e,t,n,i){let o=n[t.id];l(o)&&(l(o.tilesetPrimitive)&&i.removeAndDestroy(o.tilesetPrimitive),delete n[t.id])}async function FKe(e,t,n,i){t[n.id]={url:e.url,loadFail:!1};try{let o=await bs.fromUrl(e);if(o.id=n,i.add(o),!l(t[n.id]))return;t[n.id].tilesetPrimitive=o}catch(o){console.error(o),t[n.id].loadFail=!0}}var jL=Wy;var BKe=V.WHITE,kKe=V.BLACK,zKe=new U(2,2);function ME(e){e=e??G.EMPTY_OBJECT,this._definitionChanged=new me,this._evenColor=void 0,this._evenColorSubscription=void 0,this._oddColor=void 0,this._oddColorSubscription=void 0,this._repeat=void 0,this._repeatSubscription=void 0,this.evenColor=e.evenColor,this.oddColor=e.oddColor,this.repeat=e.repeat}Object.defineProperties(ME.prototype,{isConstant:{get:function(){return Y.isConstant(this._evenColor)&&Y.isConstant(this._oddColor)&&Y.isConstant(this._repeat)}},definitionChanged:{get:function(){return this._definitionChanged}},evenColor:le("evenColor"),oddColor:le("oddColor"),repeat:le("repeat")});ME.prototype.getType=function(e){return"Checkerboard"};var UKe=new Z;ME.prototype.getValue=function(e,t){return l(e)||(e=Z.now(UKe)),l(t)||(t={}),t.lightColor=Y.getValueOrClonedDefault(this._evenColor,e,BKe,t.lightColor),t.darkColor=Y.getValueOrClonedDefault(this._oddColor,e,kKe,t.darkColor),t.repeat=Y.getValueOrDefault(this._repeat,e,zKe),t};ME.prototype.equals=function(e){return this===e||e instanceof ME&&Y.equals(this._evenColor,e._evenColor)&&Y.equals(this._oddColor,e._oddColor)&&Y.equals(this._repeat,e._repeat)};var LE=ME;var Pfe={id:void 0};function WL(e){if(e._firing){e._refire=!0;return}if(e._suspendCount===0){let t=e._addedEntities,n=e._removedEntities,i=e._changedEntities;if(i.length!==0||t.length!==0||n.length!==0){e._firing=!0;do{e._refire=!1;let o=t.values.slice(0),r=n.values.slice(0),s=i.values.slice(0);t.removeAll(),n.removeAll(),i.removeAll(),e._collectionChanged.raiseEvent(e,o,r,s)}while(e._refire);e._firing=!1}}}function Ac(e){this._owner=e,this._entities=new vt,this._addedEntities=new vt,this._removedEntities=new vt,this._changedEntities=new vt,this._suspendCount=0,this._collectionChanged=new me,this._id=jn(),this._show=!0,this._firing=!1,this._refire=!1}Ac.prototype.suspendEvents=function(){this._suspendCount++};Ac.prototype.resumeEvents=function(){this._suspendCount--,WL(this)};Object.defineProperties(Ac.prototype,{collectionChanged:{get:function(){return this._collectionChanged}},id:{get:function(){return this._id}},values:{get:function(){return this._entities.values}},show:{get:function(){return this._show},set:function(e){if(e===this._show)return;this.suspendEvents();let t,n=[],i=this._entities.values,o=i.length;for(t=0;t-1;c--)s=a[c],Ofe(e,p,_,s);for(r=n-1;r>=0;r--)for(u=t[r],u.collectionChanged.addEventListener(Gr.prototype._onCollectionChanged,e),a=u.values,_=u.id,c=a.length-1;c>-1;c--){s=a[c],Rfe(e,p,_,s);let y=h.getById(s.id);l(y)||(y=f.getById(s.id),l(y)?u7(y):(jV.id=s.id,y=new er(jV)),h.add(y)),y.merge(s)}e._collectionsCopy=t.slice(0),f.suspendEvents(),f.removeAll();let m=h.values;for(r=0;r=0;a--)c=i[a].getById(y),l(c)&&(l(u)||(u=r.getById(y),u7(u)),u.merge(c));l(u)||r.removeById(y),u=void 0}let _=t.length;for(s=0;s<_;s++){let m=t[s];Rfe(this,h,p,m);let y=m.id;for(a=o-1;a>=0;a--)c=i[a].getById(y),l(c)&&(l(u)||(u=r.getById(y),l(u)?u7(u):(jV.id=y,u=new er(jV),r.add(u))),u.merge(c));u=void 0}r.resumeEvents()};Gr.prototype._onDefinitionChanged=function(e,t,n,i){let o=this._collections,r=this._composite,s=o.length,a=e.id,c=r.getById(a),u=c[t],f=!l(u),h=!0;for(let p=s-1;p>=0;p--){let _=o[p].getById(e.id);if(l(_)){let m=_[t];if(l(m)){if(h)if(h=!1,l(m.merge)&&l(m.clone))u=m.clone(u);else{u=m;break}u.merge(m)}}}f&&c.propertyNames.indexOf(t)===-1&&c.addProperty(t),c[t]=u};var f7=Gr;function d7(){this._removalFunctions=[]}d7.prototype.add=function(e,t,n){let i=e.addEventListener(t,n);this._removalFunctions.push(i);let o=this;return function(){i();let r=o._removalFunctions;r.splice(r.indexOf(i),1)}};d7.prototype.removeAll=function(){let 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Cn({start:e.start,stop:Z.greaterThan(n[i].stop,e.stop)?n[i].stop:e.stop,isStartIncluded:e.isStartIncluded,isStopIncluded:Z.greaterThan(n[i].stop,e.stop)?n[i].isStopIncluded:e.isStopIncluded,data:e.data}),n.splice(i,1);else if(n[i]=new Cn({start:e.stop,stop:n[i].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:n[i].isStopIncluded,data:n[i].data}),n[i].isEmpty)n.splice(i,1);else break;n.splice(i,0,e),this._changedEvent.raiseEvent(this)};jr.prototype.removeInterval=function(e){if(e.isEmpty)return!1;let t=this._intervals,n=Mo(t,e,p7);n<0&&(n=~n);let i=!1;for(n>0&&(Z.greaterThan(t[n-1].stop,e.start)||t[n-1].stop.equals(e.start)&&t[n-1].isStopIncluded&&e.isStartIncluded)&&(i=!0,(Z.greaterThan(t[n-1].stop,e.stop)||t[n-1].isStopIncluded&&!e.isStopIncluded&&t[n-1].stop.equals(e.stop))&&t.splice(n,0,new Cn({start:e.stop,stop:t[n-1].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:t[n-1].isStopIncluded,data:t[n-1].data})),t[n-1]=new Cn({start:t[n-1].start,stop:e.start,isStartIncluded:t[n-1].isStartIncluded,isStopIncluded:!e.isStartIncluded,data:t[n-1].data})),n=1e3&&(o+=Math.floor(i/1e3),i=i%1e3),o>=60&&(r+=Math.floor(o/60),o=o%60),r>=60&&(s+=Math.floor(r/60),r=r%60),s>=24&&(a+=Math.floor(s/24),s=s%24),qL[2]=Id(u)?29:28;a>qL[c]||c>=13;)a>qL[c]&&(a-=qL[c],++c),c>=13&&(--c,u+=Math.floor(c/12),c=c%12,++c),qL[2]=Id(u)?29:28;return Cc.millisecond=i,Cc.second=o,Cc.minute=r,Cc.hour=s,Cc.day=a,Cc.month=c,Cc.year=u,Z.fromGregorianDate(Cc,n)}var VKe=new Z,HKe=/P(?:([\d.,]+)Y)?(?:([\d.,]+)M)?(?:([\d.,]+)W)?(?:([\d.,]+)D)?(?:T(?:([\d.,]+)H)?(?:([\d.,]+)M)?(?:([\d.,]+)S)?)?/;function Lfe(e,t){if(!l(e)||e.length===0)return!1;if(t.year=0,t.month=0,t.day=0,t.hour=0,t.minute=0,t.second=0,t.millisecond=0,e[0]==="P"){let n=e.match(HKe);if(!l(n))return!1;if(l(n[1])&&(t.year=Number(n[1].replace(",","."))),l(n[2])&&(t.month=Number(n[2].replace(",","."))),l(n[3])&&(t.day=Number(n[3].replace(",","."))*7),l(n[4])&&(t.day+=Number(n[4].replace(",","."))),l(n[5])&&(t.hour=Number(n[5].replace(",","."))),l(n[6])&&(t.minute=Number(n[6].replace(",","."))),l(n[7])){let i=Number(n[7].replace(",","."));t.second=Math.floor(i),t.millisecond=i%1*1e3}}else e[e.length-1]!=="Z"&&(e+="Z"),Z.toGregorianDate(Z.fromIso8601(e,VKe),t);return t.year||t.month||t.day||t.hour||t.minute||t.second||t.millisecond}var YL=new Cp;jr.fromIso8601=function(e,t){let n=e.iso8601.split("/"),i=Z.fromIso8601(n[0]),o=Z.fromIso8601(n[1]),r=[];if(!Lfe(n[2],YL))r.push(i,o);else{let s=Z.clone(i);for(r.push(s);Z.compare(s,o)<0;)s=m7(s,YL),Z.compare(o,s)<=0&&Z.clone(o,s),r.push(s)}return jr.fromJulianDateArray({julianDates:r,isStartIncluded:e.isStartIncluded,isStopIncluded:e.isStopIncluded,leadingInterval:e.leadingInterval,trailingInterval:e.trailingInterval,dataCallback:e.dataCallback},t)};jr.fromIso8601DateArray=function(e,t){return jr.fromJulianDateArray({julianDates:e.iso8601Dates.map(function(n){return Z.fromIso8601(n)}),isStartIncluded:e.isStartIncluded,isStopIncluded:e.isStopIncluded,leadingInterval:e.leadingInterval,trailingInterval:e.trailingInterval,dataCallback:e.dataCallback},t)};jr.fromIso8601DurationArray=function(e,t){let n=e.epoch,i=e.iso8601Durations,o=e.relativeToPrevious??!1,r=[],s,a,c=i.length;for(let u=0;u=0?-a:a}var rZe=new d(-1,0,0),Jx=new N,sZe=new N,y7=new $,aZe=$.IDENTITY.clone(),cZe=new d,lZe=new oe,Nfe=new d;function zg(e,t,n,i,o,r,s,a){let c=cZe,u=lZe;Jx=Rt.eastNorthUpToFixedFrame(e,o,Jx),c=N.multiplyByPointAsVector(Jx,rZe,c),c=d.normalize(c,c);let f=oZe(c,t,e,o);y7=$.fromRotationZ(f,y7),Nfe.z=r,Jx=N.multiplyTransformation(Jx,N.fromRotationTranslation(y7,Nfe,sZe),Jx);let h=aZe;h[0]=s;for(let p=0;p0){let y=u?2:1;for(let b=0;b=0};var dZe=new d,hZe=new d;XL.computePositions=function(e,t,n,i,o){let r=i._ellipsoid,s=iZe(e,r),a=i._granularity,c=i._cornerType,u=o?fZe(t,n):Ffe(t,n),f=o?Ffe(t,n):void 0,h=n.height/2,p=n.width/2,_=e.length,m=[],y=o?[]:void 0,b=XKe,x=KKe,A=ZKe,T=$Ke,C=QKe,S=JKe,w=eZe,R=tZe,P=nZe,O=e[0],L=e[1];T=r.geodeticSurfaceNormal(O,T),b=d.subtract(L,O,b),b=d.normalize(b,b),R=d.cross(T,b,R),R=d.normalize(R,R);let g=s[0],E=s[1];o&&(y=zg(O,R,f,y,r,g+h,1,1)),P=d.clone(O,P),O=L,x=d.negate(b,x);let v,D;for(let z=1;z<_-1;z++){let k=o?2:1;if(L=e[z+1],O.equals(L)){yt("Positions are too close and are considered equivalent with rounding error.");continue}b=d.subtract(L,O,b),b=d.normalize(b,b),T=r.geodeticSurfaceNormal(O,T);let H=d.multiplyByScalar(T,d.dot(b,T),dZe);d.subtract(b,H,H),d.normalize(H,H);let B=d.multiplyByScalar(T,d.dot(x,T),hZe);if(d.subtract(x,B,B),d.normalize(B,B),!I.equalsEpsilon(Math.abs(d.dot(H,B)),1,I.EPSILON7)){A=d.add(b,x,A),A=d.normalize(A,A),A=d.cross(A,T,A),A=d.cross(T,A,A),A=d.normalize(A,A);let W=1/Math.max(.25,d.magnitude(d.cross(A,x,BE))),Q=XL.angleIsGreaterThanPi(b,x,O,r);Q?(C=d.add(O,d.multiplyByScalar(A,W*p,A),C),S=d.add(C,d.multiplyByScalar(R,p,S),S),Ta[0]=d.clone(P,Ta[0]),Ta[1]=d.clone(S,Ta[1]),v=_7(Ta,g+h,E+h,a),D=Li.generateArc({positions:Ta,granularity:a,ellipsoid:r}),m=b7(D,R,u,m,r,v,1),R=d.cross(T,b,R),R=d.normalize(R,R),w=d.add(C,d.multiplyByScalar(R,p,w),w),c===Ni.ROUNDED||c===Ni.BEVELED?Ufe(C,S,w,c,Q,r,m,u,E+h,o):(A=d.negate(A,A),m=zg(O,A,u,m,r,E+h,W,k)),P=d.clone(w,P)):(C=d.add(O,d.multiplyByScalar(A,W*p,A),C),S=d.add(C,d.multiplyByScalar(R,-p,S),S),Ta[0]=d.clone(P,Ta[0]),Ta[1]=d.clone(S,Ta[1]),v=_7(Ta,g+h,E+h,a),D=Li.generateArc({positions:Ta,granularity:a,ellipsoid:r}),m=b7(D,R,u,m,r,v,1),R=d.cross(T,b,R),R=d.normalize(R,R),w=d.add(C,d.multiplyByScalar(R,-p,w),w),c===Ni.ROUNDED||c===Ni.BEVELED?Ufe(C,S,w,c,Q,r,m,u,E+h,o):m=zg(O,A,u,m,r,E+h,W,k),P=d.clone(w,P)),x=d.negate(b,x)}else m=zg(P,R,u,m,r,g+h,1,1),P=O;g=E,E=s[z+1],O=L}Ta[0]=d.clone(P,Ta[0]),Ta[1]=d.clone(O,Ta[1]),v=_7(Ta,g+h,E+h,a),D=Li.generateArc({positions:Ta,granularity:a,ellipsoid:r}),m=b7(D,R,u,m,r,v,1),o&&(y=zg(O,R,f,y,r,E+h,1,1)),_=m.length;let M=o?_+y.length:_,F=new Float64Array(M);return F.set(m),o&&F.set(y,_),F};var yh=XL;var T7={},kE=new d,Wfe=new d,mZe=new d,Vfe=new d,ll=[new d,new d],qfe=new d,Yfe=new d,Xfe=new d,pZe=new d,gZe=new d,_Ze=new d,yZe=new d,bZe=new d,xZe=new d,TZe=new d,Hfe=new Oe,Gfe=new $;function KV(e,t,n,i,o){let r=d.angleBetween(d.subtract(t,e,kE),d.subtract(n,e,Wfe)),s=i===Ni.BEVELED?1:Math.ceil(r/I.toRadians(5))+1,a=s*3,c=new Array(a);c[a-3]=n.x,c[a-2]=n.y,c[a-1]=n.z;let u;o?u=$.fromQuaternion(Oe.fromAxisAngle(d.negate(e,kE),r/s,Hfe),Gfe):u=$.fromQuaternion(Oe.fromAxisAngle(e,r/s,Hfe),Gfe);let f=0;t=d.clone(t,kE);for(let h=0;hDe;p--)Te=I.PI_OVER_TWO-p*_e,J[ce++]=1-de*(1+Math.cos(Te)),J[ce++]=.5*(1+Math.sin(Te));for(p=De;p>0;p--)Te=I.PI_OVER_TWO-_e*p,J[ce++]=1-be*(1+Math.cos(Te)),J[ce++]=.5*(1+Math.sin(Te));for(p=f-b;p>0;p--)J[ce++]=p*be,J[ce++]=1;for(p=1;p0;p--)J[ce++]=(p-1)*be,J[ce++]=1}c.st=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:J})}return t.normal&&(c.normal=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:w.normals})),t.tangent&&(c.tangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:w.tangents})),t.bitangent&&(c.bitangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:w.bitangents})),{attributes:c,indices:k}}function vZe(e,t){if(!t.normal&&!t.tangent&&!t.bitangent&&!t.st)return e;let n=e.position.values,i,o;(t.normal||t.bitangent)&&(i=e.normal.values,o=e.bitangent.values);let r=e.position.values.length/18,s=r*3,a=r*2,c=s*2,u;if(t.normal||t.bitangent||t.tangent){let f=t.normal?new Float32Array(s*6):void 0,h=t.tangent?new Float32Array(s*6):void 0,p=t.bitangent?new Float32Array(s*6):void 0,_=$fe,m=Qfe,y=ZV,b=$V,x=SZe,A=Jfe,T=c;for(u=0;u-t?(o=MZe,o.x=this._cameraPosition.x/(n.radii.x+t),o.y=this._cameraPosition.y/(n.radii.y+t),o.z=this._cameraPosition.z/(n.radii.z+t),i=o.x*o.x+o.y*o.y+o.z*o.z-1):(o=this._cameraPositionInScaledSpace,i=this._distanceToLimbInScaledSpaceSquared),E7(e,o,i)};Lm.prototype.computeHorizonCullingPoint=function(e,t,n){return gde(this._ellipsoid,e,t,n)};var mde=ee.clone(ee.UNIT_SPHERE);Lm.prototype.computeHorizonCullingPointPossiblyUnderEllipsoid=function(e,t,n,i){let o=pde(this._ellipsoid,n,mde);return gde(o,e,t,i)};Lm.prototype.computeHorizonCullingPointFromVertices=function(e,t,n,i,o){return _de(this._ellipsoid,e,t,n,i,o)};Lm.prototype.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid=function(e,t,n,i,o,r){let s=pde(this._ellipsoid,o,mde);return _de(s,e,t,n,i,r)};var LZe=[];Lm.prototype.computeHorizonCullingPointFromRectangle=function(e,t,n){let i=se.subsample(e,t,0,LZe),o=ae.fromPoints(i);if(!(d.magnitude(o.center)<.1*t.minimumRadius))return this.computeHorizonCullingPoint(o.center,i,n)};var NZe=new d;function pde(e,t,n){if(l(t)&&t<0&&e.minimumRadius>-t){let i=d.fromElements(e.radii.x+t,e.radii.y+t,e.radii.z+t,NZe);e=ee.fromCartesian3(i,n)}return e}function gde(e,t,n,i){l(i)||(i=new d);let o=xde(e,t),r=0;for(let s=0,a=n.length;s0:s>o&&s*s/d.magnitudeSquared(r)>o)}var FZe=new d,BZe=new d;function yde(e,t,n){let i=e.transformPositionToScaledSpace(t,FZe),o=d.magnitudeSquared(i),r=Math.sqrt(o),s=d.divideByScalar(i,r,BZe);o=Math.max(1,o),r=Math.max(1,r);let a=d.dot(s,n),c=d.magnitude(d.cross(s,n,s)),u=1/r,f=Math.sqrt(o-1)*u;return 1/(a*u-c*f)}function bde(e,t,n){if(!(t<=0||t===1/0||t!==t))return d.multiplyByScalar(e,t,n)}var C7=new d;function xde(e,t){return d.equals(t,d.ZERO)?t:(e.transformPositionToScaledSpace(t,C7),d.normalize(C7,C7))}var Hg=Lm;function Dr(e,t){e=e??G.EMPTY_OBJECT;let n=e.translucencyByDistance,i=e.scaleByDistance,o=e.distanceDisplayCondition;l(n)&&(n=kt.clone(n)),l(i)&&(i=kt.clone(i)),l(o)&&(o=Mt.clone(o)),this._show=e.show??!0,this._position=d.clone(e.position??d.ZERO),this._actualPosition=d.clone(this._position),this._color=V.clone(e.color??V.WHITE),this._outlineColor=V.clone(e.outlineColor??V.TRANSPARENT),this._outlineWidth=e.outlineWidth??0,this._pixelSize=e.pixelSize??10,this._scaleByDistance=i,this._translucencyByDistance=n,this._distanceDisplayCondition=o,this._disableDepthTestDistance=e.disableDepthTestDistance??0,this._id=e.id,this._collection=e.collection??t,this._clusterShow=!0,this._pickId=void 0,this._pointPrimitiveCollection=t,this._dirty=!1,this._index=-1,this._splitDirection=e.splitDirection??Br.NONE}var Tde=Dr.SHOW_INDEX=0,Ede=Dr.POSITION_INDEX=1,kZe=Dr.COLOR_INDEX=2,zZe=Dr.OUTLINE_COLOR_INDEX=3,UZe=Dr.OUTLINE_WIDTH_INDEX=4,VZe=Dr.PIXEL_SIZE_INDEX=5,HZe=Dr.SCALE_BY_DISTANCE_INDEX=6,GZe=Dr.TRANSLUCENCY_BY_DISTANCE_INDEX=7,jZe=Dr.DISTANCE_DISPLAY_CONDITION_INDEX=8,WZe=Dr.DISABLE_DEPTH_DISTANCE_INDEX=9,qZe=Dr.SPLIT_DIRECTION_INDEX=10;Dr.NUMBER_OF_PROPERTIES=11;function Bu(e,t){let n=e._pointPrimitiveCollection;l(n)&&(n._updatePointPrimitive(e,t),e._dirty=!0)}Object.defineProperties(Dr.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,Bu(this,Tde))}},position:{get:function(){return this._position},set:function(e){let t=this._position;d.equals(t,e)||(d.clone(e,t),d.clone(e,this._actualPosition),Bu(this,Ede))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;kt.equals(t,e)||(this._scaleByDistance=kt.clone(e,t),Bu(this,HZe))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;kt.equals(t,e)||(this._translucencyByDistance=kt.clone(e,t),Bu(this,GZe))}},pixelSize:{get:function(){return this._pixelSize},set:function(e){this._pixelSize!==e&&(this._pixelSize=e,Bu(this,VZe))}},color:{get:function(){return this._color},set:function(e){let t=this._color;V.equals(t,e)||(V.clone(e,t),Bu(this,kZe))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;V.equals(t,e)||(V.clone(e,t),Bu(this,zZe))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,Bu(this,UZe))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Mt.equals(this._distanceDisplayCondition,e)||(this._distanceDisplayCondition=Mt.clone(e,this._distanceDisplayCondition),Bu(this,jZe))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,Bu(this,WZe))}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,Bu(this,Tde))}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&(this._splitDirection=e,Bu(this,qZe))}}});Dr.prototype.getPickId=function(e){return l(this._pickId)||(this._pickId=e.createPickId({primitive:this,collection:this._collection,id:this._id})),this._pickId};Dr.prototype._getActualPosition=function(){return this._actualPosition};Dr.prototype._setActualPosition=function(e){d.clone(e,this._actualPosition),Bu(this,Ede)};var Ade=new oe;Dr._computeActualPosition=function(e,t,n){return t.mode===ne.SCENE3D?e:(N.multiplyByPoint(n,e,Ade),Hi.computeActualEllipsoidPosition(t,Ade))};var Cde=new oe;Dr._computeScreenSpacePosition=function(e,t,n,i){let o=N.multiplyByVector(e,oe.fromElements(t.x,t.y,t.z,1,Cde),Cde);return Hi.worldToWindowCoordinates(n,o,i)};Dr.prototype.computeScreenSpacePosition=function(e,t){let n=this._pointPrimitiveCollection;l(t)||(t=new U);let i=n.modelMatrix,o=Dr._computeScreenSpacePosition(i,this._actualPosition,e,t);if(l(o))return o.y=e.canvas.clientHeight-o.y,o};Dr.getScreenSpaceBoundingBox=function(e,t,n){let i=e.pixelSize,o=i*.5,r=t.x-o,s=t.y-o,a=i,c=i;return l(n)||(n=new qe),n.x=r,n.y=s,n.width=a,n.height=c,n};Dr.prototype.equals=function(e){return this===e||l(e)&&this._id===e._id&&d.equals(this._position,e._position)&&V.equals(this._color,e._color)&&this._pixelSize===e._pixelSize&&this._outlineWidth===e._outlineWidth&&this._show===e._show&&V.equals(this._outlineColor,e._outlineColor)&&kt.equals(this._scaleByDistance,e._scaleByDistance)&&kt.equals(this._translucencyByDistance,e._translucencyByDistance)&&Mt.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance&&this._splitDirection===e._splitDirection};Dr.prototype._destroy=function(){this._pickId=this._pickId&&this._pickId.destroy(),this._pointPrimitiveCollection=void 0};var Os=Dr;var $y=`in vec4 v_color; in vec4 v_outlineColor; in float v_innerPercent; in float v_pixelDistance; in vec4 v_pickColor; in float v_splitDirection; void main() { if (v_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (v_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; // The distance in UV space from this fragment to the center of the point, at most 0.5. float distanceToCenter = length(gl_PointCoord - vec2(0.5)); // The max distance stops one pixel shy of the edge to leave space for anti-aliasing. float maxDistance = max(0.0, 0.5 - v_pixelDistance); float wholeAlpha = 1.0 - smoothstep(maxDistance, 0.5, distanceToCenter); float innerAlpha = 1.0 - smoothstep(maxDistance * v_innerPercent, 0.5 * v_innerPercent, distanceToCenter); vec4 color = mix(v_outlineColor, v_color, innerAlpha); color.a *= wholeAlpha; // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif out_FragColor = czm_gammaCorrect(color); czm_writeLogDepth(); } `;var eN=`uniform float u_maxTotalPointSize; in vec4 positionHighAndSize; in vec4 positionLowAndOutline; in vec4 compressedAttribute0; // color, outlineColor, pick color in vec4 compressedAttribute1; // show, translucency by distance, some free space in vec4 scaleByDistance; // near, nearScale, far, farScale in vec4 distanceDisplayConditionAndDisableDepthAndSplitDirection; // near, far, disableDepthTestDistance, splitDirection out vec4 v_color; out vec4 v_outlineColor; out float v_innerPercent; out float v_pixelDistance; out vec4 v_pickColor; out float v_splitDirection; const float SHIFT_LEFT8 = 256.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; void main() { // Modifying this shader may also require modifications to PointPrimitive._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndSize.xyz; vec3 positionLow = positionLowAndOutline.xyz; float outlineWidthBothSides = 2.0 * positionLowAndOutline.w; float totalSize = positionHighAndSize.w + outlineWidthBothSides; float outlinePercent = outlineWidthBothSides / totalSize; // Scale in response to browser-zoom. totalSize *= czm_pixelRatio; float temp = compressedAttribute1.x * SHIFT_RIGHT8; float show = floor(temp); #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif /////////////////////////////////////////////////////////////////////////// vec4 color; vec4 outlineColor; vec4 pickColor; // compressedAttribute0.z => pickColor.rgb temp = compressedAttribute0.z * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); // compressedAttribute0.x => color.rgb temp = compressedAttribute0.x * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); // compressedAttribute0.y => outlineColor.rgb temp = compressedAttribute0.y * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); // compressedAttribute0.w => color.a, outlineColor.a, pickColor.a temp = compressedAttribute0.w * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor = pickColor / 255.0; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.a = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING totalSize *= czm_nearFarScalar(scaleByDistance, lengthSq); #endif if (totalSize > 0.0) { // Add padding for anti-aliasing on both sides. totalSize += 3.0; } // Clamp to max point size. totalSize = min(totalSize, u_maxTotalPointSize); // If size is too small, push vertex behind near plane for clipping. // Note that context.minimumAliasedPointSize "will be at most 1.0". if (totalSize < 1.0) { positionEC.xyz = vec3(0.0); totalSize = 1.0; } float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency < 0.004) { positionEC.xyz = vec3(0.0); } #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = distanceDisplayConditionAndDisableDepthAndSplitDirection.x; float farSq = distanceDisplayConditionAndDisableDepthAndSplitDirection.y; if (lengthSq < nearSq || lengthSq > farSq) { // push vertex behind camera to force it to be clipped positionEC.xyz = vec3(0.0, 0.0, 1.0); } #endif gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = distanceDisplayConditionAndDisableDepthAndSplitDirection.z; if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH czm_vertexLogDepth(vec4(czm_currentFrustum.x)); #endif } } #endif v_color = color; v_color.a *= translucency * show; v_outlineColor = outlineColor; v_outlineColor.a *= translucency * show; v_innerPercent = 1.0 - outlinePercent; v_pixelDistance = 2.0 / totalSize; gl_PointSize = totalSize * show; gl_Position *= show; v_pickColor = pickColor; v_splitDirection = distanceDisplayConditionAndDisableDepthAndSplitDirection.w; } `;var YZe=Os.SHOW_INDEX,w7=Os.POSITION_INDEX,Sde=Os.COLOR_INDEX,XZe=Os.OUTLINE_COLOR_INDEX,KZe=Os.OUTLINE_WIDTH_INDEX,ZZe=Os.PIXEL_SIZE_INDEX,vde=Os.SCALE_BY_DISTANCE_INDEX,wde=Os.TRANSLUCENCY_BY_DISTANCE_INDEX,Dde=Os.DISTANCE_DISPLAY_CONDITION_INDEX,$Ze=Os.DISABLE_DEPTH_DISTANCE_INDEX,QZe=Os.SPLIT_DIRECTION_INDEX,D7=Os.NUMBER_OF_PROPERTIES,Sc={positionHighAndSize:0,positionLowAndOutline:1,compressedAttribute0:2,compressedAttribute1:3,scaleByDistance:4,distanceDisplayConditionAndDisableDepthAndSplitDirection:5};function td(e){e=e??G.EMPTY_OBJECT,this._sp=void 0,this._spTranslucent=void 0,this._rsOpaque=void 0,this._rsTranslucent=void 0,this._vaf=void 0,this._pointPrimitives=[],this._pointPrimitivesToUpdate=[],this._pointPrimitivesToUpdateIndex=0,this._pointPrimitivesRemoved=!1,this._createVertexArray=!1,this._shaderScaleByDistance=!1,this._compiledShaderScaleByDistance=!1,this._shaderTranslucencyByDistance=!1,this._compiledShaderTranslucencyByDistance=!1,this._shaderDistanceDisplayCondition=!1,this._compiledShaderDistanceDisplayCondition=!1,this._shaderDisableDepthDistance=!1,this._compiledShaderDisableDepthDistance=!1,this._propertiesChanged=new Uint32Array(D7),this._maxPixelSize=1,this._baseVolume=new ae,this._baseVolumeWC=new ae,this._baseVolume2D=new ae,this._boundingVolume=new ae,this._boundingVolumeDirty=!1,this._colorCommands=[],this.show=e.show??!0,this.modelMatrix=N.clone(e.modelMatrix??N.IDENTITY),this._modelMatrix=N.clone(N.IDENTITY),this.debugShowBoundingVolume=e.debugShowBoundingVolume??!1,this.blendOption=e.blendOption??vo.OPAQUE_AND_TRANSLUCENT,this._blendOption=void 0,this._mode=ne.SCENE3D,this._maxTotalPointSize=1,this._buffersUsage=[Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW];let t=this;this._uniforms={u_maxTotalPointSize:function(){return t._maxTotalPointSize}}}Object.defineProperties(td.prototype,{length:{get:function(){return I7(this),this._pointPrimitives.length}}});function Ide(e){let t=e.length;for(let n=0;n0&&(e._shaderDisableDepthDistance=!0,u===Number.POSITIVE_INFINITY&&(u=-1));let f=0,h=i.splitDirection;l(h)&&(f=h),r(o,s,a,u,f)}function e$e(e,t,n,i){Pde(e,t,n,i),Rde(e,t,n,i),Ode(e,t,n,i),Mde(e,t,n,i),Lde(e,t,n,i)}function v7(e,t,n,i,o,r){let s;i.mode===ne.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c0){this._vaf=JZe(c,n,this._buffersUsage),a=this._vaf.writers;for(let S=0;S0){let S=i$e;S.length=0,(r[w7]||r[KZe]||r[ZZe])&&S.push(Pde),(r[Sde]||r[XZe])&&S.push(Rde),(r[YZe]||r[wde])&&S.push(Ode),r[vde]&&S.push(Mde),(r[Dde]||r[$Ze]||r[QZe])&&S.push(Lde);let w=S.length;if(a=this._vaf.writers,o/n>.1){for(let R=0;Rn*1.5&&(i.length=n),!l(this._vaf)||!l(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,ae.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let h,p=N.IDENTITY;e.mode===ne.SCENE3D?(p=this.modelMatrix,h=ae.clone(this._baseVolumeWC,this._boundingVolume)):h=ae.clone(this._baseVolume2D,this._boundingVolume),n$e(this,e,h);let _=this._blendOption!==this.blendOption;this._blendOption=this.blendOption,_&&(this._blendOption===vo.OPAQUE||this._blendOption===vo.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=ze.fromCache({depthTest:{enabled:!0,func:te.LEQUAL},depthMask:!0}):this._rsOpaque=void 0,this._blendOption===vo.TRANSLUCENT||this._blendOption===vo.OPAQUE_AND_TRANSLUCENT?this._rsTranslucent=ze.fromCache({depthTest:{enabled:!0,func:te.LEQUAL},depthMask:!1,blending:ln.ALPHA_BLEND}):this._rsTranslucent=void 0),this._shaderDisableDepthDistance=this._shaderDisableDepthDistance||e.minimumDisableDepthTestDistance!==0;let m,y;(_||this._shaderScaleByDistance&&!this._compiledShaderScaleByDistance||this._shaderTranslucencyByDistance&&!this._compiledShaderTranslucencyByDistance||this._shaderDistanceDisplayCondition&&!this._compiledShaderDistanceDisplayCondition||this._shaderDisableDepthDistance!==this._compiledShaderDisableDepthDistance)&&(m=new Ue({sources:[eN]}),this._shaderScaleByDistance&&m.defines.push("EYE_DISTANCE_SCALING"),this._shaderTranslucencyByDistance&&m.defines.push("EYE_DISTANCE_TRANSLUCENCY"),this._shaderDistanceDisplayCondition&&m.defines.push("DISTANCE_DISPLAY_CONDITION"),this._shaderDisableDepthDistance&&m.defines.push("DISABLE_DEPTH_DISTANCE"),this._blendOption===vo.OPAQUE_AND_TRANSLUCENT&&(y=new Ue({defines:["OPAQUE"],sources:[$y]}),this._sp=$t.replaceCache({context:c,shaderProgram:this._sp,vertexShaderSource:m,fragmentShaderSource:y,attributeLocations:Sc}),y=new Ue({defines:["TRANSLUCENT"],sources:[$y]}),this._spTranslucent=$t.replaceCache({context:c,shaderProgram:this._spTranslucent,vertexShaderSource:m,fragmentShaderSource:y,attributeLocations:Sc})),this._blendOption===vo.OPAQUE&&(y=new Ue({sources:[$y]}),this._sp=$t.replaceCache({context:c,shaderProgram:this._sp,vertexShaderSource:m,fragmentShaderSource:y,attributeLocations:Sc})),this._blendOption===vo.TRANSLUCENT&&(y=new Ue({sources:[$y]}),this._spTranslucent=$t.replaceCache({context:c,shaderProgram:this._spTranslucent,vertexShaderSource:m,fragmentShaderSource:y,attributeLocations:Sc})),this._compiledShaderScaleByDistance=this._shaderScaleByDistance,this._compiledShaderTranslucencyByDistance=this._shaderTranslucencyByDistance,this._compiledShaderDistanceDisplayCondition=this._shaderDistanceDisplayCondition,this._compiledShaderDisableDepthDistance=this._shaderDisableDepthDistance);let b,x,A,T,C=e.commandList;if(u.render||f){let S=this._colorCommands,w=this._blendOption===vo.OPAQUE,R=this._blendOption===vo.OPAQUE_AND_TRANSLUCENT;b=this._vaf.va,x=b.length,S.length=x;let P=R?x*2:x;for(T=0;T>4;if(o!==P7)throw new Error(`Got v${o} data when expected v${P7}.`);let r=Nde[i&15];if(!r)throw new Error("Unrecognized array type.");let[s]=new Uint16Array(t,2,1),[a]=new Uint32Array(t,4,1);return new e(a,s,r,t)}constructor(t,n=64,i=Float64Array,o){if(isNaN(t)||t<0)throw new Error(`Unpexpected numItems value: ${t}.`);this.numItems=+t,this.nodeSize=Math.min(Math.max(+n,2),65535),this.ArrayType=i,this.IndexArrayType=t<65536?Uint16Array:Uint32Array;let r=Nde.indexOf(this.ArrayType),s=t*2*this.ArrayType.BYTES_PER_ELEMENT,a=t*this.IndexArrayType.BYTES_PER_ELEMENT,c=(8-a%8)%8;if(r<0)throw new Error(`Unexpected typed array class: ${i}.`);o&&o instanceof ArrayBuffer?(this.data=o,this.ids=new this.IndexArrayType(this.data,nN,t),this.coords=new this.ArrayType(this.data,nN+a+c,t*2),this._pos=t*2,this._finished=!0):(this.data=new ArrayBuffer(nN+s+a+c),this.ids=new this.IndexArrayType(this.data,nN,t),this.coords=new this.ArrayType(this.data,nN+a+c,t*2),this._pos=0,this._finished=!1,new Uint8Array(this.data,0,2).set([219,(P7<<4)+r]),new Uint16Array(this.data,2,1)[0]=n,new Uint32Array(this.data,4,1)[0]=t)}add(t,n){let i=this._pos>>1;return this.ids[i]=i,this.coords[this._pos++]=t,this.coords[this._pos++]=n,i}finish(){let t=this._pos>>1;if(t!==this.numItems)throw new Error(`Added ${t} items when expected ${this.numItems}.`);return O7(this.ids,this.coords,this.nodeSize,0,this.numItems-1,0),this._finished=!0,this}range(t,n,i,o){if(!this._finished)throw new Error("Data not yet indexed - call index.finish().");let{ids:r,coords:s,nodeSize:a}=this,c=[0,r.length-1,0],u=[];for(;c.length;){let f=c.pop()||0,h=c.pop()||0,p=c.pop()||0;if(h-p<=a){for(let b=p;b<=h;b++){let x=s[2*b],A=s[2*b+1];x>=t&&x<=i&&A>=n&&A<=o&&u.push(r[b])}continue}let _=p+h>>1,m=s[2*_],y=s[2*_+1];m>=t&&m<=i&&y>=n&&y<=o&&u.push(r[_]),(f===0?t<=m:n<=y)&&(c.push(p),c.push(_-1),c.push(1-f)),(f===0?i>=m:o>=y)&&(c.push(_+1),c.push(h),c.push(1-f))}return u}within(t,n,i){if(!this._finished)throw new Error("Data not yet indexed - call index.finish().");let{ids:o,coords:r,nodeSize:s}=this,a=[0,o.length-1,0],c=[],u=i*i;for(;a.length;){let f=a.pop()||0,h=a.pop()||0,p=a.pop()||0;if(h-p<=s){for(let b=p;b<=h;b++)Fde(r[2*b],r[2*b+1],t,n)<=u&&c.push(o[b]);continue}let _=p+h>>1,m=r[2*_],y=r[2*_+1];Fde(m,y,t,n)<=u&&c.push(o[_]),(f===0?t-i<=m:n-i<=y)&&(a.push(p),a.push(_-1),a.push(1-f)),(f===0?t+i>=m:n+i>=y)&&(a.push(_+1),a.push(h),a.push(1-f))}return c}};function O7(e,t,n,i,o,r){if(o-i<=n)return;let s=i+o>>1;Bde(e,t,s,i,o,r),O7(e,t,n,i,s-1,1-r),O7(e,t,n,s+1,o,1-r)}function Bde(e,t,n,i,o,r){for(;o>i;){if(o-i>600){let u=o-i+1,f=n-i+1,h=Math.log(u),p=.5*Math.exp(2*h/3),_=.5*Math.sqrt(h*p*(u-p)/u)*(f-u/2<0?-1:1),m=Math.max(i,Math.floor(n-f*p/u+_)),y=Math.min(o,Math.floor(n+(u-f)*p/u+_));Bde(e,t,n,m,y,r)}let s=t[2*n+r],a=i,c=o;for(iN(e,t,i,n),t[2*o+r]>s&&iN(e,t,i,o);as;)c--}t[2*i+r]===s?iN(e,t,i,c):(c++,iN(e,t,c,o)),c<=n&&(i=c+1),n<=c&&(o=c-1)}}function iN(e,t,n,i){R7(e,n,i),R7(t,2*n,2*i),R7(t,2*n+1,2*i+1)}function R7(e,t,n){let i=e[t];e[t]=e[n],e[n]=i}function Fde(e,t,n,i){let o=e-n,r=t-i;return o*o+r*r}function Th(e){e=e??G.EMPTY_OBJECT,this._enabled=e.enabled??!1,this._pixelRange=e.pixelRange??80,this._minimumClusterSize=e.minimumClusterSize??2,this._clusterBillboards=e.clusterBillboards??!0,this._clusterLabels=e.clusterLabels??!0,this._clusterPoints=e.clusterPoints??!0,this._labelCollection=void 0,this._billboardCollection=void 0,this._pointCollection=void 0,this._clusterBillboardCollection=void 0,this._clusterLabelCollection=void 0,this._clusterPointCollection=void 0,this._collectionIndicesByEntity={},this._unusedLabelIndices=[],this._unusedBillboardIndices=[],this._unusedPointIndices=[],this._previousClusters=[],this._previousHeight=void 0,this._enabledDirty=!1,this._clusterDirty=!1,this._cluster=void 0,this._removeEventListener=void 0,this._clusterEvent=new me,this.show=e.show??!0}function kde(e,t){e.x-=t,e.y-=t,e.width+=t*2,e.height+=t*2}var o$e=new qe;function zde(e,t,n,i,o){if(l(e._labelCollection)&&i._clusterLabels?o=ky.getScreenSpaceBoundingBox(e,t,o):l(e._billboardCollection)&&i._clusterBillboards?o=uo.getScreenSpaceBoundingBox(e,t,o):l(e._pointPrimitiveCollection)&&i._clusterPoints&&(o=Os.getScreenSpaceBoundingBox(e,t,o)),kde(o,n),i._clusterLabels&&!l(e._labelCollection)&&l(e.id)&&Vde(i,e.id.id)&&l(e.id._label)){let r=i._collectionIndicesByEntity[e.id.id].labelIndex,s=i._labelCollection.get(r),a=ky.getScreenSpaceBoundingBox(s,t,o$e);kde(a,n),o=qe.union(o,a,o)}return o}function r$e(e,t){if(e.clusterShow=!0,!l(e._labelCollection)&&l(e.id)&&Vde(t,e.id.id)&&l(e.id._label)){let n=t._collectionIndicesByEntity[e.id.id].labelIndex,i=t._labelCollection.get(n);i.clusterShow=!0}}function Ude(e,t,n,i){let o={billboard:i._clusterBillboardCollection.add(),label:i._clusterLabelCollection.add(),point:i._clusterPointCollection.add()};o.billboard.show=!1,o.point.show=!1,o.label.show=!0,o.label.text=t.toLocaleString(),o.label.id=n,o.billboard.position=o.label.position=o.point.position=e,i._clusterEvent.raiseEvent(n,o)}function Vde(e,t){return l(e)&&l(e._collectionIndicesByEntity[t])&&l(e._collectionIndicesByEntity[t].labelIndex)}function M7(e,t,n,i,o){if(!l(e))return;let r=e.length;for(let s=0;s0){let M=new oN(A.length,64,Uint32Array);for(let F=0;F=f)for(Ude(F.position,E,g,e),p.push(F),C=0;C=f){let B=d.multiplyByScalar(H,1/E,H);for(Ude(B,E,g,e),p.push({position:B,width:k.width,height:k.height,minimumWidth:w.width,minimumHeight:w.height}),C=0;C0?(a=u.shift(),c=r.get(a)):(c=r.add(),a=r.length-1),s[i]=a;let f=this;return Promise.resolve().then(function(){f._clusterDirty=!0}),c}}function F7(e,t){let n=e._collectionIndicesByEntity[t];!l(n.billboardIndex)&&!l(n.labelIndex)&&!l(n.pointIndex)&&delete e._collectionIndicesByEntity[t]}Th.prototype.getLabel=N7("_labelCollection",Pm,"_unusedLabelIndices","labelIndex");Th.prototype.removeLabel=function(e){let t=this._collectionIndicesByEntity&&this._collectionIndicesByEntity[e.id];if(!l(this._labelCollection)||!l(t)||!l(t.labelIndex))return;let n=t.labelIndex;t.labelIndex=void 0,F7(this,e.id);let i=this._labelCollection.get(n);i.show=!1,i.text="",i.id=void 0,this._unusedLabelIndices.push(n),this._clusterDirty=!0};Th.prototype.getBillboard=N7("_billboardCollection",Mu,"_unusedBillboardIndices","billboardIndex");Th.prototype.removeBillboard=function(e){let t=this._collectionIndicesByEntity&&this._collectionIndicesByEntity[e.id];if(!l(this._billboardCollection)||!l(t)||!l(t.billboardIndex))return;let n=t.billboardIndex;t.billboardIndex=void 0,F7(this,e.id);let i=this._billboardCollection.get(n);i.id=void 0,i.show=!1,i.image=void 0,this._unusedBillboardIndices.push(n),this._clusterDirty=!0};Th.prototype.getPoint=N7("_pointCollection",VE,"_unusedPointIndices","pointIndex");Th.prototype.removePoint=function(e){let t=this._collectionIndicesByEntity&&this._collectionIndicesByEntity[e.id];if(!l(this._pointCollection)||!l(t)||!l(t.pointIndex))return;let n=t.pointIndex;t.pointIndex=void 0,F7(this,e.id);let i=this._pointCollection.get(n);i.show=!1,i.id=void 0,this._unusedPointIndices.push(n),this._clusterDirty=!0};function L7(e){if(!l(e))return;let t=e.length;for(let n=0;n0&&!n.ready&&(t=e.commandList,e.commandList=[],n.update(e),e.commandList=t);let i=this._billboardCollection;l(i)&&i.length>0&&!i.ready&&(t=e.commandList,e.commandList=[],i.update(e),e.commandList=t),this._enabledDirty&&(this._enabledDirty=!1,u$e(this),this._clusterDirty=!0),this._clusterDirty&&(this._cluster(),this._clusterDirty=l(n)&&!n.ready||l(i)&&!i.ready),l(this._clusterLabelCollection)&&this._clusterLabelCollection.update(e),l(this._clusterBillboardCollection)&&this._clusterBillboardCollection.update(e),l(this._clusterPointCollection)&&this._clusterPointCollection.update(e),l(n)&&n.update(e),l(i)&&i.update(e),l(this._pointCollection)&&this._pointCollection.update(e)};Th.prototype.destroy=function(){l(this._removeEventListener)&&(this._removeEventListener(),this._removeEventListener=void 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this._entityCollection.show},set:function(e){this._entityCollection.show=e}},clustering:{get:function(){return this._entityCluster},set:function(e){this._entityCluster=e}}});B7.prototype.update=function(e){return!0};var rN=B7;var Hde={};Hde.computePositions=function(e,t,n,i,o){let r=e*.5,s=-r,a=i+i,c=o?2*a:a,u=new Float64Array(c*3),f,h=0,p=0,_=o?a*3:0,m=o?(a+i)*3:i*3;for(f=0;f0){let y=Math.min(r,o);u=Math.round(o/y),c+=y}let f=Ne.createTypedArray(s,c*2),h=0,p;for(p=0;p0)for(p=0;p0){for(c=0;c=t;i--)e[i]=e[a--]}for(i=0;i=0||l(h)&&Z.compare(f,h)>=0));){for(q7[p++]=f,r=r+1,s=0;s0&&(Y7.length=_,Kde(n,u,Y7),q7.length=p,Kde(t,c,q7))}else{for(s=0;so)return;if(this._backwardExtrapolationType===Uu.HOLD)return r.unpack(s,0,t)}if(a>=i){a=i-1;let C=n[a];if(o=this._forwardExtrapolationDuration,this._forwardExtrapolationType===Uu.NONE||o!==0&&Z.secondsDifference(e,C)>o)return;if(this._forwardExtrapolationType===Uu.HOLD)return a=i-1,r.unpack(s,a*r.packedLength,t)}let c=this._xTable,u=this._yTable,f=this._interpolationAlgorithm,h=this._packedInterpolationLength,p=this._inputOrder;if(this._updateTableLength){this._updateTableLength=!1;let C=Math.min(f.getRequiredDataPoints(this._interpolationDegree,p),i);C!==this._numberOfPoints&&(this._numberOfPoints=C,c.length=C,u.length=C*h)}let _=this._numberOfPoints-1;if(_<1)return;let m=0,y=i-1;if(y-m+1>=_+1){let C=a-(_/2|0)-1;Cy&&(S=y,C=S-_,C0){n=new Array(t);for(let i=0;ic&&e!==Object}let m=typeof e.unpack=="function"&&e!==nd;if(!_&&!p){h?t[n]=new Kn(m?e.unpack(u,0):u):t[n]=nhe(e,s,i);return}let y=t[n],b,x=i.epoch;if(l(x)&&(b=Z.fromIso8601(x)),_&&!p){y instanceof Hu||(t[n]=y=new Hu(e)),y.addSamplesPackedArray(u,b),o4(i,y);return}let A;if(!_&&p){a=a.clone(),h?a.data=m?e.unpack(u,0):u:a.data=nhe(e,s,i),l(y)||(t[n]=y=h?new Kg:new Ec),h&&y instanceof Kg?y.intervals.addInterval(a):y instanceof Ec?(h&&(a.data=new Kn(a.data)),y.intervals.addInterval(a)):(t[n]=y=che(y),h&&(a.data=new 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0}function $Qe(e){let t,n=e._documentPacket.clock;if(!l(n)){if(!l(e._clock)){let o=e._entityCollection.computeAvailability();if(!o.start.equals(Ve.MINIMUM_VALUE)){let r=o.start,s=o.stop,a=Z.secondsDifference(s,r),c=Math.round(a/120);return t=new Ch,t.startTime=Z.clone(r),t.stopTime=Z.clone(s),t.clockRange=Yr.LOOP_STOP,t.multiplier=c,t.currentTime=Z.clone(r),t.clockStep=po.SYSTEM_CLOCK_MULTIPLIER,e._clock=t,!0}}return!1}l(e._clock)?t=e._clock.clone():(t=new Ch,t.startTime=Ve.MINIMUM_VALUE.clone(),t.stopTime=Ve.MAXIMUM_VALUE.clone(),t.currentTime=Ve.MINIMUM_VALUE.clone(),t.clockRange=Yr.LOOP_STOP,t.clockStep=po.SYSTEM_CLOCK_MULTIPLIER,t.multiplier=1);let i=mr(n.interval);return l(i)&&(t.startTime=i.start,t.stopTime=i.stop),l(n.currentTime)&&(t.currentTime=Z.fromIso8601(n.currentTime)),l(n.range)&&(t.clockRange=Yr[n.range]??Yr.LOOP_STOP),l(n.step)&&(t.clockStep=po[n.step]??po.SYSTEM_CLOCK_MULTIPLIER),l(n.multiplier)&&(t.multiplier=n.multiplier),t.equals(e._clock)?!1:(e._clock=t.clone(e._clock),!0)}function Che(e,t,n,i){n=n??G.EMPTY_OBJECT;let o=t,r=n.sourceUri,s=n.credit;if(typeof s=="string"&&(s=new Tt(s)),e._credit=s,typeof t=="string"||t instanceof Se){t=Se.createIfNeeded(t),o=t.fetchJson(),r=r??t.clone();let a=e._resourceCredits,c=t.credits;if(l(c)){let u=c.length;for(let f=0;f1;--g){if(x=I.PI_OVER_TWO-(g-1)*b,S=sS(-x,r,m,_,c,f,u,h,p,S),w=sS(x+Math.PI,r,m,_,c,f,u,h,p,w),t){for(T[C++]=S.x,T[C++]=S.y,T[C++]=S.z,v=2*(g-1)+2,E=1;E1;--s){for(t[n++]=i++,t[n++]=i,t[n++]=r,o=2*s,a=0;aI.PI&&(h.north=h.north>0?I.PI_OVER_TWO-I.EPSILON7:h.north,h.south=h.south<0?I.EPSILON7-I.PI_OVER_TWO:h.south,h.east=I.PI,h.west=-I.PI),h}function Bm(e){e=e??G.EMPTY_OBJECT;let t=e.center,n=e.ellipsoid??ee.default,i=e.semiMajorAxis,o=e.semiMinorAxis,r=e.granularity??I.RADIANS_PER_DEGREE,s=e.vertexFormat??Ie.DEFAULT,a=e.height??0,c=e.extrudedHeight??a;this._center=d.clone(t),this._semiMajorAxis=i,this._semiMinorAxis=o,this._ellipsoid=ee.clone(n),this._rotation=e.rotation??0,this._stRotation=e.stRotation??0,this._height=Math.max(c,a),this._granularity=r,this._vertexFormat=Ie.clone(s),this._extrudedHeight=Math.min(c,a),this._shadowVolume=e.shadowVolume??!1,this._workerName="createEllipseGeometry",this._offsetAttribute=e.offsetAttribute,this._rectangle=void 0,this._textureCoordinateRotationPoints=void 0}Bm.packedLength=d.packedLength+ee.packedLength+Ie.packedLength+9;Bm.pack=function(e,t,n){return n=n??0,d.pack(e._center,t,n),n+=d.packedLength,ee.pack(e._ellipsoid,t,n),n+=ee.packedLength,Ie.pack(e._vertexFormat,t,n),n+=Ie.packedLength,t[n++]=e._semiMajorAxis,t[n++]=e._semiMinorAxis,t[n++]=e._rotation,t[n++]=e._stRotation,t[n++]=e._height,t[n++]=e._granularity,t[n++]=e._extrudedHeight,t[n++]=e._shadowVolume?1:0,t[n]=e._offsetAttribute??-1,t};var Hhe=new d,Ghe=new ee,jhe=new Ie,Fm={center:Hhe,ellipsoid:Ghe,vertexFormat:jhe,semiMajorAxis:void 0,semiMinorAxis:void 0,rotation:void 0,stRotation:void 0,height:void 0,granularity:void 0,extrudedHeight:void 0,shadowVolume:void 0,offsetAttribute:void 0};Bm.unpack=function(e,t,n){t=t??0;let i=d.unpack(e,t,Hhe);t+=d.packedLength;let o=ee.unpack(e,t,Ghe);t+=ee.packedLength;let r=Ie.unpack(e,t,jhe);t+=Ie.packedLength;let s=e[t++],a=e[t++],c=e[t++],u=e[t++],f=e[t++],h=e[t++],p=e[t++],_=e[t++]===1,m=e[t];return l(n)?(n._center=d.clone(i,n._center),n._ellipsoid=ee.clone(o,n._ellipsoid),n._vertexFormat=Ie.clone(r,n._vertexFormat),n._semiMajorAxis=s,n._semiMinorAxis=a,n._rotation=c,n._stRotation=u,n._height=f,n._granularity=h,n._extrudedHeight=p,n._shadowVolume=_,n._offsetAttribute=m===-1?void 0:m,n):(Fm.height=f,Fm.extrudedHeight=p,Fm.granularity=h,Fm.stRotation=u,Fm.rotation=c,Fm.semiMajorAxis=s,Fm.semiMinorAxis=a,Fm.shadowVolume=_,Fm.offsetAttribute=m===-1?void 0:m,new Bm(Fm))};Bm.computeRectangle=function(e,t){e=e??G.EMPTY_OBJECT;let n=e.center,i=e.ellipsoid??ee.default,o=e.semiMajorAxis,r=e.semiMinorAxis,s=e.granularity??I.RADIANS_PER_DEGREE,a=e.rotation??0;return Vhe(n,o,r,a,s,i,t)};Bm.createGeometry=function(e){if(e._semiMajorAxis<=0||e._semiMinorAxis<=0)return;let t=e._height,n=e._extrudedHeight,i=!I.equalsEpsilon(t,n,0,I.EPSILON2);e._center=e._ellipsoid.scaleToGeodeticSurface(e._center,e._center);let o={center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:e._ellipsoid,rotation:e._rotation,height:t,granularity:e._granularity,vertexFormat:e._vertexFormat,stRotation:e._stRotation},r;if(i)o.extrudedHeight=n,o.shadowVolume=e._shadowVolume,o.offsetAttribute=e._offsetAttribute,r=aJe(o);else if(r=oJe(o),l(e._offsetAttribute)){let s=r.attributes.position.values.length,a=e._offsetAttribute===nn.NONE?0:1,c=new Uint8Array(s/3).fill(a);r.attributes.applyOffset=new ve({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:c})}return new at({attributes:r.attributes,indices:r.indices,primitiveType:Me.TRIANGLES,boundingSphere:r.boundingSphere,offsetAttribute:e._offsetAttribute})};Bm.createShadowVolume=function(e,t,n){let i=e._granularity,o=e._ellipsoid,r=t(i,o),s=n(i,o);return new Bm({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:o,rotation:e._rotation,stRotation:e._stRotation,granularity:i,extrudedHeight:r,height:s,vertexFormat:Ie.POSITION_ONLY,shadowVolume:!0})};function cJe(e){let t=-e._stRotation;if(t===0)return[0,0,0,1,1,0];let i=Ql.computeEllipsePositions({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,rotation:e._rotation,granularity:e._granularity},!1,!0).outerPositions,o=i.length/3,r=new Array(o);for(let c=0;c0){let m=Math.min(u,c);_=Math.round(c/m);let y=Math.min(_*u,c);for(p=0;p0&&(C=!0,x+=c-1),s0&&f!==y-1&&h!==0&&h!==b-1&&(L[W]=!0),W++;p=0;let Q,q;for(f=1;f=ke&&f1||S>1))for(let E=0;E<_.length;E+=2)_[E]=(_[E]-A)/(C-A),_[E+1]=(_[E+1]-T)/(S-T);let w=fet(p,n,i,t.tangentRotationMatrix),R=6*(r-1)*(f-1);s&&(R+=3*(r-1)),a&&(R+=3*(r-1));let P=Ne.createTypedArray(h,R),O=0,L=0,g;for(g=0;g0;f-=u)Te=f*3,j=pS(j,J,Te,p,b),J+=6,o.st&&(q=gS(q,de,f*2,S),de+=4),n&&(be+=3,W[be++]=w[Te],W[be++]=w[Te+1],W[be++]=w[Te+2]),K&&(Q[ce++]=1,ce+=1);if(v){let ke=_e;for(Te=ke*3,f=0;f<2;f++)j=pS(j,J,Te,p,b),J+=6,o.st&&(q=gS(q,de,ke*2,S),de+=4),n&&(be+=3,W[be++]=w[Te],W[be++]=w[Te+1],W[be++]=w[Te+2]),K&&(Q[ce++]=1,ce+=1)}else for(f=u-1;f>=0;f--)Te=f*3,j=pS(j,J,Te,p,b),J+=6,o.st&&(q=gS(q,de,f*2,S),de+=4),n&&(be+=3,W[be++]=w[Te],W[be++]=w[Te+1],W[be++]=w[Te+2]),K&&(Q[ce++]=1,ce+=1);let De=det(j,o,a);o.st&&(De.attributes.st=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:q})),n&&(De.attributes.extrudeDirection=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:W})),P&&(De.attributes.applyOffset=new ve({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:Q}));let Ce=Ne.createTypedArray(B,z*6),Be,He,Ze,Et;_=j.length/3;let Ct=0;for(f=0;f<_-1;f+=2){Be=f,Et=(Be+2)%_;let ke=d.fromArray(j,Be*3,lq),Wt=d.fromArray(j,Et*3,Eme);d.equalsEpsilon(ke,Wt,I.EPSILON10)||(He=(Be+1)%_,Ze=(He+2)%_,Ce[Ct++]=Be,Ce[Ct++]=He,Ce[Ct++]=Et,Ce[Ct++]=Et,Ce[Ct++]=He,Ce[Ct++]=Ze)}return De.indices=Ce,De=Ln.combineInstances([new wt({geometry:h}),new wt({geometry:De})]),De[0]}var met=[new d,new d,new d,new d],vme=new fe,pet=new fe;function fq(e,t,n,i,o){if(n===0)return se.clone(e,o);let r=Rs.computeOptions(e,t,n,0,Ame,vme),s=r.height,a=r.width,c=met;return Rs.computePosition(r,i,!1,0,0,c[0]),Rs.computePosition(r,i,!1,0,a-1,c[1]),Rs.computePosition(r,i,!1,s-1,0,c[2]),Rs.computePosition(r,i,!1,s-1,a-1,c[3]),se.fromCartesianArray(c,i,o)}function zm(e){e=e??G.EMPTY_OBJECT;let t=e.rectangle,n=e.height??0,i=e.extrudedHeight??n;this._rectangle=se.clone(t),this._granularity=e.granularity??I.RADIANS_PER_DEGREE,this._ellipsoid=ee.clone(e.ellipsoid??ee.default),this._surfaceHeight=Math.max(n,i),this._rotation=e.rotation??0,this._stRotation=e.stRotation??0,this._vertexFormat=Ie.clone(e.vertexFormat??Ie.DEFAULT),this._extrudedHeight=Math.min(n,i),this._shadowVolume=e.shadowVolume??!1,this._workerName="createRectangleGeometry",this._offsetAttribute=e.offsetAttribute,this._rotatedRectangle=void 0,this._textureCoordinateRotationPoints=void 0}zm.packedLength=se.packedLength+ee.packedLength+Ie.packedLength+7;zm.pack=function(e,t,n){return n=n??0,se.pack(e._rectangle,t,n),n+=se.packedLength,ee.pack(e._ellipsoid,t,n),n+=ee.packedLength,Ie.pack(e._vertexFormat,t,n),n+=Ie.packedLength,t[n++]=e._granularity,t[n++]=e._surfaceHeight,t[n++]=e._rotation,t[n++]=e._stRotation,t[n++]=e._extrudedHeight,t[n++]=e._shadowVolume?1:0,t[n]=e._offsetAttribute??-1,t};var wme=new se,Dme=ee.clone(ee.UNIT_SPHERE),o0={rectangle:wme,ellipsoid:Dme,vertexFormat:uq,granularity:void 0,height:void 0,rotation:void 0,stRotation:void 0,extrudedHeight:void 0,shadowVolume:void 0,offsetAttribute:void 0};zm.unpack=function(e,t,n){t=t??0;let i=se.unpack(e,t,wme);t+=se.packedLength;let o=ee.unpack(e,t,Dme);t+=ee.packedLength;let r=Ie.unpack(e,t,uq);t+=Ie.packedLength;let s=e[t++],a=e[t++],c=e[t++],u=e[t++],f=e[t++],h=e[t++]===1,p=e[t];return l(n)?(n._rectangle=se.clone(i,n._rectangle),n._ellipsoid=ee.clone(o,n._ellipsoid),n._vertexFormat=Ie.clone(r,n._vertexFormat),n._granularity=s,n._surfaceHeight=a,n._rotation=c,n._stRotation=u,n._extrudedHeight=f,n._shadowVolume=h,n._offsetAttribute=p===-1?void 0:p,n):(o0.granularity=s,o0.height=a,o0.rotation=c,o0.stRotation=u,o0.extrudedHeight=f,o0.shadowVolume=h,o0.offsetAttribute=p===-1?void 0:p,new zm(o0))};zm.computeRectangle=function(e,t){e=e??G.EMPTY_OBJECT;let n=e.rectangle,i=e.granularity??I.RADIANS_PER_DEGREE,o=e.ellipsoid??ee.default,r=e.rotation??0;return fq(n,i,r,o,t)};var get=new $,_me=new Oe,_et=new fe;zm.createGeometry=function(e){if(I.equalsEpsilon(e._rectangle.north,e._rectangle.south,I.EPSILON10)||I.equalsEpsilon(e._rectangle.east,e._rectangle.west,I.EPSILON10))return;let t=e._rectangle,n=e._ellipsoid,i=e._rotation,o=e._stRotation,r=e._vertexFormat,s=Rs.computeOptions(t,e._granularity,i,o,Ame,vme,pet),a=get;if(o!==0||i!==0){let _=se.center(t,_et),m=n.geodeticSurfaceNormalCartographic(_,lq);Oe.fromAxisAngle(m,-o,_me),$.fromQuaternion(_me,a)}else $.clone($.IDENTITY,a);let c=e._surfaceHeight,u=e._extrudedHeight,f=!I.equalsEpsilon(c,u,0,I.EPSILON2);s.lonScalar=1/e._rectangle.width,s.latScalar=1/e._rectangle.height,s.tangentRotationMatrix=a;let h,p;if(t=e._rectangle,f){h=het(e,s);let _=ae.fromRectangle3D(t,n,c,uet),m=ae.fromRectangle3D(t,n,u,cet);p=ae.union(_,m)}else{if(h=Sme(e,s),h.attributes.position.values=si.scaleToGeodeticHeight(h.attributes.position.values,c,n,!1),l(e._offsetAttribute)){let _=h.attributes.position.values.length,m=e._offsetAttribute===nn.NONE?0:1,y=new Uint8Array(_/3).fill(m);h.attributes.applyOffset=new ve({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:y})}p=ae.fromRectangle3D(t,n,c)}return r.position||delete h.attributes.position,new at({attributes:h.attributes,indices:h.indices,primitiveType:h.primitiveType,boundingSphere:p,offsetAttribute:e._offsetAttribute})};zm.createShadowVolume=function(e,t,n){let i=e._granularity,o=e._ellipsoid,r=t(i,o),s=n(i,o);return new zm({rectangle:e._rectangle,rotation:e._rotation,ellipsoid:o,stRotation:e._stRotation,granularity:i,extrudedHeight:s,height:r,vertexFormat:Ie.POSITION_ONLY,shadowVolume:!0})};var yme=new se,yet=[new U,new U,new U],bet=new Ri,xet=new fe;function Tet(e){if(e._stRotation===0)return[0,0,0,1,1,0];let t=se.clone(e._rectangle,yme),n=e._granularity,i=e._ellipsoid,o=e._rotation-e._stRotation,r=fq(t,n,o,i,yme),s=yet;s[0].x=r.west,s[0].y=r.south,s[1].x=r.west,s[1].y=r.north,s[2].x=r.east,s[2].y=r.south;let a=e.rectangle,c=Ri.fromRotation(e._stRotation,bet),u=se.center(a,xet);for(let m=0;m<3;++m){let y=s[m];y.x-=u.longitude,y.y-=u.latitude,Ri.multiplyByVector(c,y,y),y.x+=u.longitude,y.y+=u.latitude,y.x=(y.x-a.west)/a.width,y.y=(y.y-a.south)/a.height}let f=s[0],h=s[1],p=s[2],_=new Array(6);return U.pack(f,_),U.pack(h,_,2),U.pack(p,_,4),_}Object.defineProperties(zm.prototype,{rectangle:{get:function(){return l(this._rotatedRectangle)||(this._rotatedRectangle=fq(this._rectangle,this._granularity,this._rotation,this._ellipsoid)),this._rotatedRectangle}},textureCoordinateRotationPoints:{get:function(){return l(this._textureCoordinateRotationPoints)||(this._textureCoordinateRotationPoints=Tet(this)),this._textureCoordinateRotationPoints}}});var hT=zm;var Ime=new V,Pme=d.ZERO,Rme=new d,Ome=new se,Aet=new se,Cet=new fe;function Eet(e){this.id=e,this.vertexFormat=void 0,this.rectangle=void 0,this.height=void 0,this.extrudedHeight=void 0,this.granularity=void 0,this.stRotation=void 0,this.rotation=void 0,this.offsetAttribute=void 0}function vh(e,t){Gn.call(this,{entity:e,scene:t,geometryOptions:new Eet(e),geometryPropertyName:"rectangle",observedPropertyNames:["availability","rectangle"]}),this._onEntityPropertyChanged(e,"rectangle",e.rectangle,void 0)}l(Object.create)&&(vh.prototype=Object.create(Gn.prototype),vh.prototype.constructor=vh);vh.prototype.createFillGeometryInstance=function(e){let t=this._entity,n=t.isAvailable(e),i={show:new _n(n&&t.isShowing&&this._showProperty.getValue(e)&&this._fillProperty.getValue(e)),distanceDisplayCondition:kn.fromDistanceDisplayCondition(this._distanceDisplayConditionProperty.getValue(e)),offset:void 0,color:void 0};if(this._materialProperty instanceof Ut){let o;l(this._materialProperty.color)&&(this._materialProperty.color.isConstant||n)&&(o=this._materialProperty.color.getValue(e,Ime)),l(o)||(o=V.WHITE),i.color=Gt.fromColor(o)}return l(this._options.offsetAttribute)&&(i.offset=eo.fromCartesian3(Y.getValueOrDefault(this._terrainOffsetProperty,e,Pme,Rme))),new wt({id:t,geometry:new hT(this._options),attributes:i})};vh.prototype.createOutlineGeometryInstance=function(e){let t=this._entity,n=t.isAvailable(e),i=Y.getValueOrDefault(this._outlineColorProperty,e,V.BLACK,Ime),o=this._distanceDisplayConditionProperty.getValue(e),r={show:new _n(n&&t.isShowing&&this._showProperty.getValue(e)&&this._showOutlineProperty.getValue(e)),color:Gt.fromColor(i),distanceDisplayCondition:kn.fromDistanceDisplayCondition(o),offset:void 0};return l(this._options.offsetAttribute)&&(r.offset=eo.fromCartesian3(Y.getValueOrDefault(this._terrainOffsetProperty,e,Pme,Rme))),new wt({id:t,geometry:new Vx(this._options),attributes:r})};vh.prototype._computeCenter=function(e,t){let n=Y.getValueOrUndefined(this._entity.rectangle.coordinates,e,Aet);if(!l(n))return;let i=se.center(n,Cet);return fe.toCartesian(i,ee.default,t)};vh.prototype._isHidden=function(e,t){return!l(t.coordinates)||ii.prototype._isHidden.call(this,e,t)};vh.prototype._isDynamic=function(e,t){return!t.coordinates.isConstant||!Y.isConstant(t.height)||!Y.isConstant(t.extrudedHeight)||!Y.isConstant(t.granularity)||!Y.isConstant(t.stRotation)||!Y.isConstant(t.rotation)||!Y.isConstant(t.outlineWidth)||!Y.isConstant(t.zIndex)||this._onTerrain&&!Y.isConstant(this._materialProperty)&&!(this._materialProperty instanceof Ut)};vh.prototype._setStaticOptions=function(e,t){let n=this._materialProperty instanceof Ut,i=Y.getValueOrUndefined(t.height,Ve.MINIMUM_VALUE),o=Y.getValueOrDefault(t.heightReference,Ve.MINIMUM_VALUE,Ye.NONE),r=Y.getValueOrUndefined(t.extrudedHeight,Ve.MINIMUM_VALUE),s=Y.getValueOrDefault(t.extrudedHeightReference,Ve.MINIMUM_VALUE,Ye.NONE);l(r)&&!l(i)&&(i=0);let a=this._options;a.vertexFormat=n?cn.VERTEX_FORMAT:co.MaterialSupport.TEXTURED.vertexFormat,a.rectangle=t.coordinates.getValue(Ve.MINIMUM_VALUE,a.rectangle),a.granularity=Y.getValueOrUndefined(t.granularity,Ve.MINIMUM_VALUE),a.stRotation=Y.getValueOrUndefined(t.stRotation,Ve.MINIMUM_VALUE),a.rotation=Y.getValueOrUndefined(t.rotation,Ve.MINIMUM_VALUE),a.offsetAttribute=Gn.computeGeometryOffsetAttribute(i,o,r,s),a.height=Gn.getGeometryHeight(i,o),r=Gn.getGeometryExtrudedHeight(r,s),r===Gn.CLAMP_TO_GROUND&&(r=li.getMinimumMaximumHeights(hT.computeRectangle(a,Ome)).minimumTerrainHeight),a.extrudedHeight=r};vh.DynamicGeometryUpdater=_S;function _S(e,t,n){ni.call(this,e,t,n)}l(Object.create)&&(_S.prototype=Object.create(ni.prototype),_S.prototype.constructor=_S);_S.prototype._isHidden=function(e,t,n){return!l(this._options.rectangle)||ni.prototype._isHidden.call(this,e,t,n)};_S.prototype._setOptions=function(e,t,n){let i=this._options,o=Y.getValueOrUndefined(t.height,n),r=Y.getValueOrDefault(t.heightReference,n,Ye.NONE),s=Y.getValueOrUndefined(t.extrudedHeight,n),a=Y.getValueOrDefault(t.extrudedHeightReference,n,Ye.NONE);l(s)&&!l(o)&&(o=0),i.rectangle=Y.getValueOrUndefined(t.coordinates,n,i.rectangle),i.granularity=Y.getValueOrUndefined(t.granularity,n),i.stRotation=Y.getValueOrUndefined(t.stRotation,n),i.rotation=Y.getValueOrUndefined(t.rotation,n),i.offsetAttribute=Gn.computeGeometryOffsetAttribute(o,r,s,a),i.height=Gn.getGeometryHeight(o,r),s=Gn.getGeometryExtrudedHeight(s,a),s===Gn.CLAMP_TO_GROUND&&(s=li.getMinimumMaximumHeights(hT.computeRectangle(i,Ome)).minimumTerrainHeight),i.extrudedHeight=s};var kN=vh;var Mme={};function vet(e,t){return I.equalsEpsilon(e.latitude,t.latitude,I.EPSILON10)&&I.equalsEpsilon(e.longitude,t.longitude,I.EPSILON10)}var wet=new fe,Det=new fe;function Iet(e,t,n,i){t=To(t,d.equalsEpsilon);let o=t.length;if(o<2)return;let r=l(i),s=l(n),a=new Array(o),c=new Array(o),u=new Array(o),f=t[0];a[0]=f;let h=e.cartesianToCartographic(f,wet);s&&(h.height=n[0]),c[0]=h.height,r?u[0]=i[0]:u[0]=0;let p=c[0],_=u[0],m=p===_,y=1;for(let b=1;b0)for(s=new Array(o),i=0;i0)for(a=new Array(o),i=0;i0)for(s=new Array(o),i=0;i0)for(a=new Array(o),i=0;i{i.raiseEvent(a)}),n[r]=s}this.updaters=n,this.geometryChanged=i,this.eventHelper=o,this._removeEntitySubscription=e.definitionChanged.addEventListener(yT.prototype._onEntityPropertyChanged,this)}yT.prototype._onEntityPropertyChanged=function(e,t,n,i){let o=this.updaters;for(let r=0;r0){l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i);let c;l(this.depthFailAppearanceType)&&(l(this.depthFailMaterialProperty)&&(this.depthFailMaterial=Jo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial)),c=new this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.translucent,closed:this.closed})),i=new Dn({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new this.appearanceType({translucent:this.translucent,closed:this.closed}),depthFailAppearance:c,shadows:this.shadows}),o.add(i),t=!1}else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0),l(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof Ut)&&(this.depthFailMaterial=Jo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;i--){let o=e[i];if(o.remove(t))return o.updaters.length===0&&(e.splice(i,1),o.destroy()),!0}return!1}bS.prototype.remove=function(e){Hme(this._solidItems,e)||Hme(this._translucentItems,e)};function Gme(e,t,n){let i=!1,o=t.length;for(let r=0;r0)for(r=0;r=0;r--){let s=t[r];if(s.invalidated){t.splice(r,1);let a=s.updaters.values,c=a.length;for(let u=0;u0){l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=Jo.getValue(e,this.materialProperty,this.material);let a;l(this.depthFailMaterialProperty)&&(this.depthFailMaterial=Jo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),a=new this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.depthFailMaterial.isTranslucent(),closed:this.closed})),n=new Dn({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material,translucent:this.material.isTranslucent(),closed:this.closed}),depthFailAppearance:a,shadows:this.shadows}),i.add(n),t=!1}else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=Jo.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material,l(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof Ut)&&(this.depthFailMaterial=Jo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};xS.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new qc({show:!1,asynchronous:!0,geometryInstances:s.slice(),classificationType:this.classificationType}),o.add(i,this.zIndex),t=!1;else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;--t){let s=o[t];s.isDirty&&(i=o[t].update(e)&&i,s.isDirty=!1),s.geometry.length===0&&o.splice(t,1)}return i};TS.prototype.getBoundingSphere=function(e,t){let n=this._batches,i=n.length;for(let o=0;o0)l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=Jo.getValue(e,this.materialProperty,this.material),n=new qc({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material}),classificationType:this.classificationType}),i.add(n,this.zIndex),t=!1;else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=Jo.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material;let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};CS.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new Dn({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new cn({flat:!0,translucent:this.translucent,renderState:{lineWidth:this.width}}),shadows:this.shadows}),o.add(i),t=!1;else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r0)for(h=!0,t=0;t0)for(h=!0,t=0;t-1;a--)c=s[a],u=c.id,f=this._updaterSets.get(u),f.entity===c?f.forEach(function(y){h._removeUpdater(y),h._insertUpdaterIntoBatch(e,y)}):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],u=c.id,f=this._updaterSets.get(u),f.forEach(this._removeUpdater.bind(this)),f.destroy(),this._updaterSets.remove(u),this._subscriptions.get(u)(),this._subscriptions.remove(u);for(a=n.length-1;a>-1;a--)c=n[a],u=c.id,f=new bT(c,this._scene),this._updaterSets.set(u,f),f.forEach(function(y){h._insertUpdaterIntoBatch(e,y)}),this._subscriptions.set(u,f.geometryChanged.addEventListener(Jl._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let p=!0,_=this._batches,m=_.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var WN=Jl;var ltt=1,utt="30px sans-serif",ftt=jo.FILL,dtt=V.WHITE,htt=V.BLACK,mtt=1,ptt=!1,gtt=new V(.165,.165,.165,.8),_tt=new U(7,5),ytt=U.ZERO,btt=d.ZERO,xtt=Ye.NONE,Ttt=xi.CENTER,Att=Nn.CENTER,Ctt=new d,Ett=new V,Stt=new V,vtt=new V,wtt=new U,Dtt=new d,Itt=new U,Ptt=new kt,Rtt=new kt,Ott=new kt,Mtt=new Mt;function Xme(e){this.entity=e,this.label=void 0,this.index=void 0}function r0(e,t){t.collectionChanged.addEventListener(r0.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new vt,this._onCollectionChanged(t,t.values,[],[])}r0.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i-1;o--)r=t[o],l(r._label)&&l(r._position)&&s.set(r.id,new Xme(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._label)&&l(r._position)?s.contains(r.id)||s.set(r.id,new Xme(r)):(pq(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],pq(s.get(r.id),r,a),s.remove(r.id)};function pq(e,t,n){l(e)&&(e.label=void 0,n.removeLabel(t))}var qN=r0;var Ltt=1,Ntt=!0,Ftt=0,Btt=!0,ktt=!0,ztt=yn.ENABLED,Utt=Ye.NONE,Vtt=V.RED,Htt=0,Gtt=V.WHITE,jtt=yc.HIGHLIGHT,Wtt=.5,qtt=new U(1,1),Kme={maximumPositionEpsilon:Number.POSITIVE_INFINITY},Ytt=new N,Xtt=new N,Zme=new V,$me=new Array(4),Ktt=new d;function s0(e,t){t.collectionChanged.addEventListener(s0.prototype._onCollectionChanged,this),this._scene=e,this._primitives=e.primitives,this._entityCollection=t,this._modelHash={},this._entitiesToVisualize=new vt,this._onCollectionChanged(t,t.values,[],[])}async function Ztt(e,t,n,i,o){let r=e._primitives,s=e._modelHash;try{let a=await lh.fromGltfAsync({url:n,incrementallyLoadTextures:i,scene:e._scene,environmentMapOptions:o});if(e.isDestroyed()||!l(s[t.id]))return;a.id=t,r.add(a),s[t.id].modelPrimitive=a,a.errorEvent.addEventListener(c=>{l(s[t.id])&&(console.log(c),c.name!=="TextureError"&&a.incrementallyLoadTextures&&(s[t.id].loadFailed=!0))})}catch(a){if(e.isDestroyed()||!l(s[t.id]))return;console.log(a),s[t.id].loadFailed=!0}}s0.prototype.update=function(e){let t=this._entitiesToVisualize.values,n=this._modelHash,i=this._primitives;for(let o=0,r=t.length;o-1;i--)gq(this,e[i],t,n);return ue(this)};var A4=new d,$tt=new fe;s0.prototype.getBoundingSphere=function(e,t){let n=this._modelHash[e.id];if(!l(n))return ct.FAILED;if(n.loadFailed)return ct.FAILED;let i=n.modelPrimitive;if(!l(i)||!i.show)return ct.PENDING;if(!i.ready||!n.modelUpdated)return ct.PENDING;let o=this._scene,r=o.ellipsoid??ee.default;if(i.heightReference!==Ye.NONE){let a=i.modelMatrix;A4.x=a[12],A4.y=a[13],A4.z=a[14];let c=r.cartesianToCartographic(A4,$tt),u=o.getHeight(c,i.heightReference);return l(u)&&(If(i.heightReference)?c.height=u:c.height+=u),ae.clone(i.boundingSphere,t),t.center=r.cartographicToCartesian(c),ct.DONE}return ae.clone(i.boundingSphere,t),ct.DONE};s0.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._modelHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],l(r._model)&&l(r._position)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],l(r._model)&&l(r._position)?(Qtt(r,a),s.set(r.id,r)):(gq(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],gq(this,r,a,c),s.remove(r.id)};function gq(e,t,n,i){let o=n[t.id];l(o)&&(i.removeAndDestroy(o.modelPrimitive),delete n[t.id])}function Qtt(e,t){let n=t[e.id];l(n)&&(n.nodeTransformationsScratch={},n.articulationsScratch={})}var YN=s0;function a0(e){this._definitionChanged=new me,this._value=void 0,this._removeSubscription=void 0,this.setValue(e)}Object.defineProperties(a0.prototype,{isConstant:{get:function(){return Y.isConstant(this._value)}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return l(this._value)?this._value.referenceFrame:Vi.FIXED}}});var Jtt=new Z;a0.prototype.getValue=function(e,t){return l(e)||(e=Z.now(Jtt)),this.getValueInReferenceFrame(e,Vi.FIXED,t)};a0.prototype.setValue=function(e){this._value!==e&&(this._value=e,l(this._removeSubscription)&&(this._removeSubscription(),this._removeSubscription=void 0),l(e)&&(this._removeSubscription=e.definitionChanged.addEventListener(this._raiseDefinitionChanged,this)),this._definitionChanged.raiseEvent(this))};a0.prototype.getValueInReferenceFrame=function(e,t,n){if(l(this._value))return n=this._value.getValueInReferenceFrame(e,t,n),l(n)?ee.default.scaleToGeodeticSurface(n,n):void 0};a0.prototype.equals=function(e){return this===e||e instanceof a0&&this._value===e._value};a0.prototype._raiseDefinitionChanged=function(){this._definitionChanged.raiseEvent(this)};var Um=a0;var ent=60,tnt=1,Jme=new Cn,_q=new Cn,yq=new Cn;function Qme(e){this.entity=e,this.polyline=void 0,this.index=void 0,this.updater=void 0}function nnt(e,t,n,i,o,r,s,a,c){let u=a,f;f=e.getValueInReferenceFrame(t,r,c[u]),l(f)&&(c[u++]=f);let h=!l(o)||Z.lessThanOrEquals(o,t)||Z.greaterThanOrEquals(o,n),p=0,_=i.length,m=i[p],y=n,b=!1,x,A,T;for(;p<_;){if(!h&&Z.greaterThanOrEquals(m,o)&&(f=e.getValueInReferenceFrame(o,r,c[u]),l(f)&&(c[u++]=f),h=!0),Z.greaterThan(m,t)&&Z.lessThan(m,y)&&!m.equals(o)&&(f=e.getValueInReferenceFrame(m,r,c[u]),l(f)&&(c[u++]=f)),p<_-1){if(s>0&&!b){let C=i[p+1],S=Z.secondsDifference(C,m);b=S>s,b&&(x=Math.ceil(S/s),A=0,T=S/Math.max(x,2),x=Math.max(x-1,1))}if(b&&A0){let _=h.pop();c=this._polylineCollection.get(_),t.index=_}else t.index=this._polylineCollection.length,c=this._polylineCollection.add();c.id=n,t.polyline=c}let f=Y.getValueOrDefault(i._resolution,e,ent);c.show=!0,c.positions=tpe(o,r,s,e,this._referenceFrame,f,c.positions.slice()),c.material=Jo.getValue(e,i._material,c.material),c.width=Y.getValueOrDefault(i._width,e,tnt),c.distanceDisplayCondition=Y.getValueOrUndefined(i._distanceDisplayCondition,e,c.distanceDisplayCondition)};XN.prototype.removeObject=function(e){let t=e.polyline;l(t)&&(this._unusedIndexes.push(e.index),e.polyline=void 0,t.show=!1,t.id=void 0,e.index=void 0)};XN.prototype.destroy=function(){return this._scene.primitives.remove(this._polylineCollection),ue(this)};function c0(e,t){t.collectionChanged.addEventListener(c0.prototype._onCollectionChanged,this),this._scene=e,this._updaters={},this._entityCollection=t,this._items=new vt,this._onCollectionChanged(t,t.values,[],[])}c0.prototype.update=function(e){let t=this._updaters;for(let i in t)t.hasOwnProperty(i)&&t[i].update(e);let n=this._items.values;if(n.length===0&&l(this._updaters)&&Object.keys(this._updaters).length>0){for(let i in t)t.hasOwnProperty(i)&&t[i].destroy();this._updaters={}}for(let i=0,o=n.length;i-1;o--)r=t[o],l(r._path)&&l(r._position)&&a.set(r.id,new Qme(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._path)&&l(r._position)?a.contains(r.id)||a.set(r.id,new Qme(r)):(s=a.get(r.id),l(s)&&(l(s.updater)&&s.updater.removeObject(s),a.remove(r.id)));for(o=n.length-1;o>-1;o--)r=n[o],s=a.get(r.id),l(s)&&(l(s.updater)&&s.updater.removeObject(s),a.remove(r.id))};c0._subSample=tpe;var KN=c0;var npe=V.WHITE,ipe=V.BLACK,ope=0,rpe=1,spe=0,ape=Br.NONE,cpe=new V,lnt=new d,lpe=new V,upe=new kt,fpe=new kt,dpe=new Mt;function hpe(e){this.entity=e,this.pointPrimitive=void 0,this.billboard=void 0,this.color=void 0,this.outlineColor=void 0,this.pixelSize=void 0,this.outlineWidth=void 0}function l0(e,t){t.collectionChanged.addEventListener(l0.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new vt,this._onCollectionChanged(t,t.values,[],[])}l0.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i0?(u.scale=1,_=_||x!==r.outlineWidth||A!==r.pixelSize||!V.equals(y,r.color)||!V.equals(b,r.outlineColor)):(u.scale=A/50,A=50,_=_||x!==r.outlineWidth||!V.equals(y,r.color)||!V.equals(b,r.outlineColor)),_){r.color=V.clone(y,r.color),r.outlineColor=V.clone(b,r.outlineColor),r.pixelSize=A,r.outlineWidth=x;let T=y.alpha,C=y.toCssColorString(),S=b.toCssColorString(),w=JSON.stringify([C,A,S,x]);u.setImage(w,Mx(T,C,S,x,A))}m&&u._updateClamping()}}return!0};l0.prototype.getBoundingSphere=function(e,t){let n=this._items.get(e.id);if(!l(n)||!(l(n.pointPrimitive)||l(n.billboard)))return ct.FAILED;if(l(n.pointPrimitive))t.center=d.clone(n.pointPrimitive.position,t.center);else{let i=n.billboard;if(!l(i._clampedPosition))return ct.PENDING;t.center=d.clone(i._clampedPosition,t.center)}return t.radius=0,ct.DONE};l0.prototype.isDestroyed=function(){return!1};l0.prototype.destroy=function(){this._entityCollection.collectionChanged.removeEventListener(l0.prototype._onCollectionChanged,this);let e=this._entityCollection.values;for(let t=0;t-1;o--)r=t[o],l(r._point)&&l(r._position)&&s.set(r.id,new hpe(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._point)&&l(r._position)?s.contains(r.id)||s.set(r.id,new hpe(r)):(ZN(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],ZN(s.get(r.id),r,a),s.remove(r.id)};function ZN(e,t,n){if(l(e)){let i=e.pointPrimitive;if(l(i)){e.pointPrimitive=void 0,n.removePoint(t);return}let o=e.billboard;l(o)&&(e.billboard=void 0,n.removeBillboard(t))}}var $N=l0;var ype=[];function unt(e,t,n,i,o){let r=ype;r.length=o;let s,a=n.red,c=n.green,u=n.blue,f=n.alpha,h=i.red,p=i.green,_=i.blue,m=i.alpha;if(V.equals(n,i)){for(s=0;s0?new Array(o):void 0;for(i=0;i0){let M=0,F=h[0];i=i.filter(function(z,k){let H=!1;return o?H=k===F||k===0&&F===1:H=k+1===F,H?(M++,F=h[M],!1):!0})}let _=p.length;if(_<2||t<=0)return;if(r===Qt.GEODESIC||r===Qt.RHUMB){let M,F;r===Qt.GEODESIC?(M=I.chordLength(s,a.maximumRadius),F=Li.numberOfPoints):(M=s,F=Li.numberOfPointsRhumbLine);let z=Li.extractHeights(p,a);if(l(i)){let k=1;for(c=0;c<_-1;++c)k+=F(p[c],p[c+1],M);let H=new Array(k),B=0;for(c=0;c<_-1;++c){let j=p[c],W=p[c+1],Q=i[c],q=F(j,W,M);if(o&&c0)return ae.fromPoints(t.positions,e),ct.DONE}return ct.FAILED};JN.prototype.isDestroyed=function(){return!1};JN.prototype.destroy=function(){let t=this._geometryUpdater._scene.id+this._primitives._guid,n=C4[t];l(n)&&(n.remove(this._line),n.length===0&&(this._primitives.removeAndDestroy(n),delete C4[t])),l(this._groundPolylinePrimitive)&&this._groundPrimitives.remove(this._groundPolylinePrimitive),ue(this)};var eF=Ph;var bnt=new V,xnt=new Mt,Tnt=new Mt;function Rh(e,t,n,i,o){let r;n instanceof Ut?r=es:r=pa,this.orderedGroundPrimitives=e,this.classificationType=t,this.appearanceType=r,this.materialProperty=n,this.updaters=new vt,this.createPrimitive=!0,this.primitive=void 0,this.oldPrimitive=void 0,this.geometry=new vt,this.material=void 0,this.updatersWithAttributes=new vt,this.attributes=new vt,this.invalidated=!1,this.removeMaterialSubscription=n.definitionChanged.addEventListener(Rh.prototype.onMaterialChanged,this),this.subscriptions=new vt,this.showsUpdated=new vt,this.zIndex=i,this._asynchronous=o}Rh.prototype.onMaterialChanged=function(){this.invalidated=!0};Rh.prototype.isMaterial=function(e){let t=this.materialProperty,n=e.fillMaterialProperty;return n===t||n instanceof Ut&&t instanceof Ut?!0:l(t)&&t.equals(n)};Rh.prototype.add=function(e,t,n){let i=t.id;if(this.updaters.set(i,t),this.geometry.set(i,n),!t.hasConstantFill||!t.fillMaterialProperty.isConstant||!Y.isConstant(t.distanceDisplayConditionProperty))this.updatersWithAttributes.set(i,t);else{let o=this;this.subscriptions.set(i,t.entity.definitionChanged.addEventListener(function(r,s,a,c){s==="isShowing"&&o.showsUpdated.set(t.id,t)}))}this.createPrimitive=!0};Rh.prototype.remove=function(e){let t=e.id;if(this.createPrimitive=this.geometry.remove(t)||this.createPrimitive,this.updaters.remove(t)){this.updatersWithAttributes.remove(t);let n=this.subscriptions.get(t);return l(n)&&(n(),this.subscriptions.remove(t)),!0}return!1};Rh.prototype.update=function(e){let t=!0,n=this.primitive,i=this.orderedGroundPrimitives,o=this.geometry.values,r;if(this.createPrimitive){if(o.length>0)l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),n=new Ud({show:!1,asynchronous:this._asynchronous,geometryInstances:o.slice(),appearance:new this.appearanceType,classificationType:this.classificationType}),this.appearanceType===pa&&(this.material=Jo.getValue(e,this.materialProperty,this.material),n.appearance.material=this.material),i.add(n,this.zIndex),t=!1;else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.appearanceType===pa&&(this.material=Jo.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};wS.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c-1;a--)c=s[a],u=c.id,f=this._updaters.get(u),f.entity===c?(Cpe(this,f),Epe(this,e,f)):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],u=c.id,f=this._updaters.get(u),Cpe(this,f),f.destroy(),this._updaters.remove(u),this._subscriptions.get(u)(),this._subscriptions.remove(u);for(a=n.length-1;a>-1;a--)c=n[a],u=c.id,f=new eF(c,this._scene),this._updaters.set(u,f),Epe(this,e,f),this._subscriptions.set(u,f.geometryChanged.addEventListener(Vm._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let h=!0,p=this._batches,_=p.length;for(a=0;a<_;a++)h=p[a].update(e)&&h;return h};var Cnt=[],Ent=new ae;Vm.prototype.getBoundingSphere=function(e,t){let n=Cnt,i=Ent,o=0,r=ct.DONE,s=this._batches,a=s.length,c=this._updaters.get(e.id);for(let u=0;u-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var nF=Vm;function eu(e){qc.initializeTerrainHeights(),Ud.initializeTerrainHeights();let t=e.scene,n=e.dataSourceCollection;this._eventHelper=new hr,this._eventHelper.add(n.dataSourceAdded,this._onDataSourceAdded,this),this._eventHelper.add(n.dataSourceRemoved,this._onDataSourceRemoved,this),this._eventHelper.add(n.dataSourceMoved,this._onDataSourceMoved,this),this._eventHelper.add(t.postRender,this._postRender,this),this._dataSourceCollection=n,this._scene=t,this._visualizersCallback=e.visualizersCallback??eu.defaultVisualizersCallback;let i=!1,o=new hl,r=new hl;n.length>0&&(t.primitives.add(o),t.groundPrimitives.add(r),i=!0),this._primitives=o,this._groundPrimitives=r;for(let u=0,f=n.length;unew o(e,i))]};Object.defineProperties(eu.prototype,{scene:{get:function(){return this._scene}},dataSources:{get:function(){return this._dataSourceCollection}},defaultDataSource:{get:function(){return this._defaultDataSource}},ready:{get:function(){return this._ready}}});eu.prototype.isDestroyed=function(){return!1};eu.prototype.destroy=function(){this._eventHelper.removeAll();let e=this._dataSourceCollection;for(let t=0,n=e.length;tRnt*u.maximumRadius?(m=Dpe,d.normalize(h,m),d.negate(m,m),b=d.clone(d.UNIT_Z,xq),y=d.cross(b,m,E4),d.magnitude(y)>I.EPSILON7&&(d.normalize(m,m),d.normalize(y,y),b=d.cross(m,y,xq),d.normalize(b,b),p=!0)):d.equalsEpsilon(h,R,I.EPSILON7)||(b=Dpe,d.normalize(g,b),d.normalize(E,E),y=d.cross(b,E,xq),_&&(y=d.multiplyByScalar(y,-1,y)),d.equalsEpsilon(y,d.ZERO,I.EPSILON7)||(m=d.cross(y,b,E4),$.multiplyByVector(L,m,m),$.multiplyByVector(L,y,y),$.multiplyByVector(L,b,b),d.normalize(m,m),d.normalize(y,y),d.normalize(b,b),p=!0))}}l(e.boundingSphere)&&(h=e.boundingSphere.center);let x,A,T;i&&(x=d.clone(t.position,Tq),A=d.clone(t.direction,Ipe),T=d.clone(t.up,Ppe));let C=wnt,S;l(s)&&(S=s.getValue(c,Dnt));let w=r.getValue(c,Int);if(a===Bp.INERTIAL&&l(S))N.fromTranslationQuaternionRotationScale(h,S,d.ONE,C);else if(a===Bp.VELOCITY&&l(w)){let R=Rt.rotationMatrixFromPositionVelocity(h,w,u,Pnt);N.fromRotationTranslation(R,h,C)}else 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r=e.dyn_tree,s=e.stat_desc.static_tree,a=e.stat_desc.extra_bits,c=e.stat_desc.extra_base,u=e.stat_desc.max_length,f,h,p,_,m,y,b=0;for(_=0;_<=15;_++)o.bl_count[_]=0;for(r[o.heap[o.heap_max]*2+1]=0,f=o.heap_max+1;f<573;f++)h=o.heap[f],_=r[r[h*2+1]*2+1]+1,_>u&&(_=u,b++),r[h*2+1]=_,!(h>e.max_code)&&(o.bl_count[_]++,m=0,h>=c&&(m=a[h-c]),y=r[h*2],o.opt_len+=y*(_+m),s&&(o.static_len+=y*(s[h*2+1]+m)));if(b!==0){do{for(_=u-1;o.bl_count[_]===0;)_--;o.bl_count[_]--,o.bl_count[_+1]+=2,o.bl_count[u]--,b-=2}while(b>0);for(_=u;_!==0;_--)for(h=o.bl_count[_];h!==0;)p=o.heap[--f],!(p>e.max_code)&&(r[p*2+1]!=_&&(o.opt_len+=(_-r[p*2+1])*r[p*2],r[p*2+1]=_),h--)}}function n(o,r){let s=0;do s|=o&1,o>>>=1,s<<=1;while(--r>0);return s>>>1}function i(o,r,s){let a=[],c=0,u,f,h;for(u=1;u<=15;u++)a[u]=c=c+s[u-1]<<1;for(f=0;f<=r;f++)h=o[f*2+1],h!==0&&(o[f*2]=n(a[h]++,h))}e.build_tree=function(o){let r=e.dyn_tree,s=e.stat_desc.static_tree,a=e.stat_desc.elems,c,u,f=-1,h;for(o.heap_len=0,o.heap_max=573,c=0;c=1;c--)o.pqdownheap(r,c);h=a;do c=o.heap[1],o.heap[1]=o.heap[o.heap_len--],o.pqdownheap(r,1),u=o.heap[1],o.heap[--o.heap_max]=c,o.heap[--o.heap_max]=u,r[h*2]=r[c*2]+r[u*2],o.depth[h]=Math.max(o.depth[c],o.depth[u])+1,r[c*2+1]=r[u*2+1]=h,o.heap[1]=h++,o.pqdownheap(r,1);while(o.heap_len>=2);o.heap[--o.heap_max]=o.heap[1],t(o),i(r,e.max_code,o.bl_count)}}pr._length_code=[0,1,2,3,4,5,6,7].concat(...t8([[2,8],[2,9],[2,10],[2,11],[4,12],[4,13],[4,14],[4,15],[8,16],[8,17],[8,18],[8,19],[16,20],[16,21],[16,22],[16,23],[32,24],[32,25],[32,26],[31,27],[1,28]]));pr.base_length=[0,1,2,3,4,5,6,7,8,10,12,14,16,20,24,28,32,40,48,56,64,80,96,112,128,160,192,224,0];pr.base_dist=[0,1,2,3,4,6,8,12,16,24,32,48,64,96,128,192,256,384,512,768,1024,1536,2048,3072,4096,6144,8192,12288,16384,24576];pr.d_code=function(e){return 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Xe=We,mt,Ht=0;if(!it||n!=oY)return-2;if(Xer-Yu&&(Xe=r-Yu,Ht=We-Xe),c.set(it.subarray(Ht,Ht+Xe),0),S=Xe,x=Xe,p=c[0]&255,p=(p<4||it<0)return-2;if(!Le.next_out||!Le.next_in&&Le.avail_in!==0||n==pF&&it!=4)return Le.msg=K4[4],-2;if(Le.avail_out===0)return Le.msg=K4[7],-5;if(t=Le,Ht=o,o=it,n==oY&&(Xe=rY+(s-8<<4)<<8,mt=(g-1&255)>>1,mt>3&&(mt=3),Xe|=mt<<6,S!==0&&(Xe|=rrt),Xe+=31-Xe%31,n=Q4,Be(Xe)),e.pending!==0){if(t.flush_pending(),t.avail_out===0)return o=-1,0}else if(t.avail_in===0&&it<=Ht&&it!=4)return t.msg=K4[7],-5;if(n==pF&&t.avail_in!==0)return Le.msg=K4[7],-5;if(t.avail_in!==0||R!==0||it!=0&&n!=pF){switch(Tn=-1,Mh[g].func){case l_e:Tn=ao(it);break;case J4:Tn=la(it);break;case PT:Tn=Rr(it);break;default:}if((Tn==mF||Tn==$4)&&(n=pF),Tn==ud||Tn==mF)return t.avail_out===0&&(o=-1),0;if(Tn==Z4){if(it==1)Wt();else if(pe(0,0,!1),it==3)for(We=0;We<_;We++)h[We]=0;if(t.flush_pending(),t.avail_out===0)return o=-1,0}}return it!=4?0:1}}function u_e(){let e=this;e.next_in_index=0,e.next_out_index=0,e.avail_in=0,e.total_in=0,e.avail_out=0,e.total_out=0}u_e.prototype={deflateInit(e,t){let n=this;return n.dstate=new crt,t||(t=15),n.dstate.deflateInit(n,e,t)},deflate(e){let t=this;return t.dstate?t.dstate.deflate(t,e):-2},deflateEnd(){let e=this;if(!e.dstate)return-2;let t=e.dstate.deflateEnd();return e.dstate=null,t},deflateParams(e,t){let n=this;return n.dstate?n.dstate.deflateParams(n,e,t):-2},deflateSetDictionary(e,t){let n=this;return n.dstate?n.dstate.deflateSetDictionary(n,e,t):-2},read_buf(e,t,n){let i=this,o=i.avail_in;return o>n&&(o=n),o===0?0:(i.avail_in-=o,e.set(i.next_in.subarray(i.next_in_index,i.next_in_index+o),t),i.next_in_index+=o,i.total_in+=o,o)},flush_pending(){let e=this,t=e.dstate.pending;t>e.avail_out&&(t=e.avail_out),t!==0&&(e.next_out.set(e.dstate.pending_buf.subarray(e.dstate.pending_out,e.dstate.pending_out+t),e.next_out_index),e.next_out_index+=t,e.dstate.pending_out+=t,e.total_out+=t,e.avail_out-=t,e.dstate.pending-=t,e.dstate.pending===0&&(e.dstate.pending_out=0))}};function f_e(e){let t=this,n=new u_e,i=lrt(e&&e.chunkSize?e.chunkSize:64*1024),o=0,r=new Uint8Array(i),s=e?e.level:-1;typeof s>"u"&&(s=-1),n.deflateInit(s),n.next_out=r,t.append=function(a,c){let u,f,h=0,p=0,_=0,m=[];if(a.length){n.next_in_index=0,n.next_in=a,n.avail_in=a.length;do{if(n.next_out_index=0,n.avail_out=i,u=n.deflate(o),u!=0)throw new Error("deflating: "+n.msg);n.next_out_index&&(n.next_out_index==i?m.push(new Uint8Array(r)):m.push(r.subarray(0,n.next_out_index))),_+=n.next_out_index,c&&n.next_in_index>0&&n.next_in_index!=h&&(c(n.next_in_index),h=n.next_in_index)}while(n.avail_in>0||n.avail_out===0);return m.length>1?(f=new Uint8Array(_),m.forEach(function(y){f.set(y,p),p+=y.length})):f=m[0]?new Uint8Array(m[0]):new Uint8Array,f}},t.flush=function(){let a,c,u=0,f=0,h=[];do{if(n.next_out_index=0,n.avail_out=i,a=n.deflate(4),a!=1&&a!=0)throw new Error("deflating: "+n.msg);i-n.avail_out>0&&h.push(r.slice(0,n.next_out_index)),f+=n.next_out_index}while(n.avail_in>0||n.avail_out===0);return n.deflateEnd(),c=new Uint8Array(f),h.forEach(function(p){c.set(p,u),u+=p.length}),c}}function lrt(e){return e+5*(Math.floor(e/16383)+1)}var 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uY(){let e=this,t,n,i,o,r,s;function a(u,f,h,p,_,m,y,b,x,A,T){let C,S,w,R,P,O,L,g,E,v,D,M,F,z,k;v=0,P=h;do i[u[f+v]]++,v++,P--;while(P!==0);if(i[0]==h)return y[0]=-1,b[0]=0,0;for(g=b[0],O=1;O<=h0&&i[O]===0;O++);for(L=O,gP&&(g=P),b[0]=g,z=1<M+g;){if(R++,M+=g,k=w-M,k=k>g?g:k,(S=1<<(O=L-M))>C+1&&(S-=C+1,F=L,OR_e)return-3;r[R]=D=A[0],A[0]+=k,R!==0?(s[R]=P,o[0]=O,o[1]=g,O=P>>>M-g,o[2]=D-r[R-1]-O,x.set(o,(r[R-1]+O)*3)):y[0]=D}for(o[1]=L-M,v>=h?o[0]=192:T[v]>>M;O>>=1)P^=O;for(P^=O,E=(1<257?(A==-3?x.msg="oversubscribed distance tree":A==-5?(x.msg="incomplete distance tree",A=-3):A!=-4&&(x.msg="empty distance tree with lengths",A=-3),A):0)}}uY.inflate_trees_fixed=function(e,t,n,i){return e[0]=drt,t[0]=hrt,n[0]=mrt,i[0]=prt,0};var i8=0,d_e=1,h_e=2,m_e=3,p_e=4,g_e=5,__e=6,aY=7,y_e=8,o8=9;function xrt(){let e=this,t,n=0,i,o=0,r=0,s=0,a=0,c=0,u=0,f=0,h,p=0,_,m=0;function y(b,x,A,T,C,S,w,R){let 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cY:for(;T<32;){if(S!==0)b=0;else return n.bitb=A,n.bitk=T,y.avail_in=S,y.total_in+=C-y.next_in_index,y.next_in_index=C,n.write=w,n.inflate_flush(y,b);S--,A|=(y.read_byte(C++)&255)<>>16&65535)!=(A&65535))return i=RT,y.msg="invalid stored block lengths",b=-3,n.bitb=A,n.bitk=T,y.avail_in=S,y.total_in+=C-y.next_in_index,y.next_in_index=C,n.write=w,n.inflate_flush(y,b);o=A&65535,A=T=0,i=o!==0?x_e:h!==0?s8:BS;break;case x_e:if(S===0||R===0&&(w==n.end&&n.read!==0&&(w=0,R=wS&&(x=S),x>R&&(x=R),n.win.set(y.read_buf(C,x),w),C+=x,S-=x,w+=x,R-=x,(o-=x)!==0)break;i=h!==0?s8:BS;break;case T_e:for(;T<14;){if(S!==0)b=0;else return n.bitb=A,n.bitk=T,y.avail_in=S,y.total_in+=C-y.next_in_index,y.next_in_index=C,n.write=w,n.inflate_flush(y,b);S--,A|=(y.read_byte(C++)&255)<29||(x>>5&31)>29)return i=RT,y.msg="too many length or distance 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hY={};hY.aes=class{constructor(e){let t=this;t._tables=[[[],[],[],[],[]],[[],[],[],[],[]]],t._tables[0][0][0]||t._precompute();let n=t._tables[0][4],i=t._tables[1],o=e.length,r,s,a,c=1;if(o!==4&&o!==6&&o!==8)throw new Error("invalid aes key size");for(t._key=[s=e.slice(0),a=[]],r=o;r<4*o+28;r++){let u=s[r-1];(r%o===0||o===8&&r%o===4)&&(u=n[u>>>24]<<24^n[u>>16&255]<<16^n[u>>8&255]<<8^n[u&255],r%o===0&&(u=u<<8^u>>>24^c<<24,c=c<<1^(c>>7)*283)),s[r]=s[r-o]^u}for(let u=0;r;u++,r--){let f=s[u&3?r:r-4];r<=4||u<4?a[u]=f:a[u]=i[0][n[f>>>24]]^i[1][n[f>>16&255]]^i[2][n[f>>8&255]]^i[3][n[f&255]]}}encrypt(e){return this._crypt(e,0)}decrypt(e){return this._crypt(e,1)}_precompute(){let e=this._tables[0],t=this._tables[1],n=e[4],i=t[4],o=[],r=[],s,a,c,u;for(let f=0;f<256;f++)r[(o[f]=f<<1^(f>>7)*283)^f]=f;for(let f=s=0;!n[f];f^=a||1,s=r[s]||1){let h=s^s<<1^s<<2^s<<3^s<<4;h=h>>8^h&255^99,n[f]=h,i[h]=f,u=o[c=o[a=o[f]]];let p=u*16843009^c*65537^a*257^f*16843008,_=o[h]*257^h*16843008;for(let m=0;m<4;m++)e[m][f]=_=_<<24^_>>>8,t[m][h]=p=p<<24^p>>>8}for(let f=0;f<5;f++)e[f]=e[f].slice(0),t[f]=t[f].slice(0)}_crypt(e,t){if(e.length!==4)throw new Error("invalid aes block size");let n=this._key[t],i=n.length/4-2,o=[0,0,0,0],r=this._tables[t],s=r[0],a=r[1],c=r[2],u=r[3],f=r[4],h=e[0]^n[0],p=e[t?3:1]^n[1],_=e[2]^n[2],m=e[t?1:3]^n[3],y=4,b,x,A;for(let T=0;T>>24]^a[p>>16&255]^c[_>>8&255]^u[m&255]^n[y],x=s[p>>>24]^a[_>>16&255]^c[m>>8&255]^u[h&255]^n[y+1],A=s[_>>>24]^a[m>>16&255]^c[h>>8&255]^u[p&255]^n[y+2],m=s[m>>>24]^a[h>>16&255]^c[p>>8&255]^u[_&255]^n[y+3],y+=4,h=b,p=x,_=A;for(let T=0;T<4;T++)o[t?3&-T:T]=f[h>>>24]<<24^f[p>>16&255]<<16^f[_>>8&255]<<8^f[m&255]^n[y++],b=h,h=p,p=_,_=m,m=b;return o}};var B_e={getRandomValues(e){let t=new Uint32Array(e.buffer),n=i=>{let o=987654321,r=4294967295;return function(){return o=36969*(o&65535)+(o>>16)&r,i=18e3*(i&65535)+(i>>16)&r,(((o<<16)+i&r)/4294967296+.5)*(Math.random()>.5?1:-1)}};for(let i=0,o;i>24&255)===255){let t=e>>16&255,n=e>>8&255,i=e&255;t===255?(t=0,n===255?(n=0,i===255?i=0:++i):++n):++t,e=0,e+=t<<16,e+=n<<8,e+=i}else e+=1<<24;return e}incCounter(e){(e[0]=this.incWord(e[0]))===0&&(e[1]=this.incWord(e[1]))}calculate(e,t,n){let i;if(!(i=t.length))return[];let o=gl.bitLength(t);for(let r=0;r>5)+1<<2,r,s,a,c,u,f=new ArrayBuffer(o),h=new DataView(f),p=0,_=gl;for(t=xF.bytes.toBits(t),u=1;p<(o||1);u++){for(r=s=e.encrypt(_.concat(t,[u])),a=1;ao&&(e=new n().update(e).finalize());for(let r=0;rthis.resolveReady=s),password:j_e(t,n),signed:i,strength:o-1,pending:new Uint8Array})},async transform(s,a){let c=this,{password:u,strength:f,resolveReady:h,ready:p}=c;u?(await zrt(c,f,u,fd(s,0,AF[f]+2)),s=fd(s,AF[f]+2),r?a.error(new Error(c_)):h()):await p;let _=new Uint8Array(s.length-b0-(s.length-b0)%US);a.enqueue(H_e(c,s,_,0,b0,!0))},async flush(s){let{signed:a,ctr:c,hmac:u,pending:f,ready:h}=this;if(u&&c){await h;let p=fd(f,0,f.length-b0),_=fd(f,f.length-b0),m=new Uint8Array;if(p.length){let y=EF(qm,p);u.update(y);let b=c.update(y);m=CF(qm,b)}if(a){let y=fd(CF(qm,u.digest()),0,b0);for(let b=0;bthis.resolveReady=r),password:j_e(t,n),strength:i-1,pending:new Uint8Array})},async transform(r,s){let a=this,{password:c,strength:u,resolveReady:f,ready:h}=a,p=new Uint8Array;c?(p=await Urt(a,u,c),f()):await h;let _=new Uint8Array(p.length+r.length-r.length%US);_.set(p,0),s.enqueue(H_e(a,r,_,p.length,0))},async flush(r){let{ctr:s,hmac:a,pending:c,ready:u}=this;if(a&&s){await u;let f=new Uint8Array;if(c.length){let h=s.update(EF(qm,c));a.update(h),f=CF(qm,h)}o.signature=CF(qm,a.digest()).slice(0,b0),r.enqueue(gY(f,o.signature))}}}),o=this}};function H_e(e,t,n,i,o,r){let{ctr:s,hmac:a,pending:c}=e,u=t.length-o;c.length&&(t=gY(c,t),n=Grt(n,u-u%US));let f;for(f=0;f<=u-US;f+=US){let h=EF(qm,fd(t,f,f+US));r&&a.update(h);let p=s.update(h);r||a.update(p),n.set(CF(qm,p),f+i)}return e.pending=fd(t,f),n}async function zrt(e,t,n,i){let o=await G_e(e,t,n,fd(i,0,AF[t])),r=fd(i,AF[t]);if(o[0]!=r[0]||o[1]!=r[1])throw new Error(y0)}async function Urt(e,t,n){let i=c8(new Uint8Array(AF[t])),o=await G_e(e,t,n,i);return gY(i,o)}async function G_e(e,t,n,i){e.password=null;let o=await Vrt(Prt,n,Mrt,!1,Lrt),r=await Hrt(Object.assign({salt:i},pY),o,8*(TF[t]*2+2)),s=new Uint8Array(r),a=EF(qm,fd(s,0,TF[t])),c=EF(qm,fd(s,TF[t],TF[t]*2)),u=fd(s,TF[t]*2);return Object.assign(e,{keys:{key:a,authentication:c,passwordVerification:u},ctr:new Brt(new Frt(a),Array.from(Nrt)),hmac:new krt(c)}),u}async function Vrt(e,t,n,i,o){if(k_e)try{return await SF.importKey(e,t,n,i,o)}catch{return k_e=!1,_0.importKey(t)}else return _0.importKey(t)}async function Hrt(e,t,n){if(z_e)try{return await SF.deriveBits(e,t,n)}catch{return z_e=!1,_0.pbkdf2(t,e.salt,pY.iterations,n)}else return _0.pbkdf2(t,e.salt,pY.iterations,n)}function j_e(e,t){return t===gi?zS(e):t}function gY(e,t){let n=e;return e.length+t.length&&(n=new Uint8Array(e.length+t.length),n.set(e,0),n.set(t,e.length)),n}function Grt(e,t){if(t&&t>e.length){let n=e;e=new Uint8Array(t),e.set(n,0)}return e}function fd(e,t,n){return e.subarray(t,n)}function CF(e,t){return e.fromBits(t)}function EF(e,t){return e.toBits(t)}var VS=12,d8=class extends null{constructor({password:t,passwordVerification:n,checkPasswordOnly:i}){super({start(){Object.assign(this,{password:t,passwordVerification:n}),X_e(this,t)},transform(o,r){let s=this;if(s.password){let a=W_e(s,o.subarray(0,VS));if(s.password=null,a[VS-1]!=s.passwordVerification)throw new Error(y0);o=o.subarray(VS)}i?r.error(new Error(c_)):r.enqueue(W_e(s,o))}})}},h8=class extends null{constructor({password:t,passwordVerification:n}){super({start(){Object.assign(this,{password:t,passwordVerification:n}),X_e(this,t)},transform(i,o){let r=this,s,a;if(r.password){r.password=null;let c=c8(new Uint8Array(VS));c[VS-1]=r.passwordVerification,s=new Uint8Array(i.length+c.length),s.set(q_e(r,c),0),a=VS}else s=new Uint8Array(i.length),a=0;s.set(q_e(r,i),a),o.enqueue(s)}})}};function W_e(e,t){let n=new Uint8Array(t.length);for(let i=0;i>>24]),o=~e.crcKey2.get(),e.keys=[n,i,o]}function K_e(e){let t=e.keys[2]|2;return Z_e(Math.imul(t,t^1)>>>8)}function Z_e(e){return e&255}function Y_e(e){return e&4294967295}var $_e="deflate-raw",m8=class extends null{constructor(t,{chunkSize:n,CompressionStream:i,CompressionStreamNative:o}){super({});let{compressed:r,encrypted:s,useCompressionStream:a,zipCrypto:c,signed:u,level:f}=t,h=this,p,_,m=Q_e(super.readable);(!s||c)&&u&&(p=new bF,m=Ym(m,p)),r&&(m=eye(m,a,{level:f,chunkSize:n},o,i)),s&&(c?m=Ym(m,new h8(t)):(_=new u8(t),m=Ym(m,_))),J_e(h,m,()=>{let y;s&&!c&&(y=_.signature),(!s||c)&&u&&(y=new DataView(p.value.buffer).getUint32(0)),h.signature=y})}},p8=class extends null{constructor(t,{chunkSize:n,DecompressionStream:i,DecompressionStreamNative:o}){super({});let{zipCrypto:r,encrypted:s,signed:a,signature:c,compressed:u,useCompressionStream:f}=t,h,p,_=Q_e(super.readable);s&&(r?_=Ym(_,new d8(t)):(p=new l8(t),_=Ym(_,p))),u&&(_=eye(_,f,{chunkSize:n},o,i)),(!s||r)&&a&&(h=new bF,_=Ym(_,h)),J_e(this,_,()=>{if((!s||r)&&a){let m=new DataView(h.value.buffer);if(c!=m.getUint32(0,!1))throw new Error(MT)}})}};function Q_e(e){return Ym(e,new null({transform(t,n){t&&t.length&&n.enqueue(t)}}))}function J_e(e,t,n){t=Ym(t,new null({flush:n})),Object.defineProperty(e,"readable",{get(){return t}})}function eye(e,t,n,i,o){try{let r=t&&i?i:o;e=Ym(e,new r($_e,n))}catch{if(t)try{e=Ym(e,new o($_e,n))}catch{return e}else return e}return e}function Ym(e,t){return e.pipeThrough(t)}var tye="message",nye="start",iye="pull",yY="data",oye="ack",bY="close",y8="deflate",b8="inflate";var g8=class extends null{constructor(t,n){super({});let 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L=0;L>8==0,k=F>>8==3,H=T.subarray(v,D),B=Ea(C,A+32),j=M+B,W=T.subarray(M,j),Q=E,q=E,K=Ts(C,A+38),J=z&&(WS(C,A+38)&16)==16||k&&(K>>16&16384)==16384||H.length&&H[H.length-1]==OT.charCodeAt(0),de=k&&(K>>16&73)==73,be=Ts(C,A+42)+b;Object.assign(g,{versionMadeBy:F,msDosCompatible:z,compressedSize:0,uncompressedSize:0,commentLength:B,directory:J,offset:be,diskNumberStart:Ea(C,A+34),internalFileAttributes:Ea(C,A+36),externalFileAttributes:K,rawFilename:H,filenameUTF8:Q,commentUTF8:q,rawExtraField:T.subarray(D,M),executable:de}),g.internalFileAttribute=g.internalFileAttributes,g.externalFileAttribute=g.externalFileAttributes;let ce=_l(n,t,"decodeText")||wF,_e=Q?_ye:w||yye,Te=q?_ye:R||yye,De=ce(H,_e);De===gi&&(De=wF(H,_e));let Ce=ce(W,Te);Ce===gi&&(Ce=wF(W,Te)),Object.assign(g,{rawComment:W,filename:De,comment:Ce,directory:J||De.endsWith(OT)}),x=Math.max(be,x),Tye(g,g,C,A+6),g.zipCrypto=g.encrypted&&!g.extraFieldAES;let Be=new 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i=e.rawBitFlag=Ea(t,n+2),o=(i&1)==1,r=Ts(t,n+6);Object.assign(e,{encrypted:o,version:Ea(t,n),bitFlag:{level:(i&6)>>1,dataDescriptor:(i&8)==8,languageEncodingFlag:(i&2048)==2048},rawLastModDate:r,lastModDate:Tst(r),filenameLength:Ea(t,n+22),extraFieldLength:Ea(t,n+24)})}function Tye(e,t,n,i,o){let{rawExtraField:r}=t,s=t.extraField=new Map,a=Sa(new Uint8Array(r)),c=0;try{for(;ct[o]==r);for(let o=0,r=0;o=5&&(r.push(jS),s.push(P8));let a=1;r.forEach((c,u)=>{if(e.data.length>=a+4){let f=Ts(i,a);t[c]=e[c]=new Date(f*1e3);let h=s[u];e[h]=f}a+=4})}async function xst(e,t,n,i,o){let r=new Uint8Array(4),s=Sa(r);Ast(s,0,t);let a=i+o;return await c(i)||await c(Math.min(a,n));async function c(u){let f=n-u,h=await Wa(e,f,u);for(let p=h.length-i;p>=0;p--)if(h[p]==r[0]&&h[p+1]==r[1]&&h[p+2]==r[2]&&h[p+3]==r[3])return{offset:f+p,buffer:h.slice(p,p+i).buffer}}}function _l(e,t,n){return t[n]===gi?e.options[n]:t[n]}function Tst(e){let t=(e&4294901760)>>16,n=e&65535;try{return new 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S=Zi(e,i,"encryptionStrength",3),w=Zi(e,i,VY),R=Zi(e,i,"extendedTimestamp",!0),P=Zi(e,i,"keepOrder",!0),O=Zi(e,i,"level"),L=Zi(e,i,"useWebWorkers"),g=Zi(e,i,"bufferedWrite"),E=Zi(e,i,"dataDescriptorSignature",!1),v=Zi(e,i,"signal"),D=Zi(e,i,"useUnicodeFileNames",!0),M=Zi(e,i,"useCompressionStream"),F=Zi(e,i,"compressionMethod"),z=Zi(e,i,"dataDescriptor",!0),k=Zi(e,i,R8);if(!w&&(T!==gi||C!==gi)&&!(S>=1&&S<=3))throw new Error(Pst);let H=new Uint8Array,{extraField:B}=i;if(B){let ke=0,Wt=0;B.forEach(lt=>ke+=4+Qi(lt)),H=new Uint8Array(ke),B.forEach((lt,ut)=>{if(ut>65535)throw new Error(Rst);if(Qi(lt)>65535)throw new Error(Ost);Ns(H,new Uint16Array([ut]),Wt),Ns(H,new Uint16Array([Qi(lt)]),Wt+2),Ns(H,lt,Wt+4),Wt+=4+Qi(lt)})}let j=0,W=0,Q=0;if(A&&({uncompressedSize:Q}=i,Q===gi))throw new Error(Mst);let q=k===!0;n&&(n=w8(n),await 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f=a?Bat(e,t,u):kat(e,t,u),h=f.length;for(let b=0;b=0;--i)t+=n[i]<16?`0${n[i].toString(16)}`:n[i].toString(16);return t}var PX=DX;function Vat(e){let t,n=e.name,i=e.message;l(n)&&l(i)?t=`${n}: ${i}`:t=e.toString();let o=e.stack;return l(o)&&(t+=` ${o}`),t}var Jm=Vat;async function Hat(e,t,n,i){return l(i)||(i=!1),Wat(e,t,n,i)}function Gat(e,t,n){let i=e[0],o=i.terrainProvider.requestTileGeometry(i.x,i.y,i.level);if(!o)return!1;let r;return n?r=o.then(m0e(i)):r=o.then(m0e(i)).catch(qat(i)),e.shift(),t.push(r),!0}function jat(e){return new Promise(function(t){setTimeout(t,e)})}function RX(e,t,n){return e.length?Gat(e,t,n)?RX(e,t,n):jat(100).then(()=>RX(e,t,n)):Promise.resolve()}function Wat(e,t,n,i){let o=e.tilingScheme,r,s=[],a={};for(r=0;r0&&await p0e(e,a,n),t}var UT=p0e;async function MX(e,t){let n=t.terrainProvider,i=t.mapProjection,o=i.ellipsoid,r,s=t.camera.getRectangleCameraCoordinates(e);if(t.mode===ne.SCENE3D?r=o.cartesianToCartographic(s):r=i.unproject(s),!l(n))return r;let a=n.availability;if(!l(a)||t.mode===ne.SCENE2D)return r;let c=[se.center(e),se.southeast(e),se.southwest(e),se.northeast(e),se.northwest(e)],u=await MX._sampleTerrainMostDetailed(n,c),f=!1,h=u.reduce(function(_,m){return l(m.height)?(f=!0,Math.max(m.height,_)):_},-Number.MAX_VALUE),p=r;return f&&(p.height+=h),p}MX._sampleTerrainMostDetailed=UT;var VT=MX;var Yat={NONE:0,LERC:1},dd=Object.freeze(Yat);var Xat={NONE:0,BITS12:1},na=Object.freeze(Xat);var HT=new d,Kat=new d,hd=new U,tH=new N,Zat=new N,$at=Math.pow(2,12);function Ic(e,t,n,i,o,r,s,a,c,u){let f=na.NONE,h,p;if(l(t)&&l(n)&&l(i)&&l(o)){let _=t.minimum,m=t.maximum,y=d.subtract(m,_,Kat),b=i-n;Math.max(d.maximumComponent(y),b)<$at-1?f=na.BITS12:f=na.NONE,h=N.inverseTransformation(o,new N);let A=d.negate(_,HT);N.multiply(N.fromTranslation(A,tH),h,h);let T=HT;T.x=1/y.x,T.y=1/y.y,T.z=1/y.z,N.multiply(N.fromScale(T,tH),h,h),p=N.clone(o),N.setTranslation(p,d.ZERO,p),o=N.clone(o,new N);let C=N.fromTranslation(_,tH),S=N.fromScale(y,Zat),w=N.multiply(C,S,tH);N.multiply(o,w,o),N.multiply(p,w,p)}this.quantization=f,this.minimumHeight=n,this.maximumHeight=i,this.center=d.clone(e),this.toScaledENU=h,this.fromScaledENU=o,this.matrix=p,this.hasVertexNormals=r,this.hasWebMercatorT=s??!1,this.hasGeodeticSurfaceNormals=a??!1,this.exaggeration=c??1,this.exaggerationRelativeHeight=u??0,this.stride=0,this._offsetGeodeticSurfaceNormal=0,this._offsetVertexNormal=0,this._calculateStrideAndOffsets()}Ic.prototype.encode=function(e,t,n,i,o,r,s,a){let c=i.x,u=i.y;if(this.quantization===na.BITS12){n=N.multiplyByPoint(this.toScaledENU,n,HT),n.x=I.clamp(n.x,0,1),n.y=I.clamp(n.y,0,1),n.z=I.clamp(n.z,0,1);let f=this.maximumHeight-this.minimumHeight,h=I.clamp((o-this.minimumHeight)/f,0,1);U.fromElements(n.x,n.y,hd);let p=Mn.compressTextureCoordinates(hd);U.fromElements(n.z,h,hd);let _=Mn.compressTextureCoordinates(hd);U.fromElements(c,u,hd);let m=Mn.compressTextureCoordinates(hd);if(e[t++]=p,e[t++]=_,e[t++]=m,this.hasWebMercatorT){U.fromElements(s,0,hd);let y=Mn.compressTextureCoordinates(hd);e[t++]=y}}else d.subtract(n,this.center,HT),e[t++]=HT.x,e[t++]=HT.y,e[t++]=HT.z,e[t++]=o,e[t++]=c,e[t++]=u,this.hasWebMercatorT&&(e[t++]=s);return this.hasVertexNormals&&(e[t++]=Mn.octPackFloat(r)),this.hasGeodeticSurfaceNormals&&(e[t++]=a.x,e[t++]=a.y,e[t++]=a.z),t};var Qat=new d,g0e=new d;Ic.prototype.addGeodeticSurfaceNormals=function(e,t,n){if(this.hasGeodeticSurfaceNormals)return;let i=this.stride,o=e.length/i;this.hasGeodeticSurfaceNormals=!0,this._calculateStrideAndOffsets();let r=this.stride;for(let s=0;s0,_=e.isGeographic??!0,m=e.ellipsoid??ee.default,y=1/m.maximumRadius,b=se.clone(e.nativeRectangle),x=se.clone(e.rectangle),A,T,C,S;l(x)?(A=x.west,T=x.south,C=x.east,S=x.north):_?(A=a(b.west),T=a(b.south),C=a(b.east),S=a(b.north)):(A=b.west*y,T=s-2*o(r(-b.south*y)),C=b.east*y,S=s-2*o(r(-b.north*y)));let w=e.relativeToCenter,R=l(w);w=R?w:d.ZERO;let P=e.includeWebMercatorT??!1,O=e.exaggeration??1,L=e.exaggerationRelativeHeight??0,E=O!==1,v=e.structure??ep.DEFAULT_STRUCTURE,D=v.heightScale??ep.DEFAULT_STRUCTURE.heightScale,M=v.heightOffset??ep.DEFAULT_STRUCTURE.heightOffset,F=v.elementsPerHeight??ep.DEFAULT_STRUCTURE.elementsPerHeight,z=v.stride??ep.DEFAULT_STRUCTURE.stride,k=v.elementMultiplier??ep.DEFAULT_STRUCTURE.elementMultiplier,H=v.isBigEndian??ep.DEFAULT_STRUCTURE.isBigEndian,B=se.computeWidth(b),j=se.computeHeight(b),W=B/(u-1),Q=j/(f-1);_||(B*=y,j*=y);let q=m.radiiSquared,K=q.x,J=q.y,de=q.z,be=65536,ce=-65536,_e=Rt.eastNorthUpToFixedFrame(w,m),Te=N.inverseTransformation(_e,Jat),De,Ce;P&&(De=Oi.geodeticLatitudeToMercatorAngle(T),Ce=1/(Oi.geodeticLatitudeToMercatorAngle(S)-De));let Be=ect;Be.x=Number.POSITIVE_INFINITY,Be.y=Number.POSITIVE_INFINITY,Be.z=Number.POSITIVE_INFINITY;let He=tct;He.x=Number.NEGATIVE_INFINITY,He.y=Number.NEGATIVE_INFINITY,He.z=Number.NEGATIVE_INFINITY;let 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pf=Ja*t(Or),tc=Ja*n(Or),J0=K*pf,fa=J*tc,Bc=1/i(J0*pf+fa*tc+Ei*ec),ds=J0*Bc,gf=fa*Bc,_f=Ei*Bc,yf=new d;yf.x=ds+pf*yo,yf.y=gf+tc*yo,yf.z=_f+ec*yo,N.multiplyByPoint(Te,yf,LX),d.minimumByComponent(LX,Be,Be),d.maximumByComponent(LX,He,He),Ze=Math.min(Ze,yo),Wt[$r]=yf,ut[$r]=new U(bp,Tn),lt[$r]=yo,P&&(Rn[$r]=_i),E&&(sn[$r]=m.geodeticSurfaceNormal(yf))}}let Ro=ae.fromPoints(Wt),la;l(x)&&(la=wn.fromRectangle(x,be,ce,m));let Rr;R&&(Rr=new Hg(m).computeHorizonCullingPointPossiblyUnderEllipsoid(w,Wt,be));let Es=new $_(Be,He,w),Le=new Pc(w,Es,Ze,ce,_e,!1,P,E,O,L),it=new Float32Array(ke*Le.stride),We=0;for(let Xe=0;Xe0?T=as.getRegularGridAndSkirtIndicesAndEdgeIndices(A.gridWidth,A.gridHeight):T=as.getRegularGridIndicesAndEdgeIndices(A.gridWidth,A.gridHeight);let C=A.gridWidth*A.gridHeight;return x._mesh=new md(h,new Float32Array(A.vertices),T.indices,T.indexCountWithoutSkirts,C,A.minimumHeight,A.maximumHeight,ae.clone(A.boundingSphere3D),d.clone(A.occludeePointInScaledSpace),A.numberOfAttributes,wn.clone(A.orientedBoundingBox),Pc.clone(A.encoding),T.westIndicesSouthToNorth,T.southIndicesEastToWest,T.eastIndicesNorthToSouth,T.northIndicesWestToEast),x._buffer=void 0,x._mesh})};u_.prototype._createMeshSync=function(e){let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=e.exaggeration??1,s=e.exaggerationRelativeHeight??0,a=t.ellipsoid,c=t.tileXYToNativeRectangle(n,i,o),u=t.tileXYToRectangle(n,i,o),f=a.cartographicToCartesian(se.center(u)),h=this._structure,_=as.getEstimatedLevelZeroGeometricErrorForAHeightmap(a,this._width,t.getNumberOfXTilesAtLevel(0))/(1<0?y=as.getRegularGridAndSkirtIndicesAndEdgeIndices(this._width,this._height):y=as.getRegularGridIndicesAndEdgeIndices(this._width,this._height);let b=m.gridWidth*m.gridHeight;return this._mesh=new md(f,m.vertices,y.indices,y.indexCountWithoutSkirts,b,m.minimumHeight,m.maximumHeight,m.boundingSphere3D,m.occludeePointInScaledSpace,m.encoding.stride,m.orientedBoundingBox,m.encoding,y.westIndicesSouthToNorth,y.southIndicesEastToWest,y.eastIndicesNorthToSouth,y.northIndicesWestToEast),this._mesh};u_.prototype.interpolateHeight=function(e,t,n){let i=this._width,o=this._height,r=this._structure,s=r.stride,a=r.elementsPerHeight,c=r.elementMultiplier,u=r.isBigEndian,f=r.heightOffset,h=r.heightScale,p=l(this._mesh),_=this._encoding===dd.LERC;if(!p&&_)return;let y;if(p){let b=this._mesh.vertices,x=this._mesh.encoding;y=C0e(b,x,f,h,e,i,o,t,n)}else y=rct(this._buffer,a,c,s,u,e,i,o,t,n),y=y*h+f;return y};u_.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(a))return;let c=this._width,u=this._height,f=this._structure,h=f.stride,p=new this._bufferType(c*u*h),_=a.vertices,m=a.encoding,y=e.tileXYToRectangle(t,n,i),b=e.tileXYToRectangle(o,r,s),x=f.heightOffset,A=f.heightScale,T=f.elementsPerHeight,C=f.elementMultiplier,S=f.isBigEndian,w=Math.pow(C,T-1);for(let R=0;Rf.highestEncodedHeight?f.highestEncodedHeight:g,sct(p,T,C,w,h,S,R*c+O,g)}}return Promise.resolve(new u_({buffer:p,width:c,height:u,childTileMask:0,structure:this._structure,createdByUpsampling:!0}))};u_.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<=s&&(_=s-1,p=s-2);let m=h|0,y=m+1;y>=a&&(y=a-1,m=a-2);let b=f-p,x=h-m;m=a-1-m,y=a-1-y;let A=rH(e,t,n,i,o,m*s+p),T=rH(e,t,n,i,o,m*s+_),C=rH(e,t,n,i,o,y*s+p),S=rH(e,t,n,i,o,y*s+_);return E0e(b,x,A,T,C,S)}function C0e(e,t,n,i,o,r,s,a,c){let u=(a-o.west)*(r-1)/(o.east-o.west),f=(c-o.south)*(s-1)/(o.north-o.south),h=u|0,p=h+1;p>=r&&(p=r-1,h=r-2);let _=f|0,m=_+1;m>=s&&(m=s-1,_=s-2);let y=u-h,b=f-_;_=s-1-_,m=s-1-m;let x=(t.decodeHeight(e,_*r+h)-n)/i,A=(t.decodeHeight(e,_*r+p)-n)/i,T=(t.decodeHeight(e,m*r+h)-n)/i,C=(t.decodeHeight(e,m*r+p)-n)/i;return E0e(y,b,x,A,T,C)}function E0e(e,t,n,i,o,r){return t=0;--a)s=s*n+e[r+a];return s}function sct(e,t,n,i,o,r,s,a){s*=o;let c;if(r)for(c=0;c0;--c)e[s+c]=a/i|0,a-=e[s+c]*i,i/=n;e[s+c]=a}var Ya=u_;function KS(e){e=e??G.EMPTY_OBJECT,this._tilingScheme=e.tilingScheme,l(this._tilingScheme)||(this._tilingScheme=new Xi({ellipsoid:e.ellipsoid??ee.default})),this._levelZeroMaximumGeometricError=as.getEstimatedLevelZeroGeometricErrorForAHeightmap(this._tilingScheme.ellipsoid,64,this._tilingScheme.getNumberOfXTilesAtLevel(0)),this._errorEvent=new me}Object.defineProperties(KS.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}}});KS.prototype.requestTileGeometry=function(e,t,n,i){return Promise.resolve(new Ya({buffer:new Uint8Array(16*16),width:16,height:16}))};KS.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1< 0 uniform sampler2D u_dayTextures[TEXTURE_UNITS]; uniform vec4 u_dayTextureTranslationAndScale[TEXTURE_UNITS]; uniform bool u_dayTextureUseWebMercatorT[TEXTURE_UNITS]; #ifdef APPLY_ALPHA uniform float u_dayTextureAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_DAY_NIGHT_ALPHA uniform float u_dayTextureNightAlpha[TEXTURE_UNITS]; uniform float u_dayTextureDayAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_SPLIT uniform float u_dayTextureSplit[TEXTURE_UNITS]; #endif #ifdef APPLY_BRIGHTNESS uniform float u_dayTextureBrightness[TEXTURE_UNITS]; #endif #ifdef APPLY_CONTRAST uniform float u_dayTextureContrast[TEXTURE_UNITS]; #endif #ifdef APPLY_HUE uniform float u_dayTextureHue[TEXTURE_UNITS]; #endif #ifdef APPLY_SATURATION uniform float u_dayTextureSaturation[TEXTURE_UNITS]; #endif #ifdef APPLY_GAMMA uniform float u_dayTextureOneOverGamma[TEXTURE_UNITS]; #endif #ifdef APPLY_IMAGERY_CUTOUT uniform vec4 u_dayTextureCutoutRectangles[TEXTURE_UNITS]; #endif #ifdef APPLY_COLOR_TO_ALPHA uniform vec4 u_colorsToAlpha[TEXTURE_UNITS]; #endif uniform vec4 u_dayTextureTexCoordsRectangle[TEXTURE_UNITS]; #endif #if defined(HAS_WATER_MASK) && (defined(SHOW_REFLECTIVE_OCEAN) || defined(APPLY_MATERIAL)) uniform sampler2D u_waterMask; uniform vec4 u_waterMaskTranslationAndScale; uniform float u_zoomedOutOceanSpecularIntensity; #endif #ifdef SHOW_OCEAN_WAVES uniform sampler2D u_oceanNormalMap; #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) uniform vec2 u_lightingFadeDistance; #endif #ifdef TILE_LIMIT_RECTANGLE uniform vec4 u_cartographicLimitRectangle; #endif #ifdef GROUND_ATMOSPHERE uniform vec2 u_nightFadeDistance; #endif #ifdef ENABLE_CLIPPING_PLANES uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; #endif #ifdef ENABLE_CLIPPING_POLYGONS uniform highp sampler2D u_clippingDistance; in vec2 v_clippingPosition; flat in int v_regionIndex; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) && defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) uniform float u_minimumBrightness; #endif #ifdef COLOR_CORRECT uniform vec3 u_hsbShift; // Hue, saturation, brightness #endif #ifdef HIGHLIGHT_FILL_TILE uniform vec4 u_fillHighlightColor; #endif #ifdef TRANSLUCENT uniform vec4 u_frontFaceAlphaByDistance; uniform vec4 u_backFaceAlphaByDistance; uniform vec4 u_translucencyRectangle; #endif #ifdef UNDERGROUND_COLOR uniform vec4 u_undergroundColor; uniform vec4 u_undergroundColorAlphaByDistance; #endif #ifdef ENABLE_VERTEX_LIGHTING uniform float u_lambertDiffuseMultiplier; uniform float u_vertexShadowDarkness; #endif in vec3 v_positionMC; in vec3 v_positionEC; in vec3 v_textureCoordinates; in vec3 v_normalMC; in vec3 v_normalEC; #ifdef APPLY_MATERIAL in float v_height; in float v_slope; in float v_aspect; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) in float v_distance; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) in vec3 v_atmosphereRayleighColor; in vec3 v_atmosphereMieColor; in float v_atmosphereOpacity; #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) || defined(APPLY_MATERIAL) vec4 alphaBlend(vec4 sourceColor, vec4 destinationColor) { return sourceColor * vec4(sourceColor.aaa, 1.0) + destinationColor * (1.0 - sourceColor.a); } #endif #ifdef TRANSLUCENT bool inTranslucencyRectangle() { return v_textureCoordinates.x > u_translucencyRectangle.x && v_textureCoordinates.x < u_translucencyRectangle.z && v_textureCoordinates.y > u_translucencyRectangle.y && v_textureCoordinates.y < u_translucencyRectangle.w; } #endif vec4 sampleAndBlend( vec4 previousColor, sampler2D textureToSample, vec2 tileTextureCoordinates, vec4 textureCoordinateRectangle, vec4 textureCoordinateTranslationAndScale, float textureAlpha, float textureNightAlpha, float textureDayAlpha, float textureBrightness, float textureContrast, float textureHue, float textureSaturation, float textureOneOverGamma, float split, vec4 colorToAlpha, float nightBlend) { // This crazy step stuff sets the alpha to 0.0 if this following condition is true: // tileTextureCoordinates.s < textureCoordinateRectangle.s || // tileTextureCoordinates.s > textureCoordinateRectangle.p || // tileTextureCoordinates.t < textureCoordinateRectangle.t || // tileTextureCoordinates.t > textureCoordinateRectangle.q // In other words, the alpha is zero if the fragment is outside the rectangle // covered by this texture. Would an actual 'if' yield better performance? vec2 alphaMultiplier = step(textureCoordinateRectangle.st, tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; alphaMultiplier = step(vec2(0.0), textureCoordinateRectangle.pq - tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) textureAlpha *= mix(textureDayAlpha, textureNightAlpha, nightBlend); #endif vec2 translation = textureCoordinateTranslationAndScale.xy; vec2 scale = textureCoordinateTranslationAndScale.zw; vec2 textureCoordinates = tileTextureCoordinates * scale + translation; vec4 value = texture(textureToSample, textureCoordinates); vec3 color = value.rgb; float alpha = value.a; #ifdef APPLY_COLOR_TO_ALPHA vec3 colorDiff = abs(color.rgb - colorToAlpha.rgb); colorDiff.r = czm_maximumComponent(colorDiff); alpha = czm_branchFreeTernary(colorDiff.r < colorToAlpha.a, 0.0, alpha); #endif #if !defined(APPLY_GAMMA) vec4 tempColor = czm_gammaCorrect(vec4(color, alpha)); color = tempColor.rgb; alpha = tempColor.a; #else color = pow(color, vec3(textureOneOverGamma)); #endif #ifdef APPLY_SPLIT float splitPosition = czm_splitPosition; // Split to the left if (split < 0.0 && gl_FragCoord.x > splitPosition) { alpha = 0.0; } // Split to the right else if (split > 0.0 && gl_FragCoord.x < splitPosition) { alpha = 0.0; } #endif #ifdef APPLY_BRIGHTNESS color = mix(vec3(0.0), color, textureBrightness); #endif #ifdef APPLY_CONTRAST color = mix(vec3(0.5), color, textureContrast); #endif #ifdef APPLY_HUE color = czm_hue(color, textureHue); #endif #ifdef APPLY_SATURATION color = czm_saturation(color, textureSaturation); #endif float sourceAlpha = alpha * textureAlpha; float outAlpha = mix(previousColor.a, 1.0, sourceAlpha); outAlpha += sign(outAlpha) - 1.0; vec3 outColor = mix(previousColor.rgb * previousColor.a, color, sourceAlpha) / outAlpha; // When rendering imagery for a tile in multiple passes, // some GPU/WebGL implementation combinations will not blend fragments in // additional passes correctly if their computation includes an unmasked // divide-by-zero operation, // even if it's not in the output or if the output has alpha zero. // // For example, without sanitization for outAlpha, // this renders without artifacts: // if (outAlpha == 0.0) { outColor = vec3(0.0); } // // but using czm_branchFreeTernary will cause portions of the tile that are // alpha-zero in the additional pass to render as black instead of blending // with the previous pass: // outColor = czm_branchFreeTernary(outAlpha == 0.0, vec3(0.0), outColor); // // So instead, sanitize against divide-by-zero, // store this state on the sign of outAlpha, and correct on return. return vec4(outColor, max(outAlpha, 0.0)); } vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend); vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float specularMapValue, float fade); const float fExposure = 2.0; vec3 computeEllipsoidPosition() { float mpp = czm_metersPerPixel(vec4(0.0, 0.0, -czm_currentFrustum.x, 1.0), 1.0); vec2 xy = gl_FragCoord.xy / czm_viewport.zw * 2.0 - vec2(1.0); xy *= czm_viewport.zw * mpp * 0.5; vec3 direction; if (czm_orthographicIn3D == 1.0) { direction = vec3(0.0, 0.0, -1.0); } else { direction = normalize(vec3(xy, -czm_currentFrustum.x)); } czm_ray ray = czm_ray(vec3(0.0), direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); vec3 ellipsoidPosition = czm_pointAlongRay(ray, intersection.start); return (czm_inverseView * vec4(ellipsoidPosition, 1.0)).xyz; } void main() { #ifdef TILE_LIMIT_RECTANGLE if (v_textureCoordinates.x < u_cartographicLimitRectangle.x || u_cartographicLimitRectangle.z < v_textureCoordinates.x || v_textureCoordinates.y < u_cartographicLimitRectangle.y || u_cartographicLimitRectangle.w < v_textureCoordinates.y) { discard; } #endif #ifdef ENABLE_CLIPPING_PLANES float clipDistance = clip(gl_FragCoord, u_clippingPlanes, u_clippingPlanesMatrix); #endif #if defined(SHOW_REFLECTIVE_OCEAN) || defined(ENABLE_DAYNIGHT_SHADING) || defined(HDR) vec3 normalMC = czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0)); // normalized surface normal in model coordinates vec3 normalEC = czm_normal3D * normalMC; // normalized surface normal in eye coordinates #endif #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) float nightBlend = 1.0 - clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0, 0.0, 1.0); #else float nightBlend = 0.0; #endif // The clamp below works around an apparent bug in Chrome Canary v23.0.1241.0 // where the fragment shader sees textures coordinates < 0.0 and > 1.0 for the // fragments on the edges of tiles even though the vertex shader is outputting // coordinates strictly in the 0-1 range. vec4 color = computeDayColor(u_initialColor, clamp(v_textureCoordinates, 0.0, 1.0), nightBlend); #ifdef SHOW_TILE_BOUNDARIES if (v_textureCoordinates.x < (1.0/256.0) || v_textureCoordinates.x > (255.0/256.0) || v_textureCoordinates.y < (1.0/256.0) || v_textureCoordinates.y > (255.0/256.0)) { color = vec4(1.0, 0.0, 0.0, 1.0); } #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) float cameraDist; if (czm_sceneMode == czm_sceneMode2D) { cameraDist = max(czm_frustumPlanes.x - czm_frustumPlanes.y, czm_frustumPlanes.w - czm_frustumPlanes.z) * 0.5; } else if (czm_sceneMode == czm_sceneModeColumbusView) { cameraDist = -czm_view[3].z; } else { cameraDist = length(czm_view[3]); } float fadeOutDist = u_lightingFadeDistance.x; float fadeInDist = u_lightingFadeDistance.y; if (czm_sceneMode != czm_sceneMode3D) { vec3 radii = czm_ellipsoidRadii; float maxRadii = max(radii.x, max(radii.y, radii.z)); fadeOutDist -= maxRadii; fadeInDist -= maxRadii; } float fade = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.0, 1.0); #else float fade = 0.0; #endif #if defined(HAS_WATER_MASK) && (defined(SHOW_REFLECTIVE_OCEAN) || defined(APPLY_MATERIAL)) vec2 waterMaskTranslation = u_waterMaskTranslationAndScale.xy; vec2 waterMaskScale = u_waterMaskTranslationAndScale.zw; vec2 waterMaskTextureCoordinates = v_textureCoordinates.xy * waterMaskScale + waterMaskTranslation; waterMaskTextureCoordinates.y = 1.0 - waterMaskTextureCoordinates.y; float mask = texture(u_waterMask, waterMaskTextureCoordinates).r; #ifdef SHOW_REFLECTIVE_OCEAN if (mask > 0.0) { mat3 enuToEye = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalEC); vec2 ellipsoidTextureCoordinates = czm_ellipsoidTextureCoordinates(normalMC); vec2 ellipsoidFlippedTextureCoordinates = czm_ellipsoidTextureCoordinates(normalMC.zyx); vec2 textureCoordinates = mix(ellipsoidTextureCoordinates, ellipsoidFlippedTextureCoordinates, czm_morphTime * smoothstep(0.9, 0.95, normalMC.z)); color = computeWaterColor(v_positionEC, textureCoordinates, enuToEye, color, mask, fade); } #endif #endif #ifdef APPLY_MATERIAL czm_materialInput materialInput; materialInput.st = v_textureCoordinates.st; materialInput.normalEC = normalize(v_normalEC); materialInput.positionToEyeEC = -v_positionEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalize(v_normalEC)); materialInput.slope = v_slope; materialInput.height = v_height; materialInput.aspect = v_aspect; #ifdef HAS_WATER_MASK materialInput.waterMask = mask; #endif czm_material material = czm_getMaterial(materialInput); vec4 materialColor = vec4(material.diffuse, material.alpha); color = alphaBlend(materialColor, color); #endif #ifdef ENABLE_VERTEX_LIGHTING float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalize(v_normalEC)) * u_lambertDiffuseMultiplier + u_vertexShadowDarkness, 0.0, 1.0); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #elif defined(ENABLE_DAYNIGHT_SHADING) float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0 + 0.3, 0.0, 1.0); diffuseIntensity = mix(1.0, diffuseIntensity, fade); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #else vec4 finalColor = color; #endif #ifdef ENABLE_CLIPPING_PLANES vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = u_clippingPlanesEdgeStyle.rgb; float clippingPlanesEdgeWidth = u_clippingPlanesEdgeStyle.a; if (clipDistance < clippingPlanesEdgeWidth) { finalColor = clippingPlanesEdgeColor; } #endif #ifdef ENABLE_CLIPPING_POLYGONS vec2 clippingPosition = v_clippingPosition; int regionIndex = v_regionIndex; clipPolygons(u_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex); #endif #ifdef HIGHLIGHT_FILL_TILE finalColor = vec4(mix(finalColor.rgb, u_fillHighlightColor.rgb, u_fillHighlightColor.a), finalColor.a); #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) if (!czm_backFacing()) { bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif vec3 rayleighColor; vec3 mieColor; float opacity; vec3 positionWC; vec3 lightDirection; // When the camera is far away (camera distance > nightFadeOutDistance), the scattering is computed in the fragment shader. // Otherwise, the scattering is computed in the vertex shader. #ifdef PER_FRAGMENT_GROUND_ATMOSPHERE positionWC = computeEllipsoidPosition(); lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); computeAtmosphereScattering( positionWC, lightDirection, rayleighColor, mieColor, opacity ); #else positionWC = v_positionMC; lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); rayleighColor = v_atmosphereRayleighColor; mieColor = v_atmosphereMieColor; opacity = v_atmosphereOpacity; #endif #ifdef COLOR_CORRECT const bool ignoreBlackPixels = true; rayleighColor = czm_applyHSBShift(rayleighColor, u_hsbShift, ignoreBlackPixels); mieColor = czm_applyHSBShift(mieColor, u_hsbShift, ignoreBlackPixels); #endif vec4 groundAtmosphereColor = computeAtmosphereColor(positionWC, lightDirection, rayleighColor, mieColor, opacity); // Fog is applied to tiles selected for fog, close to the Earth. #ifdef FOG vec3 fogColor = groundAtmosphereColor.rgb; // If there is lighting, apply that to the fog. #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float darken = clamp(dot(normalize(czm_viewerPositionWC), atmosphereLightDirection), u_minimumBrightness, 1.0); fogColor *= darken; #endif #ifndef HDR fogColor.rgb = czm_pbrNeutralTonemapping(fogColor.rgb); fogColor.rgb = czm_inverseGamma(fogColor.rgb); #endif finalColor = vec4(czm_fog(v_distance, finalColor.rgb, fogColor.rgb, czm_fogVisualDensityScalar), finalColor.a); #else // Apply ground atmosphere. This happens when the camera is far away from the earth. // The transmittance is based on optical depth i.e. the length of segment of the ray inside the atmosphere. // This value is larger near the "circumference", as it is further away from the camera. We use it to // brighten up that area of the ground atmosphere. const float transmittanceModifier = 0.5; float transmittance = transmittanceModifier + clamp(1.0 - groundAtmosphereColor.a, 0.0, 1.0); vec3 finalAtmosphereColor = finalColor.rgb + groundAtmosphereColor.rgb * transmittance; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float fadeInDist = u_nightFadeDistance.x; float fadeOutDist = u_nightFadeDistance.y; float sunlitAtmosphereIntensity = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.05, 1.0); float darken = clamp(dot(normalize(positionWC), atmosphereLightDirection), 0.0, 1.0); vec3 darkenendGroundAtmosphereColor = mix(groundAtmosphereColor.rgb, finalAtmosphereColor.rgb, darken); finalAtmosphereColor = mix(darkenendGroundAtmosphereColor, finalAtmosphereColor, sunlitAtmosphereIntensity); #endif #ifndef HDR finalAtmosphereColor.rgb = vec3(1.0) - exp(-fExposure * finalAtmosphereColor.rgb); #else finalAtmosphereColor.rgb = czm_saturation(finalAtmosphereColor.rgb, 1.6); #endif finalColor.rgb = mix(finalColor.rgb, finalAtmosphereColor.rgb, fade); #endif } #endif #ifdef UNDERGROUND_COLOR if (czm_backFacing()) { float distanceFromEllipsoid = max(czm_eyeHeight, 0.0); float distance = max(v_distance - distanceFromEllipsoid, 0.0); float blendAmount = interpolateByDistance(u_undergroundColorAlphaByDistance, distance); vec4 undergroundColor = vec4(u_undergroundColor.rgb, u_undergroundColor.a * blendAmount); finalColor = alphaBlend(undergroundColor, finalColor); } #endif #ifdef TRANSLUCENT if (inTranslucencyRectangle()) { vec4 alphaByDistance = gl_FrontFacing ? u_frontFaceAlphaByDistance : u_backFaceAlphaByDistance; finalColor.a *= interpolateByDistance(alphaByDistance, v_distance); } #endif out_FragColor = finalColor; } #ifdef SHOW_REFLECTIVE_OCEAN float waveFade(float edge0, float edge1, float x) { float y = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); return pow(1.0 - y, 5.0); } float linearFade(float edge0, float edge1, float x) { return clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); } // Based on water rendering by Jonas Wagner: // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog // low altitude wave settings const float oceanFrequencyLowAltitude = 825000.0; const float oceanAnimationSpeedLowAltitude = 0.004; const float oceanOneOverAmplitudeLowAltitude = 1.0 / 2.0; const float oceanSpecularIntensity = 0.5; // high altitude wave settings const float oceanFrequencyHighAltitude = 125000.0; const float oceanAnimationSpeedHighAltitude = 0.008; const float oceanOneOverAmplitudeHighAltitude = 1.0 / 2.0; vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float maskValue, float fade) { vec3 positionToEyeEC = -positionEyeCoordinates; float positionToEyeECLength = length(positionToEyeEC); // The double normalize below works around a bug in Firefox on Android devices. vec3 normalizedPositionToEyeEC = normalize(normalize(positionToEyeEC)); // Fade out the waves as the camera moves far from the surface. float waveIntensity = waveFade(70000.0, 1000000.0, positionToEyeECLength); #ifdef SHOW_OCEAN_WAVES // high altitude waves float time = czm_frameNumber * oceanAnimationSpeedHighAltitude; vec4 noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyHighAltitude, time, 0.0); vec3 normalTangentSpaceHighAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeHighAltitude); // low altitude waves time = czm_frameNumber * oceanAnimationSpeedLowAltitude; noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyLowAltitude, time, 0.0); vec3 normalTangentSpaceLowAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeLowAltitude); // blend the 2 wave layers based on distance to surface float highAltitudeFade = linearFade(0.0, 60000.0, positionToEyeECLength); float lowAltitudeFade = 1.0 - linearFade(20000.0, 60000.0, positionToEyeECLength); vec3 normalTangentSpace = (highAltitudeFade * normalTangentSpaceHighAltitude) + (lowAltitudeFade * normalTangentSpaceLowAltitude); normalTangentSpace = normalize(normalTangentSpace); // fade out the normal perturbation as we move farther from the water surface normalTangentSpace.xy *= waveIntensity; normalTangentSpace = normalize(normalTangentSpace); #else vec3 normalTangentSpace = vec3(0.0, 0.0, 1.0); #endif vec3 normalEC = enuToEye * normalTangentSpace; const vec3 waveHighlightColor = vec3(0.3, 0.45, 0.6); // Use diffuse light to highlight the waves float diffuseIntensity = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * maskValue; vec3 diffuseHighlight = waveHighlightColor * diffuseIntensity * (1.0 - fade); #ifdef SHOW_OCEAN_WAVES // Where diffuse light is low or non-existent, use wave highlights based solely on // the wave bumpiness and no particular light direction. float tsPerturbationRatio = normalTangentSpace.z; vec3 nonDiffuseHighlight = mix(waveHighlightColor * 5.0 * (1.0 - tsPerturbationRatio), vec3(0.0), diffuseIntensity); #else vec3 nonDiffuseHighlight = vec3(0.0); #endif // Add specular highlights in 3D, and in all modes when zoomed in. float specularIntensity = czm_getSpecular(czm_lightDirectionEC, normalizedPositionToEyeEC, normalEC, 10.0); float surfaceReflectance = mix(0.0, mix(u_zoomedOutOceanSpecularIntensity, oceanSpecularIntensity, waveIntensity), maskValue); float specular = specularIntensity * surfaceReflectance; #ifdef HDR specular *= 1.4; float e = 0.2; float d = 3.3; float c = 1.7; vec3 color = imageryColor.rgb + (c * (vec3(e) + imageryColor.rgb * d) * (diffuseHighlight + nonDiffuseHighlight + specular)); #else vec3 color = imageryColor.rgb + diffuseHighlight + nonDiffuseHighlight + specular; #endif return vec4(color, imageryColor.a); } #endif // #ifdef SHOW_REFLECTIVE_OCEAN `;var HF=`#ifdef QUANTIZATION_BITS12 in vec4 compressed0; in float compressed1; #else in vec4 position3DAndHeight; in vec4 textureCoordAndEncodedNormals; #endif #ifdef GEODETIC_SURFACE_NORMALS in vec3 geodeticSurfaceNormal; #endif #ifdef EXAGGERATION uniform vec2 u_verticalExaggerationAndRelativeHeight; #endif uniform vec3 u_center3D; uniform mat4 u_modifiedModelView; uniform mat4 u_modifiedModelViewProjection; uniform vec4 u_tileRectangle; // Uniforms for 2D Mercator projection uniform vec2 u_southAndNorthLatitude; uniform vec2 u_southMercatorYAndOneOverHeight; out vec3 v_positionMC; out vec3 v_positionEC; out vec3 v_textureCoordinates; out vec3 v_normalMC; out vec3 v_normalEC; #ifdef APPLY_MATERIAL out float v_slope; out float v_aspect; out float v_height; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) out float v_distance; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) out vec3 v_atmosphereRayleighColor; out vec3 v_atmosphereMieColor; out float v_atmosphereOpacity; #endif #ifdef ENABLE_CLIPPING_POLYGONS uniform highp sampler2D u_clippingExtents; out vec2 v_clippingPosition; flat out int v_regionIndex; #endif // These functions are generated at runtime. vec4 getPosition(vec3 position, float height, vec2 textureCoordinates); float get2DYPositionFraction(vec2 textureCoordinates); vec4 getPosition3DMode(vec3 position, float height, vec2 textureCoordinates) { return u_modifiedModelViewProjection * vec4(position, 1.0); } float get2DMercatorYPositionFraction(vec2 textureCoordinates) { // The width of a tile at level 11, in radians and assuming a single root tile, is // 2.0 * czm_pi / pow(2.0, 11.0) // We want to just linearly interpolate the 2D position from the texture coordinates // when we're at this level or higher. The constant below is the expression // above evaluated and then rounded up at the 4th significant digit. const float maxTileWidth = 0.003068; float positionFraction = textureCoordinates.y; float southLatitude = u_southAndNorthLatitude.x; float northLatitude = u_southAndNorthLatitude.y; if (northLatitude - southLatitude > maxTileWidth) { float southMercatorY = u_southMercatorYAndOneOverHeight.x; float oneOverMercatorHeight = u_southMercatorYAndOneOverHeight.y; float currentLatitude = mix(southLatitude, northLatitude, textureCoordinates.y); currentLatitude = clamp(currentLatitude, -czm_webMercatorMaxLatitude, czm_webMercatorMaxLatitude); positionFraction = czm_latitudeToWebMercatorFraction(currentLatitude, southMercatorY, oneOverMercatorHeight); } return positionFraction; } float get2DGeographicYPositionFraction(vec2 textureCoordinates) { return textureCoordinates.y; } vec4 getPositionPlanarEarth(vec3 position, float height, vec2 textureCoordinates) { float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 rtcPosition2D = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); return u_modifiedModelViewProjection * rtcPosition2D; } vec4 getPosition2DMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, 0.0, textureCoordinates); } vec4 getPositionColumbusViewMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, height, textureCoordinates); } vec4 getPositionMorphingMode(vec3 position, float height, vec2 textureCoordinates) { // We do not do RTC while morphing, so there is potential for jitter. // This is unlikely to be noticeable, though. vec3 position3DWC = position + u_center3D; float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 position2DWC = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); vec4 morphPosition = czm_columbusViewMorph(position2DWC, vec4(position3DWC, 1.0), czm_morphTime); return czm_modelViewProjection * morphPosition; } #ifdef QUANTIZATION_BITS12 uniform vec2 u_minMaxHeight; uniform mat4 u_scaleAndBias; #endif void main() { #ifdef QUANTIZATION_BITS12 vec2 xy = czm_decompressTextureCoordinates(compressed0.x); vec2 zh = czm_decompressTextureCoordinates(compressed0.y); vec3 position = vec3(xy, zh.x); float height = zh.y; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressed0.z); height = height * (u_minMaxHeight.y - u_minMaxHeight.x) + u_minMaxHeight.x; position = (u_scaleAndBias * vec4(position, 1.0)).xyz; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL)) && defined(INCLUDE_WEB_MERCATOR_Y) || defined(APPLY_MATERIAL) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = compressed1; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = 0.0; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) float webMercatorT = textureCoordinates.y; float encodedNormal = compressed0.w; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #else // A single float per element vec3 position = position3DAndHeight.xyz; float height = position3DAndHeight.w; vec2 textureCoordinates = textureCoordAndEncodedNormals.xy; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL)) && defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = textureCoordAndEncodedNormals.w; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) float webMercatorT = textureCoordinates.y; float encodedNormal = textureCoordAndEncodedNormals.z; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = 0.0; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #endif vec3 position3DWC = position + u_center3D; #ifdef GEODETIC_SURFACE_NORMALS vec3 ellipsoidNormal = geodeticSurfaceNormal; #else vec3 ellipsoidNormal = normalize(position3DWC); #endif #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) float exaggeration = u_verticalExaggerationAndRelativeHeight.x; float relativeHeight = u_verticalExaggerationAndRelativeHeight.y; float newHeight = (height - relativeHeight) * exaggeration + relativeHeight; // stop from going through center of earth float minRadius = min(min(czm_ellipsoidRadii.x, czm_ellipsoidRadii.y), czm_ellipsoidRadii.z); newHeight = max(newHeight, -minRadius); vec3 offset = ellipsoidNormal * (newHeight - height); position += offset; position3DWC += offset; height = newHeight; #endif gl_Position = getPosition(position, height, textureCoordinates); v_positionEC = (u_modifiedModelView * vec4(position, 1.0)).xyz; v_positionMC = position3DWC; // position in model coordinates v_textureCoordinates = vec3(textureCoordinates, webMercatorT); #if defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) vec3 normalMC = czm_octDecode(encodedNormal); #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) vec3 projection = dot(normalMC, ellipsoidNormal) * ellipsoidNormal; vec3 rejection = normalMC - projection; normalMC = normalize(projection + rejection * exaggeration); #endif v_normalMC = normalMC; v_normalEC = czm_normal3D * v_normalMC; #endif #ifdef ENABLE_CLIPPING_POLYGONS vec2 sphericalLatLong = czm_approximateSphericalCoordinates(position3DWC); sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); vec2 minDistance = vec2(czm_infinity); v_clippingPosition = vec2(czm_infinity); v_regionIndex = -1; for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) { vec4 extents = unpackClippingExtents(u_clippingExtents, regionIndex); vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz; vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0)); vec2 distance = abs(rectUv - clamped) * extents.wz; float threshold = 0.01; if (minDistance.x > distance.x || minDistance.y > distance.y) { minDistance = distance; v_clippingPosition = rectUv; if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) { v_regionIndex = regionIndex; } } } #endif #if defined(FOG) || (defined(GROUND_ATMOSPHERE) && !defined(PER_FRAGMENT_GROUND_ATMOSPHERE)) bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif vec3 lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(position3DWC)); computeAtmosphereScattering( position3DWC, lightDirection, v_atmosphereRayleighColor, v_atmosphereMieColor, v_atmosphereOpacity ); #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) v_distance = length((czm_modelView3D * vec4(position3DWC, 1.0)).xyz); #endif #ifdef APPLY_MATERIAL float northPoleZ = czm_ellipsoidRadii.z; vec3 northPolePositionMC = vec3(0.0, 0.0, northPoleZ); vec3 vectorEastMC = normalize(cross(northPolePositionMC - v_positionMC, ellipsoidNormal)); float dotProd = abs(dot(ellipsoidNormal, v_normalMC)); v_slope = acos(dotProd); vec3 normalRejected = ellipsoidNormal * dotProd; vec3 normalProjected = v_normalMC - normalRejected; vec3 aspectVector = normalize(normalProjected); v_aspect = acos(dot(aspectVector, vectorEastMC)); float determ = dot(cross(vectorEastMC, aspectVector), ellipsoidNormal); v_aspect = czm_branchFreeTernary(determ < 0.0, 2.0 * czm_pi - v_aspect, v_aspect); v_height = height; #endif } `;var ZS=`void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) { vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); float atmosphereInnerRadius = length(positionWC); computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); } `;var act=new U;function cct(e,t){let n=e.unionClippingRegions,i=e.length,o=_s.useFloatTexture(t),r=_s.getTextureResolution(e,t,act),s=r.x,a=r.y,c=o?fct(s,a):dct(s,a);return c+=` `,c+=n?lct(i):uct(i),c}function lct(e){return`float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix) { vec4 position = czm_windowToEyeCoordinates(fragCoord); vec3 clipNormal = vec3(0.0); vec3 clipPosition = vec3(0.0); float clipAmount; float pixelWidth = czm_metersPerPixel(position); bool breakAndDiscard = false; for (int i = 0; i < ${e}; ++i) { vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix); clipNormal = clippingPlane.xyz; clipPosition = -clippingPlane.w * clipNormal; float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth; clipAmount = czm_branchFreeTernary(i == 0, amount, min(amount, clipAmount)); if (amount <= 0.0) { breakAndDiscard = true; break; } } if (breakAndDiscard) { discard; } return clipAmount; } `}function uct(e){return`float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix) { bool clipped = true; vec4 position = czm_windowToEyeCoordinates(fragCoord); vec3 clipNormal = vec3(0.0); vec3 clipPosition = vec3(0.0); float clipAmount = 0.0; float pixelWidth = czm_metersPerPixel(position); for (int i = 0; i < ${e}; ++i) { vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix); clipNormal = clippingPlane.xyz; clipPosition = -clippingPlane.w * clipNormal; float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth; clipAmount = max(amount, clipAmount); clipped = clipped && (amount <= 0.0); } if (clipped) { discard; } return clipAmount; } `}function fct(e,t){let n=1/e,i=1/t,o=`${n}`;o.indexOf(".")===-1&&(o+=".0");let r=`${i}`;return r.indexOf(".")===-1&&(r+=".0"),`vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform) { int pixY = clippingPlaneNumber / ${e}; int pixX = clippingPlaneNumber - (pixY * ${e}); float u = (float(pixX) + 0.5) * ${o}; float v = (float(pixY) + 0.5) * ${r}; vec4 plane = texture(packedClippingPlanes, vec2(u, v)); return czm_transformPlane(plane, transform); } `}function dct(e,t){let n=1/e,i=1/t,o=`${n}`;o.indexOf(".")===-1&&(o+=".0");let r=`${i}`;return r.indexOf(".")===-1&&(r+=".0"),`vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform) { int clippingPlaneStartIndex = clippingPlaneNumber * 2; int pixY = clippingPlaneStartIndex / ${e}; int pixX = clippingPlaneStartIndex - (pixY * ${e}); float u = (float(pixX) + 0.5) * ${o}; float v = (float(pixY) + 0.5) * ${r}; vec4 oct32 = texture(packedClippingPlanes, vec2(u, v)) * 255.0; vec2 oct = vec2(oct32.x * 256.0 + oct32.y, oct32.z * 256.0 + oct32.w); vec4 plane; plane.xyz = czm_octDecode(oct, 65535.0); plane.w = czm_unpackFloat(texture(packedClippingPlanes, vec2(u + ${o}, v))); return czm_transformPlane(plane, transform); } `}var f_=cct;function hct(e,t,n,i,o,r){this.numberOfDayTextures=e,this.flags=t,this.material=n,this.shaderProgram=i,this.clippingShaderState=o,this.clippingPolygonShaderState=r}function NX(){this.baseVertexShaderSource=void 0,this.baseFragmentShaderSource=void 0,this._shadersByTexturesFlags=[],this.material=void 0}function mct(e){let t="vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPosition3DMode(position, height, textureCoordinates); }",n="vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPositionColumbusViewMode(position, height, textureCoordinates); }",i="vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPositionMorphingMode(position, height, textureCoordinates); }",o;switch(e){case ne.SCENE3D:o=t;break;case ne.SCENE2D:case ne.COLUMBUS_VIEW:o=n;break;case ne.MORPHING:o=i;break}return o}function pct(e){return e.webgl2?`void clipPolygons(highp sampler2D clippingDistance, int regionsLength, vec2 clippingPosition, int regionIndex) { czm_clipPolygons(clippingDistance, regionsLength, clippingPosition, regionIndex); }`:`void clipPolygons(highp sampler2D clippingDistance, int regionsLength, vec2 clippingPosition, int regionIndex) { }`}function gct(e){return e.webgl2?`vec4 unpackClippingExtents(highp sampler2D extentsTexture, int index) { return czm_unpackClippingExtents(extentsTexture, index); }`:`vec4 unpackClippingExtents(highp sampler2D extentsTexture, int index) { return vec4(); }`}function _ct(e){return e?"float get2DYPositionFraction(vec2 textureCoordinates) { return get2DMercatorYPositionFraction(textureCoordinates); }":"float get2DYPositionFraction(vec2 textureCoordinates) { return get2DGeographicYPositionFraction(textureCoordinates); }"}NX.prototype.getShaderProgram=function(e){let t=e.frameState,n=e.surfaceTile,i=e.numberOfDayTextures,o=e.applyBrightness,r=e.applyContrast,s=e.applyHue,a=e.applySaturation,c=e.applyGamma,u=e.applyAlpha,f=e.applyDayNightAlpha,h=e.applySplit,p=e.hasWaterMask,_=e.showReflectiveOcean,m=e.showOceanWaves,y=e.enableLighting,b=e.dynamicAtmosphereLighting,x=e.dynamicAtmosphereLightingFromSun,A=e.showGroundAtmosphere,T=e.perFragmentGroundAtmosphere,C=e.hasVertexNormals,S=e.useWebMercatorProjection,w=e.enableFog,R=e.enableClippingPlanes,P=e.clippingPlanes,O=e.enableClippingPolygons,L=e.clippingPolygons,g=e.clippedByBoundaries,E=e.hasImageryLayerCutout,v=e.colorCorrect,D=e.highlightFillTile,M=e.colorToAlpha,F=e.hasGeodeticSurfaceNormals,z=e.hasExaggeration,k=e.showUndergroundColor,H=e.translucent,B=0,j="",Q=n.renderedMesh.encoding;Q.quantization===na.BITS12&&(B=1,j="QUANTIZATION_BITS12");let K=0,J="";g&&(K=1,J="TILE_LIMIT_RECTANGLE");let de=0,be="";E&&(de=1,be="APPLY_IMAGERY_CUTOUT");let ce=t.mode,_e=ce|o<<2|r<<3|s<<4|a<<5|c<<6|u<<7|p<<8|_<<9|m<<10|y<<11|b<<12|x<<13|A<<14|T<<15|C<<16|S<<17|w<<18|B<<19|h<<20|R<<21|O<<22|K<<23|de<<24|v<<25|D<<26|M<<27|F<<28|z<<29|k<<30|H<<31|f<<32,Te=0;l(P)&&P.length>0&&(Te=R?P.clippingPlanesState:0);let De=0;l(L)&&L.length>0&&(De=O?L.clippingPolygonsState:0);let Ce=n.surfaceShader;if(l(Ce)&&Ce.numberOfDayTextures===i&&Ce.flags===_e&&Ce.material===this.material&&Ce.clippingShaderState===Te&&Ce.clippingPolygonShaderState===De)return Ce.shaderProgram;let Be=this._shadersByTexturesFlags[i];if(l(Be)||(Be=this._shadersByTexturesFlags[i]=[]),Ce=Be[_e],!l(Ce)||Ce.material!==this.material||Ce.clippingShaderState!==Te||Ce.clippingPolygonShaderState!==De){let He=this.baseVertexShaderSource.clone(),Ze=this.baseFragmentShaderSource.clone();Te!==0&&Ze.sources.unshift(f_(P,t.context)),De!==0&&(Ze.sources.unshift(pct(t.context)),He.sources.unshift(gct(t.context))),He.defines.push(j),Ze.defines.push(`TEXTURE_UNITS ${i}`,J,be),o&&Ze.defines.push("APPLY_BRIGHTNESS"),r&&Ze.defines.push("APPLY_CONTRAST"),s&&Ze.defines.push("APPLY_HUE"),a&&Ze.defines.push("APPLY_SATURATION"),c&&Ze.defines.push("APPLY_GAMMA"),u&&Ze.defines.push("APPLY_ALPHA"),f&&Ze.defines.push("APPLY_DAY_NIGHT_ALPHA"),p&&Ze.defines.push("HAS_WATER_MASK"),_&&(Ze.defines.push("SHOW_REFLECTIVE_OCEAN"),He.defines.push("SHOW_REFLECTIVE_OCEAN")),m&&Ze.defines.push("SHOW_OCEAN_WAVES"),M&&Ze.defines.push("APPLY_COLOR_TO_ALPHA"),k&&(He.defines.push("UNDERGROUND_COLOR"),Ze.defines.push("UNDERGROUND_COLOR")),H&&(He.defines.push("TRANSLUCENT"),Ze.defines.push("TRANSLUCENT")),y&&(C?(He.defines.push("ENABLE_VERTEX_LIGHTING"),Ze.defines.push("ENABLE_VERTEX_LIGHTING")):(He.defines.push("ENABLE_DAYNIGHT_SHADING"),Ze.defines.push("ENABLE_DAYNIGHT_SHADING"))),b&&(He.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING"),Ze.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING"),x&&(He.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN"),Ze.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN"))),A&&(He.defines.push("GROUND_ATMOSPHERE"),Ze.defines.push("GROUND_ATMOSPHERE"),T&&(He.defines.push("PER_FRAGMENT_GROUND_ATMOSPHERE"),Ze.defines.push("PER_FRAGMENT_GROUND_ATMOSPHERE"))),He.defines.push("INCLUDE_WEB_MERCATOR_Y"),Ze.defines.push("INCLUDE_WEB_MERCATOR_Y"),w&&(He.defines.push("FOG"),Ze.defines.push("FOG")),h&&Ze.defines.push("APPLY_SPLIT"),R&&Ze.defines.push("ENABLE_CLIPPING_PLANES"),O&&(Ze.defines.push("ENABLE_CLIPPING_POLYGONS"),He.defines.push("ENABLE_CLIPPING_POLYGONS"),L.inverse&&Ze.defines.push("CLIPPING_INVERSE"),Ze.defines.push(`CLIPPING_POLYGON_REGIONS_LENGTH ${L.extentsCount}`),He.defines.push(`CLIPPING_POLYGON_REGIONS_LENGTH ${L.extentsCount}`)),v&&Ze.defines.push("COLOR_CORRECT"),D&&Ze.defines.push("HIGHLIGHT_FILL_TILE"),F&&He.defines.push("GEODETIC_SURFACE_NORMALS"),z&&He.defines.push("EXAGGERATION");let Et=` vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend) { vec4 color = initialColor; `;E&&(Et+=` vec4 cutoutAndColorResult; bool texelUnclipped; `);for(let ke=0;ke0?n.raiseEvent(c):l(t)&&console.log(`An error occurred in "${t.constructor.name}": ${Jm(i)}`),c};sH.reportSuccess=function(e){l(e)&&(e.timesRetried=-1)};var Io=sH;var bct={UNLOADED:0,TRANSITIONING:1,RECEIVED:2,TEXTURE_LOADED:3,READY:4,FAILED:5,INVALID:6,PLACEHOLDER:7},ai=Object.freeze(bct);var xct={START:0,LOADING:1,DONE:2,FAILED:3},ia=Object.freeze(xct);var Tct={FAILED:0,UNLOADED:1,RECEIVING:2,RECEIVED:3,TRANSFORMING:4,TRANSFORMED:5,READY:6},ho=Object.freeze(Tct);function sr(){this.imagery=[],this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe(0,0,1,1),this.terrainData=void 0,this.vertexArray=void 0,this.tileBoundingRegion=void 0,this.occludeePointInScaledSpace=new d,this.boundingVolumeSourceTile=void 0,this.boundingVolumeIsFromMesh=!1,this.terrainState=ho.UNLOADED,this.mesh=void 0,this.fill=void 0,this.pickBoundingSphere=new ae,this.surfaceShader=void 0,this.isClipped=!0,this.clippedByBoundaries=!1}Object.defineProperties(sr.prototype,{eligibleForUnloading:{get:function(){let e=this.terrainState,n=!(e===ho.RECEIVING||e===ho.TRANSFORMING),i=this.imagery;for(let o=0,r=i.length;n&&o=0&&(f=A)}return f!==Number.MAX_VALUE?hn.getPoint(e,f,o):void 0};sr.prototype.freeResources=function(){l(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0),this.terrainData=void 0,this.terrainState=ho.UNLOADED,this.mesh=void 0,this.fill=this.fill&&this.fill.destroy();let e=this.imagery;for(let t=0,n=e.length;t=ho.RECEIVED&&s.waterMaskTexture===void 0&&n.hasWaterMask)if(s.terrainData.waterMask!==void 0)Lct(t.context,s);else{let u=s._findAncestorTileWithTerrainData(e);l(u)&&l(u.data.waterMaskTexture)&&(s.waterMaskTexture=u.data.waterMaskTexture,++s.waterMaskTexture.referenceCount,s._computeWaterMaskTranslationAndScale(e,u,s.waterMaskTranslationAndScale))}}function Dct(e,t,n,i,o,r,s){let a=t.parent;if(!a){t.state=ia.FAILED;return}let c=a.data.terrainData,u=a.x,f=a.y,h=a.level;if(!l(c))return;let p=c.upsample(i.tilingScheme,u,f,h,o,r,s);l(p)&&(e.terrainState=ho.RECEIVING,Promise.resolve(p).then(function(_){l(_)&&(e.terrainData=_,e.terrainState=ho.RECEIVED)}).catch(function(){e.terrainState=ho.FAILED}))}function Ict(e,t,n,i,o){function r(c){if(!l(c)){e.terrainState=ho.UNLOADED,e.request=void 0;return}e.terrainData=c,e.terrainState=ho.RECEIVED,e.request=void 0}function s(c){if(e.request.state===Zn.CANCELLED){e.terrainData=void 0,e.terrainState=ho.UNLOADED,e.request=void 0;return}e.terrainState=ho.FAILED,e.request=void 0;let u=`Failed to obtain terrain tile X: ${n} Y: ${i} Level: ${o}. Error message: "${c}"`;t._requestError=Io.reportError(t._requestError,t,t.errorEvent,u,n,i,o),t._requestError.retry&&a()}function a(){let c=new Ko({throttle:!1,throttleByServer:!0,type:hs.TERRAIN});e.request=c;let u=t.requestTileGeometry(n,i,o,c);l(u)?(e.terrainState=ho.RECEIVING,Promise.resolve(u).then(function(f){r(f)}).catch(function(f){s(f)})):(e.terrainState=ho.UNLOADED,e.request=void 0)}a()}var Pct={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0,throttle:!0};function Rct(e,t,n,i,o,r){let s=n.tilingScheme,a=Pct;a.tilingScheme=s,a.x=i,a.y=o,a.level=r,a.exaggeration=t.verticalExaggeration,a.exaggerationRelativeHeight=t.verticalExaggerationRelativeHeight,a.throttle=!0;let u=e.terrainData.createMesh(a);l(u)&&(e.terrainState=ho.TRANSFORMING,Promise.resolve(u).then(function(f){e.mesh=f,e.terrainState=ho.TRANSFORMED}).catch(function(){e.terrainState=ho.FAILED}))}sr._createVertexArrayForMesh=function(e,t){let n=t.vertices,i=_t.createVertexBuffer({context:e,typedArray:n,usage:Fe.STATIC_DRAW}),o=t.encoding.getAttributes(i),r=t.indices.indexBuffers||{},s=r[e.id];if(!l(s)||s.isDestroyed()){let a=t.indices;s=_t.createIndexBuffer({context:e,typedArray:a,usage:Fe.STATIC_DRAW,indexDatatype:Ne.fromSizeInBytes(a.BYTES_PER_ELEMENT)}),s.vertexArrayDestroyable=!1,s.referenceCount=1,r[e.id]=s,t.indices.indexBuffers=r}else++s.referenceCount;return new ti({context:e,attributes:o,indexBuffer:s})};sr._freeVertexArray=function(e){if(l(e)){let t=e.indexBuffer;e.isDestroyed()||e.destroy(),l(t)&&!t.isDestroyed()&&l(t.referenceCount)&&(--t.referenceCount,t.referenceCount===0&&t.destroy())}};function Oct(e,t,n,i,o,r,s){e.vertexArray=sr._createVertexArrayForMesh(t,e.mesh),e.terrainState=ho.READY,e.fill=e.fill&&e.fill.destroy(s)}function Mct(e){let t=e.cache.tile_waterMaskData;if(!l(t)){let n=Ot.create({context:e,pixelFormat:tt.LUMINANCE,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:new Uint8Array([255]),width:1,height:1}});n.referenceCount=1;let i=new Zt({wrapS:An.CLAMP_TO_EDGE,wrapT:An.CLAMP_TO_EDGE,minificationFilter:Kt.LINEAR,magnificationFilter:di.LINEAR});t={allWaterTexture:n,sampler:i,destroy:function(){this.allWaterTexture.destroy()}},e.cache.tile_waterMaskData=t}return t}function Lct(e,t){let n=t.terrainData.waterMask,i=Mct(e),o,r=n.length;if(r===1)if(n[0]!==0)o=i.allWaterTexture;else return;else{let s=Math.sqrt(r);o=Ot.create({context:e,pixelFormat:tt.LUMINANCE,pixelDatatype:Ke.UNSIGNED_BYTE,source:{width:s,height:s,arrayBufferView:n},sampler:i.sampler,flipY:!1}),o.referenceCount=0}++o.referenceCount,t.waterMaskTexture=o,oe.fromElements(0,0,1,1,t.waterMaskTranslationAndScale)}sr.prototype._findAncestorTileWithTerrainData=function(e){let t=e.parent;for(;l(t)&&(!l(t.data)||!l(t.data.terrainData)||t.data.terrainData.wasCreatedByUpsampling());)t=t.parent;return t};sr.prototype._computeWaterMaskTranslationAndScale=function(e,t,n){let i=t.rectangle,o=e.rectangle,r=o.width,s=o.height,a=r/i.width,c=s/i.height;return n.x=a*(o.west-i.west)/r,n.y=c*(o.south-i.south)/s,n.z=a,n.w=c,n};var pd=sr;function S0(e){if(e=e??G.EMPTY_OBJECT,this._ellipsoid=e.ellipsoid??ee.default,this._numberOfLevelZeroTilesX=e.numberOfLevelZeroTilesX??1,this._numberOfLevelZeroTilesY=e.numberOfLevelZeroTilesY??1,this._projection=new Oi(this._ellipsoid),l(e.rectangleSouthwestInMeters)&&l(e.rectangleNortheastInMeters))this._rectangleSouthwestInMeters=e.rectangleSouthwestInMeters,this._rectangleNortheastInMeters=e.rectangleNortheastInMeters;else{let i=this._ellipsoid.maximumRadius*Math.PI;this._rectangleSouthwestInMeters=new U(-i,-i),this._rectangleNortheastInMeters=new U(i,i)}let t=this._projection.unproject(this._rectangleSouthwestInMeters),n=this._projection.unproject(this._rectangleNortheastInMeters);this._rectangle=new se(t.longitude,t.latitude,n.longitude,n.latitude)}Object.defineProperties(S0.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},rectangle:{get:function(){return this._rectangle}},projection:{get:function(){return this._projection}}});S0.prototype.getNumberOfXTilesAtLevel=function(e){return this._numberOfLevelZeroTilesX<=o&&(m=o-1);let y=_/u|0;return y>=r&&(y=r-1),l(n)?(n.x=m,n.y=y,n):new U(m,y)};var cs=S0;var BX,v0e="AAPTxy8BH1VEsoebNVZXo8HurEOF051kAEKlhkOhBEc9BmQHrJmkly5GMmeyeds7qlqGckHbEMszNoB_aHL967jpcpMFlqzgl75smE9bSxUFgvbMH9RZ-1bNm94gP0mBkZCj49YnVLAsh3PgcdtfgQwNxkZdUV2dz75e_dsw_O0bYHnpqlqyefjc7B5QgSv6ClYuonoi55ZvXmrydipr6sBClFcIjCyO89XNoxG1N4yuLS0.AT1_EEoMffUB",$S={};$S.defaultAccessToken=v0e;$S.defaultWorldImageryServer=new Se({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/World_Imagery/MapServer"});$S.defaultWorldHillshadeServer=new Se({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/Elevation/World_Hillshade/MapServer"});$S.defaultWorldOceanServer=new Se({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/Ocean/World_Ocean_Base/MapServer"});$S.getDefaultTokenCredit=function(e){if(e===v0e){if(!l(BX)){let t=' This application is using a default ArcGIS access token. Please assign Cesium.ArcGisMapService.defaultAccessToken with an API key from your ArcGIS Developer account before using the ArcGIS tile services. You can sign up for a free ArcGIS Developer account at https://developers.arcgis.com/.';BX=new Tt(t,!0)}return BX}};var Ju=$S;function kX(e){e=e??G.EMPTY_OBJECT,this._pixelsToCheck=e.pixelsToCheck,this._missingImagePixels=void 0,this._missingImageByteLength=void 0,this._isReady=!1;let t=Se.createIfNeeded(e.missingImageUrl),n=this;function i(r){l(r.blob)&&(n._missingImageByteLength=r.blob.size);let s=Pd(r);if(e.disableCheckIfAllPixelsAreTransparent){let a=!0,c=r.width,u=e.pixelsToCheck;for(let f=0,h=u.length;a&&f0&&(a=!1)}a&&(s=void 0)}n._missingImagePixels=s,n._isReady=!0}function o(){n._missingImagePixels=void 0,n._isReady=!0}t.fetchImage({preferBlob:!0,preferImageBitmap:!0,flipY:!0}).then(i).catch(o)}kX.prototype.isReady=function(){return this._isReady};kX.prototype.shouldDiscardImage=function(e){let t=this._pixelsToCheck,n=this._missingImagePixels;if(!l(n)||l(e.blob)&&e.blob.size!==this._missingImageByteLength)return!1;let i=Pd(e),o=e.width;for(let r=0,s=t.length;r1&&o==="name"?(t=1,n=i):t>2&&o==="title"?(t=2,n=i):t>3&&/name/i.test(i)?(t=3,n=i):t>4&&/title/i.test(i)&&(t=4,n=i)}l(n)&&(this.name=e[n])};zX.prototype.configureDescriptionFromProperties=function(e){function t(n){let i='';for(let o in n)if(n.hasOwnProperty(o)){let r=n[o];l(r)&&(typeof r=="object"?i+=``:i+=``)}return i+="
${o}${t(r)}
${o}${r}
",i}this.description=t(e)};var zh=zX;function QS(){he.throwInstantiationError()}Object.defineProperties(QS.prototype,{rectangle:{get:he.throwInstantiationError},tileWidth:{get:he.throwInstantiationError},tileHeight:{get:he.throwInstantiationError},maximumLevel:{get:he.throwInstantiationError},minimumLevel:{get:he.throwInstantiationError},tilingScheme:{get:he.throwInstantiationError},tileDiscardPolicy:{get:he.throwInstantiationError},errorEvent:{get:he.throwInstantiationError},credit:{get:he.throwInstantiationError},proxy:{get:he.throwInstantiationError},hasAlphaChannel:{get:he.throwInstantiationError}});QS.prototype.getTileCredits=function(e,t,n){he.throwInstantiationError()};QS.prototype.requestImage=function(e,t,n,i){he.throwInstantiationError()};QS.prototype.pickFeatures=function(e,t,n,i,o){he.throwInstantiationError()};var Nct=/\.ktx2$/i;QS.loadImage=function(e,t){let n=Se.createIfNeeded(t);return Nct.test(n.url)?Ol(n):l(e)&&l(e.tileDiscardPolicy)?n.fetchImage({preferBlob:!0,preferImageBitmap:!0,flipY:!0}):n.fetchImage({preferImageBitmap:!0,flipY:!0})};var xl=QS;var Fct={SATELLITE:1,OCEANS:2,HILLSHADE:3},Uh=Object.freeze(Fct);function w0e(e){this.useTiles=e.usePreCachedTilesIfAvailable??!0;let t=e.ellipsoid;this.tilingScheme=e.tilingScheme??new Xi({ellipsoid:t}),this.rectangle=e.rectangle??this.tilingScheme.rectangle,this.ellipsoid=t;let n=e.credit;typeof n=="string"&&(n=new Tt(n)),this.credit=n,this.tileCredits=void 0,this.tileDiscardPolicy=e.tileDiscardPolicy,this.tileWidth=e.tileWidth??256,this.tileHeight=e.tileHeight??256,this.maximumLevel=e.maximumLevel}w0e.prototype.build=function(e){e._useTiles=this.useTiles,e._tilingScheme=this.tilingScheme,e._rectangle=this.rectangle,e._credit=this.credit,e._tileCredits=this.tileCredits,e._tileDiscardPolicy=this.tileDiscardPolicy,e._tileWidth=this.tileWidth,e._tileHeight=this.tileHeight,e._maximumLevel=this.maximumLevel,this.useTiles&&!l(this.tileDiscardPolicy)&&(e._tileDiscardPolicy=new jF({missingImageUrl:D0e(e,0,0,this.maximumLevel).url,pixelsToCheck:[new U(0,0),new U(200,20),new U(20,200),new U(80,110),new U(160,130)],disableCheckIfAllPixelsAreTransparent:!0}))};function Bct(e,t){let n=e.tileInfo;if(!l(n))t.useTiles=!1;else{if(t.tileWidth=n.rows,t.tileHeight=n.cols,n.spatialReference.wkid===102100||n.spatialReference.wkid===102113)t.tilingScheme=new cs({ellipsoid:t.ellipsoid});else if(e.tileInfo.spatialReference.wkid===4326)t.tilingScheme=new Xi({ellipsoid:t.ellipsoid});else{let i=`Tile spatial reference WKID ${e.tileInfo.spatialReference.wkid} is not supported.`;throw new re(i)}if(t.maximumLevel=e.tileInfo.lods.length-1,l(e.fullExtent)){if(l(e.fullExtent.spatialReference)&&l(e.fullExtent.spatialReference.wkid))if(e.fullExtent.spatialReference.wkid===102100||e.fullExtent.spatialReference.wkid===102113){let i=new Oi,o=e.fullExtent,r=i.unproject(new d(Math.max(o.xmin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.max(o.ymin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0)),s=i.unproject(new d(Math.min(o.xmax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.min(o.ymax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0));t.rectangle=new se(r.longitude,r.latitude,s.longitude,s.latitude)}else if(e.fullExtent.spatialReference.wkid===4326)t.rectangle=se.fromDegrees(e.fullExtent.xmin,e.fullExtent.ymin,e.fullExtent.xmax,e.fullExtent.ymax);else{let i=`fullExtent.spatialReference WKID ${e.fullExtent.spatialReference.wkid} is not supported.`;throw new re(i)}}else t.rectangle=t.tilingScheme.rectangle;t.useTiles=!0}l(e.copyrightText)&&e.copyrightText.length>0&&(l(t.credit)?t.tileCredits=[new Tt(e.copyrightText)]:t.credit=new Tt(e.copyrightText))}function kct(e,t){let n=`An error occurred while accessing ${e.url}`;throw l(t)&&l(t.message)&&(n+=`: ${t.message}`),new re(n)}async function zct(e,t){let n=e.getDerivedResource({queryParameters:{f:"json"}});try{let i=await n.fetchJson();Bct(i,t)}catch(i){kct(e,i)}}function np(e){e=e??G.EMPTY_OBJECT,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tileWidth=e.tileWidth??256,this._tileHeight=e.tileHeight??256,this._maximumLevel=e.maximumLevel,this._tilingScheme=e.tilingScheme??new Xi({ellipsoid:e.ellipsoid}),this._useTiles=e.usePreCachedTilesIfAvailable??!0,this._rectangle=e.rectangle??this._tilingScheme.rectangle,this._layers=e.layers,this._credit=e.credit,this._tileCredits=void 0;let t=e.credit;typeof t=="string"&&(t=new Tt(t)),this.enablePickFeatures=e.enablePickFeatures??!0,this._errorEvent=new me}np.fromBasemapType=async function(e,t){t=t??G.EMPTY_OBJECT;let n,i,o;switch(e){case Uh.SATELLITE:{n=t.token??Ju.defaultAccessToken,i=Se.createIfNeeded(Ju.defaultWorldImageryServer),i.appendForwardSlash();let r=Ju.getDefaultTokenCredit(n);l(r)&&(o=Tt.clone(r))}break;case Uh.OCEANS:{n=t.token??Ju.defaultAccessToken,i=Se.createIfNeeded(Ju.defaultWorldOceanServer),i.appendForwardSlash();let r=Ju.getDefaultTokenCredit(n);l(r)&&(o=Tt.clone(r))}break;case Uh.HILLSHADE:{n=t.token??Ju.defaultAccessToken,i=Se.createIfNeeded(Ju.defaultWorldHillshadeServer),i.appendForwardSlash();let r=Ju.getDefaultTokenCredit(n);l(r)&&(o=Tt.clone(r))}break;default:}return np.fromUrl(i,{...t,token:n,credit:o,usePreCachedTilesIfAvailable:!0})};function D0e(e,t,n,i,o){let r;if(e._useTiles)r=e._resource.getDerivedResource({url:`tile/${i}/${n}/${t}`,request:o});else{let s=e._tilingScheme.tileXYToNativeRectangle(t,n,i),c={bbox:`${s.west},${s.south},${s.east},${s.north}`,size:`${e._tileWidth},${e._tileHeight}`,format:"png32",transparent:!0,f:"image"};e._tilingScheme.projection instanceof Pi?(c.bboxSR=4326,c.imageSR=4326):(c.bboxSR=3857,c.imageSR=3857),e.layers&&(c.layers=`show:${e.layers}`),r=e._resource.getDerivedResource({url:"export",request:o,queryParameters:c})}return r}Object.defineProperties(np.prototype,{url:{get:function(){return this._resource._url}},token:{get:function(){return this._resource.queryParameters.token}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},usingPrecachedTiles:{get:function(){return this._useTiles}},hasAlphaChannel:{get:function(){return!0}},layers:{get:function(){return this._layers}}});np.fromUrl=async function(e,t){t=t??G.EMPTY_OBJECT;let n=Se.createIfNeeded(e);n.appendForwardSlash(),l(t.token)&&n.setQueryParameters({token:t.token});let i=new np(t);i._resource=n;let o=new w0e(t);return(t.usePreCachedTilesIfAvailable??!0)&&await zct(n,o),o.build(i),i};np.prototype.getTileCredits=function(e,t,n){return this._tileCredits};np.prototype.requestImage=function(e,t,n,i){return xl.loadImage(this,D0e(this,e,t,n,i))};np.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures)return;let r=this._tilingScheme.tileXYToNativeRectangle(e,t,n),s,a,c;if(this._tilingScheme.projection instanceof Pi)s=I.toDegrees(i),a=I.toDegrees(o),c="4326";else{let p=this._tilingScheme.projection.project(new fe(i,o,0));s=p.x,a=p.y,c="3857"}let u="visible";l(this._layers)&&(u+=`:${this._layers}`);let f={f:"json",tolerance:2,geometryType:"esriGeometryPoint",geometry:`${s},${a}`,mapExtent:`${r.west},${r.south},${r.east},${r.north}`,imageDisplay:`${this._tileWidth},${this._tileHeight},96`,sr:c,layers:u};return this._resource.getDerivedResource({url:"identify",queryParameters:f}).fetchJson().then(function(p){let _=[],m=p.results;if(!l(m))return _;for(let y=0;yo.coverageAreas?.some(r=>l(r.bbox)))),t.attributionList=i}function Hct(e,t,n){let i=`An error occurred while accessing ${e.url}`;throw l(t)&&l(t.message)&&(i+=`: ${t.message}`),Io.reportError(void 0,n,l(n)?n._errorEvent:void 0,i,void 0,void 0,void 0,t),new re(i)}async function Gct(e,t,n){let i=e.url,o=Bs._metadataCache[i];l(o)||(o=e.fetchJsonp("jsonp"),Bs._metadataCache[i]=o);try{let r=await o;return Vct(r,t)}catch(r){Hct(e,r,n)}}function Bs(e){e=e??G.EMPTY_OBJECT,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=1,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._mapStyle=e.mapStyle??JS.AERIAL,this._mapLayer=e.mapLayer,this._culture=e.culture??"",this._key=e.key,this._tileDiscardPolicy=e.tileDiscardPolicy,l(this._tileDiscardPolicy)||(this._tileDiscardPolicy=new ev),this._proxy=e.proxy,this._credit=new Tt(``),this._tilingScheme=new cs({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,ellipsoid:e.ellipsoid}),this._tileWidth=void 0,this._tileHeight=void 0,this._maximumLevel=void 0,this._imageUrlTemplate=void 0,this._imageUrlSubdomains=void 0,this._attributionList=void 0,this._errorEvent=new me}Object.defineProperties(Bs.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},key:{get:function(){return this._key}},mapStyle:{get:function(){return this._mapStyle}},mapLayer:{get:function(){return this._mapLayer}},culture:{get:function(){return this._culture}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return l(this.mapLayer)}}});Bs.fromUrl=async function(e,t){t=t??G.EMPTY_OBJECT;let n=t.tileProtocol;l(n)?n.length>0&&n[n.length-1]===":"&&(n=n.substr(0,n.length-1)):n=document.location.protocol==="http:"?"http":"https";let i=t.mapStyle??JS.AERIAL,o=Se.createIfNeeded(e);o.appendForwardSlash();let r={incl:"ImageryProviders",key:t.key,uriScheme:n};l(t.mapLayer)&&(r.mapLayer=t.mapLayer),l(t.culture)&&(r.culture=t.culture);let s=o.getDerivedResource({url:`REST/v1/Imagery/Metadata/${i}`,queryParameters:r}),a=new Bs(t);a._resource=o;let c=new I0e(t);return await Gct(s,c),c.build(a),a};var jct=new se;Bs.prototype.getTileCredits=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(e,t,n,jct);return Yct(this._attributionList,n,i)};Bs.prototype.requestImage=function(e,t,n,i){let o=xl.loadImage(this,Wct(this,e,t,n,i));if(l(o))return o.catch(function(r){return l(r.blob)&&r.blob.size===0?ev.EMPTY_IMAGE:Promise.reject(r)})};Bs.prototype.pickFeatures=function(e,t,n,i,o){};Bs.tileXYToQuadKey=function(e,t,n){let i="";for(let o=n;o>=0;--o){let r=1<=0;--o){let r=1<=h.zoomMin&&t<=h.zoomMax){let p=se.intersection(n,h.bbox,qct);l(p)&&(c=!0)}}c&&i.push(s.credit)}return i}Bs._metadataCache={};var qF=Bs;var P0e=/{[^}]+}/g,R0e={x:$ct,y:Jct,z:nlt,s:ilt,reverseX:Qct,reverseY:elt,reverseZ:tlt,westDegrees:olt,southDegrees:rlt,eastDegrees:slt,northDegrees:alt,westProjected:clt,southProjected:llt,eastProjected:ult,northProjected:flt,width:dlt,height:hlt},Xct=xt(R0e,{i:mlt,j:plt,reverseI:glt,reverseJ:_lt,longitudeDegrees:blt,latitudeDegrees:xlt,longitudeProjected:Tlt,latitudeProjected:Alt,format:Elt});function YF(e){e=e??G.EMPTY_OBJECT,this._errorEvent=new me;let t=Se.createIfNeeded(e.url),n=Se.createIfNeeded(e.pickFeaturesUrl);this._resource=t,this._urlSchemeZeroPadding=e.urlSchemeZeroPadding,this._getFeatureInfoFormats=e.getFeatureInfoFormats,this._pickFeaturesResource=n;let i=e.subdomains;Array.isArray(i)?i=i.slice():l(i)&&i.length>0?i=i.split(""):i=["a","b","c"],this._subdomains=i,this._tileWidth=e.tileWidth??256,this._tileHeight=e.tileHeight??256,this._minimumLevel=e.minimumLevel??0,this._maximumLevel=e.maximumLevel,this._tilingScheme=e.tilingScheme??new cs({ellipsoid:e.ellipsoid}),this._rectangle=e.rectangle??this._tilingScheme.rectangle,this._rectangle=se.intersection(this._rectangle,this._tilingScheme.rectangle),this._tileDiscardPolicy=e.tileDiscardPolicy;let o=e.credit;typeof o=="string"&&(o=new Tt(o)),this._credit=o,this._hasAlphaChannel=e.hasAlphaChannel??!0;let r=e.customTags,s=xt(R0e,r),a=xt(Xct,r);this._tags=s,this._pickFeaturesTags=a,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this.enablePickFeatures=e.enablePickFeatures??!0}Object.defineProperties(YF.prototype,{url:{get:function(){return this._resource.url}},urlSchemeZeroPadding:{get:function(){return this._urlSchemeZeroPadding}},pickFeaturesUrl:{get:function(){return this._pickFeaturesResource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return this._hasAlphaChannel}}});YF.prototype.getTileCredits=function(e,t,n){};YF.prototype.requestImage=function(e,t,n,i){return xl.loadImage(this,Kct(this,e,t,n,i))};YF.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures||!l(this._pickFeaturesResource)||this._getFeatureInfoFormats.length===0)return;let r=0,s=this;function a(u,f){return u.callback(f)}function c(){if(r>=s._getFeatureInfoFormats.length)return Promise.resolve([]);let u=s._getFeatureInfoFormats[r],f=Zct(s,e,t,n,i,o,u.format);return++r,u.type==="json"?f.fetchJson().then(u.callback).catch(c):u.type==="xml"?f.fetchXML().then(u.callback).catch(c):u.type==="text"||u.type==="html"?f.fetchText().then(u.callback).catch(c):f.fetch({responseType:u.format}).then(a.bind(void 0,u)).catch(c)}return c()};var cH=!1,ef=new se,lH=!1,XF=new se;function Kct(e,t,n,i,o){cH=!1,lH=!1;let r=e._resource,s=r.getUrlComponent(!0),a=e._tags,c={},u=s.match(P0e);return l(u)&&u.forEach(function(f){let h=f.substring(1,f.length-1);l(a[h])&&(c[h]=a[h](e,t,n,i))}),r.getDerivedResource({request:o,templateValues:c})}var UX=!1,nv=new U,VX=!1;function Zct(e,t,n,i,o,r,s){cH=!1,lH=!1,UX=!1,VX=!1;let a=e._pickFeaturesResource,c=a.getUrlComponent(!0),u=e._pickFeaturesTags,f={},h=c.match(P0e);return l(h)&&h.forEach(function(p){let _=p.substring(1,p.length-1);l(u[_])&&(f[_]=u[_](e,t,n,i,o,r,s))}),a.getDerivedResource({templateValues:f})}function iv(e,t,n){if(e&&e.urlSchemeZeroPadding&&e.urlSchemeZeroPadding.hasOwnProperty(t)){let i=e.urlSchemeZeroPadding[t];if(typeof i=="string"){let o=i.length;o>1&&(n=n.length>=o?n:new Array(o-n.toString().length+1).join("0")+n)}}return n}function $ct(e,t,n,i){return iv(e,"{x}",t)}function Qct(e,t,n,i){let o=e.tilingScheme.getNumberOfXTilesAtLevel(i)-t-1;return iv(e,"{reverseX}",o)}function Jct(e,t,n,i){return iv(e,"{y}",n)}function elt(e,t,n,i){let o=e.tilingScheme.getNumberOfYTilesAtLevel(i)-n-1;return iv(e,"{reverseY}",o)}function tlt(e,t,n,i){let o=e.maximumLevel,r=l(o)&&it.rectangle.east&&(e.east=t.rectangle.east),e.southt.rectangle.north&&(e.north=t.rectangle.north),e}function M0e(e,t,n){let i=e.positionToTileXY(se.southwest(t),n),o=e.positionToTileXY(se.northeast(t),n);return(Math.abs(o.x-i.x)+1)*(Math.abs(o.y-i.y)+1)>4?0:n}gd._metadataSuccess=function(e,t,n,i,o){let r=/tileformat/i,s=/tileset/i,a=/tilesets/i,c=/boundingbox/i,u,f,h,p=[],_=e.childNodes[0].childNodes;for(let P=0;P<_.length;P++)if(r.test(_.item(P).nodeName))u=_.item(P);else if(a.test(_.item(P).nodeName)){h=_.item(P);let O=_.item(P).childNodes;for(let L=0;L`),this._tilingScheme=void 0,this._version=void 0,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=e.maximumLevel,this._errorEvent=new me}Object.defineProperties(ru.prototype,{url:{get:function(){return this._url}},path:{get:function(){return this._path}},proxy:{get:function(){return this._resource.proxy}},channel:{get:function(){return this._channel}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},version:{get:function(){return this._version}},requestType:{get:function(){return this._requestType}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}}});ru.fromUrl=async function(e,t,n){n=n??{};let i=n.path??"/default_map",o=Se.createIfNeeded(e).getDerivedResource({url:i[0]==="/"?i.substring(1):i});o.appendForwardSlash();let r=o.getDerivedResource({url:"query",queryParameters:{request:"Json",vars:"geeServerDefs",is2d:"t"}}),s=new L0e(n);s.channel=t,await wlt(r,s);let a=new ru(n);return s.build(a),a._resource=o,a._url=e,a._path=i,a};ru.prototype.getTileCredits=function(e,t,n){};ru.prototype.requestImage=function(e,t,n,i){let o=this._resource.getDerivedResource({url:"query",request:i,queryParameters:{request:this._requestType,channel:this._channel,version:this._version,x:e,y:t,z:n+1}});return xl.loadImage(this,o)};ru.prototype.pickFeatures=function(e,t,n,i,o){};ru._logoUrl=void 0;Object.defineProperties(ru,{logoUrl:{get:function(){return l(ru._logoUrl)||(ru._logoUrl=en("Assets/Images/google_earth_credit.png")),ru._logoUrl},set:function(e){ru._logoUrl=e}}});var KF=ru;var Dlt=/\/$/,N0e=new Tt('© Mapbox © OpenStreetMap Improve this map');function ov(e){e=e??G.EMPTY_OBJECT;let t=e.mapId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let i=Se.createIfNeeded(e.url??"https://{s}.tiles.mapbox.com/v4/");this._mapId=t,this._accessToken=n;let o=e.format??"png";/\./.test(o)||(o=`.${o}`),this._format=o;let r=i.getUrlComponent();Dlt.test(r)||(r+="/"),r+=`${t}/{z}/{x}/{y}${this._format}`,i.url=r,i.setQueryParameters({access_token:n});let s;l(e.credit)?(s=e.credit,typeof s=="string"&&(s=new Tt(s))):s=N0e,this._resource=i,this._imageryProvider=new Xa({url:i,credit:s,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties(ov.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});ov.prototype.getTileCredits=function(e,t,n){};ov.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};ov.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};ov._defaultCredit=N0e;var ZF=ov;function GT(e){e=e??G.EMPTY_OBJECT,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=e.rectangle??se.MAX_VALUE,n=new Xi({rectangle:t,numberOfLevelZeroTilesX:1,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});this._tilingScheme=n,this._image=void 0,this._texture=void 0,this._hasError=!1,this._errorEvent=new me;let i=e.credit;typeof i=="string"&&(i=new Tt(i)),this._credit=i;let o=Se.createIfNeeded(e.url);this._resource=o,this._tileWidth=e.tileWidth,this._tileHeight=e.tileHeight}Object.defineProperties(GT.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return 0}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}}});function Ilt(e,t,n,i){let o=`Failed to load image ${e.url}`;l(t)&&l(t.message)&&(o+=`: ${t.message}`);let r=Io.reportError(i,n,l(n)?n._errorEvent:void 0,o,0,0,0,t);if(r.retry)return GX(e,n,r);throw l(n)&&(n._hasError=!0),new re(o)}async function GX(e,t,n){try{return await xl.loadImage(null,e)}catch(i){return Ilt(e,i,t,n)}}GT.fromUrl=async function(e,t){let n=Se.createIfNeeded(e),i=await GX(n);t=t??G.EMPTY_OBJECT;let o=new GT({...t,url:e,tileWidth:i.width,tileHeight:i.height});return o._image=i,o};GT.prototype.getTileCredits=function(e,t,n){};GT.prototype.requestImage=async function(e,t,n,i){if(!this._hasError&&!l(this._image)){let o=await GX(this._resource,this);return this._image=o,Io.reportSuccess(this._errorEvent),o}return this._image};GT.prototype.pickFeatures=function(e,t,n,i,o){};var $F=GT;function Plt(e,t,n){this.type=e,l(t)||(e==="json"?t="application/json":e==="xml"?t="text/xml":e==="html"?t="text/html":e==="text"&&(t="text/plain")),this.format=t,l(n)||(e==="json"?n=Rlt:e==="xml"?n=Nlt:(e==="html"||e==="text")&&(n=F0e)),this.callback=n}function Rlt(e){let t=[],n=e.features;for(let i=0;i0)for(let r=0;r\s*<\/body>/im,Hlt=//im,Glt=/([\s\S]*)<\/title>/im;function F0e(e){if(Vlt.test(e)||Hlt.test(e))return;let t,n=Glt.exec(e);n&&n.length>1&&(t=n[1]);let i=new zh;return i.name=t,i.description=e,i.data=e,[i]}var jT=Plt;function QF(e){e=e??G.EMPTY_OBJECT,this._tileCache={},this._tilesRequestedForInterval=[];let t=this._clock=e.clock;this._times=e.times,this._requestImageFunction=e.requestImageFunction,this._reloadFunction=e.reloadFunction,this._currentIntervalIndex=-1,t.onTick.addEventListener(this._clockOnTick,this),this._clockOnTick(t)}Object.defineProperties(QF.prototype,{clock:{get:function(){return this._clock},set:function(e){this._clock!==e&&(this._clock=e,this._clockOnTick(e),this._reloadFunction())}},times:{get:function(){return this._times},set:function(e){this._times!==e&&(this._times=e,this._clockOnTick(this._clock),this._reloadFunction())}},currentInterval:{get:function(){return this._times.get(this._currentIntervalIndex)}}});QF.prototype.getFromCache=function(e,t,n,i){let o=B0e(e,t,n),r,s=this._tileCache[this._currentIntervalIndex];if(l(s)&&l(s[o])){let a=s[o];r=a.promise.catch(function(c){throw i.state=a.request.state,c}),delete s[o]}return r};QF.prototype.checkApproachingInterval=function(e,t,n,i){let o=B0e(e,t,n),r=this._tilesRequestedForInterval,s=k0e(this),a={key:o,priorityFunction:i.priorityFunction};(!l(s)||!z0e(this,a,s))&&r.push(a),r.length>=512&&r.splice(0,256)};QF.prototype._clockOnTick=function(e){let t=e.currentTime,i=this._times.indexOf(t),o=this._currentIntervalIndex;if(i!==o){let s=this._tileCache[o];for(let a in s)s.hasOwnProperty(a)&&s[a].request.cancel();delete this._tileCache[o],this._tilesRequestedForInterval=[],this._currentIntervalIndex=i,this._reloadFunction();return}let r=k0e(this);if(l(r)){let s=this._tilesRequestedForInterval,a=!0;for(;a&&s.length!==0;){let c=s.pop();a=z0e(this,c,r),a||s.push(c)}}};function B0e(e,t,n){return`${e}-${t}-${n}`}function jlt(e){let t=e.split("-");if(t.length===3)return{x:Number(t[0]),y:Number(t[1]),level:Number(t[2])}}function k0e(e){let t=e._times;if(!l(t))return;let n=e._clock,i=n.currentTime,o=n.canAnimate&&n.shouldAnimate,r=n.multiplier;if(!o&&r!==0)return;let s,a=t.indexOf(i);if(a<0)return;let c=t.get(a);return r>0?(s=Z.secondsDifference(c.stop,i),++a):(s=Z.secondsDifference(c.start,i),--a),s/=r,a>=0&&s<=5?t.get(a):void 0}function z0e(e,t,n){let i=e._times.indexOf(n.start),o=e._tileCache,r=o[i];l(r)||(r=o[i]={});let s=t.key;if(l(r[s]))return!0;let a=jlt(s),c=new Ko({throttle:!1,throttleByServer:!0,type:hs.IMAGERY,priorityFunction:t.priorityFunction}),u=e._requestImageFunction(a.x,a.y,a.level,c,n);return l(u)?(r[s]={promise:u,request:c},!0):!1}var WT=QF;var Wlt=[3034,3035,3042,3043,3044],qlt=[4471,4559];function Vh(e){if(e=e??G.EMPTY_OBJECT,l(e.times)&&!l(e.clock))throw new he("options.times was specified, so options.clock is required.");this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._getFeatureInfoUrl=e.getFeatureInfoUrl??e.url;let t=Se.createIfNeeded(e.url),n=Se.createIfNeeded(this._getFeatureInfoUrl);t.setQueryParameters(Vh.DefaultParameters,!0),n.setQueryParameters(Vh.GetFeatureInfoDefaultParameters,!0),l(e.parameters)&&t.setQueryParameters(U0e(e.parameters)),l(e.getFeatureInfoParameters)&&n.setQueryParameters(U0e(e.getFeatureInfoParameters));let i=this;this._reload=void 0,l(e.times)&&(this._timeDynamicImagery=new WT({clock:e.clock,times:e.times,requestImageFunction:function(s,a,c,u,f){return V0e(i,s,a,c,u,f)},reloadFunction:function(){l(i._reload)&&i._reload()}}));let o={};if(o.layers=e.layers,o.bbox="{westProjected},{southProjected},{eastProjected},{northProjected}",o.width="{width}",o.height="{height}",parseFloat(t.queryParameters.version)>=1.3){o.crs=e.crs??(e.tilingScheme&&e.tilingScheme.projection instanceof Oi?"EPSG:3857":"CRS:84");let s=o.crs.split(":");if(s[0]==="EPSG"&&s.length===2){let a=Number(s[1]);(a>=4e3&&a<5e3&&!qlt.includes(a)||Wlt.includes(a))&&(o.bbox="{southProjected},{westProjected},{northProjected},{eastProjected}")}}else o.srs=e.srs??(e.tilingScheme&&e.tilingScheme.projection instanceof Oi?"EPSG:3857":"EPSG:4326");t.setQueryParameters(o,!0),n.setQueryParameters(o,!0);let r={query_layers:e.layers,info_format:"{format}"};parseFloat(n.queryParameters.version)>=1.3?(r.i="{i}",r.j="{j}"):(r.x="{i}",r.y="{j}"),n.setQueryParameters(r,!0),this._resource=t,this._pickFeaturesResource=n,this._layers=e.layers,this._tileProvider=new Xa({url:t,pickFeaturesUrl:n,tilingScheme:e.tilingScheme??new Xi({ellipsoid:e.ellipsoid}),rectangle:e.rectangle,tileWidth:e.tileWidth,tileHeight:e.tileHeight,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,subdomains:e.subdomains,tileDiscardPolicy:e.tileDiscardPolicy,credit:e.credit,getFeatureInfoFormats:e.getFeatureInfoFormats??Vh.DefaultGetFeatureInfoFormats,enablePickFeatures:e.enablePickFeatures})}function V0e(e,t,n,i,o,r){let s=l(r)?r.data:void 0,a=e._tileProvider;return l(s)&&a._resource.setQueryParameters(s),a.requestImage(t,n,i,o)}function Ylt(e,t,n,i,o,r,s){let a=l(s)?s.data:void 0,c=e._tileProvider;return l(a)&&c._pickFeaturesResource.setQueryParameters(a),c.pickFeatures(t,n,i,o,r)}Object.defineProperties(Vh.prototype,{url:{get:function(){return this._resource._url}},proxy:{get:function(){return this._resource.proxy}},layers:{get:function(){return this._layers}},tileWidth:{get:function(){return this._tileProvider.tileWidth}},tileHeight:{get:function(){return this._tileProvider.tileHeight}},maximumLevel:{get:function(){return this._tileProvider.maximumLevel}},minimumLevel:{get:function(){return this._tileProvider.minimumLevel}},tilingScheme:{get:function(){return this._tileProvider.tilingScheme}},rectangle:{get:function(){return this._tileProvider.rectangle}},tileDiscardPolicy:{get:function(){return this._tileProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._tileProvider.errorEvent}},credit:{get:function(){return this._tileProvider.credit}},hasAlphaChannel:{get:function(){return this._tileProvider.hasAlphaChannel}},enablePickFeatures:{get:function(){return this._tileProvider.enablePickFeatures},set:function(e){this._tileProvider.enablePickFeatures=e}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},getFeatureInfoUrl:{get:function(){return this._getFeatureInfoUrl}}});Vh.prototype.getTileCredits=function(e,t,n){return this._tileProvider.getTileCredits(e,t,n)};Vh.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return l(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),l(o)||(o=V0e(this,e,t,n,i,s)),l(o)&&l(r)&&r.checkApproachingInterval(e,t,n,i),o};Vh.prototype.pickFeatures=function(e,t,n,i,o){let r=this._timeDynamicImagery,s=l(r)?r.currentInterval:void 0;return Ylt(this,e,t,n,i,o,s)};Vh.DefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetMap",styles:"",format:"image/jpeg"});Vh.GetFeatureInfoDefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetFeatureInfo"});Vh.DefaultGetFeatureInfoFormats=Object.freeze([Object.freeze(new jT("json","application/json")),Object.freeze(new jT("xml","text/xml")),Object.freeze(new jT("text","text/html"))]);function U0e(e){let t={};for(let n in e)e.hasOwnProperty(n)&&(t[n.toLowerCase()]=e[n]);return t}var JF=Vh;var Xlt=Object.freeze({service:"WMTS",version:"1.0.0",request:"GetTile"});function e2(e){e=e??G.EMPTY_OBJECT,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=Se.createIfNeeded(e.url),n=e.style,i=e.tileMatrixSetID,o=t.url,r=o.match(/{/g);if(!l(r)||r.length===1&&/{s}/.test(o))t.setQueryParameters(Xlt),this._useKvp=!0;else{let h={style:n,Style:n,TileMatrixSet:i};t.setTemplateValues(h),this._useKvp=!1}this._resource=t,this._layer=e.layer,this._style=n,this._tileMatrixSetID=i,this._tileMatrixLabels=e.tileMatrixLabels,this._format=e.format??"image/jpeg",this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=l(e.tilingScheme)?e.tilingScheme:new cs({ellipsoid:e.ellipsoid}),this._tileWidth=e.tileWidth??256,this._tileHeight=e.tileHeight??256,this._minimumLevel=e.minimumLevel??0,this._maximumLevel=e.maximumLevel,this._rectangle=e.rectangle??this._tilingScheme.rectangle,this._dimensions=e.dimensions;let s=this;this._reload=void 0,l(e.times)&&(this._timeDynamicImagery=new WT({clock:e.clock,times:e.times,requestImageFunction:function(h,p,_,m,y){return H0e(s,h,p,_,m,y)},reloadFunction:function(){l(s._reload)&&s._reload()}}));let a=this._tilingScheme.positionToTileXY(se.southwest(this._rectangle),this._minimumLevel),c=this._tilingScheme.positionToTileXY(se.northeast(this._rectangle),this._minimumLevel),u=(Math.abs(c.x-a.x)+1)*(Math.abs(c.y-a.y)+1);this._errorEvent=new me;let f=e.credit;this._credit=typeof f=="string"?new Tt(f):f,this._subdomains=e.subdomains,Array.isArray(this._subdomains)?this._subdomains=this._subdomains.slice():l(this._subdomains)&&this._subdomains.length>0?this._subdomains=this._subdomains.split(""):this._subdomains=["a","b","c"]}function H0e(e,t,n,i,o,r){let s=e._tileMatrixLabels,a=l(s)?s[i]:i.toString(),c=e._subdomains,u=e._dimensions,f=l(r)?r.data:void 0,h,p;if(!e._useKvp)p={TileMatrix:a,TileRow:n.toString(),TileCol:t.toString(),s:c[(t+n+i)%c.length]},h=e._resource.getDerivedResource({request:o}),h.setTemplateValues(p),l(u)&&h.setTemplateValues(u),l(f)&&h.setTemplateValues(f);else{let _={};_.tilematrix=a,_.layer=e._layer,_.style=e._style,_.tilerow=n,_.tilecol=t,_.tilematrixset=e._tileMatrixSetID,_.format=e._format,l(u)&&(_=xt(_,u)),l(f)&&(_=xt(_,f)),p={s:c[(t+n+i)%c.length]},h=e._resource.getDerivedResource({queryParameters:_,request:o}),h.setTemplateValues(p)}return xl.loadImage(e,h)}Object.defineProperties(e2.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},format:{get:function(){return this._format}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},dimensions:{get:function(){return this._dimensions},set:function(e){this._dimensions!==e&&(this._dimensions=e,l(this._reload)&&this._reload())}}});e2.prototype.getTileCredits=function(e,t,n){};e2.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return l(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),l(o)||(o=H0e(this,e,t,n,i,s)),l(o)&&l(r)&&r.checkApproachingInterval(e,t,n,i),o};e2.prototype.pickFeatures=function(e,t,n,i,o){};var t2=e2;var Klt={ARCGIS_MAPSERVER:d_.fromUrl,BING:async(e,t)=>qF.fromUrl(e,t),GOOGLE_EARTH:async(e,t)=>{let n=t.channel;return delete t.channel,KF.fromUrl(e,n,t)},MAPBOX:(e,t)=>new ZF({url:e,...t}),SINGLE_TILE:$F.fromUrl,TMS:v0.fromUrl,URL_TEMPLATE:(e,t)=>new Xa({url:e,...t}),WMS:(e,t)=>new JF({url:e,...t}),WMTS:(e,t)=>new t2({url:e,...t})};function ip(e){e=e??G.EMPTY_OBJECT,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileCredits=void 0,this._errorEvent=new me}Object.defineProperties(ip.prototype,{rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}},proxy:{get:function(){}}});ip.fromAssetId=async function(e,t){t=t??G.EMPTY_OBJECT;let n=Eu._createEndpointResource(e,t),i=e.toString()+t.accessToken+t.server,o=ip._endpointCache[i];l(o)||(o=n.fetchJson(),ip._endpointCache[i]=o);let r=await o;if(r.type!=="IMAGERY")throw new re(`Cesium ion asset ${e} is not an imagery asset.`);let s,a=r.externalType;if(!l(a))s=await v0.fromUrl(new Eu(r,n));else{let u=Klt[a];if(!l(u))throw new re(`Unrecognized Cesium ion imagery type: ${a}`);let f={...r.options},h=f.url;delete f.url,s=await u(h,f)}let c=new ip(t);return s.errorEvent.addEventListener(function(u){u.provider=c,c._errorEvent.raiseEvent(u)}),c._tileCredits=Eu.getCreditsFromEndpoint(r,n),c._imageryProvider=s,c};ip.prototype.getTileCredits=function(e,t,n){let i=this._imageryProvider.getTileCredits(e,t,n);return l(i)?this._tileCredits.concat(i):this._tileCredits};ip.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};ip.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};ip._endpointCache={};var h_=ip;var Zlt={AERIAL:2,AERIAL_WITH_LABELS:3,ROAD:4},m_=Object.freeze(Zlt);function $lt(e){e=e??G.EMPTY_OBJECT;let t=e.style??m_.AERIAL;return h_.fromAssetId(t)}var p_=$lt;var n2=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(u_texture, v_textureCoordinates); } `;var i2=`in vec4 position; in float webMercatorT; uniform vec2 u_textureDimensions; out vec2 v_textureCoordinates; void main() { v_textureCoordinates = vec2(position.x, webMercatorT); gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0)); } `;function rv(e,t,n,i,o){if(this.imageryLayer=e,this.x=t,this.y=n,this.level=i,this.request=void 0,i!==0){let r=t/2|0,s=n/2|0,a=i-1;this.parent=e.getImageryFromCache(r,s,a)}this.state=ai.UNLOADED,this.imageUrl=void 0,this.image=void 0,this.texture=void 0,this.textureWebMercator=void 0,this.credits=void 0,this.referenceCount=0,!l(o)&&e.ready&&(o=e.imageryProvider.tilingScheme.tileXYToRectangle(t,n,i)),this.rectangle=o}rv.createPlaceholder=function(e){let t=new rv(e,0,0,0);return t.addReference(),t.state=ai.PLACEHOLDER,t};rv.prototype.addReference=function(){++this.referenceCount};rv.prototype.releaseReference=function(){return--this.referenceCount,this.referenceCount===0?(this.imageryLayer.removeImageryFromCache(this),l(this.parent)&&this.parent.releaseReference(),l(this.image)&&l(this.image.destroy)&&this.image.destroy(),l(this.texture)&&this.texture.destroy(),l(this.textureWebMercator)&&this.texture!==this.textureWebMercator&&this.textureWebMercator.destroy(),ue(this),0):this.referenceCount};rv.prototype.processStateMachine=function(e,t,n){this.state===ai.UNLOADED&&!n&&(this.state=ai.TRANSITIONING,this.imageryLayer._requestImagery(this)),this.state===ai.RECEIVED&&(this.state=ai.TRANSITIONING,this.imageryLayer._createTexture(e.context,this));let i=this.state===ai.READY&&t&&!this.texture;(this.state===ai.TEXTURE_LOADED||i)&&(this.state=ai.TRANSITIONING,this.imageryLayer._reprojectTexture(e,this,t))};var sv=rv;function qX(e,t,n){this.readyImagery=void 0,this.loadingImagery=e,this.textureCoordinateRectangle=t,this.textureTranslationAndScale=void 0,this.useWebMercatorT=n}qX.prototype.freeResources=function(){l(this.readyImagery)&&this.readyImagery.releaseReference(),l(this.loadingImagery)&&this.loadingImagery.releaseReference()};qX.prototype.processStateMachine=function(e,t,n){let i=this.loadingImagery,o=i.imageryLayer;if(i.processStateMachine(t,!this.useWebMercatorT,n),i.state===ai.READY)return l(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=this.loadingImagery,this.loadingImagery=void 0,this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this),!0;let r=i.parent,s;for(;l(r)&&(r.state!==ai.READY||!this.useWebMercatorT&&!l(r.texture));)r.state!==ai.FAILED&&r.state!==ai.INVALID&&(s=s||r),r=r.parent;return this.readyImagery!==r&&(l(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=r,l(r)&&(r.addReference(),this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this))),i.state===ai.FAILED||i.state===ai.INVALID?l(s)?(s.processStateMachine(t,!this.useWebMercatorT,n),!1):!0:!1};var av=qX;function Ci(e,t){this._imageryProvider=e,this._readyEvent=new me,this._errorEvent=new me,t=t??G.EMPTY_OBJECT,e=e??G.EMPTY_OBJECT,this.alpha=t.alpha??e._defaultAlpha??1,this.nightAlpha=t.nightAlpha??e._defaultNightAlpha??1,this.dayAlpha=t.dayAlpha??e._defaultDayAlpha??1,this.brightness=t.brightness??e._defaultBrightness??Ci.DEFAULT_BRIGHTNESS,this.contrast=t.contrast??e._defaultContrast??Ci.DEFAULT_CONTRAST,this.hue=t.hue??e._defaultHue??Ci.DEFAULT_HUE,this.saturation=t.saturation??e._defaultSaturation??Ci.DEFAULT_SATURATION,this.gamma=t.gamma??e._defaultGamma??Ci.DEFAULT_GAMMA,this.splitDirection=t.splitDirection??Ci.DEFAULT_SPLIT,this.minificationFilter=t.minificationFilter??e._defaultMinificationFilter??Ci.DEFAULT_MINIFICATION_FILTER,this.magnificationFilter=t.magnificationFilter??e._defaultMagnificationFilter??Ci.DEFAULT_MAGNIFICATION_FILTER,this.show=t.show??!0,this._minimumTerrainLevel=t.minimumTerrainLevel,this._maximumTerrainLevel=t.maximumTerrainLevel,this._rectangle=t.rectangle??se.MAX_VALUE,this._maximumAnisotropy=t.maximumAnisotropy,this._imageryCache={},this._skeletonPlaceholder=new av(sv.createPlaceholder(this)),this._show=!0,this._layerIndex=-1,this._isBaseLayer=!1,this._requestImageError=void 0,this._reprojectComputeCommands=[],this.cutoutRectangle=t.cutoutRectangle,this.colorToAlpha=t.colorToAlpha,this.colorToAlphaThreshold=t.colorToAlphaThreshold??Ci.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD}Object.defineProperties(Ci.prototype,{imageryProvider:{get:function(){return this._imageryProvider}},ready:{get:function(){return l(this._imageryProvider)}},errorEvent:{get:function(){return this._errorEvent}},readyEvent:{get:function(){return this._readyEvent}},rectangle:{get:function(){return this._rectangle}}});Ci.DEFAULT_BRIGHTNESS=1;Ci.DEFAULT_CONTRAST=1;Ci.DEFAULT_HUE=0;Ci.DEFAULT_SATURATION=1;Ci.DEFAULT_GAMMA=1;Ci.DEFAULT_SPLIT=Br.NONE;Ci.DEFAULT_MINIFICATION_FILTER=Kt.LINEAR;Ci.DEFAULT_MAGNIFICATION_FILTER=di.LINEAR;Ci.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD=.004;Ci.fromProviderAsync=function(e,t){let n=new Ci(void 0,t);return nut(n,Promise.resolve(e)),n};Ci.fromWorldImagery=function(e){return e=e??G.EMPTY_OBJECT,Ci.fromProviderAsync(p_({style:e.style}),e)};Ci.prototype.isBaseLayer=function(){return this._isBaseLayer};Ci.prototype.isDestroyed=function(){return!1};Ci.prototype.destroy=function(){return ue(this)};var W0e=new se,G0e=new se,YX=new se,q0e=new se;Ci.prototype.getImageryRectangle=function(){let e=this._imageryProvider,t=this._rectangle;return se.intersection(e.rectangle,t)};Ci.prototype._createTileImagerySkeletons=function(e,t,n){let i=e.data;if(!l(t)||l(this._minimumTerrainLevel)&&e.level<this._minimumTerrainLevel||l(this._maximumTerrainLevel)&&e.level>this._maximumTerrainLevel)return!1;l(n)||(n=i.imagery.length);let o=this._imageryProvider;if(!this.ready)return this._skeletonPlaceholder.loadingImagery.addReference(),i.imagery.splice(n,0,this._skeletonPlaceholder),!0;let r=o.tilingScheme.projection instanceof Oi&&e.rectangle.north<Oi.MaximumLatitude&&e.rectangle.south>-Oi.MaximumLatitude,s=se.intersection(o.rectangle,this._rectangle,W0e),a=se.intersection(e.rectangle,s,G0e);if(!l(a)){if(!this.isBaseLayer())return!1;let v=s,D=e.rectangle;a=G0e,D.south>=v.north?a.north=a.south=v.north:D.north<=v.south?a.north=a.south=v.south:(a.south=Math.max(D.south,v.south),a.north=Math.min(D.north,v.north)),D.west>=v.east?a.west=a.east=v.east:D.east<=v.west?a.west=a.east=v.west:(a.west=Math.max(D.west,v.west),a.east=Math.min(D.east,v.east))}let c=0;a.south>0?c=a.south:a.north<0&&(c=a.north);let f=1*t.getLevelMaximumGeometricError(e.level),h=eut(this,f,c);h=Math.max(0,h);let p=o.maximumLevel;if(h>p&&(h=p),l(o.minimumLevel)){let v=o.minimumLevel;h<v&&(h=v)}let _=o.tilingScheme,m=_.positionToTileXY(se.northwest(a),h),y=_.positionToTileXY(se.southeast(a),h),b=e.rectangle.width/512,x=e.rectangle.height/512,A=_.tileXYToRectangle(m.x,m.y,h);Math.abs(A.south-e.rectangle.north)<x&&m.y<y.y&&++m.y,Math.abs(A.east-e.rectangle.west)<b&&m.x<y.x&&++m.x;let T=_.tileXYToRectangle(y.x,y.y,h);Math.abs(T.north-e.rectangle.south)<x&&y.y>m.y&&--y.y,Math.abs(T.west-e.rectangle.east)<b&&y.x>m.x&&--y.x;let C=se.clone(e.rectangle,q0e),S=_.tileXYToRectangle(m.x,m.y,h),w=se.intersection(S,s,YX),R;r?(_.rectangleToNativeRectangle(C,C),_.rectangleToNativeRectangle(S,S),_.rectangleToNativeRectangle(w,w),_.rectangleToNativeRectangle(s,s),R=_.tileXYToNativeRectangle.bind(_),b=C.width/512,x=C.height/512):R=_.tileXYToRectangle.bind(_);let P,O=0,L=1,g;!this.isBaseLayer()&&Math.abs(w.west-C.west)>=b&&(O=Math.min(1,(w.west-C.west)/C.width)),!this.isBaseLayer()&&Math.abs(w.north-C.north)>=x&&(L=Math.max(0,(w.north-C.south)/C.height));let E=L;for(let v=m.x;v<=y.x;v++)if(P=O,S=R(v,m.y,h),w=se.simpleIntersection(S,s,YX),!!l(w)){O=Math.min(1,(w.east-C.west)/C.width),v===y.x&&(this.isBaseLayer()||Math.abs(w.east-C.east)<b)&&(O=1),L=E;for(let D=m.y;D<=y.y;D++){if(g=L,S=R(v,D,h),w=se.simpleIntersection(S,s,YX),!l(w))continue;L=Math.max(0,(w.south-C.south)/C.height),D===y.y&&(this.isBaseLayer()||Math.abs(w.south-C.south)<x)&&(L=0);let M=new oe(P,L,O,g),F=this.getImageryFromCache(v,D,h);i.imagery.splice(n,0,new av(F,M,r)),++n}}return!0};Ci.prototype._calculateTextureTranslationAndScale=function(e,t){let n=t.readyImagery.rectangle,i=e.rectangle;if(t.useWebMercatorT){let c=t.readyImagery.imageryLayer.imageryProvider.tilingScheme;n=c.rectangleToNativeRectangle(n,W0e),i=c.rectangleToNativeRectangle(i,q0e)}let o=i.width,r=i.height,s=o/n.width,a=r/n.height;return new oe(s*(i.west-n.west)/o,a*(i.south-n.south)/r,s,a)};Ci.prototype._requestImagery=function(e){let t=this._imageryProvider,n=this;function i(s){if(!l(s))return o();e.image=s,e.state=ai.RECEIVED,e.request=void 0,Io.reportSuccess(n._requestImageError)}function o(s){if(e.request.state===Zn.CANCELLED){e.state=ai.UNLOADED,e.request=void 0;return}e.state=ai.FAILED,e.request=void 0;let a=`Failed to obtain image tile X: ${e.x} Y: ${e.y} Level: ${e.level}.`;n._requestImageError=Io.reportError(n._requestImageError,t,t.errorEvent,a,e.x,e.y,e.level,s),n._requestImageError.retry&&r()}function r(){let s=new Ko({throttle:!1,throttleByServer:!0,type:hs.IMAGERY});e.request=s,e.state=ai.TRANSITIONING;let a=t.requestImage(e.x,e.y,e.level,s);if(!l(a)){e.state=ai.UNLOADED,e.request=void 0;return}l(t.getTileCredits)&&(e.credits=t.getTileCredits(e.x,e.y,e.level)),a.then(function(c){i(c)}).catch(function(c){o(c)})}r()};Ci.prototype._createTextureWebGL=function(e,t){let n=new Zt({minificationFilter:this.minificationFilter,magnificationFilter:this.magnificationFilter}),i=t.image;return l(i.internalFormat)?new Ot({context:e,pixelFormat:i.internalFormat,width:i.width,height:i.height,source:{arrayBufferView:i.bufferView},sampler:n}):new Ot({context:e,source:i,pixelFormat:this._imageryProvider.hasAlphaChannel?tt.RGBA:tt.RGB,sampler:n})};Ci.prototype._createTexture=function(e,t){let n=this._imageryProvider,i=t.image;if(l(n.tileDiscardPolicy)){let r=n.tileDiscardPolicy;if(l(r)){if(!r.isReady()){t.state=ai.RECEIVED;return}if(r.shouldDiscardImage(i)){t.state=ai.INVALID;return}}}let o=this._createTextureWebGL(e,t);n.tilingScheme.projection instanceof Oi?t.textureWebMercator=o:t.texture=o,t.image=void 0,t.state=ai.TEXTURE_LOADED};function j0e(e,t,n){return`${e}:${t}:${n}`}Ci.prototype._finalizeReprojectTexture=function(e,t){let n=this.minificationFilter,i=this.magnificationFilter;if(n===Kt.LINEAR&&i===di.LINEAR&&!tt.isCompressedFormat(t.pixelFormat)&&I.isPowerOfTwo(t.width)&&I.isPowerOfTwo(t.height)){n=Kt.LINEAR_MIPMAP_LINEAR;let r=Bt.maximumTextureFilterAnisotropy,s=Math.min(r,this._maximumAnisotropy??r),a=j0e(n,i,s),c=e.cache.imageryLayerMipmapSamplers;l(c)||(c={},e.cache.imageryLayerMipmapSamplers=c);let u=c[a];l(u)||(u=c[a]=new Zt({wrapS:An.CLAMP_TO_EDGE,wrapT:An.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i,maximumAnisotropy:s})),t.generateMipmap(hm.NICEST),t.sampler=u}else{let r=j0e(n,i,0),s=e.cache.imageryLayerNonMipmapSamplers;l(s)||(s={},e.cache.imageryLayerNonMipmapSamplers=s);let a=s[r];l(a)||(a=s[r]=new Zt({wrapS:An.CLAMP_TO_EDGE,wrapT:An.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i})),t.sampler=a}};Ci.prototype._reprojectTexture=function(e,t,n){let i=t.textureWebMercator||t.texture,o=t.rectangle,r=e.context;if(n=n??!0,n&&!(this._imageryProvider.tilingScheme.projection instanceof Pi)&&o.width/i.width>1e-5){let s=this;t.addReference();let a=new Uc({persists:!0,owner:this,preExecute:function(c){Jlt(c,r,i,t.rectangle)},postExecute:function(c){t.texture=c,s._finalizeReprojectTexture(r,c),t.state=ai.READY,t.releaseReference()},canceled:function(){t.state=ai.TEXTURE_LOADED,t.releaseReference()}});this._reprojectComputeCommands.push(a)}else n&&(t.texture=i),this._finalizeReprojectTexture(r,i),t.state=ai.READY};Ci.prototype.queueReprojectionCommands=function(e){let t=this._reprojectComputeCommands,n=t.length;for(let i=0;i<n;++i)e.commandList.push(t[i]);t.length=0};Ci.prototype.cancelReprojections=function(){this._reprojectComputeCommands.forEach(function(e){l(e.canceled)&&e.canceled()}),this._reprojectComputeCommands.length=0};Ci.prototype.getImageryFromCache=function(e,t,n,i){let o=Y0e(e,t,n),r=this._imageryCache[o];return l(r)||(r=new sv(this,e,t,n,i),this._imageryCache[o]=r),r.addReference(),r};Ci.prototype.removeImageryFromCache=function(e){let t=Y0e(e.x,e.y,e.level);delete this._imageryCache[t]};function Y0e(e,t,n){return JSON.stringify([e,t,n])}var mH={u_textureDimensions:function(){return this.textureDimensions},u_texture:function(){return this.texture},textureDimensions:new U,texture:void 0},Qlt=Vt.supportsTypedArrays()?new Float32Array(2*64):void 0;function Jlt(e,t,n,i){let o=t.cache.imageryLayer_reproject;if(!l(o)){o=t.cache.imageryLayer_reproject={vertexArray:void 0,shaderProgram:void 0,sampler:void 0,destroy:function(){l(this.framebuffer)&&this.framebuffer.destroy(),l(this.vertexArray)&&this.vertexArray.destroy(),l(this.shaderProgram)&&this.shaderProgram.destroy()}};let b=new Float32Array(2*64*2),x=0;for(let w=0;w<64;++w){let R=w/63;b[x++]=0,b[x++]=R,b[x++]=1,b[x++]=R}let A={position:0,webMercatorT:1},T=as.getRegularGridIndices(2,64),C=_t.createIndexBuffer({context:t,typedArray:T,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT});o.vertexArray=new ti({context:t,attributes:[{index:A.position,vertexBuffer:_t.createVertexBuffer({context:t,typedArray:b,usage:Fe.STATIC_DRAW}),componentsPerAttribute:2},{index:A.webMercatorT,vertexBuffer:_t.createVertexBuffer({context:t,sizeInBytes:64*2*4,usage:Fe.STREAM_DRAW}),componentsPerAttribute:1}],indexBuffer:C});let S=new Ue({sources:[i2]});o.shaderProgram=$t.fromCache({context:t,vertexShaderSource:S,fragmentShaderSource:n2,attributeLocations:A}),o.sampler=new Zt({wrapS:An.CLAMP_TO_EDGE,wrapT:An.CLAMP_TO_EDGE,minificationFilter:Kt.LINEAR,magnificationFilter:di.LINEAR})}n.sampler=o.sampler;let r=n.width,s=n.height;mH.textureDimensions.x=r,mH.textureDimensions.y=s,mH.texture=n;let a=Math.sin(i.south),c=.5*Math.log((1+a)/(1-a));a=Math.sin(i.north);let f=1/(.5*Math.log((1+a)/(1-a))-c),h=new Ot({context:t,width:r,height:s,pixelFormat:n.pixelFormat,pixelDatatype:n.pixelDatatype,preMultiplyAlpha:n.preMultiplyAlpha});I.isPowerOfTwo(r)&&I.isPowerOfTwo(s)&&h.generateMipmap(hm.NICEST);let p=i.south,_=i.north,m=Qlt,y=0;for(let b=0;b<64;++b){let x=b/63,A=I.lerp(p,_,x);a=Math.sin(A);let C=(.5*Math.log((1+a)/(1-a))-c)*f;m[y++]=C,m[y++]=C}o.vertexArray.getAttribute(1).vertexBuffer.copyFromArrayView(m),e.shaderProgram=o.shaderProgram,e.outputTexture=h,e.uniformMap=mH,e.vertexArray=o.vertexArray}function eut(e,t,n){let i=e._imageryProvider,o=i.tilingScheme,r=o.ellipsoid,s=e._imageryProvider.tilingScheme.projection instanceof Pi?1:Math.cos(n),a=o.rectangle,u=r.maximumRadius*a.width*s/(i.tileWidth*o.getNumberOfXTilesAtLevel(0))/t,f=Math.log(u)/Math.log(2);return Math.round(f)|0}function tut(e,t){e.numberOfListeners>0?e.raiseEvent(t):console.error(t)}async function nut(e,t){let n;try{if(n=await Promise.resolve(t),e.isDestroyed())return;e._imageryProvider=n,e._readyEvent.raiseEvent(n)}catch(i){tut(e._errorEvent,i)}}var Ka=Ci;var iut={WEST:0,NORTH:1,EAST:2,SOUTH:3,NORTHWEST:4,NORTHEAST:5,SOUTHWEST:6,SOUTHEAST:7},gn=iut;var X0e={NONE:0,CULLED:1,RENDERED:2,REFINED:3,RENDERED_AND_KICKED:6,REFINED_AND_KICKED:7,CULLED_BUT_NEEDED:9,wasKicked:function(e){return e>=X0e.RENDERED_AND_KICKED},originalResult:function(e){return e&3},kick:function(e){return e|4}},Yn=X0e;function lv(e){this.tile=e,this.frameLastUpdated=void 0,this.westMeshes=[],this.westTiles=[],this.southMeshes=[],this.southTiles=[],this.eastMeshes=[],this.eastTiles=[],this.northMeshes=[],this.northTiles=[],this.southwestMesh=void 0,this.southwestTile=void 0,this.southeastMesh=void 0,this.southeastTile=void 0,this.northwestMesh=void 0,this.northwestTile=void 0,this.northeastMesh=void 0,this.northeastTile=void 0,this.changedThisFrame=!0,this.visitedFrame=void 0,this.enqueuedFrame=void 0,this.mesh=void 0,this.vertexArray=void 0,this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe}lv.prototype.update=function(e,t,n){this.changedThisFrame&&(tbe(e,t,this.tile,n),this.changedThisFrame=!1)};lv.prototype.destroy=function(e){this._destroyVertexArray(e),l(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0)};lv.prototype._destroyVertexArray=function(e){l(this.vertexArray)&&(l(e)?e.push(this.vertexArray):pd._freeVertexArray(this.vertexArray),this.vertexArray=void 0)};var out=new Ty;lv.updateFillTiles=function(e,t,n,i){let o=e._quadtree,r=o._levelZeroTiles,s=o._lastSelectionFrameNumber,a=out;a.clear();for(let u=0;u<t.length;++u){let f=t[u];l(f.data.vertexArray)&&a.enqueue(t[u])}let c=a.dequeue();for(;c!==void 0;){let u=c.findTileToWest(r),f=c.findTileToSouth(r),h=c.findTileToEast(r),p=c.findTileToNorth(r);ks(e,n,c,u,s,gn.EAST,!1,a,i),ks(e,n,c,f,s,gn.NORTH,!1,a,i),ks(e,n,c,h,s,gn.WEST,!1,a,i),ks(e,n,c,p,s,gn.SOUTH,!1,a,i);let _=u.findTileToNorth(r),m=u.findTileToSouth(r),y=h.findTileToNorth(r),b=h.findTileToSouth(r);ks(e,n,c,_,s,gn.SOUTHEAST,!1,a,i),ks(e,n,c,y,s,gn.SOUTHWEST,!1,a,i),ks(e,n,c,m,s,gn.NORTHEAST,!1,a,i),ks(e,n,c,b,s,gn.NORTHWEST,!1,a,i),c=a.dequeue()}};function ks(e,t,n,i,o,r,s,a,c){if(i===void 0)return;let u=i;for(;u&&(u._lastSelectionResultFrame!==o||Yn.wasKicked(u._lastSelectionResult)||Yn.originalResult(u._lastSelectionResult)===Yn.CULLED);){if(s)return;let f=u.parent;if(r>=gn.NORTHWEST&&f!==void 0)switch(r){case gn.NORTHWEST:u=u===f.northwestChild?f:void 0;break;case gn.NORTHEAST:u=u===f.northeastChild?f:void 0;break;case gn.SOUTHWEST:u=u===f.southwestChild?f:void 0;break;case gn.SOUTHEAST:u=u===f.southeastChild?f:void 0;break}else u=f}if(u!==void 0){if(u._lastSelectionResult===Yn.RENDERED){if(l(u.data.vertexArray))return;rut(e,t,n,u,r,o,a,c);return}if(Yn.originalResult(i._lastSelectionResult)!==Yn.CULLED)switch(r){case gn.WEST:ks(e,t,n,i.northwestChild,o,r,!0,a,c),ks(e,t,n,i.southwestChild,o,r,!0,a,c);break;case gn.EAST:ks(e,t,n,i.southeastChild,o,r,!0,a,c),ks(e,t,n,i.northeastChild,o,r,!0,a,c);break;case gn.SOUTH:ks(e,t,n,i.southwestChild,o,r,!0,a,c),ks(e,t,n,i.southeastChild,o,r,!0,a,c);break;case gn.NORTH:ks(e,t,n,i.northeastChild,o,r,!0,a,c),ks(e,t,n,i.northwestChild,o,r,!0,a,c);break;case gn.NORTHWEST:ks(e,t,n,i.northwestChild,o,r,!0,a,c);break;case gn.NORTHEAST:ks(e,t,n,i.northeastChild,o,r,!0,a,c);break;case gn.SOUTHWEST:ks(e,t,n,i.southwestChild,o,r,!0,a,c);break;case gn.SOUTHEAST:ks(e,t,n,i.southeastChild,o,r,!0,a,c);break;default:throw new he("Invalid edge")}}}function rut(e,t,n,i,o,r,s,a){let c=i.data;if(c.fill===void 0)c.fill=new lv(i);else if(c.fill.visitedFrame===r)return;c.fill.enqueuedFrame!==r&&(c.fill.enqueuedFrame=r,c.fill.changedThisFrame=!1,s.enqueue(i)),sut(e,t,n,i,o,a)}function sut(e,t,n,i,o,r){let s=i.data.fill,a,c=n.data.fill;l(c)?(c.visitedFrame=t.frameNumber,c.changedThisFrame&&(tbe(e,t,n,r),c.changedThisFrame=!1),a=n.data.fill.mesh):a=n.data.mesh;let u,f;switch(o){case gn.WEST:u=s.westMeshes,f=s.westTiles;break;case gn.SOUTH:u=s.southMeshes,f=s.southTiles;break;case gn.EAST:u=s.eastMeshes,f=s.eastTiles;break;case gn.NORTH:u=s.northMeshes,f=s.northTiles;break;case gn.NORTHWEST:s.changedThisFrame=s.changedThisFrame||s.northwestMesh!==a,s.northwestMesh=a,s.northwestTile=n;return;case gn.NORTHEAST:s.changedThisFrame=s.changedThisFrame||s.northeastMesh!==a,s.northeastMesh=a,s.northeastTile=n;return;case gn.SOUTHWEST:s.changedThisFrame=s.changedThisFrame||s.southwestMesh!==a,s.southwestMesh=a,s.southwestTile=n;return;case gn.SOUTHEAST:s.changedThisFrame=s.changedThisFrame||s.southeastMesh!==a,s.southeastMesh=a,s.southeastTile=n;return}if(n.level<=i.level){s.changedThisFrame=s.changedThisFrame||u[0]!==a||u.length!==1,u[0]=a,f[0]=n,u.length=1,f.length=1;return}let h,p,_,m,y=n.rectangle,b,x=i.rectangle;switch(o){case gn.WEST:for(b=(x.north-x.south)*I.EPSILON5,h=0;h<f.length&&(_=f[h],m=_.rectangle,!I.greaterThan(y.north,m.south,b));++h);for(p=h;p<f.length&&(_=f[p],m=_.rectangle,!I.greaterThanOrEquals(y.south,m.north,b));++p);break;case gn.SOUTH:for(b=(x.east-x.west)*I.EPSILON5,h=0;h<f.length&&(_=f[h],m=_.rectangle,!I.lessThan(y.west,m.east,b));++h);for(p=h;p<f.length&&(_=f[p],m=_.rectangle,!I.lessThanOrEquals(y.east,m.west,b));++p);break;case gn.EAST:for(b=(x.north-x.south)*I.EPSILON5,h=0;h<f.length&&(_=f[h],m=_.rectangle,!I.lessThan(y.south,m.north,b));++h);for(p=h;p<f.length&&(_=f[p],m=_.rectangle,!I.lessThanOrEquals(y.north,m.south,b));++p);break;case gn.NORTH:for(b=(x.east-x.west)*I.EPSILON5,h=0;h<f.length&&(_=f[h],m=_.rectangle,!I.greaterThan(y.east,m.west,b));++h);for(p=h;p<f.length&&(_=f[p],m=_.rectangle,!I.greaterThanOrEquals(y.west,m.east,b));++p);break}p-h===1?(s.changedThisFrame=s.changedThisFrame||u[h]!==a,u[h]=a,f[h]=n):(s.changedThisFrame=!0,u.splice(h,p-h,a),f.splice(h,p-h,n))}var qT=new fe,aut=new fe,cv=new d,$X=new d,XX=new U,KX=new U,tf=new U;function TH(){this.height=0,this.encodedNormal=new U}function pH(e,t,n,i,o,r,s,a,c){if(l(o))return o;let u;if(l(r)&&l(s))u=(r.height+s.height)*.5;else if(l(r))u=r.height;else if(l(s))u=s.height;else if(l(a))u=a.height;else{let h=e.tile.data.tileBoundingRegion,p=0,_=0;l(h)&&(p=h.minimumHeight,_=h.maximumHeight),u=(p+_)*.5}return nbe(e,t,n,i,u,c),c}var cut={minimumHeight:0,maximumHeight:0},lut=new d,K0e=new TH,Z0e=new TH,$0e=new TH,Q0e=new TH,uut=typeof Uint8Array<"u"?new Uint8Array(9*9):void 0,fut={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0};function tbe(e,t,n,i){pd.initialize(n,e.terrainProvider,e._imageryLayers);let o=n.data,r=o.fill,s=n.rectangle,a=t.verticalExaggeration,c=t.verticalExaggerationRelativeHeight,u=a!==1,f=n.tilingScheme.ellipsoid,h=_H(r,f,0,1,r.northwestTile,r.northwestMesh,r.northTiles,r.northMeshes,r.westTiles,r.westMeshes,$0e),p=_H(r,f,0,0,r.southwestTile,r.southwestMesh,r.westTiles,r.westMeshes,r.southTiles,r.southMeshes,K0e),_=_H(r,f,1,0,r.southeastTile,r.southeastMesh,r.southTiles,r.southMeshes,r.eastTiles,r.eastMeshes,Z0e),m=_H(r,f,1,1,r.northeastTile,r.northeastMesh,r.eastTiles,r.eastMeshes,r.northTiles,r.northMeshes,Q0e);h=pH(r,f,0,1,h,p,m,_,$0e),p=pH(r,f,0,0,p,h,_,m,K0e),_=pH(r,f,1,1,_,p,m,h,Z0e),m=pH(r,f,1,1,m,_,h,p,Q0e);let y=p.height,b=_.height,x=h.height,A=m.height,T=Math.min(y,b,x,A),C=Math.max(y,b,x,A),S=(T+C)*.5,w,R,P=e.getLevelMaximumGeometricError(n.level),O=f.maximumRadius-P,L=Math.acos(O/f.maximumRadius)*4;if(L*=1.5,s.width>L&&C-T<=P){let v=new Ya({width:9,height:9,buffer:uut,structure:{heightOffset:C}}),D=fut;D.tilingScheme=n.tilingScheme,D.x=n.x,D.y=n.y,D.level=n.level,D.exaggeration=a,D.exaggerationRelativeHeight=c,r.mesh=v._createMeshSync(D)}else{let v=u,D=se.center(s,aut);D.height=S;let M=f.cartographicToCartesian(D,lut),F=new Pc(M,void 0,void 0,void 0,void 0,!0,!0,v,a,c),z=5,k;for(k=r.westMeshes,w=0,R=k.length;w<R;++w)z+=k[w].eastIndicesNorthToSouth.length;for(k=r.southMeshes,w=0,R=k.length;w<R;++w)z+=k[w].northIndicesWestToEast.length;for(k=r.eastMeshes,w=0,R=k.length;w<R;++w)z+=k[w].westIndicesSouthToNorth.length;for(k=r.northMeshes,w=0,R=k.length;w<R;++w)z+=k[w].southIndicesEastToWest.length;let H=cut;H.minimumHeight=T,H.maximumHeight=C;let B=F.stride,j=new Float32Array(z*B),W=0,Q=W;W=gH(f,s,F,j,W,0,1,h.height,h.encodedNormal,1,H),W=bH(r,f,F,j,W,r.westTiles,r.westMeshes,gn.EAST,H);let q=W;W=gH(f,s,F,j,W,0,0,p.height,p.encodedNormal,0,H),W=bH(r,f,F,j,W,r.southTiles,r.southMeshes,gn.NORTH,H);let K=W;W=gH(f,s,F,j,W,1,0,_.height,_.encodedNormal,0,H),W=bH(r,f,F,j,W,r.eastTiles,r.eastMeshes,gn.WEST,H);let J=W;W=gH(f,s,F,j,W,1,1,m.height,m.encodedNormal,1,H),W=bH(r,f,F,j,W,r.northTiles,r.northMeshes,gn.SOUTH,H),T=H.minimumHeight,C=H.maximumHeight;let de=wn.fromRectangle(s,T,C,n.tilingScheme.ellipsoid),be=Oi.geodeticLatitudeToMercatorAngle(s.south),ce=1/(Oi.geodeticLatitudeToMercatorAngle(s.north)-be),_e=(Oi.geodeticLatitudeToMercatorAngle(D.latitude)-be)*ce,Te=f.geodeticSurfaceNormalCartographic(qT,$X),De=Mn.octEncode(Te,XX),Ce=W;F.encode(j,W*B,de.center,U.fromElements(.5,.5,tf),S,De,_e,Te),++W;let Be=W,He=Be<256?1:2,Ze=(Be-1)*3,Et=Ze*He,Ct=(j.length-Be*B)*Float32Array.BYTES_PER_ELEMENT,ke;if(Ct>=Et){let pe=Be*B*Float32Array.BYTES_PER_ELEMENT;ke=Be<256?new Uint8Array(j.buffer,pe,Ze):new Uint16Array(j.buffer,pe,Ze)}else ke=Be<256?new Uint8Array(Ze):new Uint16Array(Ze);j=new Float32Array(j.buffer,0,Be*B);let Wt=0;for(w=0;w<Be-2;++w)ke[Wt++]=Ce,ke[Wt++]=w,ke[Wt++]=w+1;ke[Wt++]=Ce,ke[Wt++]=w,ke[Wt++]=0;let lt=[];for(w=q;w>=Q;--w)lt.push(w);let ut=[];for(w=K;w>=q;--w)ut.push(w);let Rn=[];for(w=J;w>=K;--w)Rn.push(w);let sn=[];for(sn.push(0),w=Ce-1;w>=J;--w)sn.push(w);r.mesh=new md(F.center,j,ke,Ze,Be,T,C,ae.fromOrientedBoundingBox(de),yut(e,de.center,s,T,C),F.stride,de,F,lt,ut,Rn,sn)}let g=t.context;r._destroyVertexArray(i),r.vertexArray=pd._createVertexArrayForMesh(g,r.mesh),o.processImagery(n,e.terrainProvider,t,!0);let E=r.waterMaskTexture;if(r.waterMaskTexture=void 0,e.terrainProvider.hasWaterMask){let v=o._findAncestorTileWithTerrainData(n);l(v)&&l(v.data.waterMaskTexture)&&(r.waterMaskTexture=v.data.waterMaskTexture,++r.waterMaskTexture.referenceCount,o._computeWaterMaskTranslationAndScale(n,v,r.waterMaskTranslationAndScale))}l(E)&&(--E.referenceCount,E.referenceCount===0&&E.destroy())}function gH(e,t,n,i,o,r,s,a,c,u,f){let h=qT;h.longitude=I.lerp(t.west,t.east,r),h.latitude=I.lerp(t.south,t.north,s),h.height=a;let p=e.cartographicToCartesian(h,cv),_;n.hasGeodeticSurfaceNormals&&(_=e.geodeticSurfaceNormal(p,$X));let m=KX;return m.x=r,m.y=s,n.encode(i,o*n.stride,p,m,a,c,u,_),f.minimumHeight=Math.min(f.minimumHeight,a),f.maximumHeight=Math.max(f.maximumHeight,a),o+1}var xH=new se;function o2(e,t,n,i){let o=e.rectangle,r=t.rectangle;t.x===0&&n.x===1&&e.x===e.tilingScheme.getNumberOfXTilesAtLevel(e.level)-1?(o=se.clone(e.rectangle,xH),o.west-=I.TWO_PI,o.east-=I.TWO_PI):e.x===0&&n.x===0&&t.x===t.tilingScheme.getNumberOfXTilesAtLevel(t.level)-1&&(o=se.clone(e.rectangle,xH),o.west+=I.TWO_PI,o.east+=I.TWO_PI);let s=o.east-o.west,a=(r.west-o.west)/s,c=(r.east-o.west)/s,u=o.north-o.south,f=(r.south-o.south)/u,h=(r.north-o.south)/u,p=(n.x-a)/(c-a),_=(n.y-f)/(h-f);return Math.abs(p)<Math.EPSILON5?p=0:Math.abs(p-1)<Math.EPSILON5&&(p=1),Math.abs(_)<Math.EPSILON5?_=0:Math.abs(_-1)<Math.EPSILON5&&(_=1),i.x=p,i.y=_,i}var dut=new U;function ZX(e,t,n,i,o){let r=e.encoding,s=e.vertices;if(o.height=r.decodeHeight(s,t),r.hasVertexNormals)r.getOctEncodedNormal(s,t,o.encodedNormal);else{let a=o.encodedNormal;a.x=0,a.y=0}}var hut=new U,mut=new d;function put(e,t,n,i,o,r,s,a,c,u){let f=i.encoding,h=i.vertices,p=o2(t,n,f.decodeTextureCoordinates(h,o,tf),tf),_=o2(t,n,f.decodeTextureCoordinates(h,r,KX),KX),m;c?m=(s-p.x)/(_.x-p.x):m=(a-p.y)/(_.y-p.y);let y=f.decodeHeight(h,o),b=f.decodeHeight(h,r),x=n.rectangle;qT.longitude=I.lerp(x.west,x.east,s),qT.latitude=I.lerp(x.south,x.north,a),u.height=qT.height=I.lerp(y,b,m);let A;if(f.hasVertexNormals){let T=f.getOctEncodedNormal(h,o,dut),C=f.getOctEncodedNormal(h,r,hut),S=Mn.octDecode(T.x,T.y,cv),w=Mn.octDecode(C.x,C.y,mut);A=d.lerp(S,w,m,cv),d.normalize(A,A),Mn.octEncode(A,u.encodedNormal)}else A=e.geodeticSurfaceNormalCartographic(qT,cv),Mn.octEncode(A,u.encodedNormal)}function nbe(e,t,n,i,o,r){r.height=o;let s=t.geodeticSurfaceNormalCartographic(qT,cv);Mn.octEncode(s,r.encodedNormal)}function _H(e,t,n,i,o,r,s,a,c,u,f){if(ebe(e,t,a,s,!1,n,i,f)||ebe(e,t,u,c,!0,n,i,f))return f;let p;if(QX(o,r))return n===0?i===0?p=r.eastIndicesNorthToSouth[0]:p=r.southIndicesEastToWest[0]:i===0?p=r.northIndicesWestToEast[0]:p=r.westIndicesSouthToNorth[0],ZX(r,p,n,i,f),f;let _;if(n===0?i===0?_=yH(e.westMeshes,e.westTiles,gn.EAST,e.southMeshes,e.southTiles,gn.NORTH,n,i):_=yH(e.northMeshes,e.northTiles,gn.SOUTH,e.westMeshes,e.westTiles,gn.EAST,n,i):i===0?_=yH(e.southMeshes,e.southTiles,gn.NORTH,e.eastMeshes,e.eastTiles,gn.WEST,n,i):_=yH(e.eastMeshes,e.eastTiles,gn.WEST,e.northMeshes,e.northTiles,gn.SOUTH,n,i),l(_))return nbe(e,t,n,i,_,f),f}function yH(e,t,n,i,o,r,s,a){let c=J0e(e,t,!1,n,s,a),u=J0e(i,o,!0,r,s,a);return l(c)&&l(u)?(c+u)*.5:l(c)?c:u}function bH(e,t,n,i,o,r,s,a,c){for(let u=0;u<r.length;++u)o=gut(e,t,n,i,o,r[u],s[u],a,c);return o}function gut(e,t,n,i,o,r,s,a,c){let u=r.rectangle;a===gn.EAST&&e.tile.x===0?(u=se.clone(r.rectangle,xH),u.west-=I.TWO_PI,u.east-=I.TWO_PI):a===gn.WEST&&r.x===0&&(u=se.clone(r.rectangle,xH),u.west+=I.TWO_PI,u.east+=I.TWO_PI);let f=e.tile.rectangle,h,p;o>0&&(n.decodeTextureCoordinates(i,o-1,tf),h=tf.x,p=tf.y);let _,m;switch(a){case gn.WEST:_=s.westIndicesSouthToNorth,m=!1;break;case gn.NORTH:_=s.northIndicesWestToEast,m=!0;break;case gn.EAST:_=s.eastIndicesNorthToSouth,m=!1;break;case gn.SOUTH:_=s.southIndicesEastToWest,m=!0;break}let y=r,b=e.tile,x=s.encoding,A=s.vertices,T=n.stride,C,S;x.hasWebMercatorT&&(C=Oi.geodeticLatitudeToMercatorAngle(f.south),S=1/(Oi.geodeticLatitudeToMercatorAngle(f.north)-C));for(let w=0;w<_.length;++w){let R=_[w],P=x.decodeTextureCoordinates(A,R,tf);o2(y,b,P,P);let O=P.x,L=P.y,g=m?O:L;if(g<0||g>1||Math.abs(O-h)<I.EPSILON5&&Math.abs(L-p)<I.EPSILON5)continue;let E=Math.abs(O)<I.EPSILON5||Math.abs(O-1)<I.EPSILON5,v=Math.abs(L)<I.EPSILON5||Math.abs(L-1)<I.EPSILON5;if(E&&v)continue;let D=x.decodePosition(A,R,cv),M=x.decodeHeight(A,R),F;x.hasVertexNormals?F=x.getOctEncodedNormal(A,R,XX):(F=XX,F.x=0,F.y=0);let z=L;if(x.hasWebMercatorT){let H=I.lerp(f.south,f.north,L);z=(Oi.geodeticLatitudeToMercatorAngle(H)-C)*S}let k;n.hasGeodeticSurfaceNormals&&(k=t.geodeticSurfaceNormal(D,$X)),n.encode(i,o*T,D,P,M,F,z,k),c.minimumHeight=Math.min(c.minimumHeight,M),c.maximumHeight=Math.max(c.maximumHeight,M),++o}return o}function J0e(e,t,n,i,o,r){let s,a,c;n?(s=0,a=e.length,c=1):(s=e.length-1,a=-1,c=-1);for(let u=s;u!==a;u+=c){let f=e[u],h=t[u];if(!QX(h,f))continue;let p;switch(i){case gn.WEST:p=f.westIndicesSouthToNorth;break;case gn.SOUTH:p=f.southIndicesEastToWest;break;case gn.EAST:p=f.eastIndicesNorthToSouth;break;case gn.NORTH:p=f.northIndicesWestToEast;break}let _=p[n?0:p.length-1];if(l(_))return f.encoding.decodeHeight(f.vertices,_)}}function QX(e,t){return l(t)&&(!l(e.data.fill)||!e.data.fill.changedThisFrame)}function ebe(e,t,n,i,o,r,s,a){let c,u,f,h,p,_=i[o?0:n.length-1],m=n[o?0:n.length-1];if(QX(_,m)&&(r===0?s===0?(c=o?m.northIndicesWestToEast:m.eastIndicesNorthToSouth,u=o,f=o):(c=o?m.eastIndicesNorthToSouth:m.southIndicesEastToWest,u=!o,f=!1):s===0?(c=o?m.westIndicesSouthToNorth:m.northIndicesWestToEast,u=!o,f=!0):(c=o?m.southIndicesEastToWest:m.westIndicesSouthToNorth,u=o,f=!o),c.length>0)){h=o?0:c.length-1,p=c[h],m.encoding.decodeTextureCoordinates(m.vertices,p,tf);let y=o2(_,e.tile,tf,tf);if(y.x===r&&y.y===s)return ZX(m,p,r,s,a),!0;if(h=Mo(c,u?r:s,function(b,x){m.encoding.decodeTextureCoordinates(m.vertices,b,tf);let A=o2(_,e.tile,tf,tf);return f?u?A.x-r:A.y-s:u?r-A.x:s-A.y}),h<0){if(h=~h,h>0&&h<c.length)return put(t,_,e.tile,m,c[h-1],c[h],r,s,u,a),!0}else return ZX(m,c[h],r,s,a),!0}return!1}var _ut=[new d,new d,new d,new d];function yut(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=_ut;return d.fromRadians(n.west,n.south,o,a,c[0]),d.fromRadians(n.east,n.south,o,a,c[1]),d.fromRadians(n.west,n.north,o,a,c[2]),d.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}var uv=lv;function ar(e){this.lightingFadeOutDistance=65e5,this.lightingFadeInDistance=9e6,this.hasWaterMask=!1,this.showWaterEffect=!1,this.oceanNormalMap=void 0,this.zoomedOutOceanSpecularIntensity=.5,this.enableLighting=!1,this.dynamicAtmosphereLighting=!1,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=!1,this.shadows=yn.RECEIVE_ONLY,this.vertexShadowDarkness=.3,this.fillHighlightColor=void 0,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this.showSkirts=!0,this.backFaceCulling=!0,this.undergroundColor=void 0,this.undergroundColorAlphaByDistance=void 0,this.lambertDiffuseMultiplier=0,this.materialUniformMap=void 0,this._materialUniformMap=void 0,this._quadtree=void 0,this._terrainProvider=e.terrainProvider,this._imageryLayers=e.imageryLayers,this._surfaceShaderSet=e.surfaceShaderSet,this._renderState=void 0,this._blendRenderState=void 0,this._disableCullingRenderState=void 0,this._disableCullingBlendRenderState=void 0,this._errorEvent=new me,this._removeLayerAddedListener=this._imageryLayers.layerAdded.addEventListener(ar.prototype._onLayerAdded,this),this._removeLayerRemovedListener=this._imageryLayers.layerRemoved.addEventListener(ar.prototype._onLayerRemoved,this),this._removeLayerMovedListener=this._imageryLayers.layerMoved.addEventListener(ar.prototype._onLayerMoved,this),this._removeLayerShownListener=this._imageryLayers.layerShownOrHidden.addEventListener(ar.prototype._onLayerShownOrHidden,this),this._imageryLayersUpdatedEvent=new me,this._layerOrderChanged=!1,this._tilesToRenderByTextureCount=[],this._drawCommands=[],this._uniformMaps=[],this._usedDrawCommands=0,this._vertexArraysToDestroy=[],this._debug={wireframe:!1,boundingSphereTile:void 0},this._baseColor=void 0,this._firstPassInitialColor=void 0,this.baseColor=new V(0,0,.5,1),this._clippingPlanes=void 0,this._clippingPolygons=void 0,this.cartographicLimitRectangle=se.clone(se.MAX_VALUE),this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1,this._oldVerticalExaggeration=void 0,this._oldVerticalExaggerationRelativeHeight=void 0}Object.defineProperties(ar.prototype,{baseColor:{get:function(){return this._baseColor},set:function(e){this._baseColor=e,this._firstPassInitialColor=oe.fromColor(e,this._firstPassInitialColor)}},quadtree:{get:function(){return this._quadtree},set:function(e){this._quadtree=e}},tilingScheme:{get:function(){if(l(this._terrainProvider))return this._terrainProvider.tilingScheme}},errorEvent:{get:function(){return this._errorEvent}},imageryLayersUpdatedEvent:{get:function(){return this._imageryLayersUpdatedEvent}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){this._terrainProvider!==e&&(this._terrainProvider=e,l(this._quadtree)&&this._quadtree.invalidateAllTiles())}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){_s.setOwner(e,this,"_clippingPlanes")}},clippingPolygons:{get:function(){return this._clippingPolygons},set:function(e){th.setOwner(e,this,"_clippingPolygons")}}});function but(e,t){let n=e.loadingImagery;l(n)||(n=e.readyImagery);let i=t.loadingImagery;return l(i)||(i=t.readyImagery),n.imageryLayer._layerIndex-i.imageryLayer._layerIndex}ar.prototype.update=function(e){this._imageryLayers._update()};function xut(e,t){let n=t.creditDisplay,i=e._terrainProvider;l(i)&&l(i.credit)&&n.addCreditToNextFrame(i.credit);let o=e._imageryLayers;for(let r=0,s=o.length;r<s;++r){let a=o.get(r);a.ready&&a.show&&l(a.imageryProvider.credit)&&n.addCreditToNextFrame(a.imageryProvider.credit)}}ar.prototype.initialize=function(e){this._imageryLayers.queueReprojectionCommands(e),this._layerOrderChanged&&(this._layerOrderChanged=!1,this._quadtree.forEachLoadedTile(function(i){i.data.imagery.sort(but)})),xut(this,e);let t=this._vertexArraysToDestroy,n=t.length;for(let i=0;i<n;++i)pd._freeVertexArray(t[i]);t.length=0};ar.prototype.beginUpdate=function(e){let t=this._tilesToRenderByTextureCount;for(let o=0,r=t.length;o<r;++o){let s=t[o];l(s)&&(s.length=0)}let n=this._clippingPlanes;l(n)&&n.enabled&&n.update(e);let i=this._clippingPolygons;l(i)&&i.enabled&&(i.update(e),i.queueCommands(e)),this._usedDrawCommands=0,this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1};ar.prototype.endUpdate=function(e){if(!l(this._renderState)){this._renderState=ze.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:fc.LESS}}),this._blendRenderState=ze.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:fc.LESS_OR_EQUAL},blending:ln.ALPHA_BLEND});let s=Ge(this._renderState,!0);s.cull.enabled=!1,this._disableCullingRenderState=ze.fromCache(s),s=Ge(this._blendRenderState,!0),s.cull.enabled=!1,this._disableCullingBlendRenderState=ze.fromCache(s)}this._hasFillTilesThisFrame&&this._hasLoadedTilesThisFrame&&uv.updateFillTiles(this,this._quadtree._tilesToRender,e,this._vertexArraysToDestroy);let t=this.quadtree,n=e.verticalExaggeration,i=e.verticalExaggerationRelativeHeight,o=this._oldVerticalExaggeration!==n||this._oldVerticalExaggerationRelativeHeight!==i;this._oldVerticalExaggeration=n,this._oldVerticalExaggerationRelativeHeight=i,o&&t.forEachLoadedTile(function(s){s.data.updateExaggeration(s,e,t)});let r=this._tilesToRenderByTextureCount;for(let s=0,a=r.length;s<a;++s){let c=r[s];if(l(c))for(let u=0,f=c.length;u<f;++u){let h=c[u],p=h.data.tileBoundingRegion;jut(this,h,e),e.minimumTerrainHeight=Math.min(e.minimumTerrainHeight,p.minimumHeight)}}};function abe(e,t){let n=t.globeTranslucencyState;if(n.translucent){let i=e.renderState.blending.enabled;n.pushDerivedCommands(e,i,t)}else t.commandList.push(e)}ar.prototype.updateForPick=function(e){let t=this._drawCommands;for(let n=0,i=this._usedDrawCommands;n<i;++n)abe(t[n],e)};ar.prototype.cancelReprojections=function(){this._imageryLayers.cancelReprojections()};ar.prototype.getLevelMaximumGeometricError=function(e){return l(this._terrainProvider)?this._terrainProvider.getLevelMaximumGeometricError(e):0};ar.prototype.loadTile=function(e,t){let n=t.data,i=!0,o;l(n)&&(i=n.boundingVolumeSourceTile!==t||t._lastSelectionResult===Yn.CULLED_BUT_NEEDED,o=n.terrainState),pd.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i),n=t.data,i&&o!==t.data.terrainState&&this.computeTileVisibility(t,e,this.quadtree.occluders)!==gr.NONE&&n.boundingVolumeSourceTile===t&&(i=!1,pd.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i))};var Tut=new ae,cbe=new se,Aut=new se,Cut=new fe;function CH(e,t){if(t.west<t.east)return t;let n=se.clone(t,Aut);return se.center(e,Cut).longitude>0?n.east=I.PI:n.west=-I.PI,n}function lbe(e,t){if(t.cameraUnderground||t.globeTranslucencyState.translucent)return!0;if(e.backFaceCulling)return!1;let n=e._clippingPlanes;if(l(n)&&n.enabled)return!0;let i=e._clippingPolygons;return!!(l(i)&&i.enabled||!se.equals(e.cartographicLimitRectangle,se.MAX_VALUE))}ar.prototype.computeTileVisibility=function(e,t,n){let i=this.computeDistanceToTile(e,t);e._distance=i;let o=lbe(this,t);if(t.fog.enabled&&!o&&I.fog(i,t.fog.density)>=1)return gr.NONE;let r=e.data,s=r.tileBoundingRegion;if(r.boundingVolumeSourceTile===void 0)return gr.PARTIAL;let a=t.cullingVolume,c=s.boundingVolume;l(c)||(c=s.boundingSphere),r.clippedByBoundaries=!1;let u=CH(e.rectangle,this.cartographicLimitRectangle),f=se.simpleIntersection(u,e.rectangle,cbe);if(!l(f))return gr.NONE;if(se.equals(f,e.rectangle)||(r.clippedByBoundaries=!0),t.mode!==ne.SCENE3D&&(c=Tut,ae.fromRectangleWithHeights2D(e.rectangle,t.mapProjection,s.minimumHeight,s.maximumHeight,c),d.fromElements(c.center.z,c.center.x,c.center.y,c.center),t.mode===ne.MORPHING&&l(r.renderedMesh)&&(c=ae.union(s.boundingSphere,c,c))),!l(c))return gr.PARTIAL;let h=this._clippingPlanes;if(l(h)&&h.enabled){let b=h.computeIntersectionWithBoundingVolume(c);if(e.isClipped=b!==jt.INSIDE,b===jt.OUTSIDE)return gr.NONE}let p=this._clippingPolygons;if(l(p)&&p.enabled){let b=p.computeIntersectionWithBoundingVolume(s);e.isClipped=b!==jt.OUTSIDE}let _,m=a.computeVisibility(c);if(m===jt.OUTSIDE?_=gr.NONE:m===jt.INTERSECTING?_=gr.PARTIAL:m===jt.INSIDE&&(_=gr.FULL),_===gr.NONE)return _;let y=t.mode===ne.SCENE3D&&t.camera.frustum instanceof rn;if(t.mode===ne.SCENE3D&&!y&&l(n)&&!o){let b=r.occludeePointInScaledSpace;return!l(b)||n.ellipsoid.isScaledSpacePointVisiblePossiblyUnderEllipsoid(b,s.minimumHeight)?_:gr.NONE}return _};ar.prototype.canRefine=function(e){return l(e.data.terrainData)?!0:this.terrainProvider.getTileDataAvailable(e.x*2,e.y*2,e.level+1)!==void 0};var Eut=[],Sut=[];ar.prototype.canRenderWithoutLosingDetail=function(e,t){let n=e.data,i=Eut;i.length=this._imageryLayers.length;let o=!1,r=!1,s;l(n)&&(o=n.terrainState===ho.READY,r=!0,s=n.imagery);let a,c;for(a=0,c=i.length;a<c;++a)i[a]=r;if(l(s))for(a=0,c=s.length;a<c;++a){let h=s[a],p=h.loadingImagery,_=!l(p)||p.state===ai.FAILED||p.state===ai.INVALID,m=(h.loadingImagery||h.readyImagery).imageryLayer._layerIndex;i[m]=_&&i[m]}let u=this.quadtree._lastSelectionFrameNumber,f=Sut;for(f.length=0,f.push(e.southwestChild,e.southeastChild,e.northwestChild,e.northeastChild);f.length>0;){let h=f.pop(),p=h._lastSelectionResultFrame===u?h._lastSelectionResult:Yn.NONE;if(p===Yn.RENDERED){let _=h.data;if(!l(_))continue;if(!o&&h.data.terrainState===ho.READY)return!1;let m=h.data.imagery;for(a=0,c=m.length;a<c;++a){let y=m[a],b=y.loadingImagery,x=!l(b)||b.state===ai.FAILED||b.state===ai.INVALID,A=(y.loadingImagery||y.readyImagery).imageryLayer._layerIndex;if(x&&!i[A])return!1}}else p===Yn.REFINED&&f.push(h.southwestChild,h.southeastChild,h.northwestChild,h.northeastChild)}return!0};var vut=new d;ar.prototype.computeTileLoadPriority=function(e,t){let n=e.data;if(n===void 0)return 0;let i=n.tileBoundingRegion.boundingVolume;if(i===void 0)return 0;let o=t.camera.positionWC,r=t.camera.directionWC,s=d.subtract(i.center,o,vut),a=d.magnitude(s);return a<I.EPSILON5?0:(d.divideByScalar(s,a,s),(1-d.dot(s,r))*e._distance)};var ibe=new N,AH=new N,wut=new oe,Dut=new oe,Iut=new oe,Put=new d,obe=new d,Rut=new d,Out=new d;ar.prototype.showTileThisFrame=function(e,t){let n=0,i=e.data.imagery;for(let a=0,c=i.length;a<c;++a){let u=i[a];l(u.readyImagery)&&u.readyImagery.imageryLayer.alpha!==0&&++n}let o=this._tilesToRenderByTextureCount[n];l(o)||(o=[],this._tilesToRenderByTextureCount[n]=o),o.push(e);let r=e.data;l(r.vertexArray)?this._hasLoadedTilesThisFrame=!0:this._hasFillTilesThisFrame=!0;let s=this._debug;++s.tilesRendered,s.texturesRendered+=n};var Mut=[new d,new d,new d,new d];function rbe(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=Mut;return d.fromRadians(n.west,n.south,o,a,c[0]),d.fromRadians(n.east,n.south,o,a,c[1]),d.fromRadians(n.west,n.north,o,a,c[2]),d.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}ar.prototype.computeDistanceToTile=function(e,t){Lut(e,this,t);let n=e.data;if(n.boundingVolumeSourceTile===void 0)return 9999999999;let o=n.tileBoundingRegion,r=o.minimumHeight,s=o.maximumHeight;if(n.boundingVolumeSourceTile!==e){let c=t.camera.positionCartographic.height,u=Math.abs(c-r),f=Math.abs(c-s);u>f?(o.minimumHeight=r,o.maximumHeight=r):(o.minimumHeight=s,o.maximumHeight=s)}let a=o.distanceToCamera(t);return o.minimumHeight=r,o.maximumHeight=s,a};function Lut(e,t,n){let i=e.data;i===void 0&&(i=e.data=new pd);let o=e.tilingScheme.ellipsoid;i.tileBoundingRegion===void 0&&(i.tileBoundingRegion=new Nu({computeBoundingVolumes:!1,rectangle:e.rectangle,ellipsoid:o,minimumHeight:0,maximumHeight:0}));let r=i.tileBoundingRegion,s=r.minimumHeight,a=r.maximumHeight,c=!1,u=e,f=i.mesh,h=i.terrainData;if(f!==void 0&&f.minimumHeight!==void 0&&f.maximumHeight!==void 0)r.minimumHeight=f.minimumHeight,r.maximumHeight=f.maximumHeight,c=!0;else if(h!==void 0&&h._minimumHeight!==void 0&&h._maximumHeight!==void 0)r.minimumHeight=h._minimumHeight,r.maximumHeight=h._maximumHeight;else{r.minimumHeight=Number.NaN,r.maximumHeight=Number.NaN;let p=e.parent;for(;p!==void 0;){let _=p.data;if(_!==void 0){let m=_.mesh,y=_.terrainData;if(m!==void 0&&m.minimumHeight!==void 0&&m.maximumHeight!==void 0){r.minimumHeight=m.minimumHeight,r.maximumHeight=m.maximumHeight;break}else if(y!==void 0&&y._minimumHeight!==void 0&&y._maximumHeight!==void 0){r.minimumHeight=y._minimumHeight,r.maximumHeight=y._maximumHeight;break}}p=p.parent}u=p}if(u!==void 0){let p=n.verticalExaggeration,_=n.verticalExaggerationRelativeHeight;if(p!==1&&(c=!1,r.minimumHeight=Er.getHeight(r.minimumHeight,p,_),r.maximumHeight=Er.getHeight(r.maximumHeight,p,_)),c)i.boundingVolumeIsFromMesh||(r._orientedBoundingBox=wn.clone(f.orientedBoundingBox,r._orientedBoundingBox),r._boundingSphere=ae.clone(f.boundingSphere3D,r._boundingSphere),i.occludeePointInScaledSpace=d.clone(f.occludeePointInScaledSpace,i.occludeePointInScaledSpace),l(i.occludeePointInScaledSpace)||(i.occludeePointInScaledSpace=rbe(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace)));else{let y=r._orientedBoundingBox===void 0||r._boundingSphere===void 0;(r.minimumHeight!==s||r.maximumHeight!==a||y)&&(r.computeBoundingVolumes(o),i.occludeePointInScaledSpace=rbe(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace))}i.boundingVolumeSourceTile=u,i.boundingVolumeIsFromMesh=c}else i.boundingVolumeSourceTile=void 0,i.boundingVolumeIsFromMesh=!1}ar.prototype.isDestroyed=function(){return!1};ar.prototype.destroy=function(){return this._tileProvider=this._tileProvider&&this._tileProvider.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._clippingPolygons=this._clippingPolygons&&this._clippingPolygons.destroy(),this._removeLayerAddedListener=this._removeLayerAddedListener&&this._removeLayerAddedListener(),this._removeLayerRemovedListener=this._removeLayerRemovedListener&&this._removeLayerRemovedListener(),this._removeLayerMovedListener=this._removeLayerMovedListener&&this._removeLayerMovedListener(),this._removeLayerShownListener=this._removeLayerShownListener&&this._removeLayerShownListener(),ue(this)};function Nut(e,t,n){return function(i){let o,r,s=-1,a=i.data.imagery,c=a.length,u;for(u=0;u<c;++u)if(o=a[u],r=o.readyImagery??o.loadingImagery,r.imageryLayer===t){s=u;break}if(s!==-1){let f=s+e;if(o=a[f],r=l(o)?o.readyImagery??o.loadingImagery:void 0,!l(r)||r.imageryLayer!==t)return!t._createTileImagerySkeletons(i,n,f);for(u=s;u<f;++u)a[u].freeResources();a.splice(s,e)}return!0}}ar.prototype._onLayerAdded=function(e,t){if(!this.isDestroyed()&&e.show){let n=this._terrainProvider,i=this,o=this._imageryLayersUpdatedEvent,r=function(){e._imageryCache={},i._quadtree.forEachLoadedTile(function(s){if(l(s._loadedCallbacks[e._layerIndex]))return;let a,c=s.data.imagery,u=c.length,f=-1,h=0;for(a=0;a<u;++a){let _=c[a];if((_.readyImagery??_.loadingImagery).imageryLayer===e)f===-1&&(f=a),++h;else if(f!==-1)break}if(f===-1)return;let p=f+h;e._createTileImagerySkeletons(s,n,p)&&(s._loadedCallbacks[e._layerIndex]=Nut(h,e,n),s.state=ia.LOADING)})};if(e.ready){let s=e.imageryProvider;s._reload=r}this._quadtree.forEachLoadedTile(function(s){e._createTileImagerySkeletons(s,n)&&(s.state=ia.LOADING,s.level!==0&&(s._lastSelectionResultFrame!==i.quadtree._lastSelectionFrameNumber||s._lastSelectionResult!==Yn.RENDERED)&&(s.renderable=!1))}),this._layerOrderChanged=!0,o.raiseEvent()}};ar.prototype._onLayerRemoved=function(e,t){this._quadtree.forEachLoadedTile(function(n){let i=n.data.imagery,o=-1,r=0;for(let s=0,a=i.length;s<a;++s){let c=i[s],u=c.loadingImagery;if(l(u)||(u=c.readyImagery),u.imageryLayer===e)o===-1&&(o=s),c.freeResources(),++r;else if(o!==-1)break}o!==-1&&i.splice(o,r)}),l(e.imageryProvider)&&(e.imageryProvider._reload=void 0),this._imageryLayersUpdatedEvent.raiseEvent()};ar.prototype._onLayerMoved=function(e,t,n){this._layerOrderChanged=!0,this._imageryLayersUpdatedEvent.raiseEvent()};ar.prototype._onLayerShownOrHidden=function(e,t,n){n?this._onLayerAdded(e,t):this._onLayerRemoved(e,t)};var Fut=new N,But=new N;function sbe(e,t){let n={u_initialColor:function(){return this.properties.initialColor},u_fillHighlightColor:function(){return this.properties.fillHighlightColor},u_zoomedOutOceanSpecularIntensity:function(){return this.properties.zoomedOutOceanSpecularIntensity},u_oceanNormalMap:function(){return this.properties.oceanNormalMap},u_atmosphereLightIntensity:function(){return this.properties.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return this.properties.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return this.properties.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return this.properties.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return this.properties.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return this.properties.atmosphereMieAnisotropy},u_lightingFadeDistance:function(){return this.properties.lightingFadeDistance},u_nightFadeDistance:function(){return this.properties.nightFadeDistance},u_center3D:function(){return this.properties.center3D},u_verticalExaggerationAndRelativeHeight:function(){return this.properties.verticalExaggerationAndRelativeHeight},u_tileRectangle:function(){return this.properties.tileRectangle},u_modifiedModelView:function(){let i=e.context.uniformState.view,o=N.multiplyByPoint(i,this.properties.rtc,obe);return N.setTranslation(i,o,ibe),ibe},u_modifiedModelViewProjection:function(){let i=e.context.uniformState.view,o=e.context.uniformState.projection,r=N.multiplyByPoint(i,this.properties.rtc,obe);return N.setTranslation(i,r,AH),N.multiply(o,AH,AH),AH},u_dayTextures:function(){return this.properties.dayTextures},u_dayTextureTranslationAndScale:function(){return this.properties.dayTextureTranslationAndScale},u_dayTextureTexCoordsRectangle:function(){return this.properties.dayTextureTexCoordsRectangle},u_dayTextureUseWebMercatorT:function(){return this.properties.dayTextureUseWebMercatorT},u_dayTextureAlpha:function(){return this.properties.dayTextureAlpha},u_dayTextureNightAlpha:function(){return this.properties.dayTextureNightAlpha},u_dayTextureDayAlpha:function(){return this.properties.dayTextureDayAlpha},u_dayTextureBrightness:function(){return this.properties.dayTextureBrightness},u_dayTextureContrast:function(){return this.properties.dayTextureContrast},u_dayTextureHue:function(){return this.properties.dayTextureHue},u_dayTextureSaturation:function(){return this.properties.dayTextureSaturation},u_dayTextureOneOverGamma:function(){return this.properties.dayTextureOneOverGamma},u_dayIntensity:function(){return this.properties.dayIntensity},u_southAndNorthLatitude:function(){return this.properties.southAndNorthLatitude},u_southMercatorYAndOneOverHeight:function(){return this.properties.southMercatorYAndOneOverHeight},u_waterMask:function(){return this.properties.waterMask},u_waterMaskTranslationAndScale:function(){return this.properties.waterMaskTranslationAndScale},u_minMaxHeight:function(){return this.properties.minMaxHeight},u_scaleAndBias:function(){return this.properties.scaleAndBias},u_dayTextureSplit:function(){return this.properties.dayTextureSplit},u_dayTextureCutoutRectangles:function(){return this.properties.dayTextureCutoutRectangles},u_clippingPlanes:function(){let i=t._clippingPlanes;return l(i)&&l(i.texture)?i.texture:e.context.defaultTexture},u_cartographicLimitRectangle:function(){return this.properties.localizedCartographicLimitRectangle},u_clippingPlanesMatrix:function(){let i=t._clippingPlanes,o=l(i)?N.multiply(e.context.uniformState.view,i.modelMatrix,Fut):N.IDENTITY;return N.inverseTranspose(o,But)},u_clippingPlanesEdgeStyle:function(){let i=this.properties.clippingPlanesEdgeColor;return i.alpha=this.properties.clippingPlanesEdgeWidth,i},u_clippingDistance:function(){let i=t._clippingPolygons.clippingTexture;return l(i)?i:e.context.defaultTexture},u_clippingExtents:function(){let i=t._clippingPolygons.extentsTexture;return l(i)?i:e.context.defaultTexture},u_minimumBrightness:function(){return e.fog.minimumBrightness},u_hsbShift:function(){return this.properties.hsbShift},u_colorsToAlpha:function(){return this.properties.colorsToAlpha},u_frontFaceAlphaByDistance:function(){return this.properties.frontFaceAlphaByDistance},u_backFaceAlphaByDistance:function(){return this.properties.backFaceAlphaByDistance},u_translucencyRectangle:function(){return this.properties.localizedTranslucencyRectangle},u_undergroundColor:function(){return this.properties.undergroundColor},u_undergroundColorAlphaByDistance:function(){return this.properties.undergroundColorAlphaByDistance},u_lambertDiffuseMultiplier:function(){return this.properties.lambertDiffuseMultiplier},u_vertexShadowDarkness:function(){return this.properties.vertexShadowDarkness},properties:{initialColor:new oe(0,0,.5,1),fillHighlightColor:new V(0,0,0,0),zoomedOutOceanSpecularIntensity:.5,oceanNormalMap:void 0,lightingFadeDistance:new U(65e5,9e6),nightFadeDistance:new U(1e7,4e7),atmosphereLightIntensity:10,atmosphereRayleighCoefficient:new d(55e-7,13e-6,284e-7),atmosphereMieCoefficient:new d(21e-6,21e-6,21e-6),atmosphereRayleighScaleHeight:1e4,atmosphereMieScaleHeight:3200,atmosphereMieAnisotropy:.9,hsbShift:new d,center3D:void 0,rtc:new d,modifiedModelView:new N,tileRectangle:new oe,verticalExaggerationAndRelativeHeight:new U(1,0),dayTextures:[],dayTextureTranslationAndScale:[],dayTextureTexCoordsRectangle:[],dayTextureUseWebMercatorT:[],dayTextureAlpha:[],dayTextureNightAlpha:[],dayTextureDayAlpha:[],dayTextureBrightness:[],dayTextureContrast:[],dayTextureHue:[],dayTextureSaturation:[],dayTextureOneOverGamma:[],dayTextureSplit:[],dayTextureCutoutRectangles:[],dayIntensity:0,colorsToAlpha:[],southAndNorthLatitude:new U,southMercatorYAndOneOverHeight:new U,waterMask:void 0,waterMaskTranslationAndScale:new oe,minMaxHeight:new U,scaleAndBias:new N,clippingPlanesEdgeColor:V.clone(V.WHITE),clippingPlanesEdgeWidth:0,localizedCartographicLimitRectangle:new oe,frontFaceAlphaByDistance:new oe,backFaceAlphaByDistance:new oe,localizedTranslucencyRectangle:new oe,undergroundColor:V.clone(V.TRANSPARENT),undergroundColorAlphaByDistance:new oe,lambertDiffuseMultiplier:0,vertexShadowDarkness:0}};return l(t.materialUniformMap)?xt(n,t.materialUniformMap):n}function kut(e,t,n){let i=n.data,o,r;if(l(i.vertexArray)?(o=i.mesh,r=i.vertexArray):l(i.fill)&&l(i.fill.vertexArray)&&(o=i.fill.mesh,r=i.fill.vertexArray),!(!l(o)||!l(r))){if(l(i.wireframeVertexArray)){if(i.wireframeVertexArray.mesh===o)return;i.wireframeVertexArray.destroy(),i.wireframeVertexArray=void 0}i.wireframeVertexArray=zut(e,r,o),i.wireframeVertexArray.mesh=o}}function zut(e,t,n){let o={indices:n.indices,primitiveType:Me.TRIANGLES};Ln.toWireframe(o);let r=o.indices,s=_t.createIndexBuffer({context:e,typedArray:r,usage:Fe.STATIC_DRAW,indexDatatype:Ne.fromSizeInBytes(r.BYTES_PER_ELEMENT)});return new ti({context:e,attributes:t._attributes,indexBuffer:s})}var ube,fbe,EH;(function(){let e=new wt({geometry:zd.fromDimensions({dimensions:new d(2,2,2)})}),t=new wt({geometry:new Mg({radius:1})}),n=new N,i,o;function r(s){return new Dn({geometryInstances:s,appearance:new cn({translucent:!1,flat:!0}),asynchronous:!1})}ube=function(s,a){return s===i||(EH(),i=s,n=N.fromRotationTranslation(s.halfAxes,s.center,n),e.modelMatrix=n,e.attributes.color=Gt.fromColor(a),o=r(e)),o},fbe=function(s,a){return s===i||(EH(),i=s,n=N.fromTranslation(s.center,n),n=N.multiplyByUniformScale(n,s.radius,n),t.modelMatrix=n,t.attributes.color=Gt.fromColor(a),o=r(t)),o},EH=function(){l(o)&&(o.destroy(),o=void 0,i=void 0)}})();var Uut=new oe(0,0,0,0),Vut={frameState:void 0,surfaceTile:void 0,numberOfDayTextures:void 0,applyBrightness:void 0,applyContrast:void 0,applyHue:void 0,applySaturation:void 0,applyGamma:void 0,applyAlpha:void 0,applyDayNightAlpha:void 0,applySplit:void 0,showReflectiveOcean:void 0,showOceanWaves:void 0,enableLighting:void 0,dynamicAtmosphereLighting:void 0,dynamicAtmosphereLightingFromSun:void 0,showGroundAtmosphere:void 0,perFragmentGroundAtmosphere:void 0,hasVertexNormals:void 0,useWebMercatorProjection:void 0,enableFog:void 0,enableClippingPlanes:void 0,clippingPlanes:void 0,enableClippingPolygons:void 0,clippingPolygons:void 0,clippedByBoundaries:void 0,hasImageryLayerCutout:void 0,colorCorrect:void 0,colorToAlpha:void 0,hasGeodeticSurfaceNormals:void 0,hasExaggeration:void 0},Hut=V.TRANSPARENT,Gut=new kt;function jut(e,t,n){let i=t.data;l(i.vertexArray)||(i.fill===void 0&&(i.fill=new uv(t)),i.fill.update(e,n));let o=n.creditDisplay,r=i.terrainData;if(l(r)&&l(r.credits)){let pe=r.credits;for(let Ae=0,mn=pe.length;Ae<mn;++Ae)o.addCreditToNextFrame(pe[Ae])}let s=Bt.maximumTextureImageUnits,a=i.waterMaskTexture,c=i.waterMaskTranslationAndScale;!l(a)&&l(i.fill)&&(a=i.fill.waterMaskTexture,c=i.fill.waterMaskTranslationAndScale);let u=n.cameraUnderground,f=n.globeTranslucencyState,h=f.translucent,p=f.frontFaceAlphaByDistance,_=f.backFaceAlphaByDistance,m=f.rectangle,y=e.undergroundColor??Hut,b=e.undergroundColorAlphaByDistance??Gut,x=lbe(e,n)&&n.mode===ne.SCENE3D&&y.alpha>0&&(b.nearValue>0||b.farValue>0),A=e.lambertDiffuseMultiplier,T=e.vertexShadowDarkness,C=e.hasWaterMask&&l(a),S=C&&e.showWaterEffect,w=e.oceanNormalMap,R=S&&l(w),P=e.terrainProvider,O=l(P)&&e.terrainProvider.hasVertexNormals,L=n.fog.enabled&&n.fog.renderable&&!u,g=e.showGroundAtmosphere&&n.mode===ne.SCENE3D,E=yn.castShadows(e.shadows)&&!h,v=yn.receiveShadows(e.shadows)&&!h,D=e.hueShift,M=e.saturationShift,F=e.brightnessShift,z=!(I.equalsEpsilon(D,0,I.EPSILON7)&&I.equalsEpsilon(M,0,I.EPSILON7)&&I.equalsEpsilon(F,0,I.EPSILON7)),k=!1;if(g){let pe=d.magnitude(n.camera.positionWC),Ae=e.nightFadeOutDistance;k=pe>Ae}C&&--s,R&&--s,l(n.shadowState)&&n.shadowState.shadowsEnabled&&--s,l(e.clippingPlanes)&&e.clippingPlanes.enabled&&--s,l(e.clippingPolygons)&&e.clippingPolygons.enabled&&(--s,--s),s-=f.numberOfTextureUniforms;let H=i.renderedMesh,B=H.center,j=H.encoding,W=i.tileBoundingRegion,Q=n.verticalExaggeration,q=n.verticalExaggerationRelativeHeight,K=Q!==1,J=j.hasGeodeticSurfaceNormals,de=wut,be=0,ce=0,_e=0,Te=0,De=!1;if(n.mode!==ne.SCENE3D){let pe=n.mapProjection,Ae=pe.project(se.southwest(t.rectangle),Rut),mn=pe.project(se.northeast(t.rectangle),Out);if(de.x=Ae.x,de.y=Ae.y,de.z=mn.x,de.w=mn.y,n.mode!==ne.MORPHING&&(B=Put,B.x=0,B.y=(de.z+de.x)*.5,B.z=(de.w+de.y)*.5,de.x-=B.y,de.y-=B.z,de.z-=B.y,de.w-=B.z),n.mode===ne.SCENE2D&&j.quantization===na.BITS12){let ht=1/(Math.pow(2,12)-1)*.5,ao=(de.z-de.x)*ht,Ro=(de.w-de.y)*ht;de.x-=ao,de.y-=Ro,de.z+=ao,de.w+=Ro}pe instanceof Oi&&(be=t.rectangle.south,ce=t.rectangle.north,_e=Oi.geodeticLatitudeToMercatorAngle(be),Te=1/(Oi.geodeticLatitudeToMercatorAngle(ce)-_e),De=!0)}let Ce=Vut;Ce.frameState=n,Ce.surfaceTile=i,Ce.hasWaterMask=C,Ce.showReflectiveOcean=S,Ce.showOceanWaves=R,Ce.enableLighting=e.enableLighting,Ce.dynamicAtmosphereLighting=e.dynamicAtmosphereLighting,Ce.dynamicAtmosphereLightingFromSun=e.dynamicAtmosphereLightingFromSun,Ce.showGroundAtmosphere=g,Ce.atmosphereLightIntensity=e.atmosphereLightIntensity,Ce.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,Ce.atmosphereMieCoefficient=e.atmosphereMieCoefficient,Ce.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,Ce.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,Ce.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,Ce.perFragmentGroundAtmosphere=k,Ce.hasVertexNormals=O,Ce.useWebMercatorProjection=De,Ce.clippedByBoundaries=i.clippedByBoundaries,Ce.hasGeodeticSurfaceNormals=J,Ce.hasExaggeration=K;let Be=i.imagery,He=0,Ze=Be.length,Et=e.showSkirts&&!u&&!h,Ct=e.backFaceCulling&&!u&&!h,ke=Ct?e._renderState:e._disableCullingRenderState,Wt=Ct?e._blendRenderState:e._disableCullingBlendRenderState,lt=ke,ut=e._firstPassInitialColor,Rn=n.context;if(l(e._debug.boundingSphereTile)||EH(),e._materialUniformMap!==e.materialUniformMap){e._materialUniformMap=e.materialUniformMap;let pe=e._drawCommands.length;for(let Ae=0;Ae<pe;++Ae)e._uniformMaps[Ae]=sbe(n,e)}do{let pe=0,Ae,mn;if(e._drawCommands.length<=e._usedDrawCommands?(Ae=new $e,Ae.owner=t,Ae.cull=!1,Ae.boundingVolume=new ae,Ae.orientedBoundingBox=void 0,mn=sbe(n,e),e._drawCommands.push(Ae),e._uniformMaps.push(mn)):(Ae=e._drawCommands[e._usedDrawCommands],mn=e._uniformMaps[e._usedDrawCommands]),Ae.owner=t,++e._usedDrawCommands,t===e._debug.boundingSphereTile){let fa=W.boundingVolume,wl=W.boundingSphere;l(fa)?ube(fa,V.RED).update(n):l(wl)&&fbe(wl,V.RED).update(n)}let ht=mn.properties;oe.clone(ut,ht.initialColor),ht.oceanNormalMap=w,ht.lightingFadeDistance.x=e.lightingFadeOutDistance,ht.lightingFadeDistance.y=e.lightingFadeInDistance,ht.nightFadeDistance.x=e.nightFadeOutDistance,ht.nightFadeDistance.y=e.nightFadeInDistance,ht.atmosphereLightIntensity=e.atmosphereLightIntensity,ht.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,ht.atmosphereMieCoefficient=e.atmosphereMieCoefficient,ht.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,ht.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,ht.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,ht.zoomedOutOceanSpecularIntensity=e.zoomedOutOceanSpecularIntensity;let ao=u?_:p,Ro=u?p:_;l(ao)&&(oe.fromElements(ao.near,ao.nearValue,ao.far,ao.farValue,ht.frontFaceAlphaByDistance),oe.fromElements(Ro.near,Ro.nearValue,Ro.far,Ro.farValue,ht.backFaceAlphaByDistance)),oe.fromElements(b.near,b.nearValue,b.far,b.farValue,ht.undergroundColorAlphaByDistance),V.clone(y,ht.undergroundColor),ht.lambertDiffuseMultiplier=A,ht.vertexShadowDarkness=T;let la=!l(i.vertexArray)&&l(e.fillHighlightColor)&&e.fillHighlightColor.alpha>0;la&&V.clone(e.fillHighlightColor,ht.fillHighlightColor),ht.verticalExaggerationAndRelativeHeight.x=Q,ht.verticalExaggerationAndRelativeHeight.y=q,ht.center3D=H.center,d.clone(B,ht.rtc),oe.clone(de,ht.tileRectangle),ht.southAndNorthLatitude.x=be,ht.southAndNorthLatitude.y=ce,ht.southMercatorYAndOneOverHeight.x=_e,ht.southMercatorYAndOneOverHeight.y=Te;let Rr=Dut,Es=CH(t.rectangle,e.cartographicLimitRectangle),Le=Iut,it=CH(t.rectangle,m);d.fromElements(D,M,F,ht.hsbShift);let We=t.rectangle,Xe=1/We.width,mt=1/We.height;Rr.x=(Es.west-We.west)*Xe,Rr.y=(Es.south-We.south)*mt,Rr.z=(Es.east-We.west)*Xe,Rr.w=(Es.north-We.south)*mt,oe.clone(Rr,ht.localizedCartographicLimitRectangle),Le.x=(it.west-We.west)*Xe,Le.y=(it.south-We.south)*mt,Le.z=(it.east-We.west)*Xe,Le.w=(it.north-We.south)*mt,oe.clone(Le,ht.localizedTranslucencyRectangle);let Ht=L&&I.fog(t._distance,n.fog.density)>I.EPSILON3;z=z&&(Ht||g);let Tn=!1,Oo=!1,Co=!1,Ja=!1,ec=!1,Ei=!1,_i=!1,ua=!1,Zr=!1,vl=!1;for(;pe<s&&He<Ze;){let fa=Be[He],wl=fa.readyImagery;if(++He,!l(wl)||wl.imageryLayer.alpha===0)continue;let Bc=fa.useWebMercatorT?wl.textureWebMercator:wl.texture,ds=wl.imageryLayer;l(fa.textureTranslationAndScale)||(fa.textureTranslationAndScale=ds._calculateTextureTranslationAndScale(t,fa)),ht.dayTextures[pe]=Bc,ht.dayTextureTranslationAndScale[pe]=fa.textureTranslationAndScale,ht.dayTextureTexCoordsRectangle[pe]=fa.textureCoordinateRectangle,ht.dayTextureUseWebMercatorT[pe]=fa.useWebMercatorT,ht.dayTextureAlpha[pe]=ds.alpha,Ei=Ei||ht.dayTextureAlpha[pe]!==1,ht.dayTextureNightAlpha[pe]=ds.nightAlpha,_i=_i||ht.dayTextureNightAlpha[pe]!==1,ht.dayTextureDayAlpha[pe]=ds.dayAlpha,_i=_i||ht.dayTextureDayAlpha[pe]!==1,ht.dayTextureBrightness[pe]=ds.brightness,Tn=Tn||ht.dayTextureBrightness[pe]!==Ka.DEFAULT_BRIGHTNESS,ht.dayTextureContrast[pe]=ds.contrast,Oo=Oo||ht.dayTextureContrast[pe]!==Ka.DEFAULT_CONTRAST,ht.dayTextureHue[pe]=ds.hue,Co=Co||ht.dayTextureHue[pe]!==Ka.DEFAULT_HUE,ht.dayTextureSaturation[pe]=ds.saturation,Ja=Ja||ht.dayTextureSaturation[pe]!==Ka.DEFAULT_SATURATION,ht.dayTextureOneOverGamma[pe]=1/ds.gamma,ec=ec||ht.dayTextureOneOverGamma[pe]!==1/Ka.DEFAULT_GAMMA,ht.dayTextureSplit[pe]=ds.splitDirection,ua=ua||ht.dayTextureSplit[pe]!==0;let gf=ht.dayTextureCutoutRectangles[pe];if(l(gf)||(gf=ht.dayTextureCutoutRectangles[pe]=new oe),oe.clone(oe.ZERO,gf),l(ds.cutoutRectangle)){let zo=CH(We,ds.cutoutRectangle),an=se.simpleIntersection(zo,We,cbe);Zr=l(an)||Zr,gf.x=(zo.west-We.west)*Xe,gf.y=(zo.south-We.south)*mt,gf.z=(zo.east-We.west)*Xe,gf.w=(zo.north-We.south)*mt}let _f=ht.colorsToAlpha[pe];l(_f)||(_f=ht.colorsToAlpha[pe]=new oe);let yf=l(ds.colorToAlpha)&&ds.colorToAlphaThreshold>0;if(vl=vl||yf,yf){let zo=ds.colorToAlpha;_f.x=zo.red,_f.y=zo.green,_f.z=zo.blue,_f.w=ds.colorToAlphaThreshold}else _f.w=-1;if(l(wl.credits)){let zo=wl.credits;for(let an=0,Ee=zo.length;an<Ee;++an)o.addCreditToNextFrame(zo[an])}++pe}ht.dayTextures.length=pe,ht.waterMask=a,oe.clone(c,ht.waterMaskTranslationAndScale),ht.minMaxHeight.x=j.minimumHeight,ht.minMaxHeight.y=j.maximumHeight,N.clone(j.matrix,ht.scaleAndBias);let yo=e._clippingPlanes,Or=l(yo)&&yo.enabled&&t.isClipped;Or&&(ht.clippingPlanesEdgeColor=V.clone(yo.edgeColor,ht.clippingPlanesEdgeColor),ht.clippingPlanesEdgeWidth=yo.edgeWidth);let bp=e._clippingPolygons,$r=l(bp)&&bp.enabled&&t.isClipped;Ce.numberOfDayTextures=pe,Ce.applyBrightness=Tn,Ce.applyContrast=Oo,Ce.applyHue=Co,Ce.applySaturation=Ja,Ce.applyGamma=ec,Ce.applyAlpha=Ei,Ce.applyDayNightAlpha=_i,Ce.applySplit=ua,Ce.enableFog=Ht,Ce.enableClippingPlanes=Or,Ce.clippingPlanes=yo,Ce.enableClippingPolygons=$r,Ce.clippingPolygons=bp,Ce.hasImageryLayerCutout=Zr,Ce.colorCorrect=z,Ce.highlightFillTile=la,Ce.colorToAlpha=vl,Ce.showUndergroundColor=x,Ce.translucent=h;let pf=i.renderedMesh.indices.length;Et||(pf=i.renderedMesh.indexCountWithoutSkirts),Ae.shaderProgram=e._surfaceShaderSet.getShaderProgram(Ce),Ae.castShadows=E,Ae.receiveShadows=v,Ae.renderState=lt,Ae.primitiveType=Me.TRIANGLES,Ae.vertexArray=i.vertexArray||i.fill.vertexArray,Ae.count=pf,Ae.uniformMap=mn,Ae.pass=we.GLOBE,e._debug.wireframe&&(kut(Rn,e,t),l(i.wireframeVertexArray)&&(Ae.vertexArray=i.wireframeVertexArray,Ae.primitiveType=Me.LINES,Ae.count=pf*2));let tc=Ae.boundingVolume,J0=Ae.orientedBoundingBox;n.mode!==ne.SCENE3D?(ae.fromRectangleWithHeights2D(t.rectangle,n.mapProjection,W.minimumHeight,W.maximumHeight,tc),d.fromElements(tc.center.z,tc.center.x,tc.center.y,tc.center),n.mode===ne.MORPHING&&(tc=ae.union(W.boundingSphere,tc,tc))):(Ae.boundingVolume=ae.clone(W.boundingSphere,tc),Ae.orientedBoundingBox=wn.clone(W.boundingVolume,J0)),Ae.dirty=!0,h&&f.updateDerivedCommands(Ae,n),abe(Ae,n),lt=Wt,ut=Uut}while(He<Ze)}var r2=ar;function dbe(){this._enabled=!1,this._frontFaceAlpha=1,this._frontFaceAlphaByDistance=void 0,this._backFaceAlpha=1,this._backFaceAlphaByDistance=void 0,this._rectangle=se.clone(se.MAX_VALUE)}Object.defineProperties(dbe.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this._enabled=e}},frontFaceAlpha:{get:function(){return this._frontFaceAlpha},set:function(e){this._frontFaceAlpha=e}},frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance},set:function(e){this._frontFaceAlphaByDistance=kt.clone(e,this._frontFaceAlphaByDistance)}},backFaceAlpha:{get:function(){return this._backFaceAlpha},set:function(e){this._backFaceAlpha=e}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance},set:function(e){this._backFaceAlphaByDistance=kt.clone(e,this._backFaceAlphaByDistance)}},rectangle:{get:function(){return this._rectangle},set:function(e){l(e)||(e=se.clone(se.MAX_VALUE)),se.clone(e,this._rectangle)}}});var s2=dbe;function zs(){this._layers=[],this.layerAdded=new me,this.layerRemoved=new me,this.layerMoved=new me,this.layerShownOrHidden=new me}Object.defineProperties(zs.prototype,{length:{get:function(){return this._layers.length}}});zs.prototype.add=function(e,t){l(t)?this._layers.splice(t,0,e):(t=this._layers.length,this._layers.push(e)),this._update(),this.layerAdded.raiseEvent(e,t);let i=e.readyEvent.addEventListener(()=>{this.layerShownOrHidden.raiseEvent(e,e._layerIndex,e.show),i()})};zs.prototype.addImageryProvider=function(e,t){let n=new Ka(e);return this.add(n,t),n};zs.prototype.remove=function(e,t){t=t??!0;let n=this._layers.indexOf(e);return n!==-1?(this._layers.splice(n,1),this._update(),this.layerRemoved.raiseEvent(e,n),t&&e.destroy(),!0):!1};zs.prototype.removeAll=function(e){e=e??!0;let t=this._layers;for(let n=0,i=t.length;n<i;n++){let o=t[n];this.layerRemoved.raiseEvent(o,n),e&&o.destroy()}this._layers=[]};zs.prototype.contains=function(e){return this.indexOf(e)!==-1};zs.prototype.indexOf=function(e){return this._layers.indexOf(e)};zs.prototype.get=function(e){return this._layers[e]};function SH(e,t){return e.indexOf(t)}function hbe(e,t,n){let i=e._layers;if(t=I.clamp(t,0,i.length-1),n=I.clamp(n,0,i.length-1),t===n)return;let o=i[t];i[t]=i[n],i[n]=o,e._update(),e.layerMoved.raiseEvent(o,n,t)}zs.prototype.raise=function(e){let t=SH(this._layers,e);hbe(this,t,t+1)};zs.prototype.lower=function(e){let t=SH(this._layers,e);hbe(this,t,t-1)};zs.prototype.raiseToTop=function(e){let t=SH(this._layers,e);t!==this._layers.length-1&&(this._layers.splice(t,1),this._layers.push(e),this._update(),this.layerMoved.raiseEvent(e,this._layers.length-1,t))};zs.prototype.lowerToBottom=function(e){let t=SH(this._layers,e);t!==0&&(this._layers.splice(t,1),this._layers.splice(0,0,e),this._update(),this.layerMoved.raiseEvent(e,0,t))};var Wut=new se;function mbe(e,t,n,i){let o=e.globe._surface._tilesToRender,r;for(let a=0;!l(r)&&a<o.length;++a){let c=o[a];se.contains(c.rectangle,t)&&(r=c)}if(!l(r))return;let s=r.data.imagery;for(let a=s.length-1;a>=0;--a){let c=s[a],u=c.readyImagery;if(!l(u)||!u.imageryLayer.ready)continue;let f=u.imageryLayer.imageryProvider;if(n&&!l(f.pickFeatures)||!se.contains(u.rectangle,t))continue;let h=Wut,p=1/1024;h.west=I.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.x-p),h.east=I.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.z+p),h.south=I.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.y-p),h.north=I.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.w+p),se.contains(h,t)&&i(u)}}zs.prototype.pickImageryLayers=function(e,t){let n=t.globe.pick(e,t);if(!l(n))return;let i=t.ellipsoid.cartesianToCartographic(n),o=[];if(mbe(t,i,!1,function(r){o.push(r.imageryLayer)}),o.length!==0)return o};zs.prototype.pickImageryLayerFeatures=function(e,t){let n=t.globe.pick(e,t);if(!l(n))return;let i=t.ellipsoid.cartesianToCartographic(n),o=[],r=[];if(mbe(t,i,!0,function(s){if(!s.imageryLayer.ready)return;let c=s.imageryLayer.imageryProvider.pickFeatures(s.x,s.y,s.level,i.longitude,i.latitude);l(c)&&(o.push(c),r.push(s.imageryLayer))}),o.length!==0)return Promise.all(o).then(function(s){let a=[];for(let c=0;c<s.length;++c){let u=s[c],f=r[c];if(l(u)&&u.length>0)for(let h=0;h<u.length;++h){let p=u[h];p.imageryLayer=f,l(p.position)||(p.position=i),a.push(p)}}return a})};zs.prototype.queueReprojectionCommands=function(e){let t=this._layers;for(let n=0,i=t.length;n<i;++n)t[n].queueReprojectionCommands(e)};zs.prototype.cancelReprojections=function(){let e=this._layers;for(let t=0,n=e.length;t<n;++t)e[t].cancelReprojections()};zs.prototype.isDestroyed=function(){return!1};zs.prototype.destroy=function(){return this.removeAll(!0),ue(this)};zs.prototype._update=function(){let e=!0,t=this._layers,n,i,o,r;for(o=0,r=t.length;o<r;++o)i=t[o],i._layerIndex=o,i.show?(i._isBaseLayer=e,e=!1):i._isBaseLayer=!1,i.show!==i._show&&(l(i._show)&&(l(n)||(n=[]),n.push(i)),i._show=i.show);if(l(n))for(o=0,r=n.length;o<r;++o)i=n[o],this.layerShownOrHidden.raiseEvent(i,i._layerIndex,i.show)};var a2=zs;function pbe(e){this._ellipsoid=new Hg(e.ellipsoid,d.ZERO)}Object.defineProperties(pbe.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var c2=pbe;var JX=class{constructor(t){this.maxSize=t,this.cache=new Map}get(t){if(!this.cache.has(t))return;let n=this.cache.get(t);return this.cache.delete(t),this.cache.set(t,n),n}set(t,n){if(this.cache.has(t))this.cache.delete(t);else if(this.cache.size>=this.maxSize){let i=this.cache.keys().next().value;this.cache.delete(i)}this.cache.set(t,n)}clear(){this.cache.clear()}},qut=1e3;function oa(e){this._tilingScheme=e.tilingScheme,this._x=e.x,this._y=e.y,this._level=e.level,this._parent=e.parent,this._rectangle=this._tilingScheme.tileXYToRectangle(this._x,this._y,this._level),this._southwestChild=void 0,this._southeastChild=void 0,this._northwestChild=void 0,this._northeastChild=void 0,this.replacementPrevious=void 0,this.replacementNext=void 0,this._distance=0,this._loadPriority=0,this._customData=[],this._frameUpdated=void 0,this._lastSelectionResult=Yn.NONE,this._lastSelectionResultFrame=void 0,this._loadedCallbacks={},this._positionCache=new JX(qut),this.state=ia.START,this.renderable=!1,this.upsampledFromParent=!1,this.data=void 0}oa.createLevelZeroTiles=function(e){let t=e.getNumberOfXTilesAtLevel(0),n=e.getNumberOfYTilesAtLevel(0),i=new Array(t*n),o=0;for(let r=0;r<n;++r)for(let s=0;s<t;++s)i[o++]=new oa({tilingScheme:e,x:s,y:r,level:0});return i};var Yut=256;function Xut(e,t,n,i){let o=n.width/Yut*i,r=Math.floor(e/o)*o,s=Math.floor(t/o)*o;return`${r.toFixed(10)},${s.toFixed(10)}`}oa.prototype._getCacheKey=function(e,t){return Xut(e.longitude,e.latitude,this._rectangle,t)};oa.prototype.getPositionCacheEntry=function(e,t){return this._positionCache.get(this._getCacheKey(e,t))};oa.prototype.setPositionCacheEntry=function(e,t,n){this._positionCache.set(this._getCacheKey(e,t),n)};oa.prototype.clearPositionCache=function(){this._positionCache.size>0&&this._positionCache.clear()};oa.prototype._updateCustomData=function(e,t,n){let i=this.customData,o,r,s;if(l(t)&&l(n)){for(i=i.filter(function(a){return n.indexOf(a)===-1}),this._customData=i,s=this._rectangle,o=0;o<t.length;++o)r=t[o],se.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=e}else{let a=this._parent;if(l(a)&&this._frameUpdated!==a._frameUpdated){i.length=0,s=this._rectangle;let c=a.customData;for(o=0;o<c.length;++o)r=c[o],se.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=a._frameUpdated}}};Object.defineProperties(oa.prototype,{tilingScheme:{get:function(){return this._tilingScheme}},x:{get:function(){return this._x}},y:{get:function(){return this._y}},level:{get:function(){return this._level}},parent:{get:function(){return this._parent}},rectangle:{get:function(){return this._rectangle}},children:{get:function(){return[this.northwestChild,this.northeastChild,this.southwestChild,this.southeastChild]}},southwestChild:{get:function(){return l(this._southwestChild)||(this._southwestChild=new oa({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2+1,level:this.level+1,parent:this})),this._southwestChild}},southeastChild:{get:function(){return l(this._southeastChild)||(this._southeastChild=new oa({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2+1,level:this.level+1,parent:this})),this._southeastChild}},northwestChild:{get:function(){return l(this._northwestChild)||(this._northwestChild=new oa({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2,level:this.level+1,parent:this})),this._northwestChild}},northeastChild:{get:function(){return l(this._northeastChild)||(this._northeastChild=new oa({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2,level:this.level+1,parent:this})),this._northeastChild}},customData:{get:function(){return this._customData}},needsLoading:{get:function(){return this.state<ia.DONE}},eligibleForUnloading:{get:function(){let e=!0;return l(this.data)&&(e=this.data.eligibleForUnloading,l(e)||(e=!0)),e}}});oa.prototype.findLevelZeroTile=function(e,t,n){let i=this.tilingScheme.getNumberOfXTilesAtLevel(0);if(t<0?t+=i:t>=i&&(t-=i),!(n<0||n>=this.tilingScheme.getNumberOfYTilesAtLevel(0)))return e.filter(function(o){return o.x===t&&o.y===n})[0]};oa.prototype.findTileToWest=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x-1,this.y);if(t.southeastChild===this)return t.southwestChild;if(t.northeastChild===this)return t.northwestChild;let n=t.findTileToWest(e);if(n!==void 0)return t.southwestChild===this?n.southeastChild:n.northeastChild};oa.prototype.findTileToEast=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x+1,this.y);if(t.southwestChild===this)return t.southeastChild;if(t.northwestChild===this)return t.northeastChild;let n=t.findTileToEast(e);if(n!==void 0)return t.southeastChild===this?n.southwestChild:n.northwestChild};oa.prototype.findTileToSouth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y+1);if(t.northwestChild===this)return t.southwestChild;if(t.northeastChild===this)return t.southeastChild;let n=t.findTileToSouth(e);if(n!==void 0)return t.southwestChild===this?n.northwestChild:n.northeastChild};oa.prototype.findTileToNorth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y-1);if(t.southwestChild===this)return t.northwestChild;if(t.southeastChild===this)return t.northeastChild;let n=t.findTileToNorth(e);if(n!==void 0)return t.northwestChild===this?n.southwestChild:n.southeastChild};oa.prototype.freeResources=function(){this.clearPositionCache(),this.state=ia.START,this.renderable=!1,this.upsampledFromParent=!1,l(this.data)&&l(this.data.freeResources)&&this.data.freeResources(),vH(this._southwestChild),this._southwestChild=void 0,vH(this._southeastChild),this._southeastChild=void 0,vH(this._northwestChild),this._northwestChild=void 0,vH(this._northeastChild),this._northeastChild=void 0};function vH(e){l(e)&&e.freeResources()}var l2=oa;function wH(){this.head=void 0,this.tail=void 0,this.count=0,this._lastBeforeStartOfFrame=void 0}wH.prototype.markStartOfRenderFrame=function(){this._lastBeforeStartOfFrame=this.head};wH.prototype.trimTiles=function(e){let t=this.tail,n=!0;for(;n&&l(this._lastBeforeStartOfFrame)&&this.count>e&&l(t);){n=t!==this._lastBeforeStartOfFrame;let i=t.replacementPrevious;t.eligibleForUnloading&&(t.freeResources(),gbe(this,t)),t=i}};function gbe(e,t){let n=t.replacementPrevious,i=t.replacementNext;t===e._lastBeforeStartOfFrame&&(e._lastBeforeStartOfFrame=i),t===e.head?e.head=i:n.replacementNext=i,t===e.tail?e.tail=n:i.replacementPrevious=n,t.replacementPrevious=void 0,t.replacementNext=void 0,--e.count}wH.prototype.markTileRendered=function(e){let t=this.head;if(t===e){e===this._lastBeforeStartOfFrame&&(this._lastBeforeStartOfFrame=e.replacementNext);return}if(++this.count,!l(t)){e.replacementPrevious=void 0,e.replacementNext=void 0,this.head=e,this.tail=e;return}(l(e.replacementPrevious)||l(e.replacementNext))&&gbe(this,e),e.replacementPrevious=void 0,e.replacementNext=t,t.replacementPrevious=e,this.head=e};var u2=wH;function _d(e){this._tileProvider=e.tileProvider,this._tileProvider.quadtree=this,this._debug={enableDebugOutput:!1,maxDepth:0,maxDepthVisited:0,tilesVisited:0,tilesCulled:0,tilesRendered:0,tilesWaitingForChildren:0,lastMaxDepth:-1,lastMaxDepthVisited:-1,lastTilesVisited:-1,lastTilesCulled:-1,lastTilesRendered:-1,lastTilesWaitingForChildren:-1,suspendLodUpdate:!1};let n=this._tileProvider.tilingScheme.ellipsoid;this._tilesToRender=[],this._tileLoadQueueHigh=[],this._tileLoadQueueMedium=[],this._tileLoadQueueLow=[],this._tileReplacementQueue=new u2,this._levelZeroTiles=void 0,this._loadQueueTimeSlice=5,this._tilesInvalidated=!1,this._addHeightCallbacks=[],this._removeHeightCallbacks=[],this._tileToUpdateHeights=[],this._lastTileIndex=0,this._updateHeightsTimeSlice=2,this._cameraPositionCartographic=void 0,this._cameraReferenceFrameOriginCartographic=void 0,this.maximumScreenSpaceError=e.maximumScreenSpaceError??2,this.tileCacheSize=e.tileCacheSize??100,this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this._occluders=new c2({ellipsoid:n}),this._tileLoadProgressEvent=new me,this._lastTileLoadQueueLength=0,this._lastSelectionFrameNumber=void 0}Object.defineProperties(_d.prototype,{tileProvider:{get:function(){return this._tileProvider}},tileLoadProgressEvent:{get:function(){return this._tileLoadProgressEvent}},occluders:{get:function(){return this._occluders}}});_d.prototype.invalidateAllTiles=function(){this._tilesInvalidated=!0};function Kut(e){let t=e._tileReplacementQueue;t.head=void 0,t.tail=void 0,t.count=0,ybe(e);let n=e._levelZeroTiles;if(l(n))for(let i=0;i<n.length;++i){let r=n[i].customData,s=r.length;for(let a=0;a<s;++a){let c=r[a];c.level=0,e._addHeightCallbacks.push(c)}n[i].freeResources()}e._levelZeroTiles=void 0,e._tileProvider.cancelReprojections()}_d.prototype.forEachLoadedTile=function(e){let t=this._tileReplacementQueue.head;for(;l(t);)t.state!==ia.START&&e(t),t=t.replacementNext};_d.prototype.forEachRenderedTile=function(e){let t=this._tilesToRender;for(let n=0,i=t.length;n<i;++n)e(t[n])};_d.prototype.updateHeight=function(e,t){let n=this,i={positionOnEllipsoidSurface:void 0,positionCartographic:e,level:-1,callback:t};return i.removeFunc=function(){let o=n._addHeightCallbacks,r=o.length;for(let s=0;s<r;++s)if(o[s]===i){o.splice(s,1);break}n._removeHeightCallbacks.push(i),i.callback&&(i.callback=void 0)},n._addHeightCallbacks.push(i),i.removeFunc};_d.prototype.update=function(e){l(this._tileProvider.update)&&this._tileProvider.update(e)};function ybe(e){let t=e._debug;t.maxDepth=0,t.maxDepthVisited=0,t.tilesVisited=0,t.tilesCulled=0,t.tilesRendered=0,t.tilesWaitingForChildren=0,e._tileLoadQueueHigh.length=0,e._tileLoadQueueMedium.length=0,e._tileLoadQueueLow.length=0}_d.prototype.beginFrame=function(e){e.passes.render&&(this._tilesInvalidated&&(Kut(this),this._tilesInvalidated=!1),this._tileProvider.initialize(e),ybe(this),!this._debug.suspendLodUpdate&&this._tileReplacementQueue.markStartOfRenderFrame())};_d.prototype.render=function(e){let t=e.passes,n=this._tileProvider;t.render&&(n.beginUpdate(e),Jut(this,e),lft(this,e),n.endUpdate(e)),t.pick&&this._tilesToRender.length>0&&n.updateForPick(e)};function Zut(e,t){let n=e._tileLoadQueueHigh.length+e._tileLoadQueueMedium.length+e._tileLoadQueueLow.length;if(n!==e._lastTileLoadQueueLength||e._tilesInvalidated){let o=me.prototype.raiseEvent.bind(e._tileLoadProgressEvent,n);t.afterRender.push(()=>(o(),!0)),e._lastTileLoadQueueLength=n}let i=e._debug;i.enableDebugOutput&&!i.suspendLodUpdate&&(i.maxDepth=e._tilesToRender.reduce(function(o,r){return Math.max(o,r.level)},-1),i.tilesRendered=e._tilesToRender.length,(i.tilesVisited!==i.lastTilesVisited||i.tilesRendered!==i.lastTilesRendered||i.tilesCulled!==i.lastTilesCulled||i.maxDepth!==i.lastMaxDepth||i.tilesWaitingForChildren!==i.lastTilesWaitingForChildren||i.maxDepthVisited!==i.lastMaxDepthVisited)&&(console.log(`Visited ${i.tilesVisited}, Rendered: ${i.tilesRendered}, Culled: ${i.tilesCulled}, Max Depth Rendered: ${i.maxDepth}, Max Depth Visited: ${i.maxDepthVisited}, Waiting for children: ${i.tilesWaitingForChildren}`),i.lastTilesVisited=i.tilesVisited,i.lastTilesRendered=i.tilesRendered,i.lastTilesCulled=i.tilesCulled,i.lastMaxDepth=i.maxDepth,i.lastTilesWaitingForChildren=i.tilesWaitingForChildren,i.lastMaxDepthVisited=i.maxDepthVisited))}_d.prototype.endFrame=function(e){!e.passes.render||e.mode===ne.MORPHING||(rft(this,e),cft(this,e),Zut(this,e))};_d.prototype.isDestroyed=function(){return!1};_d.prototype.destroy=function(){this._tileProvider=this._tileProvider&&this._tileProvider.destroy()};var d2,_be=new fe;function $ut(e,t){let n=se.center(e.rectangle,_be),i=n.longitude-d2.longitude,o=n.latitude-d2.latitude;n=se.center(t.rectangle,_be);let r=n.longitude-d2.longitude,s=n.latitude-d2.latitude;return i*i+o*o-(r*r+s*s)}var Qut=new d,f2=[];function Jut(e,t){let n=e._debug;if(n.suspendLodUpdate)return;let i=e._tilesToRender;i.length=0;let o,r=e._tileProvider;if(!l(e._levelZeroTiles)){let y=r.tilingScheme;if(l(y)){let b=r.tilingScheme;e._levelZeroTiles=l2.createLevelZeroTiles(b);let x=e._levelZeroTiles.length;if(f2.length<x)for(f2=new Array(x),o=0;o<x;++o)f2[o]===void 0&&(f2[o]=new h2)}else return}e._occluders.ellipsoid.cameraPosition=t.camera.positionWC;let s,a=e._levelZeroTiles,c=a.length>1?e._occluders:void 0;d2=t.camera.positionCartographic,a.sort($ut);let u=e._addHeightCallbacks,f=e._removeHeightCallbacks,h=t.frameNumber,p;if(u.length>0||f.length>0){for(o=0,p=a.length;o<p;++o)s=a[o],s._updateCustomData(h,u,f);u.length=0,f.length=0}let _=t.camera;e._cameraPositionCartographic=_.positionCartographic;let m=N.getTranslation(_.transform,Qut);for(e._cameraReferenceFrameOriginCartographic=e.tileProvider.tilingScheme.ellipsoid.cartesianToCartographic(m,e._cameraReferenceFrameOriginCartographic),o=0,p=a.length;o<p;++o)s=a[o],e._tileReplacementQueue.markTileRendered(s),s.renderable?Za(e,s,r,t,c,!1,f2[o]):(g_(e,e._tileLoadQueueHigh,s,t),++n.tilesWaitingForChildren);e._lastSelectionFrameNumber=h}function g_(e,t,n,i){n.needsLoading&&(e.tileProvider.computeTileLoadPriority!==void 0&&(n._loadPriority=e.tileProvider.computeTileLoadPriority(n,i)),t.push(n))}function h2(){this.allAreRenderable=!0,this.anyWereRenderedLastFrame=!1,this.notYetRenderableCount=0}function bbe(){this.southwest=new h2,this.southeast=new h2,this.northwest=new h2,this.northeast=new h2}bbe.prototype.combine=function(e){let t=this.southwest,n=this.southeast,i=this.northwest,o=this.northeast;e.allAreRenderable=t.allAreRenderable&&n.allAreRenderable&&i.allAreRenderable&&o.allAreRenderable,e.anyWereRenderedLastFrame=t.anyWereRenderedLastFrame||n.anyWereRenderedLastFrame||i.anyWereRenderedLastFrame||o.anyWereRenderedLastFrame,e.notYetRenderableCount=t.notYetRenderableCount+n.notYetRenderableCount+i.notYetRenderableCount+o.notYetRenderableCount};var nK=new Array(31);for(let e=0;e<nK.length;++e)nK[e]=new bbe;function eft(e,t,n,i,o){let r=e._debug;++r.tilesVisited,e._tileReplacementQueue.markTileRendered(n),n._updateCustomData(t.frameNumber),n.level>r.maxDepthVisited&&(r.maxDepthVisited=n.level);let s=ift(e,t,n)<e.maximumScreenSpaceError,a=n.southwestChild,c=n.southeastChild,u=n.northwestChild,f=n.northeastChild,h=e._lastSelectionFrameNumber,p=n._lastSelectionResultFrame===h?n._lastSelectionResult:Yn.NONE,_=e.tileProvider;if(s||i){let m=Yn.originalResult(p)===Yn.RENDERED,y=Yn.originalResult(p)===Yn.CULLED||p===Yn.NONE,b=n.state===ia.DONE,x=m||y||b;if(x||l(_.canRenderWithoutLosingDetail)&&(x=_.canRenderWithoutLosingDetail(n)),x){s&&g_(e,e._tileLoadQueueMedium,n,t),DH(e,n),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Yn.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}i=!0,s&&g_(e,e._tileLoadQueueHigh,n,t)}if(_.canRefine(n)){if(a.upsampledFromParent&&c.upsampledFromParent&&u.upsampledFromParent&&f.upsampledFromParent){DH(e,n),g_(e,e._tileLoadQueueMedium,n,t),e._tileReplacementQueue.markTileRendered(a),e._tileReplacementQueue.markTileRendered(c),e._tileReplacementQueue.markTileRendered(u),e._tileReplacementQueue.markTileRendered(f),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Yn.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.REFINED;let y=e._tilesToRender.length,b=e._tileLoadQueueLow.length,x=e._tileLoadQueueMedium.length,A=e._tileLoadQueueHigh.length,T=e._tileToUpdateHeights.length;if(tft(e,a,c,u,f,t,i,o),y!==e._tilesToRender.length){let C=o.allAreRenderable,S=o.anyWereRenderedLastFrame,w=o.notYetRenderableCount,R=!1;if(!C&&!S){let P=e._tilesToRender;for(let L=y;L<P.length;++L){let g=P[L];for(;g!==void 0&&g._lastSelectionResult!==Yn.KICKED&&g!==n;)g._lastSelectionResult=Yn.kick(g._lastSelectionResult),g=g.parent}e._tilesToRender.length=y,e._tileToUpdateHeights.length=T,DH(e,n),n._lastSelectionResult=Yn.RENDERED;let O=p===Yn.RENDERED;!O&&w>e.loadingDescendantLimit&&(e._tileLoadQueueLow.length=b,e._tileLoadQueueMedium.length=x,e._tileLoadQueueHigh.length=A,g_(e,e._tileLoadQueueMedium,n,t),o.notYetRenderableCount=n.renderable?0:1,R=!0),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=O,O||e._tileToUpdateHeights.push(n),++r.tilesWaitingForChildren}e.preloadAncestors&&!R&&g_(e,e._tileLoadQueueLow,n,t)}return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.RENDERED,DH(e,n),g_(e,e._tileLoadQueueHigh,n,t),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Yn.RENDERED,o.notYetRenderableCount=n.renderable?0:1}function tft(e,t,n,i,o,r,s,a){let c=r.camera.positionCartographic,u=e._tileProvider,f=e._occluders,h=nK[t.level],p=h.southwest,_=h.southeast,m=h.northwest,y=h.northeast;c.longitude<t.rectangle.east?c.latitude<t.rectangle.north?(Za(e,t,u,r,f,s,p),Za(e,n,u,r,f,s,_),Za(e,i,u,r,f,s,m),Za(e,o,u,r,f,s,y)):(Za(e,i,u,r,f,s,m),Za(e,t,u,r,f,s,p),Za(e,o,u,r,f,s,y),Za(e,n,u,r,f,s,_)):c.latitude<t.rectangle.north?(Za(e,n,u,r,f,s,_),Za(e,t,u,r,f,s,p),Za(e,o,u,r,f,s,y),Za(e,i,u,r,f,s,m)):(Za(e,o,u,r,f,s,y),Za(e,i,u,r,f,s,m),Za(e,n,u,r,f,s,_),Za(e,t,u,r,f,s,p)),h.combine(a)}function nft(e,t){let n=t.rectangle;return l(e._cameraPositionCartographic)&&se.contains(n,e._cameraPositionCartographic)||l(e._cameraReferenceFrameOriginCartographic)&&se.contains(n,e._cameraReferenceFrameOriginCartographic)}function Za(e,t,n,i,o,r,s){if(n.computeTileVisibility(t,i,o)!==gr.NONE)return eft(e,i,t,r,s);if(++e._debug.tilesCulled,e._tileReplacementQueue.markTileRendered(t),s.allAreRenderable=!0,s.anyWereRenderedLastFrame=!1,s.notYetRenderableCount=0,nft(e,t)){(!l(t.data)||!l(t.data.vertexArray))&&g_(e,e._tileLoadQueueMedium,t,i);let a=e._lastSelectionFrameNumber,c=t._lastSelectionResultFrame===a?t._lastSelectionResult:Yn.NONE;c!==Yn.CULLED_BUT_NEEDED&&c!==Yn.RENDERED&&e._tileToUpdateHeights.push(t),t._lastSelectionResult=Yn.CULLED_BUT_NEEDED}else e.preloadSiblings||t.level===0?(g_(e,e._tileLoadQueueLow,t,i),t._lastSelectionResult=Yn.CULLED):t._lastSelectionResult=Yn.CULLED;t._lastSelectionResultFrame=i.frameNumber}function ift(e,t,n){if(t.mode===ne.SCENE2D||t.camera.frustum instanceof rn||t.camera.frustum instanceof Fr)return oft(e,t,n);let i=e._tileProvider.getLevelMaximumGeometricError(n.level),o=n._distance,r=t.context.drawingBufferHeight,s=t.camera.frustum.sseDenominator,a=i*r/(o*s);return t.fog.enabled&&(a-=I.fog(o,t.fog.density)*t.fog.sse),a/=t.pixelRatio,a}function oft(e,t,n){let o=t.camera.frustum,r=o.offCenterFrustum;l(r)&&(o=r);let s=t.context,a=s.drawingBufferWidth,c=s.drawingBufferHeight,u=e._tileProvider.getLevelMaximumGeometricError(n.level),f=Math.max(o.top-o.bottom,o.right-o.left)/Math.max(a,c),h=u/f;return t.fog.enabled&&t.mode!==ne.SCENE2D&&(h-=I.fog(n._distance,t.fog.density)*t.fog.sse),h/=t.pixelRatio,h}function DH(e,t){e._tilesToRender.push(t)}function rft(e,t){let n=e._tileLoadQueueHigh,i=e._tileLoadQueueMedium,o=e._tileLoadQueueLow;if(n.length===0&&i.length===0&&o.length===0)return;e._tileReplacementQueue.trimTiles(e.tileCacheSize);let r=Ai()+e._loadQueueTimeSlice,s=e._tileProvider,a=eK(e,t,s,r,n,!1);a=eK(e,t,s,r,i,a),eK(e,t,s,r,o,a)}function sft(e,t){return e._loadPriority-t._loadPriority}function eK(e,t,n,i,o,r){n.computeTileLoadPriority!==void 0&&o.sort(sft);for(let s=0,a=o.length;s<a&&(Ai()<i||!r);++s){let c=o[s];e._tileReplacementQueue.markTileRendered(c),n.loadTile(t,c),r=!0}return r}var fv=new hn,tK=new fe,w0=new d,aft=[];function cft(e,t){if(!l(e.tileProvider.tilingScheme))return;let n=aft;n.length=0;let i=e._tileToUpdateHeights,o=Ai(),r=e._updateHeightsTimeSlice,s=o+r,a=t.mode,c=t.mapProjection,u=e.tileProvider.tilingScheme.ellipsoid,f;for(;i.length>0;){let h=i[0];if(!l(h.data)||!l(h.data.mesh)){let y=h._lastSelectionResultFrame===e._lastSelectionFrameNumber?h._lastSelectionResult:Yn.NONE;(y===Yn.RENDERED||y===Yn.CULLED_BUT_NEEDED)&&n.push(h),h.clearPositionCache(),i.shift(),e._lastTileIndex=0;continue}let p=h.customData,_=p.length,m=!1;for(f=e._lastTileIndex;f<_;++f){let y=p[f],b=h.data.terrainData,x=l(b)&&b.wasCreatedByUpsampling();if(h.level>y.level&&!x){let A,T=h.getPositionCacheEntry(y.positionCartographic,e.maximumScreenSpaceError);if(l(T))A=T;else{if(l(y.positionOnEllipsoidSurface)||(y.positionOnEllipsoidSurface=d.fromRadians(y.positionCartographic.longitude,y.positionCartographic.latitude,0,u)),a===ne.SCENE3D){let C=u.geodeticSurfaceNormal(y.positionOnEllipsoidSurface,fv.direction),S=u.getSurfaceNormalIntersectionWithZAxis(y.positionOnEllipsoidSurface,11500,fv.origin);if(!l(S)){let w=0;l(h.data.tileBoundingRegion)&&(w=h.data.tileBoundingRegion.minimumHeight);let R=Math.min(w,-11500),P=d.multiplyByScalar(C,Math.abs(R)+1,w0);d.subtract(y.positionOnEllipsoidSurface,P,fv.origin)}}else fe.clone(y.positionCartographic,tK),tK.height=-11500,c.project(tK,w0),d.fromElements(w0.z,w0.x,w0.y,w0),d.clone(w0,fv.origin),d.clone(d.UNIT_X,fv.direction);A=h.data.pick(fv,a,c,!1,w0),l(A)&&h.setPositionCacheEntry(y.positionCartographic,e.maximumScreenSpaceError,A)}l(A)&&(l(y.callback)&&y.callback(A),y.level=h.level)}if(Ai()>=s){m=!0;break}}if(m){e._lastTileIndex=f;break}else e._lastTileIndex=0,i.shift()}for(f=0;f<n.length;f++)i.push(n[f])}function lft(e,t){let n=e._tileProvider,i=e._tilesToRender;for(let o=0,r=i.length;o<r;++o){let s=i[o];n.showTileThisFrame(s,t)}}var m2=_d;function Hh(e){e=e??ee.default;let t=new tp({ellipsoid:e}),n=new a2;this._ellipsoid=e,this._imageryLayerCollection=n,this._surfaceShaderSet=new GF,this._material=void 0,this._surface=new m2({tileProvider:new r2({terrainProvider:t,imageryLayers:n,surfaceShaderSet:this._surfaceShaderSet})}),this._terrainProvider=t,this._terrainProviderChanged=new me,this._undergroundColor=V.clone(V.BLACK),this._undergroundColorAlphaByDistance=new kt(e.maximumRadius/1e3,0,e.maximumRadius/5,1),this._translucency=new s2,oK(this),this.show=!0,this._oceanNormalMapResourceDirty=!0,this._oceanNormalMapResource=new Se({url:en("Assets/Textures/waterNormalsSmall.jpg")}),this.maximumScreenSpaceError=2,this.tileCacheSize=100,this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this.fillHighlightColor=void 0,this.enableLighting=!1,this.lambertDiffuseMultiplier=.9,this.dynamicAtmosphereLighting=!0,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=ee.WGS84.equals(e),this.atmosphereLightIntensity=10,this.atmosphereRayleighCoefficient=new d(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new d(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.lightingFadeOutDistance=I.PI_OVER_TWO*e.minimumRadius,this.lightingFadeInDistance=I.PI*e.minimumRadius,this.nightFadeOutDistance=I.PI_OVER_TWO*e.minimumRadius,this.nightFadeInDistance=5*I.PI_OVER_TWO*e.minimumRadius,this.showWaterEffect=!0,this.depthTestAgainstTerrain=!1,this.shadows=yn.RECEIVE_ONLY,this.atmosphereHueShift=0,this.atmosphereSaturationShift=0,this.atmosphereBrightnessShift=0,this.showSkirts=!0,this.backFaceCulling=!0,this._oceanNormalMap=void 0,this._zoomedOutOceanSpecularIntensity=void 0,this.vertexShadowDarkness=.3}Object.defineProperties(Hh.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},imageryLayers:{get:function(){return this._imageryLayerCollection}},imageryLayersUpdatedEvent:{get:function(){return this._surface.tileProvider.imageryLayersUpdatedEvent}},tilesLoaded:{get:function(){return l(this._surface)?this._surface._tileLoadQueueHigh.length===0&&this._surface._tileLoadQueueMedium.length===0&&this._surface._tileLoadQueueLow.length===0:!0}},baseColor:{get:function(){return this._surface.tileProvider.baseColor},set:function(e){this._surface.tileProvider.baseColor=e}},clippingPlanes:{get:function(){return this._surface.tileProvider.clippingPlanes},set:function(e){this._surface.tileProvider.clippingPlanes=e}},clippingPolygons:{get:function(){return this._surface.tileProvider.clippingPolygons},set:function(e){this._surface.tileProvider.clippingPolygons=e}},cartographicLimitRectangle:{get:function(){return this._surface.tileProvider.cartographicLimitRectangle},set:function(e){l(e)||(e=se.clone(se.MAX_VALUE)),this._surface.tileProvider.cartographicLimitRectangle=e}},oceanNormalMapUrl:{get:function(){return this._oceanNormalMapResource.url},set:function(e){this._oceanNormalMapResource.url=e,this._oceanNormalMapResourceDirty=!0}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){e!==this._terrainProvider&&(this._terrainProvider=e,this._terrainProviderChanged.raiseEvent(e),l(this._material)&&oK(this))}},terrainProviderChanged:{get:function(){return this._terrainProviderChanged}},tileLoadProgressEvent:{get:function(){return this._surface.tileLoadProgressEvent}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,oK(this))}},undergroundColor:{get:function(){return this._undergroundColor},set:function(e){this._undergroundColor=V.clone(e,this._undergroundColor)}},undergroundColorAlphaByDistance:{get:function(){return this._undergroundColorAlphaByDistance},set:function(e){this._undergroundColorAlphaByDistance=kt.clone(e,this._undergroundColorAlphaByDistance)}},translucency:{get:function(){return this._translucency}}});function oK(e){let t=[],n=l(e._material)&&(l(e._material.shaderSource.match(/slope/))||l(e._material.shaderSource.match("normalEC"))),i=[nh,ZS];l(e._material)&&(!n||e._terrainProvider.requestVertexNormals)?(i.push(e._material.shaderSource),t.push("APPLY_MATERIAL"),e._surface._tileProvider.materialUniformMap=e._material._uniforms):e._surface._tileProvider.materialUniformMap=void 0,i.push(VF),e._surfaceShaderSet.baseVertexShaderSource=new Ue({sources:[nh,ZS,HF],defines:t}),e._surfaceShaderSet.baseFragmentShaderSource=new Ue({sources:i,defines:t}),e._surfaceShaderSet.material=e._material}function uft(e){return function(t,n){let i=ae.distanceSquaredTo(t.pickBoundingSphere,e),o=ae.distanceSquaredTo(n.pickBoundingSphere,e);return i-o}}var fft=[],dft={start:0,stop:0};Hh.prototype.pickWorldCoordinates=function(e,t,n,i){n=n??!0;let o=t.mode,r=t.mapProjection,s=fft;s.length=0;let a=this._surface._tilesToRender,c=a.length,u,f;for(f=0;f<c;++f){u=a[f];let p=u.data;if(!l(p))continue;let _=p.pickBoundingSphere;if(o!==ne.SCENE3D)p.pickBoundingSphere=_=ae.fromRectangleWithHeights2D(u.rectangle,r,p.tileBoundingRegion.minimumHeight,p.tileBoundingRegion.maximumHeight,_),d.fromElements(_.center.z,_.center.x,_.center.y,_.center);else if(l(p.renderedMesh))ae.clone(p.tileBoundingRegion.boundingSphere,_);else continue;let m=$n.raySphere(e,_,dft);l(m)&&s.push(p)}s.sort(uft(e.origin));let h;for(c=s.length,f=0;f<c&&(h=s[f].pick(e,t.mode,t.mapProjection,n,i),!l(h));++f);return h};var hft=new fe;Hh.prototype.pick=function(e,t,n){if(n=this.pickWorldCoordinates(e,t,!0,n),l(n)&&t.mode!==ne.SCENE3D){n=d.fromElements(n.y,n.z,n.x,n);let i=t.mapProjection.unproject(n,hft);n=this._ellipsoid.cartographicToCartesian(i,n)}return n};var mft=new d,xbe=new d,pft=new fe,gft=new hn;function iK(e,t){return l(e)&&se.contains(e.rectangle,t)?e:void 0}Hh.prototype.getHeight=function(e){let t=this._surface._levelZeroTiles;if(!l(t))return;let n,i,o=t.length;for(i=0;i<o&&(n=t[i],!se.contains(n.rectangle,e));++i);if(i>=o)return;let r=n;for(;l(n);)n=iK(n._southwestChild,e)||iK(n._southeastChild,e)||iK(n._northwestChild,e)||n._northeastChild,l(n)&&l(n.data)&&l(n.data.renderedMesh)&&(r=n);if(n=r,!l(n)||!l(n.data)||!l(n.data.renderedMesh))return;let s=this._surface._tileProvider.tilingScheme.projection,a=this._surface._tileProvider.tilingScheme.ellipsoid,c=d.fromRadians(e.longitude,e.latitude,0,a,mft),u=gft,f=a.geodeticSurfaceNormal(c,u.direction),h=a.getSurfaceNormalIntersectionWithZAxis(c,11500,u.origin);if(!l(h)){let _;l(n.data.tileBoundingRegion)&&(_=n.data.tileBoundingRegion.minimumHeight);let m=Math.min(_??0,-11500),y=d.multiplyByScalar(f,Math.abs(m)+1,xbe);d.subtract(c,y,u.origin)}let p=n.data.pick(u,void 0,s,!1,xbe);if(l(p))return a.cartesianToCartographic(p,pft).height};Hh.prototype.update=function(e){this.show&&e.passes.render&&this._surface.update(e)};Hh.prototype.beginFrame=function(e){let t=this._surface,n=t.tileProvider,i=this.terrainProvider,o=l(i)&&i.hasWaterMask&&i.hasWaterMask;if(o&&this._oceanNormalMapResourceDirty){this._oceanNormalMapResourceDirty=!1;let a=this._oceanNormalMapResource,c=a.url;if(l(c)){let u=this;a.fetchImage().then(function(f){c===u._oceanNormalMapResource.url&&(u._oceanNormalMap=u._oceanNormalMap&&u._oceanNormalMap.destroy(),u._oceanNormalMap=new Ot({context:e.context,source:f}))})}else this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy()}let r=e.passes,s=e.mode;r.render&&(this.showGroundAtmosphere?this._zoomedOutOceanSpecularIntensity=.4:this._zoomedOutOceanSpecularIntensity=.5,t.maximumScreenSpaceError=this.maximumScreenSpaceError,t.tileCacheSize=this.tileCacheSize,t.loadingDescendantLimit=this.loadingDescendantLimit,t.preloadAncestors=this.preloadAncestors,t.preloadSiblings=this.preloadSiblings,n.terrainProvider=this.terrainProvider,n.lightingFadeOutDistance=this.lightingFadeOutDistance,n.lightingFadeInDistance=this.lightingFadeInDistance,n.nightFadeOutDistance=this.nightFadeOutDistance,n.nightFadeInDistance=this.nightFadeInDistance,n.zoomedOutOceanSpecularIntensity=s===ne.SCENE3D?this._zoomedOutOceanSpecularIntensity:0,n.hasWaterMask=o,n.showWaterEffect=this.showWaterEffect,n.oceanNormalMap=this._oceanNormalMap,n.enableLighting=this.enableLighting,n.dynamicAtmosphereLighting=this.dynamicAtmosphereLighting,n.dynamicAtmosphereLightingFromSun=this.dynamicAtmosphereLightingFromSun,n.showGroundAtmosphere=this.showGroundAtmosphere,n.atmosphereLightIntensity=this.atmosphereLightIntensity,n.atmosphereRayleighCoefficient=this.atmosphereRayleighCoefficient,n.atmosphereMieCoefficient=this.atmosphereMieCoefficient,n.atmosphereRayleighScaleHeight=this.atmosphereRayleighScaleHeight,n.atmosphereMieScaleHeight=this.atmosphereMieScaleHeight,n.atmosphereMieAnisotropy=this.atmosphereMieAnisotropy,n.shadows=this.shadows,n.hueShift=this.atmosphereHueShift,n.saturationShift=this.atmosphereSaturationShift,n.brightnessShift=this.atmosphereBrightnessShift,n.fillHighlightColor=this.fillHighlightColor,n.showSkirts=this.showSkirts,n.backFaceCulling=this.backFaceCulling,n.vertexShadowDarkness=this.vertexShadowDarkness,n.undergroundColor=this._undergroundColor,n.undergroundColorAlphaByDistance=this._undergroundColorAlphaByDistance,n.lambertDiffuseMultiplier=this.lambertDiffuseMultiplier,t.beginFrame(e))};Hh.prototype.render=function(e){this.show&&(l(this._material)&&this._material.update(e.context),this._surface.render(e))};Hh.prototype.endFrame=function(e){this.show&&e.passes.render&&this._surface.endFrame(e)};Hh.prototype.isDestroyed=function(){return!1};Hh.prototype.destroy=function(){return this._surfaceShaderSet=this._surfaceShaderSet&&this._surfaceShaderSet.destroy(),this._surface=this._surface&&this._surface.destroy(),this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy(),ue(this)};var p2=Hh;function _ft(e,t,n,i){this.rightAscension=e,this.declination=t,this.rotation=n,this.rotationRate=i}var g2=_ft;var Lbe={},yft=32.184,bft=2451545,Tbe=-.0529921,Abe=-.1059842,Cbe=13.0120009,Ebe=13.3407154,Sbe=.9856003,vbe=26.4057084,wbe=13.064993,Dbe=.3287146,Ibe=1.7484877,Pbe=-.1589763,Rbe=.0036096,Obe=.1643573,Mbe=12.9590088,rK=new Z;Lbe.ComputeMoon=function(e,t){l(e)||(e=Z.now()),rK=Z.addSeconds(e,yft,rK);let n=Z.totalDays(rK)-bft,i=n/qn.DAYS_PER_JULIAN_CENTURY,o=(125.045+Tbe*n)*I.RADIANS_PER_DEGREE,r=(250.089+Abe*n)*I.RADIANS_PER_DEGREE,s=(260.008+Cbe*n)*I.RADIANS_PER_DEGREE,a=(176.625+Ebe*n)*I.RADIANS_PER_DEGREE,c=(357.529+Sbe*n)*I.RADIANS_PER_DEGREE,u=(311.589+vbe*n)*I.RADIANS_PER_DEGREE,f=(134.963+wbe*n)*I.RADIANS_PER_DEGREE,h=(276.617+Dbe*n)*I.RADIANS_PER_DEGREE,p=(34.226+Ibe*n)*I.RADIANS_PER_DEGREE,_=(15.134+Pbe*n)*I.RADIANS_PER_DEGREE,m=(119.743+Rbe*n)*I.RADIANS_PER_DEGREE,y=(239.961+Obe*n)*I.RADIANS_PER_DEGREE,b=(25.053+Mbe*n)*I.RADIANS_PER_DEGREE,x=Math.sin(o),A=Math.sin(r),T=Math.sin(s),C=Math.sin(a),S=Math.sin(c),w=Math.sin(u),R=Math.sin(f),P=Math.sin(h),O=Math.sin(p),L=Math.sin(_),g=Math.sin(m),E=Math.sin(y),v=Math.sin(b),D=Math.cos(o),M=Math.cos(r),F=Math.cos(s),z=Math.cos(a),k=Math.cos(c),H=Math.cos(u),B=Math.cos(f),j=Math.cos(h),W=Math.cos(p),Q=Math.cos(_),q=Math.cos(m),K=Math.cos(y),J=Math.cos(b),de=(269.9949+.0031*i-3.8787*x-.1204*A+.07*T-.0172*C+.0072*w-.0052*L+.0043*v)*I.RADIANS_PER_DEGREE,be=(66.5392+.013*i+1.5419*D+.0239*M-.0278*F+.0068*z-.0029*H+9e-4*B+8e-4*Q-9e-4*J)*I.RADIANS_PER_DEGREE,ce=(38.3213+13.17635815*n-14e-13*n*n+3.561*x+.1208*A-.0642*T+.0158*C+.0252*S-.0066*w-.0047*R-.0046*P+.0028*O+.0052*L+.004*g+.0019*E-.0044*v)*I.RADIANS_PER_DEGREE,_e=(13.17635815-14e-13*(2*n)+3.561*D*Tbe+.1208*M*Abe-.0642*F*Cbe+.0158*z*Ebe+.0252*k*Sbe-.0066*H*vbe-.0047*B*wbe-.0046*j*Dbe+.0028*W*Ibe+.0052*Q*Pbe+.004*q*Rbe+.0019*K*Obe-.0044*J*Mbe)/86400*I.RADIANS_PER_DEGREE;return l(t)||(t=new g2),t.rightAscension=de,t.declination=be,t.rotation=ce,t.rotationRate=_e,t};var _2=Lbe;function Nbe(e){(!l(e)||typeof e!="function")&&(e=_2.ComputeMoon),this._computeFunction=e}var xft=new d,Tft=new d,Aft=new d;function Cft(e,t,n){let i=xft;i.x=Math.cos(e+I.PI_OVER_TWO),i.y=Math.sin(e+I.PI_OVER_TWO),i.z=0;let o=Math.cos(t),r=Aft;r.x=o*Math.cos(e),r.y=o*Math.sin(e),r.z=Math.sin(t);let s=d.cross(r,i,Tft);return l(n)||(n=new $),n[0]=i.x,n[1]=s.x,n[2]=r.x,n[3]=i.y,n[4]=s.y,n[5]=r.y,n[6]=i.z,n[7]=s.z,n[8]=r.z,n}var Eft=new $,Sft=new Oe;Nbe.prototype.evaluate=function(e,t){l(e)||(e=Z.now());let n=this._computeFunction(e),i=Cft(n.rightAscension,n.declination,t),o=I.zeroToTwoPi(n.rotation),r=Oe.fromAxisAngle(d.UNIT_Z,o,Sft),s=$.fromQuaternion(Oe.conjugate(r,r),Eft);return $.multiply(s,i,i)};var y2=Nbe;var dv=`uniform vec3 u_radii; uniform vec3 u_oneOverEllipsoidRadiiSquared; in vec3 v_positionEC; vec4 computeEllipsoidColor(czm_ray ray, float intersection, float side) { vec3 positionEC = czm_pointAlongRay(ray, intersection); vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz; vec3 geodeticNormal = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), u_oneOverEllipsoidRadiiSquared)); vec3 sphericalNormal = normalize(positionMC / u_radii); vec3 normalMC = geodeticNormal * side; // normalized surface normal (always facing the viewer) in model coordinates vec3 normalEC = normalize(czm_normal * normalMC); // normalized surface normal in eye coordinates vec2 st = czm_ellipsoidTextureCoordinates(sphericalNormal); vec3 positionToEyeEC = -positionEC; czm_materialInput materialInput; materialInput.s = st.s; materialInput.st = st; materialInput.str = (positionMC + u_radii) / u_radii; materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef ONLY_SUN_LIGHTING return czm_private_phong(normalize(positionToEyeEC), material, czm_sunDirectionEC); #else return czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } void main() { // PERFORMANCE_TODO: When dynamic branching is available, compute ratio of maximum and minimum radii // in the vertex shader. Only when it is larger than some constant, march along the ray. // Otherwise perform one intersection test which will be the common case. // Test if the ray intersects a sphere with the ellipsoid's maximum radius. // For very oblate ellipsoids, using the ellipsoid's radii for an intersection test // may cause false negatives. This will discard fragments before marching the ray forward. float maxRadius = max(u_radii.x, max(u_radii.y, u_radii.z)) * 1.5; vec3 direction = normalize(v_positionEC); vec3 ellipsoidCenter = czm_modelView[3].xyz; float t1 = -1.0; float t2 = -1.0; float b = -2.0 * dot(direction, ellipsoidCenter); float c = dot(ellipsoidCenter, ellipsoidCenter) - maxRadius * maxRadius; float discriminant = b * b - 4.0 * c; if (discriminant >= 0.0) { t1 = (-b - sqrt(discriminant)) * 0.5; t2 = (-b + sqrt(discriminant)) * 0.5; } if (t1 < 0.0 && t2 < 0.0) { discard; } float t = min(t1, t2); if (t < 0.0) { t = 0.0; } // March ray forward to intersection with larger sphere and find czm_ray ray = czm_ray(t * direction, direction); vec3 ellipsoid_inverseRadii = vec3(1.0 / u_radii.x, 1.0 / u_radii.y, 1.0 / u_radii.z); czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoidCenter, ellipsoid_inverseRadii); if (czm_isEmpty(intersection)) { discard; } // If the viewer is outside, compute outsideFaceColor, with normals facing outward. vec4 outsideFaceColor = (intersection.start != 0.0) ? computeEllipsoidColor(ray, intersection.start, 1.0) : vec4(0.0); // If the viewer either is inside or can see inside, compute insideFaceColor, with normals facing inward. vec4 insideFaceColor = (outsideFaceColor.a < 1.0) ? computeEllipsoidColor(ray, intersection.stop, -1.0) : vec4(0.0); out_FragColor = mix(insideFaceColor, outsideFaceColor, outsideFaceColor.a); out_FragColor.a = 1.0 - (1.0 - insideFaceColor.a) * (1.0 - outsideFaceColor.a); #if (defined(WRITE_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) t = (intersection.start != 0.0) ? intersection.start : intersection.stop; vec3 positionEC = czm_pointAlongRay(ray, t); vec4 positionCC = czm_projection * vec4(positionEC, 1.0); #ifdef LOG_DEPTH czm_writeLogDepth(1.0 + positionCC.w); #else float z = positionCC.z / positionCC.w; float n = czm_depthRange.near; float f = czm_depthRange.far; gl_FragDepth = (z * (f - n) + f + n) * 0.5; #endif #endif } `;var hv=`in vec3 position; uniform vec3 u_radii; out vec3 v_positionEC; void main() { // In the vertex data, the cube goes from (-1.0, -1.0, -1.0) to (1.0, 1.0, 1.0) in model coordinates. // Scale to consider the radii. We could also do this once on the CPU when using the BoxGeometry, // but doing it here allows us to change the radii without rewriting the vertex data, and // allows all ellipsoids to reuse the same vertex data. vec4 p = vec4(u_radii * position, 1.0); v_positionEC = (czm_modelView * p).xyz; // position in eye coordinates gl_Position = czm_modelViewProjection * p; // position in clip coordinates // With multi-frustum, when the ellipsoid primitive is positioned on the intersection of two frustums // and close to terrain, the terrain (writes depth) in the closest frustum can overwrite part of the // ellipsoid (does not write depth) that was rendered in the farther frustum. // // Here, we clamp the depth in the vertex shader to avoid being overwritten; however, this creates // artifacts since some fragments can be alpha blended twice. This is solved by only rendering // the ellipsoid in the closest frustum to the viewer. gl_Position.z = clamp(gl_Position.z, czm_depthRange.near, czm_depthRange.far); czm_vertexLogDepth(); } `;var sK={position:0};function IH(e){e=e??G.EMPTY_OBJECT,this.center=d.clone(e.center??d.ZERO),this._center=new d,this.radii=d.clone(e.radii),this._radii=new d,this._oneOverEllipsoidRadiiSquared=new d,this._boundingSphere=new ae,this.modelMatrix=N.clone(e.modelMatrix??N.IDENTITY),this._modelMatrix=new N,this._computedModelMatrix=new N,this.show=e.show??!0,this.material=e.material??Yi.fromType(Yi.ColorType),this._material=void 0,this._translucent=void 0,this.id=e.id,this._id=void 0,this.debugShowBoundingVolume=e.debugShowBoundingVolume??!1,this.onlySunLighting=e.onlySunLighting??!1,this._onlySunLighting=!1,this._depthTestEnabled=e.depthTestEnabled??!0,this._useLogDepth=!1,this._sp=void 0,this._rs=void 0,this._va=void 0,this._pickSP=void 0,this._pickId=void 0,this._colorCommand=new $e({owner:e._owner??this}),this._pickCommand=new $e({owner:e._owner??this,pickOnly:!0});let t=this;this._uniforms={u_radii:function(){return t.radii},u_oneOverEllipsoidRadiiSquared:function(){return t._oneOverEllipsoidRadiiSquared}},this._pickUniforms={czm_pickColor:function(){return t._pickId.color}}}function vft(e){let t=e.cache.ellipsoidPrimitive_vertexArray;if(l(t))return t;let n=La.createGeometry(La.fromDimensions({dimensions:new d(2,2,2),vertexFormat:Ie.POSITION_ONLY}));return t=ti.fromGeometry({context:e,geometry:n,attributeLocations:sK,bufferUsage:Fe.STATIC_DRAW,interleave:!0}),e.cache.ellipsoidPrimitive_vertexArray=t,t}IH.prototype.update=function(e){if(!this.show||e.mode!==ne.SCENE3D||!l(this.center)||!l(this.radii))return;let t=e.context,n=this.material.isTranslucent(),i=this._translucent!==n;(!l(this._rs)||i)&&(this._translucent=n,this._rs=ze.fromCache({cull:{enabled:!0,face:Ti.FRONT},depthTest:{enabled:this._depthTestEnabled},depthMask:!n&&t.fragmentDepth,blending:n?ln.ALPHA_BLEND:void 0})),l(this._va)||(this._va=vft(t));let o=!1,r=this.radii;if(!d.equals(this._radii,r)){d.clone(r,this._radii);let y=this._oneOverEllipsoidRadiiSquared;y.x=1/(r.x*r.x),y.y=1/(r.y*r.y),y.z=1/(r.z*r.z),o=!0}(!N.equals(this.modelMatrix,this._modelMatrix)||!d.equals(this.center,this._center))&&(N.clone(this.modelMatrix,this._modelMatrix),d.clone(this.center,this._center),N.multiplyByTranslation(this.modelMatrix,this.center,this._computedModelMatrix),o=!0),o&&(d.clone(d.ZERO,this._boundingSphere.center),this._boundingSphere.radius=d.maximumComponent(r),ae.transform(this._boundingSphere,this._computedModelMatrix,this._boundingSphere));let s=this._material!==this.material;this._material=this.material,this._material.update(t);let a=this.onlySunLighting!==this._onlySunLighting;this._onlySunLighting=this.onlySunLighting;let c=e.useLogDepth,u=this._useLogDepth!==c;this._useLogDepth=c;let f=this._colorCommand,h,p;(s||a||i||u)&&(h=new Ue({sources:[hv]}),p=new Ue({sources:[this.material.shaderSource,dv]}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(h.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._sp=$t.replaceCache({context:t,shaderProgram:this._sp,vertexShaderSource:h,fragmentShaderSource:p,attributeLocations:sK}),f.vertexArray=this._va,f.renderState=this._rs,f.shaderProgram=this._sp,f.uniformMap=xt(this._uniforms,this.material._uniforms),f.executeInClosestFrustum=n);let _=e.commandList,m=e.passes;if(m.render&&(f.boundingVolume=this._boundingSphere,f.debugShowBoundingVolume=this.debugShowBoundingVolume,f.modelMatrix=this._computedModelMatrix,f.pass=n?we.TRANSLUCENT:we.OPAQUE,_.push(f)),m.pick){let y=this._pickCommand;(!l(this._pickId)||this._id!==this.id)&&(this._id=this.id,this._pickId=this._pickId&&this._pickId.destroy(),this._pickId=t.createPickId({primitive:this,id:this.id})),(s||a||!l(this._pickSP)||u)&&(h=new Ue({sources:[hv]}),p=new Ue({sources:[this.material.shaderSource,dv],pickColorQualifier:"uniform"}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(h.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._pickSP=$t.replaceCache({context:t,shaderProgram:this._pickSP,vertexShaderSource:h,fragmentShaderSource:p,attributeLocations:sK}),y.vertexArray=this._va,y.renderState=this._rs,y.shaderProgram=this._pickSP,y.uniformMap=xt(xt(this._uniforms,this._pickUniforms),this.material._uniforms),y.executeInClosestFrustum=n),y.boundingVolume=this._boundingSphere,y.modelMatrix=this._computedModelMatrix,y.pass=n?we.TRANSLUCENT:we.OPAQUE,_.push(y)}};IH.prototype.isDestroyed=function(){return!1};IH.prototype.destroy=function(){return this._sp=this._sp&&this._sp.destroy(),this._pickSP=this._pickSP&&this._pickSP.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),ue(this)};var b2=IH;function x2(e){e=e??G.EMPTY_OBJECT;let t=e.textureUrl;l(t)||(t=en("Assets/Textures/moonSmall.jpg")),this.show=e.show??!0,this.textureUrl=t,this._ellipsoid=e.ellipsoid??ee.MOON,this.onlySunLighting=e.onlySunLighting??!0,this._ellipsoidPrimitive=new b2({radii:this.ellipsoid.radii,material:Yi.fromType(Yi.ImageType),depthTestEnabled:!1,_owner:this}),this._ellipsoidPrimitive.material.translucent=!1,this._axes=new y2}Object.defineProperties(x2.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var PH=new $,wft=new $,Dft=new d,RH=[];x2.prototype.update=function(e){if(!this.show)return;let t=this._ellipsoidPrimitive;t.material.uniforms.image=this.textureUrl,t.onlySunLighting=this.onlySunLighting;let n=e.time;l(Rt.computeIcrfToFixedMatrix(n,PH))||Rt.computeTemeToPseudoFixedMatrix(n,PH);let i=this._axes.evaluate(n,wft);$.transpose(i,i),$.multiply(PH,i,i);let o=Y_.computeMoonPositionInEarthInertialFrame(n,Dft);$.multiplyByVector(PH,o,o),N.fromRotationTranslation(i,o,t.modelMatrix);let r=e.commandList;return e.commandList=RH,RH.length=0,t.update(e),e.commandList=r,RH.length===1?RH[0]:void 0};x2.prototype.isDestroyed=function(){return!1};x2.prototype.destroy=function(){return this._ellipsoidPrimitive=this._ellipsoidPrimitive&&this._ellipsoidPrimitive.destroy(),ue(this)};var T2=x2;var aK=[],cK=[];function Ift(e,t,n,i,o,r){let s=o-i+1,a=r-o,c=aK,u=cK,f,h;for(f=0;f<s;++f)c[f]=e[i+f];for(h=0;h<a;++h)u[h]=e[o+h+1];f=0,h=0;for(let p=i;p<=r;++p){let _=c[f],m=u[h];f<s&&(h>=a||t(_,m,n)<=0)?(e[p]=_,++f):h<a&&(e[p]=m,++h)}}function lK(e,t,n,i,o){if(i>=o)return;let r=Math.floor((i+o)*.5);lK(e,t,n,i,r),lK(e,t,n,r+1,o),Ift(e,t,n,i,r,o)}function Pft(e,t,n){let i=e.length,o=Math.ceil(i*.5);aK.length=o,cK.length=o,lK(e,t,n,0,i-1),aK.length=0,cK.length=0}var __=Pft;function Rc(e,t){this._occluderPosition=d.clone(e.center),this._occluderRadius=e.radius,this._horizonDistance=0,this._horizonPlaneNormal=void 0,this._horizonPlanePosition=void 0,this._cameraPosition=void 0,this.cameraPosition=t}var OH=new d;Object.defineProperties(Rc.prototype,{position:{get:function(){return this._occluderPosition}},radius:{get:function(){return this._occluderRadius}},cameraPosition:{set:function(e){e=d.clone(e,this._cameraPosition);let t=d.subtract(this._occluderPosition,e,OH),n=d.magnitudeSquared(t),i=this._occluderRadius*this._occluderRadius,o,r,s;if(n>i){o=Math.sqrt(n-i),n=1/Math.sqrt(n),r=d.multiplyByScalar(t,n,OH);let a=o*o*n;s=d.add(e,d.multiplyByScalar(r,a,OH),OH)}else o=Number.MAX_VALUE;this._horizonDistance=o,this._horizonPlaneNormal=r,this._horizonPlanePosition=s,this._cameraPosition=e}}});Rc.fromBoundingSphere=function(e,t,n){return l(n)?(d.clone(e.center,n._occluderPosition),n._occluderRadius=e.radius,n.cameraPosition=t,n):new Rc(e,t)};var Bbe=new d;Rc.prototype.isPointVisible=function(e){if(this._horizonDistance!==Number.MAX_VALUE){let t=d.subtract(e,this._occluderPosition,Bbe),n=this._occluderRadius;if(n=d.magnitudeSquared(t)-n*n,n>0)return n=Math.sqrt(n)+this._horizonDistance,t=d.subtract(e,this._cameraPosition,t),n*n>d.magnitudeSquared(t)}return!1};var Rft=new d;Rc.prototype.isBoundingSphereVisible=function(e){let t=d.clone(e.center,Rft),n=e.radius;if(this._horizonDistance!==Number.MAX_VALUE){let i=d.subtract(t,this._occluderPosition,Bbe),o=this._occluderRadius-n;if(o=d.magnitudeSquared(i)-o*o,n<this._occluderRadius)return o>0?(o=Math.sqrt(o)+this._horizonDistance,i=d.subtract(t,this._cameraPosition,i),o*o+n*n>d.magnitudeSquared(i)):!1;if(o>0){i=d.subtract(t,this._cameraPosition,i);let r=d.magnitudeSquared(i),s=this._occluderRadius*this._occluderRadius,a=n*n;return(this._horizonDistance*this._horizonDistance+s)*a>r*s?!0:(o=Math.sqrt(o)+this._horizonDistance,o*o+a>r)}return!0}return!1};var Oft=new d;Rc.prototype.computeVisibility=function(e){let t=d.clone(e.center),n=e.radius;if(n>this._occluderRadius)return gr.FULL;if(this._horizonDistance!==Number.MAX_VALUE){let i=d.subtract(t,this._occluderPosition,Oft),o=this._occluderRadius-n,r=d.magnitudeSquared(i);if(o=r-o*o,o>0){o=Math.sqrt(o)+this._horizonDistance,i=d.subtract(t,this._cameraPosition,i);let s=d.magnitudeSquared(i);return o*o+n*n<s?gr.NONE:(o=this._occluderRadius+n,o=r-o*o,o>0?(o=Math.sqrt(o)+this._horizonDistance,s<o*o+n*n?gr.FULL:gr.PARTIAL):(i=d.subtract(t,this._horizonPlanePosition,i),d.dot(i,this._horizonPlaneNormal)>-n?gr.PARTIAL:gr.FULL))}}return gr.NONE};var MH=new d;Rc.computeOccludeePoint=function(e,t,n){let i=d.clone(t),o=d.clone(e.center),r=e.radius,s=n.length,a=d.normalize(d.subtract(i,o,MH),MH),c=-d.dot(a,o),u=Rc._anyRotationVector(o,a,c),f=Rc._horizonToPlaneNormalDotProduct(e,a,c,u,n[0]);if(!f)return;let h;for(let _=1;_<s;++_){if(h=Rc._horizonToPlaneNormalDotProduct(e,a,c,u,n[_]),!h)return;h<f&&(f=h)}if(f<.0017453283658983088)return;let p=r/f;return d.add(o,d.multiplyByScalar(a,p,MH),MH)};var Mft=[];Rc.computeOccludeePointFromRectangle=function(e,t){t=t??ee.default;let n=se.subsample(e,t,0,Mft),i=ae.fromPoints(n),o=d.ZERO;if(!d.equals(o,i.center))return Rc.computeOccludeePoint(new ae(o,t.minimumRadius),i.center,n)};var Lft=new d;Rc._anyRotationVector=function(e,t,n){let i=d.abs(t,Lft),o=i.x>i.y?0:1;(o===0&&i.z>i.x||o===1&&i.z>i.y)&&(o=2);let r=new d,s;o===0?(i.x=e.x,i.y=e.y+1,i.z=e.z+1,s=d.UNIT_X):o===1?(i.x=e.x+1,i.y=e.y,i.z=e.z+1,s=d.UNIT_Y):(i.x=e.x+1,i.y=e.y+1,i.z=e.z,s=d.UNIT_Z);let a=(d.dot(t,i)+n)/-d.dot(t,s);return d.normalize(d.subtract(d.add(i,d.multiplyByScalar(s,a,r),i),e,i),i)};var Nft=new d;Rc._rotationVector=function(e,t,n,i,o){let r=d.subtract(i,e,Nft);if(r=d.normalize(r,r),d.dot(t,r)<.9999999847691291){let s=d.cross(t,r,r);if(d.magnitude(s)>I.EPSILON13)return d.normalize(s,new d)}return o};var uK=new d,Fft=new d,LH=new d,Fbe=new d;Rc._horizonToPlaneNormalDotProduct=function(e,t,n,i,o){let r=d.clone(o,uK),s=d.clone(e.center,Fft),a=e.radius,c=d.subtract(s,r,LH),u=d.magnitudeSquared(c),f=a*a;if(u<f)return!1;let h=u-f,p=Math.sqrt(h),m=1/Math.sqrt(u),b=p*m*p;c=d.normalize(c,c);let x=d.add(r,d.multiplyByScalar(c,b,Fbe),Fbe),A=Math.sqrt(h-b*b),T=this._rotationVector(s,t,n,r,i),C=d.fromElements(T.x*T.x*c.x+(T.x*T.y-T.z)*c.y+(T.x*T.z+T.y)*c.z,(T.x*T.y+T.z)*c.x+T.y*T.y*c.y+(T.y*T.z-T.x)*c.z,(T.x*T.z-T.y)*c.x+(T.y*T.z+T.x)*c.y+T.z*T.z*c.z,uK);C=d.normalize(C,C);let S=d.multiplyByScalar(C,A,uK);T=d.normalize(d.subtract(d.add(x,S,LH),s,LH),LH);let w=d.dot(t,T);T=d.normalize(d.subtract(d.subtract(x,S,T),s,T),T);let R=d.dot(t,T);return w<R?w:R};var A2=Rc;function op(e){e=e??G.EMPTY_OBJECT,this.left=e.left,this._left=void 0,this.right=e.right,this._right=void 0,this.top=e.top,this._top=void 0,this.bottom=e.bottom,this._bottom=void 0,this.near=e.near??1,this._near=this.near,this.far=e.far??5e8,this._far=this.far,this._cullingVolume=new gs,this._perspectiveMatrix=new N,this._infinitePerspective=new N}function fK(e){let{top:t,bottom:n,right:i,left:o,near:r,far:s}=e;(t!==e._top||n!==e._bottom||o!==e._left||i!==e._right||r!==e._near||s!==e._far)&&(e._left=o,e._right=i,e._top=t,e._bottom=n,e._near=r,e._far=s,e._perspectiveMatrix=N.computePerspectiveOffCenter(o,i,n,t,r,s,e._perspectiveMatrix),e._infinitePerspective=N.computeInfinitePerspectiveOffCenter(o,i,n,t,r,e._infinitePerspective))}Object.defineProperties(op.prototype,{projectionMatrix:{get:function(){return fK(this),this._perspectiveMatrix}},infiniteProjectionMatrix:{get:function(){return fK(this),this._infinitePerspective}}});var Bft=new d,kft=new d,zft=new d,Uft=new d;op.prototype.computeCullingVolume=function(e,t,n){let i=this._cullingVolume.planes,o=this.top,r=this.bottom,s=this.right,a=this.left,c=this.near,u=this.far,f=d.cross(t,n,Bft),h=kft;d.multiplyByScalar(t,c,h),d.add(e,h,h);let p=zft;d.multiplyByScalar(t,u,p),d.add(e,p,p);let _=Uft;d.multiplyByScalar(f,a,_),d.add(h,_,_),d.subtract(_,e,_),d.normalize(_,_),d.cross(_,n,_),d.normalize(_,_);let m=i[0];return l(m)||(m=i[0]=new oe),m.x=_.x,m.y=_.y,m.z=_.z,m.w=-d.dot(_,e),d.multiplyByScalar(f,s,_),d.add(h,_,_),d.subtract(_,e,_),d.cross(n,_,_),d.normalize(_,_),m=i[1],l(m)||(m=i[1]=new oe),m.x=_.x,m.y=_.y,m.z=_.z,m.w=-d.dot(_,e),d.multiplyByScalar(n,r,_),d.add(h,_,_),d.subtract(_,e,_),d.cross(f,_,_),d.normalize(_,_),m=i[2],l(m)||(m=i[2]=new oe),m.x=_.x,m.y=_.y,m.z=_.z,m.w=-d.dot(_,e),d.multiplyByScalar(n,o,_),d.add(h,_,_),d.subtract(_,e,_),d.cross(_,f,_),d.normalize(_,_),m=i[3],l(m)||(m=i[3]=new oe),m.x=_.x,m.y=_.y,m.z=_.z,m.w=-d.dot(_,e),m=i[4],l(m)||(m=i[4]=new oe),m.x=t.x,m.y=t.y,m.z=t.z,m.w=-d.dot(t,h),d.negate(t,_),m=i[5],l(m)||(m=i[5]=new oe),m.x=_.x,m.y=_.y,m.z=_.z,m.w=-d.dot(_,p),this._cullingVolume};op.prototype.getPixelDimensions=function(e,t,n,i,o){fK(this);let r=1/this.near,s=this.top*r,a=2*i*n*s/t;s=this.right*r;let c=2*i*n*s/e;return o.x=c,o.y=a,o};op.prototype.clone=function(e){return l(e)||(e=new op),e.right=this.right,e.left=this.left,e.top=this.top,e.bottom=this.bottom,e.near=this.near,e.far=this.far,e._left=void 0,e._right=void 0,e._top=void 0,e._bottom=void 0,e._near=void 0,e._far=void 0,e};op.prototype.equals=function(e){return l(e)&&e instanceof op&&this.right===e.right&&this.left===e.left&&this.top===e.top&&this.bottom===e.bottom&&this.near===e.near&&this.far===e.far};op.prototype.equalsEpsilon=function(e,t,n){return e===this||l(e)&&e instanceof op&&I.equalsEpsilon(this.right,e.right,t,n)&&I.equalsEpsilon(this.left,e.left,t,n)&&I.equalsEpsilon(this.top,e.top,t,n)&&I.equalsEpsilon(this.bottom,e.bottom,t,n)&&I.equalsEpsilon(this.near,e.near,t,n)&&I.equalsEpsilon(this.far,e.far,t,n)};var Tl=op;function su(e){e=e??G.EMPTY_OBJECT,this._offCenterFrustum=new Tl,this.fov=e.fov,this._fov=void 0,this._fovy=void 0,this._sseDenominator=void 0,this.aspectRatio=e.aspectRatio,this._aspectRatio=void 0,this.near=e.near??1,this._near=this.near,this.far=e.far??5e8,this._far=this.far,this.xOffset=e.xOffset??0,this._xOffset=this.xOffset,this.yOffset=e.yOffset??0,this._yOffset=this.yOffset}su.packedLength=6;su.pack=function(e,t,n){return n=n??0,t[n++]=e.fov,t[n++]=e.aspectRatio,t[n++]=e.near,t[n++]=e.far,t[n++]=e.xOffset,t[n]=e.yOffset,t};su.unpack=function(e,t,n){return t=t??0,l(n)||(n=new su),n.fov=e[t++],n.aspectRatio=e[t++],n.near=e[t++],n.far=e[t++],n.xOffset=e[t++],n.yOffset=e[t],n};function Gh(e){if(!(e.fov!==e._fov||e.aspectRatio!==e._aspectRatio||e.near!==e._near||e.far!==e._far||e.xOffset!==e._xOffset||e.yOffset!==e._yOffset))return;e._aspectRatio=e.aspectRatio,e._fov=e.fov,e._fovy=e.aspectRatio<=1?e.fov:Math.atan(Math.tan(e.fov*.5)/e.aspectRatio)*2,e._near=e.near,e._far=e.far,e._sseDenominator=2*Math.tan(.5*e._fovy),e._xOffset=e.xOffset,e._yOffset=e.yOffset;let n=e._offCenterFrustum;n.top=e.near*Math.tan(.5*e._fovy),n.bottom=-n.top,n.right=e.aspectRatio*n.top,n.left=-n.right,n.near=e.near,n.far=e.far,n.right+=e.xOffset,n.left+=e.xOffset,n.top+=e.yOffset,n.bottom+=e.yOffset}Object.defineProperties(su.prototype,{projectionMatrix:{get:function(){return Gh(this),this._offCenterFrustum.projectionMatrix}},infiniteProjectionMatrix:{get:function(){return Gh(this),this._offCenterFrustum.infiniteProjectionMatrix}},fovy:{get:function(){return Gh(this),this._fovy}},sseDenominator:{get:function(){return Gh(this),this._sseDenominator}},offCenterFrustum:{get:function(){return Gh(this),this._offCenterFrustum}}});su.prototype.computeCullingVolume=function(e,t,n){return Gh(this),this._offCenterFrustum.computeCullingVolume(e,t,n)};su.prototype.getPixelDimensions=function(e,t,n,i,o){return Gh(this),this._offCenterFrustum.getPixelDimensions(e,t,n,i,o)};su.prototype.clone=function(e){return l(e)||(e=new su),e.aspectRatio=this.aspectRatio,e.fov=this.fov,e.near=this.near,e.far=this.far,e._aspectRatio=void 0,e._fov=void 0,e._near=void 0,e._far=void 0,this._offCenterFrustum.clone(e._offCenterFrustum),e};su.prototype.equals=function(e){return!l(e)||!(e instanceof su)?!1:(Gh(this),Gh(e),this.fov===e.fov&&this.aspectRatio===e.aspectRatio&&this._offCenterFrustum.equals(e._offCenterFrustum))};su.prototype.equalsEpsilon=function(e,t,n){return!l(e)||!(e instanceof su)?!1:(Gh(this),Gh(e),I.equalsEpsilon(this.fov,e.fov,t,n)&&I.equalsEpsilon(this.aspectRatio,e.aspectRatio,t,n)&&this._offCenterFrustum.equalsEpsilon(e._offCenterFrustum,t,n))};var Ii=su;var C2=`in vec2 v_textureCoordinates; const float M_PI = 3.141592653589793; float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } vec3 importanceSampleGGX(vec2 xi, float alphaRoughness, vec3 N) { float alphaRoughnessSquared = alphaRoughness * alphaRoughness; float phi = 2.0 * M_PI * xi.x; float cosTheta = sqrt((1.0 - xi.y) / (1.0 + (alphaRoughnessSquared - 1.0) * xi.y)); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta); vec3 upVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); vec3 tangentX = normalize(cross(upVector, N)); vec3 tangentY = cross(N, tangentX); return tangentX * H.x + tangentY * H.y + N * H.z; } /** * Estimate the geometric self-shadowing of the microfacets in a surface, * using the Smith Joint GGX visibility function. * Note: Vis = G / (4 * NdotL * NdotV) * see Eric Heitz. 2014. Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs. Journal of Computer Graphics Techniques, 3 * see Real-Time Rendering. Page 331 to 336. * see https://google.github.io/filament/Filament.md.html#materialsystem/specularbrdf/geometricshadowing(specularg) * * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @param {float} NdotL The cosine of the angle between the surface normal and the direction to the light source. * @param {float} NdotV The cosine of the angle between the surface normal and the direction to the camera. */ float smithVisibilityGGX(float alphaRoughness, float NdotL, float NdotV) { float alphaRoughnessSq = alphaRoughness * alphaRoughness; float GGXV = NdotL * sqrt(NdotV * NdotV * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGXL = NdotV * sqrt(NdotL * NdotL * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGX = GGXV + GGXL; // 2.0 if NdotL = NdotV = 1.0 if (GGX > 0.0) { return 0.5 / GGX; // 1/4 if NdotL = NdotV = 1.0 } return 0.0; } vec2 integrateBrdf(float roughness, float NdotV) { vec3 V = vec3(sqrt(1.0 - NdotV * NdotV), 0.0, NdotV); float A = 0.0; float B = 0.0; const int NumSamples = 1024; float alphaRoughness = roughness * roughness; for (int i = 0; i < NumSamples; i++) { vec2 xi = hammersley2D(i, NumSamples); vec3 H = importanceSampleGGX(xi, alphaRoughness, vec3(0.0, 0.0, 1.0)); vec3 L = 2.0 * dot(V, H) * H - V; float NdotL = clamp(L.z, 0.0, 1.0); float NdotH = clamp(H.z, 0.0, 1.0); float VdotH = clamp(dot(V, H), 0.0, 1.0); if (NdotL > 0.0) { float G = smithVisibilityGGX(alphaRoughness, NdotL, NdotV); float G_Vis = 4.0 * G * VdotH * NdotL / NdotH; float Fc = pow(1.0 - VdotH, 5.0); A += (1.0 - Fc) * G_Vis; B += Fc * G_Vis; } } return vec2(A, B) / float(NumSamples); } void main() { out_FragColor = vec4(integrateBrdf(v_textureCoordinates.y, v_textureCoordinates.x), 0.0, 1.0); } `;function E2(){this._colorTexture=void 0,this._drawCommand=void 0}Object.defineProperties(E2.prototype,{colorTexture:{get:function(){return this._colorTexture}}});function Vft(e,t,n){let i=t.createViewportQuadCommand(C2,{framebuffer:n,renderState:ze.fromCache({viewport:new qe(0,0,256,256)})});e._drawCommand=i}E2.prototype.update=function(e){if(!l(this._colorTexture)){let t=e.context,n=new Ot({context:t,width:256,height:256,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,sampler:Zt.NEAREST});this._colorTexture=n;let i=new Nr({context:t,colorTextures:[n],destroyAttachments:!1});Vft(this,t,i),this._drawCommand.execute(t),i.destroy(),this._drawCommand.shaderProgram=this._drawCommand.shaderProgram&&this._drawCommand.shaderProgram.destroy()}};E2.prototype.isDestroyed=function(){return!1};E2.prototype.destroy=function(){return this._colorTexture=this._colorTexture&&this._colorTexture.destroy(),ue(this)};var S2=E2;var Vbe={};function Hft(e,t,n){let i,o,r;if(e instanceof Ii){let s=Math.tan(.5*e.fovy);return i=e.near,o=e.near*s,r=e.aspectRatio*o,Math.max(t*i/r,n*i/o)}else if(e instanceof Tl)return i=e.near,o=e.top,r=e.right,Math.max(t*i/r,n*i/o);return Math.max(t,n)}var Gft=new d,kbe=new d;function Hbe(e,t,n,i){if(l(i)&&n(.5)>i){let o=n(0),r=n(1),s=n(.5),a=s-o,c=s-r;return function(u){let f=n(u);if(u<=.5){let p=(f-o)/a;return I.lerp(e,-I.PI_OVER_TWO,p)}let h=(f-r)/c;return I.lerp(-I.PI_OVER_TWO,t,1-h)}}return function(o){return I.lerp(e,t,o)}}function hK(e,t,n,i,o){let r=o,s=Math.max(n,i);if(!l(r)){let a=e.position,c=t,u=e.up,f=e.right,h=e.frustum,p=d.subtract(a,c,Gft),_=d.magnitude(d.multiplyByScalar(u,d.dot(p,u),kbe)),m=d.magnitude(d.multiplyByScalar(f,d.dot(p,f),kbe));r=Math.min(Hft(h,_,m)*.2,1e9)}if(s<r){let u=-Math.pow((r-n)*1e6,.125),f=Math.pow((r-i)*1e6,1/8);return function(h){let p=h*(f-u)+u;return-Math.pow(p,8)/1e6+r}}return function(a){return I.lerp(n,i,a)}}function v2(e,t){return I.equalsEpsilon(e,I.TWO_PI,I.EPSILON11)&&(e=0),t>e+Math.PI?e+=I.TWO_PI:t<e-Math.PI&&(e-=I.TWO_PI),e}var Gbe=new d;function jft(e,t,n,i,o,r,s,a){let c=e.camera,u=d.clone(c.position,Gbe),f=c.pitch,h=v2(c.heading,i),p=v2(c.roll,r),_=hK(c,n,u.z,n.z,s),m=Hbe(f,o,_,a);function y(b){let x=b.time/t;c.setView({orientation:{heading:I.lerp(h,i,x),pitch:m(x),roll:I.lerp(p,r,x)}}),U.lerp(u,n,x,c.position),c.position.z=_(x)}return y}function Wft(e,t){e.longitude<t.longitude?e.longitude+=I.TWO_PI:t.longitude+=I.TWO_PI}function qft(e,t){let n=e.longitude-t.longitude;n<-I.PI?e.longitude+=I.TWO_PI:n>I.PI&&(t.longitude+=I.TWO_PI)}var Yft=new fe,Xft=new fe;function Kft(e,t,n,i,o,r,s,a,c,u){let f=e.camera,p=e.mapProjection.ellipsoid,_=fe.clone(f.positionCartographic,Yft),m=f.pitch,y=v2(f.heading,i),b=v2(f.roll,r),x=p.cartesianToCartographic(n,Xft);_.longitude=I.zeroToTwoPi(_.longitude),x.longitude=I.zeroToTwoPi(x.longitude);let A=!1;if(l(a)){let w=I.zeroToTwoPi(a),R=Math.min(_.longitude,x.longitude),P=Math.max(_.longitude,x.longitude),O=w>=R&&w<=P;if(l(c)){let L=Math.abs(_.longitude-x.longitude),g=I.TWO_PI-L;(O?L:g)<(O?g:L)*c&&!O&&(A=!0)}else O||(A=!0)}A?Wft(_,x):qft(_,x);let T=hK(f,n,_.height,x.height,s),C=Hbe(m,o,T,u);function S(){let w=_.longitude,R=x.longitude,P=_.latitude,O=x.latitude;return function(g){let E=g.time/t,v=d.fromRadians(I.lerp(w,R,E),I.lerp(P,O,E),T(E),p);f.setView({destination:v,orientation:{heading:I.lerp(y,i,E),pitch:C(E),roll:I.lerp(b,r,E)}})}}return S()}function Zft(e,t,n,i,o,r,s){let a=e.camera,c=d.clone(a.position,Gbe),u=v2(a.heading,i),f=a.frustum.right-a.frustum.left,h=hK(a,n,f,n.z,s);function p(_){let m=_.time/t;a.setView({orientation:{heading:I.lerp(u,i,m)}}),U.lerp(c,n,m,a.position);let y=h(m),b=a.frustum,x=b.top/b.right,A=(y-(b.right-b.left))*.5;b.right+=A,b.left-=A,b.top=x*b.right,b.bottom=-b.top}return p}var zbe=new fe,$ft=new d;function dK(e,t){return{startObject:{},stopObject:{},duration:0,complete:e,cancel:t}}function Ube(e,t){function n(){typeof t=="function"&&t(),e.enableInputs=!0}return n}Vbe.createTween=function(e,t){t=t??G.EMPTY_OBJECT;let n=t.destination,i=e.mode;if(i===ne.MORPHING)return dK();let o=t.convert??!0,r=e.mapProjection,s=r.ellipsoid,a=t.maximumHeight,c=t.flyOverLongitude,u=t.flyOverLongitudeWeight,f=t.pitchAdjustHeight,h=t.easingFunction;o&&i!==ne.SCENE3D&&(s.cartesianToCartographic(n,zbe),n=r.project(zbe,$ft));let p=e.camera,_=t.endTransform;l(_)&&p._setTransform(_);let m=t.duration;l(m)||(m=Math.ceil(d.distance(p.position,n)/1e6)+2,m=Math.min(m,3));let y=t.heading??0,b=t.pitch??-I.PI_OVER_TWO,x=t.roll??0,A=e.screenSpaceCameraController;A.enableInputs=!1;let T=Ube(A,t.complete),C=Ube(A,t.cancel),S=p.frustum,w=e.mode===ne.SCENE2D;if(w=w&&U.equalsEpsilon(p.position,n,I.EPSILON6),w=w&&I.equalsEpsilon(Math.max(S.right-S.left,S.top-S.bottom),n.z,I.EPSILON6),w=w||e.mode!==ne.SCENE2D&&d.equalsEpsilon(n,p.position,I.EPSILON10),w=w&&I.equalsEpsilon(I.negativePiToPi(y),I.negativePiToPi(p.heading),I.EPSILON10)&&I.equalsEpsilon(I.negativePiToPi(b),I.negativePiToPi(p.pitch),I.EPSILON10)&&I.equalsEpsilon(I.negativePiToPi(x),I.negativePiToPi(p.roll),I.EPSILON10),w)return dK(T,C);let R=new Array(4);if(R[ne.SCENE2D]=Zft,R[ne.SCENE3D]=Kft,R[ne.COLUMBUS_VIEW]=jft,m<=0)return dK(function(){R[i](e,1,n,y,b,x,a,c,u,f)({time:1}),typeof T=="function"&&T()},C);let P=R[i](e,m,n,y,b,x,a,c,u,f);if(!l(h)){let O=p.positionCartographic.height,L=i===ne.SCENE3D?s.cartesianToCartographic(n).height:n.z;O>L&&O>11500?h=Kr.CUBIC_OUT:h=Kr.QUINTIC_IN_OUT}return{duration:m,easingFunction:h,startObject:{time:0},stopObject:{time:m},update:P,complete:T,cancel:C}};var w2=Vbe;var Qft={ROTATE:0,INFINITE_SCROLL:1},au=Object.freeze(Qft);function Jt(e){this._scene=e,this._transform=N.clone(N.IDENTITY),this._invTransform=N.clone(N.IDENTITY),this._actualTransform=N.clone(N.IDENTITY),this._actualInvTransform=N.clone(N.IDENTITY),this._transformChanged=!1,this.position=new d,this._position=new d,this._positionWC=new d,this._positionCartographic=new fe,this._oldPositionWC=void 0,this.positionWCDeltaMagnitude=0,this.positionWCDeltaMagnitudeLastFrame=0,this.timeSinceMoved=0,this._lastMovedTimestamp=0,this.direction=new d,this._direction=new d,this._directionWC=new d,this.up=new d,this._up=new d,this._upWC=new d,this.right=new d,this._right=new d,this._rightWC=new d,this.frustum=new Ii,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=I.toRadians(60),this.defaultMoveAmount=1e5,this.defaultLookAmount=Math.PI/60,this.defaultRotateAmount=Math.PI/3600,this.defaultZoomAmount=1e5,this.constrainedAxis=void 0,this.maximumZoomFactor=1.5,this._moveStart=new me,this._moveEnd=new me,this._changed=new me,this._changedPosition=void 0,this._changedDirection=void 0,this._changedFrustum=void 0,this._changedHeading=void 0,this._changedRoll=void 0,this.percentageChanged=.5,this._viewMatrix=new N,this._invViewMatrix=new N,$be(this),this._mode=ne.SCENE3D,this._modeChanged=!0;let t=e.mapProjection;this._projection=t,this._maxCoord=t.project(new fe(Math.PI,I.PI_OVER_TWO)),this._max2Dfrustum=void 0,lxe(this,Jt.DEFAULT_VIEW_RECTANGLE,this.position,!0);let n=d.magnitude(this.position);n+=n*Jt.DEFAULT_VIEW_FACTOR,d.normalize(this.position,this.position),d.multiplyByScalar(this.position,n,this.position)}Jt.TRANSFORM_2D=new N(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);Jt.TRANSFORM_2D_INVERSE=N.inverseTransformation(Jt.TRANSFORM_2D,new N);Jt.DEFAULT_VIEW_RECTANGLE=se.fromDegrees(-95,-20,-70,90);Jt.DEFAULT_VIEW_FACTOR=.5;Jt.DEFAULT_OFFSET=new ld(0,-I.PI_OVER_FOUR,0);function $be(e){N.computeView(e._position,e._direction,e._up,e._right,e._viewMatrix),N.multiply(e._viewMatrix,e._actualInvTransform,e._viewMatrix),N.inverseTransformation(e._viewMatrix,e._invViewMatrix)}function Jft(e){if(!l(e._oldPositionWC))e._oldPositionWC=d.clone(e.positionWC,e._oldPositionWC);else{e.positionWCDeltaMagnitudeLastFrame=e.positionWCDeltaMagnitude;let t=d.subtract(e.positionWC,e._oldPositionWC,e._oldPositionWC);e.positionWCDeltaMagnitude=d.magnitude(t),e._oldPositionWC=d.clone(e.positionWC,e._oldPositionWC),e.positionWCDeltaMagnitude>0?(e.timeSinceMoved=0,e._lastMovedTimestamp=Ai()):e.timeSinceMoved=Math.max(Ai()-e._lastMovedTimestamp,0)/1e3}}Jt.prototype.canPreloadFlight=function(){return l(this._currentFlight)&&this._mode!==ne.SCENE2D};Jt.prototype._updateCameraChanged=function(){let e=this;if(Jft(e),e._changed.numberOfListeners===0)return;let t=e.percentageChanged,n=e.heading;l(e._changedHeading)||(e._changedHeading=n);let i=Math.abs(e._changedHeading-n)%I.TWO_PI;i=i>I.PI?I.TWO_PI-i:i;let o=i/Math.PI;o>t&&(e._changedHeading=n);let r=e.roll;l(e._changedRoll)||(e._changedRoll=r);let s=Math.abs(e._changedRoll-r)%I.TWO_PI;s=s>I.PI?I.TWO_PI-s:s;let a=s/Math.PI;if(a>t&&(e._changedRoll=r),(a>t||o>t)&&e._changed.raiseEvent(Math.max(a,o)),e._mode===ne.SCENE2D){if(!l(e._changedFrustum)){e._changedPosition=d.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone();return}let p=e.position,_=e._changedPosition,m=e.frustum,y=e._changedFrustum,b=p.x+m.left,x=p.x+m.right,A=_.x+y.left,T=_.x+y.right,C=p.y+m.bottom,S=p.y+m.top,w=_.y+y.bottom,R=_.y+y.top,P=Math.max(b,A),O=Math.min(x,T),L=Math.max(C,w),g=Math.min(S,R),E;if(P>=O||L>=S)E=1;else{let v=y;b<A&&x>T&&C<w&&S>R&&(v=m),E=1-(O-P)*(g-L)/((v.right-v.left)*(v.top-v.bottom))}E>t&&(e._changed.raiseEvent(E),e._changedPosition=d.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone(e._changedFrustum));return}if(!l(e._changedDirection)){e._changedPosition=d.clone(e.positionWC,e._changedPosition),e._changedDirection=d.clone(e.directionWC,e._changedDirection);return}let c=I.acosClamped(d.dot(e.directionWC,e._changedDirection)),u;l(e.frustum.fovy)?u=c/(e.frustum.fovy*.5):u=c;let h=d.distance(e.positionWC,e._changedPosition)/e.positionCartographic.height;(u>t||h>t)&&(e._changed.raiseEvent(Math.max(u,h)),e._changedPosition=d.clone(e.positionWC,e._changedPosition),e._changedDirection=d.clone(e.directionWC,e._changedDirection))};function edt(e){Rt.basisTo2D(e._projection,e._transform,e._actualTransform)}var tdt=new fe,ndt=new d,NH=new d,idt=new oe,odt=new oe,rdt=new oe,sdt=new oe,adt=new oe;function cdt(e){let t=e._projection,n=t.ellipsoid,i=N.getColumn(e._transform,3,idt),o=n.cartesianToCartographic(i,tdt),r=t.project(o,ndt),s=odt;s.x=r.z,s.y=r.x,s.z=r.y,s.w=1;let a=oe.clone(oe.UNIT_X,adt),c=oe.add(N.getColumn(e._transform,0,NH),i,NH);n.cartesianToCartographic(c,o),t.project(o,r);let u=rdt;u.x=r.z,u.y=r.x,u.z=r.y,u.w=0,d.subtract(u,s,u),u.x=0;let f=sdt;if(d.magnitudeSquared(u)>I.EPSILON10)d.cross(a,u,f);else{let h=oe.add(N.getColumn(e._transform,1,NH),i,NH);n.cartesianToCartographic(h,o),t.project(o,r),f.x=r.z,f.y=r.x,f.z=r.y,f.w=0,d.subtract(f,s,f),f.x=0,d.magnitudeSquared(f)<I.EPSILON10&&(oe.clone(oe.UNIT_Y,u),oe.clone(oe.UNIT_Z,f))}d.cross(f,a,u),d.normalize(u,u),d.cross(a,u,f),d.normalize(f,f),N.setColumn(e._actualTransform,0,u,e._actualTransform),N.setColumn(e._actualTransform,1,f,e._actualTransform),N.setColumn(e._actualTransform,2,a,e._actualTransform),N.setColumn(e._actualTransform,3,s,e._actualTransform)}var mK=new d;function Mc(e){let t=e._mode,n=!1,i=0;t===ne.SCENE2D&&(i=e.frustum.right-e.frustum.left,n=i!==e._positionCartographic.height);let o=e._position,r=!d.equals(o,e.position)||n;r&&(o=d.clone(e.position,e._position));let s=e._direction,a=!d.equals(s,e.direction);a&&(d.normalize(e.direction,e.direction),s=d.clone(e.direction,e._direction));let c=e._up,u=!d.equals(c,e.up);u&&(d.normalize(e.up,e.up),c=d.clone(e.up,e._up));let f=e._right,h=!d.equals(f,e.right);h&&(d.normalize(e.right,e.right),f=d.clone(e.right,e._right));let p=e._transformChanged||e._modeChanged;e._transformChanged=!1,p&&(N.inverseTransformation(e._transform,e._invTransform),e._mode===ne.COLUMBUS_VIEW||e._mode===ne.SCENE2D?N.equals(N.IDENTITY,e._transform)?N.clone(Jt.TRANSFORM_2D,e._actualTransform):e._mode===ne.COLUMBUS_VIEW?edt(e):cdt(e):N.clone(e._transform,e._actualTransform),N.inverseTransformation(e._actualTransform,e._actualInvTransform),e._modeChanged=!1);let _=e._actualTransform;if(r||p)if(e._positionWC=N.multiplyByPoint(_,o,e._positionWC),t===ne.SCENE3D||t===ne.MORPHING)e._positionCartographic=e._projection.ellipsoid.cartesianToCartographic(e._positionWC,e._positionCartographic);else{let m=mK;m.x=e._positionWC.y,m.y=e._positionWC.z,m.z=e._positionWC.x,t===ne.SCENE2D&&(m.z=i),e._projection.unproject(m,e._positionCartographic)}if(a||u||h){let m=d.dot(s,d.cross(c,f,mK));if(Math.abs(1-m)>I.EPSILON2){let y=1/d.magnitudeSquared(c),b=d.dot(c,s)*y,x=d.multiplyByScalar(s,b,mK);c=d.normalize(d.subtract(c,x,e._up),e._up),d.clone(c,e.up),f=d.cross(s,c,e._right),d.clone(f,e.right)}}(a||p)&&(e._directionWC=N.multiplyByPointAsVector(_,s,e._directionWC),d.normalize(e._directionWC,e._directionWC)),(u||p)&&(e._upWC=N.multiplyByPointAsVector(_,c,e._upWC),d.normalize(e._upWC,e._upWC)),(h||p)&&(e._rightWC=N.multiplyByPointAsVector(_,f,e._rightWC),d.normalize(e._rightWC,e._rightWC)),(r||a||u||h||p)&&$be(e)}function Qbe(e,t){let n;return I.equalsEpsilon(Math.abs(e.z),1,I.EPSILON3)?n=Math.atan2(t.y,t.x)-I.PI_OVER_TWO:n=Math.atan2(e.y,e.x)-I.PI_OVER_TWO,I.TWO_PI-I.zeroToTwoPi(n)}function Jbe(e){return I.PI_OVER_TWO-I.acosClamped(e.z)}function exe(e,t,n){let i=0;return I.equalsEpsilon(Math.abs(e.z),1,I.EPSILON3)||(i=Math.atan2(-n.z,t.z),i=I.zeroToTwoPi(i+I.TWO_PI)),i}var kH=new N,zH=new N;Object.defineProperties(Jt.prototype,{transform:{get:function(){return this._transform}},inverseTransform:{get:function(){return Mc(this),this._invTransform}},viewMatrix:{get:function(){return Mc(this),this._viewMatrix}},inverseViewMatrix:{get:function(){return Mc(this),this._invViewMatrix}},positionCartographic:{get:function(){return Mc(this),this._positionCartographic}},positionWC:{get:function(){return Mc(this),this._positionWC}},directionWC:{get:function(){return Mc(this),this._directionWC}},upWC:{get:function(){return Mc(this),this._upWC}},rightWC:{get:function(){return Mc(this),this._rightWC}},heading:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=N.clone(this._transform,kH),n=Rt.eastNorthUpToFixedFrame(this.positionWC,e,zH);this._setTransform(n);let i=Qbe(this.direction,this.up);return this._setTransform(t),i}}},pitch:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=N.clone(this._transform,kH),n=Rt.eastNorthUpToFixedFrame(this.positionWC,e,zH);this._setTransform(n);let i=Jbe(this.direction);return this._setTransform(t),i}}},roll:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=N.clone(this._transform,kH),n=Rt.eastNorthUpToFixedFrame(this.positionWC,e,zH);this._setTransform(n);let i=exe(this.direction,this.up,this.right);return this._setTransform(t),i}}},moveStart:{get:function(){return this._moveStart}},moveEnd:{get:function(){return this._moveEnd}},changed:{get:function(){return this._changed}}});Jt.prototype.update=function(e){let t=!1;if(e!==this._mode&&(this._mode=e,this._modeChanged=e!==ne.MORPHING,t=this._mode===ne.SCENE2D),t){let n=this._max2Dfrustum=this.frustum.clone(),i=2,o=n.top/n.right;n.right=this._maxCoord.x*i,n.left=-n.right,n.top=o*n.right,n.bottom=-n.top}this._mode===ne.SCENE2D&&oxe(this,this.position)};var ldt=new d,udt=new d,fdt=new d;Jt.prototype._setTransform=function(e){let t=d.clone(this.positionWC,ldt),n=d.clone(this.upWC,udt),i=d.clone(this.directionWC,fdt);N.clone(e,this._transform),this._transformChanged=!0,Mc(this);let o=this._actualInvTransform;N.multiplyByPoint(o,t,this.position),N.multiplyByPointAsVector(o,i,this.direction),N.multiplyByPointAsVector(o,n,this.up),d.cross(this.direction,this.up,this.right),Mc(this)};var ddt=new U,hdt=new hn,mdt=new d,pdt=new d;function txe(e){if(!N.equals(N.IDENTITY,e.transform))return d.magnitude(e.position);let t=e._scene,n=t.globe,i=ddt;i.x=t.drawingBufferWidth/t.pixelRatio/2,i.y=t.drawingBufferHeight/t.pixelRatio/2;let o;if(l(n)){let a=e.getPickRay(i,hdt);o=n.pickWorldCoordinates(a,t,!0,mdt)}let r;t.pickPositionSupported&&(r=t.pickPositionWorldCoordinates(i,pdt));let s;if(l(o)||l(r)){let a=l(r)?d.distance(r,e.positionWC):Number.POSITIVE_INFINITY,c=l(o)?d.distance(o,e.positionWC):Number.POSITIVE_INFINITY;s=Math.min(a,c)}else s=Math.max(e.positionCartographic.height,0);return s}Jt.prototype._adjustOrthographicFrustum=function(e){this.frustum instanceof rn&&(!e&&this._positionCartographic.height<15e4||(this.frustum.width=txe(this)))};var UH=new d,bK=new N,gdt=new N,xK=new Oe,TK=new $,nxe=new fe;function _dt(e,t,n){let i=N.clone(e.transform,bK),o=Rt.eastNorthUpToFixedFrame(t,e._projection.ellipsoid,gdt);e._setTransform(o),d.clone(d.ZERO,e.position),n.heading=n.heading-I.PI_OVER_TWO;let r=Oe.fromHeadingPitchRoll(n,xK),s=$.fromQuaternion(r,TK);$.getColumn(s,0,e.direction),$.getColumn(s,2,e.up),d.cross(e.direction,e.up,e.right),e._setTransform(i),e._adjustOrthographicFrustum(!0)}function ydt(e,t,n,i){let o=N.clone(e.transform,bK);if(e._setTransform(N.IDENTITY),!d.equals(t,e.positionWC)){if(i){let a=e._projection,c=a.ellipsoid.cartesianToCartographic(t,nxe);t=a.project(c,UH)}d.clone(t,e.position)}n.heading=n.heading-I.PI_OVER_TWO;let r=Oe.fromHeadingPitchRoll(n,xK),s=$.fromQuaternion(r,TK);$.getColumn(s,0,e.direction),$.getColumn(s,2,e.up),d.cross(e.direction,e.up,e.right),e._setTransform(o),e._adjustOrthographicFrustum(!0)}function bdt(e,t,n,i){let o=N.clone(e.transform,bK);if(e._setTransform(N.IDENTITY),!d.equals(t,e.positionWC)){if(i){let c=e._projection,u=c.ellipsoid.cartesianToCartographic(t,nxe);t=c.project(u,UH)}U.clone(t,e.position);let r=-t.z*.5,s=-r,a=e.frustum;if(s>r){let c=a.top/a.right;a.right=s,a.left=r,a.top=a.right*c,a.bottom=-a.top}}if(e._scene.mapMode2D===au.ROTATE){n.heading=n.heading-I.PI_OVER_TWO,n.pitch=-I.PI_OVER_TWO,n.roll=0;let r=Oe.fromHeadingPitchRoll(n,xK),s=$.fromQuaternion(r,TK);$.getColumn(s,2,e.up),d.cross(e.direction,e.up,e.right)}e._setTransform(o)}var xdt=new d,Tdt=new d,Adt=new d;function ixe(e,t,n,i){let o=d.clone(n.direction,xdt),r=d.clone(n.up,Tdt);if(e._scene.mode===ne.SCENE3D){let a=e._projection.ellipsoid,c=Rt.eastNorthUpToFixedFrame(t,a,kH),u=N.inverseTransformation(c,zH);N.multiplyByPointAsVector(u,o,o),N.multiplyByPointAsVector(u,r,r)}let s=d.cross(o,r,Adt);return i.heading=Qbe(o,r),i.pitch=Jbe(o),i.roll=exe(o,r,s),i}var yK={destination:void 0,orientation:{direction:void 0,up:void 0,heading:void 0,pitch:void 0,roll:void 0},convert:void 0,endTransform:void 0},mv=new Ra;Jt.prototype.setView=function(e){e=e??G.EMPTY_OBJECT;let t=e.orientation??G.EMPTY_OBJECT,n=this._mode;if(n===ne.MORPHING)return;l(e.endTransform)&&this._setTransform(e.endTransform);let i=e.convert??!0,o=e.destination??d.clone(this.positionWC,UH);l(o)&&l(o.west)&&(o=this.getRectangleCameraCoordinates(o,UH),i=!1),l(t.direction)&&(t=ixe(this,o,t,yK.orientation)),mv.heading=t.heading??0,mv.pitch=t.pitch??-I.PI_OVER_TWO,mv.roll=t.roll??0,n===ne.SCENE3D?_dt(this,o,mv):n===ne.SCENE2D?bdt(this,o,mv,i):ydt(this,o,mv,i)};var Cdt=new d;Jt.prototype.flyHome=function(e){let t=this._mode;if(t===ne.MORPHING&&this._scene.completeMorph(),t===ne.SCENE2D)this.flyTo({destination:Jt.DEFAULT_VIEW_RECTANGLE,duration:e,endTransform:N.IDENTITY});else if(t===ne.SCENE3D){let n=this.getRectangleCameraCoordinates(Jt.DEFAULT_VIEW_RECTANGLE),i=d.magnitude(n);i+=i*Jt.DEFAULT_VIEW_FACTOR,d.normalize(n,n),d.multiplyByScalar(n,i,n),this.flyTo({destination:n,duration:e,endTransform:N.IDENTITY})}else if(t===ne.COLUMBUS_VIEW){let n=this._projection.ellipsoid.maximumRadius,i=new d(0,-1,1);i=d.multiplyByScalar(d.normalize(i,i),5*n,i),this.flyTo({destination:i,duration:e,orientation:{heading:0,pitch:-Math.acos(d.normalize(i,Cdt).z),roll:0},endTransform:N.IDENTITY,convert:!1})}};Jt.prototype.worldToCameraCoordinates=function(e,t){return l(t)||(t=new oe),Mc(this),N.multiplyByVector(this._actualInvTransform,e,t)};Jt.prototype.worldToCameraCoordinatesPoint=function(e,t){return l(t)||(t=new d),Mc(this),N.multiplyByPoint(this._actualInvTransform,e,t)};Jt.prototype.worldToCameraCoordinatesVector=function(e,t){return l(t)||(t=new d),Mc(this),N.multiplyByPointAsVector(this._actualInvTransform,e,t)};Jt.prototype.cameraToWorldCoordinates=function(e,t){return l(t)||(t=new oe),Mc(this),N.multiplyByVector(this._actualTransform,e,t)};Jt.prototype.cameraToWorldCoordinatesPoint=function(e,t){return l(t)||(t=new d),Mc(this),N.multiplyByPoint(this._actualTransform,e,t)};Jt.prototype.cameraToWorldCoordinatesVector=function(e,t){return l(t)||(t=new d),Mc(this),N.multiplyByPointAsVector(this._actualTransform,e,t)};function oxe(e,t){let n=e._scene.mapMode2D===au.ROTATE,i=e._maxCoord.x,o=e._maxCoord.y,r,s;n?(s=i,r=-s):(s=t.x-i*2,r=t.x+i*2),t.x>i&&(t.x=s),t.x<-i&&(t.x=r),t.y>o&&(t.y=o),t.y<-o&&(t.y=-o)}var jbe=new d;Jt.prototype.move=function(e,t){let n=this.position;d.multiplyByScalar(e,t,jbe),d.add(n,jbe,n),this._mode===ne.SCENE2D&&oxe(this,n),this._adjustOrthographicFrustum(!0)};Jt.prototype.moveForward=function(e){e=e??this.defaultMoveAmount,this._mode===ne.SCENE2D?VH(this,e):this.move(this.direction,e)};Jt.prototype.moveBackward=function(e){e=e??this.defaultMoveAmount,this._mode===ne.SCENE2D?VH(this,-e):this.move(this.direction,-e)};Jt.prototype.moveUp=function(e){e=e??this.defaultMoveAmount,this.move(this.up,e)};Jt.prototype.moveDown=function(e){e=e??this.defaultMoveAmount,this.move(this.up,-e)};Jt.prototype.moveRight=function(e){e=e??this.defaultMoveAmount,this.move(this.right,e)};Jt.prototype.moveLeft=function(e){e=e??this.defaultMoveAmount,this.move(this.right,-e)};Jt.prototype.lookLeft=function(e){e=e??this.defaultLookAmount,this._mode!==ne.SCENE2D&&this.look(this.up,-e)};Jt.prototype.lookRight=function(e){e=e??this.defaultLookAmount,this._mode!==ne.SCENE2D&&this.look(this.up,e)};Jt.prototype.lookUp=function(e){e=e??this.defaultLookAmount,this._mode!==ne.SCENE2D&&this.look(this.right,-e)};Jt.prototype.lookDown=function(e){e=e??this.defaultLookAmount,this._mode!==ne.SCENE2D&&this.look(this.right,e)};var Edt=new Oe,Sdt=new $;Jt.prototype.look=function(e,t){let n=t??this.defaultLookAmount,i=Oe.fromAxisAngle(e,-n,Edt),o=$.fromQuaternion(i,Sdt),r=this.direction,s=this.up,a=this.right;$.multiplyByVector(o,r,r),$.multiplyByVector(o,s,s),$.multiplyByVector(o,a,a)};Jt.prototype.twistLeft=function(e){e=e??this.defaultLookAmount,this.look(this.direction,e)};Jt.prototype.twistRight=function(e){e=e??this.defaultLookAmount,this.look(this.direction,-e)};var vdt=new Oe,wdt=new $;Jt.prototype.rotate=function(e,t){let n=t??this.defaultRotateAmount,i=Oe.fromAxisAngle(e,-n,vdt),o=$.fromQuaternion(i,wdt);$.multiplyByVector(o,this.position,this.position),$.multiplyByVector(o,this.direction,this.direction),$.multiplyByVector(o,this.up,this.up),d.cross(this.direction,this.up,this.right),d.cross(this.right,this.direction,this.up),this._adjustOrthographicFrustum(!1)};Jt.prototype.rotateDown=function(e){e=e??this.defaultRotateAmount,rxe(this,e)};Jt.prototype.rotateUp=function(e){e=e??this.defaultRotateAmount,rxe(this,-e)};var Ddt=new d,Idt=new d,Pdt=new d,Wbe=new d;function rxe(e,t){let n=e.position;if(l(e.constrainedAxis)&&!d.equalsEpsilon(e.position,d.ZERO,I.EPSILON2)){let i=d.normalize(n,Ddt),o=d.equalsEpsilon(i,e.constrainedAxis,I.EPSILON2),r=d.equalsEpsilon(i,d.negate(e.constrainedAxis,Wbe),I.EPSILON2);if(!o&&!r){let s=d.normalize(e.constrainedAxis,Idt),a=d.dot(i,s),c=I.acosClamped(a);t>0&&t>c&&(t=c-I.EPSILON4),a=d.dot(i,d.negate(s,Wbe)),c=I.acosClamped(a),t<0&&-t>c&&(t=-c+I.EPSILON4);let u=d.cross(s,i,Pdt);e.rotate(u,t)}else(o&&t<0||r&&t>0)&&e.rotate(e.right,t)}else e.rotate(e.right,t)}Jt.prototype.rotateRight=function(e){e=e??this.defaultRotateAmount,sxe(this,-e)};Jt.prototype.rotateLeft=function(e){e=e??this.defaultRotateAmount,sxe(this,e)};function sxe(e,t){l(e.constrainedAxis)?e.rotate(e.constrainedAxis,t):e.rotate(e.up,t)}function VH(e,t){let n=e.frustum,i;if(t=t*.5,Math.abs(n.top)+Math.abs(n.bottom)>Math.abs(n.left)+Math.abs(n.right)){let o=n.top-t,r=n.bottom+t,s=e._maxCoord.y;e._scene.mapMode2D===au.ROTATE&&(s*=e.maximumZoomFactor),r>s&&(r=s,o=-s),o<=r&&(o=1,r=-1),i=n.right/n.top,n.top=o,n.bottom=r,n.right=n.top*i,n.left=-n.right}else{let o=n.right-t,r=n.left+t,s=e._maxCoord.x;e._scene.mapMode2D===au.ROTATE&&(s*=e.maximumZoomFactor),o>s&&(o=s,r=-s),o<=r&&(o=1,r=-1),i=n.top/n.right,n.right=o,n.left=r,n.top=n.right*i,n.bottom=-n.top}}function axe(e,t){e.move(e.direction,t)}Jt.prototype.zoomIn=function(e){e=e??this.defaultZoomAmount,this._mode===ne.SCENE2D?VH(this,e):axe(this,e)};Jt.prototype.zoomOut=function(e){e=e??this.defaultZoomAmount,this._mode===ne.SCENE2D?VH(this,-e):axe(this,-e)};Jt.prototype.getMagnitude=function(){if(this._mode===ne.SCENE3D)return d.magnitude(this.position);if(this._mode===ne.COLUMBUS_VIEW)return Math.abs(this.position.z);if(this._mode===ne.SCENE2D)return Math.max(this.frustum.right-this.frustum.left,this.frustum.top-this.frustum.bottom)};var Rdt=new N;Jt.prototype.lookAt=function(e,t){let i=this._scene.ellipsoid??ee.default,o=Rt.eastNorthUpToFixedFrame(e,i,Rdt);this.lookAtTransform(o,t)};var Odt=new d,Mdt=new Oe,Ldt=new Oe,Ndt=new $;function cxe(e,t,n){t=I.clamp(t,-I.PI_OVER_TWO,I.PI_OVER_TWO),e=I.zeroToTwoPi(e)-I.PI_OVER_TWO;let i=Oe.fromAxisAngle(d.UNIT_Y,-t,Mdt),o=Oe.fromAxisAngle(d.UNIT_Z,-e,Ldt),r=Oe.multiply(o,i,o),s=$.fromQuaternion(r,Ndt),a=d.clone(d.UNIT_X,Odt);return $.multiplyByVector(s,a,a),d.negate(a,a),d.multiplyByScalar(a,n,a),a}Jt.prototype.lookAtTransform=function(e,t){if(this._setTransform(e),!l(t))return;let n;if(l(t.heading)?n=cxe(t.heading,t.pitch,t.range):n=t,this._mode===ne.SCENE2D){U.clone(U.ZERO,this.position),d.negate(n,this.up),this.up.z=0,d.magnitudeSquared(this.up)<I.EPSILON10&&d.clone(d.UNIT_Y,this.up),d.normalize(this.up,this.up),this._setTransform(N.IDENTITY),d.negate(d.UNIT_Z,this.direction),d.cross(this.direction,this.up,this.right),d.normalize(this.right,this.right);let i=this.frustum,o=i.top/i.right;i.right=d.magnitude(n)*.5,i.left=-i.right,i.top=o*i.right,i.bottom=-i.top,this._setTransform(e);return}d.clone(n,this.position),d.negate(this.position,this.direction),d.normalize(this.direction,this.direction),d.cross(this.direction,d.UNIT_Z,this.right),d.magnitudeSquared(this.right)<I.EPSILON10&&d.clone(d.UNIT_X,this.right),d.normalize(this.right,this.right),d.cross(this.right,this.direction,this.up),d.normalize(this.up,this.up),this._adjustOrthographicFrustum(!0)};var D2=new fe,Fdt=new fe,Bdt=new d,kdt=new d,zdt=new d,Udt=new d,Vdt=new d,Hdt=new d,Gdt=new d,pK=new d,jdt={direction:new d,right:new d,up:new d},qbe;function Oc(e,t,n,i){return Math.abs(d.dot(t,n))/i-d.dot(e,n)}function lxe(e,t,n,i){let o=e._projection.ellipsoid,r=i?e:jdt,{north:s,south:a,west:c}=t,{east:u}=t;c>u&&(u+=I.TWO_PI);let f=(c+u)*.5,h;if(a<-I.PI_OVER_TWO+I.RADIANS_PER_DEGREE&&s>I.PI_OVER_TWO-I.RADIANS_PER_DEGREE)h=0;else{let O=D2;O.longitude=f,O.latitude=s,O.height=0;let L=Fdt;L.longitude=f,L.latitude=a,L.height=0;let g=qbe;(!l(g)||g.ellipsoid!==o)&&(qbe=g=new kp(void 0,void 0,o)),g.setEndPoints(O,L),h=g.interpolateUsingFraction(.5,D2).latitude}let p=D2;p.longitude=f,p.latitude=h,p.height=0;let _=o.cartographicToCartesian(p,Gdt),m=D2;m.longitude=u,m.latitude=s;let y=o.cartographicToCartesian(m,Bdt);m.longitude=c;let b=o.cartographicToCartesian(m,zdt);m.longitude=f;let x=o.cartographicToCartesian(m,Vdt);m.latitude=a;let A=o.cartographicToCartesian(m,Hdt);m.longitude=u;let T=o.cartographicToCartesian(m,Udt);m.longitude=c;let C=o.cartographicToCartesian(m,kdt);d.subtract(b,_,b),d.subtract(T,_,T),d.subtract(y,_,y),d.subtract(C,_,C),d.subtract(x,_,x),d.subtract(A,_,A);let S=o.geodeticSurfaceNormal(_,r.direction);d.negate(S,S);let w=d.cross(S,d.UNIT_Z,r.right);d.normalize(w,w);let R=d.cross(w,S,r.up),P;if(e.frustum instanceof rn){let O=Math.max(d.distance(y,b),d.distance(T,C)),L=Math.max(d.distance(y,T),d.distance(b,C)),g,E,v=e.frustum._offCenterFrustum,D=v.right/v.top,M=L*D;O>M?(g=O,E=g/D):(E=L,g=M),P=Math.max(g,E)}else{let O=Math.tan(e.frustum.fovy*.5),L=e.frustum.aspectRatio*O;if(P=Math.max(Oc(S,R,b,O),Oc(S,R,T,O),Oc(S,R,y,O),Oc(S,R,C,O),Oc(S,R,x,O),Oc(S,R,A,O),Oc(S,w,b,L),Oc(S,w,T,L),Oc(S,w,y,L),Oc(S,w,C,L),Oc(S,w,x,L),Oc(S,w,A,L)),a<0&&s>0){let g=D2;g.longitude=c,g.latitude=0,g.height=0;let E=o.cartographicToCartesian(g,pK);d.subtract(E,_,E),P=Math.max(P,Oc(S,R,E,O),Oc(S,w,E,L)),g.longitude=u,E=o.cartographicToCartesian(g,pK),d.subtract(E,_,E),P=Math.max(P,Oc(S,R,E,O),Oc(S,w,E,L))}}return d.add(_,d.multiplyByScalar(S,-P,pK),n)}var Wdt=new fe,qdt=new d,Ydt=new d;function Xdt(e,t,n){let i=e._projection;t.west>t.east&&(t=se.MAX_VALUE);let o=e._actualTransform,r=e._actualInvTransform,s=Wdt;s.longitude=t.east,s.latitude=t.north;let a=i.project(s,qdt);N.multiplyByPoint(o,a,a),N.multiplyByPoint(r,a,a),s.longitude=t.west,s.latitude=t.south;let c=i.project(s,Ydt);if(N.multiplyByPoint(o,c,c),N.multiplyByPoint(r,c,c),n.x=(a.x-c.x)*.5+c.x,n.y=(a.y-c.y)*.5+c.y,l(e.frustum.fovy)){let u=Math.tan(e.frustum.fovy*.5),f=e.frustum.aspectRatio*u;n.z=Math.max((a.x-c.x)/f,(a.y-c.y)/u)*.5}else{let u=a.x-c.x,f=a.y-c.y;n.z=Math.max(u,f)}return n}var Kdt=new fe,Zdt=new d,$dt=new d;function Qdt(e,t,n){let i=e._projection,o=t.east;t.west>t.east&&(e._scene.mapMode2D===au.INFINITE_SCROLL?o+=I.TWO_PI:(t=se.MAX_VALUE,o=t.east));let r=Kdt;r.longitude=o,r.latitude=t.north;let s=i.project(r,Zdt);r.longitude=t.west,r.latitude=t.south;let a=i.project(r,$dt),c=Math.abs(s.x-a.x)*.5,u=Math.abs(s.y-a.y)*.5,f,h,p=e.frustum.right/e.frustum.top,_=u*p;return c>_?(f=c,h=f/p):(h=u,f=_),u=Math.max(2*f,2*h),n.x=(s.x-a.x)*.5+a.x,n.y=(s.y-a.y)*.5+a.y,r=i.unproject(n,r),r.height=u,n=i.project(r,n),n}Jt.prototype.getRectangleCameraCoordinates=function(e,t){let n=this._mode;if(l(t)||(t=new d),n===ne.SCENE3D)return lxe(this,e,t);if(n===ne.COLUMBUS_VIEW)return Xdt(this,e,t);if(n===ne.SCENE2D)return Qdt(this,e,t)};var Jdt=new hn;function eht(e,t,n,i){n=n??ee.default;let o=e.getPickRay(t,Jdt),r=$n.rayEllipsoid(o,n);if(!r)return;let s=r.start>0?r.start:r.stop;return hn.getPoint(o,s,i)}var tht=new hn;function nht(e,t,n,i){let r=e.getPickRay(t,tht).origin;r=d.fromElements(r.y,r.z,0,r);let s=n.unproject(r);if(!(s.latitude<-I.PI_OVER_TWO||s.latitude>I.PI_OVER_TWO))return n.ellipsoid.cartographicToCartesian(s,i)}var iht=new hn;function oht(e,t,n,i){let o=e.getPickRay(t,iht),r=-o.origin.x/o.direction.x;hn.getPoint(o,r,i);let s=n.unproject(new d(i.y,i.z,0));if(!(s.latitude<-I.PI_OVER_TWO||s.latitude>I.PI_OVER_TWO||s.longitude<-Math.PI||s.longitude>Math.PI))return n.ellipsoid.cartographicToCartesian(s,i)}Jt.prototype.pickEllipsoid=function(e,t,n){let i=this._scene.canvas;if(!(i.clientWidth===0||i.clientHeight===0)){if(l(n)||(n=new d),t=t??ee.default,this._mode===ne.SCENE3D)n=eht(this,e,t,n);else if(this._mode===ne.SCENE2D)n=nht(this,e,this._projection,n);else if(this._mode===ne.COLUMBUS_VIEW)n=oht(this,e,this._projection,n);else return;return n}};var rht=new d,sht=new d,aht=new d;function cht(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=Math.tan(e.frustum.fovy*.5),a=e.frustum.aspectRatio*s,c=e.frustum.near,u=2/o*t.x-1,f=2/r*(r-t.y)-1,h=e.positionWC;d.clone(h,n.origin);let p=d.multiplyByScalar(e.directionWC,c,rht);d.add(h,p,p);let _=d.multiplyByScalar(e.rightWC,u*c*a,sht),m=d.multiplyByScalar(e.upWC,f*c*s,aht),y=d.add(p,_,n.direction);return d.add(y,m,y),d.subtract(y,h,y),d.normalize(y,y),n}var FH=new d;function lht(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=e.frustum,a=s.offCenterFrustum;l(a)&&(s=a);let c=2/o*t.x-1;c*=(s.right-s.left)*.5;let u=2/r*(r-t.y)-1;u*=(s.top-s.bottom)*.5;let f=n.origin;return d.clone(e.positionWC,f),d.multiplyByScalar(e.rightWC,c,FH),d.add(FH,f,f),d.multiplyByScalar(e.upWC,u,FH),d.add(FH,f,f),d.clone(e.directionWC,n.direction),n}Jt.prototype.getPickRay=function(e,t){l(t)||(t=new hn);let n=this._scene.canvas;if(n.clientWidth<=0||n.clientHeight<=0)return;let i=this.frustum;return l(i.aspectRatio)&&l(i.fov)&&l(i.near)?cht(this,e,t):lht(this,e,t)};var uht=new d,fht=new d;Jt.prototype.distanceToBoundingSphere=function(e){let t=d.subtract(this.positionWC,e.center,uht),n=d.multiplyByScalar(this.directionWC,d.dot(t,this.directionWC),fht);return Math.max(0,d.magnitude(n)-e.radius)};var dht=new U;Jt.prototype.getPixelSize=function(e,t,n){let i=this.distanceToBoundingSphere(e),o=this.frustum.getPixelDimensions(t,n,i,this._scene.pixelRatio,dht);return Math.max(o.x,o.y)};function hht(e,t,n,i,o,r){let s=d.clone(t);n.y>i?s.y-=n.y-i:n.y<-i&&(s.y+=-i-n.y),n.z>o?s.z-=n.z-o:n.z<-o&&(s.z+=-o-n.z);function a(c){let u=d.lerp(t,s,c.time,new d);e.worldToCameraCoordinatesPoint(u,e.position)}return{easingFunction:Kr.EXPONENTIAL_OUT,startObject:{time:0},stopObject:{time:1},duration:r,update:a}}var mht=new d,Ybe=new d,pht=new d,ght=new d;function _ht(e,t){let n=e.position,i=e.direction,o=e.worldToCameraCoordinatesVector(d.UNIT_X,mht),r=-d.dot(o,n)/d.dot(o,i),s=d.add(n,d.multiplyByScalar(i,r,Ybe),Ybe);e.cameraToWorldCoordinatesPoint(s,s),n=e.cameraToWorldCoordinatesPoint(e.position,pht);let a=Math.tan(e.frustum.fovy*.5),c=e.frustum.aspectRatio*a,u=d.magnitude(d.subtract(n,s,ght)),f=c*u,h=a*u,p=e._maxCoord.x,_=e._maxCoord.y,m=Math.max(f-p,p),y=Math.max(h-_,_);if(n.z<-m||n.z>m||n.y<-y||n.y>y){let b=s.y<-m||s.y>m,x=s.z<-y||s.z>y;if(b||x)return hht(e,n,s,m,y,t)}}Jt.prototype.createCorrectPositionTween=function(e){if(this._mode===ne.COLUMBUS_VIEW)return _ht(this,e)};var yht=new d,ra={destination:void 0,heading:void 0,pitch:void 0,roll:void 0,duration:void 0,complete:void 0,cancel:void 0,endTransform:void 0,maximumHeight:void 0,easingFunction:void 0};Jt.prototype.cancelFlight=function(){l(this._currentFlight)&&(this._currentFlight.cancelTween(),this._currentFlight=void 0)};Jt.prototype.completeFlight=function(){if(l(this._currentFlight)){this._currentFlight.cancelTween();let e={destination:void 0,orientation:{heading:void 0,pitch:void 0,roll:void 0}};e.destination=ra.destination,e.orientation.heading=ra.heading,e.orientation.pitch=ra.pitch,e.orientation.roll=ra.roll,this.setView(e),l(this._currentFlight.complete)&&this._currentFlight.complete(),this._currentFlight=void 0}};Jt.prototype.flyTo=function(e){e=e??G.EMPTY_OBJECT;let t=e.destination;if(this._mode===ne.MORPHING)return;this.cancelFlight();let i=t instanceof se;i&&(t=this.getRectangleCameraCoordinates(t,yht));let o=e.orientation??G.EMPTY_OBJECT;if(l(o.direction)&&(o=ixe(this,t,o,yK.orientation)),l(e.duration)&&e.duration<=0){let f=yK;f.destination=e.destination,f.orientation.heading=o.heading,f.orientation.pitch=o.pitch,f.orientation.roll=o.roll,f.convert=e.convert,f.endTransform=e.endTransform,this.setView(f),typeof e.complete=="function"&&e.complete();return}let r=this,s;ra.destination=t,ra.heading=o.heading,ra.pitch=o.pitch,ra.roll=o.roll,ra.duration=e.duration,ra.complete=function(){s===r._currentFlight&&(r._currentFlight=void 0),l(e.complete)&&e.complete()},ra.cancel=e.cancel,ra.endTransform=e.endTransform,ra.convert=i?!1:e.convert,ra.maximumHeight=e.maximumHeight,ra.pitchAdjustHeight=e.pitchAdjustHeight,ra.flyOverLongitude=e.flyOverLongitude,ra.flyOverLongitudeWeight=e.flyOverLongitudeWeight,ra.easingFunction=e.easingFunction;let a=this._scene,c=w2.createTween(a,ra);if(c.duration===0){typeof c.complete=="function"&&c.complete();return}s=a.tweens.add(c),this._currentFlight=s;let u=this._scene.preloadFlightCamera;this._mode!==ne.SCENE2D&&(l(u)||(u=Jt.clone(this)),u.setView({destination:t,orientation:o}),this._scene.preloadFlightCullingVolume=u.frustum.computeCullingVolume(u.positionWC,u.directionWC,u.upWC))};function bht(e,t){let n=e.frustum,i=Math.tan(n.fovy*.5),o=n.aspectRatio*i;return Math.max(t/o,t/i)}function xht(e,t){let n=e.frustum,i=n.offCenterFrustum;l(i)&&(n=i);let o,r,s=n.right/n.top,a=t*s;return t>a?(o=t,r=o/s):(r=t,o=a),Math.max(o,r)*1.5}var Tht=100;function uxe(e,t,n){n=ld.clone(l(n)?n:Jt.DEFAULT_OFFSET);let i=e._scene.screenSpaceCameraController.minimumZoomDistance,o=e._scene.screenSpaceCameraController.maximumZoomDistance,r=n.range;if(!l(r)||r===0){let s=t.radius;s===0?n.range=Tht:e.frustum instanceof rn||e._mode===ne.SCENE2D?n.range=xht(e,s):n.range=bht(e,s),n.range=I.clamp(n.range,i,o)}return n}Jt.prototype.viewBoundingSphere=function(e,t){t=uxe(this,e,t),this.lookAt(e.center,t)};var Aht=new N,Cht=new d,Eht=new d,Sht=new d,vht=new d,wht=new oe,Dht=new Oe,Iht=new $;Jt.prototype.flyToBoundingSphere=function(e,t){t=t??G.EMPTY_OBJECT;let n=this._mode===ne.SCENE2D||this._mode===ne.COLUMBUS_VIEW;this._setTransform(N.IDENTITY);let i=uxe(this,e,t.offset),o;n?o=d.multiplyByScalar(d.UNIT_Z,i.range,Cht):o=cxe(i.heading,i.pitch,i.range);let s=this._scene.ellipsoid??ee.default,a=Rt.eastNorthUpToFixedFrame(e.center,s,Aht);N.multiplyByPoint(a,o,o);let c,u;if(!n){if(c=d.subtract(e.center,o,Eht),d.normalize(c,c),u=N.multiplyByPointAsVector(a,d.UNIT_Z,Sht),1-Math.abs(d.dot(c,u))<I.EPSILON6){let h=Oe.fromAxisAngle(c,i.heading,Dht),p=$.fromQuaternion(h,Iht);d.fromCartesian4(N.getColumn(a,1,wht),u),$.multiplyByVector(p,u,u)}let f=d.cross(c,u,vht);d.cross(f,c,u),d.normalize(u,u)}this.flyTo({destination:o,orientation:{direction:c,up:u},duration:t.duration,complete:t.complete,cancel:t.cancel,endTransform:t.endTransform,maximumHeight:t.maximumHeight,easingFunction:t.easingFunction,flyOverLongitude:t.flyOverLongitude,flyOverLongitudeWeight:t.flyOverLongitudeWeight,pitchAdjustHeight:t.pitchAdjustHeight})};var Xbe=new d,Kbe=new d,gK=new d,Zbe=new d,I2=[new d,new d,new d,new d];function Pht(e,t){let n=t.radii,i=e.positionWC,o=d.multiplyComponents(t.oneOverRadii,i,Xbe),r=d.magnitude(o),s=d.normalize(o,Kbe),a,c;d.equalsEpsilon(s,d.UNIT_Z,I.EPSILON10)?(a=new d(0,1,0),c=new d(0,0,1)):(a=d.normalize(d.cross(d.UNIT_Z,s,gK),gK),c=d.normalize(d.cross(s,a,Zbe),Zbe));let u=Math.sqrt(d.magnitudeSquared(o)-1),f=d.multiplyByScalar(s,1/r,Xbe),h=u/r,p=d.multiplyByScalar(a,h,Kbe),_=d.multiplyByScalar(c,h,gK),m=d.add(f,_,I2[0]);d.subtract(m,p,m),d.multiplyComponents(n,m,m);let y=d.subtract(f,_,I2[1]);d.subtract(y,p,y),d.multiplyComponents(n,y,y);let b=d.subtract(f,_,I2[2]);d.add(b,p,b),d.multiplyComponents(n,b,b);let x=d.add(f,_,I2[3]);return d.add(x,p,x),d.multiplyComponents(n,x,x),I2}var _K=new U,Rht=new d,D0=[new fe,new fe,new fe,new fe];function BH(e,t,n,i,o,r){_K.x=e,_K.y=t;let s=i.pickEllipsoid(_K,o,Rht);return l(s)?(D0[n]=o.cartesianToCartographic(s,D0[n]),1):(D0[n]=o.cartesianToCartographic(r[n],D0[n]),0)}Jt.prototype.computeViewRectangle=function(e,t){e=e??ee.default;let n=this.frustum.computeCullingVolume(this.positionWC,this.directionWC,this.upWC),i=new ae(d.ZERO,e.maximumRadius);if(n.computeVisibility(i)===jt.OUTSIDE)return;let r=this._scene.canvas,s=r.clientWidth,a=r.clientHeight,c=0,u=Pht(this,e);if(c+=BH(0,0,0,this,e,u),c+=BH(0,a,1,this,e,u),c+=BH(s,a,2,this,e,u),c+=BH(s,0,3,this,e,u),c<2)return se.MAX_VALUE;t=se.fromCartographicArray(D0,t);let f=0,h=D0[3].longitude;for(let p=0;p<4;++p){let _=D0[p].longitude,m=Math.abs(_-h);m>I.PI?f+=I.TWO_PI-m:f+=m,h=_}return I.equalsEpsilon(Math.abs(f),I.TWO_PI,I.EPSILON9)&&(t.west=-I.PI,t.east=I.PI,D0[0].latitude>=0?t.north=I.PI_OVER_TWO:t.south=-I.PI_OVER_TWO),t};Jt.prototype.switchToPerspectiveFrustum=function(){if(this._mode===ne.SCENE2D||this.frustum instanceof Ii)return;let e=this._scene;this.frustum=new Ii,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=I.toRadians(60)};Jt.prototype.switchToOrthographicFrustum=function(){if(this._mode===ne.SCENE2D||this.frustum instanceof rn)return;let e=txe(this),t=this._scene;this.frustum=new rn,this.frustum.aspectRatio=t.drawingBufferWidth/t.drawingBufferHeight,this.frustum.width=e};Jt.clone=function(e,t){return l(t)||(t=new Jt(e._scene)),d.clone(e.position,t.position),d.clone(e.direction,t.direction),d.clone(e.up,t.up),d.clone(e.right,t.right),N.clone(e._transform,t.transform),t._transformChanged=!0,t.frustum=e.frustum.clone(),t};var so=Jt;function Oht(e){this.pass=e.pass,this.commandList=e.commandList,this.camera=e.camera,this.cullingVolume=e.cullingVolume,this.ready=!1}var yd=Oht;var pxe=Xo(mu(),1),fxe=576,Mht=100,P2="#ffffff",HH="#48b";function gxe(e,t){this.credit=e,this.count=t??1}function Lht(e,t){let n=e.length;for(let i=0;i<n;i++){let o=e[i];if(Tt.equals(o,t))return!0}return!1}function Nht(e){let t=e._previousCesiumCredit,n=e._currentCesiumCredit;Tt.equals(n,t)||(l(t)&&e._cesiumCreditContainer.removeChild(t.element),l(n)&&e._cesiumCreditContainer.appendChild(n.element),e._previousCesiumCredit=n)}var _xe="cesium-credit-delimiter";function dxe(e){let t=document.createElement("span");return t.textContent=e,t.className=_xe,t}function hxe(e,t){if(l(t)){let n=document.createElement(t);n._creditId=e._creditId,n.appendChild(e),e=n}return e}function mxe(e,t,n,i){let o=e.childNodes,r=-1;t.sort(function(s,a){return a.count-s.count});for(let s=0;s<t.length;++s){let a=t[s].credit;if(l(a)){if(r=s,l(n)&&(r*=2,s>0)){let u=r-1;if(o.length<=u)e.appendChild(dxe(n));else{let f=o[u];f.className!==_xe&&e.replaceChild(dxe(n),f)}}let c=a.element;if(o.length<=r)e.appendChild(hxe(c,i));else{let u=o[r];u._creditId!==a._id&&e.replaceChild(hxe(c,i),u)}}}for(++r;r<o.length;)e.removeChild(o[r])}function Fht(e){let t=e._lightboxCredits,n=e.viewport.clientWidth,i=e.viewport.clientHeight;n!==e._lastViewportWidth&&(n<fxe?(t.className="cesium-credit-lightbox cesium-credit-lightbox-mobile",t.style.marginTop="0"):(t.className="cesium-credit-lightbox cesium-credit-lightbox-expanded",t.style.marginTop=`${Math.floor((i-t.clientHeight)*.5)}px`),e._lastViewportWidth=n),n>=fxe&&i!==e._lastViewportHeight&&(t.style.marginTop=`${Math.floor((i-t.clientHeight)*.5)}px`,e._lastViewportHeight=i)}function Bht(e){let t=` .cesium-credit-lightbox-overlay { display: none; z-index: 1; position: absolute; top: 0; left: 0; width: 100%; height: 100%; background-color: rgba(80, 80, 80, 0.8); } .cesium-credit-lightbox { background-color: #303336; color: ${P2}; position: relative; min-height: ${Mht}px; margin: auto; } .cesium-credit-lightbox > ul > li a, .cesium-credit-lightbox > ul > li a:visited, .cesium-credit-wrapper a, .cesium-credit-wrapper a:visited { color: ${P2}; } .cesium-credit-lightbox > ul > li a:hover { color: ${HH}; } .cesium-credit-lightbox.cesium-credit-lightbox-expanded { border: 1px solid #444; border-radius: 5px; max-width: 370px; } .cesium-credit-lightbox.cesium-credit-lightbox-mobile { height: 100%; width: 100%; } .cesium-credit-lightbox-title { padding: 20px 20px 0 20px; } .cesium-credit-lightbox-close { font-size: 18pt; cursor: pointer; position: absolute; top: 0; right: 6px; color: ${P2}; } .cesium-credit-lightbox-close:hover { color: ${HH}; } .cesium-credit-lightbox > ul { margin: 0; padding: 12px 20px 12px 40px; font-size: 13px; } .cesium-credit-lightbox > ul > li { padding-bottom: 6px; } .cesium-credit-lightbox > ul > li * { padding: 0; margin: 0; } .cesium-credit-expand-link { padding-left: 5px; cursor: pointer; text-decoration: underline; color: ${P2}; } .cesium-credit-expand-link:hover { color: ${HH}; } .cesium-credit-text { color: ${P2}; } .cesium-credit-delimiter { padding: 0 5px; } .cesium-credit-textContainer *, .cesium-credit-logoContainer * { display: inline; } .cesium-credit-textContainer a:hover { color: ${HH} } .cesium-credit-textContainer .cesium-credit-wrapper:first-of-type { padding-left: 5px; } `;function n(r){if(r.shadowRoot)return r.shadowRoot;if(r.getRootNode){let s=r.getRootNode();if(s instanceof ShadowRoot)return s}}let i=n(e)??document.head,o=document.createElement("style");o.innerHTML=t,i.appendChild(o)}function _r(e,t,n){let i=this;n=n??document.body;let o=document.createElement("div");o.className="cesium-credit-lightbox-overlay",n.appendChild(o);let r=document.createElement("div");r.className="cesium-credit-lightbox",o.appendChild(r);function s(m){r.contains(m.target)||i.hideLightbox()}o.addEventListener("click",s,!1);let a=document.createElement("div");a.className="cesium-credit-lightbox-title",a.textContent="Data provided by:",r.appendChild(a);let c=document.createElement("a");c.onclick=this.hideLightbox.bind(this),c.innerHTML="×",c.className="cesium-credit-lightbox-close",r.appendChild(c);let u=document.createElement("ul");r.appendChild(u);let f=document.createElement("div");f.className="cesium-credit-logoContainer",f.style.display="inline",e.appendChild(f);let h=document.createElement("div");h.className="cesium-credit-textContainer",h.style.display="inline",e.appendChild(h);let p=document.createElement("a");p.className="cesium-credit-expand-link",p.onclick=this.showLightbox.bind(this),p.textContent="Data attribution",e.appendChild(p),Bht(e);let _=Tt.clone(_r.cesiumCredit);this._delimiter=t??"\u2022",this._screenContainer=h,this._cesiumCreditContainer=f,this._lastViewportHeight=void 0,this._lastViewportWidth=void 0,this._lightboxCredits=r,this._creditList=u,this._lightbox=o,this._hideLightbox=s,this._expandLink=p,this._expanded=!1,this._staticCredits=[],this._cesiumCredit=_,this._previousCesiumCredit=void 0,this._currentCesiumCredit=_,this._creditDisplayElementPool=[],this._creditDisplayElementIndex=0,this._currentFrameCredits={screenCredits:new vt,lightboxCredits:new vt},this._defaultCredit=void 0,this.viewport=n,this.container=e}function yxe(e,t,n,i){i=i??1;let o=t.get(n.id);if(l(o))o.count<Number.MAX_VALUE&&(o.count+=i);else{let r=e._creditDisplayElementPool,s=e._creditDisplayElementPoolIndex;s<r.length?(o=r[s],o.credit=n,o.count=i):(o=new gxe(n,i),r.push(o)),++e._creditDisplayElementPoolIndex,t.set(n.id,o)}}_r.prototype.addCreditToNextFrame=function(e){if(e.isIon()){l(this._defaultCredit)||(this._defaultCredit=Tt.clone(bxe())),this._currentCesiumCredit=this._defaultCredit;return}let t;e.showOnScreen?t=this._currentFrameCredits.screenCredits:t=this._currentFrameCredits.lightboxCredits,yxe(this,t,e)};_r.prototype.addStaticCredit=function(e){let t=this._staticCredits;Lht(t,e)||t.push(e)};_r.prototype.removeStaticCredit=function(e){let t=this._staticCredits,n=t.indexOf(e);n!==-1&&t.splice(n,1)};_r.prototype.showLightbox=function(){this._lightbox.style.display="block",this._expanded=!0};_r.prototype.hideLightbox=function(){this._lightbox.style.display="none",this._expanded=!1};_r.prototype.update=function(){this._expanded&&Fht(this)};_r.prototype.beginFrame=function(){let e=this._currentFrameCredits;this._creditDisplayElementPoolIndex=0;let t=e.screenCredits,n=e.lightboxCredits;t.removeAll(),n.removeAll();let i=this._staticCredits;for(let o=0;o<i.length;++o){let r=i[o],s=r.showOnScreen?t:n;r.isIon()&&Tt.equals(_r.cesiumCredit,this._cesiumCredit)||yxe(this,s,r,Number.MAX_VALUE)}Tt.equals(_r.cesiumCredit,this._cesiumCredit)||(this._cesiumCredit=Tt.clone(_r.cesiumCredit)),this._currentCesiumCredit=this._cesiumCredit};_r.prototype.endFrame=function(){let e=this._currentFrameCredits.screenCredits.values;mxe(this._screenContainer,e,this._delimiter,void 0);let t=this._currentFrameCredits.lightboxCredits.values;this._expandLink.style.display=t.length>0?"inline":"none",mxe(this._creditList,t,void 0,"li"),Nht(this)};_r.prototype.destroy=function(){return this._lightbox.removeEventListener("click",this._hideLightbox,!1),this.container.removeChild(this._cesiumCreditContainer),this.container.removeChild(this._screenContainer),this.container.removeChild(this._expandLink),this.viewport.removeChild(this._lightbox),ue(this)};_r.prototype.isDestroyed=function(){return!1};_r._cesiumCredit=void 0;_r._cesiumCreditInitialized=!1;var GH;function bxe(){if(!l(GH)){let e=en("Assets/Images/ion-credit.png");e.indexOf("http://")!==0&&e.indexOf("https://")!==0&&e.indexOf("data:")!==0&&(e=new pxe.default(e).path()),GH=new Tt(`<a href="https://cesium.com/" target="_blank"><img src="${e}" style="vertical-align: -7px" title="Cesium ion"/></a>`,!0)}return _r._cesiumCreditInitialized||(_r._cesiumCredit=GH,_r._cesiumCreditInitialized=!0),GH}Object.defineProperties(_r,{cesiumCredit:{get:function(){return bxe(),_r._cesiumCredit},set:function(e){_r._cesiumCredit=e,_r._cesiumCreditInitialized=!0}}});_r.CreditDisplayElement=gxe;var R2=_r;var jH=0,kht=1;function YT(e){let t=e.frustum,n=e.orientation,i=e.origin,o=e.vertexFormat??Ie.DEFAULT,r=e._drawNearPlane??!0,s,a;t instanceof Ii?(s=jH,a=Ii.packedLength):t instanceof rn&&(s=kht,a=rn.packedLength),this._frustumType=s,this._frustum=t.clone(),this._origin=d.clone(i),this._orientation=Oe.clone(n),this._drawNearPlane=r,this._vertexFormat=o,this._workerName="createFrustumGeometry",this.packedLength=2+a+d.packedLength+Oe.packedLength+Ie.packedLength}YT.pack=function(e,t,n){n=n??0;let i=e._frustumType,o=e._frustum;return t[n++]=i,i===jH?(Ii.pack(o,t,n),n+=Ii.packedLength):(rn.pack(o,t,n),n+=rn.packedLength),d.pack(e._origin,t,n),n+=d.packedLength,Oe.pack(e._orientation,t,n),n+=Oe.packedLength,Ie.pack(e._vertexFormat,t,n),n+=Ie.packedLength,t[n]=e._drawNearPlane?1:0,t};var zht=new Ii,Uht=new rn,Vht=new Oe,Hht=new d,Ght=new Ie;YT.unpack=function(e,t,n){t=t??0;let i=e[t++],o;i===jH?(o=Ii.unpack(e,t,zht),t+=Ii.packedLength):(o=rn.unpack(e,t,Uht),t+=rn.packedLength);let r=d.unpack(e,t,Hht);t+=d.packedLength;let s=Oe.unpack(e,t,Vht);t+=Oe.packedLength;let a=Ie.unpack(e,t,Ght);t+=Ie.packedLength;let c=e[t]===1;if(!l(n))return new 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c=$.fromQuaternion(t,jht),u=r??xxe,f=s??Txe,h=a??Axe;u=$.getColumn(c,0,u),f=$.getColumn(c,1,f),h=$.getColumn(c,2,h),d.normalize(u,u),d.normalize(f,f),d.normalize(h,h),d.negate(u,u);let p=N.computeView(e,h,f,u,Wht),_,m,y=i.projectionMatrix;if(n===jH){let b=N.multiply(y,p,AK);m=N.inverse(b,AK)}else _=N.inverseTransformation(p,AK);l(m)?(I0[0]=i.near,I0[1]=i.far):(I0[0]=0,I0[1]=i.near,I0[2]=i.far);for(let b=0;b<2;++b)for(let x=0;x<4;++x){let A=oe.clone(O2[x],Cxe[x]);if(l(m)){A=N.multiplyByVector(m,A,A);let T=1/A.w;d.multiplyByScalar(A,T,A),d.subtract(A,e,A),d.normalize(A,A);let C=d.dot(h,A);d.multiplyByScalar(A,I0[b]/C,A),d.add(A,e,A)}else{let T=i.offCenterFrustum;l(T)&&(i=T);let C=I0[b],S=I0[b+1];A.x=(A.x*(i.right-i.left)+i.left+i.right)*.5,A.y=(A.y*(i.top-i.bottom)+i.bottom+i.top)*.5,A.z=(A.z*(C-S)-C-S)*.5,A.w=1,N.multiplyByVector(_,A,A)}o[12*b+x*3]=A.x,o[12*b+x*3+1]=A.y,o[12*b+x*3+2]=A.z}};YT.createGeometry=function(e){let t=e._frustumType,n=e._frustum,i=e._origin,o=e._orientation,r=e._drawNearPlane,s=e._vertexFormat,a=r?6:5,c=new Float64Array(3*4*6);YT._computeNearFarPlanes(i,o,t,n,c);let u=3*4*2;c[u]=c[3*4],c[u+1]=c[3*4+1],c[u+2]=c[3*4+2],c[u+3]=c[0],c[u+4]=c[1],c[u+5]=c[2],c[u+6]=c[3*3],c[u+7]=c[3*3+1],c[u+8]=c[3*3+2],c[u+9]=c[3*7],c[u+10]=c[3*7+1],c[u+11]=c[3*7+2],u+=3*4,c[u]=c[3*5],c[u+1]=c[3*5+1],c[u+2]=c[3*5+2],c[u+3]=c[3],c[u+4]=c[4],c[u+5]=c[5],c[u+6]=c[0],c[u+7]=c[1],c[u+8]=c[2],c[u+9]=c[3*4],c[u+10]=c[3*4+1],c[u+11]=c[3*4+2],u+=3*4,c[u]=c[3],c[u+1]=c[4],c[u+2]=c[5],c[u+3]=c[3*5],c[u+4]=c[3*5+1],c[u+5]=c[3*5+2],c[u+6]=c[3*6],c[u+7]=c[3*6+1],c[u+8]=c[3*6+2],c[u+9]=c[3*2],c[u+10]=c[3*2+1],c[u+11]=c[3*2+2],u+=3*4,c[u]=c[3*2],c[u+1]=c[3*2+1],c[u+2]=c[3*2+2],c[u+3]=c[3*6],c[u+4]=c[3*6+1],c[u+5]=c[3*6+2],c[u+6]=c[3*7],c[u+7]=c[3*7+1],c[u+8]=c[3*7+2],c[u+9]=c[3*3],c[u+10]=c[3*3+1],c[u+11]=c[3*3+2],r||(c=c.subarray(3*4));let f=new un({position:new ve({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:c})});if(l(s.normal)||l(s.tangent)||l(s.bitangent)||l(s.st)){let p=l(s.normal)?new Float32Array(12*a):void 0,_=l(s.tangent)?new Float32Array(3*4*a):void 0,m=l(s.bitangent)?new Float32Array(3*4*a):void 0,y=l(s.st)?new Float32Array(2*4*a):void 0,b=xxe,x=Txe,A=Axe,T=d.negate(b,qht),C=d.negate(x,Yht),S=d.negate(A,Xht);u=0,r&&(pv(u,p,_,m,y,S,b,x),u+=3*4),pv(u,p,_,m,y,A,T,x),u+=3*4,pv(u,p,_,m,y,T,S,x),u+=3*4,pv(u,p,_,m,y,C,S,T),u+=3*4,pv(u,p,_,m,y,b,A,x),u+=3*4,pv(u,p,_,m,y,x,A,T),l(p)&&(f.normal=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:p})),l(_)&&(f.tangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:_})),l(m)&&(f.bitangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:m})),l(y)&&(f.st=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:y}))}let h=new Uint16Array(6*a);for(let p=0;p<a;++p){let _=p*6,m=p*4;h[_]=m,h[_+1]=m+1,h[_+2]=m+2,h[_+3]=m,h[_+4]=m+2,h[_+5]=m+3}return new at({attributes:f,indices:h,primitiveType:Me.TRIANGLES,boundingSphere:ae.fromVertices(c)})};var XT=YT;var CK=0,Kht=1;function M2(e){let t=e.frustum,n=e.orientation,i=e.origin,o=e._drawNearPlane??!0,r,s;t instanceof Ii?(r=CK,s=Ii.packedLength):t instanceof rn&&(r=Kht,s=rn.packedLength),this._frustumType=r,this._frustum=t.clone(),this._origin=d.clone(i),this._orientation=Oe.clone(n),this._drawNearPlane=o,this._workerName="createFrustumOutlineGeometry",this.packedLength=2+s+d.packedLength+Oe.packedLength}M2.pack=function(e,t,n){n=n??0;let i=e._frustumType,o=e._frustum;return t[n++]=i,i===CK?(Ii.pack(o,t,n),n+=Ii.packedLength):(rn.pack(o,t,n),n+=rn.packedLength),d.pack(e._origin,t,n),n+=d.packedLength,Oe.pack(e._orientation,t,n),n+=Oe.packedLength,t[n]=e._drawNearPlane?1:0,t};var Zht=new Ii,$ht=new rn,Qht=new Oe,Jht=new d;M2.unpack=function(e,t,n){t=t??0;let i=e[t++],o;i===CK?(o=Ii.unpack(e,t,Zht),t+=Ii.packedLength):(o=rn.unpack(e,t,$ht),t+=rn.packedLength);let r=d.unpack(e,t,Jht);t+=d.packedLength;let s=Oe.unpack(e,t,Qht);t+=Oe.packedLength;let a=e[t]===1;if(!l(n))return new M2({frustum:o,origin:r,orientation:s,_drawNearPlane:a});let c=i===n._frustumType?n._frustum:void 0;return n._frustum=o.clone(c),n._frustumType=i,n._origin=d.clone(r,n._origin),n._orientation=Oe.clone(s,n._orientation),n._drawNearPlane=a,n};M2.createGeometry=function(e){let t=e._frustumType,n=e._frustum,i=e._origin,o=e._orientation,r=e._drawNearPlane,s=new Float64Array(3*4*2);XT._computeNearFarPlanes(i,o,t,n,s);let a=new un({position:new ve({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:s})}),c,u,f=r?2:1,h=new Uint16Array(8*(f+1)),p=r?0:1;for(;p<2;++p)c=r?p*8:0,u=p*4,h[c]=u,h[c+1]=u+1,h[c+2]=u+1,h[c+3]=u+2,h[c+4]=u+2,h[c+5]=u+3,h[c+6]=u+3,h[c+7]=u;for(p=0;p<2;++p)c=(f+p)*8,u=p*4,h[c]=u,h[c+1]=u+4,h[c+2]=u+1,h[c+3]=u+5,h[c+4]=u+2,h[c+5]=u+6,h[c+6]=u+3,h[c+7]=u+7;return new at({attributes:a,indices:h,primitiveType:Me.LINES,boundingSphere:ae.fromVertices(s)})};var L2=M2;function WH(e){e=e??G.EMPTY_OBJECT,this._camera=e.camera,this._frustumSplits=e.frustumSplits,this._color=e.color??V.CYAN,this._updateOnChange=e.updateOnChange??!0,this.show=e.show??!0,this.id=e.id,this._id=void 0,this._outlinePrimitives=[],this._planesPrimitives=[]}var emt=new d,tmt=new $,nmt=new Oe,imt=new Ii,omt=new Tl,rmt=new rn,smt=new Fr,amt=new V,cmt=[1,1e5];WH.prototype.update=function(e){if(!this.show)return;let t=this._planesPrimitives,n=this._outlinePrimitives,i,o;if(this._updateOnChange){for(o=t.length,i=0;i<o;++i)n[i]=n[i]&&n[i].destroy(),t[i]=t[i]&&t[i].destroy();t.length=0,n.length=0}if(t.length===0){let r=this._camera,s=r.frustum,a;s instanceof Ii?a=imt:s instanceof Tl?a=omt:s instanceof rn?a=rmt:a=smt,a=s.clone(a);let c,u=this._frustumSplits;!l(u)||u.length<=1?(u=cmt,u[0]=this._camera.frustum.near,u[1]=this._camera.frustum.far,c=1):c=u.length-1;let f=r.positionWC,h=r.directionWC,p=r.upWC,_=r.rightWC;_=d.negate(_,emt);let m=tmt;$.setColumn(m,0,_,m),$.setColumn(m,1,p,m),$.setColumn(m,2,h,m);let y=Oe.fromRotationMatrix(m,nmt);for(t.length=n.length=c,i=0;i<c;++i)a.near=u[i],a.far=u[i+1],t[i]=new Dn({geometryInstances:new wt({geometry:new XT({origin:f,orientation:y,frustum:a,_drawNearPlane:i===0}),attributes:{color:Gt.fromColor(V.fromAlpha(this._color,.1,amt))},id:this.id,pickPrimitive:this}),appearance:new cn({translucent:!0,flat:!0}),asynchronous:!1}),n[i]=new Dn({geometryInstances:new wt({geometry:new L2({origin:f,orientation:y,frustum:a,_drawNearPlane:i===0}),attributes:{color:Gt.fromColor(this._color)},id:this.id,pickPrimitive:this}),appearance:new cn({translucent:!1,flat:!0}),asynchronous:!1})}for(o=t.length,i=0;i<o;++i)n[i].update(e),t[i].update(e)};WH.prototype.isDestroyed=function(){return!1};WH.prototype.destroy=function(){let e=this._planesPrimitives.length;for(let t=0;t<e;++t)this._outlinePrimitives[t]=this._outlinePrimitives[t]&&this._outlinePrimitives[t].destroy(),this._planesPrimitives[t]=this._planesPrimitives[t]&&this._planesPrimitives[t].destroy();return ue(this)};var rp=WH;var N2=`in vec4 positionEC; void main() { vec3 position; vec3 direction; if (czm_orthographicIn3D == 1.0) { vec2 uv = (gl_FragCoord.xy - czm_viewport.xy) / czm_viewport.zw; vec2 minPlane = vec2(czm_frustumPlanes.z, czm_frustumPlanes.y); // left, bottom vec2 maxPlane = vec2(czm_frustumPlanes.w, czm_frustumPlanes.x); // right, top position = vec3(mix(minPlane, maxPlane, uv), 0.0); direction = vec3(0.0, 0.0, -1.0); } else { position = vec3(0.0); direction = normalize(positionEC.xyz); } czm_ray ray = czm_ray(position, direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); if (!czm_isEmpty(intersection)) { out_FragColor = vec4(1.0, 1.0, 0.0, 1.0); } else { discard; } czm_writeLogDepth(); } `;var F2=`in vec4 position; out vec4 positionEC; void main() { positionEC = czm_modelView * position; gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); } `;function k2(e){this._rs=void 0,this._sp=void 0,this._va=void 0,this._command=void 0,this._mode=void 0,this._useLogDepth=!1,this._ellipsoidOffset=e??0}var B2=Vt.supportsTypedArrays()?new Float32Array(12):[],Exe=new d,Sxe=new d,EK=new d,vxe=new d,qH=new d;function lmt(e,t){let n=e.radii,i=t.camera,o,r,s;if(i.frustum instanceof rn)o=d.ZERO,r=i.rightWC,s=i.upWC;else{let h=i.positionWC,p=d.multiplyComponents(e.oneOverRadii,h,Exe),_=d.normalize(p,Sxe),m=d.normalize(d.cross(d.UNIT_Z,p,EK),EK),y=d.normalize(d.cross(_,m,vxe),vxe),b=d.magnitude(p),x=Math.sqrt(b*b-1);o=d.multiplyByScalar(_,1/b,Exe);let A=x/b;r=d.multiplyByScalar(m,A,Sxe),s=d.multiplyByScalar(y,A,EK)}let a=d.add(o,s,qH);d.subtract(a,r,a),d.multiplyComponents(n,a,a),d.pack(a,B2,0);let c=d.subtract(o,s,qH);d.subtract(c,r,c),d.multiplyComponents(n,c,c),d.pack(c,B2,3);let u=d.add(o,s,qH);d.add(u,r,u),d.multiplyComponents(n,u,u),d.pack(u,B2,6);let f=d.subtract(o,s,qH);return d.add(f,r,f),d.multiplyComponents(n,f,f),d.pack(f,B2,9),B2}k2.prototype.update=function(e){if(this._mode=e.mode,e.mode!==ne.SCENE3D)return;let t=e.context,n=e.mapProjection.ellipsoid.radii,i=new ee(n.x+this._ellipsoidOffset,n.y+this._ellipsoidOffset,n.z+this._ellipsoidOffset),o=e.useLogDepth;if(l(this._command)||(this._rs=ze.fromCache({cull:{enabled:!0},depthTest:{enabled:!0},colorMask:{red:!1,green:!1,blue:!1,alpha:!1}}),this._command=new $e({renderState:this._rs,boundingVolume:new ae(d.ZERO,i.maximumRadius),pass:we.OPAQUE,owner:this})),!l(this._sp)||this._useLogDepth!==o){this._useLogDepth=o;let s=new Ue({sources:[F2]}),a=new Ue({sources:[N2]});o&&(a.defines.push("LOG_DEPTH"),s.defines.push("LOG_DEPTH")),this._sp=$t.replaceCache({shaderProgram:this._sp,context:t,vertexShaderSource:s,fragmentShaderSource:a,attributeLocations:{position:0}}),this._command.shaderProgram=this._sp}let r=lmt(i,e);if(l(this._va))this._va.getAttribute(0).vertexBuffer.copyFromArrayView(r);else{let s=new at({attributes:{position:new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:r})},indices:[0,1,2,2,1,3],primitiveType:Me.TRIANGLES});this._va=ti.fromGeometry({context:t,geometry:s,attributeLocations:{position:0},bufferUsage:Fe.DYNAMIC_DRAW}),this._command.vertexArray=this._va}};k2.prototype.execute=function(e,t){this._mode===ne.SCENE3D&&this._command.execute(e,t)};k2.prototype.isDestroyed=function(){return!1};k2.prototype.destroy=function(){this._sp=this._sp&&this._sp.destroy(),this._va=this._va&&this._va.destroy()};var z2=k2;function _v(){}var umt=/\bgl_FragDepth\b/,fmt=/\bdiscard\b/;function dmt(e,t){let n=e.shaderCache.getDerivedShaderProgram(t,"depthOnly");if(l(n))return n;let i=t.fragmentShaderSource,o=!1,r=i.sources;for(let a=0;a<r.length;++a)if(umt.test(r[a])||fmt.test(r[a])){o=!0;break}let s=i.defines.indexOf("LOG_DEPTH")>=0;if(!o&&!s){let a=`void main() { out_FragColor = vec4(1.0); } `;i=new Ue({sources:[a]})}else if(!o&&s){let a=`void main() { out_FragColor = vec4(1.0); czm_writeLogDepth(); } `;i=new Ue({defines:["LOG_DEPTH"],sources:[a]})}return e.shaderCache.createDerivedShaderProgram(t,"depthOnly",{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:i,attributeLocations:t._attributeLocations})}function hmt(e,t){let n=e._depthOnlyRenderStateCache,i=n[t.id];if(l(i))return i;let o=ze.getState(t);o.depthMask=!0,o.colorMask={red:!1,green:!1,blue:!1,alpha:!1};let r=ze.fromCache(o);return n[t.id]=r,r}_v.createDepthOnlyDerivedCommand=function(e,t,n,i){l(i)||(i={});let o=i.depthOnlyCommand?.shaderProgram,r=i.depthOnlyCommand?.renderState;return i.depthOnlyCommand=$e.shallowClone(t,i.depthOnlyCommand),!l(o)||i.shaderProgramId!==t.shaderProgram.id?(i.depthOnlyCommand.shaderProgram=dmt(n,t.shaderProgram),i.depthOnlyCommand.renderState=hmt(e,t.renderState),i.shaderProgramId=t.shaderProgram.id):(i.depthOnlyCommand.shaderProgram=o,i.depthOnlyCommand.renderState=r),i};var mmt=/\s+czm_writeLogDepth\(/,pmt=/\s+czm_vertexLogDepth\(/;function gmt(e,t){if(t.fragmentShaderSource.defines.indexOf("LOG_DEPTH_READ_ONLY")>=0)return t;let i=e.shaderCache.getDerivedShaderProgram(t,"logDepth");if(l(i))return i;let o=t._attributeLocations,r=t.vertexShaderSource.clone(),s=t.fragmentShaderSource.clone();r.defines=l(r.defines)?r.defines.slice(0):[],r.defines.push("LOG_DEPTH"),s.defines=l(s.defines)?s.defines.slice(0):[],s.defines.push("LOG_DEPTH");let a=!1,c=r.sources;for(let f=0;f<c.length;++f)if(pmt.test(c[f])){a=!0;break}if(!a){for(let h=0;h<c.length;++h)c[h]=Ue.replaceMain(c[h],"czm_log_depth_main");c.push(` void main() { czm_log_depth_main(); czm_vertexLogDepth(); } `)}c=s.sources,a=!1;for(let f=0;f<c.length;++f)mmt.test(c[f])&&(a=!0);s.defines.indexOf("LOG_DEPTH_WRITE")!==-1&&(a=!0);let u="";if(!a){for(let f=0;f<c.length;f++)c[f]=Ue.replaceMain(c[f],"czm_log_depth_main");u=` void main() { czm_log_depth_main(); czm_writeLogDepth(); } `}return c.push(u),e.shaderCache.createDerivedShaderProgram(t,"logDepth",{vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:o})}_v.createLogDepthCommand=function(e,t,n){l(n)||(n={});let i=n.command?.shaderProgram;return n.command=$e.shallowClone(e,n.command),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.command.shaderProgram=gmt(t,e.shaderProgram),n.shaderProgramId=e.shaderProgram.id):n.command.shaderProgram=i,n};function _mt(e,t,n){let i=e.shaderCache.getDerivedShaderProgram(t,"pick");if(l(i))return i;let o=t._attributeLocations,{sources:r,defines:s}=t.fragmentShaderSource,c=r.some(_=>_.includes("out_FragData"))?"out_FragData_0":"out_FragColor",u=`void main () { czm_non_pick_main(); if (${c}.a == 0.0) { discard; } ${c} = ${n}; } `,f=r.length,h=new Array(f+1);for(let _=0;_<f;++_)h[_]=Ue.replaceMain(r[_],"czm_non_pick_main");h[f]=u;let p=new Ue({sources:h,defines:s});return e.shaderCache.createDerivedShaderProgram(t,"pick",{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:p,attributeLocations:o})}function wxe(e,t){let n=e.picking.pickRenderStateCache,i=n[t.id];if(l(i))return i;let o=ze.getState(t);o.blending.enabled=!1,o.depthMask=!0;let r=ze.fromCache(o);return n[t.id]=r,r}_v.createPickDerivedCommand=function(e,t,n,i){l(i)||(i={});let o=i.pickCommand?.shaderProgram,r=i.pickCommand?.renderState;return i.pickCommand=$e.shallowClone(t,i.pickCommand),!l(o)||i.shaderProgramId!==t.shaderProgram.id?(i.pickCommand.shaderProgram=_mt(n,t.shaderProgram,t.pickId),i.pickCommand.renderState=wxe(e,t.renderState),i.shaderProgramId=t.shaderProgram.id):(i.pickCommand.shaderProgram=o,i.pickCommand.renderState=r),i};function gv(e,t,n){let i=e.length;for(let o=0;o<i;o++)e[o].trimStart().split(/\s+/)[0]===t&&(e[o]=`${t} ${n}`)}function Dxe(e){return e.isArray?e.arrayLength:st.getComponentCount(e.type)}function ymt(e){let t=Dxe(e);return e.normalized?t===1?"float":`vec${t}`:t===1?"int":`ivec${t}`}function Ixe(e,t,n){return`((${e} - float(${t})) / float(${n}))`}function Pxe(e,t){let n=Lt.getMaximum(t);return`(${e}) / float(${n})`}function bmt(e,t){let n="float(value)";if(t.hasValueTransform){let i=t.offset,o=t.scale;n=Ixe(n,i,o)}return e.normalized||(n=Pxe(n,e.componentType)),n}function xmt(e,t,n){let o=`float(${`value.${n}`})`;if(t.hasValueTransform){let r=t.offset[n],s=t.scale[n];o=Ixe(o,r,s)}return e.normalized||(o=Pxe(o,e.componentType)),o}function Tmt(e,t,n){let i=n.schemaId,o=n.className,r=n.propertyName,s=`pickMetadata-${i}-${o}-${r}`,a=e.shaderCache.getDerivedShaderProgram(t,s);if(l(a))return a;let c=n.metadataProperty,u=n.classProperty,f=ymt(u),h=["0.0","0.0","0.0","0.0"],p=Dxe(u);if(p===1)h[0]=bmt(u,c);else{let b=["x","y","z","w"];for(let x=0;x<p;x++)h[x]=xmt(u,c,b[x])}let _=t.fragmentShaderSource.defines.slice();_.push(Pu.METADATA_PICKING_ENABLED),gv(_,Pu.METADATA_PICKING_VALUE_TYPE,f),gv(_,Pu.METADATA_PICKING_VALUE_STRING,`metadata.${r}`),gv(_,Pu.METADATA_PICKING_VALUE_COMPONENT_X,h[0]),gv(_,Pu.METADATA_PICKING_VALUE_COMPONENT_Y,h[1]),gv(_,Pu.METADATA_PICKING_VALUE_COMPONENT_Z,h[2]),gv(_,Pu.METADATA_PICKING_VALUE_COMPONENT_W,h[3]);let m=new Ue({sources:t.fragmentShaderSource.sources,defines:_});return e.shaderCache.createDerivedShaderProgram(t,s,{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:m,attributeLocations:t._attributeLocations})}_v.createPickMetadataDerivedCommand=function(e,t,n,i){return l(i)||(i={}),i.pickMetadataCommand=$e.shallowClone(t,i.pickMetadataCommand),i.pickMetadataCommand.shaderProgram=Tmt(n,t.shaderProgram,t.pickedMetadataInfo),i.pickMetadataCommand.renderState=wxe(e,t.renderState),i.shaderProgramId=t.shaderProgram.id,i};function Amt(e,t){let n=e.shaderCache.getDerivedShaderProgram(t,"HDR");if(l(n))return n;let i=t._attributeLocations,o=t.vertexShaderSource.clone(),r=t.fragmentShaderSource.clone();return o.defines=l(o.defines)?o.defines.slice(0):[],o.defines.push("HDR"),r.defines=l(r.defines)?r.defines.slice(0):[],r.defines.push("HDR"),e.shaderCache.createDerivedShaderProgram(t,"HDR",{vertexShaderSource:o,fragmentShaderSource:r,attributeLocations:i})}_v.createHdrCommand=function(e,t,n){l(n)||(n={});let i=n.command?.shaderProgram;return n.command=$e.shallowClone(e,n.command),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.command.shaderProgram=Amt(t,e.shaderProgram),n.shaderProgramId=e.shaderProgram.id):n.command.shaderProgram=i,n};var sp=_v;function YH(e){this._scene=e,this._lastAlpha=void 0,this._lastBeta=void 0,this._lastGamma=void 0,this._alpha=void 0,this._beta=void 0,this._gamma=void 0;let t=this;function n(i){let o=i.alpha;if(!l(o)){t._alpha=void 0,t._beta=void 0,t._gamma=void 0;return}t._alpha=I.toRadians(o),t._beta=I.toRadians(i.beta),t._gamma=I.toRadians(i.gamma)}window.addEventListener("deviceorientation",n,!1),this._removeListener=function(){window.removeEventListener("deviceorientation",n,!1)}}var Cmt=new Oe,Rxe=new Oe,Emt=new $;function Smt(e,t,n,i){let o=e.direction,r=e.right,s=e.up,a=Oe.fromAxisAngle(o,n,Rxe),c=Oe.fromAxisAngle(r,i,Cmt),u=Oe.multiply(c,a,c),f=Oe.fromAxisAngle(s,t,Rxe);Oe.multiply(f,u,u);let h=$.fromQuaternion(u,Emt);$.multiplyByVector(h,r,r),$.multiplyByVector(h,s,s),$.multiplyByVector(h,o,o)}YH.prototype.update=function(){if(!l(this._alpha))return;l(this._lastAlpha)||(this._lastAlpha=this._alpha,this._lastBeta=this._beta,this._lastGamma=this._gamma);let e=this._lastAlpha-this._alpha,t=this._lastBeta-this._beta,n=this._lastGamma-this._gamma;Smt(this._scene.camera,-e,t,n),this._lastAlpha=this._alpha,this._lastBeta=this._beta,this._lastGamma=this._gamma};YH.prototype.isDestroyed=function(){return!1};YH.prototype.destroy=function(){return this._removeListener(),ue(this)};var U2=YH;function SK(){this.enabled=!0,this.renderable=!0,this.density=6e-4,this.heightScalar=.001,this._heightFalloff=.59,this.maxHeight=8e5,this.visualDensityScalar=.15,this.screenSpaceErrorFactor=2,this.minimumBrightness=.03}Object.defineProperties(SK.prototype,{heightFalloff:{get:function(){return this._heightFalloff},set:function(e){this._heightFalloff=e}}});var vmt=new d;SK.prototype.update=function(e){if(!(e.fog.enabled=this.enabled))return;e.fog.renderable=this.renderable;let n=e.camera,i=n.positionCartographic;if(!l(i)||i.height>this.maxHeight||e.mode!==ne.SCENE3D){e.fog.enabled=!1,e.fog.density=0;return}let o=i.height,r=this.density*this.heightScalar*Math.pow(Math.max(o/this.maxHeight,I.EPSILON4),-Math.max(this._heightFalloff,0)),s=d.normalize(n.positionWC,vmt),a=Math.abs(d.dot(n.directionWC,s));r*=1-a,e.fog.density=r,e.fog.visualDensityScalar=this.visualDensityScalar,e.fog.sse=this.screenSpaceErrorFactor,e.fog.minimumBrightness=this.minimumBrightness};var V2=SK;function wmt(e,t,n){this.context=e,this.commandList=[],this.shadowMaps=[],this.brdfLutGenerator=void 0,this.environmentMap=void 0,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this.specularEnvironmentMapsMaximumLOD=void 0,this.mode=ne.SCENE3D,this.morphTime=ne.getMorphTime(ne.SCENE3D),this.frameNumber=0,this.newFrame=!1,this.time=void 0,this.jobScheduler=n,this.mapProjection=void 0,this.camera=void 0,this.cameraUnderground=!1,this.globeTranslucencyState=void 0,this.cullingVolume=void 0,this.occluder=void 0,this.maximumScreenSpaceError=void 0,this.pixelRatio=1,this.passes={render:!1,pick:!1,pickVoxel:!1,depth:!1,postProcess:!1,offscreen:!1},this.creditDisplay=t,this.afterRender=[],this.scene3DOnly=!1,this.fog={enabled:!1,renderable:!1,density:void 0,visualDensityScalar:void 0,sse:void 0,minimumBrightness:void 0},this.atmosphere=void 0,this.verticalExaggeration=1,this.verticalExaggerationRelativeHeight=0,this.shadowState={shadowsEnabled:!0,shadowMaps:[],lightShadowMaps:[],nearPlane:1,farPlane:5e3,closestObjectSize:1e3,lastDirtyTime:0,outOfView:!0},this.splitPosition=0,this.frustumSplits=[],this.backgroundColor=void 0,this.light=void 0,this.minimumDisableDepthTestDistance=void 0,this.invertClassification=!1,this.invertClassificationColor=void 0,this.useLogDepth=!1,this.tilesetPassState=void 0,this.minimumTerrainHeight=0,this.pickingMetadata=!1,this.pickedMetadataInfo=void 0}var H2=wmt;var va={OPAQUE_FRONT_FACE:0,OPAQUE_BACK_FACE:1,DEPTH_ONLY_FRONT_FACE:2,DEPTH_ONLY_BACK_FACE:3,DEPTH_ONLY_FRONT_AND_BACK_FACE:4,TRANSLUCENT_FRONT_FACE:5,TRANSLUCENT_BACK_FACE:6,TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:7,TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:8,PICK_FRONT_FACE:9,PICK_BACK_FACE:10,DERIVED_COMMANDS_MAXIMUM_LENGTH:11},KT=va.DERIVED_COMMANDS_MAXIMUM_LENGTH,Vxe=["opaqueFrontFaceCommand","opaqueBackFaceCommand","depthOnlyFrontFaceCommand","depthOnlyBackFaceCommand","depthOnlyFrontAndBackFaceCommand","translucentFrontFaceCommand","translucentBackFaceCommand","translucentFrontFaceManualDepthTestCommand","translucentBackFaceManualDepthTestCommand","pickFrontFaceCommand","pickBackFaceCommand"];function ZT(){this._frontFaceAlphaByDistance=new kt(0,1,0,1),this._backFaceAlphaByDistance=new kt(0,1,0,1),this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._requiresManualDepthTest=!1,this._sunVisibleThroughGlobe=!1,this._environmentVisible=!1,this._useDepthPlane=!1,this._numberOfTextureUniforms=0,this._globeTranslucencyFramebuffer=void 0,this._rectangle=se.clone(se.MAX_VALUE),this._derivedCommandKey=0,this._derivedCommandsDirty=!1,this._derivedCommandPacks=void 0,this._derivedCommandTypes=new Array(KT),this._derivedBlendCommandTypes=new Array(KT),this._derivedPickCommandTypes=new Array(KT),this._derivedCommandTypesToUpdate=new Array(KT),this._derivedCommandsLength=0,this._derivedBlendCommandsLength=0,this._derivedPickCommandsLength=0,this._derivedCommandsToUpdateLength=0}Object.defineProperties(ZT.prototype,{frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance}},translucent:{get:function(){return this._frontFaceTranslucent}},sunVisibleThroughGlobe:{get:function(){return this._sunVisibleThroughGlobe}},environmentVisible:{get:function(){return this._environmentVisible}},useDepthPlane:{get:function(){return this._useDepthPlane}},numberOfTextureUniforms:{get:function(){return this._numberOfTextureUniforms}},rectangle:{get:function(){return this._rectangle}}});ZT.prototype.update=function(e){let t=e.globe;if(!l(t)||!t.show){this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._sunVisibleThroughGlobe=!0,this._environmentVisible=!0,this._useDepthPlane=!1;return}this._frontFaceAlphaByDistance=Oxe(t.translucency.enabled,t.translucency.frontFaceAlpha,t.translucency.frontFaceAlphaByDistance,this._frontFaceAlphaByDistance),this._backFaceAlphaByDistance=Oxe(t.translucency.enabled,t.translucency.backFaceAlpha,t.translucency.backFaceAlphaByDistance,this._backFaceAlphaByDistance),this._frontFaceTranslucent=Mxe(t.translucency.enabled,this._frontFaceAlphaByDistance,t),this._backFaceTranslucent=Mxe(t.translucency.enabled,this._backFaceAlphaByDistance,t),this._requiresManualDepthTest=Rmt(this,e,t),this._sunVisibleThroughGlobe=Dmt(this,e),this._environmentVisible=Imt(this,e),this._useDepthPlane=Pmt(this,e),this._numberOfTextureUniforms=Omt(this),this._rectangle=se.clone(t.translucency.rectangle,this._rectangle),Mmt(this,e)};function Oxe(e,t,n,i){return e?l(n)?(kt.clone(n,i),i.nearValue*=t,i.farValue*=t,i):(i.nearValue=t,i.farValue=t,i):(i.nearValue=1,i.farValue=1,i)}function Mxe(e,t,n){return e&&(n.baseColor.alpha<1||t.nearValue<1||t.farValue<1)}function Dmt(e,t){let n=e._frontFaceTranslucent,i=e._backFaceTranslucent;return n&&(t.cameraUnderground||i)}function Imt(e,t){return!t.cameraUnderground||e._frontFaceTranslucent}function Pmt(e,t){return!t.cameraUnderground&&!e._frontFaceTranslucent}function Rmt(e,t,n){return e._frontFaceTranslucent&&!e._backFaceTranslucent&&!n.depthTestAgainstTerrain&&t.mode!==ne.SCENE2D&&t.context.depthTexture}function Omt(e){let t=0;return e._frontFaceTranslucent&&++t,e._requiresManualDepthTest&&++t,t}function Mmt(e,t){e._derivedCommandsLength=vK(e,t,!1,!1,e._derivedCommandTypes),e._derivedBlendCommandsLength=vK(e,t,!0,!1,e._derivedBlendCommandTypes),e._derivedPickCommandsLength=vK(e,t,!1,!0,e._derivedPickCommandTypes);let n,i=0;for(n=0;n<e._derivedCommandsLength;++n)i|=1<<e._derivedCommandTypes[n];for(n=0;n<e._derivedBlendCommandsLength;++n)i|=1<<e._derivedBlendCommandTypes[n];for(n=0;n<e._derivedPickCommandsLength;++n)i|=1<<e._derivedPickCommandTypes[n];let o=0;for(n=0;n<KT;++n)(i&1<<n)>0&&(e._derivedCommandTypesToUpdate[o++]=n);e._derivedCommandsToUpdateLength=o;let r=i!==e._derivedCommandKey;e._derivedCommandKey=i,e._derivedCommandsDirty=r,!l(e._derivedCommandPacks)&&e._frontFaceTranslucent&&(e._derivedCommandPacks=Xmt())}function vK(e,t,n,i,o){let r=0,s=e._frontFaceTranslucent,a=e._backFaceTranslucent;if(!s)return r;let c=t.cameraUnderground,u=e._requiresManualDepthTest,f=i?va.PICK_FRONT_FACE:u?va.TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:va.TRANSLUCENT_FRONT_FACE,h=i?va.PICK_BACK_FACE:u?va.TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:va.TRANSLUCENT_BACK_FACE;return t.mode===ne.SCENE2D?(o[r++]=va.DEPTH_ONLY_FRONT_FACE,o[r++]=f,r):(a?(n||(o[r++]=va.DEPTH_ONLY_FRONT_AND_BACK_FACE),c?(o[r++]=f,o[r++]=h):(o[r++]=h,o[r++]=f)):c?(n||(o[r++]=va.DEPTH_ONLY_BACK_FACE),o[r++]=va.OPAQUE_FRONT_FACE,o[r++]=h):(n||(o[r++]=va.DEPTH_ONLY_FRONT_FACE),o[r++]=va.OPAQUE_BACK_FACE,o[r++]=f),r)}function bd(e,t){let n=e.indexOf(t);n>-1&&e.splice(n,1)}function Lxe(e,t){return e.indexOf(t)>-1}function Lmt(e,t){bd(e.defines,"TRANSLUCENT"),bd(t.defines,"TRANSLUCENT")}function Nmt(e,t){bd(e.defines,"GROUND_ATMOSPHERE"),bd(t.defines,"GROUND_ATMOSPHERE"),bd(e.defines,"FOG"),bd(t.defines,"FOG"),bd(e.defines,"TRANSLUCENT"),bd(t.defines,"TRANSLUCENT")}function wK(e,t){if(Lxe(t.defines,"TILE_LIMIT_RECTANGLE")||Lxe(t.defines,"ENABLE_CLIPPING_PLANES"))return;let n=`void main() { out_FragColor = vec4(1.0); } `;t.sources=[n]}function DK(e,t){let n=t.sources,i=n.length;for(let r=0;r<i;++r)n[r]=Ue.replaceMain(n[r],"czm_globe_translucency_main");n.push(` uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; #ifdef MANUAL_DEPTH_TEST float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth != 0.0) { vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); float depthEC = eyeCoordinate.z / eyeCoordinate.w; if (v_positionEC.z < depthEC) { discard; } } #endif czm_globe_translucency_main(); vec4 classificationColor = texture(u_classificationTexture, st); if (classificationColor.a > 0.0) { // Reverse premultiplication process to get the correct composited result of the classification primitives classificationColor.rgb /= classificationColor.a; } out_FragColor = classificationColor * vec4(classificationColor.aaa, 1.0) + out_FragColor * (1.0 - classificationColor.a); } `)}function Hxe(e,t){DK(e,t),bd(e.defines,"GROUND_ATMOSPHERE"),bd(t.defines,"GROUND_ATMOSPHERE"),bd(e.defines,"FOG"),bd(t.defines,"FOG")}function Fmt(e,t){DK(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function Bmt(e,t){Hxe(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function Nxe(e,t){let n=`uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; vec4 pickColor = texture(u_classificationTexture, st); if (pickColor == vec4(0.0)) { discard; } out_FragColor = pickColor; } `;t.sources=[n]}function kmt(e,t,n,i,o,r){if(!l(o))return t;if(!i&&l(n))return n;let s=e.shaderCache.getDerivedShaderProgram(t,r);if(!l(s)){let a=t._attributeLocations,c=t.vertexShaderSource.clone(),u=t.fragmentShaderSource.clone();c.defines=l(c.defines)?c.defines.slice(0):[],u.defines=l(u.defines)?u.defines.slice(0):[],o(c,u),s=e.shaderCache.createDerivedShaderProgram(t,r,{vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:a})}return s}function zmt(e){e.cull.face=Ti.BACK,e.cull.enabled=!0}function Umt(e){e.cull.face=Ti.FRONT,e.cull.enabled=!0}function Vmt(e){e.cull.face=Ti.BACK,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function Hmt(e){e.cull.face=Ti.FRONT,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function Gmt(e){e.cull.enabled=!1,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function Fxe(e){e.cull.face=Ti.BACK,e.cull.enabled=!0,e.depthMask=!1,e.blending=ln.ALPHA_BLEND}function Bxe(e){e.cull.face=Ti.FRONT,e.cull.enabled=!0,e.depthMask=!1,e.blending=ln.ALPHA_BLEND}function jmt(e){e.cull.face=Ti.BACK,e.cull.enabled=!0,e.blending.enabled=!1}function Wmt(e){e.cull.face=Ti.FRONT,e.cull.enabled=!0,e.blending.enabled=!1}function qmt(e,t,n,i,o){if(!l(i))return e;if(!n&&l(t))return t;let r=o[e.id];if(!l(r)){let s=ze.getState(e);i(s),r=ze.fromCache(s),o[e.id]=r}return r}function yv(e){return{u_classificationTexture:function(){return e._globeTranslucencyFramebuffer.classificationTexture}}}function Ymt(e,t,n,i,o){return l(o)?!i&&l(n)?n:xt(t,o(e),!1):t}function jh(e){this.pass=e.pass,this.pickOnly=e.pickOnly,this.getShaderProgramFunction=e.getShaderProgramFunction,this.getRenderStateFunction=e.getRenderStateFunction,this.getUniformMapFunction=e.getUniformMapFunction,this.renderStateCache={}}function Xmt(){return[new jh({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:Lmt,getRenderStateFunction:zmt,getUniformMapFunction:void 0}),new jh({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:Nmt,getRenderStateFunction:Umt,getUniformMapFunction:void 0}),new jh({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:wK,getRenderStateFunction:Vmt,getUniformMapFunction:void 0}),new jh({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:wK,getRenderStateFunction:Hmt,getUniformMapFunction:void 0}),new jh({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:wK,getRenderStateFunction:Gmt,getUniformMapFunction:void 0}),new jh({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:DK,getRenderStateFunction:Fxe,getUniformMapFunction:yv}),new jh({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:Hxe,getRenderStateFunction:Bxe,getUniformMapFunction:yv}),new jh({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:Fmt,getRenderStateFunction:Fxe,getUniformMapFunction:yv}),new jh({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:Bmt,getRenderStateFunction:Bxe,getUniformMapFunction:yv}),new jh({pass:we.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:Nxe,getRenderStateFunction:jmt,getUniformMapFunction:yv}),new jh({pass:we.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:Nxe,getRenderStateFunction:Wmt,getUniformMapFunction:yv})]}var kxe=new Array(KT),zxe=new Array(KT);ZT.prototype.updateDerivedCommands=function(e,t){let n=this._derivedCommandTypesToUpdate,i=this._derivedCommandsToUpdateLength;if(i!==0){for(let o=0;o<i;++o)zxe[o]=this._derivedCommandPacks[n[o]],kxe[o]=Vxe[n[o]];Kmt(this,e,i,n,kxe,zxe,t)}};function Kmt(e,t,n,i,o,r,s){let a=t.derivedCommands.globeTranslucency,c=e._derivedCommandsDirty;if(t.dirty||!l(a)||c){t.dirty=!1,l(a)||(a={},t.derivedCommands.globeTranslucency=a);let u=s.frameNumber,f=a.uniformMapDirtyFrame??0,h=a.shaderProgramDirtyFrame??0,p=a.renderStateDirtyFrame??0,_=a.uniformMap!==t.uniformMap,m=a.shaderProgramId!==t.shaderProgram.id,y=a.renderStateId!==t.renderState.id;_&&(a.uniformMapDirtyFrame=u),m&&(a.shaderProgramDirtyFrame=u),y&&(a.renderStateDirtyFrame=u),a.uniformMap=t.uniformMap,a.shaderProgramId=t.shaderProgram.id,a.renderStateId=t.renderState.id;for(let b=0;b<n;++b){let x=r[b],A=i[b],T=o[b],C=a[T],S,w,R;l(C)?(S=C.uniformMap,w=C.shaderProgram,R=C.renderState):(S=void 0,w=void 0,R=void 0),C=$e.shallowClone(t,C),a[T]=C;let P=C.derivedCommands.uniformMapDirtyFrame??0,O=C.derivedCommands.shaderProgramDirtyFrame??0,L=C.derivedCommands.renderStateDirtyFrame??0,g=_||P<f,E=m||O<h,v=y||L<p;g&&(C.derivedCommands.uniformMapDirtyFrame=u),E&&(C.derivedCommands.shaderProgramDirtyFrame=u),v&&(C.derivedCommands.renderStateDirtyFrame=u),C.derivedCommands.type=A,C.pass=x.pass,C.pickOnly=x.pickOnly,C.uniformMap=Ymt(e,t.uniformMap,S,g,x.getUniformMapFunction),C.shaderProgram=kmt(s.context,t.shaderProgram,w,E,x.getShaderProgramFunction,T),C.renderState=qmt(t.renderState,R,v,x.getRenderStateFunction,x.renderStateCache)}}}ZT.prototype.pushDerivedCommands=function(e,t,n){let i=n.passes.pick||n.passes.pickVoxel;if(i&&t)return;let o=this._derivedCommandTypes,r=this._derivedCommandsLength;if(i?(o=this._derivedPickCommandTypes,r=this._derivedPickCommandsLength):t&&(o=this._derivedBlendCommandTypes,r=this._derivedBlendCommandsLength),r===0){n.commandList.push(e);return}let s=e.derivedCommands.globeTranslucency;for(let a=0;a<r;++a){let c=Vxe[o[a]];n.commandList.push(s[c])}};function Gxe(e,t,n,i,o,r){for(let s=0;s<t;++s){let a=e[s],c=a.derivedCommands.type;(!l(r)||r.indexOf(c)>-1)&&n(a,i,o)}}function Uxe(e,t,n,i,o){for(let r=0;r<t;++r)n(e[r],i,o)}var Zmt=[va.OPAQUE_FRONT_FACE,va.OPAQUE_BACK_FACE],$mt=[va.DEPTH_ONLY_FRONT_FACE,va.DEPTH_ONLY_BACK_FACE,va.DEPTH_ONLY_FRONT_AND_BACK_FACE];ZT.prototype.executeGlobeCommands=function(e,t,n,i,o){let r=i.context,s=e.commands[we.GLOBE],a=e.indices[we.GLOBE];a!==0&&(this._globeTranslucencyFramebuffer=n,n.clearClassification(r,o),Gxe(s,a,t,i,o,Zmt))};ZT.prototype.executeGlobeClassificationCommands=function(e,t,n,i,o){let{context:r}=i,{uniformState:s}=r,a=e.commands[we.GLOBE],c=e.indices[we.GLOBE],u=e.commands[we.TERRAIN_CLASSIFICATION],f=e.indices[we.TERRAIN_CLASSIFICATION];if(c===0||f===0)return;let h=this._frontFaceTranslucent,p=this._backFaceTranslucent;if((!h||!p)&&Uxe(u,f,t,i,o),!h&&!p)return;this._globeTranslucencyFramebuffer=n;let _=s.globeDepthTexture,m=o.framebuffer;if(o.framebuffer=n.classificationFramebuffer,Gxe(a,c,t,i,o,$mt),r.depthTexture){let y=n.packDepth(r,o);s.globeDepthTexture=y}Uxe(u,f,t,i,o),s.globeDepthTexture=_,o.framebuffer=m};var G2=ZT;var cu=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(colorTexture, v_textureCoordinates); } `;function ap(){this._numSamples=1,this.previousFramebuffer=void 0,this._previousFramebuffer=void 0,this._depthStencilTexture=void 0,this._depthStencilRenderbuffer=void 0,this._fbo=new hi({depthStencil:!0,createDepthAttachments:!1}),this._fboClassified=new hi({depthStencil:!0,createDepthAttachments:!1}),this._rsUnclassified=void 0,this._rsClassified=void 0,this._unclassifiedCommand=void 0,this._classifiedCommand=void 0,this._translucentCommand=void 0,this._clearColorCommand=new ei({color:new V(0,0,0,0),owner:this}),this._clearCommand=new ei({color:new V(0,0,0,0),depth:1,stencil:0});let e=this;this._uniformMap={colorTexture:function(){return e._fbo.getColorTexture()},depthTexture:function(){return e._depthStencilTexture},classifiedTexture:function(){return e._fboClassified.getColorTexture()}}}Object.defineProperties(ap.prototype,{unclassifiedCommand:{get:function(){return this._unclassifiedCommand}}});ap.isTranslucencySupported=function(e){return e.depthTexture&&e.fragmentDepth};var Qmt={depthMask:!1,stencilTest:{enabled:!0,frontFunction:Un.EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:Un.NEVER,reference:0,mask:zt.CLASSIFICATION_MASK},blending:ln.ALPHA_BLEND},Jmt={depthMask:!1,stencilTest:{enabled:!0,frontFunction:Un.NOT_EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:Un.NEVER,reference:0,mask:zt.CLASSIFICATION_MASK},blending:ln.ALPHA_BLEND},ept={depthMask:!0,depthTest:{enabled:!0},stencilTest:zt.setCesium3DTileBit(),stencilMask:zt.CESIUM_3D_TILE_MASK,blending:ln.ALPHA_BLEND},tpt=`uniform sampler2D colorTexture; uniform sampler2D depthTexture; uniform sampler2D classifiedTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } bool isClassified = all(equal(texture(classifiedTexture, v_textureCoordinates), vec4(0.0))); #ifdef UNCLASSIFIED vec4 highlightColor = czm_invertClassificationColor; if (isClassified) { discard; } #else vec4 highlightColor = vec4(1.0); if (!isClassified) { discard; } #endif out_FragColor = color * highlightColor; gl_FragDepth = texture(depthTexture, v_textureCoordinates).r; } `,npt=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } #ifdef UNCLASSIFIED out_FragColor = color * czm_invertClassificationColor; #else out_FragColor = color; #endif } `;ap.prototype.update=function(e,t,n){let i=this._fbo.getColorTexture(),o=this.previousFramebuffer!==this._previousFramebuffer;this._previousFramebuffer=this.previousFramebuffer;let r=this._numSamples!==t,s=e.drawingBufferWidth,a=e.drawingBufferHeight,c=!l(i)||i.width!==s||i.height!==a;if((c||o||r)&&(this._numSamples=t,this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),l(this._previousFramebuffer)||(this._depthStencilTexture=new Ot({context:e,width:s,height:a,pixelFormat:tt.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8}),t>1&&(this._depthStencilRenderbuffer=new yu({context:e,width:s,height:a,format:Gc.DEPTH24_STENCIL8,numSamples:t})))),!l(this._fbo.framebuffer)||c||o||r){this._fbo.destroy(),this._fboClassified.destroy();let u,f;l(this._previousFramebuffer)?(u=n.getDepthStencilTexture(),f=n.getDepthStencilRenderbuffer()):(u=this._depthStencilTexture,f=this._depthStencilRenderbuffer),this._fbo.setDepthStencilTexture(u),l(f)&&this._fbo.setDepthStencilRenderbuffer(f),this._fbo.update(e,s,a,t),l(this._previousFramebuffer)||(this._fboClassified.setDepthStencilTexture(u),this._fboClassified.update(e,s,a))}if(l(this._rsUnclassified)||(this._rsUnclassified=ze.fromCache(Qmt),this._rsClassified=ze.fromCache(Jmt),this._rsDefault=ze.fromCache(ept)),!l(this._unclassifiedCommand)||o||r){l(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy());let u=l(this._previousFramebuffer)?npt:tpt,f=new Ue({defines:["UNCLASSIFIED"],sources:[u]}),h=new Ue({sources:[u]});this._unclassifiedCommand=e.createViewportQuadCommand(f,{renderState:l(this._previousFramebuffer)?this._rsUnclassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),this._classifiedCommand=e.createViewportQuadCommand(h,{renderState:l(this._previousFramebuffer)?this._rsClassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),l(this._translucentCommand)&&(this._translucentCommand.shaderProgram=this._translucentCommand.shaderProgram&&this._translucentCommand.shaderProgram.destroy()),l(this._previousFramebuffer)||(this._translucentCommand=e.createViewportQuadCommand(cu,{renderState:this._rsUnclassified,uniformMap:this._uniformMap,owner:this}))}};ap.prototype.prepareTextures=function(e,t){this._fbo._numSamples>1&&this._fbo.prepareTextures(e,t)};ap.prototype.clear=function(e,t){l(this._previousFramebuffer)?this._fbo.clear(e,this._clearColorCommand,t):(this._fbo.clear(e,this._clearCommand,t),this._fboClassified.clear(e,this._clearCommand,t))};ap.prototype.executeClassified=function(e,t){if(!l(this._previousFramebuffer)){let n=t.framebuffer;this.prepareTextures(e,!0),t.framebuffer=this._fboClassified.framebuffer,this._translucentCommand.execute(e,t),t.framebuffer=n}this._classifiedCommand.execute(e,t)};ap.prototype.executeUnclassified=function(e,t){this._unclassifiedCommand.execute(e,t)};ap.prototype.isDestroyed=function(){return!1};ap.prototype.destroy=function(){return this._fbo.destroy(),this._fboClassified.destroy(),this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),l(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy()),ue(this)};var bv=ap;function XH(e){this._total=e,this.usedThisFrame=0,this.stolenFromMeThisFrame=0,this.starvedThisFrame=!1,this.starvedLastFrame=!1}Object.defineProperties(XH.prototype,{total:{get:function(){return this._total}}});function P0(e){let t=new Array(Ua.NUMBER_OF_JOB_TYPES);t[Ua.TEXTURE]=new XH(l(e)?e[Ua.TEXTURE]:10),t[Ua.PROGRAM]=new XH(l(e)?e[Ua.PROGRAM]:10),t[Ua.BUFFER]=new XH(l(e)?e[Ua.BUFFER]:30);let n=t.length,i,o=0;for(i=0;i<n;++i)o+=t[i].total;let r=new Array(n);for(i=0;i<n;++i)r[i]=!1;this._totalBudget=o,this._totalUsedThisFrame=0,this._budgets=t,this._executedThisFrame=r}P0.getTimestamp=Ai;Object.defineProperties(P0.prototype,{totalBudget:{get:function(){return this._totalBudget}}});P0.prototype.disableThisFrame=function(){this._totalUsedThisFrame=this._totalBudget};P0.prototype.resetBudgets=function(){let e=this._budgets,t=e.length;for(let n=0;n<t;++n){let i=e[n];i.starvedLastFrame=i.starvedThisFrame,i.starvedThisFrame=!1,i.usedThisFrame=0,i.stolenFromMeThisFrame=0}this._totalUsedThisFrame=0};P0.prototype.execute=function(e,t){let n=this._budgets,i=n[t],o=this._executedThisFrame[t];if(this._totalUsedThisFrame>=this._totalBudget&&o)return i.starvedThisFrame=!0,!1;let r;if(i.usedThisFrame+i.stolenFromMeThisFrame>=i.total){let c=n.length,u;for(u=0;u<c&&(r=n[u],!(r.usedThisFrame+r.stolenFromMeThisFrame<r.total&&!r.starvedLastFrame));++u);if(u===c&&o)return!1;o&&(i.starvedThisFrame=!0)}let s=P0.getTimestamp();e.execute();let a=P0.getTimestamp()-s;return this._totalUsedThisFrame+=a,r?r.stolenFromMeThisFrame+=a:i.usedThisFrame+=a,this._executedThisFrame[t]=!0,!0};var j2=P0;function KH(e){e=e??G.EMPTY_OBJECT;let t=In(e.container);this._container=t;let n=document.createElement("div");n.className="cesium-performanceDisplay";let i=document.createElement("div");i.className="cesium-performanceDisplay-fps",this._fpsText=document.createTextNode(""),i.appendChild(this._fpsText);let o=document.createElement("div");o.className="cesium-performanceDisplay-ms",this._msText=document.createTextNode(""),o.appendChild(this._msText),n.appendChild(o),n.appendChild(i),this._container.appendChild(n),this._lastFpsSampleTime=Ai(),this._lastMsSampleTime=Ai(),this._fpsFrameCount=0,this._msFrameCount=0,this._throttled=!1;let r=document.createElement("div");r.className="cesium-performanceDisplay-throttled",this._throttledText=document.createTextNode(""),r.appendChild(this._throttledText),n.appendChild(r)}Object.defineProperties(KH.prototype,{throttled:{get:function(){return this._throttled},set:function(e){this._throttled!==e&&(e?this._throttledText.nodeValue="(throttled)":this._throttledText.nodeValue="",this._throttled=e)}}});KH.prototype.update=function(e){let t=Ai(),n=e??!0;this._fpsFrameCount++;let i=t-this._lastFpsSampleTime;if(i>1e3){let r="N/A";n&&(r=this._fpsFrameCount*1e3/i|0),this._fpsText.nodeValue=`${r} FPS`,this._lastFpsSampleTime=t,this._fpsFrameCount=0}this._msFrameCount++;let o=t-this._lastMsSampleTime;if(o>200){let r="N/A";n&&(r=(o/this._msFrameCount).toFixed(2)),this._msText.nodeValue=`${r} MS`,this._lastMsSampleTime=t,this._msFrameCount=0}};KH.prototype.destroy=function(){return ue(this)};var y_=KH;var wa={};wa.decodeRawMetadataValue=function(e,t,n){switch(e){case Lt.INT8:return t.getInt8(n);case Lt.UINT8:return t.getUint8(n);case Lt.INT16:return t.getInt16(n,!0);case Lt.UINT16:return t.getUint16(n,!0);case Lt.INT32:return t.getInt32(n,!0);case Lt.UINT32:return t.getUint32(n,!0);case Lt.INT64:return t.getBigInt64(n,!0);case Lt.UINT64:return t.getBigUint64(n,!0);case Lt.FLOAT32:return t.getFloat32(n,!0);case Lt.FLOAT64:return t.getFloat64(n,!0)}throw new re(`Invalid component type: ${e}`)};wa.decodeRawMetadataValueComponent=function(e,t,n){let i=e.componentType,o=wa.decodeRawMetadataValue(i,t,n);return e.normalized?Lt.normalize(o,i):o};wa.decodeRawMetadataValueElement=function(e,t,n){let i=e.componentType,o=Lt.getSizeInBytes(i),r=e.type,s=st.getComponentCount(r),a=o*s;if(s>1){let f=Array(s);for(let h=0;h<s;h++){let p=n*a+h*o,_=wa.decodeRawMetadataValueComponent(e,t,p);f[h]=_}return f}let c=n*a;return wa.decodeRawMetadataValueComponent(e,t,c)};wa.decodeRawMetadataValues=function(e,t){let n=new DataView(t.buffer,t.byteOffset,t.byteLength);if(e.isArray){let o=e.arrayLength,r=Array(o);for(let s=0;s<o;s++){let a=wa.decodeRawMetadataValueElement(e,n,s);r[s]=a}return r}return wa.decodeRawMetadataValueElement(e,n,0)};wa.convertToObjectType=function(e,t){if(!l(t)||e===st.SCALAR||e===st.STRING||e===st.BOOLEAN||e===st.ENUM)return t;let n=t.map(i=>Number(i));switch(e){case st.VEC2:return U.unpack(n,0,new U);case st.VEC3:return d.unpack(n,0,new d);case st.VEC4:return oe.unpack(n,0,new oe);case st.MAT2:return Ri.unpack(n,0,new Ri);case st.MAT3:return $.unpack(n,0,new $);case st.MAT4:return N.unpack(n,0,new N)}throw new re(`Invalid metadata object type: ${e}`)};wa.convertFromObjectType=function(e,t){if(!l(t)||e===st.SCALAR||e===st.STRING||e===st.BOOLEAN||e===st.ENUM)return t;switch(e){case st.VEC2:return U.pack(t,Array(2));case st.VEC3:return d.pack(t,Array(3));case st.VEC4:return oe.pack(t,Array(4));case st.MAT2:return Ri.pack(t,Array(4));case st.MAT3:return $.pack(t,Array(9));case st.MAT4:return N.pack(t,Array(16))}throw new re(`Invalid metadata object type: ${e}`)};wa.decodeMetadataValues=function(e,t,n){let i=wa.decodeRawMetadataValues(e,n);if(t.hasValueTransform){let r=wa.convertFromObjectType(e.type,t.offset),s=wa.convertFromObjectType(e.type,t.scale);i=Tm.valueTransformInPlace(i,r,s,Lt.applyValueTransform)}if(e.isArray){let r=e.arrayLength,s=Array(r);for(let a=0;a<r;a++){let c=i[a],u=wa.convertToObjectType(e.type,c);s[a]=u}return s}return wa.convertToObjectType(e.type,i)};var W2=Object.freeze(wa);function $T(){this._framebuffer=new hi,this._textureToCopy=void 0,this._copyDepthCommand=void 0}Object.defineProperties($T.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function ipt(e,t,n){let{width:i,height:o}=n;e._framebuffer.update(t,i,o)}function opt(e,t,n){l(e._copyDepthCommand)||(e._copyDepthCommand=t.createViewportQuadCommand(`uniform highp sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { vec4 globeDepthPacked = texture(czm_globeDepthTexture, v_textureCoordinates); float globeDepth = czm_unpackDepth(globeDepthPacked); float depth = texture(colorTexture, v_textureCoordinates).r; out_FragColor = czm_branchFreeTernary(globeDepth <= 0.0 || globeDepth >= 1.0 || depth < globeDepth && depth > 0.0 && depth < 1.0, czm_packDepth(depth), globeDepthPacked); } `,{renderState:ze.fromCache(),uniformMap:{colorTexture:function(){return e._textureToCopy}},owner:e})),e._textureToCopy=n,e._copyDepthCommand.framebuffer=e.framebuffer}$T.prototype.update=function(e,t){ipt(this,e,t),opt(this,e,t)};var rpt=new oe,spt=new oe(1,1/255,1/65025,1/16581375);$T.prototype.getDepth=function(e,t,n){if(!l(this.framebuffer))return;let i=e.readPixels({x:t,y:n,width:1,height:1,framebuffer:this.framebuffer}),o=oe.unpack(i,0,rpt);return oe.divideByScalar(o,255,o),oe.dot(o,spt)};$T.prototype.executeCopyDepth=function(e,t){this._copyDepthCommand.execute(e,t)};$T.prototype.isDestroyed=function(){return!1};$T.prototype.destroy=function(){return this._framebuffer.destroy(),l(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=l(this._copyDepthCommand.shaderProgram)&&this._copyDepthCommand.shaderProgram.destroy()),ue(this)};var q2=$T;function apt(e,t){this.near=e??0,this.far=t??0;let n=we.NUMBER_OF_PASSES,i=new Array(n),o=new Array(n);for(let r=0;r<n;++r)i[r]=[],o[r]=0;this.commands=i,this.indices=o}var Y2=apt;var R0=`uniform highp sampler2D u_depthTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = czm_packDepth(texture(u_depthTexture, v_textureCoordinates).r); } `;function cp(){this._picking=!1,this._numSamples=1,this._tempCopyDepthTexture=void 0,this._pickColorFramebuffer=new hi({depthStencil:!0,supportsDepthTexture:!0}),this._outputFramebuffer=new hi({depthStencil:!0,supportsDepthTexture:!0}),this._copyDepthFramebuffer=new hi,this._tempCopyDepthFramebuffer=new hi,this._updateDepthFramebuffer=new hi({createColorAttachments:!1,createDepthAttachments:!1,depthStencil:!0}),this._clearGlobeColorCommand=void 0,this._copyColorCommand=void 0,this._copyDepthCommand=void 0,this._tempCopyDepthCommand=void 0,this._updateDepthCommand=void 0,this._viewport=new qe,this._rs=void 0,this._rsBlend=void 0,this._rsUpdate=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0,this._clearGlobeDepth=void 0}Object.defineProperties(cp.prototype,{colorFramebufferManager:{get:function(){return this._picking?this._pickColorFramebuffer:this._outputFramebuffer}},framebuffer:{get:function(){return this.colorFramebufferManager.framebuffer}},depthStencilTexture:{get:function(){return this.colorFramebufferManager.getDepthStencilTexture()}},picking:{get:function(){return this._picking},set:function(e){this._picking=e}}});function jxe(e,t,n,i,o){let r=e._viewport;r.width=n,r.height=i;let s=!qe.equals(r,o.viewport),a=s!==e._useScissorTest;e._useScissorTest=s,qe.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=qe.clone(o.viewport,e._scissorRectangle),a=!0),(!l(e._rs)||!qe.equals(r,e._rs.viewport)||a)&&(e._rs=ze.fromCache({viewport:r,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}}),e._rsBlend=ze.fromCache({viewport:r,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:ln.ALPHA_BLEND}),e._rsUpdate=ze.fromCache({viewport:r,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:Un.EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:Un.NEVER,reference:zt.CESIUM_3D_TILE_MASK,mask:zt.CESIUM_3D_TILE_MASK}})),l(e._copyDepthCommand)||(e._copyDepthCommand=t.createViewportQuadCommand(R0,{uniformMap:{u_depthTexture:function(){return e.colorFramebufferManager.getDepthStencilTexture()}},owner:e})),e._copyDepthCommand.framebuffer=e._copyDepthFramebuffer.framebuffer,e._copyDepthCommand.renderState=e._rs,l(e._copyColorCommand)||(e._copyColorCommand=t.createViewportQuadCommand(cu,{uniformMap:{colorTexture:function(){return e.colorFramebufferManager.getColorTexture()}},owner:e})),e._copyColorCommand.renderState=e._rs,l(e._tempCopyDepthCommand)||(e._tempCopyDepthCommand=t.createViewportQuadCommand(R0,{uniformMap:{u_depthTexture:function(){return e._tempCopyDepthTexture}},owner:e})),e._tempCopyDepthCommand.framebuffer=e._tempCopyDepthFramebuffer.framebuffer,e._tempCopyDepthCommand.renderState=e._rs,l(e._updateDepthCommand)||(e._updateDepthCommand=t.createViewportQuadCommand(cu,{uniformMap:{colorTexture:function(){return e._tempCopyDepthFramebuffer.getColorTexture()}},owner:e})),e._updateDepthCommand.framebuffer=e._updateDepthFramebuffer.framebuffer,e._updateDepthCommand.renderState=e._rsUpdate,l(e._clearGlobeColorCommand)||(e._clearGlobeColorCommand=new ei({color:new V(0,0,0,0),stencil:0,owner:e})),e._clearGlobeColorCommand.framebuffer=e.framebuffer}cp.prototype.update=function(e,t,n,i,o,r){let{width:s,height:a}=n,c=o?e.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT:Ke.UNSIGNED_BYTE;this._numSamples=i,this.picking?this._pickColorFramebuffer.update(e,s,a):this._outputFramebuffer.update(e,s,a,i,c),this._copyDepthFramebuffer.update(e,s,a),jxe(this,e,s,a,t),e.uniformState.globeDepthTexture=void 0,this._clearGlobeDepth=r};cp.prototype.prepareColorTextures=function(e,t){!this.picking&&this._numSamples>1&&this._outputFramebuffer.prepareTextures(e,t)};cp.prototype.executeCopyDepth=function(e,t){l(this._copyDepthCommand)&&(this.prepareColorTextures(e),this._copyDepthCommand.execute(e,t),e.uniformState.globeDepthTexture=this._copyDepthFramebuffer.getColorTexture())};cp.prototype.executeUpdateDepth=function(e,t,n){let i=l(n)?n:t.framebuffer.depthStencilTexture;if(!this._clearGlobeDepth&&i===this.colorFramebufferManager.getDepthStencilTexture()){l(this._copyDepthCommand)&&this._copyDepthCommand.execute(e,t);return}if(!l(this._updateDepthCommand))return;let o=this._updateDepthFramebuffer;if(!l(o.framebuffer)||o.getDepthStencilTexture()!==i||o.getColorTexture()!==this._copyDepthFramebuffer.getColorTexture()){let r=this._copyDepthFramebuffer.getColorTexture(),{width:s,height:a}=r;this._tempCopyDepthFramebuffer.destroy(),this._tempCopyDepthFramebuffer.update(e,s,a),o.setColorTexture(r,0),o.setDepthStencilTexture(i),o.update(e,s,a),jxe(this,e,s,a,t)}this._tempCopyDepthTexture=i,this._tempCopyDepthCommand.execute(e,t),this._updateDepthCommand.execute(e,t)};cp.prototype.executeCopyColor=function(e,t){l(this._copyColorCommand)&&this._copyColorCommand.execute(e,t)};cp.prototype.clear=function(e,t,n){let i=this._clearGlobeColorCommand;l(i)&&(V.clone(n,i.color),this.colorFramebufferManager.clear(e,i,t))};cp.prototype.isDestroyed=function(){return!1};cp.prototype.destroy=function(){return this._pickColorFramebuffer.destroy(),this._outputFramebuffer.destroy(),this._copyDepthFramebuffer.destroy(),this._tempCopyDepthFramebuffer.destroy(),this._updateDepthFramebuffer.destroy(),l(this._copyColorCommand)&&(this._copyColorCommand.shaderProgram=this._copyColorCommand.shaderProgram.destroy()),l(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=this._copyDepthCommand.shaderProgram.destroy()),l(this._tempCopyDepthCommand)&&(this._tempCopyDepthCommand.shaderProgram=this._tempCopyDepthCommand.shaderProgram.destroy()),l(this._updateDepthCommand)&&(this._updateDepthCommand.shaderProgram=this._updateDepthCommand.shaderProgram.destroy()),ue(this)};var X2=cp;function QT(){this._framebuffer=new hi({depthStencil:!0,supportsDepthTexture:!0}),this._packedDepthFramebuffer=new hi,this._renderState=void 0,this._packedDepthCommand=void 0,this._clearCommand=void 0,this._viewport=new qe,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0}Object.defineProperties(QT.prototype,{classificationTexture:{get:function(){return this._framebuffer.getColorTexture()}},classificationFramebuffer:{get:function(){return this._framebuffer.framebuffer}},packedDepthFramebuffer:{get:function(){return this._packedDepthFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._framebuffer.getDepthStencilTexture()}},depthStencilRenderbuffer:{get:function(){return this._framebuffer.getDepthStencilRenderbuffer()}},packedDepthTexture:{get:function(){return this._packedDepthFramebuffer.getColorTexture()}}});function cpt(e){e._framebuffer.destroy(),e._packedDepthFramebuffer.destroy()}function lpt(e,t,n,i,o){let r=o?t.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT:Ke.UNSIGNED_BYTE;e._framebuffer.update(t,n,i,1,r),e._packedDepthFramebuffer.update(t,n,i)}function upt(e,t,n,i,o){e._viewport.width=n,e._viewport.height=i;let r=!qe.equals(e._viewport,o.viewport),s=r!==e._useScissorTest;e._useScissorTest=r,qe.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=qe.clone(o.viewport,e._scissorRectangle),s=!0),(!l(e._renderState)||!qe.equals(e._viewport,e._renderState.viewport)||s)&&(e._renderState=ze.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),l(e._packedDepthCommand)||(e._packedDepthCommand=t.createViewportQuadCommand(R0,{uniformMap:{u_depthTexture:function(){return e.depthStencilTexture}},owner:e})),l(e._clearCommand)||(e._clearCommand=new ei({color:new V(0,0,0,0),depth:1,stencil:0,owner:e})),e._packedDepthCommand.framebuffer=e._packedDepthFramebuffer.framebuffer,e._packedDepthCommand.renderState=e._renderState,e._clearCommand.framebuffer=e.classificationFramebuffer,e._clearCommand.renderState=e._renderState}QT.prototype.updateAndClear=function(e,t,n,i){let o=t.width,r=t.height;lpt(this,n,o,r,e),upt(this,n,o,r,i),this._useHdr=e};QT.prototype.clearClassification=function(e,t){this._clearCommand.execute(e,t)};QT.prototype.packDepth=function(e,t){return this._packedDepthCommand.execute(e,t),this.packedDepthTexture};QT.prototype.isDestroyed=function(){return!1};QT.prototype.destroy=function(){return cpt(this),ue(this)};var K2=QT;var xv=`#ifdef MRT layout (location = 0) out vec4 out_FragData_0; layout (location = 1) out vec4 out_FragData_1; #else layout (location = 0) out vec4 out_FragColor; #endif uniform vec4 u_bgColor; uniform sampler2D u_depthTexture; in vec2 v_textureCoordinates; void main() { if (texture(u_depthTexture, v_textureCoordinates).r < 1.0) { #ifdef MRT out_FragData_0 = u_bgColor; out_FragData_1 = vec4(u_bgColor.a); #else out_FragColor = u_bgColor; #endif return; } discard; } `;var Z2=`/** * Compositing for Weighted Blended Order-Independent Transparency. See: * - http://jcgt.org/published/0002/02/09/ * - http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html */ uniform sampler2D u_opaque; uniform sampler2D u_accumulation; uniform sampler2D u_revealage; in vec2 v_textureCoordinates; void main() { vec4 opaque = texture(u_opaque, v_textureCoordinates); vec4 accum = texture(u_accumulation, v_textureCoordinates); float r = texture(u_revealage, v_textureCoordinates).r; #ifdef MRT vec4 transparent = vec4(accum.rgb / clamp(r, 1e-4, 5e4), accum.a); #else vec4 transparent = vec4(accum.rgb / clamp(accum.a, 1e-4, 5e4), r); #endif out_FragColor = (1.0 - transparent.a) * transparent + transparent.a * opaque; if (opaque != czm_backgroundColor) { out_FragColor.a = 1.0; } } `;function b_(e){this._numSamples=1,this._translucentMultipassSupport=!1,this._translucentMRTSupport=!1;let t=e.colorBufferFloat&&e.depthTexture&&e.floatBlend;this._translucentMRTSupport=e.drawBuffers&&t,this._translucentMultipassSupport=!this._translucentMRTSupport&&t,this._opaqueFBO=void 0,this._opaqueTexture=void 0,this._depthStencilTexture=void 0,this._accumulationTexture=void 0,this._translucentFBO=new hi({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._alphaFBO=new hi({createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._adjustTranslucentFBO=new hi({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1}),this._adjustAlphaFBO=new hi({createColorAttachments:!1}),this._opaqueClearCommand=new ei({color:new V(0,0,0,0),owner:this}),this._translucentMRTClearCommand=new ei({color:new V(0,0,0,1),owner:this}),this._translucentMultipassClearCommand=new ei({color:new V(0,0,0,0),owner:this}),this._alphaClearCommand=new ei({color:new V(1,1,1,1),owner:this}),this._translucentRenderStateCache={},this._alphaRenderStateCache={},this._compositeCommand=void 0,this._adjustTranslucentCommand=void 0,this._adjustAlphaCommand=void 0,this._viewport=new qe,this._rs=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHDR=!1}function Wxe(e){e._accumulationTexture=e._accumulationTexture&&!e._accumulationTexture.isDestroyed()&&e._accumulationTexture.destroy(),e._revealageTexture=e._revealageTexture&&!e._revealageTexture.isDestroyed()&&e._revealageTexture.destroy()}function IK(e){e._translucentFBO.destroy(),e._alphaFBO.destroy(),e._adjustTranslucentFBO.destroy(),e._adjustAlphaFBO.destroy()}function qxe(e){Wxe(e),IK(e)}function fpt(e,t,n,i){Wxe(e),e._accumulationTexture=new Ot({context:t,width:n,height:i,pixelFormat:tt.RGBA,pixelDatatype:Ke.FLOAT}),e._revealageTexture=new Ot({context:t,pixelFormat:tt.RGBA,pixelDatatype:Ke.FLOAT,width:n,height:i,flipY:!1})}function dpt(e,t){IK(e);let n=te.FRAMEBUFFER_COMPLETE,i=!0,{width:o,height:r}=e._accumulationTexture;if(e._translucentMRTSupport&&(e._translucentFBO.setColorTexture(e._accumulationTexture,0),e._translucentFBO.setColorTexture(e._revealageTexture,1),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture,0),e._adjustTranslucentFBO.setColorTexture(e._revealageTexture,1),e._adjustTranslucentFBO.update(t,o,r),(e._translucentFBO.status!==n||e._adjustTranslucentFBO.status!==n)&&(IK(e),e._translucentMRTSupport=!1)),!e._translucentMRTSupport){e._translucentFBO.setColorTexture(e._accumulationTexture),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._alphaFBO.setColorTexture(e._revealageTexture),e._alphaFBO.setDepthStencilTexture(e._depthStencilTexture),e._alphaFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture),e._adjustTranslucentFBO.update(t,o,r),e._adjustAlphaFBO.setColorTexture(e._revealageTexture),e._adjustAlphaFBO.update(t,o,r);let s=e._translucentFBO.status===n,a=e._alphaFBO.status===n,c=e._adjustTranslucentFBO.status===n,u=e._adjustAlphaFBO.status===n;(!s||!a||!c||!u)&&(qxe(e),e._translucentMultipassSupport=!1,i=!1)}return i}b_.prototype.update=function(e,t,n,i,o){if(!this.isSupported())return;this._opaqueFBO=n,this._opaqueTexture=n.getColorTexture(0),this._depthStencilTexture=n.getDepthStencilTexture();let{width:r,height:s}=this._opaqueTexture,a=this._accumulationTexture,c=!l(a)||a.width!==r||a.height!==s||i!==this._useHDR,u=this._numSamples!==o;if((c||u)&&(this._numSamples=o,fpt(this,e,r,s)),(!l(this._translucentFBO.framebuffer)||c||u)&&!dpt(this,e))return;this._useHDR=i;let f=this,h,p;l(this._compositeCommand)||(h=new Ue({sources:[Z2]}),this._translucentMRTSupport&&h.defines.push("MRT"),p={u_opaque:function(){return f._opaqueTexture},u_accumulation:function(){return f._accumulationTexture},u_revealage:function(){return f._revealageTexture}},this._compositeCommand=e.createViewportQuadCommand(h,{uniformMap:p,owner:this})),l(this._adjustTranslucentCommand)||(this._translucentMRTSupport?(h=new Ue({defines:["MRT"],sources:[xv]}),p={u_bgColor:function(){return f._translucentMRTClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(h,{uniformMap:p,owner:this})):this._translucentMultipassSupport&&(h=new Ue({sources:[xv]}),p={u_bgColor:function(){return f._translucentMultipassClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(h,{uniformMap:p,owner:this}),p={u_bgColor:function(){return f._alphaClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustAlphaCommand=e.createViewportQuadCommand(h,{uniformMap:p,owner:this}))),this._viewport.width=r,this._viewport.height=s;let _=!qe.equals(this._viewport,t.viewport),m=_!==this._useScissorTest;this._useScissorTest=_,qe.equals(this._scissorRectangle,t.viewport)||(this._scissorRectangle=qe.clone(t.viewport,this._scissorRectangle),m=!0),(!l(this._rs)||!qe.equals(this._viewport,this._rs.viewport)||m)&&(this._rs=ze.fromCache({viewport:this._viewport,scissorTest:{enabled:this._useScissorTest,rectangle:this._scissorRectangle}})),l(this._compositeCommand)&&(this._compositeCommand.renderState=this._rs),this._adjustTranslucentCommand&&(this._adjustTranslucentCommand.renderState=this._rs),l(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.renderState=this._rs)};var hpt={enabled:!0,color:new V(0,0,0,0),equationRgb:Fa.ADD,equationAlpha:Fa.ADD,functionSourceRgb:Eo.ONE,functionDestinationRgb:Eo.ONE,functionSourceAlpha:Eo.ZERO,functionDestinationAlpha:Eo.ONE_MINUS_SOURCE_ALPHA},mpt={enabled:!0,color:new V(0,0,0,0),equationRgb:Fa.ADD,equationAlpha:Fa.ADD,functionSourceRgb:Eo.ONE,functionDestinationRgb:Eo.ONE,functionSourceAlpha:Eo.ONE,functionDestinationAlpha:Eo.ONE},ppt={enabled:!0,color:new V(0,0,0,0),equationRgb:Fa.ADD,equationAlpha:Fa.ADD,functionSourceRgb:Eo.ZERO,functionDestinationRgb:Eo.ONE_MINUS_SOURCE_ALPHA,functionSourceAlpha:Eo.ZERO,functionDestinationAlpha:Eo.ONE_MINUS_SOURCE_ALPHA};function PK(e,t,n,i){let o=n[i.id];if(!l(o)){let r=ze.getState(i);r.depthMask=!1,r.blending=t,o=ze.fromCache(r),n[i.id]=o}return o}function gpt(e,t,n){return PK(t,hpt,e._translucentRenderStateCache,n)}function _pt(e,t,n){return PK(t,mpt,e._translucentRenderStateCache,n)}function ypt(e,t,n){return PK(t,ppt,e._alphaRenderStateCache,n)}var bpt=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragData_0 = vec4(Ci * wzi, ai); out_FragData_1 = vec4(ai * wzi); `,xpt=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragColor = vec4(Ci, ai) * wzi; `,Tpt=` float ai = czm_out_FragColor.a; out_FragColor = vec4(ai); `;function RK(e,t,n,i){let{shaderCache:o}=e,r=o.getDerivedShaderProgram(t,n);if(l(r))return r;let s=t._attributeLocations,a=t.fragmentShaderSource.clone();a.sources=a.sources.map(function(f){return Ue.replaceMain(f,"czm_translucent_main").replace(/out_FragColor/g,"czm_out_FragColor").replace(/layout\s*\(location\s*=\s*0\)\s*out\s+vec4\s+out_FragColor;/g,"").replace(/\bdiscard\b/g,"czm_discard = true").replace(/czm_phong/g,"czm_translucentPhong")}),a.sources.splice(0,0,`vec4 czm_out_FragColor; bool czm_discard = false; `);let c=[...i.matchAll(/out_FragData_(\d+)/g)],u="";for(let f=0;f<c.length;f++){let h=c[f];u=`layout (location = ${h[1]}) out vec4 ${h[0]}; ${u}`}return a.sources.push(u),a.sources.push(`void main() { czm_translucent_main(); if (czm_discard) { discard; } ${i}} `),o.createDerivedShaderProgram(t,n,{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:a,attributeLocations:s})}function Apt(e,t){return RK(e,t,"translucentMRT",bpt)}function Cpt(e,t){return RK(e,t,"translucentMultipass",xpt)}function Ept(e,t){return RK(e,t,"alphaMultipass",Tpt)}b_.prototype.createDerivedCommands=function(e,t,n){if(l(n)||(n={}),this._translucentMRTSupport){let a,c;return l(n.translucentCommand)&&(a=n.translucentCommand.shaderProgram,c=n.translucentCommand.renderState),n.translucentCommand=$e.shallowClone(e,n.translucentCommand),!l(a)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=Apt(t,e.shaderProgram),n.translucentCommand.renderState=gpt(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=a,n.translucentCommand.renderState=c),n}let i,o,r,s;return l(n.translucentCommand)&&(i=n.translucentCommand.shaderProgram,o=n.translucentCommand.renderState,r=n.alphaCommand.shaderProgram,s=n.alphaCommand.renderState),n.translucentCommand=$e.shallowClone(e,n.translucentCommand),n.alphaCommand=$e.shallowClone(e,n.alphaCommand),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=Cpt(t,e.shaderProgram),n.translucentCommand.renderState=_pt(this,t,e.renderState),n.alphaCommand.shaderProgram=Ept(t,e.shaderProgram),n.alphaCommand.renderState=ypt(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=i,n.translucentCommand.renderState=o,n.alphaCommand.shaderProgram=r,n.alphaCommand.renderState=s),n};function Spt(e,t,n,i,o,r){let{context:s,frameState:a}=t,{useLogDepth:c,shadowState:u}=a,f=t._hdr,h=i.framebuffer,p=u.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(s,i),i.framebuffer=e._adjustAlphaFBO.framebuffer,e._adjustAlphaCommand.execute(s,i);let _=e._opaqueFBO.framebuffer;i.framebuffer=e._translucentFBO.framebuffer;for(let m=0;m<o.length;++m){let y=o[m];y=c?y.derivedCommands.logDepth.command:y,y=f?y.derivedCommands.hdr.command:y;let b=p&&y.receiveShadows?y.derivedCommands.oit.shadows.translucentCommand:y.derivedCommands.oit.translucentCommand;n(b,t,i,_)}if(l(r)){let m=r.unclassifiedCommand,y=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand;n(y,t,i,_)}i.framebuffer=e._alphaFBO.framebuffer;for(let m=0;m<o.length;++m){let y=o[m];y=c?y.derivedCommands.logDepth.command:y,y=f?y.derivedCommands.hdr.command:y;let b=p&&y.receiveShadows?y.derivedCommands.oit.shadows.alphaCommand:y.derivedCommands.oit.alphaCommand;n(b,t,i,_)}if(l(r)){let m=r.unclassifiedCommand,y=p&&m.receiveShadows?m.derivedCommands.oit.shadows.alphaCommand:m.derivedCommands.oit.alphaCommand;n(y,t,i,_)}i.framebuffer=h}function vpt(e,t,n,i,o,r){let{context:s,frameState:a}=t,{useLogDepth:c,shadowState:u}=a,f=t._hdr,h=i.framebuffer,p=u.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(s,i);let _=e._opaqueFBO.framebuffer;i.framebuffer=e._translucentFBO.framebuffer;for(let m=0;m<o.length;++m){let y=o[m];y=c?y.derivedCommands.logDepth.command:y,y=f?y.derivedCommands.hdr.command:y;let b=p&&y.receiveShadows?y.derivedCommands.oit.shadows.translucentCommand:y.derivedCommands.oit.translucentCommand;n(b,t,i,_)}if(l(r)){let m=r.unclassifiedCommand,y=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand;n(y,t,i,_)}i.framebuffer=h}b_.prototype.executeCommands=function(e,t,n,i,o){if(this._translucentMRTSupport){vpt(this,e,t,n,i,o);return}Spt(this,e,t,n,i,o)};b_.prototype.execute=function(e,t){this._compositeCommand.execute(e,t)};b_.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this._opaqueFBO.framebuffer,V.clone(n,this._opaqueClearCommand.color),this._opaqueClearCommand.execute(e,t),t.framebuffer=this._translucentFBO.framebuffer,(this._translucentMRTSupport?this._translucentMRTClearCommand:this._translucentMultipassClearCommand).execute(e,t),this._translucentMultipassSupport&&(t.framebuffer=this._alphaFBO.framebuffer,this._alphaClearCommand.execute(e,t)),t.framebuffer=i};b_.prototype.isSupported=function(){return this._translucentMRTSupport||this._translucentMultipassSupport};b_.prototype.isDestroyed=function(){return!1};b_.prototype.destroy=function(){return qxe(this),l(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),l(this._adjustTranslucentCommand)&&(this._adjustTranslucentCommand.shaderProgram=this._adjustTranslucentCommand.shaderProgram&&this._adjustTranslucentCommand.shaderProgram.destroy()),l(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.shaderProgram=this._adjustAlphaCommand.shaderProgram&&this._adjustAlphaCommand.shaderProgram.destroy()),ue(this)};var $2=b_;function Q2(){this._framebuffer=new hi({color:!1,depthStencil:!0,supportsDepthTexture:!0}),this._passState=void 0}Object.defineProperties(Q2.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function wpt(e){e._framebuffer.destroy()}function Dpt(e,t){let n=t.drawingBufferWidth,i=t.drawingBufferHeight;e._framebuffer.update(t,n,i);let o=new lc(t);o.blendingEnabled=!1,o.scissorTest={enabled:!0,rectangle:new qe},o.viewport=new qe,e._passState=o}Q2.prototype.update=function(e,t,n){let i=n.width,o=n.height;this._framebuffer.isDirty(i,o)&&Dpt(this,e);let r=this.framebuffer,s=this._passState;return s.framebuffer=r,s.viewport.width=i,s.viewport.height=o,s.scissorTest.rectangle.x=t.x,s.scissorTest.rectangle.y=o-t.y,s.scissorTest.rectangle.width=1,s.scissorTest.rectangle.height=1,s};Q2.prototype.isDestroyed=function(){return!1};Q2.prototype.destroy=function(){return wpt(this),ue(this)};var J2=Q2;function Tv(e){let t=new lc(e);t.blendingEnabled=!1,t.scissorTest={enabled:!0,rectangle:new qe},t.viewport=new qe,this._context=e,this._fb=new hi({depthStencil:!0}),this._passState=t,this._width=0,this._height=0}Tv.prototype.begin=function(e,t){let n=this._context,{width:i,height:o}=t;return qe.clone(e,this._passState.scissorTest.rectangle),this._width=i,this._height=o,this._fb.update(n,i,o),this._passState.framebuffer=this._fb.framebuffer,this._passState.viewport.width=i,this._passState.viewport.height=o,this._passState};var eB=new V;Tv.prototype.end=function(e){let t=e.width??1,n=e.height??1,i=this._context,o=i.readPixels({x:e.x,y:e.y,width:t,height:n,framebuffer:this._fb.framebuffer}),r=Math.max(t,n),s=r*r,a=Math.floor(t*.5),c=Math.floor(n*.5),u=0,f=0,h=0,p=-1;for(let _=0;_<s;++_){if(-a<=u&&u<=a&&-c<=f&&f<=c){let m=4*((c-f)*t+u+a);eB.red=V.byteToFloat(o[m]),eB.green=V.byteToFloat(o[m+1]),eB.blue=V.byteToFloat(o[m+2]),eB.alpha=V.byteToFloat(o[m+3]);let y=i.getObjectByPickColor(eB);if(l(y))return y}if(u===f||u<0&&-u===f||u>0&&u===1-f){let m=h;h=-p,p=m}u+=h,f+=p}};Tv.prototype.readCenterPixel=function(e){let t=e.width??1,n=e.height??1,o=this._context.readPixels({x:e.x,y:e.y,width:t,height:n,framebuffer:this._fb.framebuffer}),r=Math.floor(t*.5),a=4*(Math.floor(n*.5)*t+r);return o.slice(a,a+4)};Tv.prototype.isDestroyed=function(){return!1};Tv.prototype.destroy=function(){return this._fb.destroy(),ue(this)};var tB=Tv;function x_(){this._numSamples=1,this._colorFramebuffer=new hi({depthStencil:!0,supportsDepthTexture:!0}),this._idFramebuffer=new hi({depthStencil:!0,supportsDepthTexture:!0}),this._idClearColor=new V(0,0,0,0),this._clearCommand=new ei({color:new V(0,0,0,0),depth:1,owner:this})}function Ipt(e){e._colorFramebuffer.destroy(),e._idFramebuffer.destroy()}Object.defineProperties(x_.prototype,{framebuffer:{get:function(){return this._colorFramebuffer.framebuffer}},idFramebuffer:{get:function(){return this._idFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._colorFramebuffer.getDepthStencilTexture()}}});x_.prototype.update=function(e,t,n,i){let o=t.width,r=t.height,s=n?e.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT:Ke.UNSIGNED_BYTE;this._numSamples=i,this._colorFramebuffer.update(e,o,r,i,s),this._idFramebuffer.update(e,o,r)};x_.prototype.clear=function(e,t,n){V.clone(n,this._clearCommand.color),V.clone(this._idClearColor,this._clearCommand.color),this._colorFramebuffer.clear(e,this._clearCommand,t),this._idFramebuffer.clear(e,this._clearCommand,t)};x_.prototype.getFramebuffer=function(){return this._colorFramebuffer.framebuffer};x_.prototype.getIdFramebuffer=function(){return this._idFramebuffer.framebuffer};x_.prototype.prepareColorTextures=function(e){this._numSamples>1&&this._colorFramebuffer.prepareTextures(e)};x_.prototype.isDestroyed=function(){return!1};x_.prototype.destroy=function(){return Ipt(this),ue(this)};var JT=x_;function eA(){}eA.getShadowCastShaderKeyword=function(e,t,n,i){return`castShadow ${e} ${t} ${n} ${i}`};eA.createShadowCastVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);i.push("SHADOW_MAP"),n&&i.push("GENERATE_POSITION");let r=Ue.findPositionVarying(e),s=l(r);if(t&&!s){let a=o.length;for(let u=0;u<a;++u)o[u]=Ue.replaceMain(o[u],"czm_shadow_cast_main");o.push(`out vec3 v_positionEC; void main() { czm_shadow_cast_main(); v_positionEC = (czm_inverseProjection * gl_Position).xyz; }`)}return new Ue({defines:i,sources:o})};eA.createShadowCastFragmentShader=function(e,t,n,i){let o=e.defines.slice(0),r=e.sources.slice(0);o.push("SHADOW_MAP");let s=Ue.findPositionVarying(e),a=l(s);a||(s="v_positionEC");let c=r.length;for(let f=0;f<c;++f)r[f]=Ue.replaceMain(r[f],"czm_shadow_cast_main");let u="";return t&&(a||(u+=`in vec3 v_positionEC; `),u+=`uniform vec4 shadowMap_lightPositionEC; `),i?u+=`void main() { `:u+=`void main() { czm_shadow_cast_main(); if (out_FragColor.a == 0.0) { discard; } `,t?u+=` float distance = length(${s}); if (distance >= shadowMap_lightPositionEC.w) { discard; } distance /= shadowMap_lightPositionEC.w; // radius out_FragColor = czm_packDepth(distance); `:n?u+=` out_FragColor = vec4(1.0); `:u+=` out_FragColor = czm_packDepth(gl_FragCoord.z); `,u+=`} `,r.push(u),new Ue({defines:o,sources:r})};eA.getShadowReceiveShaderKeyword=function(e,t,n,i){let o=e._usesDepthTexture,r=e._polygonOffsetSupported,s=e._isPointLight,a=e._isSpotLight,c=e._numberOfCascades>1,u=e.debugCascadeColors,f=e.softShadows;return`receiveShadow ${o}${r}${s}${a}${c}${u}${f}${t}${n}${i}`};eA.createShadowReceiveVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);return i.push("SHADOW_MAP"),t&&(n?i.push("GENERATE_POSITION_AND_NORMAL"):i.push("GENERATE_POSITION")),new Ue({defines:i,sources:o})};eA.createShadowReceiveFragmentShader=function(e,t,n,i,o){let r=Ue.findNormalVarying(e),s=!i&&l(r)||i&&o,a=Ue.findPositionVarying(e),c=l(a),u=t._usesDepthTexture,f=t._polygonOffsetSupported,h=t._isPointLight,p=t._isSpotLight,_=t._numberOfCascades>1,m=t.debugCascadeColors,y=t.softShadows,b=h?t._pointBias:i?t._terrainBias:t._primitiveBias,x=e.defines.slice(0),A=e.sources.slice(0),T=A.length;for(let w=0;w<T;++w)A[w]=Ue.replaceMain(A[w],"czm_shadow_receive_main");h?x.push("USE_CUBE_MAP_SHADOW"):u&&x.push("USE_SHADOW_DEPTH_TEXTURE"),y&&!h&&x.push("USE_SOFT_SHADOWS"),_&&n&&i&&(s?x.push("ENABLE_VERTEX_LIGHTING"):x.push("ENABLE_DAYNIGHT_SHADING")),n&&b.normalShading&&s&&(x.push("USE_NORMAL_SHADING"),b.normalShadingSmooth>0&&x.push("USE_NORMAL_SHADING_SMOOTH"));let C="";h?C+=`uniform samplerCube shadowMap_textureCube; `:C+=`uniform sampler2D shadowMap_texture; `;let S;return c?S=` return vec4(${a}, 1.0); `:S=`#ifndef LOG_DEPTH return czm_windowToEyeCoordinates(gl_FragCoord); #else return vec4(v_logPositionEC, 1.0); #endif `,C+=`uniform mat4 shadowMap_matrix; uniform vec3 shadowMap_lightDirectionEC; uniform vec4 shadowMap_lightPositionEC; uniform vec4 shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness; uniform vec4 shadowMap_texelSizeDepthBiasAndNormalShadingSmooth; #ifdef LOG_DEPTH in vec3 v_logPositionEC; #endif vec4 getPositionEC() { ${S}} vec3 getNormalEC() { ${s?` return normalize(${r}); `:` return vec3(1.0); `}} void applyNormalOffset(inout vec4 positionEC, vec3 normalEC, float nDotL) { ${b.normalOffset&&s?` float normalOffset = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.x; float normalOffsetScale = 1.0 - nDotL; vec3 offset = normalOffset * normalOffsetScale * normalEC; positionEC.xyz += offset; `:""}} `,C+=`void main() { czm_shadow_receive_main(); vec4 positionEC = getPositionEC(); vec3 normalEC = getNormalEC(); float depth = -positionEC.z; `,C+=` czm_shadowParameters shadowParameters; shadowParameters.texelStepSize = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.xy; shadowParameters.depthBias = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.z; shadowParameters.normalShadingSmooth = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.w; shadowParameters.darkness = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.w; `,i?C+=` shadowParameters.depthBias *= max(depth * 0.01, 1.0); `:f||(C+=` shadowParameters.depthBias *= mix(1.0, 100.0, depth * 0.0015); `),h?C+=` vec3 directionEC = positionEC.xyz - shadowMap_lightPositionEC.xyz; float distance = length(directionEC); directionEC = normalize(directionEC); float radius = shadowMap_lightPositionEC.w; // Stop early if the fragment is beyond the point light radius if (distance > radius) { return; } vec3 directionWC = czm_inverseViewRotation * directionEC; shadowParameters.depth = distance / radius; shadowParameters.nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); shadowParameters.texCoords = directionWC; float visibility = czm_shadowVisibility(shadowMap_textureCube, shadowParameters); `:p?C+=` vec3 directionEC = normalize(positionEC.xyz - shadowMap_lightPositionEC.xyz); float nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Spot light uses a perspective projection, so perform the perspective divide shadowPosition /= shadowPosition.w; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `:_?C+=` float maxDepth = shadowMap_cascadeSplits[1].w; // Stop early if the eye depth exceeds the last cascade if (depth > maxDepth) { return; } // Get the cascade based on the eye-space depth vec4 weights = czm_cascadeWeights(depth); // Apply normal offset float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); // Transform position into the cascade vec4 shadowPosition = czm_cascadeMatrix(weights) * positionEC; // Get visibility shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); // Fade out shadows that are far away float shadowMapMaximumDistance = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.z; float fade = max((depth - shadowMapMaximumDistance * 0.8) / (shadowMapMaximumDistance * 0.2), 0.0); visibility = mix(visibility, 1.0, fade); ${m?` // Draw cascade colors for debugging out_FragColor *= czm_cascadeColor(weights); `:""}`:C+=` float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `,C+=` out_FragColor.rgb *= visibility; } `,A.push(C),new Ue({defines:x,sources:A})};var lp=eA;function up(e){e=e??G.EMPTY_OBJECT;let t=e.context;this._enabled=e.enabled??!0,this._softShadows=e.softShadows??!1,this._normalOffset=e.normalOffset??!0,this.dirty=!0,this.fromLightSource=e.fromLightSource??!0,this.darkness=e.darkness??.3,this._darkness=this.darkness,this.fadingEnabled=e.fadingEnabled??!0,this.maximumDistance=e.maximumDistance??5e3,this._outOfView=!1,this._outOfViewPrevious=!1,this._needsUpdate=!0;let n=!0;(Vt.isInternetExplorer()||Vt.isEdge()||(Vt.isChrome()||Vt.isFirefox())&&Vt.isWindows()&&!t.depthTexture)&&(n=!1),this._polygonOffsetSupported=n,this._terrainBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.5,normalShading:!0,normalShadingSmooth:.3,depthBias:1e-4},this._primitiveBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.1,normalShading:!0,normalShadingSmooth:.05,depthBias:2e-5},this._pointBias={polygonOffset:!1,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:0,normalShading:!0,normalShadingSmooth:.1,depthBias:5e-4},this._depthAttachment=void 0,this._colorAttachment=void 0,this._shadowMapMatrix=new N,this._shadowMapTexture=void 0,this._lightDirectionEC=new d,this._lightPositionEC=new oe,this._distance=0,this._lightCamera=e.lightCamera,this._shadowMapCamera=new ZH,this._shadowMapCullingVolume=void 0,this._sceneCamera=void 0,this._boundingSphere=new ae,this._isPointLight=e.isPointLight??!1,this._pointLightRadius=e.pointLightRadius??100,this._cascadesEnabled=this._isPointLight?!1:e.cascadesEnabled??!0,this._numberOfCascades=this._cascadesEnabled?e.numberOfCascades??4:0,this._fitNearFar=!0,this._maximumCascadeDistances=[25,150,700,Number.MAX_VALUE],this._textureSize=new U,this._isSpotLight=!1,this._cascadesEnabled?this._shadowMapCamera.frustum=new Fr:l(this._lightCamera.frustum.fov)&&(this._isSpotLight=!0),this._cascadeSplits=[new oe,new oe],this._cascadeMatrices=[new N,new N,new N,new N],this._cascadeDistances=new oe;let i;this._isPointLight?i=6:this._cascadesEnabled?i=this._numberOfCascades:i=1,this._passes=new Array(i);for(let o=0;o<i;++o)this._passes[o]=new Ppt(t);this.debugShow=!1,this.debugFreezeFrame=!1,this._debugFreezeFrame=!1,this._debugCascadeColors=!1,this._debugLightFrustum=void 0,this._debugCameraFrustum=void 0,this._debugCascadeFrustums=new Array(this._numberOfCascades),this._debugShadowViewCommand=void 0,this._usesDepthTexture=t.depthTexture,this._isPointLight&&(this._usesDepthTexture=!1),this._primitiveRenderState=void 0,this._terrainRenderState=void 0,this._pointRenderState=void 0,MK(this),this._clearCommand=new ei({depth:1,color:new V}),this._clearPassState=new lc(t),this._size=e.size??2048,this.size=this._size}up.MAXIMUM_DISTANCE=2e4;function Ppt(e){this.camera=new ZH,this.passState=new lc(e),this.framebuffer=void 0,this.textureOffsets=void 0,this.commandList=[],this.cullingVolume=void 0}function OK(e,t){return ze.fromCache({cull:{enabled:!0,face:Ti.BACK},depthTest:{enabled:!0},colorMask:{red:e,green:e,blue:e,alpha:e},depthMask:!0,polygonOffset:{enabled:t.polygonOffset,factor:t.polygonOffsetFactor,units:t.polygonOffsetUnits}})}function MK(e){let t=!e._usesDepthTexture;e._primitiveRenderState=OK(t,e._primitiveBias),e._terrainRenderState=OK(t,e._terrainBias),e._pointRenderState=OK(t,e._pointBias)}up.prototype.debugCreateRenderStates=function(){MK(this)};Object.defineProperties(up.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this.dirty=this._enabled!==e,this._enabled=e}},normalOffset:{get:function(){return this._normalOffset},set:function(e){this.dirty=this._normalOffset!==e,this._normalOffset=e,this._terrainBias.normalOffset=e,this._primitiveBias.normalOffset=e,this._pointBias.normalOffset=e}},softShadows:{get:function(){return this._softShadows},set:function(e){this.dirty=this._softShadows!==e,this._softShadows=e}},size:{get:function(){return this._size},set:function(e){Fpt(this,e)}},outOfView:{get:function(){return this._outOfView}},shadowMapCullingVolume:{get:function(){return this._shadowMapCullingVolume}},passes:{get:function(){return this._passes}},isPointLight:{get:function(){return this._isPointLight}},debugCascadeColors:{get:function(){return this._debugCascadeColors},set:function(e){this.dirty=this._debugCascadeColors!==e,this._debugCascadeColors=e}}});function LK(e){let t=e._passes.length;for(let n=0;n<t;++n){let i=e._passes[n],o=i.framebuffer;l(o)&&!o.isDestroyed()&&o.destroy(),i.framebuffer=void 0}e._depthAttachment=e._depthAttachment&&e._depthAttachment.destroy(),e._colorAttachment=e._colorAttachment&&e._colorAttachment.destroy()}function Rpt(e,t){let n=new yu({context:t,width:e._textureSize.x,height:e._textureSize.y,format:Gc.DEPTH_COMPONENT16}),i=new Ot({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,sampler:Zt.NEAREST}),o=new Nr({context:t,depthRenderbuffer:n,colorTextures:[i],destroyAttachments:!1}),r=e._passes.length;for(let s=0;s<r;++s){let a=e._passes[s];a.framebuffer=o,a.passState.framebuffer=o}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function Opt(e,t){let n=new Ot({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:tt.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8,sampler:Zt.NEAREST}),i=new Nr({context:t,depthStencilTexture:n,destroyAttachments:!1}),o=e._passes.length;for(let r=0;r<o;++r){let s=e._passes[r];s.framebuffer=i,s.passState.framebuffer=i}e._shadowMapTexture=n,e._depthAttachment=n}function Mpt(e,t){let n=new yu({context:t,width:e._textureSize.x,height:e._textureSize.y,format:Gc.DEPTH_COMPONENT16}),i=new Ar({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,sampler:Zt.NEAREST}),o=[i.negativeX,i.negativeY,i.negativeZ,i.positiveX,i.positiveY,i.positiveZ];for(let r=0;r<6;++r){let s=new Nr({context:t,depthRenderbuffer:n,colorTextures:[o[r]],destroyAttachments:!1}),a=e._passes[r];a.framebuffer=s,a.passState.framebuffer=s}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function Kxe(e,t){e._isPointLight?Mpt(e,t):e._usesDepthTexture?Opt(e,t):Rpt(e,t)}function Lpt(e,t){e._usesDepthTexture&&e._passes[0].framebuffer.status!==te.FRAMEBUFFER_COMPLETE&&(e._usesDepthTexture=!1,MK(e),LK(e),Kxe(e,t))}function Npt(e,t){(!l(e._passes[0].framebuffer)||e._shadowMapTexture.width!==e._textureSize.x)&&(LK(e),Kxe(e,t),Lpt(e,t),Zxe(e,t))}function Zxe(e,t,n){n=n??0,(e._isPointLight||n===0)&&(e._clearCommand.framebuffer=e._passes[n].framebuffer,e._clearCommand.execute(t,e._clearPassState))}function Fpt(e,t){e._size=t;let n=e._passes,i=n.length,o=e._textureSize;if(e._isPointLight){t=Bt.maximumCubeMapSize>=t?t:Bt.maximumCubeMapSize,o.x=t,o.y=t;let r=new qe(0,0,t,t);n[0].passState.viewport=r,n[1].passState.viewport=r,n[2].passState.viewport=r,n[3].passState.viewport=r,n[4].passState.viewport=r,n[5].passState.viewport=r}else i===1?(t=Bt.maximumTextureSize>=t?t:Bt.maximumTextureSize,o.x=t,o.y=t,n[0].passState.viewport=new qe(0,0,t,t)):i===4&&(t=Bt.maximumTextureSize>=t*2?t:Bt.maximumTextureSize/2,o.x=t*2,o.y=t*2,n[0].passState.viewport=new qe(0,0,t,t),n[1].passState.viewport=new qe(t,0,t,t),n[2].passState.viewport=new qe(0,t,t,t),n[3].passState.viewport=new qe(t,t,t,t));e._clearPassState.viewport=new qe(0,0,o.x,o.y);for(let r=0;r<i;++r){let s=n[r],a=s.passState.viewport,c=a.x/o.x,u=a.y/o.y,f=a.width/o.x,h=a.height/o.y;s.textureOffsets=new N(f,0,0,c,0,h,0,u,0,0,1,0,0,0,0,1)}}var Bpt=new qe;function kpt(e,t){let n;e._isPointLight?n=`uniform samplerCube shadowMap_textureCube; in vec2 v_textureCoordinates; void main() { vec2 uv = v_textureCoordinates; vec3 dir; if (uv.y < 0.5) { if (uv.x < 0.333) { dir.x = -1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 1.0; } else if (uv.x < 0.666) { dir.y = -1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 1.0; } else { dir.z = -1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 1.0; } } else { if (uv.x < 0.333) { dir.x = 1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 3.0; } else if (uv.x < 0.666) { dir.y = 1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 3.0; } else { dir.z = 1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 3.0; } } float shadow = czm_unpackDepth(czm_textureCube(shadowMap_textureCube, dir)); out_FragColor = vec4(vec3(shadow), 1.0); } `:n=`uniform sampler2D shadowMap_texture; in vec2 v_textureCoordinates; void main() { ${e._usesDepthTexture?` float shadow = texture(shadowMap_texture, v_textureCoordinates).r; `:` float shadow = czm_unpackDepth(texture(shadowMap_texture, v_textureCoordinates)); `} out_FragColor = vec4(vec3(shadow), 1.0); } `;let i=t.createViewportQuadCommand(n,{uniformMap:{shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture}}});return i.pass=we.OVERLAY,i}function zpt(e,t){let n=t.context,i=t.context.drawingBufferWidth,o=t.context.drawingBufferHeight,r=Math.min(i,o)*.3,s=Bpt;s.x=i-r,s.y=0,s.width=r,s.height=r;let a=e._debugShadowViewCommand;l(a)||(a=kpt(e,n),e._debugShadowViewCommand=a),(!l(a.renderState)||!qe.equals(a.renderState.viewport,s))&&(a.renderState=ze.fromCache({viewport:qe.clone(s)})),t.commandList.push(e._debugShadowViewCommand)}var fp=new Array(8);fp[0]=new oe(-1,-1,-1,1);fp[1]=new oe(1,-1,-1,1);fp[2]=new oe(1,1,-1,1);fp[3]=new oe(-1,1,-1,1);fp[4]=new oe(-1,-1,1,1);fp[5]=new oe(1,-1,1,1);fp[6]=new oe(1,1,1,1);fp[7]=new oe(-1,1,1,1);var O0=new N,NK=new Array(8);for(let e=0;e<8;++e)NK[e]=new oe;function Upt(e,t){let n=new wt({geometry:new zd({minimum:new d(-.5,-.5,-.5),maximum:new d(.5,.5,.5)}),attributes:{color:Gt.fromColor(t)}}),i=new wt({geometry:new Mg({radius:.5}),attributes:{color:Gt.fromColor(t)}});return new Dn({geometryInstances:[n,i],appearance:new cn({translucent:!1,flat:!0}),asynchronous:!1,modelMatrix:e})}var Vpt=[V.RED,V.GREEN,V.BLUE,V.MAGENTA],Hpt=new d;function Gpt(e,t){zpt(e,t);let n=e.debugFreezeFrame&&!e._debugFreezeFrame;if(e._debugFreezeFrame=e.debugFreezeFrame,e.debugFreezeFrame&&(n&&(e._debugCameraFrustum=e._debugCameraFrustum&&e._debugCameraFrustum.destroy(),e._debugCameraFrustum=new rp({camera:e._sceneCamera,color:V.CYAN,updateOnChange:!1})),e._debugCameraFrustum.update(t)),e._cascadesEnabled){if(e.debugFreezeFrame){n&&(e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=new rp({camera:e._shadowMapCamera,color:V.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t);for(let i=0;i<e._numberOfCascades;++i)n&&(e._debugCascadeFrustums[i]=e._debugCascadeFrustums[i]&&e._debugCascadeFrustums[i].destroy(),e._debugCascadeFrustums[i]=new rp({camera:e._passes[i].camera,color:Vpt[i],updateOnChange:!1})),e._debugCascadeFrustums[i].update(t)}}else if(e._isPointLight){if(!l(e._debugLightFrustum)||e._needsUpdate){let i=e._shadowMapCamera.positionWC,o=Oe.IDENTITY,r=e._pointLightRadius*2,s=d.fromElements(r,r,r,Hpt),a=N.fromTranslationQuaternionRotationScale(i,o,s,O0);e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=Upt(a,V.YELLOW)}e._debugLightFrustum.update(t)}else(!l(e._debugLightFrustum)||e._needsUpdate)&&(e._debugLightFrustum=new rp({camera:e._shadowMapCamera,color:V.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t)}function ZH(){this.viewMatrix=new N,this.inverseViewMatrix=new N,this.frustum=void 0,this.positionCartographic=new fe,this.positionWC=new d,this.directionWC=d.clone(d.UNIT_Z),this.upWC=d.clone(d.UNIT_Y),this.rightWC=d.clone(d.UNIT_X),this.viewProjectionMatrix=new N}ZH.prototype.clone=function(e){N.clone(e.viewMatrix,this.viewMatrix),N.clone(e.inverseViewMatrix,this.inverseViewMatrix),this.frustum=e.frustum.clone(this.frustum),fe.clone(e.positionCartographic,this.positionCartographic),d.clone(e.positionWC,this.positionWC),d.clone(e.directionWC,this.directionWC),d.clone(e.upWC,this.upWC),d.clone(e.rightWC,this.rightWC)};var jpt=new N(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);ZH.prototype.getViewProjection=function(){let e=this.viewMatrix,t=this.frustum.projectionMatrix;return N.multiply(t,e,this.viewProjectionMatrix),N.multiply(jpt,this.viewProjectionMatrix,this.viewProjectionMatrix),this.viewProjectionMatrix};var Wpt=new Array(5),qpt=new Ii,Ypt=new Array(4),$xe=new d,Qxe=new d;function Xpt(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=i.frustum.near,r=i.frustum.far,s=e._numberOfCascades,a,c=r-o,u=r/o,f=.9,h=!1;t.shadowState.closestObjectSize<200&&(h=!0,f=.9);let p=Ypt,_=Wpt;for(_[0]=o,_[s]=r,a=0;a<s;++a){let L=(a+1)/s,g=o*Math.pow(u,L),E=o+c*L,v=I.lerp(E,g,f);_[a+1]=v,p[a]=v-_[a]}if(h){for(a=0;a<s;++a)p[a]=Math.min(p[a],e._maximumCascadeDistances[a]);let L=_[0];for(a=0;a<s-1;++a)L+=p[a],_[a+1]=L}oe.unpack(_,0,e._cascadeSplits[0]),oe.unpack(_,1,e._cascadeSplits[1]),oe.unpack(p,0,e._cascadeDistances);let m=n.frustum,y=m.left,b=m.right,x=m.bottom,A=m.top,T=m.near,C=m.far,S=n.positionWC,w=n.directionWC,R=n.upWC,P=i.frustum.clone(qpt),O=n.getViewProjection();for(a=0;a<s;++a){P.near=_[a],P.far=_[a+1];let L=N.multiply(P.projectionMatrix,i.viewMatrix,O0),g=N.inverse(L,O0),E=N.multiply(O,g,O0),v=d.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,$xe),D=d.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,Qxe);for(let H=0;H<8;++H){let B=oe.clone(fp[H],NK[H]);N.multiplyByVector(E,B,B),d.divideByScalar(B,B.w,B),d.minimumByComponent(B,v,v),d.maximumByComponent(B,D,D)}v.x=Math.max(v.x,0),v.y=Math.max(v.y,0),v.z=0,D.x=Math.min(D.x,1),D.y=Math.min(D.y,1),D.z=Math.min(D.z,1);let M=e._passes[a],F=M.camera;F.clone(n);let z=F.frustum;z.left=y+v.x*(b-y),z.right=y+D.x*(b-y),z.bottom=x+v.y*(A-x),z.top=x+D.y*(A-x),z.near=T+v.z*(C-T),z.far=T+D.z*(C-T),M.cullingVolume=F.frustum.computeCullingVolume(S,w,R);let k=e._cascadeMatrices[a];N.multiply(F.getViewProjection(),i.inverseViewMatrix,k),N.multiply(M.textureOffsets,k,k)}}var Kpt=new N,Zpt=new d,$pt=new d,Yxe=new d;function Qpt(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=N.multiply(i.frustum.projectionMatrix,i.viewMatrix,O0),r=N.inverse(o,O0),s=n.directionWC,a=i.directionWC;d.equalsEpsilon(s,a,I.EPSILON10)&&(a=i.upWC);let c=d.cross(s,a,Zpt);a=d.cross(c,s,$pt),d.normalize(a,a),d.normalize(c,c);let u=d.fromElements(0,0,0,Yxe),f=N.computeView(u,s,a,c,Kpt),h=N.multiply(f,r,O0),p=d.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,$xe),_=d.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,Qxe);for(let C=0;C<8;++C){let S=oe.clone(fp[C],NK[C]);N.multiplyByVector(h,S,S),d.divideByScalar(S,S.w,S),d.minimumByComponent(S,p,p),d.maximumByComponent(S,_,_)}_.z+=1e3,p.z-=10;let m=Yxe;m.x=-(.5*(p.x+_.x)),m.y=-(.5*(p.y+_.y)),m.z=-_.z;let y=N.fromTranslation(m,O0);f=N.multiply(y,f,f);let b=.5*(_.x-p.x),x=.5*(_.y-p.y),A=_.z-p.z,T=n.frustum;T.left=-b,T.right=b,T.bottom=-x,T.top=x,T.near=.01,T.far=A,N.clone(f,n.viewMatrix),N.inverse(f,n.inverseViewMatrix),N.getTranslation(n.inverseViewMatrix,n.positionWC),t.mapProjection.ellipsoid.cartesianToCartographic(n.positionWC,n.positionCartographic),d.clone(s,n.directionWC),d.clone(a,n.upWC),d.clone(c,n.rightWC)}var Jpt=[new d(-1,0,0),new d(0,-1,0),new d(0,0,-1),new d(1,0,0),new d(0,1,0),new d(0,0,1)],egt=[new d(0,-1,0),new d(0,0,-1),new d(0,-1,0),new d(0,-1,0),new d(0,0,1),new d(0,-1,0)],tgt=[new d(0,0,1),new d(1,0,0),new d(-1,0,0),new d(0,0,-1),new d(1,0,0),new d(1,0,0)];function ngt(e,t){let n=new Ii;n.fov=I.PI_OVER_TWO,n.near=1,n.far=e._pointLightRadius,n.aspectRatio=1;for(let i=0;i<6;++i){let o=e._passes[i].camera;o.positionWC=e._shadowMapCamera.positionWC,o.positionCartographic=t.mapProjection.ellipsoid.cartesianToCartographic(o.positionWC,o.positionCartographic),o.directionWC=Jpt[i],o.upWC=egt[i],o.rightWC=tgt[i],N.computeView(o.positionWC,o.directionWC,o.upWC,o.rightWC,o.viewMatrix),N.inverse(o.viewMatrix,o.inverseViewMatrix),o.frustum=n}}var igt=new d,ogt=new d,Jxe=new ae,Xxe=Jxe.center;function rgt(e,t){let n=e._sceneCamera,i=e._shadowMapCamera,o=Jxe;if(e._cascadesEnabled){if(n.frustum.near>=e.maximumDistance){e._outOfView=!0,e._needsUpdate=!1;return}let r=t.mapProjection.ellipsoid.geodeticSurfaceNormal(n.positionWC,igt),s=d.negate(i.directionWC,ogt),a=d.dot(r,s);if(e.fadingEnabled){let c=I.clamp(a/.1,0,1);e._darkness=I.lerp(1,e.darkness,c)}else e._darkness=e.darkness;if(a<0){e._outOfView=!0,e._needsUpdate=!1;return}e._needsUpdate=!0,e._outOfView=!1}else if(e._isPointLight)o.center=i.positionWC,o.radius=e._pointLightRadius,e._outOfView=t.cullingVolume.computeVisibility(o)===jt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),ae.clone(o,e._boundingSphere);else{let r=i.frustum.far/2,s=d.add(i.positionWC,d.multiplyByScalar(i.directionWC,r,Xxe),Xxe);o.center=s,o.radius=r,e._outOfView=t.cullingVolume.computeVisibility(o)===jt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),ae.clone(o,e._boundingSphere)}}function sgt(e,t){let n=t.camera,i=e._lightCamera,o=e._sceneCamera,r=e._shadowMapCamera;e._cascadesEnabled?d.clone(i.directionWC,r.directionWC):e._isPointLight?d.clone(i.positionWC,r.positionWC):r.clone(i);let s=e._lightDirectionEC;N.multiplyByPointAsVector(n.viewMatrix,r.directionWC,s),d.normalize(s,s),d.negate(s,s),N.multiplyByPoint(n.viewMatrix,r.positionWC,e._lightPositionEC),e._lightPositionEC.w=e._pointLightRadius;let a,c;e._fitNearFar?(a=Math.min(t.shadowState.nearPlane,e.maximumDistance),c=Math.min(t.shadowState.farPlane,e.maximumDistance),c=Math.max(c,a+1)):(a=n.frustum.near,c=e.maximumDistance),e._sceneCamera=so.clone(n,o),n.frustum.clone(e._sceneCamera.frustum),e._sceneCamera.frustum.near=a,e._sceneCamera.frustum.far=c,e._distance=c-a,rgt(e,t),!e._outOfViewPrevious&&e._outOfView&&(e._needsUpdate=!0),e._outOfViewPrevious=e._outOfView}up.prototype.update=function(e){if(sgt(this,e),this._needsUpdate)if(Npt(this,e.context),this._isPointLight&&ngt(this,e),this._cascadesEnabled&&(Qpt(this,e),this._numberOfCascades>1&&Xpt(this,e)),this._isPointLight)this._shadowMapCullingVolume=gs.fromBoundingSphere(this._boundingSphere);else{let t=this._shadowMapCamera,n=t.positionWC,i=t.directionWC,o=t.upWC;this._shadowMapCullingVolume=t.frustum.computeCullingVolume(n,i,o),this._passes.length===1&&this._passes[0].camera.clone(t)}if(this._passes.length===1){let t=this._sceneCamera.inverseViewMatrix;N.multiply(this._shadowMapCamera.getViewProjection(),t,this._shadowMapMatrix)}this.debugShow&&Gpt(this,e)};up.prototype.updatePass=function(e,t){Zxe(this,e,t)};var agt=new U;function eTe(e,t,n){let i=e._isPointLight?e._pointBias:n?e._terrainBias:e._primitiveBias,o={shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture},shadowMap_matrix:function(){return e._shadowMapMatrix},shadowMap_cascadeSplits:function(){return e._cascadeSplits},shadowMap_cascadeMatrices:function(){return e._cascadeMatrices},shadowMap_lightDirectionEC:function(){return e._lightDirectionEC},shadowMap_lightPositionEC:function(){return e._lightPositionEC},shadowMap_cascadeDistances:function(){return e._cascadeDistances},shadowMap_texelSizeDepthBiasAndNormalShadingSmooth:function(){let r=agt;return r.x=1/e._textureSize.x,r.y=1/e._textureSize.y,oe.fromElements(r.x,r.y,i.depthBias,i.normalShadingSmooth,this.combinedUniforms1)},shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness:function(){return oe.fromElements(i.normalOffsetScale,e._distance,e.maximumDistance,e._darkness,this.combinedUniforms2)},combinedUniforms1:new oe,combinedUniforms2:new oe};return xt(t,o,!1)}function cgt(e,t,n,i,o,r){let s,a,c;if(l(r)&&(s=r.shaderProgram,a=r.renderState,c=r.uniformMap),r=$e.shallowClone(n,r),r.castShadows=!0,r.receiveShadows=!1,!l(s)||o!==n.shaderProgram.id||t){let u=n.shaderProgram,f=n.pass===we.GLOBE,h=n.pass!==we.TRANSLUCENT,p=e._isPointLight,_=e._usesDepthTexture,m=lp.getShadowCastShaderKeyword(p,f,_,h);if(s=i.shaderCache.getDerivedShaderProgram(u,m),!l(s)){let b=u.vertexShaderSource,x=u.fragmentShaderSource,A=lp.createShadowCastVertexShader(b,p,f),T=lp.createShadowCastFragmentShader(x,p,_,h);s=i.shaderCache.createDerivedShaderProgram(u,m,{vertexShaderSource:A,fragmentShaderSource:T,attributeLocations:u._attributeLocations})}a=e._primitiveRenderState,p?a=e._pointRenderState:f&&(a=e._terrainRenderState),n.renderState.cull.enabled||(a=Ge(a,!1),a.cull=Ge(a.cull,!1),a.cull.enabled=!1,a=ze.fromCache(a)),c=eTe(e,n.uniformMap,f)}return r.shaderProgram=s,r.renderState=a,r.uniformMap=c,r}up.createReceiveDerivedCommand=function(e,t,n,i,o){l(o)||(o={});let r=e.length>0,s=t.shaderProgram,a=s.vertexShaderSource,c=s.fragmentShaderSource,u=t.pass===we.GLOBE,f=!1;if(u&&(f=t.owner.data.renderedMesh.encoding.hasVertexNormals),t.receiveShadows&&r){let h,p;l(o.receiveCommand)&&(h=o.receiveCommand.shaderProgram,p=o.receiveCommand.uniformMap),o.receiveCommand=$e.shallowClone(t,o.receiveCommand),o.castShadows=!1,o.receiveShadows=!0;let _=o.receiveShaderCastShadows!==t.castShadows,m=o.receiveShaderProgramId!==t.shaderProgram.id;if(!l(h)||m||n||_){let y=lp.getShadowReceiveShaderKeyword(e[0],t.castShadows,u,f);if(h=i.shaderCache.getDerivedShaderProgram(s,y),!l(h)){let b=lp.createShadowReceiveVertexShader(a,u,f),x=lp.createShadowReceiveFragmentShader(c,e[0],t.castShadows,u,f);h=i.shaderCache.createDerivedShaderProgram(s,y,{vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:s._attributeLocations})}p=eTe(e[0],t.uniformMap,u)}o.receiveCommand.shaderProgram=h,o.receiveCommand.uniformMap=p,o.receiveShaderProgramId=t.shaderProgram.id,o.receiveShaderCastShadows=t.castShadows}return o};up.createCastDerivedCommand=function(e,t,n,i,o){if(l(o)||(o={}),t.castShadows){let r=o.castCommands;l(r)||(r=o.castCommands=[]);let s=o.castShaderProgramId,a=e.length;r.length=a;for(let c=0;c<a;++c)r[c]=cgt(e[c],n,t,i,s,r[c]);o.castShaderProgramId=t.shaderProgram.id}return o};up.prototype.isDestroyed=function(){return!1};up.prototype.destroy=function(){LK(this),this._debugLightFrustum=this._debugLightFrustum&&this._debugLightFrustum.destroy(),this._debugCameraFrustum=this._debugCameraFrustum&&this._debugCameraFrustum.destroy(),this._debugShadowViewCommand=this._debugShadowViewCommand&&this._debugShadowViewCommand.shaderProgram&&this._debugShadowViewCommand.shaderProgram.destroy();for(let e=0;e<this._numberOfCascades;++e)this._debugCascadeFrustums[e]=this._debugCascadeFrustums[e]&&this._debugCascadeFrustums[e].destroy();return ue(this)};var T_=up;var nB=`uniform sampler2D u_opaqueDepthTexture; uniform sampler2D u_translucentDepthTexture; in vec2 v_textureCoordinates; void main() { float opaqueDepth = texture(u_opaqueDepthTexture, v_textureCoordinates).r; float translucentDepth = texture(u_translucentDepthTexture, v_textureCoordinates).r; translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth); out_FragColor = czm_packDepth(translucentDepth); } `;var tA=`uniform sampler2D colorTexture; #ifdef DEBUG_SHOW_DEPTH uniform sampler2D u_packedTranslucentDepth; #endif in vec2 v_textureCoordinates; void main() { #ifdef DEBUG_SHOW_DEPTH if (v_textureCoordinates.x < 0.5) { out_FragColor.rgb = vec3(czm_unpackDepth(texture(u_packedTranslucentDepth, v_textureCoordinates))); out_FragColor.a = 1.0; } #else vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef PICK if (color == vec4(0.0)) { discard; } #else // Reverse premultiplication process to get the correct composited result of the classification primitives color.rgb /= color.a; #endif out_FragColor = color; #endif } `;var lgt=!1;function M0(e){this._drawClassificationFBO=new hi({createDepthAttachments:!1}),this._accumulationFBO=new hi({createDepthAttachments:!1}),this._packFBO=new hi,this._opaqueDepthStencilTexture=void 0,this._textureToComposite=void 0,this._translucentDepthStencilTexture=void 0,this._packDepthCommand=void 0,this._accumulateCommand=void 0,this._compositeCommand=void 0,this._copyCommand=void 0,this._clearColorCommand=new ei({color:new V(0,0,0,0),owner:this}),this._clearDepthStencilCommand=new ei({depth:1,stencil:0,owner:this}),this._supported=e.depthTexture,this._viewport=new qe,this._rsDepth=void 0,this._rsAccumulate=void 0,this._rsComp=void 0,this._useScissorTest=void 0,this._scissorRectangle=void 0,this._hasTranslucentDepth=!1,this._frustumsDrawn=0}Object.defineProperties(M0.prototype,{hasTranslucentDepth:{get:function(){return this._hasTranslucentDepth}}});function tTe(e){e._textureToComposite=void 0,e._translucentDepthStencilTexture=e._translucentDepthStencilTexture&&!e._translucentDepthStencilTexture.isDestroyed()&&e._translucentDepthStencilTexture.destroy()}function nTe(e){e._drawClassificationFBO.destroy(),e._accumulationFBO.destroy(),e._packFBO.destroy()}function ugt(e,t,n,i){tTe(e),e._translucentDepthStencilTexture=new Ot({context:t,width:n,height:i,pixelFormat:tt.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8,sampler:Zt.NEAREST})}function fgt(e,t,n,i){nTe(e),e._drawClassificationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._drawClassificationFBO.update(t,n,i),e._accumulationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._accumulationFBO.update(t,n,i),e._packFBO.update(t,n,i)}function dgt(e,t,n,i){if(!e.isSupported())return;e._opaqueDepthStencilTexture=i;let o=e._opaqueDepthStencilTexture.width,r=e._opaqueDepthStencilTexture.height;e._drawClassificationFBO.isDirty(o,r)&&(ugt(e,t,o,r),fgt(e,t,o,r));let s,a;if(l(e._packDepthCommand)||(s=new Ue({sources:[nB]}),a={u_opaqueDepthTexture:function(){return e._opaqueDepthStencilTexture},u_translucentDepthTexture:function(){return e._translucentDepthStencilTexture}},e._packDepthCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),!l(e._compositeCommand)){s=new Ue({sources:[tA]}),a={colorTexture:function(){return e._textureToComposite}},lgt&&(s.defines=["DEBUG_SHOW_DEPTH"],a.u_packedTranslucentDepth=function(){return e._packFBO.getColorTexture()}),e._compositeCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e});let f=e._compositeCommand,h=f.shaderProgram,p=t.shaderCache.createDerivedShaderProgram(h,"pick",{vertexShaderSource:h.vertexShaderSource,fragmentShaderSource:new Ue({sources:s.sources,defines:["PICK"]}),attributeLocations:h._attributeLocations}),_=$e.shallowClone(f);_.shaderProgram=p,f.derivedCommands.pick=_}l(e._copyCommand)||(s=new Ue({sources:[tA]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._copyCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),l(e._accumulateCommand)||(s=new Ue({sources:[tA]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._accumulateCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),e._viewport.width=o,e._viewport.height=r;let c=!qe.equals(e._viewport,n.viewport),u=c!==e._useScissorTest;e._useScissorTest=c,qe.equals(e._scissorRectangle,n.viewport)||(e._scissorRectangle=qe.clone(n.viewport,e._scissorRectangle),u=!0),(!l(e._rsDepth)||!qe.equals(e._viewport,e._rsDepth.viewport)||u)&&(e._rsDepth=ze.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),l(e._packDepthCommand)&&(e._packDepthCommand.renderState=e._rsDepth),(!l(e._rsAccumulate)||!qe.equals(e._viewport,e._rsAccumulate.viewport)||u)&&(e._rsAccumulate=ze.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:Un.EQUAL,reference:zt.CESIUM_3D_TILE_MASK}})),l(e._accumulateCommand)&&(e._accumulateCommand.renderState=e._rsAccumulate),(!l(e._rsComp)||!qe.equals(e._viewport,e._rsComp.viewport)||u)&&(e._rsComp=ze.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:ln.ALPHA_BLEND})),l(e._compositeCommand)&&(e._compositeCommand.renderState=e._rsComp,e._compositeCommand.derivedCommands.pick.renderState=e._rsComp)}M0.prototype.executeTranslucentCommands=function(e,t,n,i,o){let r=e.frameState.useLogDepth,s=e.context,a=n.framebuffer;for(let c=0;c<i.length;++c){let u=i[c];if(u=r?u.derivedCommands.logDepth.command:u,u.depthForTranslucentClassification){this._hasTranslucentDepth=!0;break}}if(this._hasTranslucentDepth){dgt(this,s,n,o),n.framebuffer=this._drawClassificationFBO.framebuffer,this._clearDepthStencilCommand.execute(s,n);for(let c=0;c<i.length;++c){let u=i[c];if(u=r?u.derivedCommands.logDepth.command:u,!u.depthForTranslucentClassification)continue;let f=u.derivedCommands.depth.depthOnlyCommand;t(f,e,n)}this._frustumsDrawn+=this._hasTranslucentDepth?1:0,this._hasTranslucentDepth&&(n.framebuffer=this._packFBO.framebuffer,this._packDepthCommand.execute(s,n)),n.framebuffer=a}};M0.prototype.executeClassificationCommands=function(e,t,n,i){if(!this._hasTranslucentDepth)return;let o=e.context,r=o.uniformState,s=n.framebuffer;n.framebuffer=this._accumulationFBO.framebuffer,this._accumulateCommand.execute(o,n),n.framebuffer=this._drawClassificationFBO.framebuffer,this._frustumsDrawn>1&&this._clearColorCommand.execute(o,n),r.updatePass(we.CESIUM_3D_TILE_CLASSIFICATION);let a=r.globeDepthTexture;r.globeDepthTexture=this._packFBO.getColorTexture();let c=i.commands[we.CESIUM_3D_TILE_CLASSIFICATION],u=i.indices[we.CESIUM_3D_TILE_CLASSIFICATION];for(let f=0;f<u;++f)t(c[f],e,n);r.globeDepthTexture=a,n.framebuffer=s,this._frustumsDrawn!==1&&(n.framebuffer=this._accumulationFBO.framebuffer,this._accumulateCommand.execute(o,n),n.framebuffer=s)};M0.prototype.execute=function(e,t){if(!this._hasTranslucentDepth)return;this._frustumsDrawn===1?this._textureToComposite=this._drawClassificationFBO.getColorTexture():this._textureToComposite=this._accumulationFBO.getColorTexture(),(e.frameState.passes.pick?this._compositeCommand.derivedCommands.pick:this._compositeCommand).execute(e.context,t),hgt(this,e,t)};function hgt(e,t,n){if(!e._hasTranslucentDepth)return;let i=n.framebuffer;n.framebuffer=e._drawClassificationFBO.framebuffer,e._clearColorCommand.execute(t._context,n),n.framebuffer=i,e._frustumsDrawn>1&&(n.framebuffer=e._accumulationFBO.framebuffer,e._clearColorCommand.execute(t._context,n)),e._hasTranslucentDepth=!1,e._frustumsDrawn=0}M0.prototype.isSupported=function(){return this._supported};M0.prototype.isDestroyed=function(){return!1};M0.prototype.destroy=function(){return tTe(this),nTe(this),l(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),l(this._packDepthCommand)&&(this._packDepthCommand.shaderProgram=this._packDepthCommand.shaderProgram&&this._packDepthCommand.shaderProgram.destroy()),ue(this)};var iB=M0;function mgt(){this.command=void 0,this.near=void 0,this.far=void 0}function $H(e,t,n){let i=e.context,o;i.depthTexture&&(o=new X2);let r;e._useOIT&&i.depthTexture&&(r=new $2(i));let s=new lc(i);s.viewport=qe.clone(n),this.camera=t,this._cameraClone=so.clone(t),this._cameraStartFired=!1,this._cameraMovedTime=void 0,this.viewport=n,this.passState=s,this.pickFramebuffer=new tB(i),this.pickDepthFramebuffer=new J2,this.sceneFramebuffer=new JT,this.globeDepth=o,this.globeTranslucencyFramebuffer=new K2,this.oit=r,this.translucentTileClassification=new iB(i),this.pickDepths=[],this.frustumCommandsList=[],this.debugFrustumStatistics=void 0,this._commandExtents=[]}var FK=new d,BK=new d;function pgt(e,t,n){let i=Math.max(d.maximumComponent(d.abs(e.position,FK)),d.maximumComponent(d.abs(t.position,BK))),o=1/Math.max(1,i);return d.multiplyByScalar(e.position,o,FK),d.multiplyByScalar(t.position,o,BK),d.equalsEpsilon(FK,BK,n)&&d.equalsEpsilon(e.direction,t.direction,n)&&d.equalsEpsilon(e.up,t.up,n)&&d.equalsEpsilon(e.right,t.right,n)&&N.equalsEpsilon(e.transform,t.transform,n)&&e.frustum.equalsEpsilon(t.frustum,n)}$H.prototype.checkForCameraUpdates=function(e){let t=this.camera,n=this._cameraClone;return pgt(t,n,I.EPSILON15)?(this._cameraStartFired&&Ai()-this._cameraMovedTime>e.cameraEventWaitTime&&(t.moveEnd.raiseEvent(),this._cameraStartFired=!1),!1):(this._cameraStartFired||(t.moveStart.raiseEvent(),this._cameraStartFired=!0),this._cameraMovedTime=Ai(),so.clone(t,n),!0)};function ggt(e,t,n,i){let{frameState:o}=t,{camera:r,useLogDepth:s}=o,a=s?t.logarithmicDepthFarToNearRatio:t.farToNearRatio,c=t.mode===ne.SCENE2D,u=t.nearToFarDistance2D;i*=1+I.EPSILON2,n=Math.min(Math.max(n,r.frustum.near),r.frustum.far),i=Math.max(Math.min(i,r.frustum.far),n);let f;c?(i=Math.min(i,r.position.z+t.nearToFarDistance2D),n=Math.min(n,i),f=Math.ceil(Math.max(1,i-n)/t.nearToFarDistance2D)):f=Math.ceil(Math.log(i/n)/Math.log(a));let{frustumCommandsList:h}=e;h.length=f;for(let p=0;p<f;++p){let _,m;c?(_=Math.min(i-u,n+p*u),m=Math.min(i,_+u)):(_=Math.max(n,Math.pow(a,p)*n),m=Math.min(i,a*_));let y=h[p];l(y)?(y.near=_,y.far=m):y=h[p]=new Y2(_,m)}}function _gt(e,t,n){let{command:i,near:o,far:r}=n;t.debugShowFrustums&&(i.debugOverlappingFrustums=0);let{frustumCommandsList:s}=e;for(let a=0;a<s.length;++a){let c=s[a];if(o>c.far)continue;if(r<c.near)break;let u=i.pass,f=c.indices[u]++;if(c.commands[u][f]=i,t.debugShowFrustums&&(i.debugOverlappingFrustums|=1<<a),i.executeInClosestFrustum)break}if(t.debugShowFrustums){let{debugFrustumStatistics:a}=e,{debugOverlappingFrustums:c}=i,u=a.commandsInFrustums;u[c]=l(u[c])?u[c]+1:1,++a.totalCommands}t.updateDerivedCommands(i)}var iTe=new gs,ygt=new Ma;$H.prototype.createPotentiallyVisibleSet=function(e){let{frameState:t}=e,{camera:n,commandList:i,shadowState:o}=t,{positionWC:r,directionWC:s,frustum:a}=n,c=e._computeCommandList,u=e._overlayCommandList;e.debugShowFrustums&&(this.debugFrustumStatistics={totalCommands:0,commandsInFrustums:{}});let f=this.frustumCommandsList;for(let O=0;O<f.length;++O)for(let L=0;L<we.NUMBER_OF_PASSES;++L)f[O].indices[L]=0;c.length=0,u.length=0;let h=this._commandExtents,p=h.length,_=0,m=+Number.MAX_VALUE,y=-Number.MAX_VALUE,{shadowsEnabled:b}=o,x=+Number.MAX_VALUE,A=-Number.MAX_VALUE,T=Number.MAX_VALUE,C=t.mode===ne.SCENE3D?t.occluder:void 0,{cullingVolume:S}=t,w=iTe.planes;for(let O=0;O<5;++O)w[O]=S.planes[O];S=iTe;for(let O=0;O<i.length;++O){let L=i[O],{pass:g,boundingVolume:E}=L;if(g===we.COMPUTE)c.push(L);else if(g===we.OVERLAY)u.push(L);else{let v,D;if(l(E)){if(!e.isVisible(S,L,C))continue;let F=E.computePlaneDistances(r,s,ygt);if(v=F.start,D=F.stop,m=Math.min(m,v),y=Math.max(y,D),b&&L.receiveShadows&&v<T_.MAXIMUM_DISTANCE&&!(g===we.GLOBE&&v<-100&&D>100)){let z=D-v;g!==we.GLOBE&&v<100&&(T=Math.min(T,z)),x=Math.min(x,v),A=Math.max(A,D)}}else L instanceof ei?(v=a.near,D=a.far):(v=a.near,D=a.far,m=Math.min(m,v),y=Math.max(y,D));let M=h[_];l(M)||(M=h[_]=new mgt),M.command=L,M.near=v,M.far=D,_++}}b&&(x=Math.min(Math.max(x,a.near),a.far),A=Math.max(Math.min(A,a.far),x),o.nearPlane=x,o.farPlane=A,o.closestObjectSize=T),ggt(this,e,m,y);for(let O=0;O<_;O++)_gt(this,e,h[O]);if(_<p)for(let O=_;O<p;O++){let L=h[O];if(!l(L.command))break;L.command=void 0}let R=f.length,{frustumSplits:P}=t;P.length=R+1;for(let O=0;O<R;++O)P[O]=f[O].near,O===R-1&&(P[O+1]=f[O].far)};$H.prototype.destroy=function(){this.pickFramebuffer=this.pickFramebuffer&&this.pickFramebuffer.destroy(),this.pickDepthFramebuffer=this.pickDepthFramebuffer&&this.pickDepthFramebuffer.destroy(),this.sceneFramebuffer=this.sceneFramebuffer&&this.sceneFramebuffer.destroy(),this.globeDepth=this.globeDepth&&this.globeDepth.destroy(),this.oit=this.oit&&this.oit.destroy(),this.translucentTileClassification=this.translucentTileClassification&&this.translucentTileClassification.destroy(),this.globeTranslucencyFramebuffer=this.globeTranslucencyFramebuffer&&this.globeTranslucencyFramebuffer.destroy();let e=this.pickDepths;for(let t=0;t<e.length;++t)e[t].destroy()};var nA=$H;var rTe=.1,bgt=new yd({pass:Bo.MOST_DETAILED_PRELOAD}),xgt=new yd({pass:Bo.MOST_DETAILED_PICK}),oB=new yd({pass:Bo.PICK});function sa(e){this._mostDetailedRayPicks=[],this.pickRenderStateCache={},this._pickPositionCache={},this._pickPositionCacheDirty=!1;let t=new qe(0,0,1,1),n=new so(e);n.frustum=new rn({width:rTe,aspectRatio:1,near:.1}),this._pickOffscreenView=new nA(e,n,t)}sa.prototype.update=function(){this._pickPositionCacheDirty=!0};sa.prototype.getPickDepth=function(e,t){let n=e.view.pickDepths,i=n[t];return l(i)||(i=new q2,n[t]=i),i};var Tgt=new Fr,Agt=new d,QH=new d,Cgt=new U,Egt=new N;function Sgt(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.offCenterFrustum;l(a)&&(s=a);let c=2*(t.x-o.x)/o.width-1;c*=(s.right-s.left)*.5;let u=2*(o.height-t.y-o.y)/o.height-1;u*=(s.top-s.bottom)*.5;let f=N.clone(r.transform,Egt);r._setTransform(N.IDENTITY);let h=d.clone(r.position,Agt);d.multiplyByScalar(r.right,c,QH),d.add(QH,h,h),d.multiplyByScalar(r.up,u,QH),d.add(QH,h,h),r._setTransform(f),e.mode===ne.SCENE2D&&d.fromElements(h.z,h.x,h.y,h);let p=s.getPixelDimensions(o.width,o.height,1,1,Cgt),_=Tgt;return _.right=p.x*.5,_.left=-_.right,_.top=p.y*.5,_.bottom=-_.top,_.near=s.near,_.far=s.far,_.computeCullingVolume(h,r.directionWC,r.upWC)}var vgt=new Tl,wgt=new U;function Dgt(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.near,c=Math.tan(s.fovy*.5),u=s.aspectRatio*c,f=2*(t.x-o.x)/o.width-1,h=2*(o.height-t.y-o.y)/o.height-1,p=f*a*u,_=h*a*c,m=s.getPixelDimensions(o.width,o.height,1,1,wgt),y=m.x*n*.5,b=m.y*i*.5,x=vgt;return x.top=_+b,x.bottom=_-b,x.right=p+y,x.left=p-y,x.near=a,x.far=s.far,x.computeCullingVolume(r.positionWC,r.directionWC,r.upWC)}function JH(e,t,n,i,o){let r=e.camera.frustum;return r instanceof rn||r instanceof Fr?Sgt(e,t,n,i,o):Dgt(e,t,n,i,o)}var eG=new qe(0,0,3,3),tG=new U,rB=new V(0,0,0,0);function kK(e,t,n,i,o){return o.width=n??3,o.height=i??o.width,o.x=t.x-(o.width-1)*.5,o.y=e-t.y-(o.height-1)*.5,o}sa.prototype.pick=function(e,t,n,i){let{context:o,frameState:r,defaultView:s}=e,{viewport:a,pickFramebuffer:c}=s;e.view=s,a.x=0,a.y=0,a.width=o.drawingBufferWidth,a.height=o.drawingBufferHeight;let u=s.passState;u.viewport=qe.clone(a,u.viewport);let f=Hi.transformWindowToDrawingBuffer(e,t,tG),h=kK(o.drawingBufferHeight,f,n,i,eG);e.jobScheduler.disableThisFrame(),e.updateFrameState(),r.cullingVolume=JH(e,f,h.width,h.height,a),r.invertClassification=!1,r.passes.pick=!0,r.tilesetPassState=oB,o.uniformState.update(r),e.updateEnvironment(),u=c.begin(h,a),e.updateAndExecuteCommands(u,rB),e.resolveFramebuffers(u);let p=c.end(h);return o.endFrame(),p};sa.prototype.pickVoxelCoordinate=function(e,t,n,i){let{context:o,frameState:r,defaultView:s}=e,{viewport:a,pickFramebuffer:c}=s;e.view=s,a.x=0,a.y=0,a.width=o.drawingBufferWidth,a.height=o.drawingBufferHeight;let u=s.passState;u.viewport=qe.clone(a,u.viewport);let f=Hi.transformWindowToDrawingBuffer(e,t,tG),h=kK(o.drawingBufferHeight,f,n,i,eG);e.jobScheduler.disableThisFrame(),e.updateFrameState(),r.cullingVolume=JH(e,f,h.width,h.height,a),r.invertClassification=!1,r.passes.pickVoxel=!0,r.tilesetPassState=oB,o.uniformState.update(r),e.updateEnvironment(),u=c.begin(h,a),e.updateAndExecuteCommands(u,rB),e.resolveFramebuffers(u);let p=c.readCenterPixel(h);return o.endFrame(),p};sa.prototype.pickMetadata=function(e,t,n){let{context:i,frameState:o,defaultView:r}=e,{viewport:s,pickFramebuffer:a}=r;e.view=r,s.x=0,s.y=0,s.width=i.drawingBufferWidth,s.height=i.drawingBufferHeight;let c=r.passState;c.viewport=qe.clone(s,c.viewport);let u=Hi.transformWindowToDrawingBuffer(e,t,tG),f=kK(i.drawingBufferHeight,u,1,1,eG);e.jobScheduler.disableThisFrame(),e.updateFrameState(),o.cullingVolume=JH(e,u,f.width,f.height,s),o.invertClassification=!1,o.passes.pick=!0,o.tilesetPassState=oB,o.pickingMetadata=!0,o.pickedMetadataInfo=n,i.uniformState.update(o),e.updateEnvironment(),c=a.begin(f,s),e.updateAndExecuteCommands(c,rB);let h=e._environmentState.useOIT;e._environmentState.useOIT=!1,e.resolveFramebuffers(c),e._environmentState.useOIT=h;let p=a.readCenterPixel(f);return i.endFrame(),o.pickingMetadata=!1,W2.decodeMetadataValues(n.classProperty,n.metadataProperty,p)};function Igt(e,t){let{defaultView:n,context:i,frameState:o,environmentState:r}=e,{viewport:s,pickDepthFramebuffer:a}=n;e.view=n,s.x=0,s.y=0,s.width=i.drawingBufferWidth,s.height=i.drawingBufferHeight;let c=n.passState;c.viewport=qe.clone(s,c.viewport),e.clearPasses(o.passes),o.passes.pick=!0,o.passes.depth=!0,o.cullingVolume=JH(e,t,1,1,s),o.tilesetPassState=oB,e.updateEnvironment(),r.renderTranslucentDepthForPick=!0,c=a.update(i,t,s),e.updateAndExecuteCommands(c,rB),e.resolveFramebuffers(c),i.endFrame()}var Pgt=new Ii,Rgt=new Tl,Ogt=new rn,Mgt=new Fr;sa.prototype.pickPositionWorldCoordinates=function(e,t,n){if(!e.useDepthPicking)return;let i=t.toString();if(this._pickPositionCacheDirty)this._pickPositionCache={},this._pickPositionCacheDirty=!1;else if(this._pickPositionCache.hasOwnProperty(i))return d.clone(this._pickPositionCache[i],n);let{context:o,frameState:r,camera:s,defaultView:a}=e,{uniformState:c}=o;e.view=a;let u=Hi.transformWindowToDrawingBuffer(e,t,tG);e.pickTranslucentDepth?Igt(e,u):(e.updateFrameState(),c.update(r),e.updateEnvironment()),u.y=e.drawingBufferHeight-u.y;let f;l(s.frustum.fov)?f=s.frustum.clone(Pgt):l(s.frustum.infiniteProjectionMatrix)?f=s.frustum.clone(Rgt):l(s.frustum.width)?f=s.frustum.clone(Ogt):f=s.frustum.clone(Mgt);let{frustumCommandsList:h}=a,p=h.length;for(let _=0;_<p;++_){let y=this.getPickDepth(e,_).getDepth(o,u.x,u.y);if(l(y)&&y>0&&y<1){let b=h[_],x;return e.mode===ne.SCENE2D?(x=s.position.z,s.position.z=x-b.near+1,f.far=Math.max(1,b.far-b.near),f.near=1,c.update(r),c.updateFrustum(f)):(f.near=b.near*(_!==0?e.opaqueFrustumNearOffset:1),f.far=b.far,c.updateFrustum(f)),n=Hi.drawingBufferToWorldCoordinates(e,u,y,n),e.mode===ne.SCENE2D&&(s.position.z=x,c.update(r)),this._pickPositionCache[i]=d.clone(n),n}}this._pickPositionCache[i]=void 0};var Lgt=new fe;sa.prototype.pickPosition=function(e,t,n){if(n=this.pickPositionWorldCoordinates(e,t,n),l(n)&&e.mode!==ne.SCENE3D){d.fromElements(n.y,n.z,n.x,n);let i=e.mapProjection,o=i.ellipsoid,r=i.unproject(n,Lgt);o.cartographicToCartesian(r,n)}return n};function sTe(e,t){let n,i,o=[],r=[],s=[],a=[];l(e)||(e=Number.MAX_VALUE);let c=t();for(;l(c);){let u=c.object,f=c.position,h=c.exclude;if(l(f)&&!l(u)){o.push(c);break}if(!l(u)||!l(u.primitive)||!h&&(o.push(c),0>=--e))break;let p=u.primitive,_=!1;typeof p.getGeometryInstanceAttributes=="function"&&l(u.id)&&(i=p.getGeometryInstanceAttributes(u.id),l(i)&&l(i.show)&&(_=!0,i.show=_n.toValue(!1,i.show),s.push(i))),u instanceof Ys&&(_=!0,u.show=!1,a.push(u)),_||(p.show=!1,r.push(p)),c=t()}for(n=0;n<r.length;++n)r[n].show=!0;for(n=0;n<s.length;++n)i=s[n],i.show=_n.toValue(!0,i.show);for(n=0;n<a.length;++n)a[n].show=!0;return o}sa.prototype.drillPick=function(e,t,n,i,o){let r=this;return sTe(n,function(){let c=r.pick(e,t,i,o);if(l(c))return{object:c,position:void 0,exclude:!1}}).map(function(c){return c.object})};var oTe=new d,Ngt=new d;function Fgt(e,t,n){this.ray=e,this.width=t,this.tilesets=n,this.ready=!1;let i=this;this.promise=new Promise(o=>{i._completePick=()=>{o()}})}function aTe(e,t,n,i){let o=t.direction,r=d.mostOrthogonalAxis(o,oTe),s=d.cross(o,r,oTe),a=d.cross(o,s,Ngt);return i.position=t.origin,i.direction=o,i.up=a,i.right=s,i.frustum.width=n??rTe,i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC)}function Bgt(e,t,n){let i=t.frameState,{ray:o,width:r,tilesets:s}=n,a=e._pickOffscreenView.camera,c=aTe(e,o,r,a),u=bgt;u.camera=a,u.cullingVolume=c;let f=!0,h=s.length;for(let p=0;p<h;++p){let _=s[p];_.show&&t.primitives.contains(_)&&(_.updateForPass(i,u),f=f&&u.ready)}return f&&n._completePick(),f}sa.prototype.updateMostDetailedRayPicks=function(e){let t=this._mostDetailedRayPicks;for(let n=0;n<t.length;++n)Bgt(this,e,t[n])&&t.splice(n--,1)};function cTe(e,t,n){for(let i=0;i<e.length;++i){let o=e.get(i);o.show&&(l(o.isCesium3DTileset)?(!l(t)||t.indexOf(o)===-1)&&n.push(o):o instanceof hl&&cTe(o,t,n))}}function nG(e,t,n,i,o,r){let s=[];if(cTe(t.primitives,i,s),s.length===0)return Promise.resolve(r());let a=new Fgt(n,o,s);return e._mostDetailedRayPicks.push(a),a.promise.then(function(){return r()})}function kgt(e,t){return!l(e)||!l(t)||t.length===0?!1:t.indexOf(e)>-1||t.indexOf(e.primitive)>-1||t.indexOf(e.id)>-1}function zgt(e,t,n,i,o,r,s){let{context:a,frameState:c}=t,u=a.uniformState,f=e._pickOffscreenView;t.view=f,aTe(e,n,o,f.camera);let h=qe.clone(f.viewport,eG),p=f.pickFramebuffer.begin(h,f.viewport);t.jobScheduler.disableThisFrame(),t.updateFrameState(),c.invertClassification=!1,c.passes.pick=!0,c.passes.offscreen=!0,s?c.tilesetPassState=xgt:c.tilesetPassState=oB,u.update(c),t.updateEnvironment(),t.updateAndExecuteCommands(p,rB),t.resolveFramebuffers(p);let _,m=f.pickFramebuffer.end(h);if(t.context.depthTexture){let{frustumCommandsList:y}=f,b=y.length;for(let x=0;x<b;++x){let T=e.getPickDepth(t,x).getDepth(a,0,0);if(l(T)&&T>0&&T<1){let C=y[x],S=C.near*(x!==0?t.opaqueFrustumNearOffset:1),w=C.far,R=S+T*(w-S);_=hn.getPoint(n,R);break}}}if(t.view=t.defaultView,a.endFrame(),l(m)||l(_))return{object:m,position:_,exclude:!l(_)&&r||kgt(m,i)}}function lTe(e,t,n,i,o,r,s,a){return sTe(i,function(){return zgt(e,t,n,o,r,s,a)})}function Av(e,t,n,i,o,r,s){let a=lTe(e,t,n,1,i,o,r,s);if(a.length>0)return a[0]}function uTe(e,t,n,i,o,r,s,a){return lTe(e,t,n,i,o,r,s,a)}function iG(e,t){return new Promise((n,i)=>{t.then(function(o){let r=e.postRender.addEventListener(function(){r(),n(o)});e.requestRender()}).catch(function(o){i(o)})})}sa.prototype.pickFromRay=function(e,t,n,i){return Av(this,e,t,n,i,!1,!1)};sa.prototype.drillPickFromRay=function(e,t,n,i,o){return uTe(this,e,t,n,i,o,!1,!1)};sa.prototype.pickFromRayMostDetailed=function(e,t,n,i){let o=this;return t=hn.clone(t),n=l(n)?n.slice():n,iG(e,nG(o,e,t,n,i,function(){return Av(o,e,t,n,i,!1,!0)}))};sa.prototype.drillPickFromRayMostDetailed=function(e,t,n,i,o){let r=this;return t=hn.clone(t),i=l(i)?i.slice():i,iG(e,nG(r,e,t,i,o,function(){return uTe(r,e,t,n,i,o,!1,!0)}))};var Ugt=new d,Vgt=new d,Hgt=new hn,fTe=new fe;function zK(e,t){let n=e.ellipsoid,i=li._defaultMaxTerrainHeight,o=n.geodeticSurfaceNormalCartographic(t,Vgt),r=fe.toCartesian(t,n,Ugt),s=Hgt;s.origin=r,s.direction=o;let a=new hn;return hn.getPoint(s,i,a.origin),d.negate(o,a.direction),a}function dTe(e,t){let n=e.ellipsoid,i=fe.fromCartesian(t,n,fTe);return zK(e,i)}function hTe(e,t){let n=e.ellipsoid;return fe.fromCartesian(t,n,fTe).height}function Ggt(e,t,n,i,o){let r=zK(t,n);return nG(e,t,r,i,o,function(){let s=Av(e,t,r,i,o,!0,!0);if(l(s))return hTe(t,s.position)})}function jgt(e,t,n,i,o,r){let s=dTe(t,n);return nG(e,t,s,i,o,function(){let a=Av(e,t,s,i,o,!0,!0);if(l(a))return d.clone(a.position,r)})}sa.prototype.sampleHeight=function(e,t,n,i){let o=zK(e,t),r=Av(this,e,o,n,i,!0,!1);if(l(r))return hTe(e,r.position)};sa.prototype.clampToHeight=function(e,t,n,i,o){let r=dTe(e,t),s=Av(this,e,r,n,i,!0,!1);if(l(s))return d.clone(s.position,o)};sa.prototype.sampleHeightMostDetailed=function(e,t,n,i){n=l(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=Ggt(this,e,t[s],n,i);return iG(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c].height=s[c];return t}))};sa.prototype.clampToHeightMostDetailed=function(e,t,n,i){n=l(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=jgt(this,e,t[s],n,i,t[s]);return iG(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c]=s[c];return t}))};sa.prototype.destroy=function(){this._pickOffscreenView=this._pickOffscreenView&&this._pickOffscreenView.destroy()};var sB=sa;var aB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE color /= texture(autoExposure, vec2(0.5)).r; #else color *= vec3(exposure); #endif color = czm_acesTonemapping(color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var cB=`precision highp float; uniform sampler2D randomTexture; uniform sampler2D depthTexture; uniform float intensity; uniform float bias; uniform float lengthCap; uniform int stepCount; uniform int directionCount; vec4 pixelToEye(vec2 screenCoordinate) { vec2 uv = screenCoordinate / czm_viewport.zw; float depth = czm_readDepth(depthTexture, uv); vec2 xy = 2.0 * uv - vec2(1.0); vec4 posEC = czm_inverseProjection * vec4(xy, depth, 1.0); posEC = posEC / posEC.w; // Avoid numerical error at far plane if (depth >= 1.0) { posEC.z = czm_currentFrustum.y; } return posEC; } // Reconstruct surface normal in eye coordinates, avoiding edges vec3 getNormalXEdge(vec3 positionEC) { // Find the 3D surface positions at adjacent screen pixels vec2 centerCoord = gl_FragCoord.xy; vec3 positionLeft = pixelToEye(centerCoord + vec2(-1.0, 0.0)).xyz; vec3 positionRight = pixelToEye(centerCoord + vec2(1.0, 0.0)).xyz; vec3 positionUp = pixelToEye(centerCoord + vec2(0.0, 1.0)).xyz; vec3 positionDown = pixelToEye(centerCoord + vec2(0.0, -1.0)).xyz; // Compute potential tangent vectors vec3 dx0 = positionEC - positionLeft; vec3 dx1 = positionRight - positionEC; vec3 dy0 = positionEC - positionDown; vec3 dy1 = positionUp - positionEC; // The shorter tangent is more likely to be on the same surface vec3 dx = length(dx0) < length(dx1) ? dx0 : dx1; vec3 dy = length(dy0) < length(dy1) ? dy0 : dy1; return normalize(cross(dx, dy)); } const float sqrtTwoPi = sqrt(czm_twoPi); float gaussian(float x, float standardDeviation) { float argument = x / standardDeviation; return exp(-0.5 * argument * argument) / (sqrtTwoPi * standardDeviation); } void main(void) { vec4 positionEC = pixelToEye(gl_FragCoord.xy); // Exit if we are too close to the back of the frustum, where the depth value is invalid. float maxValidDepth = czm_currentFrustum.y - lengthCap; if (-positionEC.z > maxValidDepth) { out_FragColor = vec4(1.0); return; } vec3 normalEC = getNormalXEdge(positionEC.xyz); float gaussianVariance = lengthCap * sqrt(-positionEC.z); // Choose a step length such that the marching stops just before 3 * variance. float stepLength = 3.0 * gaussianVariance / (float(stepCount) + 1.0); float metersPerPixel = czm_metersPerPixel(positionEC, 1.0); // Minimum step is 1 pixel to avoid double sampling float pixelsPerStep = max(stepLength / metersPerPixel, 1.0); stepLength = pixelsPerStep * metersPerPixel; float angleStepScale = 1.0 / float(directionCount); float angleStep = angleStepScale * czm_twoPi; float cosStep = cos(angleStep); float sinStep = sin(angleStep); mat2 rotateStep = mat2(cosStep, sinStep, -sinStep, cosStep); // Initial sampling direction (different for each pixel) const float randomTextureSize = 255.0; vec2 randomTexCoord = fract(gl_FragCoord.xy / randomTextureSize); float randomVal = texture(randomTexture, randomTexCoord).x; vec2 sampleDirection = vec2(cos(angleStep * randomVal), sin(angleStep * randomVal)); float ao = 0.0; // Loop over sampling directions #if __VERSION__ == 300 for (int i = 0; i < directionCount; i++) { #else for (int i = 0; i < 16; i++) { if (i >= directionCount) { break; } #endif sampleDirection = rotateStep * sampleDirection; float localAO = 0.0; vec2 radialStep = pixelsPerStep * sampleDirection; #if __VERSION__ == 300 for (int j = 0; j < stepCount; j++) { #else for (int j = 0; j < 64; j++) { if (j >= stepCount) { break; } #endif // Step along sampling direction, away from output pixel vec2 samplePixel = floor(gl_FragCoord.xy + float(j + 1) * radialStep) + vec2(0.5); // Exit if we stepped off the screen if (clamp(samplePixel, vec2(0.0), czm_viewport.zw) != samplePixel) { break; } // Compute step vector from output point to sampled point vec4 samplePositionEC = pixelToEye(samplePixel); vec3 stepVector = samplePositionEC.xyz - positionEC.xyz; // Estimate the angle from the surface normal. float dotVal = clamp(dot(normalEC, normalize(stepVector)), 0.0, 1.0); dotVal = czm_branchFreeTernary(dotVal > bias, dotVal, 0.0); dotVal = czm_branchFreeTernary(-samplePositionEC.z <= maxValidDepth, dotVal, 0.0); // Weight contribution based on the distance from the output point float sampleDistance = length(stepVector); float weight = gaussian(sampleDistance, gaussianVariance); localAO += weight * dotVal; } ao += localAO; } ao *= angleStepScale * stepLength; ao = 1.0 - clamp(ao, 0.0, 1.0); ao = pow(ao, intensity); out_FragColor = vec4(vec3(ao), 1.0); } `;var lB=`uniform sampler2D colorTexture; uniform sampler2D ambientOcclusionTexture; uniform bool ambientOcclusionOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); vec4 ao = texture(ambientOcclusionTexture, v_textureCoordinates); out_FragColor = ambientOcclusionOnly ? ao : ao * color; } `;var uB=`uniform sampler2D colorTexture; uniform float gradations; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = vec4(rgb, 1.0); return; } #endif float luminance = czm_luminance(rgb); float darkness = luminance * gradations; darkness = (darkness - fract(darkness)) / gradations; out_FragColor = vec4(vec3(darkness), 1.0); } `;var fB=`uniform sampler2D colorTexture; uniform sampler2D bloomTexture; uniform bool glowOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = color; return; } #endif vec4 bloom = texture(bloomTexture, v_textureCoordinates); out_FragColor = glowOnly ? bloom : bloom + color; } `;var dB=`uniform sampler2D colorTexture; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 target = vec3(0.0); out_FragColor = vec4(mix(target, rgb, brightness), 1.0); } `;var hB=`uniform sampler2D colorTexture; uniform float contrast; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 sceneColor = texture(colorTexture, v_textureCoordinates).xyz; sceneColor = czm_RGBToHSB(sceneColor); sceneColor.z += brightness; sceneColor = czm_HSBToRGB(sceneColor); float factor = (259.0 * (contrast + 255.0)) / (255.0 * (259.0 - contrast)); sceneColor = factor * (sceneColor - vec3(0.5)) + vec3(0.5); out_FragColor = vec4(sceneColor, 1.0); } `;var mB=`uniform sampler2D colorTexture; uniform sampler2D blurTexture; uniform sampler2D depthTexture; uniform float focalDistance; in vec2 v_textureCoordinates; vec4 toEye(vec2 uv, float depth) { vec2 xy = vec2((uv.x * 2.0 - 1.0), ((1.0 - uv.y) * 2.0 - 1.0)); vec4 posInCamera = czm_inverseProjection * vec4(xy, depth, 1.0); posInCamera = posInCamera / posInCamera.w; return posInCamera; } float computeDepthBlur(float depth) { float f; if (depth < focalDistance) { f = (focalDistance - depth) / (focalDistance - czm_currentFrustum.x); } else { f = (depth - focalDistance) / (czm_currentFrustum.y - focalDistance); f = pow(f, 0.1); } f *= f; f = clamp(f, 0.0, 1.0); return pow(f, 0.5); } void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); vec4 posInCamera = toEye(v_textureCoordinates, depth); float d = computeDepthBlur(-posInCamera.z); out_FragColor = mix(texture(colorTexture, v_textureCoordinates), texture(blurTexture, v_textureCoordinates), d); } `;var pB=`uniform sampler2D depthTexture; in vec2 v_textureCoordinates; void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); out_FragColor = vec4(vec3(depth), 1.0); } `;var gB=`uniform sampler2D depthTexture; uniform float length; uniform vec4 color; in vec2 v_textureCoordinates; void main(void) { float directions[3]; directions[0] = -1.0; directions[1] = 0.0; directions[2] = 1.0; float scalars[3]; scalars[0] = 3.0; scalars[1] = 10.0; scalars[2] = 3.0; float padx = czm_pixelRatio / czm_viewport.z; float pady = czm_pixelRatio / czm_viewport.w; #ifdef CZM_SELECTED_FEATURE bool selected = false; for (int i = 0; i < 3; ++i) { float dir = directions[i]; selected = selected || czm_selected(vec2(-padx, dir * pady)); selected = selected || czm_selected(vec2(padx, dir * pady)); selected = selected || czm_selected(vec2(dir * padx, -pady)); selected = selected || czm_selected(vec2(dir * padx, pady)); if (selected) { break; } } if (!selected) { out_FragColor = vec4(color.rgb, 0.0); return; } #endif float horizEdge = 0.0; float vertEdge = 0.0; for (int i = 0; i < 3; ++i) { float dir = directions[i]; float scale = scalars[i]; horizEdge -= texture(depthTexture, v_textureCoordinates + vec2(-padx, dir * pady)).x * scale; horizEdge += texture(depthTexture, v_textureCoordinates + vec2(padx, dir * pady)).x * scale; vertEdge -= texture(depthTexture, v_textureCoordinates + vec2(dir * padx, -pady)).x * scale; vertEdge += texture(depthTexture, v_textureCoordinates + vec2(dir * padx, pady)).x * scale; } float len = sqrt(horizEdge * horizEdge + vertEdge * vertEdge); out_FragColor = vec4(color.rgb, len > length ? color.a : 0.0); } `;var _B=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif // See slides 142 and 143: // http://www.gdcvault.com/play/1012459/Uncharted_2__HDR_Lighting void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #else color *= vec3(exposure); #endif const float A = 0.22; // shoulder strength const float B = 0.30; // linear strength const float C = 0.10; // linear angle const float D = 0.20; // toe strength const float E = 0.01; // toe numerator const float F = 0.30; // toe denominator const float white = 11.2; // linear white point value vec3 c = ((color * (A * color + C * B) + D * E) / (color * ( A * color + B) + D * F)) - E / F; float w = ((white * (A * white + C * B) + D * E) / (white * ( A * white + B) + D * F)) - E / F; c = czm_inverseGamma(c / w); out_FragColor = vec4(c, fragmentColor.a); } `;var yB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE color /= texture(autoExposure, vec2(0.5)).r; #else color *= vec3(exposure); #endif color = czm_pbrNeutralTonemapping(color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var bB=`in vec2 v_textureCoordinates; uniform sampler2D colorTexture; const float fxaaQualitySubpix = 0.5; const float fxaaQualityEdgeThreshold = 0.125; const float fxaaQualityEdgeThresholdMin = 0.0833; void main() { vec2 fxaaQualityRcpFrame = vec2(1.0) / czm_viewport.zw; vec4 color = FxaaPixelShader( v_textureCoordinates, colorTexture, fxaaQualityRcpFrame, fxaaQualitySubpix, fxaaQualityEdgeThreshold, fxaaQualityEdgeThresholdMin); float alpha = texture(colorTexture, v_textureCoordinates).a; out_FragColor = vec4(color.rgb, alpha); } `;var L0=`#define SAMPLES 8 uniform float delta; uniform float sigma; uniform float direction; // 0.0 for x direction, 1.0 for y direction uniform sampler2D colorTexture; #ifdef USE_STEP_SIZE uniform float stepSize; #else uniform vec2 step; #endif in vec2 v_textureCoordinates; // Incremental Computation of the Gaussian: // https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch40.html void main() { vec2 st = v_textureCoordinates; vec2 dir = vec2(1.0 - direction, direction); #ifdef USE_STEP_SIZE vec2 step = vec2(stepSize * (czm_pixelRatio / czm_viewport.zw)); #else vec2 step = step; #endif vec3 g; g.x = 1.0 / (sqrt(czm_twoPi) * sigma); g.y = exp((-0.5 * delta * delta) / (sigma * sigma)); g.z = g.y * g.y; vec4 result = texture(colorTexture, st) * g.x; for (int i = 1; i < SAMPLES; ++i) { g.xy *= g.yz; vec2 offset = float(i) * dir * step; result += texture(colorTexture, st - offset) * g.x; result += texture(colorTexture, st + offset) * g.x; } out_FragColor = result; } `;var xB=`uniform sampler2D colorTexture; uniform sampler2D dirtTexture; uniform sampler2D starTexture; uniform vec2 dirtTextureDimensions; uniform float distortion; uniform float ghostDispersal; uniform float haloWidth; uniform float dirtAmount; uniform float earthRadius; uniform float intensity; in vec2 v_textureCoordinates; // whether it is in space or not // 6500000.0 is empirical value #define DISTANCE_TO_SPACE 6500000.0 // return ndc from world coordinate biased earthRadius vec4 getNDCFromWC(vec3 WC, float earthRadius) { vec4 positionEC = czm_view * vec4(WC, 1.0); positionEC = vec4(positionEC.x + earthRadius, positionEC.y, positionEC.z, 1.0); vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); return czm_viewportOrthographic * vec4(positionWC.xy, -positionWC.z, 1.0); } // Check if current pixel is included Earth // if then mask it gradually float isInEarth(vec2 texcoord, vec2 sceneSize) { vec2 NDC = texcoord * 2.0 - 1.0; vec4 earthPosSC = getNDCFromWC(vec3(0.0), 0.0); vec4 earthPosSCEdge = getNDCFromWC(vec3(0.0), earthRadius * 1.5); NDC.xy -= earthPosSC.xy; float X = abs(NDC.x) * sceneSize.x; float Y = abs(NDC.y) * sceneSize.y; return clamp(0.0, 1.0, max(sqrt(X * X + Y * Y) / max(abs(earthPosSCEdge.x * sceneSize.x), 1.0) - 0.8 , 0.0)); } // For Chromatic effect vec4 textureDistorted(sampler2D tex, vec2 texcoord, vec2 direction, vec3 distortion, bool isSpace) { vec2 sceneSize = czm_viewport.zw; vec3 color; if(isSpace) { color.r = isInEarth(texcoord + direction * distortion.r, sceneSize) * texture(tex, texcoord + direction * distortion.r).r; color.g = isInEarth(texcoord + direction * distortion.g, sceneSize) * texture(tex, texcoord + direction * distortion.g).g; color.b = isInEarth(texcoord + direction * distortion.b, sceneSize) * texture(tex, texcoord + direction * distortion.b).b; } else { color.r = texture(tex, texcoord + direction * distortion.r).r; color.g = texture(tex, texcoord + direction * distortion.g).g; color.b = texture(tex, texcoord + direction * distortion.b).b; } return vec4(clamp(color, 0.0, 1.0), 0.0); } void main(void) { vec4 originalColor = texture(colorTexture, v_textureCoordinates); vec3 rgb = originalColor.rgb; bool isSpace = length(czm_viewerPositionWC.xyz) > DISTANCE_TO_SPACE; // Sun position vec4 sunPos = czm_morphTime == 1.0 ? vec4(czm_sunPositionWC, 1.0) : vec4(czm_sunPositionColumbusView.zxy, 1.0); vec4 sunPositionEC = czm_view * sunPos; vec4 sunPositionWC = czm_eyeToWindowCoordinates(sunPositionEC); sunPos = czm_viewportOrthographic * vec4(sunPositionWC.xy, -sunPositionWC.z, 1.0); // If sun is not in the screen space, use original color. if(!isSpace || !((sunPos.x >= -1.1 && sunPos.x <= 1.1) && (sunPos.y >= -1.1 && sunPos.y <= 1.1))) { // Lens flare is disabled when not in space until #5932 is fixed. // https://github.com/CesiumGS/cesium/issues/5932 out_FragColor = originalColor; return; } vec2 texcoord = vec2(1.0) - v_textureCoordinates; vec2 pixelSize = czm_pixelRatio / czm_viewport.zw; vec2 invPixelSize = 1.0 / pixelSize; vec3 distortionVec = pixelSize.x * vec3(-distortion, 0.0, distortion); // ghost vector to image centre: vec2 ghostVec = (vec2(0.5) - texcoord) * ghostDispersal; vec3 direction = normalize(vec3(ghostVec, 0.0)); // sample ghosts: vec4 result = vec4(0.0); vec4 ghost = vec4(0.0); for (int i = 0; i < 4; ++i) { vec2 offset = fract(texcoord + ghostVec * float(i)); // Only bright spots from the centre of the source image ghost += textureDistorted(colorTexture, offset, direction.xy, distortionVec, isSpace); } result += ghost; // sample halo vec2 haloVec = normalize(ghostVec) * haloWidth; float weightForHalo = length(vec2(0.5) - fract(texcoord + haloVec)) / length(vec2(0.5)); weightForHalo = pow(1.0 - weightForHalo, 5.0); result += textureDistorted(colorTexture, texcoord + haloVec, direction.xy, distortionVec, isSpace) * weightForHalo * 1.5; // dirt on lens vec2 dirtTexCoords = (v_textureCoordinates * invPixelSize) / dirtTextureDimensions; if (dirtTexCoords.x > 1.0) { dirtTexCoords.x = mod(floor(dirtTexCoords.x), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.x) : fract(dirtTexCoords.x); } if (dirtTexCoords.y > 1.0) { dirtTexCoords.y = mod(floor(dirtTexCoords.y), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.y) : fract(dirtTexCoords.y); } result += dirtAmount * texture(dirtTexture, dirtTexCoords); // Rotating starburst texture's coordinate // dot(czm_view[0].xyz, vec3(0.0, 0.0, 1.0)) + dot(czm_view[1].xyz, vec3(0.0, 1.0, 0.0)) float camrot = czm_view[0].z + czm_view[1].y; float cosValue = cos(camrot); float sinValue = sin(camrot); mat3 rotation = mat3( cosValue, -sinValue, 0.0, sinValue, cosValue, 0.0, 0.0, 0.0, 1.0 ); vec3 st1 = vec3(v_textureCoordinates * 2.0 - vec2(1.0), 1.0); vec3 st2 = vec3((rotation * st1).xy, 1.0); vec3 st3 = st2 * 0.5 + vec3(0.5); vec2 lensStarTexcoord = st3.xy; float weightForLensFlare = length(vec3(sunPos.xy, 0.0)); float oneMinusWeightForLensFlare = max(1.0 - weightForLensFlare, 0.0); if (!isSpace) { result *= oneMinusWeightForLensFlare * intensity * 0.2; } else { result *= oneMinusWeightForLensFlare * intensity; result *= texture(starTexture, lensStarTexcoord) * pow(weightForLensFlare, 1.0) * max((1.0 - length(vec3(st1.xy, 0.0))), 0.0) * 2.0; } result += texture(colorTexture, v_textureCoordinates); out_FragColor = result; } `;var TB=`uniform sampler2D colorTexture; uniform vec3 white; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif // See equation 4: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #else color *= vec3(exposure); #endif color = (color * (1.0 + color / white)) / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var AB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float rand(vec2 co) { return fract(sin(dot(co.xy ,vec2(12.9898, 78.233))) * 43758.5453); } void main(void) { float noiseValue = rand(v_textureCoordinates + sin(czm_frameNumber)) * 0.1; vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 green = vec3(0.0, 1.0, 0.0); out_FragColor = vec4((noiseValue + rgb) * green, 1.0); } `;var CB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif // See equation 3: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #else color *= vec3(exposure); #endif color = color / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var EB=`uniform sampler2D colorTexture; uniform sampler2D silhouetteTexture; in vec2 v_textureCoordinates; void main(void) { vec4 silhouetteColor = texture(silhouetteTexture, v_textureCoordinates); vec4 color = texture(colorTexture, v_textureCoordinates); out_FragColor = mix(color, silhouetteColor, silhouetteColor.a); } `;/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */var SB=`/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS \`\`AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // NVIDIA GameWorks Graphics Samples GitHub link: https://github.com/NVIDIAGameWorks/GraphicsSamples // Original FXAA 3.11 shader link: https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/samples/es3-kepler/FXAA/FXAA3_11.h // Steps used to integrate into Cesium: // * The following defines are set: // #define FXAA_PC 1 // #define FXAA_WEBGL_1 1 // #define FXAA_GREEN_AS_LUMA 1 // #define FXAA_EARLY_EXIT 1 // #define FXAA_GLSL_120 1 // * All other preprocessor directives besides the FXAA_QUALITY__P* directives were removed. // * Double underscores are invalid for preprocessor directives so replace them with a single underscore. Replace // /FXAA_QUALITY__P(.*)/g with /FXAA_QUALITY__P$1/. // * There are no implicit conversions from ivec* to vec* so replace: // #define FxaaInt2 ivec2 // with // #define FxaaInt2 vec2 // * The texture2DLod function is only available in vertex shaders so replace: // #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) // #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) // with // #define FxaaTexTop(t, p) texture(t, p) // #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) // * FXAA_QUALITY_PRESET is prepended in the javascript code. We may want to expose that setting in the future. // * The following parameters to FxaaPixelShader are unused and can be removed: // fxaaConsolePosPos // fxaaConsoleRcpFrameOpt // fxaaConsoleRcpFrameOpt2 // fxaaConsole360RcpFrameOpt2 // fxaaConsoleEdgeSharpness // fxaaConsoleEdgeThreshold // fxaaConsoleEdgeThresholdMi // fxaaConsole360ConstDir // // Choose the quality preset. // This needs to be compiled into the shader as it effects code. // Best option to include multiple presets is to // in each shader define the preset, then include this file. // // OPTIONS // ----------------------------------------------------------------------- // 10 to 15 - default medium dither (10=fastest, 15=highest quality) // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) // 39 - no dither, very expensive // // NOTES // ----------------------------------------------------------------------- // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) // 13 = about same speed as FXAA 3.9 and better than 12 // 23 = closest to FXAA 3.9 visually and performance wise // _ = the lowest digit is directly related to performance // _ = the highest digit is directly related to style // //#define FXAA_QUALITY_PRESET 12 #if (FXAA_QUALITY_PRESET == 10) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 3.0 #define FXAA_QUALITY_P2 12.0 #endif #if (FXAA_QUALITY_PRESET == 11) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 3.0 #define FXAA_QUALITY_P3 12.0 #endif #if (FXAA_QUALITY_PRESET == 12) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 4.0 #define FXAA_QUALITY_P4 12.0 #endif #if (FXAA_QUALITY_PRESET == 13) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 4.0 #define FXAA_QUALITY_P5 12.0 #endif #if (FXAA_QUALITY_PRESET == 14) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 4.0 #define FXAA_QUALITY_P6 12.0 #endif #if (FXAA_QUALITY_PRESET == 15) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 12.0 #endif #if (FXAA_QUALITY_PRESET == 20) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 2.0 #define FXAA_QUALITY_P2 8.0 #endif #if (FXAA_QUALITY_PRESET == 21) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 8.0 #endif #if (FXAA_QUALITY_PRESET == 22) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 8.0 #endif #if (FXAA_QUALITY_PRESET == 23) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 8.0 #endif #if (FXAA_QUALITY_PRESET == 24) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 3.0 #define FXAA_QUALITY_P6 8.0 #endif #if (FXAA_QUALITY_PRESET == 25) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 8.0 #endif #if (FXAA_QUALITY_PRESET == 26) #define FXAA_QUALITY_PS 9 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 4.0 #define FXAA_QUALITY_P8 8.0 #endif #if (FXAA_QUALITY_PRESET == 27) #define FXAA_QUALITY_PS 10 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 4.0 #define FXAA_QUALITY_P9 8.0 #endif #if (FXAA_QUALITY_PRESET == 28) #define FXAA_QUALITY_PS 11 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 4.0 #define FXAA_QUALITY_P10 8.0 #endif #if (FXAA_QUALITY_PRESET == 29) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #if (FXAA_QUALITY_PRESET == 39) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.0 #define FXAA_QUALITY_P2 1.0 #define FXAA_QUALITY_P3 1.0 #define FXAA_QUALITY_P4 1.0 #define FXAA_QUALITY_P5 1.5 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #define FxaaBool bool #define FxaaFloat float #define FxaaFloat2 vec2 #define FxaaFloat3 vec3 #define FxaaFloat4 vec4 #define FxaaHalf float #define FxaaHalf2 vec2 #define FxaaHalf3 vec3 #define FxaaHalf4 vec4 #define FxaaInt2 vec2 #define FxaaTex sampler2D #define FxaaSat(x) clamp(x, 0.0, 1.0) #define FxaaTexTop(t, p) texture(t, p) #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } FxaaFloat4 FxaaPixelShader( // // Use noperspective interpolation here (turn off perspective interpolation). // {xy} = center of pixel FxaaFloat2 pos, // // Input color texture. // {rgb_} = color in linear or perceptual color space // if (FXAA_GREEN_AS_LUMA == 0) // {___a} = luma in perceptual color space (not linear) FxaaTex tex, // // Only used on FXAA Quality. // This must be from a constant/uniform. // {x_} = 1.0/screenWidthInPixels // {_y} = 1.0/screenHeightInPixels FxaaFloat2 fxaaQualityRcpFrame, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_SUBPIX define. // It is here now to allow easier tuning. // Choose the amount of sub-pixel aliasing removal. // This can effect sharpness. // 1.00 - upper limit (softer) // 0.75 - default amount of filtering // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) // 0.25 - almost off // 0.00 - completely off FxaaFloat fxaaQualitySubpix, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD define. // It is here now to allow easier tuning. // The minimum amount of local contrast required to apply algorithm. // 0.333 - too little (faster) // 0.250 - low quality // 0.166 - default // 0.125 - high quality // 0.063 - overkill (slower) FxaaFloat fxaaQualityEdgeThreshold, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define. // It is here now to allow easier tuning. // Trims the algorithm from processing darks. // 0.0833 - upper limit (default, the start of visible unfiltered edges) // 0.0625 - high quality (faster) // 0.0312 - visible limit (slower) // Special notes when using FXAA_GREEN_AS_LUMA, // Likely want to set this to zero. // As colors that are mostly not-green // will appear very dark in the green channel! // Tune by looking at mostly non-green content, // then start at zero and increase until aliasing is a problem. FxaaFloat fxaaQualityEdgeThresholdMin ) { /*--------------------------------------------------------------------------*/ FxaaFloat2 posM; posM.x = pos.x; posM.y = pos.y; FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); #define lumaM rgbyM.y FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat maxSM = max(lumaS, lumaM); FxaaFloat minSM = min(lumaS, lumaM); FxaaFloat maxESM = max(lumaE, maxSM); FxaaFloat minESM = min(lumaE, minSM); FxaaFloat maxWN = max(lumaN, lumaW); FxaaFloat minWN = min(lumaN, lumaW); FxaaFloat rangeMax = max(maxWN, maxESM); FxaaFloat rangeMin = min(minWN, minESM); FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; FxaaFloat range = rangeMax - rangeMin; FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); FxaaBool earlyExit = range < rangeMaxClamped; /*--------------------------------------------------------------------------*/ if(earlyExit) return rgbyM; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat lumaNS = lumaN + lumaS; FxaaFloat lumaWE = lumaW + lumaE; FxaaFloat subpixRcpRange = 1.0/range; FxaaFloat subpixNSWE = lumaNS + lumaWE; FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNESE = lumaNE + lumaSE; FxaaFloat lumaNWNE = lumaNW + lumaNE; FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNWSW = lumaNW + lumaSW; FxaaFloat lumaSWSE = lumaSW + lumaSE; FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; /*--------------------------------------------------------------------------*/ FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; FxaaFloat lengthSign = fxaaQualityRcpFrame.x; FxaaBool horzSpan = edgeHorz >= edgeVert; FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; /*--------------------------------------------------------------------------*/ if(!horzSpan) lumaN = lumaW; if(!horzSpan) lumaS = lumaE; if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; /*--------------------------------------------------------------------------*/ FxaaFloat gradientN = lumaN - lumaM; FxaaFloat gradientS = lumaS - lumaM; FxaaFloat lumaNN = lumaN + lumaM; FxaaFloat lumaSS = lumaS + lumaM; FxaaBool pairN = abs(gradientN) >= abs(gradientS); FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); if(pairN) lengthSign = -lengthSign; FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); /*--------------------------------------------------------------------------*/ FxaaFloat2 posB; posB.x = posM.x; posB.y = posM.y; FxaaFloat2 offNP; offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; if(!horzSpan) posB.x += lengthSign * 0.5; if( horzSpan) posB.y += lengthSign * 0.5; /*--------------------------------------------------------------------------*/ FxaaFloat2 posN; posN.x = posB.x - offNP.x * FXAA_QUALITY_P0; posN.y = posB.y - offNP.y * FXAA_QUALITY_P0; FxaaFloat2 posP; posP.x = posB.x + offNP.x * FXAA_QUALITY_P0; posP.y = posB.y + offNP.y * FXAA_QUALITY_P0; FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); FxaaFloat subpixE = subpixC * subpixC; FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); /*--------------------------------------------------------------------------*/ if(!pairN) lumaNN = lumaSS; FxaaFloat gradientScaled = gradient * 1.0/4.0; FxaaFloat lumaMM = lumaM - lumaNN * 0.5; FxaaFloat subpixF = subpixD * subpixE; FxaaBool lumaMLTZero = lumaMM < 0.0; /*--------------------------------------------------------------------------*/ lumaEndN -= lumaNN * 0.5; lumaEndP -= lumaNN * 0.5; FxaaBool doneN = abs(lumaEndN) >= gradientScaled; FxaaBool doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1; FxaaBool doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1; /*--------------------------------------------------------------------------*/ if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 3) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 4) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 5) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 6) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 7) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 8) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 9) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 10) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 11) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 12) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12; /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } /*--------------------------------------------------------------------------*/ FxaaFloat dstN = posM.x - posN.x; FxaaFloat dstP = posP.x - posM.x; if(!horzSpan) dstN = posM.y - posN.y; if(!horzSpan) dstP = posP.y - posM.y; /*--------------------------------------------------------------------------*/ FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; FxaaFloat spanLength = (dstP + dstN); FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; FxaaFloat spanLengthRcp = 1.0/spanLength; /*--------------------------------------------------------------------------*/ FxaaBool directionN = dstN < dstP; FxaaFloat dst = min(dstN, dstP); FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; FxaaFloat subpixG = subpixF * subpixF; FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; FxaaFloat subpixH = subpixG * fxaaQualitySubpix; /*--------------------------------------------------------------------------*/ FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); } `;function iA(){this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._ready=!1,this._name="czm_autoexposure",this._logDepthChanged=void 0,this._useLogDepth=void 0,this._framebuffers=void 0,this._previousLuminance=new hi,this._commands=void 0,this._clearCommand=void 0,this._minMaxLuminance=new U,this.enabled=!0,this._enabled=!0,this.minimumLuminance=.1,this.maximumLuminance=10}Object.defineProperties(iA.prototype,{ready:{get:function(){return this._ready}},name:{get:function(){return this._name}},outputTexture:{get:function(){let e=this._framebuffers;if(l(e))return e[e.length-1].getColorTexture(0)}}});function mTe(e){let t=e._framebuffers;if(!l(t))return;let n=t.length;for(let i=0;i<n;++i)t[i].destroy();e._framebuffers=void 0,e._previousLuminance.destroy(),e._previousLuminance=void 0}function Wgt(e,t){mTe(e);let n=e._width,i=e._height,o=t.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT,r=Math.ceil(Math.log(Math.max(n,i))/Math.log(3)),s=new Array(r);for(let c=0;c<r;++c)n=Math.max(Math.ceil(n/3),1),i=Math.max(Math.ceil(i/3),1),s[c]=new hi,s[c].update(t,n,i,1,o);let a=s[r-1].getColorTexture(0);e._previousLuminance.update(t,a.width,a.height,1,o),e._framebuffers=s}function pTe(e){let t=e._commands;if(!l(t))return;let n=t.length;for(let i=0;i<n;++i)t[i].shaderProgram.destroy();e._commands=void 0}function qgt(e,t){let n;if(t===0)n={colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions}};else{let i=e._framebuffers[t-1].getColorTexture(0);n={colorTexture:function(){return i},colorTextureDimensions:function(){return i.dimensions}}}return n.minMaxLuminance=function(){return e._minMaxLuminance},n.previousLuminance=function(){return e._previousLuminance.getColorTexture(0)},n}function Ygt(e,t){let n=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float sampleTexture(vec2 offset) { `;return e===0?n+=` vec4 color = texture(colorTexture, v_textureCoordinates + offset); return czm_luminance(color.rgb); `:n+=` return texture(colorTexture, v_textureCoordinates + offset).r; `,n+=`} `,n+=`uniform vec2 colorTextureDimensions; uniform vec2 minMaxLuminance; uniform sampler2D previousLuminance; void main() { float color = 0.0; float xStep = 1.0 / colorTextureDimensions.x; float yStep = 1.0 / colorTextureDimensions.y; int count = 0; for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { vec2 offset; offset.x = -xStep + float(i) * xStep; offset.y = -yStep + float(j) * yStep; if (offset.x < 0.0 || offset.x > 1.0 || offset.y < 0.0 || offset.y > 1.0) { continue; } color += sampleTexture(offset); ++count; } } if (count > 0) { color /= float(count); } `,e===t-1&&(n+=` float previous = texture(previousLuminance, vec2(0.5)).r; color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); color = previous + (color - previous) / (60.0 * 1.5); color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); `),n+=` out_FragColor = vec4(color); } `,n}function Xgt(e,t){pTe(e);let n=e._framebuffers,i=n.length,o=new Array(i);for(let r=0;r<i;++r)o[r]=t.createViewportQuadCommand(Ygt(r,i),{framebuffer:n[r].framebuffer,uniformMap:qgt(e,r)});e._commands=o}iA.prototype.clear=function(e){let t=this._framebuffers;if(!l(t))return;let n=this._clearCommand;l(n)||(n=this._clearCommand=new ei({color:new V(0,0,0,0),framebuffer:void 0}));let i=t.length;for(let o=0;o<i;++o)t[o].clear(e,n)};iA.prototype.update=function(e){let t=e.drawingBufferWidth,n=e.drawingBufferHeight;(t!==this._width||n!==this._height)&&(this._width=t,this._height=n,Wgt(this,e),Xgt(this,e),this._ready||(this._ready=!0)),this._minMaxLuminance.x=this.minimumLuminance,this._minMaxLuminance.y=this.maximumLuminance;let i=this._framebuffers,o=i[i.length-1];i[i.length-1]=this._previousLuminance,this._commands[this._commands.length-1].framebuffer=this._previousLuminance.framebuffer,this._previousLuminance=o};iA.prototype.execute=function(e,t){this._colorTexture=t;let n=this._commands;if(!l(n))return;let i=n.length;for(let o=0;o<i;++o)n[o].execute(e)};iA.prototype.isDestroyed=function(){return!1};iA.prototype.destroy=function(){return mTe(this),pTe(this),ue(this)};var vB=iA;var Kgt={NEAREST:0,LINEAR:1},nf=Kgt;function oA(e){e=e??G.EMPTY_OBJECT;let{name:t=jn(),fragmentShader:n,uniforms:i,textureScale:o=1,forcePowerOfTwo:r=!1,sampleMode:s=nf.NEAREST,pixelFormat:a=tt.RGBA,pixelDatatype:c=Ke.UNSIGNED_BYTE,clearColor:u=V.BLACK,scissorRectangle:f}=e;this._fragmentShader=n,this._uniforms=i,this._textureScale=o,this._forcePowerOfTwo=r,this._sampleMode=s,this._pixelFormat=a,this._pixelDatatype=c,this._clearColor=u,this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._idTexture=void 0,this._actualUniforms={},this._dirtyUniforms=[],this._texturesToRelease=[],this._texturesToCreate=[],this._texturePromise=void 0;let h=new lc;h.scissorTest={enabled:!0,rectangle:l(f)?qe.clone(f):new qe},this._passState=h,this._ready=!1,this._name=t,this._logDepthChanged=void 0,this._useLogDepth=void 0,this._selectedIdTexture=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0,this._textureCache=void 0,this._index=void 0,this.enabled=!0,this._enabled=!0}Object.defineProperties(oA.prototype,{ready:{get:function(){return this._ready}},name:{get:function(){return this._name}},fragmentShader:{get:function(){return this._fragmentShader}},uniforms:{get:function(){return this._uniforms}},textureScale:{get:function(){return this._textureScale}},forcePowerOfTwo:{get:function(){return this._forcePowerOfTwo}},sampleMode:{get:function(){return this._sampleMode}},pixelFormat:{get:function(){return this._pixelFormat}},pixelDatatype:{get:function(){return this._pixelDatatype}},clearColor:{get:function(){return this._clearColor}},scissorRectangle:{get:function(){return this._passState.scissorTest.rectangle}},outputTexture:{get:function(){if(l(this._textureCache)){let e=this._textureCache.getFramebuffer(this._name);if(l(e))return e.getColorTexture(0)}}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});var Zgt=/uniform\s+sampler2D\s+depthTexture/g;oA.prototype._isSupported=function(e){return!Zgt.test(this._fragmentShader)||e.depthTexture};function $gt(e,t,n){let i=t[n];return(typeof i=="string"||i instanceof HTMLCanvasElement||i instanceof HTMLImageElement||i instanceof HTMLVideoElement||i instanceof ImageData)&&e._dirtyUniforms.push(n),{get:function(){return t[n]},set:function(o){let r=t[n];t[n]=o;let s=e._actualUniforms,a=s[n];l(a)&&a!==r&&a instanceof Ot&&!l(e._textureCache.getStageByName(n))&&(e._texturesToRelease.push(a),delete s[n],delete s[`${n}Dimensions`]),r instanceof Ot&&e._texturesToRelease.push(r),typeof o=="string"||o instanceof HTMLCanvasElement||o instanceof HTMLImageElement||o instanceof HTMLVideoElement||o instanceof ImageData?e._dirtyUniforms.push(n):s[n]=o}}}function Qgt(e,t){return function(){let n=e._actualUniforms[t];return typeof n=="function"?n():n}}function Jgt(e,t){return function(){let n=e[t]();if(l(n))return n.dimensions}}function e_t(e){if(l(e._uniformMap))return;let t={},n={},i=e._uniforms,o=e._actualUniforms;for(let r in i){if(!i.hasOwnProperty(r))continue;typeof i[r]!="function"?(t[r]=Qgt(e,r),n[r]=$gt(e,i,r)):(t[r]=i[r],n[r]=i[r]),o[r]=i[r];let s=t[r]();(typeof s=="string"||s instanceof Ot||s instanceof HTMLImageElement||s instanceof HTMLCanvasElement||s instanceof HTMLVideoElement)&&(t[`${r}Dimensions`]=Jgt(t,r))}e._uniforms={},Object.defineProperties(e._uniforms,n),e._uniformMap=xt(t,{colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions},depthTexture:function(){return e._depthTexture},depthTextureDimensions:function(){return e._depthTexture.dimensions},czm_idTexture:function(){return e._idTexture},czm_selectedIdTexture:function(){return e._selectedIdTexture},czm_selectedIdTextureStep:function(){return 1/e._selectedIdTexture.width}})}function t_t(e,t){return e=e.replace(/in\s+vec2\s+v_textureCoordinates;/g,""),`#define CZM_SELECTED_FEATURE uniform sampler2D czm_idTexture; uniform sampler2D czm_selectedIdTexture; uniform float czm_selectedIdTextureStep; in vec2 v_textureCoordinates; bool czm_selected(vec2 offset) { bool selected = false; vec4 id = texture(czm_idTexture, v_textureCoordinates + offset); for (int i = 0; i < ${t}; ++i) { vec4 selectedId = texture(czm_selectedIdTexture, vec2((float(i) + 0.5) * czm_selectedIdTextureStep, 0.5)); if (all(equal(id, selectedId))) { return true; } } return false; } bool czm_selected() { return czm_selected(vec2(0.0)); } ${e}`}function n_t(e,t){if(l(e._command)&&!e._logDepthChanged&&!e._selectedDirty)return;let n=e._fragmentShader;if(l(e._selectedIdTexture)){let o=e._selectedIdTexture.width;n=t_t(n,o)}let i=new Ue({defines:[e._useLogDepth?"LOG_DEPTH":""],sources:[n]});e._command=t.createViewportQuadCommand(i,{uniformMap:e._uniformMap,owner:e})}function i_t(e){let t=e._sampleMode,n,i;t===nf.LINEAR?(n=Kt.LINEAR,i=di.LINEAR):(n=Kt.NEAREST,i=di.NEAREST);let o=e._sampler;(!l(o)||o.minificationFilter!==n||o.magnificationFilter!==i)&&(e._sampler=new Zt({wrapS:An.CLAMP_TO_EDGE,wrapT:An.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i}))}function o_t(e,t){return function(n){e._texturesToCreate.push({name:t,source:n})}}function r_t(e,t){return function(){return e._textureCache.getOutputTexture(t)}}function s_t(e,t){let n=e._texturesToRelease;for(let a=0;a<n.length;++a){let c=n[a];c=c&&c.destroy()}n.length=0;let i=e._texturesToCreate;for(let a=0;a<i.length;++a){let{name:c,source:u}=i[a];e._actualUniforms[c]=new Ot({context:t,source:u})}i.length=0;let o=e._dirtyUniforms;if(o.length===0&&!l(e._texturePromise)){e._ready=!0;return}if(o.length===0||l(e._texturePromise))return;let r=e._uniforms,s=[];for(let a=0;a<o.length;++a){let c=o[a],u=r[c],f=e._textureCache.getStageByName(u);if(l(f))e._actualUniforms[c]=r_t(e,u);else if(typeof u=="string"){let h=new Se({url:u});s.push(h.fetchImage().then(o_t(e,c)))}else e._texturesToCreate.push({name:c,source:u})}o.length=0,s.length>0?(e._ready=!1,e._texturePromise=Promise.all(s).then(function(){e._ready=!0,e._texturePromise=void 0})):e._ready=!0}function gTe(e){l(e._command)&&(e._command.shaderProgram=e._command.shaderProgram&&e._command.shaderProgram.destroy(),e._command=void 0),e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy();let t=e._textureCache;if(!l(t))return;let n=e._uniforms,i=e._actualUniforms;for(let o in i){if(!i.hasOwnProperty(o))continue;let r=i[o];r instanceof Ot&&(l(t.getStageByName(n[o]))||r.destroy(),e._dirtyUniforms.push(o))}}function a_t(e){let t=l(e._selected)?e._selected.length:0,n=l(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength;if(l(e._selected)&&l(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):l(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&l(e._combinedSelected)){if(!l(e._combinedSelectedShadow))return!0;for(let o=0;o<e._combinedSelected.length;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}function c_t(e,t){if(!e._selectedDirty)return;e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy(),e._selectedIdTexture=void 0;let n=e._combinedSelected;if(!l(n))return;let i=0;for(let s=0;s<n.length;++s){let a=n[s];l(a.pickIds)?i+=a.pickIds.length:l(a.pickId)&&++i}if(n.length===0||i===0){let s=new Uint8Array([255,255,255,255]);e._selectedIdTexture=new Ot({context:t,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:s,width:1,height:1},sampler:Zt.NEAREST});return}let o=0,r=new Uint8Array(i*4);for(let s=0;s<n.length;++s){let a=n[s];if(l(a.pickIds)){let c=a.pickIds,u=c.length;for(let f=0;f<u;++f){let h=c[f].color;r[o]=V.floatToByte(h.red),r[o+1]=V.floatToByte(h.green),r[o+2]=V.floatToByte(h.blue),r[o+3]=V.floatToByte(h.alpha),o+=4}}else if(l(a.pickId)){let c=a.pickId.color;r[o]=V.floatToByte(c.red),r[o+1]=V.floatToByte(c.green),r[o+2]=V.floatToByte(c.blue),r[o+3]=V.floatToByte(c.alpha),o+=4}}e._selectedIdTexture=new Ot({context:t,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:r,width:i,height:1},sampler:Zt.NEAREST})}oA.prototype.update=function(e,t){if(this.enabled!==this._enabled&&!this.enabled&&gTe(this),this._enabled=this.enabled,!this._enabled||(this._logDepthChanged=t!==this._useLogDepth,this._useLogDepth=t,this._selectedDirty=a_t(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=l(this._selected)?this._selected.length:0,this._parentSelectedLength=l(this._parentSelected)?this._parentSelected.length:0,c_t(this,e),e_t(this),s_t(this,e),n_t(this,e),i_t(this),this._selectedDirty=!1,!this._ready))return;let n=this._textureCache.getFramebuffer(this._name);if(this._command.framebuffer=n,!l(n))return;let i=n.getColorTexture(0),o;(i.width!==e.drawingBufferWidth||i.height!==e.drawingBufferHeight)&&(o=this._renderState,(!l(o)||i.width!==o.viewport.width||i.height!==o.viewport.height)&&(this._renderState=ze.fromCache({viewport:new qe(0,0,i.width,i.height)}))),this._command.renderState=o};oA.prototype.execute=function(e,t,n,i){if(!l(this._command)||!l(this._command.framebuffer)||!this._ready||!this._enabled)return;this._colorTexture=t,this._depthTexture=n,this._idTexture=i,Zt.equals(this._colorTexture.sampler,this._sampler)||(this._colorTexture.sampler=this._sampler);let o=this.scissorRectangle.width>0&&this.scissorRectangle.height>0?this._passState:void 0;l(o)&&(o.context=e),this._command.execute(e,o)};oA.prototype.isDestroyed=function(){return!1};oA.prototype.destroy=function(){return gTe(this),ue(this)};var mo=oA;function rA(e){e=e??G.EMPTY_OBJECT,this._stages=e.stages,this._inputPreviousStageTexture=e.inputPreviousStageTexture??!0;let t=e.name;l(t)||(t=jn()),this._name=t,this._uniforms=e.uniforms,this._textureCache=void 0,this._index=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0}Object.defineProperties(rA.prototype,{ready:{get:function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)if(!e[n].ready)return!1;return!0}},name:{get:function(){return this._name}},enabled:{get:function(){return this._stages[0].enabled},set:function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)t[i].enabled=e}},uniforms:{get:function(){return this._uniforms}},inputPreviousStageTexture:{get:function(){return this._inputPreviousStageTexture}},length:{get:function(){return this._stages.length}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});rA.prototype._isSupported=function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)if(!t[i]._isSupported(e))return!1;return!0};rA.prototype.get=function(e){return this._stages[e]};function l_t(e){let t=l(e._selected)?e._selected.length:0,n=l(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength;if(i=i||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength,l(e._selected)&&l(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):l(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&l(e._combinedSelected)){if(!l(e._combinedSelectedShadow))return!0;t=e._combinedSelected.length;for(let o=0;o<t;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}rA.prototype.update=function(e,t){this._selectedDirty=l_t(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=l(this._selected)?this._selected.length:0,this._parentSelectedLength=l(this._parentSelected)?this._parentSelected.length:0;let n=this._stages,i=n.length;for(let o=0;o<i;++o){let r=n[o];this._selectedDirty&&(r.parentSelected=this._combinedSelected),r.update(e,t)}};rA.prototype.isDestroyed=function(){return!1};rA.prototype.destroy=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)e[n].destroy();return ue(this)};var lu=rA;var Pr={};function UK(e){let o=`#define USE_STEP_SIZE ${L0}`,r=new mo({name:`${e}_x_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:0},sampleMode:nf.LINEAR}),s=new mo({name:`${e}_y_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:1},sampleMode:nf.LINEAR}),a={};return Object.defineProperties(a,{delta:{get:function(){return r.uniforms.delta},set:function(c){let u=r.uniforms,f=s.uniforms;u.delta=f.delta=c}},sigma:{get:function(){return r.uniforms.sigma},set:function(c){let u=r.uniforms,f=s.uniforms;u.sigma=f.sigma=c}},stepSize:{get:function(){return r.uniforms.stepSize},set:function(c){let u=r.uniforms,f=s.uniforms;u.stepSize=f.stepSize=c}}}),new lu({name:e,stages:[r,s],uniforms:a})}Pr.createBlurStage=function(){return UK("czm_blur")};Pr.createDepthOfFieldStage=function(){let e=UK("czm_depth_of_field_blur"),t=new mo({name:"czm_depth_of_field_composite",fragmentShader:mB,uniforms:{focalDistance:5,blurTexture:e.name}}),n={};return Object.defineProperties(n,{focalDistance:{get:function(){return t.uniforms.focalDistance},set:function(i){t.uniforms.focalDistance=i}},delta:{get:function(){return e.uniforms.delta},set:function(i){e.uniforms.delta=i}},sigma:{get:function(){return e.uniforms.sigma},set:function(i){e.uniforms.sigma=i}},stepSize:{get:function(){return e.uniforms.stepSize},set:function(i){e.uniforms.stepSize=i}}}),new lu({name:"czm_depth_of_field",stages:[e,t],inputPreviousStageTexture:!1,uniforms:n})};Pr.isDepthOfFieldSupported=function(e){return e.context.depthTexture};Pr.createEdgeDetectionStage=function(){let e=jn();return new mo({name:`czm_edge_detection_${e}`,fragmentShader:gB,uniforms:{length:.25,color:V.clone(V.BLACK)}})};Pr.isEdgeDetectionSupported=function(e){return e.context.depthTexture};function u_t(e){if(!l(e))return Pr.createEdgeDetectionStage();let t=new lu({name:"czm_edge_detection_multiple",stages:e,inputPreviousStageTexture:!1}),n={},i="",o="";for(let a=0;a<e.length;++a)i+=`uniform sampler2D edgeTexture${a}; `,o+=` vec4 edge${a} = texture(edgeTexture${a}, v_textureCoordinates); if (edge${a}.a > 0.0) { color = edge${a}; break; } `,n[`edgeTexture${a}`]=e[a].name;let r=`${i}in vec2 v_textureCoordinates; void main() { vec4 color = vec4(0.0); for (int i = 0; i < ${e.length}; i++) { ${o} } out_FragColor = color; } `,s=new mo({name:"czm_edge_detection_combine",fragmentShader:r,uniforms:n});return new lu({name:"czm_edge_detection_composite",stages:[t,s]})}Pr.createSilhouetteStage=function(e){let t=u_t(e),n=new mo({name:"czm_silhouette_color_edges",fragmentShader:EB,uniforms:{silhouetteTexture:t.name}});return new lu({name:"czm_silhouette",stages:[t,n],inputPreviousStageTexture:!1,uniforms:t.uniforms})};Pr.isSilhouetteSupported=function(e){return e.context.depthTexture};Pr.createBloomStage=function(){let e=new mo({name:"czm_bloom_contrast_bias",fragmentShader:hB,uniforms:{contrast:128,brightness:-.3}}),t=UK("czm_bloom_blur"),n=new lu({name:"czm_bloom_contrast_bias_blur",stages:[e,t]}),i=new mo({name:"czm_bloom_generate_composite",fragmentShader:fB,uniforms:{glowOnly:!1,bloomTexture:n.name}}),o={};return Object.defineProperties(o,{glowOnly:{get:function(){return i.uniforms.glowOnly},set:function(r){i.uniforms.glowOnly=r}},contrast:{get:function(){return e.uniforms.contrast},set:function(r){e.uniforms.contrast=r}},brightness:{get:function(){return e.uniforms.brightness},set:function(r){e.uniforms.brightness=r}},delta:{get:function(){return t.uniforms.delta},set:function(r){t.uniforms.delta=r}},sigma:{get:function(){return t.uniforms.sigma},set:function(r){t.uniforms.sigma=r}},stepSize:{get:function(){return t.uniforms.stepSize},set:function(r){t.uniforms.stepSize=r}}}),new lu({name:"czm_bloom",stages:[n,i],inputPreviousStageTexture:!1,uniforms:o})};Pr.createAmbientOcclusionStage=function(){let e=new mo({name:"czm_ambient_occlusion_generate",fragmentShader:cB,uniforms:{intensity:3,bias:.1,lengthCap:.26,directionCount:8,stepCount:32,randomTexture:void 0}}),t=new mo({name:"czm_ambient_occlusion_composite",fragmentShader:lB,uniforms:{ambientOcclusionOnly:!1,ambientOcclusionTexture:e.name}}),n={};return Object.defineProperties(n,{intensity:{get:function(){return e.uniforms.intensity},set:function(i){e.uniforms.intensity=i}},bias:{get:function(){return e.uniforms.bias},set:function(i){e.uniforms.bias=i}},lengthCap:{get:function(){return e.uniforms.lengthCap},set:function(i){e.uniforms.lengthCap=i}},directionCount:{get:function(){return e.uniforms.directionCount},set:function(i){e.uniforms.directionCount=i}},stepCount:{get:function(){return e.uniforms.stepCount},set:function(i){e.uniforms.stepCount=i}},randomTexture:{get:function(){return e.uniforms.randomTexture},set:function(i){e.uniforms.randomTexture=i}},ambientOcclusionOnly:{get:function(){return t.uniforms.ambientOcclusionOnly},set:function(i){t.uniforms.ambientOcclusionOnly=i}}}),new lu({name:"czm_ambient_occlusion",stages:[e,t],inputPreviousStageTexture:!1,uniforms:n})};Pr.isAmbientOcclusionSupported=function(e){return e.context.depthTexture};var f_t=`#define FXAA_QUALITY_PRESET 39 ${SB} ${bB}`;Pr.createFXAAStage=function(){return new mo({name:"czm_FXAA",fragmentShader:f_t,sampleMode:nf.LINEAR})};Pr.createAcesTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=aB,new mo({name:"czm_aces",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Pr.createFilmicTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=_B,new mo({name:"czm_filmic",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Pr.createPbrNeutralTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=yB,new mo({name:"czm_pbr_neutral",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Pr.createReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=CB,new mo({name:"czm_reinhard",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Pr.createModifiedReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=TB,new mo({name:"czm_modified_reinhard",fragmentShader:t,uniforms:{white:V.WHITE,autoExposure:void 0,exposure:1}})};Pr.createAutoExposureStage=function(){return new vB};Pr.createBlackAndWhiteStage=function(){return new mo({name:"czm_black_and_white",fragmentShader:uB,uniforms:{gradations:5}})};Pr.createBrightnessStage=function(){return new mo({name:"czm_brightness",fragmentShader:dB,uniforms:{brightness:.5}})};Pr.createNightVisionStage=function(){return new mo({name:"czm_night_vision",fragmentShader:AB})};Pr.createDepthViewStage=function(){return new mo({name:"czm_depth_view",fragmentShader:pB})};Pr.createLensFlareStage=function(){return new mo({name:"czm_lens_flare",fragmentShader:xB,uniforms:{dirtTexture:en("Assets/Textures/LensFlare/DirtMask.jpg"),starTexture:en("Assets/Textures/LensFlare/StarBurst.jpg"),intensity:2,distortion:10,ghostDispersal:.4,haloWidth:.4,dirtAmount:.4,earthRadius:ee.WGS84.maximumRadius}})};var of=Pr;function A_(e){this._collection=e,this._framebuffers=[],this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0,this._updateDependencies=!1}function DB(e){for(;l(e.length);)e=e.get(e.length-1);return e.name}function VK(e,t,n,i,o){if(!i.enabled||!i._isSupported(t))return o;let r=n[i.name]={};if(l(o)){let a=e.getStageByName(o);r[DB(a)]=!0}let s=i.uniforms;if(l(s)){let a=Object.getOwnPropertyNames(s),c=a.length;for(let u=0;u<c;++u){let f=s[a[u]];if(typeof f=="string"){let h=e.getStageByName(f);l(h)&&(r[DB(h)]=!0)}}}return i.name}function wB(e,t,n,i,o){if(l(i.enabled)&&!i.enabled||l(i._isSupported)&&!i._isSupported(t))return o;let r=o,s=!l(i.inputPreviousStageTexture)||i.inputPreviousStageTexture,a=o,c=i.length;for(let h=0;h<c;++h){let p=i.get(h);l(p.length)?a=wB(e,t,n,p,o):a=VK(e,t,n,p,o),s&&(o=a)}let u,f;if(s)for(u=1;u<c;++u)f=DB(i.get(u)),l(n[f])||(n[f]={}),n[f][r]=!0;else for(u=1;u<c;++u){f=DB(i.get(u));let h=n[f];for(let p=0;p<u;++p)h[DB(i.get(p))]=!0}return a}function d_t(e,t){let n={};if(l(e.ambientOcclusion)){let i=e.ambientOcclusion,o=e.bloom,r=e._tonemapping,s=e.fxaa,a=wB(e,t,n,i,void 0);a=wB(e,t,n,o,a),a=VK(e,t,n,r,a),a=wB(e,t,n,e,a),VK(e,t,n,s,a)}else wB(e,t,n,e,void 0);return n}function h_t(e,t,n){let o=e._collection.getStageByName(t),r=o._textureScale,s=o._forcePowerOfTwo,a=o._pixelFormat,c=o._pixelDatatype,u=o._clearColor,f,h,p=e._framebuffers,_=p.length;for(f=0;f<_;++f){if(h=p[f],r!==h.textureScale||s!==h.forcePowerOfTwo||a!==h.pixelFormat||c!==h.pixelDatatype||!V.equals(u,h.clearColor))continue;let m=h.stages,y=m.length,b=!1;for(let x=0;x<y;++x)if(n[m[x]]){b=!0;break}if(!b)break}return l(h)&&f<_?(h.stages.push(t),h):(h={textureScale:r,forcePowerOfTwo:s,pixelFormat:a,pixelDatatype:c,clearColor:u,stages:[t],buffer:new hi({pixelFormat:a,pixelDatatype:c}),clear:void 0},p.push(h),h)}function m_t(e,t){let n=d_t(e._collection,t);for(let i in n)n.hasOwnProperty(i)&&(e._stageNameToFramebuffer[i]=h_t(e,i,n[i]))}function HK(e){let t=e._framebuffers,n=t.length;for(let i=0;i<n;++i)t[i].buffer.destroy()}function p_t(e,t){let n=e._width,i=e._height,o=e._framebuffers,r=o.length;for(let s=0;s<r;++s){let a=o[s],c=a.textureScale,u=Math.ceil(n*c),f=Math.ceil(i*c),h=Math.min(u,f);a.forcePowerOfTwo&&(I.isPowerOfTwo(h)||(h=I.nextPowerOfTwo(h)),u=h,f=h),a.buffer.update(t,u,f),a.clear=new ei({color:a.clearColor,framebuffer:a.buffer.framebuffer})}}A_.prototype.updateDependencies=function(){this._updateDependencies=!0};A_.prototype.update=function(e){let t=this._collection,n=this._updateDependencies,i=l(t.ambientOcclusion)&&t.ambientOcclusion.enabled&&t.ambientOcclusion._isSupported(e),o=l(t.bloom)&&t.bloom.enabled&&t.bloom._isSupported(e),r=l(t._tonemapping)&&t._tonemapping.enabled&&t._tonemapping._isSupported(e),s=l(t.fxaa)&&t.fxaa.enabled&&t.fxaa._isSupported(e),a=!l(t._activeStages)||t._activeStages.length>0||i||o||r||s;if((n||!a&&this._framebuffers.length>0)&&(HK(this),this._framebuffers.length=0,this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0),!n&&!a)return;this._framebuffers.length===0&&m_t(this,e);let c=e.drawingBufferWidth,u=e.drawingBufferHeight,f=this._width!==c||this._height!==u;!n&&!f||(this._width=c,this._height=u,this._updateDependencies=!1,HK(this),p_t(this,e))};A_.prototype.clear=function(e){let t=this._framebuffers;for(let n=0;n<t.length;++n)t[n].clear.execute(e)};A_.prototype.getStageByName=function(e){return this._collection.getStageByName(e)};A_.prototype.getOutputTexture=function(e){return this._collection.getOutputTexture(e)};A_.prototype.getFramebuffer=function(e){let t=this._stageNameToFramebuffer[e];if(l(t))return t.buffer.framebuffer};A_.prototype.isDestroyed=function(){return!1};A_.prototype.destroy=function(){return HK(this),ue(this)};var sA=A_;var g_t={REINHARD:"REINHARD",MODIFIED_REINHARD:"MODIFIED_REINHARD",FILMIC:"FILMIC",ACES:"ACES",PBR_NEUTRAL:"PBR_NEUTRAL"};var C_=Object.freeze(g_t);var GK=[];function Al(){let e=of.createFXAAStage(),t=of.createAmbientOcclusionStage(),n=of.createBloomStage();this._autoExposureEnabled=!1,this._autoExposure=of.createAutoExposureStage(),this._exposure=1,this._tonemapping=void 0,this._tonemapper=void 0,this.tonemapper=C_.PBR_NEUTRAL;let i=this._tonemapping;e.enabled=!1,t.enabled=!1,n.enabled=!1,i.enabled=!1;let o=new sA(this),r={},s=GK;for(s.push(e,t,n,i);s.length>0;){let c=s.pop();r[c.name]=c,c._textureCache=o;let u=c.length;if(l(u))for(let f=0;f<u;++f)s.push(c.get(f))}this._stages=[],this._activeStages=[],this._previousActiveStages=[],this._randomTexture=void 0;let a=this;t.uniforms.randomTexture=function(){return a._randomTexture},this._ao=t,this._bloom=n,this._fxaa=e,this._aoEnabled=void 0,this._bloomEnabled=void 0,this._tonemappingEnabled=void 0,this._fxaaEnabled=void 0,this._activeStagesChanged=!1,this._stagesRemoved=!1,this._textureCacheDirty=!1,this._stageNames=r,this._textureCache=o}Object.defineProperties(Al.prototype,{ready:{get:function(){let e=!1,t=this._stages,n=t.length;for(let a=n-1;a>=0;--a){let c=t[a];e=e||c.ready&&c.enabled}let i=this._fxaa,o=this._ao,r=this._bloom,s=this._tonemapping;return e=e||i.ready&&i.enabled,e=e||o.ready&&o.enabled,e=e||r.ready&&r.enabled,e=e||s.ready&&s.enabled,e}},fxaa:{get:function(){return this._fxaa}},ambientOcclusion:{get:function(){return this._ao}},bloom:{get:function(){return this._bloom}},length:{get:function(){return jK(this),this._stages.length}},outputTexture:{get:function(){let e=this._fxaa;if(e.enabled&&e.ready)return this.getOutputTexture(e.name);let t=this._stages,n=t.length;for(let s=n-1;s>=0;--s){let a=t[s];if(l(a)&&a.ready&&a.enabled)return this.getOutputTexture(a.name)}let i=this._tonemapping;if(i.enabled&&i.ready)return this.getOutputTexture(i.name);let o=this._bloom;if(o.enabled&&o.ready)return this.getOutputTexture(o.name);let r=this._ao;if(r.enabled&&r.ready)return this.getOutputTexture(r.name)}},hasSelected:{get:function(){let e=this._stages.slice();for(;e.length>0;){let t=e.pop();if(!l(t))continue;if(l(t.selected))return!0;let n=t.length;if(l(n))for(let i=0;i<n;++i)e.push(t.get(i))}return!1}},tonemapper:{get:function(){return this._tonemapper},set:function(e){if(this._tonemapper===e)return;l(this._tonemapping)&&(delete this._stageNames[this._tonemapping.name],this._tonemapping.destroy());let t=this._autoExposureEnabled,n;switch(e){case C_.REINHARD:n=of.createReinhardTonemappingStage(t);break;case C_.MODIFIED_REINHARD:n=of.createModifiedReinhardTonemappingStage(t);break;case C_.FILMIC:n=of.createFilmicTonemappingStage(t);break;case C_.PBR_NEUTRAL:n=of.createPbrNeutralTonemappingStage(t);break;default:n=of.createAcesTonemappingStage(t);break}if(t){let i=this._autoExposure;n.uniforms.autoExposure=function(){return i.outputTexture}}else n.uniforms.exposure=this._exposure;this._tonemapper=e,this._tonemapping=n,l(this._stageNames)&&(this._stageNames[n.name]=n,n._textureCache=this._textureCache),this._textureCacheDirty=!0}},exposure:{get:function(){return this._exposure},set:function(e){this._tonemapping.uniforms.exposure=e,this._exposure=e}}});function jK(e){if(!e._stagesRemoved)return;e._stagesRemoved=!1;let t=[],n=e._stages;for(let i=0,o=0;i<n.length;++i){let r=n[i];r&&(r._index=o++,t.push(r))}e._stages=t}Al.prototype.add=function(e){let t=this._stageNames,n=GK;for(n.push(e);n.length>0;){let o=n.pop();t[o.name]=o,o._textureCache=this._textureCache;let r=o.length;if(l(r))for(let s=0;s<r;++s)n.push(o.get(s))}let i=this._stages;return e._index=i.length,i.push(e),this._textureCacheDirty=!0,e};Al.prototype.remove=function(e){if(!this.contains(e))return!1;let t=this._stageNames,n=GK;for(n.push(e);n.length>0;){let i=n.pop();delete t[i.name];let o=i.length;if(l(o))for(let r=0;r<o;++r)n.push(i.get(r))}return this._stages[e._index]=void 0,this._stagesRemoved=!0,this._textureCacheDirty=!0,e._index=void 0,e._textureCache=void 0,e.destroy(),!0};Al.prototype.contains=function(e){return l(e)&&l(e._index)&&e._textureCache===this._textureCache};Al.prototype.get=function(e){return jK(this),this._stages[e]};Al.prototype.removeAll=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)this.remove(e[n]);e.length=0};Al.prototype.getStageByName=function(e){return this._stageNames[e]};Al.prototype.update=function(e,t,n){jK(this);let i=this._activeStages,o=this._activeStages=this._previousActiveStages;this._previousActiveStages=i;let r=this._stages;o.length=r.length;let s=0;for(let x=0;x<r.length;++x){let A=r[x];A.ready&&A.enabled&&A._isSupported(e)&&(o[s++]=A)}o.length=s;let a=s!==i.length;if(!a){for(let x=0;x<s;++x)if(o[x]!==i[x]){a=!0;break}}let c=this._ao,u=this._bloom,f=this._autoExposure,h=this._tonemapping,p=this._fxaa;h.enabled=n;let _=c.enabled&&c._isSupported(e),m=u.enabled&&u._isSupported(e),y=h.enabled&&h._isSupported(e),b=p.enabled&&p._isSupported(e);if((a||this._textureCacheDirty||_!==this._aoEnabled||m!==this._bloomEnabled||y!==this._tonemappingEnabled||b!==this._fxaaEnabled)&&(this._textureCache.updateDependencies(),this._aoEnabled=_,this._bloomEnabled=m,this._tonemappingEnabled=y,this._fxaaEnabled=b,this._textureCacheDirty=!1),l(this._randomTexture)&&!_&&(this._randomTexture.destroy(),this._randomTexture=void 0),!l(this._randomTexture)&&_){let A=new Uint8Array(196608);for(let T=0;T<196608;T+=3)A[T]=Math.floor(Math.random()*255);this._randomTexture=new Ot({context:e,pixelFormat:tt.RGB,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:A,width:256,height:256},sampler:new Zt({wrapS:An.REPEAT,wrapT:An.REPEAT,minificationFilter:Kt.NEAREST,magnificationFilter:di.NEAREST})})}this._textureCache.update(e),p.update(e,t),c.update(e,t),u.update(e,t),h.update(e,t),this._autoExposureEnabled&&f.update(e,t);for(let x=0;x<r.length;++x)r[x].update(e,t);s=0;for(let x=0;x<r.length;++x){let A=r[x];A.ready&&A.enabled&&A._isSupported(e)&&s++}a=s!==o.length,a&&this.update(e,t,n)};Al.prototype.clear=function(e){this._textureCache.clear(e),this._autoExposureEnabled&&this._autoExposure.clear(e)};function aA(e){for(;l(e.length);)e=e.get(e.length-1);return e.outputTexture}Al.prototype.getOutputTexture=function(e){let t=this.getStageByName(e);if(l(t))return aA(t)};function dp(e,t,n,i,o){if(l(e.execute)){e.execute(t,n,i,o);return}if(e.inputPreviousStageTexture){dp(e.get(0),t,n,i,o);for(let r=1;r<e.length;++r)dp(e.get(r),t,aA(e.get(r-1)),i,o)}else for(let r=0;r<e.length;++r)dp(e.get(r),t,n,i,o)}Al.prototype.execute=function(e,t,n,i){let o=this._activeStages,r=o.length,s=this._fxaa,a=this._ao,c=this._bloom,u=this._autoExposure,f=this._tonemapping,h=a.enabled&&a._isSupported(e),p=c.enabled&&c._isSupported(e),_=this._autoExposureEnabled,m=f.enabled&&f._isSupported(e),y=s.enabled&&s._isSupported(e);if(!y&&!h&&!p&&!m&&r===0)return;let b=t;h&&a.ready&&(dp(a,e,b,n,i),b=aA(a)),p&&c.ready&&(dp(c,e,b,n,i),b=aA(c)),_&&u.ready&&dp(u,e,b,n,i),m&&f.ready&&(dp(f,e,b,n,i),b=aA(f));let x=b;if(r>0){dp(o[0],e,b,n,i);for(let A=1;A<r;++A)dp(o[A],e,aA(o[A-1]),n,i);x=aA(o[r-1])}y&&s.ready&&dp(s,e,x,n,i)};Al.prototype.copy=function(e,t){if(!l(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(cu,{uniformMap:{colorTexture:function(){return n.outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};Al.prototype.isDestroyed=function(){return!1};Al.prototype.destroy=function(){return this._fxaa.destroy(),this._ao.destroy(),this._bloom.destroy(),this._autoExposure.destroy(),this._tonemapping.destroy(),this.removeAll(),this._textureCache=this._textureCache&&this._textureCache.destroy(),ue(this)};var IB=Al;var __t={SHIFT:0,CTRL:1,ALT:2},aa=Object.freeze(__t);var y_t={LEFT_DOWN:0,LEFT_UP:1,LEFT_CLICK:2,LEFT_DOUBLE_CLICK:3,RIGHT_DOWN:5,RIGHT_UP:6,RIGHT_CLICK:7,MIDDLE_DOWN:10,MIDDLE_UP:11,MIDDLE_CLICK:12,MOUSE_MOVE:15,WHEEL:16,PINCH_START:17,PINCH_END:18,PINCH_MOVE:19},xn=Object.freeze(y_t);function N0(e,t,n){let i=e._element;if(i===document)return n.x=t.clientX,n.y=t.clientY,n;let o=i.getBoundingClientRect();return n.x=t.clientX-o.left,n.y=t.clientY-o.top,n}function ZK(e,t){let n=e;return l(t)&&(n+=`+${t}`),n}function cA(e){if(e.shiftKey)return aa.SHIFT;if(e.ctrlKey)return aa.CTRL;if(e.altKey)return aa.ALT}var Us={LEFT:0,MIDDLE:1,RIGHT:2};function rf(e,t,n,i){function o(r){i(e,r)}Vt.isInternetExplorer()?n.addEventListener(t,o,!1):n.addEventListener(t,o,{capture:!1,passive:!1}),e._removalFunctions.push(function(){n.removeEventListener(t,o,!1)})}function b_t(e){let t=e._element,n=l(t.disableRootEvents)?t:document;Vt.supportsPointerEvents()?(rf(e,"pointerdown",t,S_t),rf(e,"pointerup",t,vTe),rf(e,"pointermove",t,v_t),rf(e,"pointercancel",t,vTe)):(rf(e,"mousedown",t,wTe),rf(e,"mouseup",n,DTe),rf(e,"mousemove",n,ITe),rf(e,"touchstart",t,C_t),rf(e,"touchend",n,TTe),rf(e,"touchmove",n,E_t),rf(e,"touchcancel",n,TTe)),rf(e,"dblclick",t,T_t);let i;"onwheel"in t?i="wheel":document.onmousewheel!==void 0?i="mousewheel":i="DOMMouseScroll",rf(e,i,t,A_t)}function x_t(e){let t=e._removalFunctions;for(let n=0;n<t.length;++n)t[n]()}var _Te={position:new U};function $K(e){e._lastSeenTouchEvent=Ai()}function QK(e){return Ai()-e._lastSeenTouchEvent>Wh.mouseEmulationIgnoreMilliseconds}function KK(e,t,n){let i=e.x-t.x,o=e.y-t.y;return Math.sqrt(i*i+o*o)<n}function wTe(e,t){if(!QK(e))return;let n=t.button;e._buttonDown[n]=!0;let i;if(n===Us.LEFT)i=xn.LEFT_DOWN;else if(n===Us.MIDDLE)i=xn.MIDDLE_DOWN;else if(n===Us.RIGHT)i=xn.RIGHT_DOWN;else return;let o=N0(e,t,e._primaryPosition);U.clone(o,e._primaryStartPosition),U.clone(o,e._primaryPreviousPosition);let r=cA(t),s=e.getInputAction(i,r);l(s)&&(U.clone(o,_Te.position),s(_Te),t.preventDefault())}var yTe={position:new U},bTe={position:new U};function WK(e,t,n,i){let o=cA(i),r=e.getInputAction(t,o),s=e.getInputAction(n,o);if(l(r)||l(s)){let a=N0(e,i,e._primaryPosition);if(l(r)&&(U.clone(a,yTe.position),r(yTe)),l(s)){let c=e._primaryStartPosition;KK(c,a,e._clickPixelTolerance)&&(U.clone(a,bTe.position),s(bTe))}}}function DTe(e,t){if(!QK(e))return;let n=t.button;n!==Us.LEFT&&n!==Us.MIDDLE&&n!==Us.RIGHT||(e._buttonDown[Us.LEFT]&&(WK(e,xn.LEFT_UP,xn.LEFT_CLICK,t),e._buttonDown[Us.LEFT]=!1),e._buttonDown[Us.MIDDLE]&&(WK(e,xn.MIDDLE_UP,xn.MIDDLE_CLICK,t),e._buttonDown[Us.MIDDLE]=!1),e._buttonDown[Us.RIGHT]&&(WK(e,xn.RIGHT_UP,xn.RIGHT_CLICK,t),e._buttonDown[Us.RIGHT]=!1))}var qK={startPosition:new U,endPosition:new U};function ITe(e,t){if(!QK(e))return;let n=cA(t),i=N0(e,t,e._primaryPosition),o=e._primaryPreviousPosition,r=e.getInputAction(xn.MOUSE_MOVE,n);l(r)&&(U.clone(o,qK.startPosition),U.clone(i,qK.endPosition),r(qK)),U.clone(i,o),(e._buttonDown[Us.LEFT]||e._buttonDown[Us.MIDDLE]||e._buttonDown[Us.RIGHT])&&t.preventDefault()}var xTe={position:new U};function T_t(e,t){let n=t.button,i;if(n===Us.LEFT)i=xn.LEFT_DOUBLE_CLICK;else return;let o=cA(t),r=e.getInputAction(i,o);l(r)&&(N0(e,t,xTe.position),r(xTe))}function A_t(e,t){let n;if(l(t.deltaY)){let r=t.deltaMode;r===t.DOM_DELTA_PIXEL?n=-t.deltaY:r===t.DOM_DELTA_LINE?n=-t.deltaY*40:n=-t.deltaY*120}else t.detail>0?n=t.detail*-120:n=t.wheelDelta;if(!l(n))return;let i=cA(t),o=e.getInputAction(xn.WHEEL,i);l(o)&&(o(n),t.preventDefault())}function C_t(e,t){$K(e);let n=t.changedTouches,i,o=n.length,r,s,a=e._positions;for(i=0;i<o;++i)r=n[i],s=r.identifier,a.set(s,N0(e,r,new U));oG(e,t);let c=e._previousPositions;for(i=0;i<o;++i)r=n[i],s=r.identifier,c.set(s,U.clone(a.get(s)))}function TTe(e,t){$K(e);let n=t.changedTouches,i,o=n.length,r,s,a=e._positions;for(i=0;i<o;++i)r=n[i],s=r.identifier,a.remove(s);oG(e,t);let c=e._previousPositions;for(i=0;i<o;++i)r=n[i],s=r.identifier,c.remove(s)}var ATe={position:new U},YK={position1:new U,position2:new U},CTe={position:new U},ETe={position:new U},STe={position:new U};function oG(e,t){let n=cA(t),i=e._positions,o=i.length,r,s,a=e._isPinching;if(o!==1&&e._buttonDown[Us.LEFT]){if(e._buttonDown[Us.LEFT]=!1,l(e._touchHoldTimer)&&(clearTimeout(e._touchHoldTimer),e._touchHoldTimer=void 0),r=e.getInputAction(xn.LEFT_UP,n),l(r)&&(U.clone(e._primaryPosition,CTe.position),r(CTe)),o===0&&!e._isTouchHolding&&(s=e.getInputAction(xn.LEFT_CLICK,n),l(s))){let c=e._primaryStartPosition,u=e._previousPositions.values[0];KK(c,u,e._clickPixelTolerance)&&(U.clone(e._primaryPosition,ETe.position),s(ETe))}e._isTouchHolding=!1}if(o===0&&a&&(e._isPinching=!1,r=e.getInputAction(xn.PINCH_END,n),l(r)&&r()),o===1&&!a){let c=i.values[0];U.clone(c,e._primaryPosition),U.clone(c,e._primaryStartPosition),U.clone(c,e._primaryPreviousPosition),e._buttonDown[Us.LEFT]=!0,r=e.getInputAction(xn.LEFT_DOWN,n),l(r)&&(U.clone(c,ATe.position),r(ATe)),e._touchHoldTimer=setTimeout(function(){if(!e.isDestroyed()&&(e._touchHoldTimer=void 0,e._isTouchHolding=!0,s=e.getInputAction(xn.RIGHT_CLICK,n),l(s))){let u=e._primaryStartPosition,f=e._previousPositions.values[0];KK(u,f,e._holdPixelTolerance)&&(U.clone(e._primaryPosition,STe.position),s(STe))}},Wh.touchHoldDelayMilliseconds),t.preventDefault()}o===2&&!a&&(e._isPinching=!0,r=e.getInputAction(xn.PINCH_START,n),l(r)&&(U.clone(i.values[0],YK.position1),U.clone(i.values[1],YK.position2),r(YK),t.preventDefault()))}function E_t(e,t){$K(e);let n=t.changedTouches,i,o=n.length,r,s,a=e._positions;for(i=0;i<o;++i){r=n[i],s=r.identifier;let u=a.get(s);l(u)&&N0(e,r,u)}PTe(e,t);let c=e._previousPositions;for(i=0;i<o;++i)r=n[i],s=r.identifier,U.clone(a.get(s),c.get(s))}var XK={startPosition:new U,endPosition:new U},PB={distance:{startPosition:new U,endPosition:new U},angleAndHeight:{startPosition:new U,endPosition:new U}};function PTe(e,t){let n=cA(t),i=e._positions,o=e._previousPositions,r=i.length,s;if(r===1&&e._buttonDown[Us.LEFT]){let a=i.values[0];U.clone(a,e._primaryPosition);let c=e._primaryPreviousPosition;s=e.getInputAction(xn.MOUSE_MOVE,n),l(s)&&(U.clone(c,XK.startPosition),U.clone(a,XK.endPosition),s(XK)),U.clone(a,c),t.preventDefault()}else if(r===2&&e._isPinching&&(s=e.getInputAction(xn.PINCH_MOVE,n),l(s))){let a=i.values[0],c=i.values[1],u=o.values[0],f=o.values[1],h=c.x-a.x,p=c.y-a.y,_=Math.sqrt(h*h+p*p)*.25,m=f.x-u.x,y=f.y-u.y,b=Math.sqrt(m*m+y*y)*.25,x=(c.y+a.y)*.125,A=(f.y+u.y)*.125,T=Math.atan2(p,h),C=Math.atan2(y,m);U.fromElements(0,b,PB.distance.startPosition),U.fromElements(0,_,PB.distance.endPosition),U.fromElements(C,A,PB.angleAndHeight.startPosition),U.fromElements(T,x,PB.angleAndHeight.endPosition),s(PB)}}function S_t(e,t){if(t.target.setPointerCapture(t.pointerId),t.pointerType==="touch"){let n=e._positions,i=t.pointerId;n.set(i,N0(e,t,new U)),oG(e,t),e._previousPositions.set(i,U.clone(n.get(i)))}else wTe(e,t)}function vTe(e,t){if(t.pointerType==="touch"){let n=e._positions,i=t.pointerId;n.remove(i),oG(e,t),e._previousPositions.remove(i)}else DTe(e,t)}function v_t(e,t){if(t.pointerType==="touch"){let n=e._positions,i=t.pointerId,o=n.get(i);if(!l(o))return;N0(e,t,o),PTe(e,t);let r=e._previousPositions;U.clone(n.get(i),r.get(i))}else ITe(e,t)}function Wh(e){this._inputEvents={},this._buttonDown={LEFT:!1,MIDDLE:!1,RIGHT:!1},this._isPinching=!1,this._isTouchHolding=!1,this._lastSeenTouchEvent=-Wh.mouseEmulationIgnoreMilliseconds,this._primaryStartPosition=new U,this._primaryPosition=new U,this._primaryPreviousPosition=new U,this._positions=new vt,this._previousPositions=new vt,this._removalFunctions=[],this._touchHoldTimer=void 0,this._clickPixelTolerance=5,this._holdPixelTolerance=25,this._element=e??document,b_t(this)}Wh.prototype.setInputAction=function(e,t,n){let i=ZK(t,n);this._inputEvents[i]=e};Wh.prototype.getInputAction=function(e,t){let n=ZK(e,t);return this._inputEvents[n]};Wh.prototype.removeInputAction=function(e,t){let n=ZK(e,t);delete this._inputEvents[n]};Wh.prototype.isDestroyed=function(){return!1};Wh.prototype.destroy=function(){return x_t(this),ue(this)};Wh.mouseEmulationIgnoreMilliseconds=800;Wh.touchHoldDelayMilliseconds=1500;var sf=Wh;function lA(e){this._scene=e,this._currentTweens=[],this._morphHandler=void 0,this._morphCancelled=!1,this._completeMorph=void 0,this._morphToOrthographic=!1}lA.prototype.completeMorph=function(){l(this._completeMorph)&&this._completeMorph()};lA.prototype.morphTo2D=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;this._previousMode=n.mode,this._morphToOrthographic=n.camera.frustum instanceof rn,!(this._previousMode===ne.SCENE2D||this._previousMode===ne.MORPHING)&&(this._scene.morphStart.raiseEvent(this,this._previousMode,ne.SCENE2D,!0),n._mode=ne.MORPHING,n.camera._setTransform(N.IDENTITY),this._previousMode===ne.COLUMBUS_VIEW?ryt(this,e):dyt(this,e,t),e===0&&l(this._completeMorph)&&this._completeMorph())};var w_t=new d,D_t=new d,I_t=new d,P_t=new d,R_t=new d,O_t=new d,M_t=new d,L_t=new fe,N_t=new N,F_t=new Ii,B_t=new rn,k_t={position:void 0,direction:void 0,up:void 0,position2D:void 0,direction2D:void 0,up2D:void 0,frustum:void 0};lA.prototype.morphToColumbusView=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,this._previousMode===ne.COLUMBUS_VIEW||this._previousMode===ne.MORPHING)return;this._scene.morphStart.raiseEvent(this,this._previousMode,ne.COLUMBUS_VIEW,!0),n.camera._setTransform(N.IDENTITY);let i=w_t,o=D_t,r=I_t;if(e>0)i.x=0,i.y=-1,i.z=1,i=d.multiplyByScalar(d.normalize(i,i),5*t.maximumRadius,i),d.negate(d.normalize(i,o),o),d.cross(d.UNIT_X,o,r);else{let u=n.camera;if(this._previousMode===ne.SCENE2D)d.clone(u.position,i),i.z=u.frustum.right-u.frustum.left,d.negate(d.UNIT_Z,o),d.clone(d.UNIT_Y,r);else{d.clone(u.positionWC,i),d.clone(u.directionWC,o),d.clone(u.upWC,r);let f=t.scaleToGeodeticSurface(i,M_t),h=Rt.eastNorthUpToFixedFrame(f,t,N_t);N.inverseTransformation(h,h),n.mapProjection.project(t.cartesianToCartographic(i,L_t),i),N.multiplyByPointAsVector(h,o,o),N.multiplyByPointAsVector(h,r,r)}}let s;this._morphToOrthographic?(s=B_t,s.width=n.camera.frustum.right-n.camera.frustum.left,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight):(s=F_t,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,s.fov=I.toRadians(60));let a=k_t;a.position=i,a.direction=o,a.up=r,a.frustum=s;let c=myt(a);RB(this,c),this._previousMode===ne.SCENE2D?hyt(this,e,a,c):(a.position2D=N.multiplyByPoint(so.TRANSFORM_2D,i,P_t),a.direction2D=N.multiplyByPointAsVector(so.TRANSFORM_2D,o,R_t),a.up2D=N.multiplyByPointAsVector(so.TRANSFORM_2D,r,O_t),n._mode=ne.MORPHING,VTe(this,e,a,c)),e===0&&l(this._completeMorph)&&this._completeMorph()};var tZ={position:new d,direction:new d,up:new d,frustum:void 0},OTe=new Ii;lA.prototype.morphTo3D=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,!(this._previousMode===ne.SCENE3D||this._previousMode===ne.MORPHING)){if(this._scene.morphStart.raiseEvent(this,this._previousMode,ne.SCENE3D,!0),n._mode=ne.MORPHING,n.camera._setTransform(N.IDENTITY),this._previousMode===ne.SCENE2D)K_t(this,e,t);else{let i;e>0?(i=tZ,d.fromDegrees(0,0,5*t.maximumRadius,t,i.position),d.negate(i.position,i.direction),d.normalize(i.direction,i.direction),d.clone(d.UNIT_Z,i.up)):i=MTe(this,t);let o,r=n.camera;r.frustum instanceof rn?o=r.frustum.clone():(o=OTe,o.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,o.fov=I.toRadians(60)),i.frustum=o;let s=GTe(i);RB(this,s),eZ(this,e,i,s)}e===0&&l(this._completeMorph)&&this._completeMorph()}};lA.prototype.isDestroyed=function(){return!1};lA.prototype.destroy=function(){return rG(this),ue(this)};function RB(e,t){if(e._scene.completeMorphOnUserInput){e._morphHandler=new sf(e._scene.canvas);let n=function(){e._morphCancelled=!0,e._scene.camera.cancelFlight(),t(e)};e._completeMorph=n,e._morphHandler.setInputAction(n,xn.LEFT_DOWN),e._morphHandler.setInputAction(n,xn.MIDDLE_DOWN),e._morphHandler.setInputAction(n,xn.RIGHT_DOWN),e._morphHandler.setInputAction(n,xn.WHEEL)}}function rG(e){let t=e._currentTweens;for(let n=0;n<t.length;++n)t[n].cancelTween();e._currentTweens.length=0,e._morphHandler=e._morphHandler&&e._morphHandler.destroy()}var z_t=new fe,U_t=new d,V_t=new N;function MTe(e,t){let n=e._scene,i=n.camera,o=tZ,r=o.position,s=o.direction,a=o.up,c=n.mapProjection.unproject(i.position,z_t);t.cartographicToCartesian(c,r);let u=t.scaleToGeodeticSurface(r,U_t),f=Rt.eastNorthUpToFixedFrame(u,t,V_t);return N.multiplyByPointAsVector(f,i.direction,s),N.multiplyByPointAsVector(f,i.up,a),o}var H_t=new d,G_t=new d,j_t=new d,W_t=new d,q_t=new d,Y_t=new d;function eZ(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=d.clone(r.position,H_t),a=d.clone(r.direction,G_t),c=d.clone(r.up,j_t),u=N.multiplyByPoint(so.TRANSFORM_2D_INVERSE,n.position,W_t),f=N.multiplyByPointAsVector(so.TRANSFORM_2D_INVERSE,n.direction,q_t),h=N.multiplyByPointAsVector(so.TRANSFORM_2D_INVERSE,n.up,Y_t);function p(m){xd(s,u,m.time,r.position),xd(a,f,m.time,r.direction),xd(c,h,m.time,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.right,r.right)}let _=o.tweens.add({duration:t,easingFunction:Kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){HTe(e,o,0,1,t,i)}});e._currentTweens.push(_)}var X_t=new rn,LTe=new d,NTe=new d,FTe=new d,nZ=new d,BTe=new d,kTe=new d;function K_t(e,t,n){t/=3;let i=e._scene,o=i.camera,r;t>0?(r=tZ,d.fromDegrees(0,0,5*n.maximumRadius,n,r.position),d.negate(r.position,r.direction),d.normalize(r.direction,r.direction),d.clone(d.UNIT_Z,r.up)):(o.position.z=o.frustum.right-o.frustum.left,r=MTe(e,n));let s;e._morphToOrthographic?(s=X_t,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.width=o.frustum.right-o.frustum.left):(s=OTe,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.fov=I.toRadians(60)),r.frustum=s;let a=GTe(r);RB(e,a);let c;e._morphToOrthographic?c=function(){eZ(e,t,r,a)}:c=function(){UTe(e,t,r,function(){eZ(e,t,r,a)})},t>0?(i._mode=ne.SCENE2D,o.flyTo({duration:t,destination:d.fromDegrees(0,0,5*n.maximumRadius,n,nZ),complete:function(){i._mode=ne.MORPHING,c()}})):c()}function xd(e,t,n,i){return d.lerp(e,t,n,i)}function zTe(e,t,n,i,o){let r=e._scene,s=r.camera;if(s.frustum instanceof rn)return;let a=s.frustum.fov,c=I.RADIANS_PER_DEGREE*.5,u=n.position.z*Math.tan(a*.5);s.frustum.far=u/Math.tan(c*.5)+1e7;function f(p){s.frustum.fov=I.lerp(a,c,p.time);let _=u/Math.tan(s.frustum.fov*.5);i(s,_)}let h=r.tweens.add({duration:t,easingFunction:Kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){s.frustum=n.frustum.clone(),o(e)}});e._currentTweens.push(h)}var Z_t=new d,$_t=new d,Q_t=new d,JK=new d,J_t=new d,eyt=new d,tyt=new Fr,nyt=new hn,iyt=new d,oyt={position:void 0,direction:void 0,up:void 0,frustum:void 0};function ryt(e,t){t*=.5;let n=e._scene,i=n.camera,o=d.clone(i.position,Z_t),r=d.clone(i.direction,$_t),s=d.clone(i.up,Q_t),a=d.negate(d.UNIT_Z,J_t),c=d.clone(d.UNIT_Y,eyt),u=JK;if(t>0)d.clone(d.ZERO,JK),u.z=5*n.ellipsoid.maximumRadius;else{d.clone(o,JK);let b=nyt;N.multiplyByPoint(so.TRANSFORM_2D,o,b.origin),N.multiplyByPointAsVector(so.TRANSFORM_2D,r,b.direction);let x=n.globe;if(l(x)){let A=x.pickWorldCoordinates(b,n,!0,iyt);l(A)&&(N.multiplyByPoint(so.TRANSFORM_2D_INVERSE,A,u),u.z+=d.distance(o,u))}}let f=tyt;f.right=u.z*.5,f.left=-f.right,f.top=f.right*(n.drawingBufferHeight/n.drawingBufferWidth),f.bottom=-f.top;let h=oyt;h.position=u,h.direction=a,h.up=c,h.frustum=f;let p=jTe(h);RB(e,p);function _(b){xd(o,u,b.time,i.position),xd(r,a,b.time,i.direction),xd(s,c,b.time,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right),i._adjustOrthographicFrustum(!0)}function m(b,x){b.position.z=x}let y=n.tweens.add({duration:t,easingFunction:Kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:_,complete:function(){zTe(e,t,h,m,p)}});e._currentTweens.push(y)}var RTe=new fe,syt={position:new d,direction:new d,up:new d,position2D:new d,direction2D:new d,up2D:new d,frustum:new Fr},ayt={position:new d,direction:new d,up:new d,frustum:void 0},cyt=new d,lyt=new hn,uyt=new N,fyt=new d;function dyt(e,t,n){t*=.5;let i=e._scene,o=i.camera,r=syt;if(t>0)d.clone(d.ZERO,r.position),r.position.z=5*n.maximumRadius,d.negate(d.UNIT_Z,r.direction),d.clone(d.UNIT_Y,r.up);else{n.cartesianToCartographic(o.positionWC,RTe),i.mapProjection.project(RTe,r.position),d.negate(d.UNIT_Z,r.direction),d.clone(d.UNIT_Y,r.up);let h=lyt;d.clone(r.position2D,h.origin);let p=d.clone(o.directionWC,h.direction),_=n.scaleToGeodeticSurface(o.positionWC,fyt),m=Rt.eastNorthUpToFixedFrame(_,n,uyt);N.inverseTransformation(m,m),N.multiplyByPointAsVector(m,p,p),N.multiplyByPointAsVector(so.TRANSFORM_2D,p,p);let y=i.globe;if(l(y)){let b=y.pickWorldCoordinates(h,i,!0,cyt);if(l(b)){let x=d.distance(r.position2D,b);b.x+=x,d.clone(b,r.position2D)}}}function s(h,p){h.position.x=p}N.multiplyByPoint(so.TRANSFORM_2D,r.position,r.position2D),N.multiplyByPointAsVector(so.TRANSFORM_2D,r.direction,r.direction2D),N.multiplyByPointAsVector(so.TRANSFORM_2D,r.up,r.up2D);let a=r.frustum;a.right=r.position.z*.5,a.left=-a.right,a.top=a.right*(i.drawingBufferHeight/i.drawingBufferWidth),a.bottom=-a.top;let c=ayt;N.multiplyByPoint(so.TRANSFORM_2D_INVERSE,r.position2D,c.position),d.clone(r.direction,c.direction),d.clone(r.up,c.up),c.frustum=a;let u=jTe(c);RB(e,u);function f(){zTe(e,t,r,s,u)}VTe(e,t,r,f)}function UTe(e,t,n,i){let o=e._scene,r=o.camera,s=r.frustum.right-r.frustum.left;r.frustum=n.frustum.clone();let a=r.frustum.fov,c=I.RADIANS_PER_DEGREE*.5,u=s*Math.tan(a*.5);r.frustum.far=u/Math.tan(c*.5)+1e7,r.frustum.fov=c;function f(p){r.frustum.fov=I.lerp(c,a,p.time),r.position.z=u/Math.tan(r.frustum.fov*.5)}let h=o.tweens.add({duration:t,easingFunction:Kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){i(e)}});e._currentTweens.push(h)}function hyt(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=d.clone(n.position,nZ),a=d.clone(n.direction,BTe),c=d.clone(n.up,kTe);o._mode=ne.MORPHING;function u(){r.frustum=n.frustum.clone();let f=d.clone(r.position,LTe),h=d.clone(r.direction,NTe),p=d.clone(r.up,FTe);f.z=s.z;function _(y){xd(f,s,y.time,r.position),xd(h,a,y.time,r.direction),xd(p,c,y.time,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.right,r.right)}let m=o.tweens.add({duration:t,easingFunction:Kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:_,complete:function(){i(e)}});e._currentTweens.push(m)}e._morphToOrthographic?u():UTe(e,0,n,u)}function VTe(e,t,n,i){let o=e._scene,r=o.camera,s=d.clone(r.position,LTe),a=d.clone(r.direction,NTe),c=d.clone(r.up,FTe),u=d.clone(n.position2D,nZ),f=d.clone(n.direction2D,BTe),h=d.clone(n.up2D,kTe);function p(m){xd(s,u,m.time,r.position),xd(a,f,m.time,r.direction),xd(c,h,m.time,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.right,r.right),r._adjustOrthographicFrustum(!0)}let _=o.tweens.add({duration:t,easingFunction:Kr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){HTe(e,o,1,0,t,i)}});e._currentTweens.push(_)}function HTe(e,t,n,i,o,r){let s={object:t,property:"morphTime",startValue:n,stopValue:i,duration:o,easingFunction:Kr.QUARTIC_OUT};l(r)&&(s.complete=function(){r(e)});let a=t.tweens.addProperty(s);e._currentTweens.push(a)}function GTe(e){return function(t){let n=t._scene;n._mode=ne.SCENE3D,n.morphTime=ne.getMorphTime(ne.SCENE3D),rG(t);let i=n.camera;(t._previousMode!==ne.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,d.clone(e.position,i.position),d.clone(e.direction,i.direction),d.clone(e.up,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right),i.frustum=e.frustum.clone());let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.SCENE3D,r)}}function jTe(e){return function(t){let n=t._scene;n._mode=ne.SCENE2D,n.morphTime=ne.getMorphTime(ne.SCENE2D),rG(t);let i=n.camera;d.clone(e.position,i.position),i.position.z=n.ellipsoid.maximumRadius*2,d.clone(e.direction,i.direction),d.clone(e.up,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right),i.frustum=e.frustum.clone();let o=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.SCENE2D,o)}}function myt(e){return function(t){let n=t._scene;n._mode=ne.COLUMBUS_VIEW,n.morphTime=ne.getMorphTime(ne.COLUMBUS_VIEW),rG(t);let i=n.camera;(t._previousModeMode!==ne.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,d.clone(e.position,i.position),d.clone(e.direction,i.direction),d.clone(e.up,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right));let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.COLUMBUS_VIEW,r)}}var OB=lA;var pyt={LEFT_DRAG:0,RIGHT_DRAG:1,MIDDLE_DRAG:2,WHEEL:3,PINCH:4},ki=Object.freeze(pyt);function ca(e,t){let n=`${e}`;return l(t)&&(n+=`+${t}`),n}function gyt(e,t){U.clone(e.distance.startPosition,t.distance.startPosition),U.clone(e.distance.endPosition,t.distance.endPosition),U.clone(e.angleAndHeight.startPosition,t.angleAndHeight.startPosition),U.clone(e.angleAndHeight.endPosition,t.angleAndHeight.endPosition)}function WTe(e,t,n){let i=ca(ki.PINCH,t),o=e._update,r=e._isDown,s=e._eventStartPosition,a=e._pressTime,c=e._releaseTime;o[i]=!0,r[i]=!1,s[i]=new U;let u=e._movement[i];l(u)||(u=e._movement[i]={}),u.distance={startPosition:new U,endPosition:new U},u.angleAndHeight={startPosition:new U,endPosition:new U},u.prevAngle=0,e._eventHandler.setInputAction(function(f){e._buttonsDown++,r[i]=!0,a[i]=new Date,U.lerp(f.position1,f.position2,.5,s[i])},xn.PINCH_START,t),e._eventHandler.setInputAction(function(){e._buttonsDown=Math.max(e._buttonsDown-1,0),r[i]=!1,c[i]=new Date},xn.PINCH_END,t),e._eventHandler.setInputAction(function(f){if(r[i]){o[i]?(gyt(f,u),o[i]=!1,u.prevAngle=u.angleAndHeight.startPosition.x):(U.clone(f.distance.endPosition,u.distance.endPosition),U.clone(f.angleAndHeight.endPosition,u.angleAndHeight.endPosition));let h=u.angleAndHeight.endPosition.x,p=u.prevAngle,_=Math.PI*2;for(;h>=p+Math.PI;)h-=_;for(;h<p-Math.PI;)h+=_;u.angleAndHeight.endPosition.x=-h*n.clientWidth/12,u.angleAndHeight.startPosition.x=-p*n.clientWidth/12}},xn.PINCH_MOVE,t)}function qTe(e,t){let n=ca(ki.WHEEL,t),i=e._pressTime,o=e._releaseTime,r=e._update;r[n]=!0;let s=e._movement[n];l(s)||(s=e._movement[n]={});let a=e._lastMovement[n];l(a)||(a=e._lastMovement[n]={startPosition:new U,endPosition:new U,valid:!1}),s.startPosition=new U,U.clone(U.ZERO,s.startPosition),s.endPosition=new U,e._eventHandler.setInputAction(function(c){let u=7.5*I.toRadians(c);i[n]=o[n]=new Date,s.endPosition.x=0,s.endPosition.y=u,U.clone(s.endPosition,a.endPosition),a.valid=!0,r[n]=!1},xn.WHEEL,t)}function Cv(e,t,n){let i=ca(n,t),o=e._isDown,r=e._eventStartPosition,s=e._pressTime;o[i]=!1,r[i]=new U;let a=e._lastMovement[i];l(a)||(a=e._lastMovement[i]={startPosition:new U,endPosition:new U,valid:!1});let c,u;n===ki.LEFT_DRAG?(c=xn.LEFT_DOWN,u=xn.LEFT_UP):n===ki.RIGHT_DRAG?(c=xn.RIGHT_DOWN,u=xn.RIGHT_UP):n===ki.MIDDLE_DRAG&&(c=xn.MIDDLE_DOWN,u=xn.MIDDLE_UP),e._eventHandler.setInputAction(function(f){e._buttonsDown++,a.valid=!1,o[i]=!0,s[i]=new Date,U.clone(f.position,r[i])},c,t),e._eventHandler.setInputAction(function(){iZ(ca(n,void 0),e);for(let f of Object.values(aa)){let h=ca(n,f);iZ(h,e)}},u,t)}function iZ(e,t){let n=t._releaseTime,i=t._isDown;i[e]&&(t._buttonsDown=Math.max(t._buttonsDown-1,0)),i[e]=!1,n[e]=new Date}function YTe(e,t){U.clone(e.startPosition,t.startPosition),U.clone(e.endPosition,t.endPosition)}function _yt(e,t,n){let i=n._isDown,o=!1,r=ca(e,t);for(let[c,u]of Object.entries(i))c.startsWith(e)&&u&&c!==r&&(o=!0,iZ(c,n));if(!o)return;let s=n._pressTime,a=n._lastMovement[r];l(a)||(a=n._lastMovement[r]={startPosition:new U,endPosition:new U,valid:!1}),n._buttonsDown++,a.valid=!1,i[r]=!0,s[r]=new Date}function XTe(e,t){let n=e._update,i=e._movement,o=e._lastMovement,r=e._isDown;for(let s in ki)if(ki.hasOwnProperty(s)){let a=ki[s];if(l(a)){let c=ca(a,t);n[c]=!0,l(e._lastMovement[c])||(e._lastMovement[c]={startPosition:new U,endPosition:new U,valid:!1}),l(e._movement[c])||(e._movement[c]={startPosition:new U,endPosition:new U})}}e._eventHandler.setInputAction(function(s){for(let a in ki)if(ki.hasOwnProperty(a)){let c=ki[a];if(l(c)){let u=ca(c,t);_yt(c,t,e),r[u]&&(n[u]?(YTe(i[u],o[u]),o[u].valid=!0,YTe(s,i[u]),n[u]=!1):U.clone(s.endPosition,i[u].endPosition))}}U.clone(s.endPosition,e._currentMousePosition)},xn.MOUSE_MOVE,t)}function Td(e){this._eventHandler=new sf(e),this._update={},this._movement={},this._lastMovement={},this._isDown={},this._eventStartPosition={},this._pressTime={},this._releaseTime={},this._buttonsDown=0,this._currentMousePosition=new U,qTe(this,void 0),WTe(this,void 0,e),Cv(this,void 0,ki.LEFT_DRAG),Cv(this,void 0,ki.RIGHT_DRAG),Cv(this,void 0,ki.MIDDLE_DRAG),XTe(this,void 0);for(let t in aa)if(aa.hasOwnProperty(t)){let n=aa[t];l(n)&&(qTe(this,n),WTe(this,n,e),Cv(this,n,ki.LEFT_DRAG),Cv(this,n,ki.RIGHT_DRAG),Cv(this,n,ki.MIDDLE_DRAG),XTe(this,n))}}Object.defineProperties(Td.prototype,{currentMousePosition:{get:function(){return this._currentMousePosition}},anyButtonDown:{get:function(){let e=!this._update[ca(ki.WHEEL)]||!this._update[ca(ki.WHEEL,aa.SHIFT)]||!this._update[ca(ki.WHEEL,aa.CTRL)]||!this._update[ca(ki.WHEEL,aa.ALT)];return this._buttonsDown>0||e}}});Td.prototype.isMoving=function(e,t){let n=ca(e,t);return!this._update[n]};Td.prototype.getMovement=function(e,t){let n=ca(e,t);return this._movement[n]};Td.prototype.getLastMovement=function(e,t){let n=ca(e,t),i=this._lastMovement[n];if(i.valid)return i};Td.prototype.isButtonDown=function(e,t){let n=ca(e,t);return this._isDown[n]};Td.prototype.getStartMousePosition=function(e,t){if(e===ki.WHEEL)return this._currentMousePosition;let n=ca(e,t);return this._eventStartPosition[n]};Td.prototype.getButtonPressTime=function(e,t){let n=ca(e,t);return this._pressTime[n]};Td.prototype.getButtonReleaseTime=function(e,t){let n=ca(e,t);return this._releaseTime[n]};Td.prototype.reset=function(){for(let e in this._update)this._update.hasOwnProperty(e)&&(this._update[e]=!0)};Td.prototype.isDestroyed=function(){return!1};Td.prototype.destroy=function(){return this._eventHandler=this._eventHandler&&this._eventHandler.destroy(),ue(this)};var MB=Td;function sG(e,t,n,i,o,r,s,a,c,u){this._tweens=e,this._tweenjs=t,this._startObject=Ge(n),this._stopObject=Ge(i),this._duration=o,this._delay=r,this._easingFunction=s,this._update=a,this._complete=c,this.cancel=u,this.needsStart=!0}Object.defineProperties(sG.prototype,{startObject:{get:function(){return this._startObject}},stopObject:{get:function(){return this._stopObject}},duration:{get:function(){return this._duration}},delay:{get:function(){return this._delay}},easingFunction:{get:function(){return this._easingFunction}},update:{get:function(){return this._update}},complete:{get:function(){return this._complete}},tweenjs:{get:function(){return this._tweenjs}}});sG.prototype.cancelTween=function(){this._tweens.remove(this)};function qh(){this._tweens=[]}Object.defineProperties(qh.prototype,{length:{get:function(){return this._tweens.length}}});qh.prototype.add=function(e){if(e=e??G.EMPTY_OBJECT,e.duration===0)return l(e.complete)&&e.complete(),new sG(this);let t=e.duration/qn.SECONDS_PER_MILLISECOND,n=e.delay??0,i=n/qn.SECONDS_PER_MILLISECOND,o=e.easingFunction??Kr.LINEAR_NONE,r=e.startObject,s=new Mye(r);s.to(Ge(e.stopObject),t),s.delay(i),s.easing(o),l(e.update)&&s.onUpdate(function(){e.update(r)}),s.onComplete(e.complete??null),s.repeat(e._repeat??0);let a=new sG(this,s,e.startObject,e.stopObject,e.duration,n,o,e.update,e.complete,e.cancel);return this._tweens.push(a),a};qh.prototype.addProperty=function(e){e=e??G.EMPTY_OBJECT;let t=e.object,n=e.property,i=e.startValue,o=e.stopValue;function r(s){t[n]=s.value}return this.add({startObject:{value:i},stopObject:{value:o},duration:e.duration??3,delay:e.delay,easingFunction:e.easingFunction,update:r,complete:e.complete,cancel:e.cancel,_repeat:e._repeat})};qh.prototype.addAlpha=function(e){e=e??G.EMPTY_OBJECT;let t=e.material,n=[];for(let o in t.uniforms)t.uniforms.hasOwnProperty(o)&&l(t.uniforms[o])&&l(t.uniforms[o].alpha)&&n.push(o);function i(o){let r=n.length;for(let s=0;s<r;++s)t.uniforms[n[s]].alpha=o.alpha}return this.add({startObject:{alpha:e.startValue??0},stopObject:{alpha:e.stopValue??1},duration:e.duration??3,delay:e.delay,easingFunction:e.easingFunction,update:i,complete:e.complete,cancel:e.cancel})};qh.prototype.addOffsetIncrement=function(e){e=e??G.EMPTY_OBJECT;let n=e.material.uniforms;return this.addProperty({object:n,property:"offset",startValue:n.offset,stopValue:n.offset+1,duration:e.duration,delay:e.delay,easingFunction:e.easingFunction,update:e.update,cancel:e.cancel,_repeat:1/0})};qh.prototype.remove=function(e){if(!l(e))return!1;let t=this._tweens.indexOf(e);return t!==-1?(e.tweenjs.stop(),l(e.cancel)&&e.cancel(),this._tweens.splice(t,1),!0):!1};qh.prototype.removeAll=function(){let e=this._tweens;for(let t=0;t<e.length;++t){let n=e[t];n.tweenjs.stop(),l(n.cancel)&&n.cancel()}e.length=0};qh.prototype.contains=function(e){return l(e)&&this._tweens.indexOf(e)!==-1};qh.prototype.get=function(e){return this._tweens[e]};qh.prototype.update=function(e){let t=this._tweens,n=0;for(e=l(e)?e/qn.SECONDS_PER_MILLISECOND:Ai();n<t.length;){let i=t[n],o=i.tweenjs;i.needsStart?(i.needsStart=!1,o.start(e)):o.update(e)?n++:(o.stop(),t.splice(n,1))}};var uA=qh;function NB(e){this.enableInputs=!0,this.enableTranslate=!0,this.enableZoom=!0,this.enableRotate=!0,this.enableTilt=!0,this.enableLook=!0,this.inertiaSpin=.9,this.inertiaTranslate=.9,this.inertiaZoom=.8,this.maximumMovementRatio=.1,this.bounceAnimationTime=3,this.minimumZoomDistance=1,this.maximumZoomDistance=Number.POSITIVE_INFINITY,this.zoomFactor=5,this.translateEventTypes=ki.LEFT_DRAG,this.zoomEventTypes=[ki.RIGHT_DRAG,ki.WHEEL,ki.PINCH],this.rotateEventTypes=ki.LEFT_DRAG,this.tiltEventTypes=[ki.MIDDLE_DRAG,ki.PINCH,{eventType:ki.LEFT_DRAG,modifier:aa.CTRL},{eventType:ki.RIGHT_DRAG,modifier:aa.CTRL}],this.lookEventTypes={eventType:ki.LEFT_DRAG,modifier:aa.SHIFT};let t=e.ellipsoid??ee.default;this.minimumPickingTerrainHeight=ee.WGS84.equals(t)?15e4:t.minimumRadius*.025,this._minimumPickingTerrainHeight=this.minimumPickingTerrainHeight,this.minimumPickingTerrainDistanceWithInertia=ee.WGS84.equals(t)?4e3:t.minimumRadius*63e-5,this.minimumCollisionTerrainHeight=ee.WGS84.equals(t)?15e3:t.minimumRadius*.0025,this._minimumCollisionTerrainHeight=this.minimumCollisionTerrainHeight,this.minimumTrackBallHeight=ee.WGS84.equals(t)?75e5:t.minimumRadius*1.175,this._minimumTrackBallHeight=this.minimumTrackBallHeight,this.enableCollisionDetection=!0,this.maximumTiltAngle=void 0,this._scene=e,this._globe=void 0,this._ellipsoid=t,this._lastGlobeHeight=0,this._aggregator=new MB(e.canvas),this._lastInertiaSpinMovement=void 0,this._lastInertiaZoomMovement=void 0,this._lastInertiaTranslateMovement=void 0,this._lastInertiaTiltMovement=void 0,this._inertiaDisablers={_lastInertiaZoomMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement","_lastInertiaTiltMovement"],_lastInertiaTiltMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement"]},this._tweens=new uA,this._tween=void 0,this._horizontalRotationAxis=void 0,this._tiltCenterMousePosition=new U(-1,-1),this._tiltCenter=new d,this._rotateMousePosition=new U(-1,-1),this._rotateStartPosition=new d,this._strafeStartPosition=new d,this._strafeMousePosition=new U,this._strafeEndMousePosition=new U,this._zoomMouseStart=new U(-1,-1),this._zoomWorldPosition=new d,this._useZoomWorldPosition=!1,this._panLastMousePosition=new U,this._panLastWorldPosition=new d,this._tiltCVOffMap=!1,this._looking=!1,this._rotating=!1,this._strafing=!1,this._zoomingOnVector=!1,this._zoomingUnderground=!1,this._rotatingZoom=!1,this._adjustedHeightForTerrain=!1,this._cameraUnderground=!1;let n=e.mapProjection;this._maxCoord=n.project(new fe(Math.PI,I.PI_OVER_TWO)),this._rotateFactor=void 0,this._rotateRateRangeAdjustment=void 0,this._maximumRotateRate=1.77,this._minimumRotateRate=1/5e3,this._minimumZoomRate=20,this._maximumZoomRate=5906376272e3,this._minimumUndergroundPickDistance=2e3,this._maximumUndergroundPickDistance=1e4}function yyt(e,t){if(e<0)return 0;let n=(1-t)*25;return Math.exp(-n*e)}function byt(e){return U.equalsEpsilon(e.startPosition,e.endPosition,I.EPSILON14)}var xyt=.4;function Tyt(e,t,n,i,o,r,s){let a=r[s];l(a)||(a=r[s]={startPosition:new U,endPosition:new U,motion:new U,inertiaEnabled:!0});let c=e.getButtonPressTime(t,n),u=e.getButtonReleaseTime(t,n),f=c&&u&&(u.getTime()-c.getTime())/1e3,p=u&&(new Date().getTime()-u.getTime())/1e3;if(c&&u&&f<xyt){let _=yyt(p,i),m=e.getLastMovement(t,n);if(!l(m)||byt(m)||!a.inertiaEnabled||(a.motion.x=(m.endPosition.x-m.startPosition.x)*.5,a.motion.y=(m.endPosition.y-m.startPosition.y)*.5,a.startPosition=U.clone(m.startPosition,a.startPosition),a.endPosition=U.multiplyByScalar(a.motion,_,a.endPosition),a.endPosition=U.add(a.startPosition,a.endPosition,a.endPosition),isNaN(a.endPosition.x)||isNaN(a.endPosition.y)||U.distance(a.startPosition,a.endPosition)<.5))return;if(!e.isButtonDown(t,n)){let y=e.getStartMousePosition(t,n);o(r,y,a)}}}function Ayt(e,t){if(l(t)){let n=e[t];l(n)&&(n.inertiaEnabled=!0);let i=e._inertiaDisablers[t];if(l(i)){let o=i.length;for(let r=0;r<o;++r)n=e[i[r]],l(n)&&(n.inertiaEnabled=!1)}}}var KTe=[];function Cl(e,t,n,i,o,r){if(!l(n))return;let s=e._aggregator;Array.isArray(n)||(KTe[0]=n,n=KTe);let a=n.length;for(let c=0;c<a;++c){let u=n[c],f=l(u.eventType)?u.eventType:u,h=u.modifier,p=s.isMoving(f,h)&&s.getMovement(f,h),_=s.getStartMousePosition(f,h);e.enableInputs&&t&&(p?(i(e,_,p),Ayt(e,r)):o<1&&Tyt(s,f,h,o,i,e,r))}}var aG=new hn,Cyt=new d,Eyt=new U,Syt=new d,vyt=new U,wyt=new d,Dyt=new d,Iyt=new d,Pyt=new d,aAe=new d,Ryt=new d,Oyt=new d,Myt=new d,Lyt=new d,Nyt=new d,Fyt=new d,Byt=new d,kyt=new d,zyt=new d,Uyt=new d,fA=new d,ZTe=new d,$Te=new d,oZ={orientation:new Ra};function dZ(e,t,n,i,o,r){let s=1;l(r)&&(s=I.clamp(Math.abs(r),.25,1));let a=n.endPosition.y-n.startPosition.y,u=a>0?e.minimumZoomDistance*s:0,f=e.maximumZoomDistance,h=o-u,p=i*h;p=I.clamp(p,e._minimumZoomRate,e._maximumZoomRate);let _=a/e._scene.canvas.clientHeight;_=Math.min(_,e.maximumMovementRatio);let m=p*_;if(e.enableCollisionDetection||e.minimumZoomDistance===0||!l(e._globe)){if(m>0&&Math.abs(o-u)<1||m<0&&Math.abs(o-f)<1)return;o-m<u?m=o-u-1:o-m>f&&(m=o-f)}let y=e._scene,b=y.camera,x=y.mode,A=oZ.orientation;A.heading=b.heading,A.pitch=b.pitch,A.roll=b.roll;let T=n.inertiaEnabled??U.equals(t,e._zoomMouseStart),C=e._zoomingOnVector,S=e._rotatingZoom,w;if(T||(e._zoomMouseStart=U.clone(t,e._zoomMouseStart),l(e._globe)&&x===ne.SCENE2D?(w=b.getPickRay(t,aG).origin,w=d.fromElements(w.y,w.z,w.x)):l(e._globe)&&(w=E_(e,t,Cyt)),l(w)?(e._useZoomWorldPosition=!0,e._zoomWorldPosition=d.clone(w,e._zoomWorldPosition)):e._useZoomWorldPosition=!1,C=e._zoomingOnVector=!1,S=e._rotatingZoom=!1,e._zoomingUnderground=e._cameraUnderground),!e._useZoomWorldPosition){b.zoomIn(m);return}let R=x===ne.COLUMBUS_VIEW;if(b.positionCartographic.height<2e6&&(S=!0),!T||S){if(x===ne.SCENE2D){let P=e._zoomWorldPosition,O=b.position;if(!d.equals(P,O)&&b.positionCartographic.height<e._maxCoord.x*2){let L=b.position.x,g=d.subtract(P,O,Syt);d.normalize(g,g);let E=d.distance(P,O)*m/(b.getMagnitude()*.5);b.move(g,E*.5),(b.position.x<0&&L>0||b.position.x>0&&L<0)&&(w=b.getPickRay(t,aG).origin,w=d.fromElements(w.y,w.z,w.x),e._zoomWorldPosition=d.clone(w,e._zoomWorldPosition))}}else if(x===ne.SCENE3D){let P=d.normalize(b.position,aAe);if(e._cameraUnderground||e._zoomingUnderground||b.positionCartographic.height<3e3&&Math.abs(d.dot(b.direction,P))<.6)R=!0;else{let O=y.canvas,L=vyt;L.x=O.clientWidth/2,L.y=O.clientHeight/2;let g=E_(e,L,wyt);if(!l(g))R=!0;else if(b.positionCartographic.height<1e6)if(d.dot(b.direction,P)>=-.5)R=!0;else{let E=Oyt;d.clone(b.position,E);let v=e._zoomWorldPosition,D=Ryt;if(D=d.normalize(v,D),d.dot(D,P)<0)return;let M=Uyt,F=Nyt;d.clone(b.direction,F),d.add(E,d.multiplyByScalar(F,1e3,fA),M);let z=Fyt,k=Byt;d.subtract(v,E,z),d.normalize(z,k);let H=d.dot(P,k);if(H>=0){e._zoomMouseStart.x=-1;return}let B=Math.acos(-H),j=d.magnitude(E),W=d.magnitude(v),Q=j-m,q=d.magnitude(z),K=Math.asin(I.clamp(q/W*Math.sin(B),-1,1)),J=Math.asin(I.clamp(Q/W*Math.sin(B),-1,1)),de=K-J+B,be=Myt;d.normalize(E,be);let ce=Lyt;ce=d.cross(k,be,ce),ce=d.normalize(ce,ce),d.normalize(d.cross(be,ce,fA),F),d.multiplyByScalar(d.normalize(M,fA),d.magnitude(M)-m,M),d.normalize(E,E),d.multiplyByScalar(E,Q,E);let _e=kyt;d.multiplyByScalar(d.add(d.multiplyByScalar(be,Math.cos(de)-1,ZTe),d.multiplyByScalar(F,Math.sin(de),$Te),fA),Q,_e),d.add(E,_e,E),d.normalize(M,be),d.normalize(d.cross(be,ce,fA),F);let Te=zyt;d.multiplyByScalar(d.add(d.multiplyByScalar(be,Math.cos(de)-1,ZTe),d.multiplyByScalar(F,Math.sin(de),$Te),fA),d.magnitude(M),Te),d.add(M,Te,M),d.clone(E,b.position),d.normalize(d.subtract(M,E,fA),b.direction),d.clone(b.direction,b.direction),d.cross(b.direction,b.up,b.right),d.cross(b.right,b.direction,b.up),b.setView(oZ);return}else{let E=d.normalize(g,Dyt),v=d.normalize(e._zoomWorldPosition,Iyt),D=d.dot(v,E);if(D>0&&D<1){let M=I.acosClamped(D),F=d.cross(v,E,Pyt),z=Math.abs(M)>I.toRadians(20)?b.positionCartographic.height*.75:b.positionCartographic.height-m,k=m/z;b.rotate(F,M*k)}}}}e._rotatingZoom=!R}if(!T&&R||C){let P,O=Hi.worldToWindowCoordinates(y,e._zoomWorldPosition,Eyt);x!==ne.COLUMBUS_VIEW&&U.equals(t,e._zoomMouseStart)&&l(O)?P=b.getPickRay(O,aG):P=b.getPickRay(t,aG);let L=P.direction;(x===ne.COLUMBUS_VIEW||x===ne.SCENE2D)&&d.fromElements(L.y,L.z,L.x,L),b.move(L,m),e._zoomingOnVector=!0}else b.zoomIn(m);e._cameraUnderground||b.setView(oZ)}var Vyt=new hn,Hyt=new hn,Gyt=new d;function jyt(e,t,n){let o=e._scene.camera,r=o.getPickRay(n.startPosition,Vyt).origin,s=o.getPickRay(n.endPosition,Hyt).origin;r=d.fromElements(r.y,r.z,r.x,r),s=d.fromElements(s.y,s.z,s.x,s);let a=d.subtract(r,s,Gyt),c=d.magnitude(a);c>0&&(d.normalize(a,a),o.move(a,c))}function QTe(e,t,n){l(n.distance)&&(n=n.distance);let o=e._scene.camera;dZ(e,t,n,e.zoomFactor,o.getMagnitude())}var Wyt=new U,qyt=new U;function JTe(e,t,n){if(l(n.angleAndHeight)){Yyt(e,t,n.angleAndHeight);return}let i=e._scene,o=i.camera,r=i.canvas,s=r.clientWidth,a=r.clientHeight,c=Wyt;c.x=2/s*n.startPosition.x-1,c.y=2/a*(a-n.startPosition.y)-1,c=U.normalize(c,c);let u=qyt;u.x=2/s*n.endPosition.x-1,u.y=2/a*(a-n.endPosition.y)-1,u=U.normalize(u,u);let f=I.acosClamped(c.x);c.y<0&&(f=I.TWO_PI-f);let h=I.acosClamped(u.x);u.y<0&&(h=I.TWO_PI-h);let p=h-f;o.twistRight(p)}function Yyt(e,t,n){let i=e._rotateFactor*e._rotateRateRangeAdjustment;i>e._maximumRotateRate&&(i=e._maximumRotateRate),i<e._minimumRotateRate&&(i=e._minimumRotateRate);let o=e._scene,r=o.camera,s=o.canvas,a=(n.endPosition.x-n.startPosition.x)/s.clientWidth;a=Math.min(a,e.maximumMovementRatio);let c=i*a*Math.PI*4;r.twistRight(c)}function Xyt(e){let t=e._scene.mapMode2D===au.ROTATE;N.equals(N.IDENTITY,e._scene.camera.transform)?(Cl(e,e.enableTranslate,e.translateEventTypes,jyt,e.inertiaTranslate,"_lastInertiaTranslateMovement"),Cl(e,e.enableZoom,e.zoomEventTypes,QTe,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&Cl(e,e.enableRotate,e.tiltEventTypes,JTe,e.inertiaSpin,"_lastInertiaTiltMovement")):(Cl(e,e.enableZoom,e.zoomEventTypes,QTe,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&Cl(e,e.enableRotate,e.translateEventTypes,JTe,e.inertiaSpin,"_lastInertiaSpinMovement"))}var cAe=new hn,Kyt=new d,Zyt=new d;function E_(e,t,n){let i=e._scene,o=e._globe,r=i.camera,s;if(i.pickPositionSupported&&(s=i.pickPositionWorldCoordinates(t,Kyt)),!l(o))return d.clone(s,n);let a=!e._cameraUnderground,c=r.getPickRay(t,cAe),u=o.pickWorldCoordinates(c,i,a,Zyt),f=l(s)?d.distance(s,r.positionWC):Number.POSITIVE_INFINITY,h=l(u)?d.distance(u,r.positionWC):Number.POSITIVE_INFINITY;return f<h?d.clone(s,n):d.clone(u,n)}var $yt=new fe;function mG(e){let t=e._ellipsoid,n=e._scene,i=n.camera,o=n.mode,r=0;if(o===ne.SCENE3D){let c=t.cartesianToCartographic(i.position,$yt);l(c)&&(r=c.height)}else r=i.position.z;let s=e._scene.globeHeight??0;return Math.abs(s-r)}var Qyt=new d;function lAe(e,t){let n=t.origin,i=t.direction,o=mG(e),r=d.normalize(n,Qyt),s=Math.abs(d.dot(r,i));return s=Math.max(s,.5)*2,o*s}function uAe(e,t,n,i){let o=d.distance(t.origin,n),r=mG(e),s=I.clamp(r*5,e._minimumUndergroundPickDistance,e._maximumUndergroundPickDistance);return o>s&&(o=Math.min(o,r/5),o=Math.max(o,100)),hn.getPoint(t,o,i)}function fAe(e,t,n,i){let o;return l(n)?(o=d.distance(t.origin,n),o>e._maximumUndergroundPickDistance&&(o=mG(e))):o=mG(e),hn.getPoint(t,o,i)}var Jyt=new U;function dAe(e,t){let n=t.endPosition,i=U.subtract(t.endPosition,t.startPosition,Jyt),o=e._strafeEndMousePosition;U.add(o,i,o),t.endPosition=o,hZ(e,t,e._strafeStartPosition),t.endPosition=n}var eAe=new hn,e0t=new hn,rZ=new d,t0t=new d,n0t=new d,i0t=new d,o0t=new on(d.UNIT_X,0),r0t=new U,s0t=new U;function a0t(e,t,n){if(d.equals(t,e._translateMousePosition)||(e._looking=!1),d.equals(t,e._strafeMousePosition)||(e._strafing=!1),e._looking){cf(e,t,n);return}if(e._strafing){dAe(e,n);return}let o=e._scene.camera,r=e._cameraUnderground,s=U.clone(n.startPosition,r0t),a=U.clone(n.endPosition,s0t),c=o.getPickRay(s,eAe),u=d.clone(d.ZERO,i0t),f=d.UNIT_X,h;if(o.position.z<e._minimumPickingTerrainHeight&&(h=E_(e,s,rZ),l(h)&&(u.x=h.x)),r||u.x>o.position.z&&l(h)){let T=h;r&&(T=fAe(e,c,h,rZ)),U.clone(t,e._strafeMousePosition),U.clone(t,e._strafeEndMousePosition),d.clone(T,e._strafeStartPosition),e._strafing=!0,hZ(e,n,e._strafeStartPosition);return}let p=on.fromPointNormal(u,f,o0t);c=o.getPickRay(s,eAe);let _=$n.rayPlane(c,p,rZ),m=o.getPickRay(a,e0t),y=$n.rayPlane(m,p,t0t);if(!l(_)||!l(y)){e._looking=!0,cf(e,t,n),U.clone(t,e._translateMousePosition);return}let b=d.subtract(_,y,n0t),x=b.x;b.x=b.y,b.y=b.z,b.z=x;let A=d.magnitude(b);A>I.EPSILON6&&(d.normalize(b,b),o.move(b,A))}var hAe=new U,uG=new hn,fG=new d,c0t=new d,mAe=new N,l0t=new N,u0t=new d,f0t=new on(d.UNIT_X,0),sZ=new d,lZ=new fe,pAe=new N,d0t=new Oe,h0t=new $,dG=new d;function m0t(e,t,n){if(l(n.angleAndHeight)&&(n=n.angleAndHeight),U.equals(t,e._tiltCenterMousePosition)||(e._tiltCVOffMap=!1,e._looking=!1),e._looking){cf(e,t,n);return}let o=e._scene.camera;e._tiltCVOffMap||!e.onMap()||Math.abs(o.position.z)>e._minimumPickingTerrainHeight?(e._tiltCVOffMap=!0,p0t(e,t,n)):g0t(e,t,n)}function p0t(e,t,n){let i=e._scene,o=i.camera,r=i.canvas,s=hAe;s.x=r.clientWidth/2,s.y=r.clientHeight/2;let a=o.getPickRay(s,uG),c=d.UNIT_X,u=a.origin,f=a.direction,h,p=d.dot(c,f);if(Math.abs(p)>I.EPSILON6&&(h=-d.dot(c,u)/p),!l(h)||h<=0){e._looking=!0,cf(e,t,n),U.clone(t,e._tiltCenterMousePosition);return}let _=d.multiplyByScalar(f,h,fG);d.add(u,_,_);let m=i.mapProjection,y=m.ellipsoid;d.fromElements(_.y,_.z,_.x,_);let b=m.unproject(_,lZ);y.cartographicToCartesian(b,_);let x=Rt.eastNorthUpToFixedFrame(_,y,mAe),A=e._globe,T=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let C=N.clone(o.transform,pAe);o._setTransform(x),af(e,t,n,d.UNIT_Z),o._setTransform(C),e._globe=A,e._ellipsoid=T;let S=T.maximumRadius;e._rotateFactor=1/S,e._rotateRateRangeAdjustment=S}function g0t(e,t,n){let i=e._scene,o=i.camera,r=e._cameraUnderground,s,a,c=d.UNIT_X;if(U.equals(t,e._tiltCenterMousePosition))s=d.clone(e._tiltCenter,fG);else{if(o.position.z<e._minimumPickingTerrainHeight&&(s=E_(e,t,fG)),!l(s)){a=o.getPickRay(t,uG);let g=a.origin,E=a.direction,v,D=d.dot(c,E);if(Math.abs(D)>I.EPSILON6&&(v=-d.dot(c,g)/D),!l(v)||v<=0){e._looking=!0,cf(e,t,n),U.clone(t,e._tiltCenterMousePosition);return}s=d.multiplyByScalar(E,v,fG),d.add(g,s,s)}r&&(l(a)||(a=o.getPickRay(t,uG)),uAe(e,a,s,s)),U.clone(t,e._tiltCenterMousePosition),d.clone(s,e._tiltCenter)}let u=i.canvas,f=hAe;f.x=u.clientWidth/2,f.y=e._tiltCenterMousePosition.y,a=o.getPickRay(f,uG);let h=d.clone(d.ZERO,u0t);h.x=s.x;let p=on.fromPointNormal(h,c,f0t),_=$n.rayPlane(a,p,c0t),m=o._projection,y=m.ellipsoid;d.fromElements(s.y,s.z,s.x,s);let b=m.unproject(s,lZ);y.cartographicToCartesian(b,s);let x=Rt.eastNorthUpToFixedFrame(s,y,mAe),A;l(_)?(d.fromElements(_.y,_.z,_.x,_),b=m.unproject(_,lZ),y.cartographicToCartesian(b,_),A=Rt.eastNorthUpToFixedFrame(_,y,l0t)):A=x;let T=e._globe,C=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let S=d.UNIT_Z,w=N.clone(o.transform,pAe);o._setTransform(x);let R=d.cross(d.UNIT_Z,d.normalize(o.position,sZ),sZ),P=d.dot(o.right,R);if(af(e,t,n,S,!1,!0),o._setTransform(A),P<0){let g=n.startPosition.y-n.endPosition.y;(r&&g<0||!r&&g>0)&&(S=void 0);let E=o.constrainedAxis;o.constrainedAxis=void 0,af(e,t,n,S,!0,!1),o.constrainedAxis=E}else af(e,t,n,S,!0,!1);if(l(o.constrainedAxis)){let g=d.cross(o.direction,o.constrainedAxis,dG);d.equalsEpsilon(g,d.ZERO,I.EPSILON6)||(d.dot(g,o.right)<0&&d.negate(g,g),d.cross(g,o.direction,o.up),d.cross(o.direction,o.up,o.right),d.normalize(o.up,o.up),d.normalize(o.right,o.right))}o._setTransform(w),e._globe=T,e._ellipsoid=C;let O=C.maximumRadius;e._rotateFactor=1/O,e._rotateRateRangeAdjustment=O;let L=d.clone(o.positionWC,sZ);if(e.enableCollisionDetection&&gZ(e,!0),!d.equals(o.positionWC,L)){o._setTransform(A),o.worldToCameraCoordinatesPoint(L,L);let g=d.magnitudeSquared(L);d.magnitudeSquared(o.position)>g&&(d.normalize(o.position,o.position),d.multiplyByScalar(o.position,Math.sqrt(g),o.position));let E=d.angleBetween(L,o.position),v=d.cross(L,o.position,L);d.normalize(v,v);let D=Oe.fromAxisAngle(v,E,d0t),M=$.fromQuaternion(D,h0t);$.multiplyByVector(M,o.direction,o.direction),$.multiplyByVector(M,o.up,o.up),d.cross(o.direction,o.up,o.right),d.cross(o.right,o.direction,o.up),o._setTransform(w)}}var gAe=new U,_Ae=new hn,yAe=new d;function _0t(e,t,n){l(n.distance)&&(n=n.distance);let i=e._scene,o=i.camera,r=i.canvas,s=e._cameraUnderground,a;s?a=t:(a=gAe,a.x=r.clientWidth/2,a.y=r.clientHeight/2);let c=o.getPickRay(a,_Ae),u=c.origin,f=c.direction,h=o.position.z,p;h<e._minimumPickingTerrainHeight&&(p=E_(e,a,yAe));let _;if(l(p)&&(_=d.distance(u,p)),s){let m=lAe(e,c,h);l(_)?_=Math.min(_,m):_=m}if(!l(_)){let m=d.UNIT_X;_=-d.dot(m,u)/d.dot(m,f)}dZ(e,t,n,e.zoomFactor,_)}function y0t(e){let n=e._scene.camera;if(!N.equals(N.IDENTITY,n.transform))Cl(e,e.enableRotate,e.rotateEventTypes,af,e.inertiaSpin,"_lastInertiaSpinMovement"),Cl(e,e.enableZoom,e.zoomEventTypes,xAe,e.inertiaZoom,"_lastInertiaZoomMovement");else{let i=e._tweens;if(e._aggregator.anyButtonDown&&i.removeAll(),Cl(e,e.enableTilt,e.tiltEventTypes,m0t,e.inertiaSpin,"_lastInertiaTiltMovement"),Cl(e,e.enableTranslate,e.translateEventTypes,a0t,e.inertiaTranslate,"_lastInertiaTranslateMovement"),Cl(e,e.enableZoom,e.zoomEventTypes,_0t,e.inertiaZoom,"_lastInertiaZoomMovement"),Cl(e,e.enableLook,e.lookEventTypes,cf),!e._aggregator.anyButtonDown&&!i.contains(e._tween)){let o=n.createCorrectPositionTween(e.bounceAnimationTime);l(o)&&(e._tween=i.add(o))}i.update()}}var b0t=new hn,x0t=new on(d.UNIT_X,0),T0t=new d,A0t=new d;function hZ(e,t,n){let i=e._scene,o=i.camera,r=o.getPickRay(t.endPosition,b0t),s=d.clone(o.direction,A0t);i.mode===ne.COLUMBUS_VIEW&&d.fromElements(s.z,s.x,s.y,s);let a=on.fromPointNormal(n,s,x0t),c=$n.rayPlane(r,a,T0t);l(c)&&(s=d.subtract(n,c,s),i.mode===ne.COLUMBUS_VIEW&&d.fromElements(s.y,s.z,s.x,s),d.add(o.position,s,o.position))}var tAe=new d,bAe=new fe,uZ=new d,fZ=new ee,C0t=new d,E0t=new d,S0t=new d;function v0t(e,t,n){let o=e._scene.camera,r=e._cameraUnderground,s=e._ellipsoid;if(!N.equals(o.transform,N.IDENTITY)){af(e,t,n);return}let a,c,u=s.geodeticSurfaceNormal(o.position,C0t);if(U.equals(t,e._rotateMousePosition)){if(e._looking)cf(e,t,n,u);else if(e._rotating)af(e,t,n);else if(e._strafing)dAe(e,n);else{if(d.magnitude(o.position)<d.magnitude(e._rotateStartPosition))return;a=d.magnitude(e._rotateStartPosition),c=uZ,c.x=c.y=c.z=a,s=ee.fromCartesian3(c,fZ),cZ(e,t,n,s)}return}e._looking=!1,e._rotating=!1,e._strafing=!1;let f=s.cartesianToCartographic(o.positionWC,bAe).height,h=e._globe;if(l(h)&&f<e._minimumPickingTerrainHeight){let p=E_(e,n.startPosition,S0t);if(l(p)){let _=!1,m=o.getPickRay(n.startPosition,cAe);if(r)_=!0,fAe(e,m,p,p);else{let y=s.geodeticSurfaceNormal(p,E0t);Math.abs(d.dot(m.direction,y))<.05?_=!0:_=d.magnitude(o.position)<d.magnitude(p)}_?(U.clone(t,e._strafeEndMousePosition),d.clone(p,e._strafeStartPosition),e._strafing=!0,hZ(e,n,e._strafeStartPosition)):(a=d.magnitude(p),c=uZ,c.x=c.y=c.z=a,s=ee.fromCartesian3(c,fZ),cZ(e,t,n,s),d.clone(p,e._rotateStartPosition))}else e._looking=!0,cf(e,t,n,u)}else l(o.pickEllipsoid(n.startPosition,e._ellipsoid,tAe))?(cZ(e,t,n,e._ellipsoid),d.clone(tAe,e._rotateStartPosition)):f>e._minimumTrackBallHeight?(e._rotating=!0,af(e,t,n)):(e._looking=!0,cf(e,t,n,u));U.clone(t,e._rotateMousePosition)}function af(e,t,n,i,o,r){o=o??!1,r=r??!1;let s=e._scene,a=s.camera,c=s.canvas,u=a.constrainedAxis;l(i)&&(a.constrainedAxis=i);let f=d.magnitude(a.position),h=e._rotateFactor*(f-e._rotateRateRangeAdjustment);h>e._maximumRotateRate&&(h=e._maximumRotateRate),h<e._minimumRotateRate&&(h=e._minimumRotateRate);let p=(n.startPosition.x-n.endPosition.x)/c.clientWidth,_=(n.startPosition.y-n.endPosition.y)/c.clientHeight;p=Math.min(p,e.maximumMovementRatio),_=Math.min(_,e.maximumMovementRatio);let m=h*p*Math.PI*2,y=h*_*Math.PI;if(l(i)&&l(e.maximumTiltAngle)){let b=e.maximumTiltAngle,x=d.dot(a.direction,i),A=Math.PI-Math.acos(x)+y;A>b&&(y-=A-b)}o||a.rotateRight(m),r||a.rotateUp(y),a.constrainedAxis=u}var aZ=oe.clone(oe.UNIT_W),nAe=oe.clone(oe.UNIT_W),cG=new d,Ev=new d,lG=new d,iAe=new d,w0t=new U,D0t=new U,I0t=new U,P0t=new U,R0t=new hn;function cZ(e,t,n,i){let o=e._scene,r=o.camera,s=U.clone(n.startPosition,w0t),a=U.clone(n.endPosition,D0t),c=i.cartesianToCartographic(r.positionWC,bAe).height,u,f;if(!n.inertiaEnabled&&c<e._minimumPickingTerrainHeight&&(u=d.clone(e._panLastWorldPosition,aZ),!l(e._globe)&&!U.equalsEpsilon(s,e._panLastMousePosition)&&(u=E_(e,s,aZ)),!l(e._globe)&&l(u))){let h=d.subtract(u,r.positionWC,Ev),p=d.multiplyByScalar(r.directionWC,d.dot(r.directionWC,h),Ev),_=d.magnitude(p),m=r.frustum.getPixelDimensions(o.drawingBufferWidth,o.drawingBufferHeight,_,o.pixelRatio,P0t),y=U.subtract(a,s,I0t),b=d.multiplyByScalar(r.rightWC,y.x*m.x,Ev),x=d.normalize(r.positionWC,aAe),A=r.getPickRay(a,R0t).direction,T=d.subtract(A,d.projectVector(A,r.rightWC,lG),lG),C=d.angleBetween(T,r.directionWC),S=1;l(r.frustum.fov)&&(S=Math.max(Math.tan(C),.1));let w=Math.abs(d.dot(r.directionWC,x)),R=-y.y*m.y*2/Math.sqrt(S)*(1-w),P=d.multiplyByScalar(A,R,lG);w=Math.abs(d.dot(r.upWC,x));let O=d.multiplyByScalar(r.upWC,-y.y*(1-w)*m.y,iAe);f=d.add(u,b,nAe),f=d.add(f,P,f),f=d.add(f,O,f),d.clone(f,e._panLastWorldPosition),U.clone(a,e._panLastMousePosition)}if((!l(u)||!l(f))&&(u=r.pickEllipsoid(s,i,aZ),f=r.pickEllipsoid(a,i,nAe)),!l(u)||!l(f)){e._rotating=!0,af(e,t,n);return}if(u=r.worldToCameraCoordinates(u,u),f=r.worldToCameraCoordinates(f,f),l(r.constrainedAxis)){let h=r.constrainedAxis,p=d.mostOrthogonalAxis(h,cG);d.cross(p,h,p),d.normalize(p,p);let _=d.cross(h,p,Ev),m=d.magnitude(u),y=d.dot(h,u),b=Math.acos(y/m),x=d.multiplyByScalar(h,y,lG);d.subtract(u,x,x),d.normalize(x,x);let A=d.magnitude(f),T=d.dot(h,f),C=Math.acos(T/A),S=d.multiplyByScalar(h,T,iAe);d.subtract(f,S,S),d.normalize(S,S);let w=Math.acos(d.dot(x,p));d.dot(x,_)<0&&(w=I.TWO_PI-w);let R=Math.acos(d.dot(S,p));d.dot(S,_)<0&&(R=I.TWO_PI-R);let P=w-R,O;d.equalsEpsilon(h,r.position,I.EPSILON2)?O=r.right:O=d.cross(h,r.position,cG);let L=d.cross(h,O,cG),g=d.dot(L,d.subtract(u,h,Ev)),E=d.dot(L,d.subtract(f,h,Ev)),v;g>0&&E>0?v=C-b:g>0&&E<=0?d.dot(r.position,h)>0?v=-b-C:v=b+C:v=b-C,r.rotateRight(P),r.rotateUp(v)}else{d.normalize(u,u),d.normalize(f,f);let h=d.dot(u,f),p=d.cross(u,f,cG);if(h<1&&!d.equalsEpsilon(p,d.ZERO,I.EPSILON14)){let _=Math.acos(h);r.rotate(p,_)}}}var O0t=new d,M0t=new fe,oAe=0;function xAe(e,t,n){l(n.distance)&&(n=n.distance);let i=n.inertiaEnabled,o=e._ellipsoid,r=e._scene,s=r.camera,a=r.canvas,c=e._cameraUnderground,u;c?u=t:(u=gAe,u.x=a.clientWidth/2,u.y=a.clientHeight/2);let f=s.getPickRay(u,_Ae),h,p=o.cartesianToCartographic(s.position,M0t).height,_=Math.abs(oAe)<e.minimumPickingTerrainDistanceWithInertia;(i?_:p<e._minimumPickingTerrainHeight)&&(h=E_(e,u,yAe));let y;if(l(h)&&(y=d.distance(f.origin,h),oAe=y),c){let x=lAe(e,f,p);l(y)?y=Math.min(y,x):y=x}l(y)||(y=p);let b=d.normalize(s.position,O0t);dZ(e,t,n,e.zoomFactor,y,d.dot(b,s.direction))}var TAe=new U,hG=new hn,LB=new d,L0t=new d,AAe=new N,N0t=new N,CAe=new N,F0t=new Oe,B0t=new $,mZ=new fe,pZ=new d;function k0t(e,t,n){let o=e._scene.camera;if(!N.equals(o.transform,N.IDENTITY))return;if(l(n.angleAndHeight)&&(n=n.angleAndHeight),U.equals(t,e._tiltCenterMousePosition)||(e._tiltOnEllipsoid=!1,e._looking=!1),e._looking){let a=e._ellipsoid.geodeticSurfaceNormal(o.position,pZ);cf(e,t,n,a);return}let s=e._ellipsoid.cartesianToCartographic(o.position,mZ);e._tiltOnEllipsoid||s.height>e._minimumCollisionTerrainHeight?(e._tiltOnEllipsoid=!0,U0t(e,t,n)):V0t(e,t,n)}var z0t=new fe;function U0t(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e.minimumZoomDistance*.25,a=i.cartesianToCartographic(r.positionWC,z0t).height;if(a-s-1<I.EPSILON3&&n.endPosition.y-n.startPosition.y<0)return;let c=o.canvas,u=TAe;u.x=c.clientWidth/2,u.y=c.clientHeight/2;let f=r.getPickRay(u,hG),h,p=$n.rayEllipsoid(f,i);if(l(p))h=hn.getPoint(f,p.start,LB);else if(a>e._minimumTrackBallHeight){let A=$n.grazingAltitudeLocation(f,i);if(!l(A))return;let T=i.cartesianToCartographic(A,mZ);T.height=0,h=i.cartographicToCartesian(T,LB)}else{e._looking=!0;let A=e._ellipsoid.geodeticSurfaceNormal(r.position,pZ);cf(e,t,n,A),U.clone(t,e._tiltCenterMousePosition);return}let _=Rt.eastNorthUpToFixedFrame(h,i,AAe),m=e._globe,y=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let b=N.clone(r.transform,CAe);r._setTransform(_),af(e,t,n,d.UNIT_Z),r._setTransform(b),e._globe=m,e._ellipsoid=y;let x=y.maximumRadius;e._rotateFactor=1/x,e._rotateRateRangeAdjustment=x}function V0t(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e._cameraUnderground,a,c,u;if(U.equals(t,e._tiltCenterMousePosition))a=d.clone(e._tiltCenter,LB);else{if(a=E_(e,t,LB),!l(a)){if(c=r.getPickRay(t,hG),u=$n.rayEllipsoid(c,i),!l(u)){if(i.cartesianToCartographic(r.position,mZ).height<=e._minimumTrackBallHeight){e._looking=!0;let E=e._ellipsoid.geodeticSurfaceNormal(r.position,pZ);cf(e,t,n,E),U.clone(t,e._tiltCenterMousePosition)}return}a=hn.getPoint(c,u.start,LB)}s&&(l(c)||(c=r.getPickRay(t,hG)),uAe(e,c,a,a)),U.clone(t,e._tiltCenterMousePosition),d.clone(a,e._tiltCenter)}let f=o.canvas,h=TAe;h.x=f.clientWidth/2,h.y=e._tiltCenterMousePosition.y,c=r.getPickRay(h,hG);let p=d.magnitude(a),_=d.fromElements(p,p,p,uZ),m=ee.fromCartesian3(_,fZ);if(u=$n.rayEllipsoid(c,m),!l(u))return;let y=d.magnitude(c.origin)>p?u.start:u.stop,b=hn.getPoint(c,y,L0t),x=Rt.eastNorthUpToFixedFrame(a,i,AAe),A=Rt.eastNorthUpToFixedFrame(b,m,N0t),T=e._globe,C=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let S=d.UNIT_Z,w=N.clone(r.transform,CAe);r._setTransform(A);let R=d.cross(b,r.positionWC,dG);if(d.dot(r.rightWC,R)<0){let g=n.startPosition.y-n.endPosition.y;(s&&g<0||!s&&g>0)&&(S=void 0);let E=r.constrainedAxis;r.constrainedAxis=void 0,af(e,t,n,S,!0,!1),r.constrainedAxis=E}else af(e,t,n,S,!0,!1);if(r._setTransform(x),af(e,t,n,S,!1,!0),l(r.constrainedAxis)){let g=d.cross(r.direction,r.constrainedAxis,dG);d.equalsEpsilon(g,d.ZERO,I.EPSILON6)||(d.dot(g,r.right)<0&&d.negate(g,g),d.cross(g,r.direction,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.up,r.up),d.normalize(r.right,r.right))}r._setTransform(w),e._globe=T,e._ellipsoid=C;let O=C.maximumRadius;e._rotateFactor=1/O,e._rotateRateRangeAdjustment=O;let L=d.clone(r.positionWC,dG);if(e.enableCollisionDetection&&gZ(e,!0),!d.equals(r.positionWC,L)){r._setTransform(A),r.worldToCameraCoordinatesPoint(L,L);let g=d.magnitudeSquared(L);d.magnitudeSquared(r.position)>g&&(d.normalize(r.position,r.position),d.multiplyByScalar(r.position,Math.sqrt(g),r.position));let E=d.angleBetween(L,r.position),v=d.cross(L,r.position,L);d.normalize(v,v);let D=Oe.fromAxisAngle(v,E,F0t),M=$.fromQuaternion(D,B0t);$.multiplyByVector(M,r.direction,r.direction),$.multiplyByVector(M,r.up,r.up),d.cross(r.direction,r.up,r.right),d.cross(r.right,r.direction,r.up),r._setTransform(w)}}var H0t=new U,G0t=new U,rAe=new hn,sAe=new hn,j0t=new d,W0t=new d;function cf(e,t,n,i){let r=e._scene.camera,s=H0t;s.x=n.startPosition.x,s.y=0;let a=G0t;a.x=n.endPosition.x,a.y=0;let c=r.getPickRay(s,rAe),u=r.getPickRay(a,sAe),f=0,h,p;r.frustum instanceof rn?(h=c.origin,p=u.origin,d.add(r.direction,h,h),d.add(r.direction,p,p),d.subtract(h,r.position,h),d.subtract(p,r.position,p),d.normalize(h,h),d.normalize(p,p)):(h=c.direction,p=u.direction);let _=d.dot(h,p);_<1&&(f=Math.acos(_)),f=n.startPosition.x>n.endPosition.x?-f:f;let m=e._horizontalRotationAxis;if(l(i)?r.look(i,-f):l(m)?r.look(m,-f):r.lookLeft(f),s.x=0,s.y=n.startPosition.y,a.x=0,a.y=n.endPosition.y,c=r.getPickRay(s,rAe),u=r.getPickRay(a,sAe),f=0,r.frustum instanceof rn?(h=c.origin,p=u.origin,d.add(r.direction,h,h),d.add(r.direction,p,p),d.subtract(h,r.position,h),d.subtract(p,r.position,p),d.normalize(h,h),d.normalize(p,p)):(h=c.direction,p=u.direction),_=d.dot(h,p),_<1&&(f=Math.acos(_)),f=n.startPosition.y>n.endPosition.y?-f:f,i=i??m,l(i)){let y=r.direction,b=d.negate(i,j0t),x=d.equalsEpsilon(y,i,I.EPSILON2),A=d.equalsEpsilon(y,b,I.EPSILON2);if(!x&&!A){_=d.dot(y,i);let T=I.acosClamped(_);f>0&&f>T&&(f=T-I.EPSILON4),_=d.dot(y,b),T=I.acosClamped(_),f<0&&-f>T&&(f=-T+I.EPSILON4);let C=d.cross(i,y,W0t);r.look(C,f)}else(x&&f<0||A&&f>0)&&r.look(r.right,-f)}else r.lookUp(f)}function q0t(e){Cl(e,e.enableRotate,e.rotateEventTypes,v0t,e.inertiaSpin,"_lastInertiaSpinMovement"),Cl(e,e.enableZoom,e.zoomEventTypes,xAe,e.inertiaZoom,"_lastInertiaZoomMovement"),Cl(e,e.enableTilt,e.tiltEventTypes,k0t,e.inertiaSpin,"_lastInertiaTiltMovement"),Cl(e,e.enableLook,e.lookEventTypes,cf)}var Y0t=new N,X0t=new fe;function gZ(e,t){e._adjustedHeightForTerrain=!0;let n=e._scene,i=n.mode;if(i===ne.SCENE2D||i===ne.MORPHING)return;let o=n.camera,r=n.ellipsoid??ee.WGS84,s=n.mapProjection,a,c;N.equals(o.transform,N.IDENTITY)||(a=N.clone(o.transform,Y0t),c=d.magnitude(o.position),o._setTransform(N.IDENTITY));let u=X0t;i===ne.SCENE3D?r.cartesianToCartographic(o.position,u):s.unproject(o.position,u);let f=!1;if(u.height<e._minimumCollisionTerrainHeight){let h=e._scene.globeHeight;if(l(h)){let p=h+e.minimumZoomDistance,_=h-e._lastGlobeHeight,m=_/e._lastGlobeHeight;u.height<p&&(t||Math.abs(m)<=.1)&&(u.height=p,i===ne.SCENE3D?r.cartographicToCartesian(u,o.position):s.project(u,o.position),f=!0),t||Math.abs(m)<=.1?e._lastGlobeHeight=h:e._lastGlobeHeight+=_*.1}}l(a)&&(o._setTransform(a),f&&(d.normalize(o.position,o.position),d.negate(o.position,o.direction),d.multiplyByScalar(o.position,Math.max(c,e.minimumZoomDistance),o.position),d.normalize(o.direction,o.direction),d.cross(o.direction,o.up,o.right),d.cross(o.right,o.direction,o.up)))}NB.prototype.onMap=function(){let e=this._scene,t=e.mode,n=e.camera;return t===ne.COLUMBUS_VIEW?Math.abs(n.position.x)-this._maxCoord.x<0&&Math.abs(n.position.y)-this._maxCoord.y<0:!0};var K0t=new d,Z0t=new d;NB.prototype.update=function(){let e=this._scene,{camera:t,globe:n,mode:i}=e;N.equals(t.transform,N.IDENTITY)?(this._globe=n,this._ellipsoid=e.ellipsoid??ee.default):(this._globe=void 0,this._ellipsoid=ee.UNIT_SPHERE);let{verticalExaggeration:o,verticalExaggerationRelativeHeight:r}=e;this._minimumCollisionTerrainHeight=Er.getHeight(this.minimumCollisionTerrainHeight,o,r),this._minimumPickingTerrainHeight=Er.getHeight(this.minimumPickingTerrainHeight,o,r),this._minimumTrackBallHeight=Er.getHeight(this.minimumTrackBallHeight,o,r),this._cameraUnderground=e.cameraUnderground&&l(this._globe);let s=this._ellipsoid.maximumRadius;this._rotateFactor=1/s,this._rotateRateRangeAdjustment=s,this._adjustedHeightForTerrain=!1;let a=d.clone(t.positionWC,K0t),c=d.clone(t.directionWC,Z0t);if(i===ne.SCENE2D?Xyt(this):i===ne.COLUMBUS_VIEW?(this._horizontalRotationAxis=d.UNIT_Z,y0t(this)):i===ne.SCENE3D&&(this._horizontalRotationAxis=void 0,q0t(this)),this.enableCollisionDetection&&!this._adjustedHeightForTerrain){let u=!d.equals(a,t.positionWC)||!d.equals(c,t.directionWC);gZ(this,u)}this._aggregator.reset()};NB.prototype.isDestroyed=function(){return!1};NB.prototype.destroy=function(){return this._tweens.removeAll(),this._aggregator=this._aggregator&&this._aggregator.destroy(),ue(this)};var FB=NB;var BB=`uniform sampler2D colorTexture; uniform sampler2D colorTexture2; uniform vec2 center; uniform float radius; in vec2 v_textureCoordinates; void main() { vec4 color0 = texture(colorTexture, v_textureCoordinates); vec4 color1 = texture(colorTexture2, v_textureCoordinates); float x = length(gl_FragCoord.xy - center) / radius; float t = smoothstep(0.5, 0.8, x); out_FragColor = mix(color0 + color1, color1, t); } `;var kB=`uniform sampler2D colorTexture; uniform float avgLuminance; uniform float threshold; uniform float offset; in vec2 v_textureCoordinates; float key(float avg) { float guess = 1.5 - (1.5 / (avg * 0.1 + 1.0)); return max(0.0, guess) + 0.1; } // See section 9. "The bright-pass filter" of Realtime HDR Rendering // http://www.cg.tuwien.ac.at/research/publications/2007/Luksch_2007_RHR/Luksch_2007_RHR-RealtimeHDR%20.pdf void main() { vec4 color = texture(colorTexture, v_textureCoordinates); vec3 xyz = czm_RGBToXYZ(color.rgb); float luminance = xyz.r; float scaledLum = key(avgLuminance) * luminance / avgLuminance; float brightLum = max(scaledLum - threshold, 0.0); float brightness = brightLum / (offset + brightLum); xyz.r = brightness; out_FragColor = vec4(czm_XYZToRGB(xyz), 1.0); } `;function S_(){this._sceneFramebuffer=new JT;let e=.125,t=new Array(6);t[0]=new mo({fragmentShader:cu,textureScale:e,forcePowerOfTwo:!0,sampleMode:nf.LINEAR});let n=t[1]=new mo({fragmentShader:kB,uniforms:{avgLuminance:.5,threshold:.25,offset:.1},textureScale:e,forcePowerOfTwo:!0}),i=this;this._delta=1,this._sigma=2,this._blurStep=new U,t[2]=new mo({fragmentShader:L0,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:0},textureScale:e,forcePowerOfTwo:!0}),t[3]=new mo({fragmentShader:L0,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:1},textureScale:e,forcePowerOfTwo:!0}),t[4]=new mo({fragmentShader:cu,sampleMode:nf.LINEAR}),this._uCenter=new U,this._uRadius=void 0,t[5]=new mo({fragmentShader:BB,uniforms:{center:function(){return i._uCenter},radius:function(){return i._uRadius},colorTexture2:function(){return i._sceneFramebuffer.framebuffer.getColorTexture(0)}}}),this._stages=new lu({stages:t});let o=new sA(this),r=t.length;for(let s=0;s<r;++s)t[s]._textureCache=o;this._textureCache=o,this.length=t.length}S_.prototype.get=function(e){return this._stages.get(e)};S_.prototype.getStageByName=function(e){let t=this._stages.length;for(let n=0;n<t;++n){let i=this._stages.get(n);if(i.name===e)return i}};var $0t=new oe,EAe=new U,Q0t=new U,SAe=new N;function J0t(e,t,n){let i=t.uniformState,o=i.sunPositionWC,r=i.view,s=i.viewProjection,a=i.projection,c=N.computeViewportTransformation(n,0,1,SAe),u=N.multiplyByPoint(r,o,$0t),f=Rt.pointToGLWindowCoordinates(s,c,o,EAe);u.x+=I.SOLAR_RADIUS;let h=Rt.pointToGLWindowCoordinates(a,c,u,u),p=U.magnitude(U.subtract(h,f,h))*30*2,_=Q0t;_.x=p,_.y=p,e._uCenter=U.clone(f,e._uCenter),e._uRadius=Math.max(_.x,_.y)*.15;let m=t.drawingBufferWidth,y=t.drawingBufferHeight,b=e._stages,x=b.get(0),A=x.outputTexture.width,T=x.outputTexture.height,C=new qe;C.width=A,C.height=T,c=N.computeViewportTransformation(C,0,1,SAe),f=Rt.pointToGLWindowCoordinates(s,c,o,EAe),_.x*=A/m,_.y*=T/y;let S=x.scissorRectangle;S.x=Math.max(f.x-_.x*.5,0),S.y=Math.max(f.y-_.y*.5,0),S.width=Math.min(_.x,m),S.height=Math.min(_.y,y);for(let w=1;w<4;++w)qe.clone(S,b.get(w).scissorRectangle)}S_.prototype.clear=function(e,t,n){this._sceneFramebuffer.clear(e,t,n),this._textureCache.clear(e)};S_.prototype.update=function(e){let t=e.context,n=e.viewport,i=this._sceneFramebuffer;i.update(t,n);let o=i.framebuffer;return this._textureCache.update(t),this._stages.update(t,!1),J0t(this,t,n),o};S_.prototype.execute=function(e){let t=this._sceneFramebuffer.framebuffer.getColorTexture(0),n=this._stages,i=n.length;n.get(0).execute(e,t);for(let o=1;o<i;++o)n.get(o).execute(e,n.get(o-1).outputTexture)};S_.prototype.copy=function(e,t){if(!l(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(cu,{uniformMap:{colorTexture:function(){return n._stages.get(n._stages.length-1).outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};S_.prototype.isDestroyed=function(){return!1};S_.prototype.destroy=function(){return this._textureCache.destroy(),this._stages.destroy(),ue(this)};var zB=S_;function vAe(){this._cachedShowFrustumsShaders={}}function ebt(e){let t={},n=e.vertexAttributes;for(let i in n)n.hasOwnProperty(i)&&(t[i]=n[i].index);return t}function tbt(e,t){let n=e.context,i=t,o=i.fragmentShaderSource.clone(),r=[];o.sources=o.sources.map(function(f){f=Ue.replaceMain(f,"czm_Debug_main");let h=/out_FragData_(\d+)/g,p;for(;(p=h.exec(f))!==null;)r.indexOf(p[1])===-1&&r.push(p[1]);return f});let s=r.length,a="";a+=`uniform vec3 debugShowCommandsColor; `,a+=`uniform vec3 debugShowFrustumsColor; `,a+=`void main() { czm_Debug_main(); `;let c;if(s>0)for(c=0;c<s;++c)a+=` out_FragData_${r[c]}.rgb *= debugShowCommandsColor; `,a+=` out_FragData_${r[c]}.rgb *= debugShowFrustumsColor; `;else a+=` out_FragColor.rgb *= debugShowCommandsColor; `,a+=` out_FragColor.rgb *= debugShowFrustumsColor; `;a+="}",o.sources.push(a);let u=ebt(i);return $t.fromCache({context:n,vertexShaderSource:i.vertexShaderSource,fragmentShaderSource:o,attributeLocations:u})}var UB=new V;function nbt(e,t){let n;return l(t.uniformMap)?n=t.uniformMap:n={},l(n.debugShowCommandsColor)||l(n.debugShowFrustumsColor)||(n.debugShowCommandsColor=function(){return e.debugShowCommands?(l(t._debugColor)||(t._debugColor=V.fromRandom()),t._debugColor):V.WHITE},n.debugShowFrustumsColor=function(){return e.debugShowFrustums?(UB.red=t.debugOverlappingFrustums&1?1:0,UB.green=t.debugOverlappingFrustums&2?1:0,UB.blue=t.debugOverlappingFrustums&4?1:0,UB.alpha=1,UB):V.WHITE}),n}var ibt=new $e;vAe.prototype.executeDebugShowFrustumsCommand=function(e,t,n){let i=t.shaderProgram.id,o=this._cachedShowFrustumsShaders[i];l(o)||(o=tbt(e,t.shaderProgram),this._cachedShowFrustumsShaders[i]=o);let r=$e.shallowClone(t,ibt);r.shaderProgram=o,r.uniformMap=nbt(e,t),r.execute(e.context,n)};var VB=vAe;function dA(e,t,n){this._primitive=e,this._tileIndex=t,this._sampleIndex=n,this._metadata={},this._orientedBoundingBox=new wn}dA.fromKeyframeNode=function(e,t,n,i){let o=new dA(e,t,n),{spatialNode:r,content:s}=i;return o._metadata=obt(e,s,n),o._orientedBoundingBox=sbt(e,r,n,o._orientedBoundingBox),o};function obt(e,t,n){if(!l(t)||!l(t.metadata))return;let{names:i,types:o}=e.provider,{metadata:r}=t,s={};for(let a=0;a<i.length;a++){let c=i[a],u=st.getComponentCount(o[a]),f=r[a].slice(n*u,(n+1)*u);s[c]=f}return s}var wAe=new d,rbt=new d;function sbt(e,t,n,i){let o=t.dimensions,r=o.x*o.y,s=Math.floor(n/r),a=n-s*r,c=Math.floor(a/o.x),u=a-c*o.x,f=d.fromElements(u,c,s,wAe),h=d.divideComponents(d.subtract(f,e._paddingBefore,wAe),e.dimensions,rbt);return e._shape.computeOrientedBoundingBoxForSample(t,e.dimensions,h,i)}Object.defineProperties(dA.prototype,{metadata:{get:function(){return this._metadata}},primitive:{get:function(){return this._primitive}},sampleIndex:{get:function(){return this._sampleIndex}},tileIndex:{get:function(){return this._tileIndex}},orientedBoundingBox:{get:function(){return this._orientedBoundingBox.clone()}}});dA.prototype.hasProperty=function(e){return l(this._metadata[e])};dA.prototype.getNames=function(){return Object.keys(this._metadata)};dA.prototype.getProperty=function(e){return this._metadata[e]};var HB=dA;var GB=`struct Ray { vec3 pos; vec3 dir; vec3 rawDir; }; #if defined(JITTER) /** * Generate a pseudo-random value for a given 2D screen coordinate. * Similar to https://www.shadertoy.com/view/4djSRW with a modified hashscale. */ float hash(vec2 p) { vec3 p3 = fract(vec3(p.xyx) * 50.0); p3 += dot(p3, p3.yzx + 19.19); return fract((p3.x + p3.y) * p3.z); } #endif float minComponent(in vec3 v) { return min(min(v.x, v.y), v.z); } float maxComponent(in vec3 v) { return max(max(v.x, v.y), v.z); } struct PointJacobianT { vec3 point; mat3 jacobianT; }; `;var jB=`// See Intersection.glsl for the definition of intersectScene // See IntersectionUtils.glsl for the definition of nextIntersection // See convertUvToBox.glsl, convertUvToCylinder.glsl, or convertUvToEllipsoid.glsl // for the definition of convertUvToShapeUvSpace. The appropriate function is // selected based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See Octree.glsl for the definitions of TraversalData, SampleData, // traverseOctreeFromBeginning, and traverseOctreeFromExisting // See Megatexture.glsl for the definition of accumulatePropertiesFromMegatexture #define STEP_COUNT_MAX 1000 // Harcoded value because GLSL doesn't like variable length loops #if defined(PICKING_VOXEL) #define ALPHA_ACCUM_MAX 0.1 #else #define ALPHA_ACCUM_MAX 0.98 // Must be > 0.0 and <= 1.0 #endif uniform mat3 u_transformDirectionViewToLocal; uniform vec3 u_cameraPositionUv; uniform float u_stepSize; #if defined(PICKING) uniform vec4 u_pickColor; #endif vec3 getSampleSize(in int level) { vec3 sampleCount = exp2(float(level)) * vec3(u_dimensions); vec3 sampleSizeUv = 1.0 / sampleCount; return scaleShapeUvToShapeSpace(sampleSizeUv); } #define MINIMUM_STEP_SCALAR (0.02) #define SHIFT_FRACTION (0.001) /** * Given a coordinate within a tile, and sample spacings along a ray through * the coordinate, find the distance to the points where the ray entered and * exited the voxel cell, along with the surface normals at those points. * The surface normals are returned in shape space coordinates. */ RayShapeIntersection getVoxelIntersection(in vec3 tileUv, in vec3 sampleSizeAlongRay) { vec3 voxelCoord = tileUv * vec3(u_dimensions); vec3 directions = sign(sampleSizeAlongRay); vec3 positiveDirections = max(directions, 0.0); vec3 entryCoord = mix(ceil(voxelCoord), floor(voxelCoord), positiveDirections); vec3 exitCoord = entryCoord + directions; vec3 distanceFromEntry = -abs((entryCoord - voxelCoord) * sampleSizeAlongRay); float lastEntry = maxComponent(distanceFromEntry); bvec3 isLastEntry = equal(distanceFromEntry, vec3(lastEntry)); vec3 entryNormal = -1.0 * vec3(isLastEntry) * directions; vec4 entry = vec4(entryNormal, lastEntry); vec3 distanceToExit = abs((exitCoord - voxelCoord) * sampleSizeAlongRay); float firstExit = minComponent(distanceToExit); bvec3 isFirstExit = equal(distanceToExit, vec3(firstExit)); vec3 exitNormal = vec3(isFirstExit) * directions; vec4 exit = vec4(exitNormal, firstExit); return RayShapeIntersection(entry, exit); } vec4 getStepSize(in SampleData sampleData, in Ray viewRay, in RayShapeIntersection shapeIntersection, in mat3 jacobianT, in float currentT) { // The Jacobian is computed in a space where the shape spans [-1, 1]. // But the ray is marched in a space where the shape fills [0, 1]. // So we need to scale the Jacobian by 2. vec3 gradient = 2.0 * viewRay.rawDir * jacobianT; vec3 sampleSizeAlongRay = getSampleSize(sampleData.tileCoords.w) / gradient; RayShapeIntersection voxelIntersection = getVoxelIntersection(sampleData.tileUv, sampleSizeAlongRay); // Transform normal from shape space to Cartesian space vec3 voxelNormal = normalize(jacobianT * voxelIntersection.entry.xyz); // Compare with the shape intersection, to choose the appropriate normal vec4 voxelEntry = vec4(voxelNormal, currentT + voxelIntersection.entry.w); vec4 entry = intersectionMax(shapeIntersection.entry, voxelEntry); float fixedStep = minComponent(abs(sampleSizeAlongRay)) * u_stepSize; float shift = fixedStep * SHIFT_FRACTION; float dt = voxelIntersection.exit.w + shift; if ((currentT + dt) > shapeIntersection.exit.w) { // Stop at end of shape dt = shapeIntersection.exit.w - currentT + shift; } float stepSize = clamp(dt, fixedStep * MINIMUM_STEP_SCALAR, fixedStep + shift); return vec4(entry.xyz, stepSize); } vec2 packIntToVec2(int value) { float shifted = float(value) / 255.0; float lowBits = fract(shifted); float highBits = floor(shifted) / 255.0; return vec2(highBits, lowBits); } vec2 packFloatToVec2(float value) { float lowBits = fract(value); float highBits = floor(value) / 255.0; return vec2(highBits, lowBits); } int getSampleIndex(in SampleData sampleData) { // tileUv = 1.0 is a valid coordinate but sampleIndex = u_inputDimensions is not. // (tileUv = 1.0 corresponds to the far edge of the last sample, at index = u_inputDimensions - 1). // Clamp to [0, voxelDimensions - 0.5) to avoid numerical error before flooring vec3 maxCoordinate = vec3(u_inputDimensions) - vec3(0.5); vec3 inputCoordinate = clamp(sampleData.inputCoordinate, vec3(0.0), maxCoordinate); ivec3 sampleIndex = ivec3(floor(inputCoordinate)); // Convert to a 1D index for lookup in a 1D data array return sampleIndex.x + u_inputDimensions.x * (sampleIndex.y + u_inputDimensions.y * sampleIndex.z); } void main() { vec4 fragCoord = gl_FragCoord; vec2 screenCoord = (fragCoord.xy - czm_viewport.xy) / czm_viewport.zw; // [0,1] vec3 eyeDirection = normalize(czm_windowToEyeCoordinates(fragCoord).xyz); vec3 viewDirWorld = normalize(czm_inverseViewRotation * eyeDirection); // normalize again just in case vec3 viewDirUv = normalize(u_transformDirectionViewToLocal * eyeDirection); // normalize again just in case vec3 viewPosUv = u_cameraPositionUv; #if defined(SHAPE_ELLIPSOID) // viewDirUv has been scaled to a space where the ellipsoid is a sphere. // Undo this scaling to get the raw direction. vec3 rawDir = viewDirUv * u_ellipsoidRadiiUv; Ray viewRayUv = Ray(viewPosUv, viewDirUv, rawDir); #else Ray viewRayUv = Ray(viewPosUv, viewDirUv, viewDirUv); #endif Intersections ix; RayShapeIntersection shapeIntersection = intersectScene(screenCoord, viewRayUv, ix); // Exit early if the scene was completely missed. if (shapeIntersection.entry.w == NO_HIT) { discard; } float currentT = shapeIntersection.entry.w; float endT = shapeIntersection.exit.w; vec3 positionUv = viewPosUv + currentT * viewDirUv; PointJacobianT pointJacobian = convertUvToShapeUvSpaceDerivative(positionUv); // Traverse the tree from the start position TraversalData traversalData; SampleData sampleDatas[SAMPLE_COUNT]; traverseOctreeFromBeginning(pointJacobian.point, traversalData, sampleDatas); vec4 step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection, pointJacobian.jacobianT, currentT); #if defined(JITTER) float noise = hash(screenCoord); // [0,1] currentT += noise * step.w; positionUv += noise * step.w * viewDirUv; #endif FragmentInput fragmentInput; #if defined(STATISTICS) setStatistics(fragmentInput.metadata.statistics); #endif vec4 colorAccum = vec4(0.0); for (int stepCount = 0; stepCount < STEP_COUNT_MAX; ++stepCount) { // Read properties from the megatexture based on the traversal state Properties properties = accumulatePropertiesFromMegatexture(sampleDatas); // Prepare the custom shader inputs copyPropertiesToMetadata(properties, fragmentInput.metadata); fragmentInput.voxel.positionUv = positionUv; fragmentInput.voxel.positionShapeUv = pointJacobian.point; fragmentInput.voxel.positionUvLocal = sampleDatas[0].tileUv; fragmentInput.voxel.viewDirUv = viewDirUv; fragmentInput.voxel.viewDirWorld = viewDirWorld; fragmentInput.voxel.surfaceNormal = step.xyz; fragmentInput.voxel.travelDistance = step.w; fragmentInput.voxel.stepCount = stepCount; fragmentInput.voxel.tileIndex = sampleDatas[0].megatextureIndex; fragmentInput.voxel.sampleIndex = getSampleIndex(sampleDatas[0]); // Run the custom shader czm_modelMaterial materialOutput; fragmentMain(fragmentInput, materialOutput); // Sanitize the custom shader output vec4 color = vec4(materialOutput.diffuse, materialOutput.alpha); color.rgb = max(color.rgb, vec3(0.0)); color.a = clamp(color.a, 0.0, 1.0); // Pre-multiplied alpha blend colorAccum += (1.0 - colorAccum.a) * vec4(color.rgb * color.a, color.a); // Stop traversing if the alpha has been fully saturated if (colorAccum.a > ALPHA_ACCUM_MAX) { colorAccum.a = ALPHA_ACCUM_MAX; break; } if (step.w == 0.0) { // Shape is infinitely thin. The ray may have hit the edge of a // foreground voxel. Step ahead slightly to check for more voxels step.w == 0.00001; } // Keep raymarching currentT += step.w; positionUv = viewPosUv + currentT * viewDirUv; // Check if there's more intersections. if (currentT > endT) { #if (INTERSECTION_COUNT == 1) break; #else shapeIntersection = nextIntersection(ix); if (shapeIntersection.entry.w == NO_HIT) { break; } else { // Found another intersection. Resume raymarching there currentT = shapeIntersection.entry.w; endT = shapeIntersection.exit.w; positionUv = viewPosUv + currentT * viewDirUv; } #endif } // Traverse the tree from the current ray position. // This is similar to traverseOctreeFromBeginning but is faster when the ray is in the same tile as the previous step. pointJacobian = convertUvToShapeUvSpaceDerivative(positionUv); traverseOctreeFromExisting(pointJacobian.point, traversalData, sampleDatas); step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection, pointJacobian.jacobianT, currentT); } // Convert the alpha from [0,ALPHA_ACCUM_MAX] to [0,1] colorAccum.a /= ALPHA_ACCUM_MAX; #if defined(PICKING) // If alpha is 0.0 there is nothing to pick if (colorAccum.a == 0.0) { discard; } out_FragColor = u_pickColor; #elif defined(PICKING_VOXEL) // If alpha is 0.0 there is nothing to pick if (colorAccum.a == 0.0) { discard; } vec2 megatextureId = packIntToVec2(sampleDatas[0].megatextureIndex); vec2 sampleIndex = packIntToVec2(getSampleIndex(sampleDatas[0])); out_FragColor = vec4(megatextureId, sampleIndex); #else out_FragColor = colorAccum; #endif } `;var WB=`in vec2 position; uniform vec4 u_ndcSpaceAxisAlignedBoundingBox; void main() { vec2 aabbMin = u_ndcSpaceAxisAlignedBoundingBox.xy; vec2 aabbMax = u_ndcSpaceAxisAlignedBoundingBox.zw; vec2 translation = 0.5 * (aabbMax + aabbMin); vec2 scale = 0.5 * (aabbMax - aabbMin); gl_Position = vec4(position * scale + translation, 0.0, 1.0); } `;var qB=`/* Intersection defines #define INTERSECTION_COUNT ### */ #define NO_HIT (-czm_infinity) #define INF_HIT (czm_infinity * 0.5) struct RayShapeIntersection { vec4 entry; vec4 exit; }; vec4 intersectionMin(in vec4 intersect0, in vec4 intersect1) { if (intersect0.w == NO_HIT) { return intersect1; } else if (intersect1.w == NO_HIT) { return intersect0; } return (intersect0.w <= intersect1.w) ? intersect0 : intersect1; } vec4 intersectionMax(in vec4 intersect0, in vec4 intersect1) { return (intersect0.w >= intersect1.w) ? intersect0 : intersect1; } RayShapeIntersection intersectIntersections(in Ray ray, in RayShapeIntersection intersect0, in RayShapeIntersection intersect1) { bool missed = (intersect0.entry.w == NO_HIT) || (intersect1.entry.w == NO_HIT) || (intersect0.exit.w < intersect1.entry.w) || (intersect0.entry.w > intersect1.exit.w); if (missed) { vec4 miss = vec4(normalize(ray.dir), NO_HIT); return RayShapeIntersection(miss, miss); } vec4 entry = intersectionMax(intersect0.entry, intersect1.entry); vec4 exit = intersectionMin(intersect0.exit, intersect1.exit); return RayShapeIntersection(entry, exit); } struct Intersections { // Don't access these member variables directly - call the functions instead. // Store an array of ray-surface intersections. Each intersection is composed of: // .xyz for the surface normal at the intersection point // .w for the T value // The scale of the normal encodes the shape intersection type: // length(intersection.xyz) = 1: positive shape entry // length(intersection.xyz) = 2: positive shape exit // length(intersection.xyz) = 3: negative shape entry // length(intersection.xyz) = 4: negative shape exit // INTERSECTION_COUNT is the number of ray-*shape* (volume) intersections, // so we need twice as many to track ray-*surface* intersections vec4 intersections[INTERSECTION_COUNT * 2]; #if (INTERSECTION_COUNT > 1) // Maintain state for future nextIntersection calls int index; int surroundCount; bool surroundIsPositive; #endif }; RayShapeIntersection getFirstIntersection(in Intersections ix) { return RayShapeIntersection(ix.intersections[0], ix.intersections[1]); } vec4 encodeIntersectionType(vec4 intersection, int index, bool entry) { float scale = float(index > 0) * 2.0 + float(!entry) + 1.0; return vec4(intersection.xyz * scale, intersection.w); } // Use defines instead of real functions because WebGL1 cannot access array with non-constant index. #define setIntersection(/*inout Intersections*/ ix, /*int*/ index, /*float*/ t, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = vec4(0.0, float(!positive) * 2.0 + float(!enter) + 1.0, 0.0, (t)) #define setIntersectionPair(/*inout Intersections*/ ix, /*int*/ index, /*vec2*/ entryExit) (ix).intersections[(index) * 2 + 0] = vec4(0.0, float((index) > 0) * 2.0 + 1.0, 0.0, (entryExit).x); (ix).intersections[(index) * 2 + 1] = vec4(0.0, float((index) > 0) * 2.0 + 2.0, 0.0, (entryExit).y) #define setSurfaceIntersection(/*inout Intersections*/ ix, /*int*/ index, /*vec4*/ intersection, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = encodeIntersectionType((intersection), int(!positive), (enter)) #define setShapeIntersection(/*inout Intersections*/ ix, /*int*/ index, /*RayShapeIntersection*/ intersection) (ix).intersections[(index) * 2 + 0] = encodeIntersectionType((intersection).entry, (index), true); (ix).intersections[(index) * 2 + 1] = encodeIntersectionType((intersection).exit, (index), false) #if (INTERSECTION_COUNT > 1) void initializeIntersections(inout Intersections ix) { // Sort the intersections from min T to max T with bubble sort. // Note: If this sorting function changes, some of the intersection test may // need to be updated. Search for "bubble sort" to find those areas. const int sortPasses = INTERSECTION_COUNT * 2 - 1; for (int n = sortPasses; n > 0; --n) { for (int i = 0; i < sortPasses; ++i) { // The loop should be: for (i = 0; i < n; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= n) { break; } vec4 intersect0 = ix.intersections[i + 0]; vec4 intersect1 = ix.intersections[i + 1]; bool inOrder = intersect0.w <= intersect1.w; ix.intersections[i + 0] = inOrder ? intersect0 : intersect1; ix.intersections[i + 1] = inOrder ? intersect1 : intersect0; } } // Prepare initial state for nextIntersection ix.index = 0; ix.surroundCount = 0; ix.surroundIsPositive = false; } #endif #if (INTERSECTION_COUNT > 1) RayShapeIntersection nextIntersection(inout Intersections ix) { vec4 surfaceIntersection = vec4(0.0, 0.0, 0.0, NO_HIT); RayShapeIntersection shapeIntersection = RayShapeIntersection(surfaceIntersection, surfaceIntersection); const int passCount = INTERSECTION_COUNT * 2; if (ix.index == passCount) { return shapeIntersection; } for (int i = 0; i < passCount; ++i) { // The loop should be: for (i = ix.index; i < passCount; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to continue instead. if (i < ix.index) { continue; } ix.index = i + 1; surfaceIntersection = ix.intersections[i]; int intersectionType = int(length(surfaceIntersection.xyz) - 0.5); bool currShapeIsPositive = intersectionType < 2; bool enter = intMod(intersectionType, 2) == 0; ix.surroundCount += enter ? +1 : -1; ix.surroundIsPositive = currShapeIsPositive ? enter : ix.surroundIsPositive; // entering positive or exiting negative if (ix.surroundCount == 1 && ix.surroundIsPositive && enter == currShapeIsPositive) { shapeIntersection.entry = surfaceIntersection; } // exiting positive or entering negative after being inside positive bool exitPositive = !enter && currShapeIsPositive && ix.surroundCount == 0; bool enterNegativeFromPositive = enter && !currShapeIsPositive && ix.surroundCount == 2 && ix.surroundIsPositive; if (exitPositive || enterNegativeFromPositive) { shapeIntersection.exit = surfaceIntersection; // entry and exit have been found, so the loop can stop if (exitPositive) { // After exiting positive shape there is nothing left to intersect, so jump to the end index. ix.index = passCount; } break; } } return shapeIntersection; } #endif // NOTE: initializeIntersections, nextIntersection aren't even declared unless INTERSECTION_COUNT > 1 `;var YB=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, // setIntersectionPair, INF_HIT, NO_HIT /* intersectDepth defines (set in Scene/VoxelRenderResources.js) #define DEPTH_INTERSECTION_INDEX ### */ uniform mat4 u_transformPositionViewToUv; void intersectDepth(in vec2 screenCoord, in Ray ray, inout Intersections ix) { float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, screenCoord)); if (logDepthOrDepth != 0.0) { // Calculate how far the ray must travel before it hits the depth buffer. vec4 eyeCoordinateDepth = czm_screenToEyeCoordinates(screenCoord, logDepthOrDepth); eyeCoordinateDepth /= eyeCoordinateDepth.w; vec3 depthPositionUv = vec3(u_transformPositionViewToUv * eyeCoordinateDepth); float t = dot(depthPositionUv - ray.pos, ray.dir); setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(t, +INF_HIT)); } else { // There's no depth at this location. setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(NO_HIT)); } } `;var XB=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, INF_HIT, // NO_HIT, setShapeIntersection /* Clipping plane defines (set in Scene/VoxelRenderResources.js) #define CLIPPING_PLANES_UNION #define CLIPPING_PLANES_COUNT #define CLIPPING_PLANES_INTERSECTION_INDEX */ uniform sampler2D u_clippingPlanesTexture; uniform mat4 u_clippingPlanesMatrix; // Plane is in Hessian Normal Form vec4 intersectPlane(in Ray ray, in vec4 plane) { vec3 n = plane.xyz; // normal float w = plane.w; // -dot(pointOnPlane, normal) float a = dot(ray.pos, n); float b = dot(ray.dir, n); float t = -(w + a) / b; return vec4(n, t); } void intersectClippingPlanes(in Ray ray, inout Intersections ix) { vec4 backSide = vec4(-ray.dir, -INF_HIT); vec4 farSide = vec4(ray.dir, +INF_HIT); RayShapeIntersection clippingVolume; #if (CLIPPING_PLANES_COUNT == 1) // Union and intersection are the same when there's one clipping plane, and the code // is more simplified. vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, 0, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); bool reflects = dot(ray.dir, intersection.xyz) < 0.0; clippingVolume.entry = reflects ? backSide : intersection; clippingVolume.exit = reflects ? intersection : farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #elif defined(CLIPPING_PLANES_UNION) vec4 firstTransmission = vec4(ray.dir, +INF_HIT); vec4 lastReflection = vec4(-ray.dir, -INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { firstTransmission = intersection.w <= firstTransmission.w ? intersection : firstTransmission; } else { lastReflection = intersection.w >= lastReflection.w ? intersection : lastReflection; } } clippingVolume.entry = backSide; clippingVolume.exit = lastReflection; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 0, clippingVolume); clippingVolume.entry = firstTransmission; clippingVolume.exit = farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 1, clippingVolume); #else // intersection vec4 lastTransmission = vec4(ray.dir, -INF_HIT); vec4 firstReflection = vec4(-ray.dir, +INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { lastTransmission = intersection.w > lastTransmission.w ? intersection : lastTransmission; } else { firstReflection = intersection.w < firstReflection.w ? intersection: firstReflection; } } if (lastTransmission.w < firstReflection.w) { clippingVolume.entry = lastTransmission; clippingVolume.exit = firstReflection; } else { clippingVolume.entry = vec4(-ray.dir, NO_HIT); clippingVolume.exit = vec4(ray.dir, NO_HIT); } setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #endif } `;var Sv=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, INF_HIT, // RayShapeIntersection vec4 intersectLongitude(in Ray ray, in float angle, in bool positiveNormal) { float normalSign = positiveNormal ? 1.0 : -1.0; vec2 planeNormal = vec2(-sin(angle), cos(angle)) * normalSign; vec2 position = ray.pos.xy; vec2 direction = ray.dir.xy; float approachRate = dot(direction, planeNormal); float distance = -dot(position, planeNormal); float t = (approachRate == 0.0) ? NO_HIT : distance / approachRate; return vec4(planeNormal, 0.0, t); } RayShapeIntersection intersectHalfSpace(in Ray ray, in float angle, in bool positiveNormal) { vec4 intersection = intersectLongitude(ray, angle, positiveNormal); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); bool hitFront = (intersection.w > 0.0) == (dot(ray.pos.xy, intersection.xy) > 0.0); if (!hitFront) { return RayShapeIntersection(intersection, farSide); } else { return RayShapeIntersection(-1.0 * farSide, intersection); } } void intersectFlippedWedge(in Ray ray, in vec2 minMaxAngle, out RayShapeIntersection intersections[2]) { intersections[0] = intersectHalfSpace(ray, minMaxAngle.x, false); intersections[1] = intersectHalfSpace(ray, minMaxAngle.y, true); } bool hitPositiveHalfPlane(in Ray ray, in vec4 intersection, in bool positiveNormal) { float normalSign = positiveNormal ? 1.0 : -1.0; vec2 planeDirection = vec2(intersection.y, -intersection.x) * normalSign; vec2 hit = ray.pos.xy + intersection.w * ray.dir.xy; return dot(hit, planeDirection) > 0.0; } void intersectHalfPlane(in Ray ray, in float angle, out RayShapeIntersection intersections[2]) { vec4 intersection = intersectLongitude(ray, angle, true); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (hitPositiveHalfPlane(ray, intersection, true)) { intersections[0].entry = -1.0 * farSide; intersections[0].exit = vec4(-1.0 * intersection.xy, 0.0, intersection.w); intersections[1].entry = intersection; intersections[1].exit = farSide; } else { vec4 miss = vec4(normalize(ray.dir), NO_HIT); intersections[0].entry = -1.0 * farSide; intersections[0].exit = farSide; intersections[1].entry = miss; intersections[1].exit = miss; } } RayShapeIntersection intersectRegularWedge(in Ray ray, in vec2 minMaxAngle) { // Note: works for maxAngle > minAngle + pi, where the "regular wedge" // is actually a negative volume. // Compute intersections with the two planes. // Normals will point toward the "outside" (negative space) vec4 intersect1 = intersectLongitude(ray, minMaxAngle.x, false); vec4 intersect2 = intersectLongitude(ray, minMaxAngle.y, true); // Choose intersection with smallest T as the "first", the other as "last" // Note: first or last could be in the "shadow" wedge, beyond the tip bool inOrder = intersect1.w <= intersect2.w; vec4 first = inOrder ? intersect1 : intersect2; vec4 last = inOrder ? intersect2 : intersect1; bool firstIsAhead = first.w >= 0.0; bool startedInsideFirst = dot(ray.pos.xy, first.xy) < 0.0; bool exitFromInside = firstIsAhead == startedInsideFirst; bool lastIsAhead = last.w > 0.0; bool startedOutsideLast = dot(ray.pos.xy, last.xy) >= 0.0; bool enterFromOutside = lastIsAhead == startedOutsideLast; vec4 farSide = vec4(normalize(ray.dir), INF_HIT); vec4 miss = vec4(normalize(ray.dir), NO_HIT); if (exitFromInside && enterFromOutside) { // Ray crosses both faces of negative wedge, exiting then entering the positive shape return RayShapeIntersection(first, last); } else if (!exitFromInside && enterFromOutside) { // Ray starts inside wedge. last is in shadow wedge, and first is actually the entry return RayShapeIntersection(-1.0 * farSide, first); } else if (exitFromInside && !enterFromOutside) { // First intersection was in the shadow wedge, so last is actually the exit return RayShapeIntersection(last, farSide); } else { // !exitFromInside && !enterFromOutside // Both intersections were in the shadow wedge return RayShapeIntersection(miss, miss); } } `;var KB=`// See IntersectionUtils.glsl for the definitions of Ray, RayShapeIntersection, // NO_HIT, Intersections /* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_INTERSECTION_INDEX ### // always 0 */ uniform vec3 u_renderMinBounds; uniform vec3 u_renderMaxBounds; RayShapeIntersection intersectBox(in Ray ray, in vec3 minBound, in vec3 maxBound) { // Consider the box as the intersection of the space between 3 pairs of parallel planes // Compute the distance along the ray to each plane vec3 t0 = (minBound - ray.pos) / ray.dir; vec3 t1 = (maxBound - ray.pos) / ray.dir; // Identify candidate entries/exits based on distance from ray.pos vec3 entries = min(t0, t1); vec3 exits = max(t0, t1); vec3 directions = sign(ray.dir); // The actual intersection points are the furthest entry and the closest exit float lastEntry = maxComponent(entries); bvec3 isLastEntry = equal(entries, vec3(lastEntry)); vec3 entryNormal = -1.0 * vec3(isLastEntry) * directions; vec4 entry = vec4(entryNormal, lastEntry); float firstExit = minComponent(exits); bvec3 isFirstExit = equal(exits, vec3(firstExit)); vec3 exitNormal = vec3(isLastEntry) * directions; vec4 exit = vec4(exitNormal, firstExit); if (entry.w > exit.w) { entry.w = NO_HIT; exit.w = NO_HIT; } return RayShapeIntersection(entry, exit); } void intersectShape(in Ray ray, inout Intersections ix) { RayShapeIntersection intersection = intersectBox(ray, u_renderMinBounds, u_renderMaxBounds); setShapeIntersection(ix, BOX_INTERSECTION_INDEX, intersection); } `;var ZB=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, Intersections, // RayShapeIntersection, setSurfaceIntersection, setShapeIntersection, // intersectIntersections // See IntersectLongitude.glsl for the definitions of intersectHalfPlane, // intersectFlippedWedge, intersectRegularWedge /* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO #define CYLINDER_INTERSECTION_INDEX_RADIUS_MAX #define CYLINDER_INTERSECTION_INDEX_RADIUS_MIN #define CYLINDER_INTERSECTION_INDEX_ANGLE */ // Cylinder uniforms uniform vec2 u_cylinderRenderRadiusMinMax; uniform vec2 u_cylinderRenderHeightMinMax; #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE) uniform vec2 u_cylinderRenderAngleMinMax; #endif /** * Find the intersection of a ray with the volume defined by two planes of constant z */ RayShapeIntersection intersectHeightBounds(in Ray ray, in vec2 minMaxHeight, in bool convex) { float zPosition = ray.pos.z; float zDirection = ray.dir.z; float tmin = (minMaxHeight.x - zPosition) / zDirection; float tmax = (minMaxHeight.y - zPosition) / zDirection; // Normals point outside the volume float signFlip = convex ? 1.0 : -1.0; vec4 intersectMin = vec4(0.0, 0.0, -1.0 * signFlip, tmin); vec4 intersectMax = vec4(0.0, 0.0, 1.0 * signFlip, tmax); bool topEntry = zDirection < 0.0; vec4 entry = topEntry ? intersectMax : intersectMin; vec4 exit = topEntry ? intersectMin : intersectMax; return RayShapeIntersection(entry, exit); } /** * Find the intersection of a ray with a right cylindrical surface of a given radius * about the z-axis. */ RayShapeIntersection intersectCylinder(in Ray ray, in float radius, in bool convex) { vec2 position = ray.pos.xy; vec2 direction = ray.dir.xy; float a = dot(direction, direction); float b = dot(position, direction); float c = dot(position, position) - radius * radius; float determinant = b * b - a * c; if (determinant < 0.0) { vec4 miss = vec4(normalize(ray.dir), NO_HIT); return RayShapeIntersection(miss, miss); } determinant = sqrt(determinant); float t1 = (-b - determinant) / a; float t2 = (-b + determinant) / a; float signFlip = convex ? 1.0 : -1.0; vec4 intersect1 = vec4(normalize(position + t1 * direction) * signFlip, 0.0, t1); vec4 intersect2 = vec4(normalize(position + t2 * direction) * signFlip, 0.0, t2); return RayShapeIntersection(intersect1, intersect2); } /** * Find the intersection of a ray with a right cylindrical solid of given * radius and height bounds. NOTE: The shape is assumed to be convex. */ RayShapeIntersection intersectBoundedCylinder(in Ray ray, in float radius, in vec2 minMaxHeight) { RayShapeIntersection cylinderIntersection = intersectCylinder(ray, radius, true); RayShapeIntersection heightBoundsIntersection = intersectHeightBounds(ray, minMaxHeight, true); return intersectIntersections(ray, cylinderIntersection, heightBoundsIntersection); } void intersectShape(Ray ray, inout Intersections ix) { // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; RayShapeIntersection outerIntersect = intersectBoundedCylinder(ray, u_cylinderRenderRadiusMinMax.y, u_cylinderRenderHeightMinMax); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MAX, outerIntersect); if (outerIntersect.entry.w == NO_HIT) { return; } #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT) // When the cylinder is perfectly thin it's necessary to sandwich the // inner cylinder intersection inside the outer cylinder intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the cylinder to be invisible because it will think the ray // is still inside the inner (negative) cylinder after exiting the // outer (positive) cylinder. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. RayShapeIntersection innerIntersect = intersectCylinder(ray, 1.0, false); setSurfaceIntersection(ix, 0, outerIntersect.entry, true, true); // positive, enter setSurfaceIntersection(ix, 1, innerIntersect.entry, false, true); // negative, enter setSurfaceIntersection(ix, 2, innerIntersect.exit, false, false); // negative, exit setSurfaceIntersection(ix, 3, outerIntersect.exit, true, false); // positive, exit #elif defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN) RayShapeIntersection innerIntersect = intersectCylinder(ray, u_cylinderRenderRadiusMinMax.x, false); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MIN, innerIntersect); #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF) RayShapeIntersection wedgeIntersect = intersectRegularWedge(ray, u_cylinderRenderAngleMinMax); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE, wedgeIntersect); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF) RayShapeIntersection wedgeIntersects[2]; intersectFlippedWedge(ray, u_cylinderRenderAngleMinMax, wedgeIntersects); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersects[0]); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersects[1]); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO) RayShapeIntersection wedgeIntersects[2]; intersectHalfPlane(ray, u_cylinderRenderAngleMinMax.x, wedgeIntersects); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersects[0]); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersects[1]); #endif } `;var $B=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, INF_HIT, Intersections, // RayShapeIntersection, setSurfaceIntersection, setShapeIntersection // See IntersectLongitude.glsl for the definitions of intersectHalfPlane, // intersectFlippedWedge, intersectRegularWedge /* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF #define ELLIPSOID_INTERSECTION_INDEX_LONGITUDE #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN */ #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidRenderLongitudeMinMax; #endif uniform float u_eccentricitySquared; uniform vec2 u_ellipsoidRenderLatitudeSinMinMax; uniform vec2 u_clipMinMaxHeight; RayShapeIntersection intersectZPlane(in Ray ray, in float z) { float t = -ray.pos.z / ray.dir.z; bool startsOutside = sign(ray.pos.z) == sign(z); bool entry = (t >= 0.0) != startsOutside; vec4 intersect = vec4(0.0, 0.0, z, t); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (entry) { return RayShapeIntersection(intersect, farSide); } else { return RayShapeIntersection(-1.0 * farSide, intersect); } } RayShapeIntersection intersectHeight(in Ray ray, in float relativeHeight, in bool convex) { // Scale the ray by the ellipsoid axes to make it a unit sphere // Note: approximating ellipsoid + height as an ellipsoid vec3 radiiCorrection = u_ellipsoidRadiiUv / (u_ellipsoidRadiiUv + relativeHeight); vec3 position = ray.pos * radiiCorrection; vec3 direction = ray.dir * radiiCorrection; float a = dot(direction, direction); // ~ 1.0 (or maybe 4.0 if ray is scaled) float b = dot(direction, position); // roughly inside [-1.0, 1.0] when zoomed in float c = dot(position, position) - 1.0; // ~ 0.0 when zoomed in. float determinant = b * b - a * c; // ~ b * b when zoomed in if (determinant < 0.0) { vec4 miss = vec4(normalize(direction), NO_HIT); return RayShapeIntersection(miss, miss); } determinant = sqrt(determinant); // Compute larger root using standard formula float signB = b < 0.0 ? -1.0 : 1.0; // The other root may suffer from subtractive cancellation in the standard formula. // Compute it from the first root instead. float t1 = (-b - signB * determinant) / a; float t2 = c / (a * t1); float tmin = min(t1, t2); float tmax = max(t1, t2); float directionScale = convex ? 1.0 : -1.0; vec3 d1 = directionScale * normalize(position + tmin * direction); vec3 d2 = directionScale * normalize(position + tmax * direction); return RayShapeIntersection(vec4(d1, tmin), vec4(d2, tmax)); } /** * Given a circular cone around the z-axis, with apex at the origin, * find the parametric distance(s) along a ray where that ray intersects * the cone. * The cone opening angle is described by the squared cosine of * its half-angle (the angle between the Z-axis and the surface) */ vec2 intersectDoubleEndedCone(in Ray ray, in float cosSqrHalfAngle) { vec3 o = ray.pos; vec3 d = ray.dir; float sinSqrHalfAngle = 1.0 - cosSqrHalfAngle; float aSin = d.z * d.z * sinSqrHalfAngle; float aCos = -dot(d.xy, d.xy) * cosSqrHalfAngle; float a = aSin + aCos; float bSin = d.z * o.z * sinSqrHalfAngle; float bCos = -dot(o.xy, d.xy) * cosSqrHalfAngle; float b = bSin + bCos; float cSin = o.z * o.z * sinSqrHalfAngle; float cCos = -dot(o.xy, o.xy) * cosSqrHalfAngle; float c = cSin + cCos; // determinant = b * b - a * c. But bSin * bSin = aSin * cSin. // Avoid subtractive cancellation by expanding to eliminate these terms float determinant = 2.0 * bSin * bCos + bCos * bCos - aSin * cCos - aCos * cSin - aCos * cCos; if (determinant < 0.0) { return vec2(NO_HIT); } else if (a == 0.0) { // Ray is parallel to cone surface return (b == 0.0) ? vec2(NO_HIT) // Ray is on cone surface : vec2(-0.5 * c / b, NO_HIT); } determinant = sqrt(determinant); // Compute larger root using standard formula float signB = b < 0.0 ? -1.0 : 1.0; float t1 = (-b - signB * determinant) / a; // The other root may suffer from subtractive cancellation in the standard formula. // Compute it from the first root instead. float t2 = c / (a * t1); float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } /** * Given a point on a conical surface, find the surface normal at that point. */ vec3 getConeNormal(in vec3 p, in bool convex) { // Start with radial component pointing toward z-axis vec2 radial = -abs(p.z) * normalize(p.xy); // Z component points toward opening of cone float zSign = (p.z < 0.0) ? -1.0 : 1.0; float z = length(p.xy) * zSign; // Flip normal if shape is convex float flip = (convex) ? -1.0 : 1.0; return normalize(vec3(radial, z) * flip); } /** * Compute the shift between the ellipsoid origin and the apex of a cone of latitude */ float getLatitudeConeShift(in float sinLatitude) { // Find prime vertical radius of curvature: // the distance along the ellipsoid normal to the intersection with the z-axis float x2 = u_eccentricitySquared * sinLatitude * sinLatitude; float primeVerticalRadius = inversesqrt(1.0 - x2); // Compute a shift from the origin to the intersection of the cone with the z-axis return primeVerticalRadius * u_eccentricitySquared * sinLatitude; } void intersectFlippedCone(in Ray ray, in float cosHalfAngle, out RayShapeIntersection intersections[2]) { // Undo the scaling from ellipsoid to sphere ray.pos = ray.pos * u_ellipsoidRadiiUv; ray.dir = ray.dir * u_ellipsoidRadiiUv; // Shift the ray to account for the latitude cone not being centered at the Earth center ray.pos.z += getLatitudeConeShift(cosHalfAngle); float cosSqrHalfAngle = cosHalfAngle * cosHalfAngle; vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); vec4 miss = vec4(normalize(ray.dir), NO_HIT); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); // Initialize output with no intersections intersections[0].entry = -1.0 * farSide; intersections[0].exit = farSide; intersections[1].entry = miss; intersections[1].exit = miss; if (intersect.x == NO_HIT) { return; } // Find the points of intersection float tmin = intersect.x; float tmax = intersect.y; vec3 p0 = ray.pos + tmin * ray.dir; vec3 p1 = ray.pos + tmax * ray.dir; vec4 intersect0 = vec4(getConeNormal(p0, true), tmin); vec4 intersect1 = vec4(getConeNormal(p1, true), tmax); bool p0InShadowCone = sign(p0.z) != sign(cosHalfAngle); bool p1InShadowCone = sign(p1.z) != sign(cosHalfAngle); if (p0InShadowCone && p1InShadowCone) { // no valid intersections } else if (p0InShadowCone) { intersections[0].exit = intersect1; } else if (p1InShadowCone) { intersections[0].entry = intersect0; } else { intersections[0].exit = intersect0; intersections[1].entry = intersect1; intersections[1].exit = farSide; } } RayShapeIntersection intersectRegularCone(in Ray ray, in float cosHalfAngle, in bool convex) { // Undo the scaling from ellipsoid to sphere ray.pos = ray.pos * u_ellipsoidRadiiUv; ray.dir = ray.dir * u_ellipsoidRadiiUv; // Shift the ray to account for the latitude cone not being centered at the Earth center ray.pos.z += getLatitudeConeShift(cosHalfAngle); float cosSqrHalfAngle = cosHalfAngle * cosHalfAngle; vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); vec4 miss = vec4(normalize(ray.dir), NO_HIT); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (intersect.x == NO_HIT) { return RayShapeIntersection(miss, miss); } // Find the points of intersection float tmin = intersect.x; float tmax = intersect.y; vec3 p0 = ray.pos + tmin * ray.dir; vec3 p1 = ray.pos + tmax * ray.dir; vec4 intersect0 = vec4(getConeNormal(p0, convex), tmin); vec4 intersect1 = vec4(getConeNormal(p1, convex), tmax); bool p0InShadowCone = sign(p0.z) != sign(cosHalfAngle); bool p1InShadowCone = sign(p1.z) != sign(cosHalfAngle); if (p0InShadowCone && p1InShadowCone) { return RayShapeIntersection(miss, miss); } else if (p0InShadowCone) { return RayShapeIntersection(intersect1, farSide); } else if (p1InShadowCone) { return RayShapeIntersection(-1.0 * farSide, intersect0); } else { return RayShapeIntersection(intersect0, intersect1); } } void intersectShape(in Ray ray, inout Intersections ix) { // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; // Outer ellipsoid RayShapeIntersection outerIntersect = intersectHeight(ray, u_clipMinMaxHeight.y, true); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX, outerIntersect); // Exit early if the outer ellipsoid was missed. if (outerIntersect.entry.w == NO_HIT) { return; } // Inner ellipsoid RayShapeIntersection innerIntersect = intersectHeight(ray, u_clipMinMaxHeight.x, false); if (innerIntersect.entry.w == NO_HIT) { setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN, innerIntersect); } else { // When the ellipsoid is large and thin it's possible for floating point math // to cause the ray to intersect the inner ellipsoid before the outer ellipsoid. // To prevent this from happening, clamp innerIntersect to outerIntersect and // sandwich the inner ellipsoid intersection inside the outer ellipsoid intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the ellipsoid to be invisible because it will think the ray // is still inside the inner (negative) ellipsoid after exiting the // outer (positive) ellipsoid. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. innerIntersect.entry.w = max(innerIntersect.entry.w, outerIntersect.entry.w); innerIntersect.exit.w = min(innerIntersect.exit.w, outerIntersect.exit.w); setSurfaceIntersection(ix, 0, outerIntersect.entry, true, true); // positive, enter setSurfaceIntersection(ix, 1, innerIntersect.entry, false, true); // negative, enter setSurfaceIntersection(ix, 2, innerIntersect.exit, false, false); // negative, exit setSurfaceIntersection(ix, 3, outerIntersect.exit, true, false); // positive, exit } // Bottom cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) RayShapeIntersection bottomConeIntersection = intersectRegularCone(ray, u_ellipsoidRenderLatitudeSinMinMax.x, false); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF) RayShapeIntersection bottomConeIntersection = intersectZPlane(ray, -1.0); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF) RayShapeIntersection bottomConeIntersections[2]; intersectFlippedCone(ray, u_ellipsoidRenderLatitudeSinMinMax.x, bottomConeIntersections); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 0, bottomConeIntersections[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 1, bottomConeIntersections[1]); #endif // Top cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) RayShapeIntersection topConeIntersections[2]; intersectFlippedCone(ray, u_ellipsoidRenderLatitudeSinMinMax.y, topConeIntersections); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 0, topConeIntersections[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 1, topConeIntersections[1]); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF) RayShapeIntersection topConeIntersection = intersectZPlane(ray, 1.0); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF) RayShapeIntersection topConeIntersection = intersectRegularCone(ray, u_ellipsoidRenderLatitudeSinMinMax.y, false); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #endif // Wedge #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO) RayShapeIntersection wedgeIntersects[2]; intersectHalfPlane(ray, u_ellipsoidRenderLongitudeMinMax.x, wedgeIntersects); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersects[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersects[1]); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF) RayShapeIntersection wedgeIntersect = intersectRegularWedge(ray, u_ellipsoidRenderLongitudeMinMax); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE, wedgeIntersect); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF) RayShapeIntersection wedgeIntersects[2]; intersectFlippedWedge(ray, u_ellipsoidRenderLongitudeMinMax, wedgeIntersects); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersects[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersects[1]); #endif } `;var hA=`// Main intersection function for Voxel scenes. // See IntersectBox.glsl, IntersectCylinder.glsl, or IntersectEllipsoid.glsl // for the definition of intersectShape. The appropriate function is selected // based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See also IntersectClippingPlane.glsl and IntersectDepth.glsl. // See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, // getFirstIntersection, initializeIntersections, nextIntersection. /* Intersection defines (set in Scene/VoxelRenderResources.js) #define INTERSECTION_COUNT ### */ RayShapeIntersection intersectScene(in vec2 screenCoord, in Ray ray, out Intersections ix) { // Do a ray-shape intersection to find the exact starting and ending points. intersectShape(ray, ix); // Exit early if the positive shape was completely missed or behind the ray. RayShapeIntersection intersection = getFirstIntersection(ix); if (intersection.entry.w == NO_HIT) { // Positive shape was completely missed - so exit early. return intersection; } // Clipping planes #if defined(CLIPPING_PLANES) intersectClippingPlanes(ray, ix); #endif // Depth #if defined(DEPTH_TEST) intersectDepth(screenCoord, ray, ix); #endif // Find the first intersection that's in front of the ray #if (INTERSECTION_COUNT > 1) initializeIntersections(ix); for (int i = 0; i < INTERSECTION_COUNT; ++i) { intersection = nextIntersection(ix); if (intersection.exit.w > 0.0) { // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); break; } } #else // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); #endif return intersection; } `;var QB=`/* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_HAS_SHAPE_BOUNDS */ #if defined(BOX_HAS_SHAPE_BOUNDS) uniform vec3 u_boxUvToShapeUvScale; uniform vec3 u_boxUvToShapeUvTranslate; #endif PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // For BOX, UV space = shape space, so we can use positionUv as-is, // and the Jacobian is the identity matrix, except that a step of 1 // only spans half the shape space [-1, 1], so the identity is scaled. return PointJacobianT(positionUv, mat3(0.5)); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { #if defined(BOX_HAS_SHAPE_BOUNDS) return positionShape * u_boxUvToShapeUvScale + u_boxUvToShapeUvTranslate; #else return positionShape; #endif } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 convertShapeUvToUvSpace(in vec3 shapeUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return (shapeUv - u_boxUvToShapeUvTranslate) / u_boxUvToShapeUvScale; #else return shapeUv; #endif } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return shapeUv / u_boxUvToShapeUvScale; #else return shapeUv; #endif }`;var JB=`/* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED */ #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) uniform vec2 u_cylinderUvToShapeUvRadius; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) uniform vec2 u_cylinderUvToShapeUvHeight; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) uniform vec2 u_cylinderUvToShapeUvAngle; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) uniform vec2 u_cylinderShapeUvAngleMinMax; #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) uniform float u_cylinderShapeUvAngleRangeZeroMid; #endif PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // Convert from Cartesian UV space [0, 1] to Cartesian local space [-1, 1] vec3 position = positionUv * 2.0 - 1.0; float radius = length(position.xy); // [0, 1] vec3 radial = normalize(vec3(position.xy, 0.0)); // Shape space height is defined within [0, 1] float height = positionUv.z; // [0, 1] vec3 z = vec3(0.0, 0.0, 1.0); float angle = atan(position.y, position.x); vec3 east = normalize(vec3(-position.y, position.x, 0.0)); vec3 point = vec3(radius, angle, height); mat3 jacobianT = mat3(radial, z, east / length(position.xy)); return PointJacobianT(point, jacobianT); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { float radius = positionShape.x; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) radius = radius * u_cylinderUvToShapeUvRadius.x + u_cylinderUvToShapeUvRadius.y; #endif float angle = (positionShape.y + czm_pi) / czm_twoPi; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) // Comparing against u_cylinderShapeUvAngleMinMax has precision problems. u_cylinderShapeUvAngleRangeZeroMid is more conservative. angle += float(angle < u_cylinderShapeUvAngleRangeZeroMid); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) angle = angle > u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.x : angle; #elif defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) angle = angle < u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.y : angle; #endif angle = angle * u_cylinderUvToShapeUvAngle.x + u_cylinderUvToShapeUvAngle.y; #endif float height = positionShape.z; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) height = height * u_cylinderUvToShapeUvHeight.x + u_cylinderUvToShapeUvHeight.y; #endif return vec3(radius, angle, height); } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { float radius = shapeUv.x; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) radius /= u_cylinderUvToShapeUvRadius.x; #endif float angle = shapeUv.y * czm_twoPi; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) angle /= u_cylinderUvToShapeUvAngle.x; #endif float height = shapeUv.z; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) height /= u_cylinderUvToShapeUvHeight.x; #endif return vec3(radius, angle, height); } `;var e3=`/* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED #define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE */ uniform vec3 u_ellipsoidRadiiUv; // [0,1] uniform vec2 u_evoluteScale; // (radiiUv.x ^ 2 - radiiUv.z ^ 2) * vec2(1.0, -1.0) / radiiUv; uniform vec3 u_ellipsoidInverseRadiiSquaredUv; #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) || defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) uniform vec3 u_ellipsoidShapeUvLongitudeMinMaxMid; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidUvToShapeUvLongitude; // x = scale, y = offset #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) uniform vec2 u_ellipsoidUvToShapeUvLatitude; // x = scale, y = offset #endif uniform float u_ellipsoidInverseHeightDifferenceUv; // robust iterative solution without trig functions // https://github.com/0xfaded/ellipse_demo/issues/1 // https://stackoverflow.com/questions/22959698/distance-from-given-point-to-given-ellipse // Extended to return radius of curvature along with the point vec3 nearestPointAndRadiusOnEllipse(vec2 pos, vec2 radii) { vec2 p = abs(pos); vec2 inverseRadii = 1.0 / radii; // We describe the ellipse parametrically: v = radii * vec2(cos(t), sin(t)) // but store the cos and sin of t in a vec2 for efficiency. // Initial guess: t = pi/4 vec2 tTrigs = vec2(0.7071067811865476); // Initial guess of point on ellipsoid vec2 v = radii * tTrigs; // Center of curvature of the ellipse at v vec2 evolute = u_evoluteScale * tTrigs * tTrigs * tTrigs; const int iterations = 3; for (int i = 0; i < iterations; ++i) { // Find the (approximate) intersection of p - evolute with the ellipsoid. vec2 q = normalize(p - evolute) * length(v - evolute); // Update the estimate of t. tTrigs = (q + evolute) * inverseRadii; tTrigs = normalize(clamp(tTrigs, 0.0, 1.0)); v = radii * tTrigs; evolute = u_evoluteScale * tTrigs * tTrigs * tTrigs; } return vec3(v * sign(pos), length(v - evolute)); } PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // Convert from UV space [0, 1] to local space [-1, 1] vec3 position = positionUv * 2.0 - 1.0; // Undo the scaling from ellipsoid to sphere position = position * u_ellipsoidRadiiUv; float longitude = atan(position.y, position.x); vec3 east = normalize(vec3(-position.y, position.x, 0.0)); // Convert the 3D position to a 2D position relative to the ellipse (radii.x, radii.z) // (assume radii.y == radii.x) and find the nearest point on the ellipse and its normal float distanceFromZAxis = length(position.xy); vec2 posEllipse = vec2(distanceFromZAxis, position.z); vec3 surfacePointAndRadius = nearestPointAndRadiusOnEllipse(posEllipse, u_ellipsoidRadiiUv.xz); vec2 surfacePoint = surfacePointAndRadius.xy; vec2 normal2d = normalize(surfacePoint * u_ellipsoidInverseRadiiSquaredUv.xz); float latitude = atan(normal2d.y, normal2d.x); vec3 north = vec3(-normal2d.y * normalize(position.xy), abs(normal2d.x)); float heightSign = length(posEllipse) < length(surfacePoint) ? -1.0 : 1.0; float height = heightSign * length(posEllipse - surfacePoint); vec3 up = normalize(cross(east, north)); vec3 point = vec3(longitude, latitude, height); mat3 jacobianT = mat3(east / distanceFromZAxis, north / (surfacePointAndRadius.z + height), up); return PointJacobianT(point, jacobianT); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { // Longitude: shift & scale to [0, 1] float longitude = (positionShape.x + czm_pi) / czm_twoPi; // Correct the angle when max < min // Technically this should compare against min longitude - but it has precision problems so compare against the middle of empty space. #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) longitude += float(longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) longitude = longitude > u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.x : longitude; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) longitude = longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.y : longitude; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) longitude = longitude * u_ellipsoidUvToShapeUvLongitude.x + u_ellipsoidUvToShapeUvLongitude.y; #endif // Latitude: shift and scale to [0, 1] float latitude = (positionShape.y + czm_piOverTwo) / czm_pi; #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) latitude = latitude * u_ellipsoidUvToShapeUvLatitude.x + u_ellipsoidUvToShapeUvLatitude.y; #endif // Height: scale to the range [0, 1] float height = 1.0 + positionShape.z * u_ellipsoidInverseHeightDifferenceUv; return vec3(longitude, latitude, height); } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { // Convert from [0, 1] to radians [-pi, pi] float longitude = shapeUv.x * czm_twoPi; #if defined (ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) longitude /= u_ellipsoidUvToShapeUvLongitude.x; #endif // Convert from [0, 1] to radians [-pi/2, pi/2] float latitude = shapeUv.y * czm_pi; #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) latitude /= u_ellipsoidUvToShapeUvLatitude.x; #endif float height = shapeUv.z / u_ellipsoidInverseHeightDifferenceUv; return vec3(longitude, latitude, height); } `;var t3=`// These octree flags must be in sync with GpuOctreeFlag in VoxelTraversal.js #define OCTREE_FLAG_INTERNAL 0 #define OCTREE_FLAG_LEAF 1 #define OCTREE_FLAG_PACKED_LEAF_FROM_PARENT 2 #define OCTREE_MAX_LEVELS 32 // Harcoded value because GLSL doesn't like variable length loops uniform sampler2D u_octreeInternalNodeTexture; uniform vec2 u_octreeInternalNodeTexelSizeUv; uniform int u_octreeInternalNodeTilesPerRow; #if (SAMPLE_COUNT > 1) uniform sampler2D u_octreeLeafNodeTexture; uniform vec2 u_octreeLeafNodeTexelSizeUv; uniform int u_octreeLeafNodeTilesPerRow; #endif uniform ivec3 u_dimensions; // does not include padding, and is in the z-up orientation uniform ivec3 u_inputDimensions; // includes padding, and is in the orientation of the input data #if defined(PADDING) uniform ivec3 u_paddingBefore; #endif struct OctreeNodeData { int data; int flag; }; struct TraversalData { ivec4 octreeCoords; int parentOctreeIndex; }; struct SampleData { int megatextureIndex; ivec4 tileCoords; vec3 tileUv; vec3 inputCoordinate; #if (SAMPLE_COUNT > 1) float weight; #endif }; // Integer mod: For WebGL1 only int intMod(in int a, in int b) { return a - (b * (a / b)); } int normU8_toInt(in float value) { return int(value * 255.0); } int normU8x2_toInt(in vec2 value) { return int(value.x * 255.0) + 256 * int(value.y * 255.0); } float normU8x2_toFloat(in vec2 value) { return float(normU8x2_toInt(value)) / 65535.0; } OctreeNodeData getOctreeNodeData(in vec2 octreeUv) { vec4 texData = texture(u_octreeInternalNodeTexture, octreeUv); OctreeNodeData data; data.data = normU8x2_toInt(texData.xy); data.flag = normU8x2_toInt(texData.zw); return data; } OctreeNodeData getOctreeChildData(in int parentOctreeIndex, in ivec3 childCoord) { int childIndex = childCoord.z * 4 + childCoord.y * 2 + childCoord.x; int octreeCoordX = intMod(parentOctreeIndex, u_octreeInternalNodeTilesPerRow) * 9 + 1 + childIndex; int octreeCoordY = parentOctreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); return getOctreeNodeData(octreeUv); } int getOctreeParentIndex(in int octreeIndex) { int octreeCoordX = intMod(octreeIndex, u_octreeInternalNodeTilesPerRow) * 9; int octreeCoordY = octreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); vec4 parentData = texture(u_octreeInternalNodeTexture, octreeUv); int parentOctreeIndex = normU8x2_toInt(parentData.xy); return parentOctreeIndex; } /** * Convert a position in the uv-space of the tileset bounding shape * into the uv-space of a tile within the tileset */ vec3 getTileUv(in vec3 shapePosition, in ivec4 octreeCoords) { // PERFORMANCE_IDEA: use bit-shifting (only in WebGL2) float dimAtLevel = exp2(float(octreeCoords.w)); return shapePosition * dimAtLevel - vec3(octreeCoords.xyz); } vec3 getClampedTileUv(in vec3 shapePosition, in ivec4 octreeCoords) { vec3 tileUv = getTileUv(shapePosition, octreeCoords); return clamp(tileUv, vec3(0.0), vec3(1.0)); } void addSampleCoordinates(in vec3 shapePosition, inout SampleData sampleData) { vec3 tileUv = getClampedTileUv(shapePosition, sampleData.tileCoords); vec3 inputCoordinate = tileUv * vec3(u_dimensions); #if defined(PADDING) inputCoordinate += vec3(u_paddingBefore); #endif #if defined(Y_UP_METADATA_ORDER) #if defined(SHAPE_BOX) float inputY = inputCoordinate.y; inputCoordinate.y = float(u_inputDimensions.y) - inputCoordinate.z; inputCoordinate.z = inputY; #elif defined(SHAPE_CYLINDER) float angle = inputCoordinate.y; float height = inputCoordinate.z; #if (!defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE)) // Account for the different 0-angle convention in glTF vs 3DTiles if (sampleData.tileCoords.w == 0) { float angleCount = float(u_inputDimensions.z); angle = mod(angle + angleCount / 2.0, angleCount); } #endif inputCoordinate.y = height; inputCoordinate.z = angle; #endif #endif sampleData.tileUv = tileUv; sampleData.inputCoordinate = inputCoordinate; } void getOctreeLeafSampleData(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleData) { sampleData.megatextureIndex = data.data; sampleData.tileCoords = (data.flag == OCTREE_FLAG_PACKED_LEAF_FROM_PARENT) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; } #if (SAMPLE_COUNT > 1) void getOctreeLeafSampleDatas(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleDatas[SAMPLE_COUNT]) { int leafIndex = data.data; int leafNodeTexelCount = 2; // Adding 0.5 moves to the center of the texel float leafCoordXStart = float(intMod(leafIndex, u_octreeLeafNodeTilesPerRow) * leafNodeTexelCount) + 0.5; float leafCoordY = float(leafIndex / u_octreeLeafNodeTilesPerRow) + 0.5; // Get an interpolation weight and a flag to determine whether to read the parent texture vec2 leafUv0 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 0.0, leafCoordY); vec4 leafData0 = texture(u_octreeLeafNodeTexture, leafUv0); float lerp = normU8x2_toFloat(leafData0.xy); sampleDatas[0].weight = 1.0 - lerp; sampleDatas[1].weight = lerp; // TODO: this looks wrong? Should be comparing to OCTREE_FLAG_PACKED_LEAF_FROM_PARENT sampleDatas[0].tileCoords = (normU8_toInt(leafData0.z) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; sampleDatas[1].tileCoords = (normU8_toInt(leafData0.w) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; // Get megatexture indices for both samples vec2 leafUv1 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 1.0, leafCoordY); vec4 leafData1 = texture(u_octreeLeafNodeTexture, leafUv1); sampleDatas[0].megatextureIndex = normU8x2_toInt(leafData1.xy); sampleDatas[1].megatextureIndex = normU8x2_toInt(leafData1.zw); } #endif OctreeNodeData traverseOctreeDownwards(in vec3 shapePosition, inout TraversalData traversalData) { float sizeAtLevel = exp2(-1.0 * float(traversalData.octreeCoords.w)); vec3 start = vec3(traversalData.octreeCoords.xyz) * sizeAtLevel; vec3 end = start + vec3(sizeAtLevel); OctreeNodeData childData; for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { // Find out which octree child contains the position // 0 if before center, 1 if after vec3 center = 0.5 * (start + end); vec3 childCoord = step(center, shapePosition); // Get octree coords for the next level down ivec4 octreeCoords = traversalData.octreeCoords; traversalData.octreeCoords = ivec4(octreeCoords.xyz * 2 + ivec3(childCoord), octreeCoords.w + 1); childData = getOctreeChildData(traversalData.parentOctreeIndex, ivec3(childCoord)); if (childData.flag != OCTREE_FLAG_INTERNAL) { // leaf tile - stop traversing break; } // interior tile - keep going deeper start = mix(start, center, childCoord); end = mix(center, end, childCoord); traversalData.parentOctreeIndex = childData.data; } return childData; } /** * Transform a given position to an octree tile coordinate and a position within that tile, * and find the corresponding megatexture index and texture coordinates */ void traverseOctreeFromBeginning(in vec3 shapePosition, out TraversalData traversalData, out SampleData sampleDatas[SAMPLE_COUNT]) { traversalData.octreeCoords = ivec4(0); traversalData.parentOctreeIndex = 0; OctreeNodeData nodeData = getOctreeNodeData(vec2(0.0)); if (nodeData.flag != OCTREE_FLAG_LEAF) { nodeData = traverseOctreeDownwards(shapePosition, traversalData); } #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); addSampleCoordinates(shapePosition, sampleDatas[0]); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); addSampleCoordinates(shapePosition, sampleDatas[0]); addSampleCoordinates(shapePosition, sampleDatas[1]); #endif } bool inRange(in vec3 v, in vec3 minVal, in vec3 maxVal) { return clamp(v, minVal, maxVal) == v; } bool insideTile(in vec3 shapePosition, in ivec4 octreeCoords) { vec3 tileUv = getTileUv(shapePosition, octreeCoords); bool inside = inRange(tileUv, vec3(0.0), vec3(1.0)); // Assume (!) the position is always inside the root tile. return inside || octreeCoords.w == 0; } void traverseOctreeFromExisting(in vec3 shapePosition, inout TraversalData traversalData, inout SampleData sampleDatas[SAMPLE_COUNT]) { if (insideTile(shapePosition, traversalData.octreeCoords)) { for (int i = 0; i < SAMPLE_COUNT; i++) { addSampleCoordinates(shapePosition, sampleDatas[i]); } return; } // Go up tree until we find a parent tile containing shapePosition for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { traversalData.octreeCoords.xyz /= 2; traversalData.octreeCoords.w -= 1; if (insideTile(shapePosition, traversalData.octreeCoords)) { break; } traversalData.parentOctreeIndex = getOctreeParentIndex(traversalData.parentOctreeIndex); } // Go down tree OctreeNodeData nodeData = traverseOctreeDownwards(shapePosition, traversalData); #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); addSampleCoordinates(shapePosition, sampleDatas[0]); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); addSampleCoordinates(shapePosition, sampleDatas[0]); addSampleCoordinates(shapePosition, sampleDatas[1]); #endif } `;var n3=`// See Octree.glsl for the definitions of SampleData and intMod /* Megatexture defines (set in Scene/VoxelRenderResources.js) #define SAMPLE_COUNT ### #define NEAREST_SAMPLING #define PADDING */ uniform ivec2 u_megatextureSliceDimensions; // number of slices per tile, in two dimensions uniform ivec2 u_megatextureTileDimensions; // number of tiles per megatexture, in two dimensions uniform vec2 u_megatextureVoxelSizeUv; uniform vec2 u_megatextureSliceSizeUv; uniform vec2 u_megatextureTileSizeUv; // Integer min, max, clamp: For WebGL1 only int intMin(int a, int b) { return a <= b ? a : b; } int intMax(int a, int b) { return a >= b ? a : b; } int intClamp(int v, int minVal, int maxVal) { return intMin(intMax(v, minVal), maxVal); } vec2 index1DTo2DTexcoord(int index, ivec2 dimensions, vec2 uvScale) { int indexX = intMod(index, dimensions.x); int indexY = index / dimensions.x; return vec2(indexX, indexY) * uvScale; } /* How is 3D data stored in a 2D megatexture? In this example there is only one loaded tile and it has 2x2x2 voxels (8 voxels total). The data is sliced by Z. The data at Z = 0 is placed in texels (0,0), (0,1), (1,0), (1,1) and the data at Z = 1 is placed in texels (2,0), (2,1), (3,0), (3,1). Note that there could be empty space in the megatexture because it's a power of two. 0 1 2 3 +---+---+---+---+ | | | | | 3 +---+---+---+---+ | | | | | 2 +-------+-------+ |010|110|011|111| 1 |--- ---|--- ---| |000|100|001|101| 0 +-------+-------+ When doing linear interpolation the megatexture needs to be sampled twice: once for the Z slice above the voxel coordinate and once for the slice below. The two slices are interpolated with fract(coord.z - 0.5). For example, a Z coordinate of 1.0 is halfway between two Z slices so the interpolation factor is 0.5. Below is a side view of the 3D voxel grid with voxel coordinates on the left side. 2 +---+ |001| 1 +-z-+ |000| 0 +---+ When doing nearest neighbor the megatexture only needs to be sampled once at the closest Z slice. */ Properties getPropertiesFromMegatexture(in SampleData sampleData) { int tileIndex = sampleData.megatextureIndex; vec3 voxelCoord = sampleData.inputCoordinate; #if defined(NEAREST_SAMPLING) // Round to the center of the nearest voxel voxelCoord = floor(voxelCoord) + vec3(0.5); #endif // Tile location vec2 tileUvOffset = index1DTo2DTexcoord(tileIndex, u_megatextureTileDimensions, u_megatextureTileSizeUv); // Slice location float slice = voxelCoord.z - 0.5; int sliceIndex = int(floor(slice)); int sliceIndex0 = intClamp(sliceIndex, 0, u_inputDimensions.z - 1); vec2 sliceUvOffset0 = index1DTo2DTexcoord(sliceIndex0, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); // Voxel location vec2 voxelUvOffset = clamp(voxelCoord.xy, vec2(0.5), vec2(u_inputDimensions.xy) - vec2(0.5)) * u_megatextureVoxelSizeUv; // Final location in the megatexture vec2 uv0 = tileUvOffset + sliceUvOffset0 + voxelUvOffset; #if defined(NEAREST_SAMPLING) return getPropertiesFromMegatextureAtUv(uv0); #else float sliceLerp = fract(slice); int sliceIndex1 = intMin(sliceIndex + 1, u_inputDimensions.z - 1); vec2 sliceUvOffset1 = index1DTo2DTexcoord(sliceIndex1, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); vec2 uv1 = tileUvOffset + sliceUvOffset1 + voxelUvOffset; Properties properties0 = getPropertiesFromMegatextureAtUv(uv0); Properties properties1 = getPropertiesFromMegatextureAtUv(uv1); return mixProperties(properties0, properties1, sliceLerp); #endif } // Convert an array of sample datas to a final weighted properties. Properties accumulatePropertiesFromMegatexture(in SampleData sampleDatas[SAMPLE_COUNT]) { #if (SAMPLE_COUNT == 1) return getPropertiesFromMegatexture(sampleDatas[0]); #else // When more than one sample is taken the accumulator needs to start at 0 Properties properties = clearProperties(); for (int i = 0; i < SAMPLE_COUNT; ++i) { float weight = sampleDatas[i].weight; // Avoid reading the megatexture when the weight is 0 as it can be costly. if (weight > 0.0) { Properties tempProperties = getPropertiesFromMegatexture(sampleDatas[i]); tempProperties = scaleProperties(tempProperties, weight); properties = sumProperties(properties, tempProperties); } } return properties; #endif } `;var abt={Z_UP:0,Y_UP:1},Ad=Object.freeze(abt);function cbt(e){let t=new Eb;this.shaderBuilder=t;let n=e._customShader,i=xt(e._uniformMap,n.uniformMap);e._uniformMap=i;let o=n.uniforms;for(let p in o)if(o.hasOwnProperty(p)){let _=o[p];t.addUniform(_.type,p,ge.FRAGMENT)}t.addUniform("sampler2D","u_megatextureTextures[METADATA_COUNT]",ge.FRAGMENT),this.uniformMap=i;let r=e._clippingPlanes,s=l(r)&&r.enabled?r.length:0;this.clippingPlanes=r,this.clippingPlanesLength=s,t.addVertexLines([WB]),e.provider.metadataOrder===Ad.Y_UP&&t.addDefine("Y_UP_METADATA_ORDER",void 0,ge.FRAGMENT);let a=e._provider.shape;a==="BOX"?t.addDefine("SHAPE_BOX",void 0,ge.FRAGMENT):a==="CYLINDER"?t.addDefine("SHAPE_CYLINDER",void 0,ge.FRAGMENT):a==="ELLIPSOID"&&t.addDefine("SHAPE_ELLIPSOID",void 0,ge.FRAGMENT),t.addFragmentLines([n.fragmentShaderText,"#line 0",t3,GB,qB,n3]),s>0&&(t.addDefine("CLIPPING_PLANES",void 0,ge.FRAGMENT),t.addDefine("CLIPPING_PLANES_COUNT",s,ge.FRAGMENT),r.unionClippingRegions&&t.addDefine("CLIPPING_PLANES_UNION",void 0,ge.FRAGMENT),t.addFragmentLines([XB])),e._depthTest&&(t.addDefine("DEPTH_TEST",void 0,ge.FRAGMENT),t.addFragmentLines([YB])),a==="BOX"?t.addFragmentLines([QB,KB,hA]):a==="CYLINDER"?t.addFragmentLines([JB,Sv,ZB,hA]):a==="ELLIPSOID"&&t.addFragmentLines([e3,Sv,$B,hA]),t.addFragmentLines([jB]);let c=e._shape,u=c.shaderDefines;for(let p in u)if(u.hasOwnProperty(p)){let _=u[p];l(_)&&(_=_===!0?void 0:_,t.addDefine(p,_,ge.FRAGMENT))}let f=c.shaderMaximumIntersectionsLength;s>0&&(t.addDefine("CLIPPING_PLANES_INTERSECTION_INDEX",f,ge.FRAGMENT),s===1?f+=1:r.unionClippingRegions?f+=2:f+=1),e._depthTest&&(t.addDefine("DEPTH_INTERSECTION_INDEX",f,ge.FRAGMENT),f+=1),t.addDefine("INTERSECTION_COUNT",f,ge.FRAGMENT),(!d.equals(e.paddingBefore,d.ZERO)||!d.equals(e.paddingAfter,d.ZERO))&&t.addDefine("PADDING",void 0,ge.FRAGMENT),e._useLogDepth&&t.addDefine("LOG_DEPTH_READ_ONLY",void 0,ge.FRAGMENT),e._nearestSampling&&t.addDefine("NEAREST_SAMPLING",void 0,ge.FRAGMENT);let h=e._traversal;t.addDefine("SAMPLE_COUNT",`${h._sampleCount}`,ge.FRAGMENT)}var i3=cbt;function lbt(e,t){let{shaderBuilder:n}=e,{names:i,types:o,componentTypes:r,minimumValues:s,maximumValues:a}=t._provider,c=o.length,u=l(s)&&l(a);n.addDefine("METADATA_COUNT",c,ge.FRAGMENT),u&&n.addDefine("STATISTICS",void 0,ge.FRAGMENT);for(let P=0;P<c;P++){let O=i[P],L=o[P],g=`PropertyStatistics_${O}`,E=`PropertyStatistics_${O}`;n.addStruct(g,E,ge.FRAGMENT);let v=pG(L);n.addStructField(g,v,"min"),n.addStructField(g,v,"max")}let f="Statistics",h="Statistics",p="statistics";n.addStruct(f,h,ge.FRAGMENT);for(let P=0;P<c;P++){let O=i[P],L=`PropertyStatistics_${O}`,g=O;n.addStructField(f,L,g)}let _="Metadata",m="Metadata",y="metadata";n.addStruct(_,m,ge.FRAGMENT),n.addStructField(_,h,p);for(let P=0;P<c;P++){let O=i[P],L=o[P],g=pG(L);n.addStructField(_,g,O)}for(let P=0;P<c;P++){let O=i[P],L=o[P],g=fbt(L),E=`VoxelProperty_${O}`,v=`VoxelProperty_${O}`;n.addStruct(E,v,ge.FRAGMENT),n.addStructField(E,g,"partialDerivativeLocal"),n.addStructField(E,g,"partialDerivativeWorld"),n.addStructField(E,g,"partialDerivativeView"),n.addStructField(E,g,"partialDerivativeValid")}let b="Voxel",x="Voxel",A="voxel";n.addStruct(b,x,ge.FRAGMENT);for(let P=0;P<c;P++){let O=i[P],L=`VoxelProperty_${O}`;n.addStructField(b,L,O)}n.addStructField(b,"vec3","positionEC"),n.addStructField(b,"vec3","positionUv"),n.addStructField(b,"vec3","positionShapeUv"),n.addStructField(b,"vec3","positionUvLocal"),n.addStructField(b,"vec3","viewDirUv"),n.addStructField(b,"vec3","viewDirWorld"),n.addStructField(b,"vec3","surfaceNormal"),n.addStructField(b,"float","travelDistance"),n.addStructField(b,"int","stepCount"),n.addStructField(b,"int","tileIndex"),n.addStructField(b,"int","sampleIndex");let T="FragmentInput";n.addStruct(T,"FragmentInput",ge.FRAGMENT),n.addStructField(T,m,y),n.addStructField(T,x,A);let S="Properties",w="Properties",R="properties";n.addStruct(S,w,ge.FRAGMENT);for(let P=0;P<c;P++){let O=i[P],L=o[P],g=pG(L);n.addStructField(S,g,O)}{let P="clearProperties";n.addFunction(P,`${w} clearProperties()`,ge.FRAGMENT),n.addFunctionLines(P,[`${w} ${R};`]);for(let O=0;O<c;O++){let L=i[O],g=o[O],E=r[O],v=pG(g,E);n.addFunctionLines(P,[`${R}.${L} = ${v}(0.0);`])}n.addFunctionLines(P,[`return ${R};`])}{let P="sumProperties";n.addFunction(P,`${w} sumProperties(${w} propertiesA, ${w} propertiesB)`,ge.FRAGMENT),n.addFunctionLines(P,[`${w} ${R};`]);for(let O=0;O<c;O++){let L=i[O];n.addFunctionLines(P,[`${R}.${L} = propertiesA.${L} + propertiesB.${L};`])}n.addFunctionLines(P,[`return ${R};`])}{let P="scaleProperties";n.addFunction(P,`${w} scaleProperties(${w} ${R}, float scale)`,ge.FRAGMENT),n.addFunctionLines(P,[`${w} scaledProperties = ${R};`]);for(let O=0;O<c;O++){let L=i[O];n.addFunctionLines(P,[`scaledProperties.${L} *= scale;`])}n.addFunctionLines(P,["return scaledProperties;"])}{let P="mixProperties";n.addFunction(P,`${w} mixProperties(${w} propertiesA, ${w} propertiesB, float mixFactor)`,ge.FRAGMENT),n.addFunctionLines(P,[`${w} ${R};`]);for(let O=0;O<c;O++){let L=i[O];n.addFunctionLines(P,[`${R}.${L} = mix(propertiesA.${L}, propertiesB.${L}, mixFactor);`])}n.addFunctionLines(P,[`return ${R};`])}{let P="copyPropertiesToMetadata";n.addFunction(P,`void copyPropertiesToMetadata(in ${w} ${R}, inout ${m} ${y})`,ge.FRAGMENT);for(let O=0;O<c;O++){let L=i[O];n.addFunctionLines(P,[`${y}.${L} = ${R}.${L};`])}}if(u){let P="setStatistics";n.addFunction(P,`void setStatistics(inout ${h} ${p})`,ge.FRAGMENT);for(let O=0;O<c;O++){let L=i[O],g=o[O],E=st.getComponentCount(g);for(let v=0;v<E;v++){let D=dbt(g,v),M=s[O][v],F=a[O][v];!l(M)||!l(F)||n.addFunctionLines(P,[`${p}.${L}.min${D} = ${DAe(M)};`,`${p}.${L}.max${D} = ${DAe(F)};`])}}}{let P="getPropertiesFromMegatextureAtUv";n.addFunction(P,`${w} getPropertiesFromMegatextureAtUv(vec2 texcoord)`,ge.FRAGMENT),n.addFunctionLines(P,[`${w} ${R};`]);for(let O=0;O<c;O++){let L=i[O],g=o[O],E=r[O],v=ubt(g,E);n.addFunctionLines(P,[`properties.${L} = texture(u_megatextureTextures[${O}], texcoord)${v};`])}n.addFunctionLines(P,[`return ${R};`])}}function pG(e){if(e===st.SCALAR)return"float";if(e===st.VEC2)return"vec2";if(e===st.VEC3)return"vec3";if(e===st.VEC4)return"vec4"}function ubt(e){if(e===st.SCALAR)return".r";if(e===st.VEC2)return".ra";if(e===st.VEC3)return".rgb";if(e===st.VEC4)return""}function fbt(e){if(e===st.SCALAR)return"vec3";if(e===st.VEC2)return"mat2";if(e===st.VEC3)return"mat3";if(e===st.VEC4)return"mat4"}function DAe(e){let t=e.toString();return t.indexOf(".")===-1&&(t=`${e}.0`),t}function dbt(e,t){return e===st.SCALAR?"":`[${t}]`}var o3=lbt;function hbt(e,t){let n=new i3(e);o3(n,e);let{shaderBuilder:i,clippingPlanes:o,clippingPlanesLength:r}=n;if(r>0){let x="getClippingPlane",A=f_(o,t),T=0,C=A.indexOf(")")+1,S=A.indexOf("{",C)+1,w=A.indexOf("}",S),R=A.slice(T,C),P=A.slice(S,w);i.addFunction(x,R,ge.FRAGMENT),i.addFunctionLines(x,[P])}let s=i.clone();s.addDefine("PICKING",void 0,ge.FRAGMENT);let a=i.clone();a.addDefine("PICKING_VOXEL",void 0,ge.FRAGMENT);let c=i.buildShaderProgram(t),u=s.buildShaderProgram(t),f=a.buildShaderProgram(t),h=ze.fromCache({cull:{enabled:!0,face:Ti.BACK},depthTest:{enabled:!1},depthMask:!1,blending:ln.PRE_MULTIPLIED_ALPHA_BLEND}),p=t.getViewportQuadVertexArray(),_=e._depthTest,m=new $e({vertexArray:p,primitiveType:Me.TRIANGLES,renderState:h,shaderProgram:c,uniformMap:n.uniformMap,modelMatrix:e._compoundModelMatrix,pass:we.VOXELS,executeInClosestFrustum:!0,owner:this,cull:_,occlude:_}),y=$e.shallowClone(m,new $e);y.shaderProgram=u,y.pickOnly=!0;let b=$e.shallowClone(m,new $e);if(b.shaderProgram=f,b.pickOnly=!0,l(e._drawCommand)){let x=e._drawCommand;x.shaderProgram=x.shaderProgram&&x.shaderProgram.destroy()}if(l(e._drawCommandPick)){let x=e._drawCommandPick;x.shaderProgram=x.shaderProgram&&x.shaderProgram.destroy()}if(l(e._drawCommandPickVoxel)){let x=e._drawCommandPickVoxel;x.shaderProgram=x.shaderProgram&&x.shaderProgram.destroy()}e._drawCommand=m,e._drawCommandPick=y,e._drawCommandPickVoxel=b}var r3=hbt;var mbt={FLOAT:"float",VEC2:"vec2",VEC3:"vec3",VEC4:"vec4",INT:"int",INT_VEC2:"ivec2",INT_VEC3:"ivec3",INT_VEC4:"ivec4",BOOL:"bool",BOOL_VEC2:"bvec2",BOOL_VEC3:"bvec3",BOOL_VEC4:"bvec4",MAT2:"mat2",MAT3:"mat3",MAT4:"mat4",SAMPLER_2D:"sampler2D",SAMPLER_CUBE:"samplerCube"},vv=Object.freeze(mbt);function pbt(e,t,n){let i=new Uint8ClampedArray(e.buffer),o=new ImageData(i,t,n),r=document.createElement("canvas");return r.width=t,r.height=n,r.getContext("2d").putImageData(o,0,0),r}var s3=pbt;function wv(){this._defaultTexture=void 0,this._textures={},this._loadedImages=[],this._lastUpdatedFrame=-1}wv.prototype.getTexture=function(e){return this._textures[e]};function gbt(e,t,n){n.resource.fetchImage().then(function(i){e._loadedImages.push({id:t,image:i,textureUniform:n})}).catch(function(){let i=e._textures[t];l(i)&&i!==e._defaultTexture&&i.destroy(),e._textures[t]=e._defaultTexture})}wv.prototype.loadTexture2D=function(e,t){l(t.typedArray)?this._loadedImages.push({id:e,textureUniform:t}):gbt(this,e,t)};function _bt(e,t,n){let{id:i,textureUniform:o,image:r}=t,s=n.webgl2?gG(o,r,n):ybt(o,r,n),a=e._textures[i];l(a)&&a!==n.defaultTexture&&a.destroy(),e._textures[i]=s}function gG(e,t,n){let{typedArray:i,sampler:o}=e,r=l(i)?PAe(e,n):new Ot({context:n,source:t,sampler:o});return IAe(o)&&r.generateMipmap(),r}function ybt(e,t,n){let{typedArray:i,sampler:o}=e,r=IAe(o),s=o.wrapS===An.REPEAT||o.wrapS===An.MIRRORED_REPEAT||o.wrapT===An.REPEAT||o.wrapT===An.MIRRORED_REPEAT,{width:a,height:c}=l(i)?e:t,u=[a,c].every(I.isPowerOfTwo);if((r||s)&&!u)if(l(i)){if(e.pixelDatatype===Ke.UNSIGNED_BYTE){let h=s3(i,a,c),p=gy(h);return gG({sampler:o},p,n)}}else{let h=gy(t);return gG(e,h,n)}else return gG(e,t,n);return r?console.warn("Texture requires resizing for mipmaps but pixelDataType cannot be resized. 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Did you mean ${RAe(n)} instead?`;throw new he(o)}}function Cbt(e){let t=e.usedVariablesVertex.attributeSet;Lc(t,"position","positionMC","vertex"),Lc(t,"normal","normalMC","vertex"),Lc(t,"tangent","tangentMC","vertex"),Lc(t,"bitangent","bitangentMC","vertex"),Lc(t,"positionWC","positionMC","vertex"),Lc(t,"positionEC","positionMC","vertex"),Lc(t,"normalEC","normalMC","vertex"),Lc(t,"tangentEC","tangentMC","vertex"),Lc(t,"bitangentEC","bitangentMC","vertex");let n=e.usedVariablesFragment.attributeSet;Lc(n,"position","positionEC","fragment"),Lc(n,"normal","normalEC","fragment"),Lc(n,"tangent","tangentEC","fragment"),Lc(n,"bitangent","bitangentEC","fragment"),Lc(n,"normalMC","normalEC","fragment"),Lc(n,"tangentMC","tangentEC","fragment"),Lc(n,"bitangentMC","bitangentEC","fragment")}c3.prototype.setUniform=function(e,t){let n=this.uniforms[e];n.type===vv.SAMPLER_2D?this._textureManager.loadTexture2D(e,t):l(t.clone)?n.value=t.clone(n.value):n.value=t};c3.prototype.update=function(e){this._defaultTexture=e.context.defaultTexture,this._textureManager.update(e)};c3.prototype.isDestroyed=function(){return!1};c3.prototype.destroy=function(){this._textureManager=this._textureManager&&this._textureManager.destroy(),ue(this)};var pA=c3;function v_(e){let{loader:t,metadata:n}=e;this._loader=t,this._metadata=n,this._resourcesLoaded=!1,this._ready=!1}Object.defineProperties(v_.prototype,{ready:{get:function(){return this._ready}},metadata:{get:function(){return this._metadata}}});v_.fromMetadataArray=function(e){return new v_({metadata:e})};v_.fromGltf=async function(e){let t=new rh({gltfResource:e,releaseGltfJson:!1,loadAttributesAsTypedArray:!0});try{await t.load()}catch(n){throw t.destroy(),n}return new v_({loader:t})};v_.prototype.update=function(e,t){let n=this._loader;if(!this._ready){if(t.afterRender.push(()=>!0),!l(n)){this._ready=!0;return}if(this._resourcesLoaded){let{structuralMetadata:i,scene:o}=n.components,{attributes:r}=o.nodes[0].primitives[0];this._metadata=Ebt(r,i,e),this._ready=!0;return}this._resourcesLoaded=n.process(t)}};function Ebt(e,t,n){let{className:i,names:o,types:r,componentTypes:s}=n.provider,a=t.propertyAttributes.find(f=>f.class.id===i),{properties:c}=a,u=new Array(o.length);for(let f=0;f<e.length;f++){let h=c[o[f]].attribute,p=e.find(b=>b.name===h);if(!l(p))continue;let _=Lt.toComponentDatatype(s[f]),m=st.getComponentCount(r[f]),y=p.count*m;u[f]=X.createArrayBufferView(_,p.typedArray.buffer,p.typedArray.byteOffset+p.byteOffset,y)}return u}v_.prototype.isDestroyed=function(){return!1};v_.prototype.destroy=function(){return this._loader=this._loader&&this._loader.destroy(),ue(this)};var gA=v_;function uu(){this.orientedBoundingBox=new wn,this.boundingSphere=new ae,this.boundTransform=new N,this.shapeTransform=new N,this._minBounds=d.clone(uu.DefaultMinBounds,new d),this._maxBounds=d.clone(uu.DefaultMaxBounds,new d),this.shaderUniforms={renderMinBounds:new d,renderMaxBounds:new d,boxUvToShapeUvScale:new d,boxUvToShapeUvTranslate:new d},this.shaderDefines={BOX_INTERSECTION_INDEX:void 0,BOX_HAS_SHAPE_BOUNDS:void 0},this.shaderMaximumIntersectionsLength=0}var Sbt=new d,_Z=new d,vbt=new $,wbt=new d,Dbt=new d,Ibt=new d,Pbt=new d,OAe=N.fromRotationTranslation($.fromUniformScale(.5,new $),new d(.5,.5,.5),new N);uu.prototype.update=function(e,t,n,i,o){i=i??uu.DefaultMinBounds,o=o??uu.DefaultMaxBounds;let r=uu.DefaultMinBounds,s=uu.DefaultMaxBounds;t=this._minBounds=d.clamp(t,r,s,this._minBounds),n=this._maxBounds=d.clamp(n,r,s,this._maxBounds),i=d.clamp(i,r,s,wbt),o=d.clamp(o,r,s,Dbt);let a=d.clamp(t,i,o,Ibt),c=d.clamp(n,i,o,Pbt),u=N.getScale(e,_Z);if(a.x>c.x||a.y>c.y||a.z>c.z||(a.x===c.x)+(a.y===c.y)+(a.z===c.z)>=2||i.x>o.x||i.y>o.y||i.z>o.z||u.x===0||u.y===0||u.z===0)return!1;this.shapeTransform=N.clone(e,this.shapeTransform),this.orientedBoundingBox=bZ(a,c,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=N.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let{shaderUniforms:f,shaderDefines:h}=this;for(let m in h)h.hasOwnProperty(m)&&(h[m]=void 0);let p=!d.equals(t,r)||!d.equals(n,s),_=0;if(h.BOX_INTERSECTION_INDEX=_,_+=1,f.renderMinBounds=N.multiplyByPoint(OAe,a,f.renderMinBounds),f.renderMaxBounds=N.multiplyByPoint(OAe,c,f.renderMaxBounds),p){h.BOX_HAS_SHAPE_BOUNDS=!0;let m=t,y=n;f.boxUvToShapeUvScale=d.fromElements(2/(m.x===y.x?1:y.x-m.x),2/(m.y===y.y?1:y.y-m.y),2/(m.z===y.z?1:y.z-m.z),f.boxUvToShapeUvScale),f.boxUvToShapeUvTranslate=d.fromElements(-f.boxUvToShapeUvScale.x*(m.x*.5+.5),-f.boxUvToShapeUvScale.y*(m.y*.5+.5),-f.boxUvToShapeUvScale.z*(m.z*.5+.5),f.boxUvToShapeUvTranslate)}return this.shaderMaximumIntersectionsLength=_,!0};var _G=new d,yZ=new d;uu.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minBounds,s=this._maxBounds,a=1/Math.pow(2,e),c=d.fromElements(I.lerp(r.x,s.x,a*t),I.lerp(r.y,s.y,a*n),I.lerp(r.z,s.z,a*i),_G),u=d.fromElements(I.lerp(r.x,s.x,a*(t+1)),I.lerp(r.y,s.y,a*(n+1)),I.lerp(r.z,s.z,a*(i+1)),yZ);return bZ(c,u,this.shapeTransform,o)};var MAe=new d;uu.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=d.divideComponents(d.ONE,t,MAe),s=d.multiplyByScalar(r,o,MAe),a=d.multiplyByScalar(d.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,_G),o,_G),c=d.add(a,s,yZ),u=this._minBounds,f=this._maxBounds,h=d.fromElements(I.lerp(u.x,f.x,a.x),I.lerp(u.y,f.y,a.y),I.lerp(u.z,f.z,a.z),_G),p=d.fromElements(I.lerp(u.x,f.x,c.x),I.lerp(u.y,f.y,c.y),I.lerp(u.z,f.z,c.z),yZ);return bZ(h,p,this.shapeTransform,i)};uu.DefaultMinBounds=Object.freeze(new d(-1,-1,-1));uu.DefaultMaxBounds=Object.freeze(new d(1,1,1));function bZ(e,t,n,i){let o=uu.DefaultMinBounds,r=uu.DefaultMaxBounds;if(d.equals(e,o)&&d.equals(t,r))i.center=N.getTranslation(n,i.center),i.halfAxes=N.getMatrix3(n,i.halfAxes);else{let a=N.getScale(n,_Z),c=d.midpoint(e,t,Sbt);i.center=N.multiplyByPoint(n,c,i.center),a=d.fromElements(a.x*.5*(t.x-e.x),a.y*.5*(t.y-e.y),a.z*.5*(t.z-e.z),_Z);let u=N.getRotation(n,vbt);i.halfAxes=$.setScale(u,a,i.halfAxes)}return i}var hp=uu;function ls(){this.orientedBoundingBox=new wn,this.boundingSphere=new ae,this.boundTransform=new N,this.shapeTransform=new N,this._minimumRadius=ls.DefaultMinBounds.x,this._maximumRadius=ls.DefaultMaxBounds.x,this._minimumAngle=ls.DefaultMinBounds.y,this._maximumAngle=ls.DefaultMaxBounds.y,this._minimumHeight=ls.DefaultMinBounds.z,this._maximumHeight=ls.DefaultMaxBounds.z,this.shaderUniforms={cylinderRenderRadiusMinMax:new U,cylinderRenderAngleMinMax:new U,cylinderRenderHeightMinMax:new U,cylinderUvToShapeUvRadius:new U,cylinderUvToShapeUvAngle:new U,cylinderUvToShapeUvHeight:new U,cylinderShapeUvAngleMinMax:new U,cylinderShapeUvAngleRangeZeroMid:0},this.shaderDefines={CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN:void 0,CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF:void 0,CYLINDER_HAS_SHAPE_BOUNDS_RADIUS:void 0,CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED:void 0,CYLINDER_INTERSECTION_INDEX_RADIUS_MAX:void 0,CYLINDER_INTERSECTION_INDEX_RADIUS_MIN:void 0,CYLINDER_INTERSECTION_INDEX_ANGLE:void 0},this.shaderMaximumIntersectionsLength=0}var BAe=new d;ls.prototype.update=function(e,t,n,i,o){i=i??ls.DefaultMinBounds,o=o??ls.DefaultMaxBounds;let r=ls.DefaultMinBounds.x,s=ls.DefaultMaxBounds.x,a=ls.DefaultMinBounds.y,c=ls.DefaultMaxBounds.y,u=ls.DefaultMinBounds.z,f=ls.DefaultMaxBounds.z,h=c-a,p=.5*h,_=I.EPSILON10,m=I.EPSILON3,y=I.EPSILON10,b=I.clamp(t.x,r,s),x=I.clamp(n.x,r,s),A=I.clamp(i.x,r,s),T=I.clamp(o.x,r,s),C=Math.max(b,A),S=Math.min(x,T),w=I.negativePiToPi(t.y),R=I.negativePiToPi(n.y),P=I.negativePiToPi(i.y),O=I.negativePiToPi(o.y),L=Math.max(w,P),g=Math.min(R,O),E=I.clamp(t.z,u,f),v=I.clamp(n.z,u,f),D=I.clamp(i.z,u,f),M=I.clamp(o.z,u,f),F=Math.max(E,D),z=Math.min(v,M),k=N.getScale(e,BAe);if(S===0||C>S||F>z||I.equalsEpsilon(k.x,0,void 0,_)||I.equalsEpsilon(k.y,0,void 0,_)||I.equalsEpsilon(k.z,0,void 0,_))return!1;this._minimumRadius=b,this._maximumRadius=x,this._minimumAngle=w,this._maximumAngle=R,this._minimumHeight=E,this._maximumHeight=v,this.shapeTransform=N.clone(e,this.shapeTransform),this.orientedBoundingBox=TZ(C,S,L,g,F,z,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=N.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let j=b===r&&x===s,W=R<w,Q=R-w+W*h,q=Q>p+y&&Q<h-y,K=Q<p-y,J=Q>=p-y&&Q<=p+y,de=q||K||J,be=I.equalsEpsilon(w,a,void 0,m),ce=I.equalsEpsilon(R,c,void 0,m),_e=E===u&&v===f,Te=C===r,De=g<L,Ce=g-L+De*h,Be=Ce>=p-y&&Ce<h-y,He=Ce>y&&Ce<p-y,Ze=Ce<=y,Et=Be||He||Ze,{shaderUniforms:Ct,shaderDefines:ke}=this;for(let lt in ke)ke.hasOwnProperty(lt)&&(ke[lt]=void 0);let Wt=0;if(ke.CYLINDER_INTERSECTION_INDEX_RADIUS_MAX=Wt,Wt+=1,Te||(ke.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN=!0,ke.CYLINDER_INTERSECTION_INDEX_RADIUS_MIN=Wt,Wt+=1),Ct.cylinderRenderRadiusMinMax=U.fromElements(C,S,Ct.cylinderRenderRadiusMinMax),C===S&&(ke.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT=!0),!j){ke.CYLINDER_HAS_SHAPE_BOUNDS_RADIUS=!0;let lt=x-b,ut=0,Rn=1;lt!==0&&(ut=1/lt,Rn=-b/lt),Ct.cylinderUvToShapeUvRadius=U.fromElements(ut,Rn,Ct.cylinderUvToShapeUvRadius)}if(!_e){ke.CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT=!0;let lt=v-E,ut=0,Rn=1;lt!==0&&(ut=2/lt,Rn=-(E+1)/lt),Ct.cylinderUvToShapeUvHeight=U.fromElements(ut,Rn,Ct.cylinderUvToShapeUvHeight)}if(Ct.cylinderRenderHeightMinMax=U.fromElements(F,z,Ct.cylinderRenderHeightMinMax),W&&(ke.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED=!0),Et&&(ke.CYLINDER_HAS_RENDER_BOUNDS_ANGLE=!0,ke.CYLINDER_INTERSECTION_INDEX_ANGLE=Wt,Be?(ke.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF=!0,Wt+=1):He?(ke.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF=!0,Wt+=2):Ze&&(ke.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO=!0,Wt+=2),Ct.cylinderRenderAngleMinMax=U.fromElements(L,g,Ct.cylinderRenderAngleMinMax)),de){ke.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE=!0,be&&(ke.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY=!0),ce&&(ke.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY=!0);let lt=(w-a)/h,ut=(R-a)/h,Rn=1-Q/h;if(Ct.cylinderShapeUvAngleMinMax=U.fromElements(lt,ut,Ct.cylinderShapeUvAngleMinMax),Ct.cylinderShapeUvAngleRangeZeroMid=(ut+.5*Rn)%1,Q<=y)Ct.cylinderUvToShapeUvAngle=U.fromElements(0,1,Ct.cylinderUvToShapeUvAngle);else{let sn=h/Q,pe=-(w-a)/Q;Ct.cylinderUvToShapeUvAngle=U.fromElements(sn,pe,Ct.cylinderUvToShapeUvAngle)}}return this.shaderMaximumIntersectionsLength=Wt,!0};ls.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minimumRadius,s=this._maximumRadius,a=this._minimumAngle,c=this._maximumAngle,u=this._minimumHeight,f=this._maximumHeight,h=1/Math.pow(2,e),p=I.lerp(r,s,t*h),_=I.lerp(r,s,(t+1)*h),m=I.lerp(a,c,n*h),y=I.lerp(a,c,(n+1)*h),b=I.lerp(u,f,i*h),x=I.lerp(u,f,(i+1)*h);return TZ(p,_,m,y,b,x,this.shapeTransform,o)};var LAe=new d,NAe=new d,Rbt=new d;ls.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=d.divideComponents(d.ONE,t,LAe),s=d.multiplyByScalar(r,o,LAe),a=d.multiplyByScalar(d.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,NAe),o,NAe),c=d.add(a,s,Rbt),u=this._minimumRadius,f=this._maximumRadius,h=this._minimumHeight,p=this._maximumHeight,_=this._minimumAngle,m=this._maximumAngle,y=I.lerp(u,f,a.x),b=I.lerp(u,f,c.x),x=I.lerp(h,p,a.y),A=I.lerp(h,p,c.y),T=I.lerp(_,m,a.z),C=I.lerp(_,m,c.z);return TZ(y,b,T,C,x,A,this.shapeTransform,i)};ls.DefaultMinBounds=Object.freeze(new d(0,-I.PI,-1));ls.DefaultMaxBounds=Object.freeze(new d(1,+I.PI,1));var Obt=5,Mbt=new Array(Obt),Lbt=new d,Nbt=new $,Fbt=new N,Bbt=new N,kbt=new N,xZ=new N,zbt=new d,Ubt=new d,Vbt=new d,kAe=new Array(8);for(let e=0;e<8;e++)kAe[e]=new d;function FAe(e,t,n){return Math.abs(oe.dot(e,t))<n}function Hbt(e){let t=N.getColumn(e,0,zbt),n=N.getColumn(e,1,Ubt),i=N.getColumn(e,2,Vbt),o=I.EPSILON4;return FAe(t,n,o)&&FAe(n,i,o)}function Gbt(e,t){let n=kAe;d.fromElements(-.5,-.5,-.5,n[0]),d.fromElements(-.5,-.5,.5,n[1]),d.fromElements(-.5,.5,-.5,n[2]),d.fromElements(-.5,.5,.5,n[3]),d.fromElements(.5,-.5,-.5,n[4]),d.fromElements(.5,-.5,.5,n[5]),d.fromElements(.5,.5,-.5,n[6]),d.fromElements(.5,.5,.5,n[7]);for(let i=0;i<8;++i)N.multiplyByPoint(e,n[i],n[i]);return wn.fromPoints(n,t)}function TZ(e,t,n,i,o,r,s,a){let c=ls.DefaultMinBounds,u=ls.DefaultMaxBounds,f=c.x,h=u.x,p=c.y,_=u.y,m=c.z,y=u.z;if(e===f&&t===h&&o===m&&r===y&&n===p&&i===_)return a.center=N.getTranslation(s,a.center),a.halfAxes=N.getMatrix3(s,a.halfAxes),a;i<n&&(i+=I.TWO_PI);let x=i-n,A=n+x*.5,T=Mbt,C=0;T[C++]=n,T[C++]=i,T[C++]=A,x>I.PI&&(T[C++]=A-I.PI_OVER_TWO,T[C++]=A+I.PI_OVER_TWO);let S=1,w=1,R=-1,P=-1;for(let Q=0;Q<C;++Q){let q=T[Q]-A,K=Math.cos(q),J=Math.sin(q),de=K*e,be=J*e,ce=K*t,_e=J*t;S=Math.min(S,de),w=Math.min(w,be),S=Math.min(S,ce),w=Math.min(w,_e),R=Math.max(R,de),P=Math.max(P,be),R=Math.max(R,ce),P=Math.max(P,_e)}let O=R-S,L=P-w,g=r-o,E=(S+R)*.5,v=(w+P)*.5,D=(o+r)*.5,M=d.fromElements(E,v,D,Lbt),F=$.fromRotationZ(A,Nbt),z=d.fromElements(O,L,g,BAe),k=N.fromScale(z,kbt),H=N.fromRotation(F,Bbt),B=N.fromTranslation(M,Fbt),j=N.multiplyTransformation(H,N.multiplyTransformation(B,k,xZ),xZ),W=N.multiplyTransformation(s,j,xZ);return Hbt(W)?wn.fromTransformation(W,a):Gbt(W,a)}var _A=ls;function w_(){this.orientedBoundingBox=new wn,this.boundingSphere=new ae,this.boundTransform=new N,this.shapeTransform=new N,this._rectangle=new se,this._minimumHeight=w_.DefaultMinBounds.z,this._maximumHeight=w_.DefaultMaxBounds.z,this._ellipsoid=new ee,this._translation=new d,this._rotation=new $,this.shaderUniforms={ellipsoidRadiiUv:new d,eccentricitySquared:0,evoluteScale:new U,ellipsoidInverseRadiiSquaredUv:new d,ellipsoidRenderLongitudeMinMax:new U,ellipsoidShapeUvLongitudeMinMaxMid:new d,ellipsoidUvToShapeUvLongitude:new U,ellipsoidUvToShapeUvLatitude:new U,ellipsoidRenderLatitudeSinMinMax:new U,ellipsoidInverseHeightDifferenceUv:0,clipMinMaxHeight:new U},this.shaderDefines={ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE:void 0,ELLIPSOID_INTERSECTION_INDEX_LONGITUDE:void 0,ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX:void 0,ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN:void 0,ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX:void 0,ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN:void 0},this.shaderMaximumIntersectionsLength=0}var jbt=new d,Wbt=new d,qbt=new d,Ybt=new d,Xbt=new d,Kbt=new d,Zbt=new d,$bt=new d,Qbt=new $,zAe=new d,UAe=new d,Jbt=new se;w_.prototype.update=function(e,t,n,i,o){let{DefaultMinBounds:r,DefaultMaxBounds:s}=w_;i=i??r,o=o??s;let a=I.EPSILON10,c=I.EPSILON3,u=I.EPSILON10,f=I.EPSILON10,h=I.EPSILON3,p=N.getScale(e,$bt),_=d.clone(r,jbt);_.z=-d.minimumComponent(p);let m=d.clamp(t,_,s,Wbt),y=d.clamp(n,_,s,qbt),b=d.clamp(i,_,s,Ybt),x=d.clamp(o,_,s,Xbt),A=d.maximumByComponent(m,b,Kbt),T=d.minimumByComponent(y,x,Zbt),C=d.add(p,d.fromElements(y.z,y.z,y.z,zAe),zAe),S=d.maximumComponent(C),w=d.add(p,d.fromElements(T.z,T.z,T.z,UAe),UAe);if(A.y>T.y||A.y===s.y||T.y===r.y||A.z>T.z||I.equalsEpsilon(w,d.ZERO,void 0,a))return!1;this._rectangle=se.fromRadians(m.x,m.y,y.x,y.y),this._translation=N.getTranslation(e,this._translation),this._rotation=N.getRotation(e,this._rotation),this._ellipsoid=ee.fromCartesian3(p,this._ellipsoid),this._minimumHeight=m.z,this._maximumHeight=y.z;let R=se.fromRadians(A.x,A.y,T.x,T.y,Jbt);this.orientedBoundingBox=AZ(R,A.z,T.z,this._ellipsoid,this._translation,this._rotation,this.orientedBoundingBox),this.shapeTransform=N.fromRotationTranslation($.setScale(this._rotation,C,Qbt),this._translation,this.shapeTransform),this.boundTransform=N.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let P=s.x-r.x,O=.5*P,L=T.x<A.x,g=T.x-A.x+L*P,E=g<=u,v=g>=O-u&&g<P-u,D=g>u&&g<O-u,M=E||v||D,F=y.x<m.x,z=y.x-m.x+F*P,k=z>O+u&&z<P-u,H=z>=O-u&&z<=O+u,B=z<O-u,j=k||H||B,W=T.y<-h,Q=T.y>=-h&&T.y<=+h,q=T.y>+h&&T.y<s.y-f,K=W||Q||q,J=A.y>r.y+f&&A.y<-h,de=A.y>=-h&&A.y<=+h,be=A.y>+h,ce=J||de||be,_e=K||ce,Te=y.y-m.y,De=y.y<-h,Ce=y.y>=-h&&y.y<=+h,Be=y.y>+h&&y.y<s.y-f,He=De||Ce||Be,Ze=m.y>r.y+f&&m.y<-h,Et=m.y>=-h&&m.y<=+h,Ct=m.y>+h,Wt=He||(Ze||Et||Ct),{shaderUniforms:lt,shaderDefines:ut}=this;for(let ht in ut)ut.hasOwnProperty(ht)&&(ut[ht]=void 0);lt.ellipsoidRadiiUv=d.divideByScalar(C,S,lt.ellipsoidRadiiUv);let{x:Rn,z:sn}=lt.ellipsoidRadiiUv,pe=sn/Rn;lt.eccentricitySquared=1-pe*pe,lt.evoluteScale=U.fromElements((Rn*Rn-sn*sn)/Rn,(sn*sn-Rn*Rn)/sn,lt.evoluteScale),lt.ellipsoidInverseRadiiSquaredUv=d.divideComponents(d.ONE,d.multiplyComponents(lt.ellipsoidRadiiUv,lt.ellipsoidRadiiUv,lt.ellipsoidInverseRadiiSquaredUv),lt.ellipsoidInverseRadiiSquaredUv);let Ae=0;ut.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX=Ae,Ae+=1,ut.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN=Ae,Ae+=1,lt.clipMinMaxHeight=U.fromElements((A.z-y.z)/S,(T.z-y.z)/S,lt.clipMinMaxHeight);let mn=(y.z-m.z)/S;if(lt.ellipsoidInverseHeightDifferenceUv=1/mn,m.z===y.z&&(lt.ellipsoidInverseHeightDifferenceUv=0),M&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE=!0,ut.ELLIPSOID_INTERSECTION_INDEX_LONGITUDE=Ae,v?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF=!0,Ae+=1):D?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF=!0,Ae+=2):E&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO=!0,Ae+=2),lt.ellipsoidRenderLongitudeMinMax=U.fromElements(A.x,T.x,lt.ellipsoidRenderLongitudeMinMax)),j)if(ut.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE=!0,y.x<m.x&&(ut.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED=!0),z<=u)lt.ellipsoidUvToShapeUvLongitude=U.fromElements(0,1,lt.ellipsoidUvToShapeUvLongitude);else{let ao=P/z,Ro=-(m.x-r.x)/z;lt.ellipsoidUvToShapeUvLongitude=U.fromElements(ao,Ro,lt.ellipsoidUvToShapeUvLongitude)}if(M){let ht=I.equalsEpsilon(A.x,r.x,void 0,c),ao=I.equalsEpsilon(T.x,s.x,void 0,c);ht&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY=!0),ao&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY=!0);let Ro=(m.x-r.x)/P,la=(y.x-r.x)/P,Rr=(T.x-r.x)/P,Es=1-g/P,Le=(Rr+.5*Es)%1;lt.ellipsoidShapeUvLongitudeMinMaxMid=d.fromElements(Ro,la,Le,lt.ellipsoidShapeUvLongitudeMinMaxMid)}if(_e&&(ce&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN=!0,ut.ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN=Ae,J?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF=!0,Ae+=1):de?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF=!0,Ae+=1):be&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF=!0,Ae+=2)),K&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX=!0,ut.ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX=Ae,W?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF=!0,Ae+=2):Q?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF=!0,Ae+=1):q&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF=!0,Ae+=1)),lt.ellipsoidRenderLatitudeSinMinMax=U.fromElements(Math.sin(A.y),Math.sin(T.y),lt.ellipsoidRenderLatitudeSinMinMax)),Wt)if(ut.ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE=!0,Te<f)lt.ellipsoidUvToShapeUvLatitude=U.fromElements(0,1,lt.ellipsoidUvToShapeUvLatitude);else{let ao=(s.y-r.y)/Te,Ro=(r.y-m.y)/Te;lt.ellipsoidUvToShapeUvLatitude=U.fromElements(ao,Ro,lt.ellipsoidUvToShapeUvLatitude)}return this.shaderMaximumIntersectionsLength=Ae,!0};var GAe=new se;w_.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=1/Math.pow(2,e),s=t*r,a=(t+1)*r,c=n*r,u=(n+1)*r,f=i*r,h=(i+1)*r,p=se.subsection(this._rectangle,s,c,a,u,GAe),_=I.lerp(this._minimumHeight,this._maximumHeight,f),m=I.lerp(this._minimumHeight,this._maximumHeight,h);return AZ(p,_,m,this._ellipsoid,this._translation,this._rotation,o)};var VAe=new d,HAe=new d,ext=new d;w_.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=d.divideComponents(d.ONE,t,VAe),s=d.multiplyByScalar(r,o,VAe),a=d.multiplyByScalar(d.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,HAe),o,HAe),c=d.add(a,s,ext),u=se.subsection(this._rectangle,a.x,a.y,c.x,c.y,GAe),f=I.lerp(this._minimumHeight,this._maximumHeight,a.z),h=I.lerp(this._minimumHeight,this._maximumHeight,c.z);return AZ(u,f,h,this._ellipsoid,this._translation,this._rotation,i)};function AZ(e,t,n,i,o,r,s){return s=wn.fromRectangle(e,t,n,i,s),s.center=d.add(s.center,o,s.center),s.halfAxes=$.multiply(s.halfAxes,r,s.halfAxes),s}w_.DefaultMinBounds=Object.freeze(new d(-I.PI,-I.PI_OVER_TWO,-ee.WGS84.minimumRadius));w_.DefaultMaxBounds=Object.freeze(new d(I.PI,I.PI_OVER_TWO,10*ee.WGS84.maximumRadius));var yA=w_;var lf={BOX:"BOX",ELLIPSOID:"ELLIPSOID",CYLINDER:"CYLINDER"};lf.getMinBounds=function(e){switch(e){case lf.BOX:return hp.DefaultMinBounds;case lf.ELLIPSOID:return yA.DefaultMinBounds;case lf.CYLINDER:return _A.DefaultMinBounds}};lf.getMaxBounds=function(e){switch(e){case lf.BOX:return hp.DefaultMaxBounds;case lf.ELLIPSOID:return yA.DefaultMaxBounds;case lf.CYLINDER:return _A.DefaultMaxBounds}};lf.getShapeConstructor=function(e){switch(e){case lf.BOX:return hp;case lf.ELLIPSOID:return yA;case lf.CYLINDER:return _A}};var zi=Object.freeze(lf);function Yh(e){this._comparator=e.comparator,this._maximumLength=e.maximumLength,this._array=l(e.maximumLength)?new Array(e.maximumLength):[],this._length=0}Object.defineProperties(Yh.prototype,{length:{get:function(){return this._length}},maximumLength:{get:function(){return this._maximumLength},set:function(e){if(l(e)){for(;this._length>e;)this.removeMinimum();this._array.length=e}this._maximumLength=e}},internalArray:{get:function(){return this._array}},comparator:{get:function(){return this._comparator}}});Yh.prototype.clone=function(){let e=this._maximumLength,t=this._comparator,n=this._array,i=this._length,o=new Yh({comparator:t,maximumLength:e});o._length=i;for(let r=0;r<i;r++)o._array[r]=n[r];return o};Yh.prototype.reset=function(){this._length=0;let e=this._maximumLength;if(l(e))for(let t=0;t<e;t++)this._array[t]=void 0;else this._array.length=0};Yh.prototype.resort=function(){let e=this._length;for(let t=0;t<e;t++)jAe(this,t)};Yh.prototype.insert=function(e){let t,n=this._maximumLength;if(l(n)){if(n===0)return;if(this._length===n){let o=this._array[0];if(this._comparator(e,o)<=0)return e;t=this.removeMinimum()}}let i=this._length;return this._array[i]=e,this._length++,jAe(this,i),t};Yh.prototype.removeMinimum=function(){let e=this._length;if(e===0)return;this._length--;let t=this._array[0];return e>=2&&(this._array[0]=this._array[e-1],WAe(this,0)),this._array[e-1]=void 0,t};Yh.prototype.removeMaximum=function(){let e=this._length;if(e===0)return;this._length--;let t;if(e<=2)t=this._array[e-1];else{let n=CZ(this,1,2)?1:2;t=this._array[n],this._array[n]=this._array[e-1],e>=4&&WAe(this,n)}return this._array[e-1]=void 0,t};Yh.prototype.getMinimum=function(){if(this._length!==0)return this._array[0]};Yh.prototype.getMaximum=function(){let e=this._length;if(e!==0)return e<=2?this._array[e-1]:this._array[CZ(this,1,2)?1:2]};function yG(e,t,n){let i=e._array,o=i[t];i[t]=i[n],i[n]=o}function l3(e,t,n){return e._comparator(e._array[t],e._array[n])<0}function CZ(e,t,n){return e._comparator(e._array[t],e._array[n])>0}function jAe(e,t){if(t===0)return;let n=Math.floor(I.log2(t+1))%2===0,i=Math.floor((t-1)/2),o=l3(e,t,i);for(o!==n&&(yG(e,t,i),t=i);t>=3;){let r=Math.floor((t-3)/4);if(l3(e,t,r)!==o)break;yG(e,t,r),t=r}}function WAe(e,t){let n=e._length,i=Math.floor(I.log2(t+1))%2===0,o;for(;(o=2*t+1)<n;){let r=o,s=o+1;if(s<n){l3(e,s,r)===i&&(r=s);let a=2*o+1,c=Math.max(Math.min(n-a,4),0);for(let u=0;u<c;u++){let f=a+u;l3(e,f,r)===i&&(r=f)}}if(l3(e,r,t)===i&&(yG(e,r,t),r!==o&&r!==s)){let a=Math.floor((r-1)/2);CZ(e,r,a)===i&&yG(e,r,a)}t=r}}var bA=Yh;var EZ=Object.freeze({UNLOADED:0,RECEIVING:1,PROCESSING:2,LOADED:3,FAILED:4,UNAVAILABLE:5});function u3(e,t){this.spatialNode=e,this.keyframe=t,this.state=EZ.UNLOADED,this.content=void 0,this.megatextureIndex=-1,this.priority=-Number.MAX_VALUE,this.highPriorityFrameNumber=-1}u3.prototype.unload=function(){this.content=this.content&&this.content.destroy(),this.spatialNode=void 0,this.state=EZ.UNLOADED,this.megatextureIndex=-1,this.priority=-Number.MAX_VALUE,this.highPriorityFrameNumber=-1};u3.priorityComparator=function(e,t){return e.priority-t.priority};u3.searchComparator=function(e,t){return e.keyframe-t.keyframe};u3.LoadState=EZ;var _o=u3;function F0(e,t,n,i,o){if(o=Math.min(o??128*1024*1024,536870912),i===Lt.UNSIGNED_SHORT&&(i=Lt.FLOAT32),i===Lt.FLOAT32&&!e.floatingPointTexture)throw new re("Floating point texture not supported");let s=txt(i),a=nxt(n,e.webgl2),c=Lt.getSizeInBytes(i),u=ixt(o,n,c),f=Math.ceil(Math.sqrt(t.x)),h=Math.ceil(t.z/f),p=f*t.x,_=h*t.y,m=Math.floor(u/p),y=Math.floor(u/_);if(m===0||y===0)throw new re("Tileset is too large to fit into megatexture");this.channelCount=n,this.componentType=i,this.textureMemoryByteLength=c*n*u**2,this.voxelCountPerTile=d.clone(t,new d),this.maximumTileCount=m*y,this.regionCountPerMegatexture=new U(m,y),this.voxelCountPerRegion=new U(p,_),this.sliceCountPerRegion=new U(f,h),this.voxelSizeUv=new U(1/u,1/u),this.sliceSizeUv=new U(t.x/u,t.y/u),this.regionSizeUv=new U(p/u,_/u),this.texture=new Ot({context:e,pixelFormat:a,pixelDatatype:s,flipY:!1,width:u,height:u,sampler:new Zt({wrapS:An.CLAMP_TO_EDGE,wrapT:An.CLAMP_TO_EDGE,minificationFilter:Kt.LINEAR,magnificationFilter:di.LINEAR})});let b=Lt.toComponentDatatype(i);this.tileVoxelDataTemp=X.createTypedArray(b,p*_*n),this.nodes=new Array(this.maximumTileCount);for(let x=0;x<this.maximumTileCount;x++)this.nodes[x]=new oxt(x);for(let x=0;x<this.maximumTileCount;x++){let A=this.nodes[x];A.previousNode=x>0?this.nodes[x-1]:void 0,A.nextNode=x<this.maximumTileCount-1?this.nodes[x+1]:void 0}this.occupiedList=void 0,this.emptyList=this.nodes[0],this.occupiedCount=0}function txt(e){if(e===Lt.FLOAT32||e===Lt.FLOAT64)return Ke.FLOAT;if(e===Lt.UINT8)return Ke.UNSIGNED_BYTE}function nxt(e,t){if(e===1)return t?tt.RED:tt.LUMINANCE;if(e===2)return t?tt.RG:tt.LUMINANCE_ALPHA;if(e===3)return tt.RGB;if(e===4)return tt.RGBA}function ixt(e,t,n){let i=Math.floor(e/(t*n));return Math.min(Bt.maximumTextureSize,I.previousPowerOfTwo(Math.floor(Math.sqrt(i))))}function oxt(e){this.index=e,this.nextNode=void 0,this.previousNode=void 0}F0.prototype.add=function(e){if(this.isFull())throw new he("Trying to add when there are no empty spots");let t=this.emptyList;this.emptyList=this.emptyList.nextNode,l(this.emptyList)&&(this.emptyList.previousNode=void 0),t.nextNode=this.occupiedList,l(t.nextNode)&&(t.nextNode.previousNode=t),this.occupiedList=t;let n=t.index;return this.writeDataToTexture(n,e),this.occupiedCount++,n};F0.prototype.remove=function(e){if(e<0||e>=this.maximumTileCount)throw new he("Megatexture index out of bounds");let t=this.nodes[e];l(t.previousNode)&&(t.previousNode.nextNode=t.nextNode),l(t.nextNode)&&(t.nextNode.previousNode=t.previousNode),t.nextNode=this.emptyList,l(t.nextNode)&&(t.nextNode.previousNode=t),t.previousNode=void 0,this.emptyList=t,this.occupiedCount--};F0.prototype.isFull=function(){return this.emptyList===void 0};F0.getApproximateTextureMemoryByteLength=function(e,t,n,i){i===Lt.UNSIGNED_SHORT&&(i=Lt.FLOAT32);let o=Lt.getSizeInBytes(i),r=e*t.x*t.y*t.z,s=Math.ceil(Math.sqrt(t.x)),a=Math.ceil(t.z/s),c=s*t.x,u=a*t.y,f=I.previousPowerOfTwo(Math.floor(Math.sqrt(r)));for(;;){let p=Math.floor(f/c),_=Math.floor(f/u);if(p*_>=e)break;f*=2}return f*f*n*o};F0.prototype.writeDataToTexture=function(e,t){let n=t.constructor===Uint16Array?new Float32Array(t):t,{tileVoxelDataTemp:i,voxelCountPerTile:o,sliceCountPerRegion:r,voxelCountPerRegion:s,channelCount:a,regionCountPerMegatexture:c}=this;for(let _=0;_<o.z;_++){let m=_%r.x*o.x,y=Math.floor(_/r.x)*o.y;for(let b=0;b<o.y;b++){let x=rxt(o,b,_),A=(y+b)*s.x+m;for(let T=0;T<o.x;T++){let C=x+T,S=A+T;for(let w=0;w<a;w++)i[S*a+w]=n[C*a+w]}}}let u=e%c.x*s.x,f=Math.floor(e/c.x)*s.y,p={source:{arrayBufferView:i,width:s.x,height:s.y},xOffset:u,yOffset:f};this.texture.copyFrom(p)};function rxt(e,t,n){let i=e.y*e.x,o=n,r=t;return o*i+r*e.x}F0.prototype.isDestroyed=function(){return!1};F0.prototype.destroy=function(){return this.texture=this.texture&&this.texture.destroy(),ue(this)};var Dv=F0;function Cd(e,t,n,i,o,r,s){this.children=void 0,this.parent=o,this.level=e,this.x=t,this.y=n,this.z=i,this.dimensions=d.clone(s),this.keyframeNodes=[],this.renderableKeyframeNodes=[],this.renderableKeyframeNodeLerp=0,this.renderableKeyframeNodePrevious=void 0,this.renderableKeyframeNodeNext=void 0,this.orientedBoundingBox=new wn,this.approximateVoxelSize=0,this.screenSpaceError=0,this.visitedFrameNumber=-1,this.computeBoundingVolumes(r)}var sxt=new d;Cd.prototype.computeBoundingVolumes=function(e){this.orientedBoundingBox=e.computeOrientedBoundingBoxForTile(this.level,this.x,this.y,this.z,this.orientedBoundingBox);let t=$.getScale(this.orientedBoundingBox.halfAxes,sxt),n=2*d.maximumComponent(t);this.approximateVoxelSize=n/d.minimumComponent(this.dimensions)};Cd.prototype.constructChildNodes=function(e){let{level:t,x:n,y:i,z:o}=this,r=n*2,s=i*2,a=o*2,c=s+1,u=r+1,f=a+1,h=t+1,p=[[h,r,s,a],[h,u,s,a],[h,r,c,a],[h,u,c,a],[h,r,s,f],[h,u,s,f],[h,r,c,f],[h,u,c,f]];this.children=p.map(([_,m,y,b])=>new Cd(_,m,y,b,this,e,this.dimensions))};Cd.prototype.visibility=function(e,t){let n=this.orientedBoundingBox;return e.cullingVolume.computeVisibilityWithPlaneMask(n,t)};Cd.prototype.computeScreenSpaceError=function(e,t){let n=this.orientedBoundingBox,i=Math.sqrt(n.distanceSquaredTo(e));i=Math.max(i,I.EPSILON7);let o=this.approximateVoxelSize,r=t*(o/i);this.screenSpaceError=r};var qAe={keyframe:0};function f3(e,t){return qAe.keyframe=e,Mo(t,qAe,_o.searchComparator)}Cd.prototype.computeSurroundingRenderableKeyframeNodes=function(e){let t=this,n=t.level,i=Math.floor(e),o=Math.ceil(e),r,s,a=+Number.MAX_VALUE,c=+Number.MAX_VALUE;for(;l(t);){let{renderableKeyframeNodes:h}=t;if(h.length>=1){let p=axt(i,h),_=h[p],m=o===i||i<_.keyframe?p:Math.min(p+1,h.length-1),y=h[m],b=i-_.keyframe,x=YAe(n-t.level,b);x<a&&(a=x,r=_);let A=y.keyframe-o,T=YAe(n-t.level,A);if(T<c&&(c=T,s=y),b===0&&A===0)break}t=t.parent}if(this.renderableKeyframeNodePrevious=r,this.renderableKeyframeNodeNext=s,!l(r)||!l(s))return;let u=r.keyframe,f=s.keyframe;this.renderableKeyframeNodeLerp=u===f?0:I.clamp((e-u)/(f-u),0,1)};function axt(e,t){let n=f3(e,t);return n<0?I.clamp(~n-1,0,t.length-1):n}function YAe(e,t){let n=Math.exp(e*4),i=t>=0?1:-200;return e*n+t*i}Cd.prototype.isVisited=function(e){return this.visitedFrameNumber===e};Cd.prototype.createKeyframeNode=function(e){let t=f3(e,this.keyframeNodes);if(t<0){t=~t;let n=new _o(this,e);this.keyframeNodes.splice(t,0,n)}};Cd.prototype.destroyKeyframeNode=function(e,t){let n=e.keyframe,i=f3(n,this.keyframeNodes);if(i<0)throw new he("Keyframe node does not exist.");if(this.keyframeNodes.splice(i,1),e.megatextureIndex!==-1){for(let r=0;r<t.length;r++)t[r].remove(e.megatextureIndex);let o=f3(n,this.renderableKeyframeNodes);if(o<0)throw new he("Renderable keyframe node does not exist.");this.renderableKeyframeNodes.splice(o,1)}e.unload()};Cd.prototype.addKeyframeNodeToMegatextures=function(e,t){if(e.megatextureIndex!==-1||e.content.metadata.length!==t.length)throw new he("Keyframe node cannot be added to megatexture");let{metadata:n}=e.content;for(let r=0;r<t.length;r++){let s=t[r];e.megatextureIndex=s.add(n[r])}let i=this.renderableKeyframeNodes,o=f3(e.keyframe,i);if(o>=0)throw new he("Keyframe already renderable");o=~o,i.splice(o,0,e)};Cd.prototype.isRenderable=function(e){let t=this.renderableKeyframeNodePrevious,n=this.renderableKeyframeNodeNext,i=this.level;return l(t)&&l(n)&&(t.spatialNode.level===i||n.spatialNode.level===i)&&this.visitedFrameNumber===e};var d3=Cd;function B0(e,t,n,i){let{provider:o,dimensions:r,paddingBefore:s,paddingAfter:a}=e,{types:c,componentTypes:u,metadataOrder:f}=o,h=d.add(r,s,new d);if(d.add(h,a,h),f===Ad.Y_UP){let T=h.y;h.y=h.z,h.z=T}!l(i)&&l(o.maximumTileCount)&&(i=xxt(o.maximumTileCount,h,c,u)),this._primitive=e,this.textureMemoryByteLength=0,this.megatextures=new Array(c.length);for(let T=0;T<c.length;T++){let C=c[T],S=st.getComponentCount(C),w=u[T];this.megatextures[T]=new Dv(t,h,S,w,i),this.textureMemoryByteLength+=this.megatextures[T].textureMemoryByteLength}let p=this.megatextures[0].maximumTileCount;this._simultaneousRequestCount=0,this._debugPrint=!1,this._calculateStatistics=this._primitive._calculateStatistics??!1,this._frameNumber=0;let _=e._shape;this.rootNode=new d3(0,0,0,0,void 0,_,r),this._priorityQueue=new bA({maximumLength:p,comparator:_o.priorityComparator}),this._highPriorityKeyframeNodes=new Array(p),this._highPriorityKeyframeNodeCount=0,this._keyframeNodesInMegatexture=new Array(p),this._keyframeCount=n,this._sampleCount=void 0,this._keyframeLocation=0,this._binaryTreeKeyframeWeighting=new Array(n),this._initialTilesLoaded=!1;let m=this._binaryTreeKeyframeWeighting;m[0]=0,m[n-1]=0,SZ(m,1,n-2,0);let y=9,b=2048,x=Math.floor(b/y),A=Math.ceil(p/x);this.internalNodeTexture=new Ot({context:t,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,flipY:!1,width:b,height:A,sampler:new Zt({minificationFilter:Kt.NEAREST,magnificationFilter:di.NEAREST})}),this.internalNodeTilesPerRow=x,this.internalNodeTexelSizeUv=new U(1/b,1/A),this.leafNodeTexture=void 0,this.leafNodeTilesPerRow=void 0,this.leafNodeTexelSizeUv=new U}B0.prototype.findKeyframeNode=function(e){return this._keyframeNodesInMegatexture.find(function(t){return t.megatextureIndex===e})};function SZ(e,t,n,i){if(t>n)return;let o=Math.floor((t+n)/2);e[o]=i,SZ(e,t,o-1,i+1),SZ(e,o+1,n,i+1)}B0.simultaneousRequestCountMaximum=50;B0.prototype.update=function(e,t,n,i){let o=this._primitive,r=e.context,s=this.megatextures[0].maximumTileCount,a=this._keyframeCount,c=o._levelBlendFactor,u=c>0,f=a>1,h=(u?2:1)*(f?2:1);this._sampleCount=h;let p=h>=2;if(p&&!l(this.leafNodeTexture)){let T=Math.floor(512),C=Math.ceil(s/T);this.leafNodeTexture=new Ot({context:r,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,flipY:!1,width:1024,height:C,sampler:new Zt({minificationFilter:Kt.NEAREST,magnificationFilter:di.NEAREST})}),this.leafNodeTexelSizeUv=U.fromElements(1/1024,1/C,this.leafNodeTexelSizeUv),this.leafNodeTilesPerRow=T}else!p&&l(this.leafNodeTexture)&&(this.leafNodeTexture=this.leafNodeTexture.destroy());if(this._keyframeLocation=I.clamp(t,0,a-1),n&&XAe(this,this.rootNode),i)return;this._frameNumber=e.frameNumber;let _=Ai();uxt(this,e),fxt(this,e);let m=Ai();gxt(this,h,c);let y=Ai(),b=o.loadProgress.numberOfListeners>0||o.allTilesLoaded.numberOfListeners>0||o.initialTilesLoaded.numberOfListeners>0;if(this._debugPrint||this._calculateStatistics||b){let x=m-_,A=y-m,T=y-_;pxt(this,e,x,A,T)}};B0.prototype.isRenderable=function(e){return e.isRenderable(this._frameNumber)};B0.prototype.isDestroyed=function(){return!1};B0.prototype.destroy=function(){let e=this.megatextures,t=e.length;for(let n=0;n<t;n++)e[n]=e[n]&&e[n].destroy();return this.textureMemoryByteLength=0,this.internalNodeTexture=this.internalNodeTexture&&this.internalNodeTexture.destroy(),this.leafNodeTexture=this.leafNodeTexture&&this.leafNodeTexture.destroy(),ue(this)};function XAe(e,t){if(t.computeBoundingVolumes(e._primitive._shape),l(t.children))for(let n=0;n<8;n++){let i=t.children[n];XAe(e,i)}}function cxt(e,t){if(e._simultaneousRequestCount>=B0.simultaneousRequestCountMaximum)return;let i=e._primitive.provider,{keyframe:o,spatialNode:r}=t;if(l(i.availableLevels)&&r.level>=i.availableLevels)return;function s(f){e._simultaneousRequestCount--,t.content=f,t.state=l(f)?_o.LoadState.PROCESSING:_o.LoadState.UNAVAILABLE}function a(f){e._simultaneousRequestCount--,t.state=_o.LoadState.FAILED,e._primitive.tileFailed.raiseEvent()}let c={tileLevel:r.level,tileX:r.x,tileY:r.y,tileZ:r.z,keyframe:o},u=i.requestData(c);l(u)&&(e._simultaneousRequestCount++,t.state=_o.LoadState.RECEIVING,u.then(s).catch(a))}function lxt(e){return e/(1+e)}function uxt(e,t){let n=e._frameNumber,i=e._priorityQueue;i.reset(),KAe(e.rootNode,gs.MASK_INDETERMINATE,e,t);let o=e._highPriorityKeyframeNodes,r=0,s;for(;i.length>0;)s=i.removeMaximum(),s.highPriorityFrameNumber=n,o[r]=s,r++;e._highPriorityKeyframeNodeCount=r}function fxt(e,t){let n=e.megatextures[0],i=n.occupiedCount,o=e._keyframeNodesInMegatexture;o.length=i,o.sort(dxt);let r=e._highPriorityKeyframeNodes,s=e._highPriorityKeyframeNodeCount,a=0,c=0;for(let u=0;u<s;u++){let f=r[u];if(!(f.state===_o.LoadState.LOADED||f.spatialNode===void 0)&&(f.state===_o.LoadState.UNLOADED&&cxt(e,f),f.state===_o.LoadState.PROCESSING)){let{content:h}=f;if(h.update(e._primitive,t),!h.ready)continue;if(!hxt(h.metadata,e)){f.content=void 0,f.state=_o.LoadState.FAILED,e._primitive.tileFailed.raiseEvent();continue}let p=0;if(n.isFull()){p=i-1-a,a++;let _=o[p];e._primitive.tileUnload.raiseEvent(),_.spatialNode.destroyKeyframeNode(_,e.megatextures)}else p=i+c,c++;f.spatialNode.addKeyframeNodeToMegatextures(f,e.megatextures),f.state=_o.LoadState.LOADED,o[p]=f,e._primitive.tileLoad.raiseEvent()}}}function dxt(e,t){return e.highPriorityFrameNumber===t.highPriorityFrameNumber?t.priority-e.priority:t.highPriorityFrameNumber-e.highPriorityFrameNumber}function hxt(e,t){let n=t._primitive.provider.types.length;if(!Array.isArray(e)||e.length!==n)return!1;let{megatextures:i}=t;for(let o=0;o<n;o++){let{voxelCountPerTile:r,channelCount:s}=i[o],{x:a,y:c,z:u}=r,f=a*c*u,h=e[o],p=f*s;if(h.length!==p)return!1}return!0}function KAe(e,t,n,i){let{camera:o,context:r,pixelRatio:s,frameNumber:a}=i,{positionWC:c,frustum:u}=o,h=r.drawingBufferHeight/s/u.sseDenominator;if(e.computeScreenSpaceError(c,h),t=e.visibility(i,t),t===gs.MASK_OUTSIDE)return;e.visitedFrameNumber=a;let p=n._primitive,_=p._shape,m=p.screenSpaceError,y=n._priorityQueue,b=n._keyframeCount,x=I.clamp(Math.floor(n._keyframeLocation),0,b-2),A=x+1;if(b===1)e.createKeyframeNode(0);else if(e.keyframeNodes.length!==b)for(let R=0;R<b;R++)e.createKeyframeNode(R);let{screenSpaceError:T,keyframeNodes:C}=e,S=lxt(T),w=!1;for(let R=0;R<C.length;R++){let P=C[R];P.priority=10*S+mxt(x,P.keyframe,A,n),P.state!==_o.LoadState.UNAVAILABLE&&P.state!==_o.LoadState.FAILED&&P.priority!==-Number.MAX_VALUE&&y.insert(P),P.state===_o.LoadState.LOADED&&(w=!0)}if(T<m||!w){e.children=void 0;return}l(e.children)||e.constructChildNodes(_);for(let R=0;R<8;R++){let P=e.children[R];KAe(P,t,n,i)}}function mxt(e,t,n,i){let o=Math.min(Math.abs(t-e),Math.abs(t-n)),r=Math.max(e,i._keyframeCount-n-1,1),s=Math.pow(1-o/r,4),a=Math.exp(-i._binaryTreeKeyframeWeighting[t]);return I.lerp(a,s,.15+.85*s)}function pxt(e,t,n,i,o){let r=e._keyframeCount,s=e.rootNode,a=Object.keys(_o.LoadState).length,c=new Array(a),u=new Array(a),f=0;for(let w=0;w<a;w++){let R=new Array(r).fill(0);c[w]=R,u[w]=0}function h(w){let R=w.keyframeNodes;for(let P=0;P<R.length;P++){let O=R[P],L=O.keyframe,g=O.state;c[g][L]+=1,u[g]+=1,f++}if(l(w.children))for(let P=0;P<8;P++){let O=w.children[P];h(O)}}h(s),e._primitive.statistics.numberOfTilesWithContentReady=u[_o.LoadState.LOADED],e._primitive.statistics.visited=f;let p=u[_o.LoadState.RECEIVING],_=u[_o.LoadState.PROCESSING],m=p!==e._primitive.statistics.numberOfPendingRequests||_!==e._primitive.statistics.numberOfTilesProcessing;if(m&&t.afterRender.push(function(){return e._primitive.loadProgress.raiseEvent(p,_),!0}),e._primitive.statistics.numberOfPendingRequests=p,e._primitive.statistics.numberOfTilesProcessing=_,m&&(p===0&&_===0)&&(t.afterRender.push(function(){return e._primitive.allTilesLoaded.raiseEvent(),!0}),e._initialTilesLoaded||(e._initialTilesLoaded=!0,t.afterRender.push(function(){return e._primitive.initialTilesLoaded.raiseEvent(),!0}))),!e._debugPrint)return;let b=`KEYFRAMES: ${c[_o.LoadState.LOADED]}`,x=`UNLOADED: ${u[_o.LoadState.UNLOADED]} | RECEIVING: ${u[_o.LoadState.RECEIVING]} | PROCESSING: ${u[_o.LoadState.PROCESSING]} | LOADED: ${u[_o.LoadState.LOADED]} | FAILED: ${u[_o.LoadState.FAILED]} | UNAVAILABLE: ${u[_o.LoadState.UNAVAILABLE]} | TOTAL: ${f}`,A=Math.round(n*100)/100,T=Math.round(i*100)/100,C=Math.round(o*100)/100,S=`LOAD: ${A} | OCT: ${T} | ALL: ${C}`;console.log(`${b} || ${x} || ${S}`)}var bG={INTERNAL:0,LEAF:1,PACKED_LEAF_FROM_PARENT:2};function gxt(e,t,n){let i=e._primitive._screenSpaceError,o=e._keyframeLocation,r=e._frameNumber,s=t>=2,a=0,c=0,u=[],f=[];function h(_,m,y,b,x){let A=!1;if(l(_.children))for(let T=0;T<8;T++){let C=_.children[T];C.computeSurroundingRenderableKeyframeNodes(o),C.isRenderable(r)&&(A=!0)}if(A){u[x]=bG.INTERNAL<<16|m,u[y]=b,a++,b=m,x=b*9+1;for(let T=0;T<8;T++){let C=_.children[T];m=a,y=m*9+0,h(C,m,y,b,x+T)}}else{if(e._primitive.tileVisible.raiseEvent(),s){let T=c*5,C=_.renderableKeyframeNodePrevious,S=_.level-C.spatialNode.level,w=C.spatialNode.parent,R=l(w)?w.renderableKeyframeNodePrevious:C,P=_xt(_,i,n),O=S,L=1,g=C.megatextureIndex,E=R.megatextureIndex;f[T+0]=P,f[T+1]=O,f[T+2]=L,f[T+3]=g,f[T+4]=E,u[x]=bG.LEAF<<16|c}else{let T=_.renderableKeyframeNodePrevious,S=_.level-T.spatialNode.level===0?bG.LEAF:bG.PACKED_LEAF_FROM_PARENT;u[x]=S<<16|T.megatextureIndex}c++}}let p=e.rootNode;p.computeSurroundingRenderableKeyframeNodes(o),p.isRenderable(r)&&h(p,0,0,0,0),yxt(u,9,e.internalNodeTilesPerRow,e.internalNodeTexture),s&&bxt(f,2,e.leafNodeTilesPerRow,e.leafNodeTexture)}function _xt(e,t,n){if(e.parent===void 0)return 0;let i=e.screenSpaceError,o=e.parent.screenSpaceError,s=((t-i)/(o-i)+n-1)/n;return I.clamp(s,0,1)}function yxt(e,t,n,i){let o=tt.componentsLength(i.pixelFormat),r=Math.ceil(e.length/t),s=Math.max(1,t*Math.min(r,n)),a=Math.max(1,Math.ceil(r/n)),c=new Uint8Array(s*a*o);for(let h=0;h<e.length;h++){let p=e[h],_=h*o;for(let m=0;m<o;m++)c[_+m]=p>>>m*8&255}let f={source:{arrayBufferView:c,width:s,height:a},xOffset:0,yOffset:0};i.copyFrom(f)}function bxt(e,t,n,i){let o=tt.componentsLength(i.pixelFormat),r=5,s=Math.ceil(e.length/r),a=Math.max(1,t*Math.min(s,n)),c=Math.max(1,Math.ceil(s/n)),u=new Uint8Array(a*c*o);for(let p=0;p<s;p++){let _=e[p*r+0],m=e[p*r+1],y=e[p*r+2],b=e[p*r+3],x=e[p*r+4],A=I.clamp(Math.floor(65536*_),0,65535);u[p*8+0]=A>>>0&255,u[p*8+1]=A>>>8&255,u[p*8+2]=m&255,u[p*8+3]=y&255,u[p*8+4]=b>>>0&255,u[p*8+5]=b>>>8&255,u[p*8+6]=x>>>0&255,u[p*8+7]=x>>>8&255}let h={source:{arrayBufferView:u,width:a,height:c},xOffset:0,yOffset:0};i.copyFrom(h)}function xxt(e,t,n,i){let o=0,r=n.length;for(let s=0;s<r;s++){let a=n[s],c=i[s],u=st.getComponentCount(a);o+=Dv.getApproximateTextureMemoryByteLength(e,t,u,c)}return o}var h3=B0;function mp(e){e=e??G.EMPTY_OBJECT,this._ready=!1,this._provider=e.provider??mp.DefaultProvider,this._traversal=void 0,this._statistics=new _h,this._calculateStatistics=e.calculateStatistics??!1,this._shape=void 0,this._shapeVisible=!1,this._dimensions=new d,this._inputDimensions=new d,this._paddingBefore=new d,this._paddingAfter=new d,this._minBounds=new d,this._minBoundsOld=new d,this._maxBounds=new d,this._maxBoundsOld=new d,this._exaggeratedMinBounds=new d,this._exaggeratedMinBoundsOld=new d,this._exaggeratedMaxBounds=new d,this._exaggeratedMaxBoundsOld=new d,this._minClippingBounds=new d,this._minClippingBoundsOld=new d,this._maxClippingBounds=new d,this._maxClippingBoundsOld=new d,this._clippingPlanes=void 0,this._clippingPlanesState=0,this._clippingPlanesEnabled=!1,this._modelMatrix=N.clone(e.modelMatrix??N.IDENTITY),this._exaggeratedModelMatrix=N.clone(this._modelMatrix),this._compoundModelMatrix=new N,this._compoundModelMatrixOld=new N,this._customShader=e.customShader??mp.DefaultCustomShader,this._customShaderCompilationEvent=new me,this._shaderDirty=!0,this._drawCommand=void 0,this._drawCommandPick=void 0,this._pickId=void 0,this._clock=e.clock,this._transformPositionWorldToUv=new N,this._transformPositionUvToWorld=new N,this._transformDirectionWorldToLocal=new $,this._transformNormalLocalToWorld=new $,this._nearestSampling=!1,this._levelBlendFactor=0,this._stepSizeMultiplier=1,this._depthTest=!0,this._useLogDepth=void 0,this._screenSpaceError=4,this._debugPolylines=new dh,this._debugDraw=!1,this._disableRender=!1,this._disableUpdate=!1,this._uniforms={octreeInternalNodeTexture:void 0,octreeInternalNodeTilesPerRow:0,octreeInternalNodeTexelSizeUv:new U,octreeLeafNodeTexture:void 0,octreeLeafNodeTilesPerRow:0,octreeLeafNodeTexelSizeUv:new U,megatextureTextures:[],megatextureSliceDimensions:new U,megatextureTileDimensions:new U,megatextureVoxelSizeUv:new U,megatextureSliceSizeUv:new U,megatextureTileSizeUv:new U,dimensions:new d,inputDimensions:new d,paddingBefore:new d,paddingAfter:new d,transformPositionViewToUv:new N,transformPositionUvToView:new N,transformDirectionViewToLocal:new $,transformNormalLocalToWorld:new $,cameraPositionUv:new d,ndcSpaceAxisAlignedBoundingBox:new oe,clippingPlanesTexture:void 0,clippingPlanesMatrix:new N,stepSize:0,pickColor:new V},this._shapeDefinesOld={},this._uniformMap={};let t=this._uniforms,n=this._uniformMap;for(let o in t)if(t.hasOwnProperty(o)){let r=`u_${o}`;n[r]=function(){return t[o]}}this.tileLoad=new me,this.tileVisible=new me,this.tileFailed=new me,this.tileUnload=new me,this.loadProgress=new me,this.allTilesLoaded=new me,this.initialTilesLoaded=new me;let i=this._provider;Txt(this,i)}function Txt(e,t){let{shape:n,minBounds:i=zi.getMinBounds(n),maxBounds:o=zi.getMaxBounds(n)}=t;e.minBounds=i,e.maxBounds=o,e.minClippingBounds=zi.getMinBounds(n),e.maxClippingBounds=zi.getMaxBounds(n),e._exaggeratedMinBounds=d.clone(e._minBounds,e._exaggeratedMinBounds),e._exaggeratedMaxBounds=d.clone(e._maxBounds,e._exaggeratedMaxBounds),e._exaggeratedModelMatrix=N.clone(e._modelMatrix,e._exaggeratedModelMatrix),$Ae(e,t);let r=zi.getShapeConstructor(n);e._shape=new r,e._shapeVisible=QAe(e,e._shape,t)}Object.defineProperties(mp.prototype,{ready:{get:function(){return this._ready}},provider:{get:function(){return this._provider}},boundingSphere:{get:function(){return this._shape.boundingSphere}},orientedBoundingBox:{get:function(){return this._shape.orientedBoundingBox}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._modelMatrix=N.clone(e,this._modelMatrix)}},shape:{get:function(){return this._provider.shape}},dimensions:{get:function(){return this._dimensions}},inputDimensions:{get:function(){return this._inputDimensions}},paddingBefore:{get:function(){return this._paddingBefore}},paddingAfter:{get:function(){return this._paddingAfter}},minimumValues:{get:function(){return this._provider.minimumValues}},maximumValues:{get:function(){return this._provider.maximumValues}},show:{get:function(){return!this._disableRender},set:function(e){this._disableRender=!e}},disableUpdate:{get:function(){return this._disableUpdate},set:function(e){this._disableUpdate=e}},debugDraw:{get:function(){return this._debugDraw},set:function(e){this._debugDraw=e}},depthTest:{get:function(){return this._depthTest},set:function(e){this._depthTest!==e&&(this._depthTest=e,this._shaderDirty=!0)}},nearestSampling:{get:function(){return this._nearestSampling},set:function(e){this._nearestSampling!==e&&(this._nearestSampling=e,this._shaderDirty=!0)}},levelBlendFactor:{get:function(){return this._levelBlendFactor},set:function(e){this._levelBlendFactor=I.clamp(e,0,1)}},screenSpaceError:{get:function(){return this._screenSpaceError},set:function(e){this._screenSpaceError=e}},stepSize:{get:function(){return this._stepSizeMultiplier},set:function(e){this._stepSizeMultiplier=e}},minBounds:{get:function(){return this._minBounds},set:function(e){this._minBounds=d.clone(e,this._minBounds)}},maxBounds:{get:function(){return this._maxBounds},set:function(e){this._maxBounds=d.clone(e,this._maxBounds)}},minClippingBounds:{get:function(){return this._minClippingBounds},set:function(e){this._minClippingBounds=d.clone(e,this._minClippingBounds)}},maxClippingBounds:{get:function(){return this._maxClippingBounds},set:function(e){this._maxClippingBounds=d.clone(e,this._maxClippingBounds)}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){_s.setOwner(e,this,"_clippingPlanes")}},customShader:{get:function(){return this._customShader},set:function(e){if(this._customShader!==e){let t=this._uniformMap,i=this._customShader.uniformMap;for(let o in i)i.hasOwnProperty(o)&&delete t[o];l(e)?this._customShader=e:this._customShader=mp.DefaultCustomShader,this._shaderDirty=!0}}},customShaderCompilationEvent:{get:function(){return this._customShaderCompilationEvent}},statistics:{get:function(){return this._statistics}}});var Axt=new oe,Cxt=new oe,Ext=new d,Sxt=new d,vxt=new $,wxt=new $,Dxt=new N,Ixt=new N,Pxt=new N,Rxt=N.fromRotationTranslation($.fromUniformScale(.5,new $),new d(.5,.5,.5),new N),Oxt=N.fromRotationTranslation($.fromUniformScale(2,new $),new d(-1,-1,-1),new N);mp.prototype.update=function(e){let t=this._provider;this._customShader.update(e);let n=e.context;if(!this._ready){kxt(this,t,n),e.afterRender.push(()=>(this._ready=!0,!0));return}Fxt(this,e);let i=$Ae(this,t),o=this._shape;if(i&&(this._shapeVisible=QAe(this,o,t),Uxt(this,o)&&(this._shaderDirty=!0)),!this._shapeVisible)return;let r=Vxt(t.timeIntervalCollection,this._clock),s=this._traversal,a=s._sampleCount;if(s.update(e,r,i,this._disableUpdate),a!==s._sampleCount&&(this._shaderDirty=!0),!s.isRenderable(s.rootNode)||(this._debugDraw&&Kxt(this,e),this._disableRender))return;this._useLogDepth!==e.useLogDepth&&(this._useLogDepth=e.useLogDepth,this._shaderDirty=!0),Hxt(this,e)&&(this._shaderDirty=!0);let u=s.leafNodeTexture,f=this._uniforms;l(u)&&(f.octreeLeafNodeTexture=s.leafNodeTexture,f.octreeLeafNodeTexelSizeUv=U.clone(s.leafNodeTexelSizeUv,f.octreeLeafNodeTexelSizeUv),f.octreeLeafNodeTilesPerRow=s.leafNodeTilesPerRow),this._shaderDirty&&(r3(this,n),this._shaderDirty=!1);let h=n.uniformState.viewProjection,p=o.orientedBoundingBox,_=Wxt(p,h,Cxt);if(_.x===1||_.y===1||_.z===-1||_.w===-1)return;f.ndcSpaceAxisAlignedBoundingBox=oe.clone(_,f.ndcSpaceAxisAlignedBoundingBox);let y=n.uniformState.inverseView;f.transformPositionViewToUv=N.multiplyTransformation(this._transformPositionWorldToUv,y,f.transformPositionViewToUv);let b=n.uniformState.view;f.transformPositionUvToView=N.multiplyTransformation(b,this._transformPositionUvToWorld,f.transformPositionUvToView);let x=n.uniformState.inverseViewRotation;f.transformDirectionViewToLocal=$.multiply(this._transformDirectionWorldToLocal,x,f.transformDirectionViewToLocal),f.transformNormalLocalToWorld=$.clone(this._transformNormalLocalToWorld,f.transformNormalLocalToWorld);let A=e.camera.positionWC;f.cameraPositionUv=N.multiplyByPoint(this._transformPositionWorldToUv,A,f.cameraPositionUv),f.stepSize=this._stepSizeMultiplier;let T=e.passes.pick?this._drawCommandPick:e.passes.pickVoxel?this._drawCommandPickVoxel:this._drawCommand;T.boundingVolume=o.boundingSphere,e.commandList.push(T)};var Mxt=new d,vZ=new d,Lxt=new fe,Nxt=new d;function Fxt(e,t){if(e._exaggeratedMinBounds=d.clone(e._minBounds,e._exaggeratedMinBounds),e._exaggeratedMaxBounds=d.clone(e._maxBounds,e._exaggeratedMaxBounds),e.shape===zi.ELLIPSOID){let n=t.verticalExaggerationRelativeHeight,i=t.verticalExaggeration;e._exaggeratedMinBounds.z=(e._minBounds.z-n)*i+n,e._exaggeratedMaxBounds.z=(e._maxBounds.z-n)*i+n}else{let n=d.fromElements(1,1,t.verticalExaggeration,Mxt);e._exaggeratedModelMatrix=N.multiplyByScale(e._modelMatrix,n,e._exaggeratedModelMatrix),e._exaggeratedModelMatrix=N.multiplyByTranslation(e._exaggeratedModelMatrix,Bxt(e,t),e._exaggeratedModelMatrix)}}function Bxt(e,t){let{shapeTransform:n=N.IDENTITY,globalTransform:i=N.IDENTITY}=e._provider,o=N.getTranslation(n,vZ),r=N.multiplyByPoint(e._modelMatrix,o,vZ),s=N.multiplyByPoint(i,r,vZ),c=ee.WGS84.cartesianToCartographic(s,Lxt),u=0;l(c)&&(u=c.height);let f=Er.getHeight(u,t.verticalExaggeration,t.verticalExaggerationRelativeHeight);return d.fromElements(0,0,(f-u)/t.verticalExaggeration,Nxt)}function kxt(e,t,n){let i=e._uniforms;e._pickId=n.createPickId({primitive:e}),i.pickColor=V.clone(e._pickId.color,i.pickColor);let{shaderDefines:o,shaderUniforms:r}=e._shape;e._shapeDefinesOld=Ge(o,!0);let s=e._uniformMap;for(let c in r)if(r.hasOwnProperty(c)){let u=`u_${c}`;s[u]=function(){return r[c]}}if(e._dimensions=d.clone(t.dimensions,e._dimensions),i.dimensions=d.clone(e._dimensions,i.dimensions),e._paddingBefore=d.clone(t.paddingBefore??d.ZERO,e._paddingBefore),i.paddingBefore=d.clone(e._paddingBefore,i.paddingBefore),e._paddingAfter=d.clone(t.paddingAfter??d.ZERO,e._paddingAfter),i.paddingAfter=d.clone(e._paddingAfter,i.paddingAfter),e._inputDimensions=d.add(e._dimensions,e._paddingBefore,e._inputDimensions),e._inputDimensions=d.add(e._inputDimensions,e._paddingAfter,e._inputDimensions),t.metadataOrder===Ad.Y_UP){let c=e._inputDimensions.y;e._inputDimensions.y=e._inputDimensions.z,e._inputDimensions.z=c}i.inputDimensions=d.clone(e._inputDimensions,i.inputDimensions);let a=t.keyframeCount??1;e._traversal=new h3(e,n,a),e.statistics.texturesByteLength=e._traversal.textureMemoryByteLength,zxt(e._traversal,i)}function $Ae(e,t){let n=t.shapeTransform??N.IDENTITY,i=t.globalTransform??N.IDENTITY;return N.multiplyTransformation(i,e._exaggeratedModelMatrix,e._compoundModelMatrix),N.multiplyTransformation(e._compoundModelMatrix,n,e._compoundModelMatrix),xA(e,"_compoundModelMatrix","_compoundModelMatrixOld")+xA(e,"_minBounds","_minBoundsOld")+xA(e,"_maxBounds","_maxBoundsOld")+xA(e,"_exaggeratedMinBounds","_exaggeratedMinBoundsOld")+xA(e,"_exaggeratedMaxBounds","_exaggeratedMaxBoundsOld")+xA(e,"_minClippingBounds","_minClippingBoundsOld")+xA(e,"_maxClippingBounds","_maxClippingBoundsOld")>0}function xA(e,t,n){let i=e[t],o=e[n],r=!i.equals(o);return r&&i.clone(o),r?1:0}function QAe(e,t,n){if(!t.update(e._compoundModelMatrix,e._exaggeratedMinBounds,e._exaggeratedMaxBounds,e.minClippingBounds,e.maxClippingBounds))return!1;let o=t.shapeTransform,r=N.inverse(o,Dxt),s=N.getRotation(o,vxt),a=N.getScale(o,Ext),c=d.maximumComponent(a),u=d.divideByScalar(a,c,Sxt),f=$.multiplyByScale(s,u,wxt);return e._transformPositionWorldToUv=N.multiplyTransformation(Rxt,r,e._transformPositionWorldToUv),e._transformPositionUvToWorld=N.multiplyTransformation(o,Oxt,e._transformPositionUvToWorld),e._transformDirectionWorldToLocal=N.getMatrix3(r,e._transformDirectionWorldToLocal),e._transformNormalLocalToWorld=$.inverseTranspose(f,e._transformNormalLocalToWorld),!0}function zxt(e,t){t.octreeInternalNodeTexture=e.internalNodeTexture,t.octreeInternalNodeTexelSizeUv=U.clone(e.internalNodeTexelSizeUv,t.octreeInternalNodeTexelSizeUv),t.octreeInternalNodeTilesPerRow=e.internalNodeTilesPerRow;let n=e.megatextures,i=n[0],o=n.length;t.megatextureTextures=new Array(o);for(let r=0;r<o;r++)t.megatextureTextures[r]=n[r].texture;t.megatextureSliceDimensions=U.clone(i.sliceCountPerRegion,t.megatextureSliceDimensions),t.megatextureTileDimensions=U.clone(i.regionCountPerMegatexture,t.megatextureTileDimensions),t.megatextureVoxelSizeUv=U.clone(i.voxelSizeUv,t.megatextureVoxelSizeUv),t.megatextureSliceSizeUv=U.clone(i.sliceSizeUv,t.megatextureSliceSizeUv),t.megatextureTileSizeUv=U.clone(i.regionSizeUv,t.megatextureTileSizeUv)}function Uxt(e,t){let n=t.shaderDefines,i=Object.keys(n).some(o=>n[o]!==e._shapeDefinesOld[o]);return i&&(e._shapeDefinesOld=Ge(n,!0)),i}function Vxt(e,t){if(!l(e)||!l(t))return 0;let n=t.currentTime,i,o=e.indexOf(n);o>=0?i=e.get(o):(o=~o,o===e.length?(o=e.length-1,i=e.get(o),n=i.stop):(i=e.get(o),n=i.start));let r=Z.secondsDifference(i.stop,i.start),a=Z.secondsDifference(n,i.start)/r;return o+a}function Hxt(e,t){let n=e.clippingPlanes;if(!l(n))return!1;n.update(t);let{clippingPlanesState:i,enabled:o}=n;if(o){let r=e._uniforms;r.clippingPlanesTexture=n.texture,r.clippingPlanesMatrix=N.transpose(N.multiplyTransformation(N.inverse(n.modelMatrix,r.clippingPlanesMatrix),e._transformPositionUvToWorld,r.clippingPlanesMatrix),r.clippingPlanesMatrix)}return e._clippingPlanesState===i&&e._clippingPlanesEnabled===o?!1:(e._clippingPlanesState=i,e._clippingPlanesEnabled=o,!0)}mp.prototype.isDestroyed=function(){return!1};mp.prototype.destroy=function(){let e=this._drawCommand;l(e)&&(e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy());let t=this._drawCommandPick;return l(t)&&(t.shaderProgram=t.shaderProgram&&t.shaderProgram.destroy()),this._pickId=this._pickId&&this._pickId.destroy(),this._traversal=this._traversal&&this._traversal.destroy(),this.statistics.texturesByteLength=0,this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),ue(this)};var ZAe=new Array(new oe(-1,-1,-1,1),new oe(1,-1,-1,1),new oe(-1,1,-1,1),new oe(1,1,-1,1),new oe(-1,-1,1,1),new oe(1,-1,1,1),new oe(-1,1,1,1),new oe(1,1,1,1)),Gxt=new Array(1,2,4,0,3,5,0,3,6,1,2,7,0,5,6,1,4,7,2,4,7,3,5,6),jxt=new Array(new oe,new oe,new oe,new oe,new oe,new oe,new oe,new oe);function Wxt(e,t,n){let i=N.fromRotationTranslation(e.halfAxes,e.center,Ixt),o=N.multiply(t,i,Pxt),r=+Number.MAX_VALUE,s=-Number.MAX_VALUE,a=+Number.MAX_VALUE,c=-Number.MAX_VALUE,u,f=jxt,h=ZAe.length;for(u=0;u<h;u++)N.multiplyByVector(o,ZAe[u],f[u]);for(u=0;u<h;u++){let p=f[u];if(p.z>=-p.w){let _=p.x/p.w,m=p.y/p.w;r=Math.min(r,_),s=Math.max(s,_),a=Math.min(a,m),c=Math.max(c,m)}else for(let _=0;_<3;_++){let m=Gxt[u*3+_],y=f[m];if(y.z>=-y.w){let b=p.z+p.w,x=y.z+y.w,A=b/(b-x),T=oe.lerp(p,y,A,Axt),C=T.x/T.w,S=T.y/T.w;r=Math.min(r,C),s=Math.max(s,C),a=Math.min(a,S),c=Math.max(c,S)}}}return r=I.clamp(r,-1,1),a=I.clamp(a,-1,1),s=I.clamp(s,-1,1),c=I.clamp(c,-1,1),n=oe.fromElements(r,a,s,c,n),n}var wZ=3e7,qxt=new d(wZ,0,0),Yxt=new d(0,wZ,0),Xxt=new d(0,0,wZ);function Kxt(e,t){let n=e._traversal,i=e._debugPolylines;i.removeAll();function o(c,u,f,h){i.add({positions:[c,u],width:h,material:Yi.fromType("Color",{color:f})})}function r(c,u,f){let h=c.computeCorners();o(h[0],h[1],u,f),o(h[2],h[3],u,f),o(h[4],h[5],u,f),o(h[6],h[7],u,f),o(h[0],h[2],u,f),o(h[4],h[6],u,f),o(h[1],h[3],u,f),o(h[5],h[7],u,f),o(h[0],h[4],u,f),o(h[2],h[6],u,f),o(h[1],h[5],u,f),o(h[3],h[7],u,f)}function s(c){if(!n.isRenderable(c))return;let u=c.level,h=Math.max(1,5/Math.pow(2,u)),_=[V.RED,V.LIME,V.BLUE][u%3];if(r(c.orientedBoundingBox,_,h),l(c.children))for(let m=0;m<8;m++)s(c.children[m])}r(e._shape.orientedBoundingBox,V.WHITE,5),s(n.rootNode);let a=10;o(d.ZERO,qxt,V.RED,a),o(d.ZERO,Yxt,V.LIME,a),o(d.ZERO,Xxt,V.BLUE,a),i.update(t)}mp.DefaultCustomShader=new pA({fragmentShaderText:`void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) { material.diffuse = vec3(1.0); material.alpha = 1.0; }`});function JAe(){this.ready=!0,this.shape=zi.BOX,this.dimensions=new d(1,1,1),this.names=["data"],this.types=[st.SCALAR],this.componentTypes=[Lt.FLOAT32],this.maximumTileCount=1}JAe.prototype.requestData=function(e){if((l(e)?e.tileLevel??0:0)>=1)return;let n=new gA({metadata:[new Float32Array(1)]});return Promise.resolve(n)};mp.DefaultProvider=new JAe;var k0=mp;function Zxt(e,t,n,i){if(!l(e)||l(t)&&e.id!==t)return;let r=(e.classes||{})[n];if(!l(r))return;let a=(r.properties||{})[i];if(l(a))return a}var m3=Zxt;function $xt(e,t,n,i,o){this.schemaId=e,this.className=t,this.propertyName=n,this.classProperty=i,this.metadataProperty=o}var p3=$xt;function Qxt(e,t,n){if(!l(e))return;let i=e.propertyTextures;for(let o of i)if(o.class.id===t){let a=o.properties[n];if(l(a))return a}}var g3=Qxt;var TG=function(e){return function(){e.frameState.afterRender.push(function(){e.requestRender()})}};function ci(e){e=e??G.EMPTY_OBJECT;let t=e.canvas,n=e.creditContainer,i=e.creditViewport,o=Ge(e.contextOptions),r=l(n),s=new _P(t,o);r||(n=document.createElement("div"),n.style.position="absolute",n.style.bottom="0",n.style["text-shadow"]="0 0 2px #000000",n.style.color="#ffffff",n.style["font-size"]="10px",n.style["padding-right"]="5px",t.parentNode.appendChild(n)),l(i)||(i=t.parentNode),this._id=jn(),this._jobScheduler=new j2,this._frameState=new H2(s,new R2(n,"\u2022",i),this._jobScheduler),this._frameState.scene3DOnly=e.scene3DOnly??!1,this._removeCreditContainer=!r,this._creditContainer=n,this._canvas=t,this._context=s,this._computeEngine=new Ew(s),this._ellipsoid=e.ellipsoid??ee.default,this._globe=void 0,this._globeTranslucencyState=new G2,this._primitives=new hl,this._groundPrimitives=new hl,this._globeHeight=void 0,this._globeHeightDirty=!0,this._cameraUnderground=!1,this._removeUpdateHeightCallback=void 0,this._logDepthBuffer=ci.defaultLogDepthBuffer&&s.fragmentDepth,this._logDepthBufferDirty=!0,this._tweens=new uA,this._shaderFrameCount=0,this._sunPostProcess=void 0,this._computeCommandList=[],this._overlayCommandList=[],this._useOIT=e.orderIndependentTranslucency??!0,this._executeOITFunction=void 0,this._depthPlane=new z2(e.depthPlaneEllipsoidOffset),this._clearColorCommand=new ei({color:new V,stencil:0,owner:this}),this._depthClearCommand=new ei({depth:1,owner:this}),this._stencilClearCommand=new ei({stencil:0}),this._classificationStencilClearCommand=new ei({stencil:0,renderState:ze.fromCache({stencilMask:zt.CLASSIFICATION_MASK})}),this._depthOnlyRenderStateCache={},this._transitioner=new OB(this),this._preUpdate=new me,this._postUpdate=new me,this._renderError=new me,this._preRender=new me,this._postRender=new me,this._minimumDisableDepthTestDistance=0,this._debugInspector=new VB,this._msaaSamples=e.msaaSamples??4,this.rethrowRenderErrors=!1,this.completeMorphOnUserInput=!0,this.morphStart=new me,this.morphComplete=new me,this.skyBox=void 0,this.skyAtmosphere=void 0,this.sun=void 0,this.sunBloom=!0,this._sunBloom=void 0,this.moon=void 0,this.backgroundColor=V.clone(V.BLACK),this._mode=ne.SCENE3D,this._mapProjection=l(e.mapProjection)?e.mapProjection:new Pi(this._ellipsoid),this.morphTime=1,this.farToNearRatio=1e3,this.logarithmicDepthFarToNearRatio=1e9,this.nearToFarDistance2D=175e4,this.verticalExaggeration=1,this.verticalExaggerationRelativeHeight=0,this.debugCommandFilter=void 0,this.debugShowCommands=!1,this.debugShowFrustums=!1,this.debugShowFramesPerSecond=!1,this.debugShowDepthFrustum=1,this.debugShowFrustumPlanes=!1,this._debugShowFrustumPlanes=!1,this._debugFrustumPlanes=void 0,this.useDepthPicking=!0,this.pickTranslucentDepth=!1,this.cameraEventWaitTime=500,this.atmosphere=new Cx,this.fog=new V2,this.fog.enabled=ee.WGS84.equals(this._ellipsoid),ee.WGS84.equals(this._ellipsoid)||(so.DEFAULT_VIEW_RECTANGLE=se.fromDegrees(-45,-45,45,45)),this._shadowMapCamera=new so(this),this.shadowMap=new T_({context:s,lightCamera:this._shadowMapCamera,enabled:e.shadows??!1}),this.invertClassification=!1,this.invertClassificationColor=V.clone(V.WHITE),this._actualInvertClassificationColor=V.clone(this._invertClassificationColor),this._invertClassification=new bv,this.focalLength=void 0,this.eyeSeparation=void 0,this.postProcessStages=new IB,this._brdfLutGenerator=new S2,this._performanceDisplay=void 0,this._debugVolume=void 0,this._screenSpaceCameraController=new FB(this),this._cameraUnderground=!1,this._mapMode2D=e.mapMode2D??au.INFINITE_SCROLL,this._environmentState={skyBoxCommand:void 0,skyAtmosphereCommand:void 0,sunDrawCommand:void 0,sunComputeCommand:void 0,moonCommand:void 0,isSunVisible:!1,isMoonVisible:!1,isReadyForAtmosphere:!1,isSkyAtmosphereVisible:!1,clearGlobeDepth:!1,useDepthPlane:!1,renderTranslucentDepthForPick:!1,originalFramebuffer:void 0,useGlobeDepthFramebuffer:!1,useOIT:!1,useInvertClassification:!1,usePostProcess:!1,usePostProcessSelected:!1,useWebVR:!1},this._useWebVR=!1,this._cameraVR=void 0,this._aspectRatioVR=void 0,this.requestRenderMode=e.requestRenderMode??!1,this._renderRequested=!0,this.maximumRenderTimeChange=e.maximumRenderTimeChange??0,this._lastRenderTime=void 0,this._frameRateMonitor=void 0,this._removeRequestListenerCallback=sc.requestCompletedEvent.addEventListener(TG(this)),this._removeTaskProcessorListenerCallback=bi.taskCompletedEvent.addEventListener(TG(this)),this._removeGlobeCallbacks=[],this._removeTerrainProviderReadyListener=void 0;let a=new qe(0,0,s.drawingBufferWidth,s.drawingBufferHeight),c=new so(this);this._logDepthBuffer&&(c.frustum.near=.1,c.frustum.far=1e10),this.preloadFlightCamera=new so(this),this.preloadFlightCullingVolume=void 0,this._picking=new sB(this),this._defaultView=new nA(this,c,a),this._view=this._defaultView,this._hdr=void 0,this._hdrDirty=void 0,this.highDynamicRange=!1,this.gamma=2.2,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this._specularEnvironmentCubeMap=void 0,this.light=new Op,oCe(this,0,Z.now()),this.updateFrameState(),this.initializeFrame()}ci.defaultLogDepthBuffer=!0;function Jxt(e,t){for(let i=0;i<e._removeGlobeCallbacks.length;++i)e._removeGlobeCallbacks[i]();e._removeGlobeCallbacks.length=0;let n=[];l(t)&&(n.push(t.imageryLayersUpdatedEvent.addEventListener(TG(e))),n.push(t.terrainProviderChanged.addEventListener(TG(e)))),e._removeGlobeCallbacks=n}Object.defineProperties(ci.prototype,{canvas:{get:function(){return this._canvas}},drawingBufferHeight:{get:function(){return this._context.drawingBufferHeight}},drawingBufferWidth:{get:function(){return this._context.drawingBufferWidth}},maximumAliasedLineWidth:{get:function(){return Bt.maximumAliasedLineWidth}},maximumCubeMapSize:{get:function(){return Bt.maximumCubeMapSize}},pickPositionSupported:{get:function(){return this._context.depthTexture}},sampleHeightSupported:{get:function(){return this._context.depthTexture}},clampToHeightSupported:{get:function(){return this._context.depthTexture}},invertClassificationSupported:{get:function(){return this._context.depthTexture}},specularEnvironmentMapsSupported:{get:function(){return Yd.isSupported(this._context)}},ellipsoid:{get:function(){return this._ellipsoid}},globe:{get:function(){return this._globe},set:function(e){this._globe=this._globe&&this._globe.destroy(),this._globe=e,Jxt(this,e)}},primitives:{get:function(){return this._primitives}},groundPrimitives:{get:function(){return this._groundPrimitives}},camera:{get:function(){return this._view.camera},set:function(e){this._view.camera=e}},view:{get:function(){return this._view},set:function(e){this._view=e}},defaultView:{get:function(){return this._defaultView}},picking:{get:function(){return this._picking}},screenSpaceCameraController:{get:function(){return this._screenSpaceCameraController}},mapProjection:{get:function(){return this._mapProjection}},jobScheduler:{get:function(){return this._jobScheduler}},frameState:{get:function(){return this._frameState}},environmentState:{get:function(){return this._environmentState}},tweens:{get:function(){return this._tweens}},imageryLayers:{get:function(){if(l(this.globe))return this.globe.imageryLayers}},terrainProvider:{get:function(){if(l(this.globe))return this.globe.terrainProvider},set:function(e){this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),l(this.globe)&&(this.globe.terrainProvider=e)}},terrainProviderChanged:{get:function(){if(l(this.globe))return this.globe.terrainProviderChanged}},preUpdate:{get:function(){return this._preUpdate}},postUpdate:{get:function(){return this._postUpdate}},renderError:{get:function(){return this._renderError}},preRender:{get:function(){return this._preRender}},postRender:{get:function(){return this._postRender}},lastRenderTime:{get:function(){return this._lastRenderTime}},context:{get:function(){return this._context}},debugFrustumStatistics:{get:function(){return this._view.debugFrustumStatistics}},scene3DOnly:{get:function(){return this._frameState.scene3DOnly}},orderIndependentTranslucency:{get:function(){return this._useOIT}},id:{get:function(){return this._id}},mode:{get:function(){return this._mode},set:function(e){e===ne.SCENE2D?this.morphTo2D(0):e===ne.SCENE3D?this.morphTo3D(0):e===ne.COLUMBUS_VIEW&&this.morphToColumbusView(0),this._mode=e}},frustumCommandsList:{get:function(){return this._view.frustumCommandsList}},numberOfFrustums:{get:function(){return this._view.frustumCommandsList.length}},useWebVR:{get:function(){return this._useWebVR},set:function(e){this._useWebVR=e,this._useWebVR?(this._frameState.creditDisplay.container.style.visibility="hidden",this._cameraVR=new so(this),l(this._deviceOrientationCameraController)||(this._deviceOrientationCameraController=new U2(this)),this._aspectRatioVR=this.camera.frustum.aspectRatio):(this._frameState.creditDisplay.container.style.visibility="visible",this._cameraVR=void 0,this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this.camera.frustum.aspectRatio=this._aspectRatioVR,this.camera.frustum.xOffset=0)}},mapMode2D:{get:function(){return this._mapMode2D}},splitPosition:{get:function(){return this._frameState.splitPosition},set:function(e){this._frameState.splitPosition=e}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance},set:function(e){this._minimumDisableDepthTestDistance=e}},logarithmicDepthBuffer:{get:function(){return this._logDepthBuffer},set:function(e){e=this._context.fragmentDepth&&e,this._logDepthBuffer!==e&&(this._logDepthBuffer=e,this._logDepthBufferDirty=!0)}},gamma:{get:function(){return this._context.uniformState.gamma},set:function(e){this._context.uniformState.gamma=e}},highDynamicRange:{get:function(){return this._hdr},set:function(e){let t=this._context,n=e&&t.depthTexture&&(t.colorBufferFloat||t.colorBufferHalfFloat);this._hdrDirty=n!==this._hdr,this._hdr=n}},highDynamicRangeSupported:{get:function(){let e=this._context;return e.depthTexture&&(e.colorBufferFloat||e.colorBufferHalfFloat)}},cameraUnderground:{get:function(){return this._cameraUnderground}},msaaSamples:{get:function(){return this._msaaSamples},set:function(e){e=Math.min(e,Bt.maximumSamples),this._msaaSamples=e}},msaaSupported:{get:function(){return this._context.msaa}},pixelRatio:{get:function(){return this._frameState.pixelRatio},set:function(e){this._frameState.pixelRatio=e}},opaqueFrustumNearOffset:{get:function(){return .9999}},globeHeight:{get:function(){return this._globeHeight}}});ci.prototype.getCompressedTextureFormatSupported=function(e){let t=this.context;return(e==="WEBGL_compressed_texture_s3tc"||e==="s3tc")&&t.s3tc||(e==="WEBGL_compressed_texture_pvrtc"||e==="pvrtc")&&t.pvrtc||(e==="WEBGL_compressed_texture_etc"||e==="etc")&&t.etc||(e==="WEBGL_compressed_texture_etc1"||e==="etc1")&&t.etc1||(e==="WEBGL_compressed_texture_astc"||e==="astc")&&t.astc||(e==="EXT_texture_compression_bptc"||e==="bc7")&&t.bc7};function eTt(e,t){let n=e.pickedMetadataInfo,i=t.pickedMetadataInfo;return n?.schemaId!==i?.schemaId||n?.className!==i?.className||n?.propertyName!==i?.propertyName}function eCe(e,t,n){let i=e._frameState,o=e._context,r=e._view.oit,{lightShadowMaps:s,lightShadowsEnabled:a}=i.shadowState,c=t.derivedCommands;l(t.pickId)&&(c.picking=sp.createPickDerivedCommand(e,t,o,c.picking)),i.pickingMetadata&&t.pickMetadataAllowed&&(t.pickedMetadataInfo=i.pickedMetadataInfo,l(t.pickedMetadataInfo)&&(c.pickingMetadata=sp.createPickMetadataDerivedCommand(e,t,o,c.pickingMetadata))),t.pickOnly||(c.depth=sp.createDepthOnlyDerivedCommand(e,t,o,c.depth)),c.originalCommand=t,e._hdr&&(c.hdr=sp.createHdrCommand(t,o,c.hdr),t=c.hdr.command,c=t.derivedCommands),a&&t.receiveShadows&&(c.shadows=T_.createReceiveDerivedCommand(s,t,n,o,c.shadows)),t.pass===we.TRANSLUCENT&&l(r)&&r.isSupported()&&(a&&t.receiveShadows?(c.oit=l(c.oit)?c.oit:{},c.oit.shadows=r.createDerivedCommands(c.shadows.receiveCommand,o,c.oit.shadows)):c.oit=r.createDerivedCommands(t,o,c.oit))}ci.prototype.updateDerivedCommands=function(e){let{derivedCommands:t}=e;if(!l(t))return;let n=this._frameState,{shadowState:i,useLogDepth:o}=this._frameState,r=this._context,s=!1,a=i.lastDirtyTime;e.lastDirtyTime!==a&&(e.lastDirtyTime=a,e.dirty=!0,s=!0);let c=this._hdr,u=l(t.logDepth),f=l(t.hdr),h=l(t.originalCommand),p=o&&!u,_=c&&!f,m=(!o||!c)&&!h,y=n.pickingMetadata&&eTt(e,n);if(e.dirty=e.dirty||p||_||m||y,!e.dirty)return;e.dirty=!1;let{shadowsEnabled:b,shadowMaps:x}=i;b&&e.castShadows&&(t.shadows=T_.createCastDerivedCommand(x,e,s,r,t.shadows)),(u||p)&&(t.logDepth=sp.createLogDepthCommand(e,r,t.logDepth),eCe(this,t.logDepth.command,s)),(h||m)&&eCe(this,e,s)};var tTt=new yd({pass:Bo.RENDER}),DZ=new yd({pass:Bo.PRELOAD}),IZ=new yd({pass:Bo.PRELOAD_FLIGHT}),nTt=new yd({pass:Bo.REQUEST_RENDER_MODE_DEFER_CHECK}),tCe=new ae,PZ;function iTt(e){if(!(e._mode!==ne.SCENE3D||!e.globe?.show||e._cameraUnderground||e._globeTranslucencyState.translucent))return tCe.radius=e.ellipsoid.minimumRadius+e.frameState.minimumTerrainHeight,PZ=A2.fromBoundingSphere(tCe,e.camera.positionWC,PZ),PZ}ci.prototype.clearPasses=function(e){e.render=!1,e.pick=!1,e.pickVoxel=!1,e.depth=!1,e.postProcess=!1,e.offscreen=!1};function oCe(e,t,n){let i=e._frameState;i.frameNumber=t,i.time=Z.clone(n,i.time)}ci.prototype.updateFrameState=function(){let e=this.camera,t=this._frameState;t.commandList.length=0,t.shadowMaps.length=0,t.brdfLutGenerator=this._brdfLutGenerator,t.environmentMap=this.skyBox&&this.skyBox._cubeMap,t.mode=this._mode,t.morphTime=this.morphTime,t.mapProjection=this.mapProjection,t.camera=e,t.cullingVolume=e.frustum.computeCullingVolume(e.positionWC,e.directionWC,e.upWC),t.occluder=iTt(this),t.minimumTerrainHeight=0,t.minimumDisableDepthTestDistance=this._minimumDisableDepthTestDistance,t.invertClassification=this.invertClassification,t.useLogDepth=this._logDepthBuffer&&!(this.camera.frustum instanceof rn||this.camera.frustum instanceof Fr),t.light=this.light,t.cameraUnderground=this._cameraUnderground,t.globeTranslucencyState=this._globeTranslucencyState;let{globe:n}=this;l(n)&&n._terrainExaggerationChanged&&(this.verticalExaggeration=n._terrainExaggeration,this.verticalExaggerationRelativeHeight=n._terrainExaggerationRelativeHeight,n._terrainExaggerationChanged=!1),t.verticalExaggeration=this.verticalExaggeration,t.verticalExaggerationRelativeHeight=this.verticalExaggerationRelativeHeight,l(this._specularEnvironmentCubeMap)&&this._specularEnvironmentCubeMap.ready?(t.specularEnvironmentMaps=this._specularEnvironmentCubeMap.texture,t.specularEnvironmentMapsMaximumLOD=this._specularEnvironmentCubeMap.maximumMipmapLevel):(t.specularEnvironmentMaps=void 0,t.specularEnvironmentMapsMaximumLOD=void 0),t.sphericalHarmonicCoefficients=this.sphericalHarmonicCoefficients,this._actualInvertClassificationColor=V.clone(this.invertClassificationColor,this._actualInvertClassificationColor),bv.isTranslucencySupported(this._context)||(this._actualInvertClassificationColor.alpha=1),t.invertClassificationColor=this._actualInvertClassificationColor,l(this.globe)?t.maximumScreenSpaceError=this.globe.maximumScreenSpaceError:t.maximumScreenSpaceError=2,this.clearPasses(t.passes),t.tilesetPassState=void 0};ci.prototype.isVisible=function(e,t,n){if(!l(t))return!1;let{boundingVolume:i}=t;return!l(i)||!t.cull?!0:e.computeVisibility(i)===jt.OUTSIDE?!1:!l(n)||!t.occlude||!i.isOccluded(n)};var xG=new N(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);xG=N.inverseTransformation(xG,xG);function oTt(e,t,n,i){let o=t._frameState,r=o.context,s=e.boundingVolume;l(t._debugVolume)&&t._debugVolume.destroy();let a=d.clone(s.center);if(o.mode!==ne.SCENE3D){a=N.multiplyByPoint(xG,a,a);let m=o.mapProjection,y=m.unproject(a);a=m.ellipsoid.cartographicToCartesian(y)}let c,u,{radius:f}=s;l(f)?(c=ta.createGeometry(new ta({radii:new d(f,f,f),vertexFormat:cn.FLAT_VERTEX_FORMAT})),u=N.fromTranslation(a)):(c=La.createGeometry(La.fromDimensions({dimensions:new d(2,2,2),vertexFormat:cn.FLAT_VERTEX_FORMAT})),u=N.fromRotationTranslation(s.halfAxes,a,new N)),t._debugVolume=new Dn({geometryInstances:new wt({geometry:Ln.toWireframe(c),modelMatrix:u,attributes:{color:new Gt(1,0,0,1)}}),appearance:new cn({flat:!0,translucent:!1}),asynchronous:!1});let h=o.commandList,p=o.commandList=[];t._debugVolume.update(o),e=p[0],o.useLogDepth&&(e=sp.createLogDepthCommand(e,r).command);let _;l(i)&&(_=n.framebuffer,n.framebuffer=i),e.execute(r,n),l(_)&&(n.framebuffer=_),o.commandList=h}function pp(e,t,n,i){let o=t._frameState,r=t._context;if(l(t.debugCommandFilter)&&!t.debugCommandFilter(e))return;if(e instanceof ei){e.execute(r,n);return}e.debugShowBoundingVolume&&l(e.boundingVolume)&&oTt(e,t,n,i),o.useLogDepth&&l(e.derivedCommands.logDepth)&&(e=e.derivedCommands.logDepth.command);let s=o.passes;if(!s.pick&&!s.pickVoxel&&!s.depth&&t._hdr&&l(e.derivedCommands)&&l(e.derivedCommands.hdr)&&(e=e.derivedCommands.hdr.command),s.pick||s.depth){if(s.pick&&!s.depth){if(o.pickingMetadata&&l(e.derivedCommands.pickingMetadata)){e=e.derivedCommands.pickingMetadata.pickMetadataCommand,e.execute(r,n);return}if(!o.pickingMetadata&&l(e.derivedCommands.picking)){e=e.derivedCommands.picking.pickCommand,e.execute(r,n);return}}else if(l(e.derivedCommands.depth)){e=e.derivedCommands.depth.depthOnlyCommand,e.execute(r,n);return}}if(t.debugShowCommands||t.debugShowFrustums){t._debugInspector.executeDebugShowFrustumsCommand(t,e,n);return}o.shadowState.lightShadowsEnabled&&e.receiveShadows&&l(e.derivedCommands.shadows)?e.derivedCommands.shadows.receiveCommand.execute(r,n):e.execute(r,n)}function nCe(e,t,n){let{derivedCommands:i}=e;if(!l(i))return;let o=t._frameState,r=t._context;o.useLogDepth&&l(i.logDepth)&&(e=i.logDepth.command);let{picking:s,pickingMetadata:a,depth:c}=e.derivedCommands;l(a)&&(e=i.pickingMetadata.pickMetadataCommand,e.execute(r,n)),l(s)?(e=s.pickCommand,e.execute(r,n)):l(c)&&(e=c.depthOnlyCommand,e.execute(r,n))}function rCe(e,t,n){return t.boundingVolume.distanceSquaredTo(n)-e.boundingVolume.distanceSquaredTo(n)}function rTt(e,t,n){return e.boundingVolume.distanceSquaredTo(n)-t.boundingVolume.distanceSquaredTo(n)+I.EPSILON12}function sTt(e,t,n,i,o){__(i,rCe,e.camera.positionWC),l(o)&&t(o.unclassifiedCommand,e,n);for(let r=0;r<i.length;++r)t(i[r],e,n)}function aTt(e,t,n,i,o){__(i,rTt,e.camera.positionWC),l(o)&&t(o.unclassifiedCommand,e,n);for(let r=0;r<i.length;++r)t(i[r],e,n)}function cTt(e,t,n){e.context.uniformState.updatePass(we.VOXELS);let i=n.commands[we.VOXELS];i.length=n.indices[we.VOXELS],__(i,rCe,e.camera.positionWC);for(let o=0;o<i.length;++o)pp(i[o],e,t)}var lTt=new Ii,uTt=new Tl,fTt=new rn,dTt=new Fr;function hTt(e){let{frustum:t}=e;return l(t.fov)?t.clone(lTt):l(t.infiniteProjectionMatrix)?t.clone(uTt):l(t.width)?t.clone(fTt):t.clone(dTt)}function mTt(e){if(e._environmentState.useOIT){if(!l(e._executeOITFunction)){let{view:t,context:n}=e;e._executeOITFunction=function(i,o,r,s,a){t.globeDepth.prepareColorTextures(n),t.oit.executeCommands(i,o,r,s,a)}}return e._executeOITFunction}return e.frameState.passes.render?sTt:aTt}function pTt(e,t,n){let{frameState:i,context:o}=e,{pick:r,pickVoxel:s}=i.passes,a=r||s,c;!a&&e._environmentState.useInvertClassification&&i.invertClassificationColor.alpha<1&&(c=e._invertClassification);let u=mTt(e);o.uniformState.updatePass(we.TRANSLUCENT);let f=n.commands[we.TRANSLUCENT];f.length=n.indices[we.TRANSLUCENT],u(e,pp,t,f,c)}function gTt(e,t,n){let{translucentTileClassification:i,globeDepth:o}=e._view;if(!(n.indices[we.CESIUM_3D_TILE_CLASSIFICATION]>0)||!i.isSupported())return;let s=n.commands[we.TRANSLUCENT];i.executeTranslucentCommands(e,pp,t,s,o.depthStencilTexture),i.executeClassificationCommands(e,pp,t,n)}function OZ(e,t){let{camera:n,context:i,frameState:o}=e,{uniformState:r}=i;r.updateCamera(n);let s=hTt(n);s.near=n.frustum.near,s.far=n.frustum.far;let a=o.passes,c=a.pick||a.pickVoxel;c||_Tt(e,t);let{clearGlobeDepth:u,renderTranslucentDepthForPick:f,useDepthPlane:h,useGlobeDepthFramebuffer:p,useInvertClassification:_,usePostProcessSelected:m}=e._environmentState,{globeDepth:y,globeTranslucencyFramebuffer:b,sceneFramebuffer:x,frustumCommandsList:A}=e._view,T=A.length,C=e._globeTranslucencyState,S=e._depthClearCommand,w=e._stencilClearCommand,R=e._classificationStencilClearCommand,P=e._depthPlane,O=n.position.z;function L(E,v){r.updatePass(v);let D=E.commands[v],M=E.indices[v];for(let F=0;F<M;++F)pp(D[F],e,t);return M}function g(E,v){r.updatePass(v);let D=E.commands[v],M=E.indices[v];for(let F=0;F<M;++F)nCe(D[F],e,t)}for(let E=0;E<T;++E){let v=T-E-1,D=A[v];e.mode===ne.SCENE2D?(n.position.z=O-D.near+1,s.far=Math.max(1,D.far-D.near),s.near=1,r.update(o),r.updateFrustum(s)):(s.near=v!==0?D.near*e.opaqueFrustumNearOffset:D.near,s.far=D.far,r.updateFrustum(s)),S.execute(i,t),i.stencilBuffer&&w.execute(i,t),C.translucent?(r.updatePass(we.GLOBE),C.executeGlobeCommands(D,pp,b,e,t)):L(D,we.GLOBE),p&&y.executeCopyDepth(i,t),f||(C.translucent?(r.updatePass(we.TERRAIN_CLASSIFICATION),C.executeGlobeClassificationCommands(D,pp,b,e,t)):L(D,we.TERRAIN_CLASSIFICATION)),u&&(S.execute(i,t),h&&P.execute(i,t));let M;if(!_||c||f)M=L(D,we.CESIUM_3D_TILE),M>0&&(p&&(y.prepareColorTextures(i,u),y.executeUpdateDepth(i,t,y.depthStencilTexture)),f||(M=L(D,we.CESIUM_3D_TILE_CLASSIFICATION)));else{e._invertClassification.clear(i,t);let z=t.framebuffer;t.framebuffer=e._invertClassification._fbo.framebuffer,M=L(D,we.CESIUM_3D_TILE),p&&(e._invertClassification.prepareTextures(i),y.executeUpdateDepth(i,t,e._invertClassification._fbo.getDepthStencilTexture())),M=L(D,we.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW),t.framebuffer=z,e._invertClassification.executeClassified(i,t),o.invertClassificationColor.alpha===1&&e._invertClassification.executeUnclassified(i,t),M>0&&i.stencilBuffer&&R.execute(i,t),M=L(D,we.CESIUM_3D_TILE_CLASSIFICATION)}if(M>0&&i.stencilBuffer&&w.execute(i,t),cTt(e,t,D),L(D,we.OPAQUE),v!==0&&e.mode!==ne.SCENE2D&&(s.near=D.near,r.updateFrustum(s)),pTt(e,t,D),gTt(e,t,D),i.depthTexture&&e.useDepthPicking&&(p||f)){let z=e._picking.getPickDepth(e,v);z.update(i,y.depthStencilTexture),z.executeCopyDepth(i,t)}if(c||!m)continue;let F=t.framebuffer;t.framebuffer=x.getIdFramebuffer(),s.near=v!==0?D.near*e.opaqueFrustumNearOffset:D.near,s.far=D.far,r.updateFrustum(s),C.translucent?(r.updatePass(we.GLOBE),C.executeGlobeCommands(D,nCe,b,e,t)):g(D,we.GLOBE),u&&(S.framebuffer=t.framebuffer,S.execute(i,t),S.framebuffer=void 0),u&&h&&P.execute(i,t),g(D,we.CESIUM_3D_TILE),g(D,we.OPAQUE),g(D,we.TRANSLUCENT),t.framebuffer=F}}function _Tt(e,t){let{context:n,environmentState:i,view:o}=e;if(n.uniformState.updatePass(we.ENVIRONMENT),l(i.skyBoxCommand)&&pp(i.skyBoxCommand,e,t),i.isSkyAtmosphereVisible&&pp(i.skyAtmosphereCommand,e,t),i.isSunVisible&&(i.sunDrawCommand.execute(n,t),e.sunBloom&&!i.useWebVR)){let r;i.useGlobeDepthFramebuffer?r=o.globeDepth.framebuffer:i.usePostProcess?r=o.sceneFramebuffer.framebuffer:r=i.originalFramebuffer,e._sunPostProcess.execute(n),e._sunPostProcess.copy(n,r),t.framebuffer=r}i.isMoonVisible&&i.moonCommand.execute(n,t)}function sCe(e){e.context.uniformState.updatePass(we.COMPUTE);let t=e._environmentState.sunComputeCommand;l(t)&&t.execute(e._computeEngine);let n=e._computeCommandList;for(let i=0;i<n.length;++i)n[i].execute(e._computeEngine)}function yTt(e,t){e.context.uniformState.updatePass(we.OVERLAY);let n=e.context,i=e._overlayCommandList;for(let o=0;o<i.length;++o)i[o].execute(n,t)}function bTt(e,t,n){let{shadowMapCullingVolume:i,isPointLight:o,passes:r}=n,s=r.length,a=[we.GLOBE,we.CESIUM_3D_TILE,we.OPAQUE,we.TRANSLUCENT];for(let c=0;c<t.length;++c){let u=t[c];if(e.updateDerivedCommands(u),!(!u.castShadows||a.indexOf(u.pass)<0||!e.isVisible(i,u)))if(o)for(let f=0;f<s;++f)r[f].commandList.push(u);else if(s===1)r[0].commandList.push(u);else{let f=!1;for(let h=s-1;h>=0;--h){let p=r[h].cullingVolume;if(e.isVisible(p,u))r[h].commandList.push(u),f=!0;else if(f)break}}}}function aCe(e){let{shadowState:t,commandList:n}=e.frameState,{shadowsEnabled:i,shadowMaps:o}=t;if(!i)return;let{context:r}=e,{uniformState:s}=r;for(let a=0;a<o.length;++a){let c=o[a];if(c.outOfView)continue;let{passes:u}=c;for(let f=0;f<u.length;++f)u[f].commandList.length=0;bTt(e,n,c);for(let f=0;f<u.length;++f){let h=c.passes[f],{camera:p,commandList:_}=h;s.updateCamera(p),c.updatePass(r,f);for(let m=0;m<_.length;++m){let y=_[m];s.updatePass(y.pass);let b=y.derivedCommands.shadows.castCommands[a];pp(b,e,h.passState)}}}}var xTt=new d;ci.prototype.updateAndExecuteCommands=function(e,t){MTt(this,e,t),this._environmentState.useWebVR?TTt(this,e,t):this._frameState.mode!==ne.SCENE2D||this._mapMode2D===au.ROTATE?z0(!0,this,e):PTt(this,e)};function TTt(e,t){let n=e._view,i=n.camera,r=e._environmentState.renderTranslucentDepthForPick;cCe(e),n.createPotentiallyVisibleSet(e),sCe(e),r||aCe(e);let s=t.viewport;s.x=0,s.y=0,s.width=s.width*.5;let a=so.clone(i,e._cameraVR);a.frustum=i.frustum;let c=i.frustum.near,u=c*(e.focalLength??5),f=e.eyeSeparation??u/30,h=d.multiplyByScalar(a.right,f*.5,xTt);i.frustum.aspectRatio=s.width/s.height;let p=.5*f*c/u;d.add(a.position,h,i.position),i.frustum.xOffset=p,OZ(e,t),s.x=s.width,d.subtract(a.position,h,i.position),i.frustum.xOffset=-p,OZ(e,t),so.clone(a,i)}var ATt=new fe(Math.PI,I.PI_OVER_TWO),CTt=new d,ETt=new d,STt=new N,vTt=new N,wTt=new d,DTt=new d,ITt=new qe;function PTt(e,t){let{frameState:n,camera:i}=e,{uniformState:o}=e.context,r=t.viewport,s=qe.clone(r,ITt);t.viewport=s;let a=ATt,c=CTt;e.mapProjection.project(a,c);let f=d.clone(i.position,ETt),h=N.clone(i.transform,vTt),p=i.frustum.clone();i._setTransform(N.IDENTITY);let _=N.computeViewportTransformation(s,0,1,STt),m=i.frustum.projectionMatrix,y=i.positionWC.y,b=d.fromElements(I.sign(y)*c.x-y,0,-i.positionWC.x,wTt),x=Rt.pointToGLWindowCoordinates(m,_,b,DTt);x.x=Math.floor(x.x);let A=s.x,T=s.width;if(y===0||x.x<=A||x.x>=A+T)z0(!0,e,t);else if(Math.abs(A+T*.5-x.x)<1)s.width=x.x-s.x,i.position.x*=I.sign(i.position.x),i.frustum.right=0,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),z0(!0,e,t),s.x=x.x,i.position.x=-i.position.x,i.frustum.right=-i.frustum.left,i.frustum.left=0,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),z0(!1,e,t);else if(x.x>A+T*.5){s.width=x.x-A;let C=i.frustum.right;i.frustum.right=c.x-y,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),z0(!0,e,t),s.x=x.x,s.width=A+T-x.x,i.position.x=-i.position.x,i.frustum.left=-i.frustum.right,i.frustum.right=C-i.frustum.right*2,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),z0(!1,e,t)}else{s.x=x.x,s.width=A+T-x.x;let C=i.frustum.left;i.frustum.left=-c.x-y,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),z0(!0,e,t),s.x=A,s.width=x.x-A,i.position.x=-i.position.x,i.frustum.right=-i.frustum.left,i.frustum.left=C-i.frustum.left*2,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),z0(!1,e,t)}i._setTransform(h),d.clone(f,i.position),i.frustum=p.clone(),t.viewport=r}function z0(e,t,n){let i=t._view,{renderTranslucentDepthForPick:o}=t._environmentState;e||(t.frameState.commandList.length=0),cCe(t),i.createPotentiallyVisibleSet(t),e&&(sCe(t),o||aCe(t)),OZ(t,n)}var iCe=new gs;ci.prototype.updateEnvironment=function(){let e=this._frameState,t=this._view,n=this._environmentState,i=e.passes.render,o=e.passes.offscreen,r=this.atmosphere,s=this.skyAtmosphere,a=this.globe,c=this._globeTranslucencyState;if(!i||this._mode!==ne.SCENE2D&&t.camera.frustum instanceof rn||!c.environmentVisible)n.skyAtmosphereCommand=void 0,n.skyBoxCommand=void 0,n.sunDrawCommand=void 0,n.sunComputeCommand=void 0,n.moonCommand=void 0;else{if(l(s)){if(l(a))s.setDynamicLighting(ag.fromGlobeFlags(a)),n.isReadyForAtmosphere=n.isReadyForAtmosphere||!a.show||a._surface._tilesToRender.length>0;else{let x=r.dynamicLighting;s.setDynamicLighting(x),n.isReadyForAtmosphere=!0}n.skyAtmosphereCommand=s.update(e,a),l(n.skyAtmosphereCommand)&&this.updateDerivedCommands(n.skyAtmosphereCommand)}else n.skyAtmosphereCommand=void 0;n.skyBoxCommand=l(this.skyBox)?this.skyBox.update(e,this._hdr):void 0;let b=l(this.sun)?this.sun.update(e,t.passState,this._hdr):void 0;n.sunDrawCommand=l(b)?b.drawCommand:void 0,n.sunComputeCommand=l(b)?b.computeCommand:void 0,n.moonCommand=l(this.moon)?this.moon.update(e):void 0}let u=n.clearGlobeDepth=l(a)&&a.show&&(!a.depthTestAgainstTerrain||this.mode===ne.SCENE2D);(n.useDepthPlane=u&&this.mode===ne.SCENE3D&&c.useDepthPlane)&&this._depthPlane.update(e),n.renderTranslucentDepthForPick=!1,n.useWebVR=this._useWebVR&&this.mode!==ne.SCENE2D&&!o;let h=e.mode===ne.SCENE3D&&!c.sunVisibleThroughGlobe?e.occluder:void 0,p=e.cullingVolume,_=iCe.planes;for(let b=0;b<5;++b)_[b]=p.planes[b];p=iCe,n.isSkyAtmosphereVisible=l(n.skyAtmosphereCommand)&&n.isReadyForAtmosphere,n.isSunVisible=this.isVisible(p,n.sunDrawCommand,h),n.isMoonVisible=this.isVisible(p,n.moonCommand,h);let m=this.specularEnvironmentMaps,y=this._specularEnvironmentCubeMap;l(m)&&y?.url!==m?(y=y&&y.destroy(),this._specularEnvironmentCubeMap=new Yd(m)):!l(m)&&l(y)&&(y.destroy(),this._specularEnvironmentCubeMap=void 0),l(this._specularEnvironmentCubeMap)&&this._specularEnvironmentCubeMap.update(e)};function RTt(e){let t=e._frameState;e.debugShowFrustumPlanes!==e._debugShowFrustumPlanes&&(e.debugShowFrustumPlanes?e._debugFrustumPlanes=new rp({camera:e.camera,updateOnChange:!1,frustumSplits:t.frustumSplits}):e._debugFrustumPlanes=e._debugFrustumPlanes&&e._debugFrustumPlanes.destroy(),e._debugShowFrustumPlanes=e.debugShowFrustumPlanes),l(e._debugFrustumPlanes)&&e._debugFrustumPlanes.update(t)}function OTt(e){let t=e._frameState,{passes:n,shadowState:i,shadowMaps:o}=t,r=o.length,s=r>0&&!n.pick&&!n.pickVoxel&&e.mode===ne.SCENE3D;if(s!==i.shadowsEnabled&&(++i.lastDirtyTime,i.shadowsEnabled=s),i.lightShadowsEnabled=!1,!!s){for(let a=0;a<r;++a)if(o[a]!==i.shadowMaps[a]){++i.lastDirtyTime;break}i.shadowMaps.length=0,i.lightShadowMaps.length=0;for(let a=0;a<r;++a){let c=o[a];c.update(t),i.shadowMaps.push(c),c.fromLightSource&&(i.lightShadowMaps.push(c),i.lightShadowsEnabled=!0),c.dirty&&(++i.lastDirtyTime,c.dirty=!1)}}}function cCe(e){let t=e._frameState;e._groundPrimitives.update(t),e._primitives.update(t),RTt(e),OTt(e),e._globe&&e._globe.render(t)}function MTt(e,t,n){let i=e._context,o=e._frameState,r=e._environmentState,s=e._view,a=o.passes,c=a.pick||a.pickVoxel;l(s.globeDepth)&&(s.globeDepth.picking=c);let u=r.useWebVR;r.originalFramebuffer=t.framebuffer,l(e.sun)&&e.sunBloom!==e._sunBloom?(e.sunBloom&&!u?e._sunPostProcess=new zB:l(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy()),e._sunBloom=e.sunBloom):!l(e.sun)&&l(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy(),e._sunBloom=!1);let f=e._clearColorCommand;V.clone(n,f.color),f.execute(i,t);let h=r.useGlobeDepthFramebuffer=l(s.globeDepth);h&&(s.globeDepth.update(i,t,s.viewport,e.msaaSamples,e._hdr,r.clearGlobeDepth),s.globeDepth.clear(i,t,n));let p=s.oit,_=r.useOIT=!c&&l(p)&&p.isSupported();_&&(p.update(i,t,s.globeDepth.colorFramebufferManager,e._hdr,e.msaaSamples),p.clear(i,t,n),r.useOIT=p.isSupported());let m=e.postProcessStages,y=r.usePostProcess=!c&&(e._hdr||m.length>0||m.ambientOcclusion.enabled||m.fxaa.enabled||m.bloom.enabled);if(r.usePostProcessSelected=!1,y&&(s.sceneFramebuffer.update(i,s.viewport,e._hdr,e.msaaSamples),s.sceneFramebuffer.clear(i,t,n),m.update(i,o.useLogDepth,e._hdr),m.clear(i),y=r.usePostProcess=m.ready,r.usePostProcessSelected=y&&m.hasSelected),r.isSunVisible&&e.sunBloom&&!u?(t.framebuffer=e._sunPostProcess.update(t),e._sunPostProcess.clear(i,t,n)):h?t.framebuffer=s.globeDepth.framebuffer:y&&(t.framebuffer=s.sceneFramebuffer.framebuffer),l(t.framebuffer)&&f.execute(i,t),r.useInvertClassification=!c&&l(t.framebuffer)&&e.invertClassification){let x;if(o.invertClassificationColor.alpha===1&&h&&(x=s.globeDepth.framebuffer),l(x)||i.depthTexture){if(e._invertClassification.previousFramebuffer=x,e._invertClassification.update(i,e.msaaSamples,s.globeDepth.colorFramebufferManager),e._invertClassification.clear(i,t),o.invertClassificationColor.alpha<1&&_){let A=e._invertClassification.unclassifiedCommand,T=A.derivedCommands;T.oit=p.createDerivedCommands(A,i,T.oit)}}else r.useInvertClassification=!1}e._globeTranslucencyState.translucent&&s.globeTranslucencyFramebuffer.updateAndClear(e._hdr,s.viewport,i,t)}ci.prototype.resolveFramebuffers=function(e){let t=this._context,n=this._environmentState,i=this._view,{globeDepth:o,translucentTileClassification:r}=i;l(o)&&o.prepareColorTextures(t);let{useOIT:s,useGlobeDepthFramebuffer:a,usePostProcess:c,originalFramebuffer:u}=n,f=a?o.colorFramebufferManager:void 0,h=i.sceneFramebuffer._colorFramebuffer,p=i.sceneFramebuffer.idFramebuffer;if(s&&(e.framebuffer=c?h.framebuffer:u,i.oit.execute(t,e)),r.hasTranslucentDepth&&r.isSupported()&&r.execute(this,e),c){i.sceneFramebuffer.prepareColorTextures(t);let _=h;a&&!s&&(_=f);let m=this.postProcessStages,y=_.getColorTexture(0),b=p.getColorTexture(0),x=(f??h).getDepthStencilTexture();m.execute(t,y,x,b),m.copy(t,u)}!s&&!c&&a&&(e.framebuffer=u,o.executeCopyColor(t,e))};function LTt(e){let t=e._frameState.afterRender;for(let n=0;n<t.length;++n)t[n]()&&e.requestRender();t.length=0}function NTt(e){if(e.mode===ne.MORPHING)return;let t=e.camera.positionCartographic;return e.getHeight(t)}function lCe(e,t,n){let i=Number.NEGATIVE_INFINITY;if(e instanceof hl){let o=e.length;for(let r=0;r<o;++r){let s=e.get(r),a=lCe(s,t,n);l(a)&&a>i&&(i=a)}}else if(e.isCesium3DTileset&&e.show&&e.enableCollision){let o=e.getHeight(t,n);if(l(o)&&o>i)return o}return i}ci.prototype.getHeight=function(e,t){if(!l(e))return;let n=t===Ye.CLAMP_TO_TERRAIN||t===Ye.RELATIVE_TO_TERRAIN,i=t===Ye.CLAMP_TO_3D_TILE||t===Ye.RELATIVE_TO_3D_TILE;if(!l(e))return;let o=Number.NEGATIVE_INFINITY;if(!n){let s=lCe(this.primitives,e,this);l(s)&&s>o&&(o=s)}let r=this._globe;if(!i&&l(r)&&r.show){let s=r.getHeight(e);s>o&&(o=s)}if(o>Number.NEGATIVE_INFINITY)return o};var RZ=new fe;ci.prototype.updateHeight=function(e,t,n){let i=this._ellipsoid,o=_=>{fe.clone(e,RZ);let m;l(_)&&(m=_.height),l(m)||(m=this.getHeight(e,n)),l(m)&&(RZ.height=m,t(RZ))},r=n===Ye.CLAMP_TO_TERRAIN||n===Ye.RELATIVE_TO_TERRAIN,s=n===Ye.CLAMP_TO_3D_TILE||n===Ye.RELATIVE_TO_3D_TILE,a;!s&&l(this.globe)&&(a=this.globe._surface.updateHeight(e,o));let c={},u=_=>{if(r||_.isDestroyed()||!_.isCesium3DTileset)return;let m=_.updateHeight(e,o,i);c[_.id]=m};if(!r){let _=this.primitives.length;for(let m=0;m<_;++m){let y=this.primitives.get(m);u(y)}}let f=this.primitives.primitiveAdded.addEventListener(u),h=this.primitives.primitiveRemoved.addEventListener(_=>{_.isDestroyed()||!_.isCesium3DTileset||(l(c[_.id])&&c[_.id](),delete c[_.id])});return()=>{a=a&&a(),Object.values(c).forEach(_=>_()),c={},f(),h()}};function FTt(e){let t=e.camera,n=e._mode,i=e._screenSpaceCameraController,o=t.positionCartographic;if(!l(o))return!1;if(!i.onMap()&&o.height<0)return!0;if(n===ne.SCENE2D||n===ne.MORPHING)return!1;let r=e._globeHeight;return l(r)&&o.height<r}ci.prototype.initializeFrame=function(){if(this._shaderFrameCount++===120&&(this._shaderFrameCount=0,this._context.shaderCache.destroyReleasedShaderPrograms(),this._context.textureCache.destroyReleasedTextures()),this._tweens.update(),this._globeHeightDirty){l(this._removeUpdateHeightCallback)&&(this._removeUpdateHeightCallback(),this._removeUpdateHeightCallback=void 0),this._globeHeight=NTt(this),this._globeHeightDirty=!1;let e=this.camera.positionCartographic;this._removeUpdateHeightCallback=this.updateHeight(e,t=>{this.isDestroyed()||(this._globeHeight=t.height)})}this._cameraUnderground=FTt(this),this._globeTranslucencyState.update(this),this._screenSpaceCameraController.update(),l(this._deviceOrientationCameraController)&&this._deviceOrientationCameraController.update(),this.camera.update(this._mode),this.camera._updateCameraChanged()};function BTt(e,t){if(e.debugShowFramesPerSecond){if(!l(e._performanceDisplay)){let n=document.createElement("div");n.className="cesium-performanceDisplay-defaultContainer",e._canvas.parentNode.appendChild(n);let o=new y_({container:n});e._performanceDisplay=o,e._performanceContainer=n}e._performanceDisplay.throttled=e.requestRenderMode,e._performanceDisplay.update(t)}else l(e._performanceDisplay)&&(e._performanceDisplay=e._performanceDisplay&&e._performanceDisplay.destroy(),e._performanceContainer.parentNode.removeChild(e._performanceContainer))}function kTt(e){e._jobScheduler.resetBudgets();let t=e._frameState;e.primitives.prePassesUpdate(t),l(e.globe)&&e.globe.update(t),e._picking.update(),t.creditDisplay.update()}function zTt(e){e.primitives.postPassesUpdate(e._frameState),sc.update()}var UTt=new V;function VTt(e){let t=e._frameState,n=e.context,{uniformState:i}=n,o=e._defaultView;e._view=o,e.updateFrameState(),t.passes.render=!0,t.passes.postProcess=e.postProcessStages.hasSelected,t.tilesetPassState=tTt;let r=e.backgroundColor??V.BLACK;e._hdr&&(r=V.clone(r,UTt),r.red=Math.pow(r.red,e.gamma),r.green=Math.pow(r.green,e.gamma),r.blue=Math.pow(r.blue,e.gamma)),t.backgroundColor=r,t.atmosphere=e.atmosphere,e.fog.update(t),i.update(t);let s=e.shadowMap;l(s)&&s.enabled&&(!l(e.light)||e.light instanceof Op?d.negate(i.sunDirectionWC,e._shadowMapCamera.direction):d.clone(e.light.direction,e._shadowMapCamera.direction),t.shadowMaps.push(s)),e._computeCommandList.length=0,e._overlayCommandList.length=0;let a=o.viewport;a.x=0,a.y=0,a.width=n.drawingBufferWidth,a.height=n.drawingBufferHeight;let c=o.passState;c.framebuffer=void 0,c.blendingEnabled=void 0,c.scissorTest=void 0,c.viewport=qe.clone(a,c.viewport),l(e.globe)&&e.globe.beginFrame(t),e.updateEnvironment(),e.updateAndExecuteCommands(c,r),e.resolveFramebuffers(c),c.framebuffer=void 0,yTt(e,c),l(e.globe)&&(e.globe.endFrame(t),e.globe.tilesLoaded||(e._renderRequested=!0)),n.endFrame()}function TA(e,t){try{t(e)}catch(n){if(e._renderError.raiseEvent(e,n),e.rethrowRenderErrors)throw n}}function HTt(e){return e._picking.updateMostDetailedRayPicks(e)}ci.prototype.render=function(e){this._preUpdate.raiseEvent(this,e);let t=this._frameState;t.newFrame=!1,l(e)||(e=Z.now());let n=this._view.checkForCameraUpdates(this);n&&(this._globeHeightDirty=!0);let i=!this.requestRenderMode||this._renderRequested||n||this._logDepthBufferDirty||this._hdrDirty||this.mode===ne.MORPHING;if(!i&&l(this.maximumRenderTimeChange)&&l(this._lastRenderTime)){let o=Math.abs(Z.secondsDifference(this._lastRenderTime,e));i=i||o>this.maximumRenderTimeChange}if(i){this._lastRenderTime=Z.clone(e,this._lastRenderTime),this._renderRequested=!1,this._logDepthBufferDirty=!1,this._hdrDirty=!1;let o=I.incrementWrap(t.frameNumber,15e6,1);oCe(this,o,e),t.newFrame=!0}TA(this,kTt),this.primitives.show&&(TA(this,HTt),TA(this,GTt),TA(this,jTt),i||TA(this,WTt)),this._postUpdate.raiseEvent(this,e),i&&(this._preRender.raiseEvent(this,e),t.creditDisplay.beginFrame(),TA(this,VTt)),BTt(this,i),TA(this,zTt),LTt(this),i&&(this._postRender.raiseEvent(this,e),t.creditDisplay.endFrame())};ci.prototype.forceRender=function(e){this._renderRequested=!0,this.render(e)};ci.prototype.requestRender=function(){this._renderRequested=!0};ci.prototype.clampLineWidth=function(e){return Math.max(Bt.minimumAliasedLineWidth,Math.min(e,Bt.maximumAliasedLineWidth))};ci.prototype.pick=function(e,t,n){return this._picking.pick(this,e,t,n)};ci.prototype.pickVoxel=function(e,t,n){let i=this.pick(e,t,n);if(!l(i))return;let o=i.primitive;if(!(o instanceof k0))return;let r=this._picking.pickVoxelCoordinate(this,e,t,n),s=255*r[0]+r[1],a=o._traversal.findKeyframeNode(s);if(!l(a))return;let c=255*r[2]+r[3];return HB.fromKeyframeNode(o,s,c,a)};ci.prototype.pickMetadata=function(e,t,n,i){let o=this.pick(e);if(!l(o))return;let r=o.detail?.model?.structuralMetadata;if(!l(r))return;let s=r.schema,a=m3(s,t,n,i);if(!l(a))return;let c=g3(r,n,i);if(!l(c))return;let u=new p3(t,n,i,a,c);return this._picking.pickMetadata(this,e,u)};ci.prototype.pickMetadataSchema=function(e){let t=this.pick(e);return l(t)?t.detail?.model?.structuralMetadata?.schema:void 0};ci.prototype.pickPositionWorldCoordinates=function(e,t){return this._picking.pickPositionWorldCoordinates(this,e,t)};ci.prototype.pickPosition=function(e,t){return this._picking.pickPosition(this,e,t)};ci.prototype.drillPick=function(e,t,n,i){return this._picking.drillPick(this,e,t,n,i)};function GTt(e){let t=e._frameState;DZ.camera=t.camera,DZ.cullingVolume=t.cullingVolume,e.primitives.updateForPass(t,DZ)}function jTt(e){let t=e._frameState;if(!t.camera.canPreloadFlight())return;IZ.camera=e.preloadFlightCamera,IZ.cullingVolume=e.preloadFlightCullingVolume,e.primitives.updateForPass(t,IZ)}function WTt(e){e.primitives.updateForPass(e._frameState,nTt)}ci.prototype.pickFromRay=function(e,t,n){return this._picking.pickFromRay(this,e,t,n)};ci.prototype.drillPickFromRay=function(e,t,n,i){return this._picking.drillPickFromRay(this,e,t,n,i)};ci.prototype.pickFromRayMostDetailed=function(e,t,n){return this._picking.pickFromRayMostDetailed(this,e,t,n)};ci.prototype.drillPickFromRayMostDetailed=function(e,t,n,i){return this._picking.drillPickFromRayMostDetailed(this,e,t,n,i)};ci.prototype.sampleHeight=function(e,t,n){return this._picking.sampleHeight(this,e,t,n)};ci.prototype.clampToHeight=function(e,t,n,i){return this._picking.clampToHeight(this,e,t,n,i)};ci.prototype.sampleHeightMostDetailed=function(e,t,n){return this._picking.sampleHeightMostDetailed(this,e,t,n)};ci.prototype.clampToHeightMostDetailed=function(e,t,n){return this._picking.clampToHeightMostDetailed(this,e,t,n)};ci.prototype.cartesianToCanvasCoordinates=function(e,t){return Hi.worldToWindowCoordinates(this,e,t)};ci.prototype.completeMorph=function(){this._transitioner.completeMorph()};ci.prototype.morphTo2D=function(e){e=e??2,this._transitioner.morphTo2D(e,this._ellipsoid)};ci.prototype.morphToColumbusView=function(e){e=e??2,this._transitioner.morphToColumbusView(e,this._ellipsoid)};ci.prototype.morphTo3D=function(e){e=e??2,this._transitioner.morphTo3D(e,this._ellipsoid)};function qTt(e,t){if(e._removeTerrainProviderReadyListener=e._removeTerrainProviderReadyListener&&e._removeTerrainProviderReadyListener(),t.ready){l(e.globe)&&(e.globe.terrainProvider=t.provider);return}e.globe.terrainProvider=void 0,e._removeTerrainProviderReadyListener=t.readyEvent.addEventListener(n=>{l(e)&&l(e.globe)&&(e.globe.terrainProvider=n),e._removeTerrainProviderReadyListener()})}ci.prototype.setTerrain=function(e){return qTt(this,e),e};ci.prototype.isDestroyed=function(){return!1};ci.prototype.destroy=function(){this._tweens.removeAll(),this._computeEngine=this._computeEngine&&this._computeEngine.destroy(),this._screenSpaceCameraController=this._screenSpaceCameraController&&this._screenSpaceCameraController.destroy(),this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this._primitives=this._primitives&&this._primitives.destroy(),this._groundPrimitives=this._groundPrimitives&&this._groundPrimitives.destroy(),this._globe=this._globe&&this._globe.destroy(),this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),this.skyBox=this.skyBox&&this.skyBox.destroy(),this.skyAtmosphere=this.skyAtmosphere&&this.skyAtmosphere.destroy(),this._debugSphere=this._debugSphere&&this._debugSphere.destroy(),this.sun=this.sun&&this.sun.destroy(),this._sunPostProcess=this._sunPostProcess&&this._sunPostProcess.destroy(),this._depthPlane=this._depthPlane&&this._depthPlane.destroy(),this._transitioner=this._transitioner&&this._transitioner.destroy(),this._debugFrustumPlanes=this._debugFrustumPlanes&&this._debugFrustumPlanes.destroy(),this._brdfLutGenerator=this._brdfLutGenerator&&this._brdfLutGenerator.destroy(),this._picking=this._picking&&this._picking.destroy(),this._defaultView=this._defaultView&&this._defaultView.destroy(),this._view=void 0,this._removeCreditContainer&&this._canvas.parentNode.removeChild(this._creditContainer),this.postProcessStages=this.postProcessStages&&this.postProcessStages.destroy(),this._context=this._context&&this._context.destroy(),this._frameState.creditDisplay=this._frameState.creditDisplay&&this._frameState.creditDisplay.destroy(),l(this._performanceDisplay)&&(this._performanceDisplay=this._performanceDisplay&&this._performanceDisplay.destroy(),this._performanceContainer.parentNode.removeChild(this._performanceContainer)),this._removeRequestListenerCallback(),this._removeTaskProcessorListenerCallback();for(let e=0;e<this._removeGlobeCallbacks.length;++e)this._removeGlobeCallbacks[e]();return this._removeGlobeCallbacks.length=0,l(this._removeUpdateHeightCallback)&&(this._removeUpdateHeightCallback(),this._removeUpdateHeightCallback=void 0),ue(this)};var _3=ci;var Iv=`float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity, out float underTranslucentGlobe) { float ellipsoidRadiiDifference = czm_ellipsoidRadii.x - czm_ellipsoidRadii.z; // Adjustment to the atmosphere radius applied based on the camera height. float distanceAdjustMin = czm_ellipsoidRadii.x / 4.0; float distanceAdjustMax = czm_ellipsoidRadii.x; float distanceAdjustModifier = ellipsoidRadiiDifference / 2.0; float distanceAdjust = distanceAdjustModifier * clamp((czm_eyeHeight - distanceAdjustMin) / (distanceAdjustMax - distanceAdjustMin), 0.0, 1.0); // Since atmosphere scattering assumes the atmosphere is a spherical shell, we compute an inner radius of the atmosphere best fit // for the position on the ellipsoid. float radiusAdjust = (ellipsoidRadiiDifference / 4.0) + distanceAdjust; float atmosphereInnerRadius = (length(czm_viewerPositionWC) - czm_eyeHeight) - radiusAdjust; // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); underTranslucentGlobe = 0.0; // Brighten the sky atmosphere under the Earth's atmosphere when translucency is enabled. #if defined(GLOBE_TRANSLUCENT) // Check for intersection with the inner radius of the atmopshere. czm_raySegment primaryRayEarthIntersect = czm_raySphereIntersectionInterval(primaryRay, vec3(0.0), atmosphereInnerRadius + radiusAdjust); if (primaryRayEarthIntersect.start > 0.0 && primaryRayEarthIntersect.stop > 0.0) { // Compute position on globe. vec3 direction = normalize(positionWC); czm_ray ellipsoidRay = czm_ray(positionWC, -direction); czm_raySegment ellipsoidIntersection = czm_rayEllipsoidIntersectionInterval(ellipsoidRay, vec3(0.0), czm_ellipsoidInverseRadii); vec3 onEarth = positionWC - (direction * ellipsoidIntersection.start); // Control the color using the camera angle. float angle = dot(normalize(czm_viewerPositionWC), normalize(onEarth)); // Control the opacity using the distance from Earth. opacity = interpolateByDistance(vec4(0.0, 1.0, czm_ellipsoidRadii.x, 0.0), length(czm_viewerPositionWC - onEarth)); vec3 horizonColor = vec3(0.1, 0.2, 0.3); vec3 nearColor = vec3(0.0); rayleighColor = mix(nearColor, horizonColor, exp(-angle) * opacity); // Set the traslucent flag to avoid alpha adjustment in computeFinalColor funciton. underTranslucentGlobe = 1.0; return; } #endif computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); // Alter the opacity based on how close the viewer is to the ground. // (0.0 = At edge of atmosphere, 1.0 = On ground) float cameraHeight = czm_eyeHeight + atmosphereInnerRadius; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; opacity = clamp((atmosphereOuterRadius - cameraHeight) / (atmosphereOuterRadius - atmosphereInnerRadius), 0.0, 1.0); // Alter alpha based on time of day (0.0 = night , 1.0 = day) float nightAlpha = (u_radiiAndDynamicAtmosphereColor.z != 0.0) ? clamp(dot(normalize(positionWC), lightDirection), 0.0, 1.0) : 1.0; opacity *= pow(nightAlpha, 0.5); } `;var y3=`in vec3 v_outerPositionWC; uniform vec3 u_hsbShift; #ifndef PER_FRAGMENT_ATMOSPHERE in vec3 v_mieColor; in vec3 v_rayleighColor; in float v_opacity; in float v_translucent; #endif void main (void) { float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirection = czm_getDynamicAtmosphereLightDirection(v_outerPositionWC, lightEnum); vec3 mieColor; vec3 rayleighColor; float opacity; float translucent; #ifdef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity, translucent ); #else mieColor = v_mieColor; rayleighColor = v_rayleighColor; opacity = v_opacity; translucent = v_translucent; #endif vec4 color = computeAtmosphereColor(v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity); #ifndef HDR color.rgb = czm_pbrNeutralTonemapping(color.rgb); color.rgb = czm_inverseGamma(color.rgb); #endif #ifdef COLOR_CORRECT const bool ignoreBlackPixels = true; color.rgb = czm_applyHSBShift(color.rgb, u_hsbShift, ignoreBlackPixels); #endif // For the parts of the sky atmosphere that are not behind a translucent globe, // we mix in the default opacity so that the sky atmosphere still appears at distance. // This is needed because the opacity in the sky atmosphere is initially adjusted based // on the camera height. if (translucent == 0.0) { color.a = mix(color.b, 1.0, color.a) * smoothstep(0.0, 1.0, czm_morphTime); } out_FragColor = color; } `;var b3=`in vec4 position; out vec3 v_outerPositionWC; #ifndef PER_FRAGMENT_ATMOSPHERE out vec3 v_mieColor; out vec3 v_rayleighColor; out float v_opacity; out float v_translucent; #endif void main(void) { vec4 positionWC = czm_model * position; float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirection = czm_getDynamicAtmosphereLightDirection(positionWC.xyz, lightEnum); #ifndef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( positionWC.xyz, lightDirection, v_rayleighColor, v_mieColor, v_opacity, v_translucent ); #endif v_outerPositionWC = positionWC.xyz; gl_Position = czm_modelViewProjection * position; } `;function Pv(e){e=e??ee.WGS84,this.show=!0,this.perFragmentAtmosphere=!1,this._ellipsoid=e;let t=1.025,n=d.multiplyByScalar(e.radii,t,new d);this._scaleMatrix=N.fromScale(n),this._modelMatrix=new N,this._command=new $e({owner:this,modelMatrix:this._modelMatrix}),this._spSkyFromSpace=void 0,this._spSkyFromAtmosphere=void 0,this._flags=void 0,this.atmosphereLightIntensity=50,this.atmosphereRayleighCoefficient=new d(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new d(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this._hueSaturationBrightness=new d;let i=new d;i.x=e.maximumRadius*t,i.y=e.maximumRadius,i.z=0,this._radiiAndDynamicAtmosphereColor=i;let o=this;this._command.uniformMap={u_radiiAndDynamicAtmosphereColor:function(){return o._radiiAndDynamicAtmosphereColor},u_hsbShift:function(){return o._hueSaturationBrightness.x=o.hueShift,o._hueSaturationBrightness.y=o.saturationShift,o._hueSaturationBrightness.z=o.brightnessShift,o._hueSaturationBrightness},u_atmosphereLightIntensity:function(){return o.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return o.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return o.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return o.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return o.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return o.atmosphereMieAnisotropy}}}Object.defineProperties(Pv.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});Pv.prototype.setDynamicLighting=function(e){this._radiiAndDynamicAtmosphereColor.z=e};var MZ=new N;Pv.prototype.update=function(e,t){if(!this.show)return;let n=e.mode;if(n!==ne.SCENE3D&&n!==ne.MORPHING||!e.passes.render)return;let i=N.fromRotationTranslation(e.context.uniformState.inverseViewRotation,d.ZERO,MZ),o=N.multiplyTransformation(i,No.Y_UP_TO_Z_UP,MZ),r=N.multiply(this._scaleMatrix,o,MZ);N.clone(r,this._modelMatrix);let s=e.context,a=YTt(this),c=e.globeTranslucencyState.translucent,u=this.perFragmentAtmosphere||c||!l(t)||!t.show,f=this._command;if(!l(f.vertexArray)){let p=ta.createGeometry(new ta({radii:new d(1,1,1),slicePartitions:256,stackPartitions:256,vertexFormat:Ie.POSITION_ONLY}));f.vertexArray=ti.fromGeometry({context:s,geometry:p,attributeLocations:Ln.createAttributeLocations(p),bufferUsage:Fe.STATIC_DRAW}),f.renderState=ze.fromCache({cull:{enabled:!0,face:Ti.FRONT},blending:ln.ALPHA_BLEND,depthMask:!1})}let h=a|u<<2|c<<3;if(h!==this._flags){this._flags=h;let p=[];a&&p.push("COLOR_CORRECT"),u&&p.push("PER_FRAGMENT_ATMOSPHERE"),c&&p.push("GLOBE_TRANSLUCENT");let _=new Ue({defines:p,sources:[nh,Iv,b3]}),m=new Ue({defines:p,sources:[nh,Iv,y3]});this._spSkyAtmosphere=$t.fromCache({context:s,vertexShaderSource:_,fragmentShaderSource:m}),f.shaderProgram=this._spSkyAtmosphere}return f};function YTt(e){return!(I.equalsEpsilon(e.hueShift,0,I.EPSILON7)&&I.equalsEpsilon(e.saturationShift,0,I.EPSILON7)&&I.equalsEpsilon(e.brightnessShift,0,I.EPSILON7))}Pv.prototype.isDestroyed=function(){return!1};Pv.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),this._spSkyAtmosphere=this._spSkyAtmosphere&&this._spSkyAtmosphere.destroy(),ue(this)};var x3=Pv;var T3=`uniform samplerCube u_cubeMap; in vec3 v_texCoord; void main() { vec4 color = czm_textureCube(u_cubeMap, normalize(v_texCoord)); out_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime); } `;var A3=`in vec3 position; out vec3 v_texCoord; void main() { vec3 p = czm_viewRotation * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position)); gl_Position = czm_projection * vec4(p, 1.0); v_texCoord = position.xyz; } `;function Ov(e){this.sources=e.sources,this._sources=void 0,this.show=e.show??!0,this._command=new $e({modelMatrix:N.clone(N.IDENTITY),owner:this}),this._cubeMap=void 0,this._attributeLocations=void 0,this._useHdr=void 0,this._hasError=!1,this._error=void 0}Ov.prototype.update=function(e,t){let n=this,{mode:i,passes:o,context:r}=e;if(!this.show||i!==ne.SCENE3D&&i!==ne.MORPHING||!o.render)return;if(this._hasError){let a=this._error;throw this._hasError=!1,this._error=void 0,a}if(this._sources!==this.sources){this._sources=this.sources;let a=this.sources;typeof a.positiveX=="string"?CP(r,this._sources).then(function(c){n._cubeMap=n._cubeMap&&n._cubeMap.destroy(),n._cubeMap=c}).catch(c=>{this._hasError=!0,this._error=c}):(this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),this._cubeMap=new Ar({context:r,source:a}))}let s=this._command;if(!l(s.vertexArray)){s.uniformMap={u_cubeMap:function(){return n._cubeMap}};let a=La.createGeometry(La.fromDimensions({dimensions:new d(2,2,2),vertexFormat:Ie.POSITION_ONLY})),c=this._attributeLocations=Ln.createAttributeLocations(a);s.vertexArray=ti.fromGeometry({context:r,geometry:a,attributeLocations:c,bufferUsage:Fe.STATIC_DRAW}),s.renderState=ze.fromCache({blending:ln.ALPHA_BLEND})}if(!l(s.shaderProgram)||this._useHdr!==t){let a=new Ue({defines:[t?"HDR":""],sources:[T3]});s.shaderProgram=$t.fromCache({context:r,vertexShaderSource:A3,fragmentShaderSource:a,attributeLocations:this._attributeLocations}),this._useHdr=t}if(l(this._cubeMap))return s};Ov.prototype.isDestroyed=function(){return!1};Ov.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),ue(this)};function Rv(e){return en(`Assets/Textures/SkyBox/tycho2t3_80_${e}.jpg`)}Ov.createEarthSkyBox=function(){return new Ov({sources:{positiveX:Rv("px"),negativeX:Rv("mx"),positiveY:Rv("py"),negativeY:Rv("my"),positiveZ:Rv("pz"),negativeZ:Rv("mz")}})};var C3=Ov;var E3=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(u_texture, v_textureCoordinates); out_FragColor = czm_gammaCorrect(color); } `;var S3=`uniform float u_radiusTS; in vec2 v_textureCoordinates; vec2 rotate(vec2 p, vec2 direction) { return vec2(p.x * direction.x - p.y * direction.y, p.x * direction.y + p.y * direction.x); } vec4 addBurst(vec2 position, vec2 direction, float lengthScalar) { vec2 rotatedPosition = rotate(position, direction) * vec2(25.0, 0.75); float radius = length(rotatedPosition) * lengthScalar; float burst = 1.0 - smoothstep(0.0, 0.55, radius); return vec4(burst); } void main() { float lengthScalar = 2.0 / sqrt(2.0); vec2 position = v_textureCoordinates - vec2(0.5); float radius = length(position) * lengthScalar; float surface = step(radius, u_radiusTS); vec4 color = vec4(vec2(1.0), surface + 0.2, surface); float glow = 1.0 - smoothstep(0.0, 0.55, radius); color.ba += mix(vec2(0.0), vec2(1.0), glow) * 0.75; vec4 burst = vec4(0.0); // The following loop has been manually unrolled for speed, to // avoid sin() and cos(). // //for (float i = 0.4; i < 3.2; i += 1.047) { // vec2 direction = vec2(sin(i), cos(i)); // burst += 0.4 * addBurst(position, direction, lengthScalar); // // direction = vec2(sin(i - 0.08), cos(i - 0.08)); // burst += 0.3 * addBurst(position, direction, lengthScalar); //} burst += 0.4 * addBurst(position, vec2(0.38942, 0.92106), lengthScalar); // angle == 0.4 burst += 0.4 * addBurst(position, vec2(0.99235, 0.12348), lengthScalar); // angle == 0.4 + 1.047 burst += 0.4 * addBurst(position, vec2(0.60327, -0.79754), lengthScalar); // angle == 0.4 + 1.047 * 2.0 burst += 0.3 * addBurst(position, vec2(0.31457, 0.94924), lengthScalar); // angle == 0.4 - 0.08 burst += 0.3 * addBurst(position, vec2(0.97931, 0.20239), lengthScalar); // angle == 0.4 + 1.047 - 0.08 burst += 0.3 * addBurst(position, vec2(0.66507, -0.74678), lengthScalar); // angle == 0.4 + 1.047 * 2.0 - 0.08 // End of manual loop unrolling. color += clamp(burst, vec4(0.0), vec4(1.0)) * 0.15; out_FragColor = clamp(color, vec4(0.0), vec4(1.0)); } `;var v3=`in vec2 direction; uniform float u_size; out vec2 v_textureCoordinates; void main() { vec4 position; if (czm_morphTime == 1.0) { position = vec4(czm_sunPositionWC, 1.0); } else { position = vec4(czm_sunPositionColumbusView.zxy, 1.0); } vec4 positionEC = czm_view * position; vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); vec2 halfSize = vec2(u_size * 0.5); halfSize *= ((direction * 2.0) - 1.0); gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0); v_textureCoordinates = direction; } `;function D3(){this.show=!0,this._drawCommand=new $e({primitiveType:Me.TRIANGLES,boundingVolume:new ae,owner:this}),this._commands={drawCommand:this._drawCommand,computeCommand:void 0},this._boundingVolume=new ae,this._boundingVolume2D=new ae,this._texture=void 0,this._drawingBufferWidth=void 0,this._drawingBufferHeight=void 0,this._radiusTS=void 0,this._size=void 0,this.glowFactor=1,this._glowFactorDirty=!1,this._useHdr=void 0;let e=this;this._uniformMap={u_texture:function(){return e._texture},u_size:function(){return e._size}}}Object.defineProperties(D3.prototype,{glowFactor:{get:function(){return this._glowFactor},set:function(e){e=Math.max(e,0),this._glowFactor=e,this._glowFactorDirty=!0}}});var XTt=new U,KTt=new U,ZTt=new oe,w3=new oe;D3.prototype.update=function(e,t,n){if(!this.show)return;let i=e.mode;if(i===ne.SCENE2D||i===ne.MORPHING||!e.passes.render)return;let o=e.context,r=t.viewport.width,s=t.viewport.height;if(!l(this._texture)||r!==this._drawingBufferWidth||s!==this._drawingBufferHeight||this._glowFactorDirty||n!==this._useHdr){this._texture=this._texture&&this._texture.destroy(),this._drawingBufferWidth=r,this._drawingBufferHeight=s,this._glowFactorDirty=!1,this._useHdr=n;let C=Math.max(r,s);C=Math.pow(2,Math.ceil(Math.log(C)/Math.log(2))-2),C=Math.max(1,C);let S=n?o.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT:Ke.UNSIGNED_BYTE;this._texture=new Ot({context:o,width:C,height:C,pixelFormat:tt.RGBA,pixelDatatype:S}),this._glowLengthTS=this._glowFactor*5,this._radiusTS=1/(1+2*this._glowLengthTS)*.5;let w=this,R={u_radiusTS:function(){return w._radiusTS}};this._commands.computeCommand=new Uc({fragmentShaderSource:S3,outputTexture:this._texture,uniformMap:R,persists:!1,owner:this,postExecute:function(){w._commands.computeCommand=void 0}})}let a=this._drawCommand;if(!l(a.vertexArray)){let C={direction:0},S=new Uint8Array(4*2);S[0]=0,S[1]=0,S[2]=255,S[3]=0,S[4]=255,S[5]=255,S[6]=0,S[7]=255;let w=_t.createVertexBuffer({context:o,typedArray:S,usage:Fe.STATIC_DRAW}),R=[{index:C.direction,vertexBuffer:w,componentsPerAttribute:2,normalize:!0,componentDatatype:X.UNSIGNED_BYTE}],P=_t.createIndexBuffer({context:o,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT});a.vertexArray=new ti({context:o,attributes:R,indexBuffer:P}),a.shaderProgram=$t.fromCache({context:o,vertexShaderSource:v3,fragmentShaderSource:E3,attributeLocations:C}),a.renderState=ze.fromCache({blending:ln.ALPHA_BLEND}),a.uniformMap=this._uniformMap}let c=o.uniformState.sunPositionWC,u=o.uniformState.sunPositionColumbusView,f=this._boundingVolume,h=this._boundingVolume2D;d.clone(c,f.center),h.center.x=u.z,h.center.y=u.x,h.center.z=u.y,f.radius=I.SOLAR_RADIUS+I.SOLAR_RADIUS*this._glowLengthTS,h.radius=f.radius,i===ne.SCENE3D?ae.clone(f,a.boundingVolume):i===ne.COLUMBUS_VIEW&&ae.clone(h,a.boundingVolume);let p=Hi.computeActualEllipsoidPosition(e,c,w3),_=d.magnitude(d.subtract(p,e.camera.position,w3)),m=o.uniformState.projection,y=ZTt;y.x=0,y.y=0,y.z=-_,y.w=1;let b=N.multiplyByVector(m,y,w3),x=Hi.clipToGLWindowCoordinates(t.viewport,b,XTt);y.x=I.SOLAR_RADIUS;let A=N.multiplyByVector(m,y,w3),T=Hi.clipToGLWindowCoordinates(t.viewport,A,KTt);return this._size=U.magnitude(U.subtract(T,x,w3)),this._size=2*this._size*(1+2*this._glowLengthTS),this._size=Math.ceil(this._size),this._commands};D3.prototype.isDestroyed=function(){return!1};D3.prototype.destroy=function(){let e=this._drawCommand;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._texture=this._texture&&this._texture.destroy(),ue(this)};var I3=D3;var dCe=Xo(gz(),1);function $Tt(e,t,n){return` float clipDistance = clip(gl_FragCoord, ${e}, ${t}); vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = ${n}.rgb; float clippingPlanesEdgeWidth = ${n}.a; if (clipDistance > 0.0 && clipDistance < clippingPlanesEdgeWidth) { out_FragColor = clippingPlanesEdgeColor; } `}var P3=$Tt;var QTt={modifyFragmentShader:function(t){return t=Ue.replaceMain(t,"czm_splitter_main"),t+=`uniform float czm_splitDirection; void main() { #ifndef SHADOW_MAP if (czm_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (czm_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif czm_splitter_main(); } `,t},addUniforms:function(t,n){n.czm_splitDirection=function(){return t.splitDirection}}},Mv=QTt;var AA={NEEDS_DECODE:0,DECODING:1,READY:2,FAILED:3};function R3(e){this._parsedContent=void 0,this._drawCommand=void 0,this._isTranslucent=!1,this._styleTranslucent=!1,this._constantColor=V.clone(V.DARKGRAY),this._highlightColor=V.clone(V.WHITE),this._pointSize=1,this._rtcCenter=void 0,this._quantizedVolumeScale=void 0,this._quantizedVolumeOffset=void 0,this._styleableShaderAttributes=void 0,this._isQuantized=!1,this._isOctEncoded16P=!1,this._isRGB565=!1,this._hasColors=!1,this._hasNormals=!1,this._hasBatchIds=!1,this._decodingState=AA.READY,this._dequantizeInShader=!0,this._isQuantizedDraco=!1,this._isOctEncodedDraco=!1,this._quantizedRange=0,this._octEncodedRange=0,this.backFaceCulling=!1,this._backFaceCulling=!1,this.normalShading=!0,this._normalShading=!0,this._opaqueRenderState=void 0,this._translucentRenderState=void 0,this._mode=void 0,this._ready=!1,this._pointsLength=0,this._geometryByteLength=0,this._vertexShaderLoaded=e.vertexShaderLoaded,this._fragmentShaderLoaded=e.fragmentShaderLoaded,this._uniformMapLoaded=e.uniformMapLoaded,this._batchTableLoaded=e.batchTableLoaded,this._pickIdLoaded=e.pickIdLoaded,this._opaquePass=e.opaquePass??we.OPAQUE,this._cull=e.cull??!0,this.style=void 0,this._style=void 0,this.styleDirty=!1,this.modelMatrix=N.clone(N.IDENTITY),this._modelMatrix=N.clone(N.IDENTITY),this.time=0,this.shadows=yn.ENABLED,this._boundingSphere=void 0,this.clippingPlanes=void 0,this.isClipped=!1,this.clippingPlanesDirty=!1,this.clippingPlanesOriginMatrix=void 0,this.attenuation=!1,this._attenuation=!1,this.geometricError=0,this.geometricErrorScale=1,this.maximumAttenuation=this._pointSize,this.splitDirection=e.splitDirection??Br.NONE,this._splittingEnabled=!1,this._error=void 0,JTt(this,e)}Object.defineProperties(R3.prototype,{pointsLength:{get:function(){return this._pointsLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}},color:{get:function(){return V.clone(this._highlightColor)},set:function(e){this._highlightColor=V.clone(e,this._highlightColor)}},boundingSphere:{get:function(){if(l(this._drawCommand))return this._drawCommand.boundingVolume},set:function(e){this._boundingSphere=ae.clone(e,this._boundingSphere)}}});function JTt(e,t){let n=Rx.parse(t.arrayBuffer,t.byteOffset);if(e._parsedContent=n,e._rtcCenter=n.rtcCenter,e._hasNormals=n.hasNormals,e._hasColors=n.hasColors,e._hasBatchIds=n.hasBatchIds,e._isTranslucent=n.isTranslucent,!n.hasBatchIds&&l(n.batchTableBinary)&&(n.styleableProperties=Kp.getBinaryProperties(n.pointsLength,n.batchTableJson,n.batchTableBinary)),l(n.draco)){let a=n.draco;e._decodingState=AA.NEEDS_DECODE,a.dequantizeInShader=e._dequantizeInShader}let i=n.positions;l(i)&&(e._isQuantized=i.isQuantized,e._quantizedVolumeScale=i.quantizedVolumeScale,e._quantizedVolumeOffset=i.quantizedVolumeOffset,e._quantizedRange=i.quantizedRange);let o=n.normals;l(o)&&(e._isOctEncoded16P=o.octEncoded);let r=n.colors;l(r)&&(l(r.constantColor)&&(e._constantColor=V.clone(r.constantColor,e._constantColor),e._hasColors=!1),e._isRGB565=r.isRGB565);let s=n.batchIds;l(n.batchIds)&&(s.name="BATCH_ID",s.semantic="BATCH_ID",s.setIndex=void 0),n.hasBatchIds&&e._batchTableLoaded(n.batchLength,n.batchTableJson,n.batchTableBinary),e._pointsLength=n.pointsLength}var eAt=new d,tAt=new d,nAt=new d,uCe,AG;function iAt(e){if(!l(AG)){uCe=new dCe.default(0),AG=new Array(e);for(let t=0;t<e;++t)AG[t]=uCe.random()}return AG}function oAt(e){let n=e.length/3,i=Math.min(n,20),o=iAt(20),r=Number.MAX_VALUE,s=-Number.MAX_VALUE,a=d.fromElements(r,r,r,eAt),c=d.fromElements(s,s,s,tAt);for(let f=0;f<i;++f){let h=Math.floor(o[f]*n),p=d.unpack(e,h*3,nAt);d.minimumByComponent(a,p,a),d.maximumByComponent(c,p,c)}let u=ae.fromCornerPoints(a,c);return u.radius+=I.EPSILON2,u}function fCe(e,t){let n=X.fromTypedArray(e);return n===X.INT||n===X.UNSIGNED_INT||n===X.DOUBLE?(yt("Cast pnts property to floats",`Point cloud property "${t}" will be cast to a float array because INT, UNSIGNED_INT, and DOUBLE are not valid WebGL vertex attribute types. Some precision may be lost.`),new Float32Array(e)):e}var rAt=new oe,sAt=new oe,aAt=new V,hCe=0,CG=1,kZ=2,mCe=3,cAt=4,LZ=new N,lAt=new N;function uAt(e,t){let n=t.context,i=e._parsedContent,o=e._pointsLength,r=i.positions,s=i.colors,a=i.normals,c=i.batchIds,u=i.styleableProperties,f=l(u),h=e._isQuantized,p=e._isQuantizedDraco,_=e._isOctEncoded16P,m=e._isOctEncodedDraco,y=e._quantizedRange,b=e._octEncodedRange,x=e._isRGB565,A=e._isTranslucent,T=e._hasColors,C=e._hasNormals,S=e._hasBatchIds,w,R,P=[],O={};if(e._styleableShaderAttributes=O,f){let k=cAt;for(let H in u)if(u.hasOwnProperty(H)){let B=u[H],j=fCe(B.typedArray,H);w=B.componentCount,R=X.fromTypedArray(j);let W=_t.createVertexBuffer({context:n,typedArray:j,usage:Fe.STATIC_DRAW});e._geometryByteLength+=W.sizeInBytes;let Q={index:k,vertexBuffer:W,componentsPerAttribute:w,componentDatatype:R,normalize:!1,offsetInBytes:0,strideInBytes:0};P.push(Q),O[H]={location:k,componentCount:w},++k}}let L=_t.createVertexBuffer({context:n,typedArray:r.typedArray,usage:Fe.STATIC_DRAW});e._geometryByteLength+=L.sizeInBytes;let g;T&&(g=_t.createVertexBuffer({context:n,typedArray:s.typedArray,usage:Fe.STATIC_DRAW}),e._geometryByteLength+=g.sizeInBytes);let E;C&&(E=_t.createVertexBuffer({context:n,typedArray:a.typedArray,usage:Fe.STATIC_DRAW}),e._geometryByteLength+=E.sizeInBytes);let v;S&&(c.typedArray=fCe(c.typedArray,"batchIds"),v=_t.createVertexBuffer({context:n,typedArray:c.typedArray,usage:Fe.STATIC_DRAW}),e._geometryByteLength+=v.sizeInBytes);let D=[];if(h?R=X.UNSIGNED_SHORT:p?R=y<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT:R=X.FLOAT,D.push({index:hCe,vertexBuffer:L,componentsPerAttribute:3,componentDatatype:R,normalize:!1,offsetInBytes:0,strideInBytes:0}),e._cull&&(h||p?e._boundingSphere=ae.fromCornerPoints(d.ZERO,e._quantizedVolumeScale):e._boundingSphere=oAt(r.typedArray)),T)if(x)D.push({index:CG,vertexBuffer:g,componentsPerAttribute:1,componentDatatype:X.UNSIGNED_SHORT,normalize:!1,offsetInBytes:0,strideInBytes:0});else{let k=A?4:3;D.push({index:CG,vertexBuffer:g,componentsPerAttribute:k,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,offsetInBytes:0,strideInBytes:0})}C&&(_?(w=2,R=X.UNSIGNED_BYTE):m?(w=2,R=b<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT):(w=3,R=X.FLOAT),D.push({index:kZ,vertexBuffer:E,componentsPerAttribute:w,componentDatatype:R,normalize:!1,offsetInBytes:0,strideInBytes:0})),S&&D.push({index:mCe,vertexBuffer:v,componentsPerAttribute:1,componentDatatype:X.fromTypedArray(c.typedArray),normalize:!1,offsetInBytes:0,strideInBytes:0}),f&&(D=D.concat(P));let M=new ti({context:n,attributes:D}),F={depthTest:{enabled:!0}},z={depthTest:{enabled:!0},depthMask:!1,blending:ln.ALPHA_BLEND};e._opaquePass===we.CESIUM_3D_TILE&&(F.stencilTest=zt.setCesium3DTileBit(),F.stencilMask=zt.CESIUM_3D_TILE_MASK,z.stencilTest=zt.setCesium3DTileBit(),z.stencilMask=zt.CESIUM_3D_TILE_MASK),e._opaqueRenderState=ze.fromCache(F),e._translucentRenderState=ze.fromCache(z),e._drawCommand=new $e({boundingVolume:new ae,cull:e._cull,modelMatrix:new N,primitiveType:Me.POINTS,vertexArray:M,count:o,shaderProgram:void 0,uniformMap:void 0,renderState:A?e._translucentRenderState:e._opaqueRenderState,pass:A?we.TRANSLUCENT:e._opaquePass,owner:e,castShadows:!1,receiveShadows:!1,pickId:e._pickIdLoaded()})}function fAt(e,t){let n=t.context,i=e._isQuantized,o=e._isQuantizedDraco,r=e._isOctEncodedDraco,s={u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier:function(){let a=rAt;if(a.x=e._attenuation?e.maximumAttenuation:e._pointSize,a.x*=t.pixelRatio,a.y=e.time,e._attenuation){let c=t.camera.frustum,u;t.mode===ne.SCENE2D||c instanceof rn?u=Number.POSITIVE_INFINITY:u=n.drawingBufferHeight/t.camera.frustum.sseDenominator,a.z=e.geometricError*e.geometricErrorScale,a.w=u}return a},u_highlightColor:function(){return e._highlightColor},u_constantColor:function(){return e._constantColor},u_clippingPlanes:function(){let a=e.clippingPlanes;return e.isClipped?a.texture:n.defaultTexture},u_clippingPlanesEdgeStyle:function(){let a=e.clippingPlanes;if(!l(a))return V.TRANSPARENT;let c=V.clone(a.edgeColor,aAt);return c.alpha=a.edgeWidth,c},u_clippingPlanesMatrix:function(){let a=e.clippingPlanes;if(!l(a))return N.IDENTITY;let c=e.clippingPlanesOriginMatrix??e._modelMatrix;N.multiply(n.uniformState.view3D,c,LZ);let u=N.multiply(LZ,a.modelMatrix,LZ);return N.inverseTranspose(u,lAt)}};Mv.addUniforms(e,s),(i||o||r)&&(s=xt(s,{u_quantizedVolumeScaleAndOctEncodedRange:function(){let a=sAt;if(l(e._quantizedVolumeScale)){let c=d.clone(e._quantizedVolumeScale,a);d.divideByScalar(c,e._quantizedRange,a)}return a.w=e._octEncodedRange,a}})),l(e._uniformMapLoaded)&&(s=e._uniformMapLoaded(s)),e._drawCommand.uniformMap=s}function NZ(e,t){let n=/czm_3dtiles_property_(\d+)/g,i=n.exec(e);for(;i!==null;){let o=parseInt(i[1]);t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function FZ(e,t){e=e.slice(e.indexOf(` `));let n=/czm_3dtiles_builtin_property_(\w+)/g,i=n.exec(e);for(;i!==null;){let o=i[1];t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function BZ(e,t){let n=e.numberOfAttributes;for(let i=0;i<n;++i){let o=e.getAttribute(i);if(o.index===t)return o}}var dAt={POSITION:"czm_3dtiles_builtin_property_POSITION",POSITION_ABSOLUTE:"czm_3dtiles_builtin_property_POSITION_ABSOLUTE",COLOR:"czm_3dtiles_builtin_property_COLOR",NORMAL:"czm_3dtiles_builtin_property_NORMAL"};function hAt(e,t,n){let i,o,r,s=t.context,a=l(n),c=e._isQuantized,u=e._isQuantizedDraco,f=e._isOctEncoded16P,h=e._isOctEncodedDraco,p=e._isRGB565,_=e._isTranslucent,m=e._hasColors,y=e._hasNormals,b=e._hasBatchIds,x=e._backFaceCulling,A=e._normalShading,T=e._drawCommand.vertexArray,C=e.clippingPlanes,S=e._attenuation,w,R,P,O=_,L=Ge(dAt),g={},E=e._styleableShaderAttributes;for(o in E)E.hasOwnProperty(o)&&(r=E[o],L[o]=`czm_3dtiles_property_${r.location}`,g[r.location]=r);if(a){let ce={translucent:!1},_e="(vec3 czm_3dtiles_builtin_property_POSITION, vec3 czm_3dtiles_builtin_property_POSITION_ABSOLUTE, vec4 czm_3dtiles_builtin_property_COLOR, vec3 czm_3dtiles_builtin_property_NORMAL)";w=n.getColorShaderFunction(`getColorFromStyle${_e}`,L,ce),R=n.getShowShaderFunction(`getShowFromStyle${_e}`,L,ce),P=n.getPointSizeShaderFunction(`getPointSizeFromStyle${_e}`,L,ce),l(w)&&ce.translucent&&(O=!0)}e._styleTranslucent=O;let v=l(w),D=l(R),M=l(P),F=e.isClipped,z=[],k=[];v&&(NZ(w,z),FZ(w,k)),D&&(NZ(R,z),FZ(R,k)),M&&(NZ(P,z),FZ(P,k));let H=k.indexOf("COLOR")>=0,B=k.indexOf("NORMAL")>=0;if(B&&!y)throw new re("Style references the NORMAL semantic but the point cloud does not have normals");for(o in E)if(E.hasOwnProperty(o)){r=E[o];let ce=z.indexOf(r.location)>=0,_e=BZ(T,r.location);_e.enabled=ce}let j=m&&(!v||H);if(m){let ce=BZ(T,CG);ce.enabled=j}let W=y&&(A||x||B);if(y){let ce=BZ(T,kZ);ce.enabled=W}let Q={a_position:hCe};j&&(Q.a_color=CG),W&&(Q.a_normal=kZ),b&&(Q.a_batchId=mCe);let q="",K=z.length;for(i=0;i<K;++i){let ce=z[i];r=g[ce];let _e=r.componentCount,Te=`czm_3dtiles_property_${ce}`,De;_e===1?De="float":De=`vec${_e}`,q+=`in ${De} ${Te}; `,Q[Te]=r.location}fAt(e,t);let J=`in vec3 a_position; out vec4 v_color; uniform vec4 u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier; uniform vec4 u_constantColor; uniform vec4 u_highlightColor; `;J+=`float u_pointSize; float tiles3d_tileset_time; `,S&&(J+=`float u_geometricError; float u_depthMultiplier; `),J+=q,j&&(_?J+=`in vec4 a_color; `:p?J+=`in float a_color; const float SHIFT_RIGHT_11 = 1.0 / 2048.0; const float SHIFT_RIGHT_5 = 1.0 / 32.0; const float SHIFT_LEFT_11 = 2048.0; const float SHIFT_LEFT_5 = 32.0; const float NORMALIZE_6 = 1.0 / 64.0; const float NORMALIZE_5 = 1.0 / 32.0; `:J+=`in vec3 a_color; `),W&&(f||h?J+=`in vec2 a_normal; `:J+=`in vec3 a_normal; `),b&&(J+=`in float a_batchId; `),(c||u||h)&&(J+=`uniform vec4 u_quantizedVolumeScaleAndOctEncodedRange; `),v&&(J+=w),D&&(J+=R),M&&(J+=P),J+=`void main() { u_pointSize = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.x; tiles3d_tileset_time = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.y; `,S&&(J+=` u_geometricError = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.z; u_depthMultiplier = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.w; `),j?_?J+=` vec4 color = a_color; `:p?J+=` float compressed = a_color; float r = floor(compressed * SHIFT_RIGHT_11); compressed -= r * SHIFT_LEFT_11; float g = floor(compressed * SHIFT_RIGHT_5); compressed -= g * SHIFT_LEFT_5; float b = compressed; vec3 rgb = vec3(r * NORMALIZE_5, g * NORMALIZE_6, b * NORMALIZE_5); vec4 color = vec4(rgb, 1.0); `:J+=` vec4 color = vec4(a_color, 1.0); `:J+=` vec4 color = u_constantColor; `,c||u?J+=` vec3 position = a_position * u_quantizedVolumeScaleAndOctEncodedRange.xyz; `:J+=` vec3 position = a_position; `,J+=` vec3 position_absolute = vec3(czm_model * vec4(position, 1.0)); `,W?(f?J+=` vec3 normal = czm_octDecode(a_normal); `:h?J+=` vec3 normal = czm_octDecode(a_normal, u_quantizedVolumeScaleAndOctEncodedRange.w).zxy; `:J+=` vec3 normal = a_normal; `,J+=` vec3 normalEC = czm_normal * normal; `):J+=` vec3 normal = vec3(1.0); `,v&&(J+=` color = getColorFromStyle(position, position_absolute, color, normal); `),D&&(J+=` float show = float(getShowFromStyle(position, position_absolute, color, normal)); `),M?J+=` gl_PointSize = getPointSizeFromStyle(position, position_absolute, color, normal) * czm_pixelRatio; `:S?J+=` vec4 positionEC = czm_modelView * vec4(position, 1.0); float depth = -positionEC.z; gl_PointSize = min((u_geometricError / depth) * u_depthMultiplier, u_pointSize); `:J+=` gl_PointSize = u_pointSize; `,J+=` color = color * u_highlightColor; `,W&&A&&(J+=` float diffuseStrength = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC); diffuseStrength = max(diffuseStrength, 0.4); color.xyz *= diffuseStrength * czm_lightColor; `),J+=` v_color = color; gl_Position = czm_modelViewProjection * vec4(position, 1.0); `,W&&x&&(J+=` float visible = step(-normalEC.z, 0.0); gl_Position *= visible; gl_PointSize *= visible; `),D&&(J+=` gl_Position.w *= float(show); gl_PointSize *= float(show); `),J+=`} `;let de=`in vec4 v_color; `;F&&(de+=`uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; `,de+=` `,de+=f_(C,s),de+=` `),de+=`void main() { out_FragColor = czm_gammaCorrect(v_color); `,F&&(de+=P3("u_clippingPlanes","u_clippingPlanesMatrix","u_clippingPlanesEdgeStyle")),de+=`} `,e.splitDirection!==Br.NONE&&(de=Mv.modifyFragmentShader(de)),l(e._vertexShaderLoaded)&&(J=e._vertexShaderLoaded(J)),l(e._fragmentShaderLoaded)&&(de=e._fragmentShaderLoaded(de));let be=e._drawCommand;l(be.shaderProgram)&&be.shaderProgram.destroy(),be.shaderProgram=$t.fromCache({context:s,vertexShaderSource:J,fragmentShaderSource:de,attributeLocations:Q});try{be.shaderProgram._bind()}catch{throw new re("Error generating style shader: this may be caused by a type mismatch, index out-of-bounds, or other syntax error.")}}function mAt(e,t){if(e._decodingState===AA.READY)return!1;if(e._decodingState===AA.NEEDS_DECODE){let n=e._parsedContent,i=n.draco,o=ng.decodePointCloud(i,t);l(o)&&(e._decodingState=AA.DECODING,o.then(function(r){e._decodingState=AA.READY;let s=l(r.POSITION)?r.POSITION.array:void 0,a=l(r.RGB)?r.RGB.array:void 0,c=l(r.RGBA)?r.RGBA.array:void 0,u=l(r.NORMAL)?r.NORMAL.array:void 0,f=l(r.BATCH_ID)?r.BATCH_ID.array:void 0,h=l(s)&&l(r.POSITION.data.quantization),p=l(u)&&l(r.NORMAL.data.quantization);if(h){let b=r.POSITION.data.quantization,x=b.range;e._quantizedVolumeScale=d.fromElements(x,x,x),e._quantizedVolumeOffset=d.unpack(b.minValues),e._quantizedRange=(1<<b.quantizationBits)-1,e._isQuantizedDraco=!0}p&&(e._octEncodedRange=(1<<r.NORMAL.data.quantization.quantizationBits)-1,e._isOctEncodedDraco=!0);let _=n.styleableProperties,m=i.batchTableProperties;for(let b in m)if(m.hasOwnProperty(b)){let x=r[b];l(_)||(_={}),_[b]={typedArray:x.array,componentCount:x.data.componentsPerAttribute}}l(s)&&(n.positions={typedArray:s});let y=c??a;l(y)&&(n.colors={typedArray:y}),l(u)&&(n.normals={typedArray:u}),l(f)&&(n.batchIds={typedArray:f}),n.styleableProperties=_}).catch(function(r){e._decodingState=AA.FAILED,e._error=r}))}return!0}var pAt=new oe,gAt=new d;R3.prototype.update=function(e){let t=e.context;if(l(this._error)){let u=this._error;throw this._error=void 0,u}if(mAt(this,t))return;let i=!1,o=!N.equals(this._modelMatrix,this.modelMatrix);if(this._mode!==e.mode&&(this._mode=e.mode,o=!0),l(this._drawCommand)||(uAt(this,e),o=!0,i=!0,this._ready=!0,this._parsedContent=void 0),o){N.clone(this.modelMatrix,this._modelMatrix);let u=this._drawCommand.modelMatrix;if(N.clone(this._modelMatrix,u),l(this._rtcCenter)&&N.multiplyByTranslation(u,this._rtcCenter,u),l(this._quantizedVolumeOffset)&&N.multiplyByTranslation(u,this._quantizedVolumeOffset,u),e.mode!==ne.SCENE3D){let h=e.mapProjection,p=N.getColumn(u,3,pAt);oe.equals(p,oe.UNIT_W)||Rt.basisTo2D(h,u,u)}let f=this._drawCommand.boundingVolume;if(ae.clone(this._boundingSphere,f),this._cull){let h=f.center;N.multiplyByPoint(u,h,h);let p=N.getScale(u,gAt);f.radius*=d.maximumComponent(p)}}this.clippingPlanesDirty&&(this.clippingPlanesDirty=!1,i=!0),this._attenuation!==this.attenuation&&(this._attenuation=this.attenuation,i=!0),this.backFaceCulling!==this._backFaceCulling&&(this._backFaceCulling=this.backFaceCulling,i=!0),this.normalShading!==this._normalShading&&(this._normalShading=this.normalShading,i=!0),(this._style!==this.style||this.styleDirty)&&(this._style=this.style,this.styleDirty=!1,i=!0);let r=this.splitDirection!==Br.NONE;this._splittingEnabled!==r&&(this._splittingEnabled=r,i=!0),i&&hAt(this,e,this._style),this._drawCommand.castShadows=yn.castShadows(this.shadows),this._drawCommand.receiveShadows=yn.receiveShadows(this.shadows);let s=this._highlightColor.alpha<1||this._constantColor.alpha<1||this._styleTranslucent;this._drawCommand.renderState=s?this._translucentRenderState:this._opaqueRenderState,this._drawCommand.pass=s?we.TRANSLUCENT:this._opaquePass;let a=e.commandList,c=e.passes;(c.render||c.pick)&&a.push(this._drawCommand)};R3.prototype.isDestroyed=function(){return!1};R3.prototype.destroy=function(){let e=this._drawCommand;return l(e)&&(e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy()),ue(this)};var O3=R3;function EA(e){e=e??G.EMPTY_OBJECT,this.show=e.show??!0,this.modelMatrix=N.clone(e.modelMatrix??N.IDENTITY),this.shadows=e.shadows??yn.ENABLED,this.maximumMemoryUsage=e.maximumMemoryUsage??256,this.shading=new vm(e.shading),this.style=e.style,this.frameFailed=new me,this.frameChanged=new me,this._clock=e.clock,this._intervals=e.intervals,this._clippingPlanes=void 0,this.clippingPlanes=e.clippingPlanes,this._pointCloudEyeDomeLighting=new fg,this._loadTimestamp=void 0,this._clippingPlanesState=0,this._styleDirty=!1,this._pickId=void 0,this._totalMemoryUsageInBytes=0,this._frames=[],this._previousInterval=void 0,this._nextInterval=void 0,this._lastRenderedFrame=void 0,this._clockMultiplier=0,this._runningSum=0,this._runningLength=0,this._runningIndex=0,this._runningSamples=new Array(5).fill(0),this._runningAverage=0}Object.defineProperties(EA.prototype,{clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){_s.setOwner(e,this,"_clippingPlanes")}},totalMemoryUsageInBytes:{get:function(){return this._totalMemoryUsageInBytes}},boundingSphere:{get:function(){if(l(this._lastRenderedFrame))return this._lastRenderedFrame.pointCloud.boundingSphere}}});function _At(e){return`uniform vec4 czm_pickColor; ${e}`}function yAt(e){return function(t){return xt(t,{czm_pickColor:function(){return e._pickId.color}})}}function bAt(){return"czm_pickColor"}EA.prototype.makeStyleDirty=function(){this._styleDirty=!0};EA.prototype._getAverageLoadTime=function(){return this._runningLength===0?.05:this._runningAverage};var xAt=new Z;function UZ(e){let t=e._clock,n=t.canAnimate&&t.shouldAnimate,i=t.multiplier;return n?i:0}function CA(e,t){return e._intervals.indexOf(t.start)}function TAt(e,t){let n=e._intervals,i=e._clock,o=UZ(e);if(o===0)return;let r=e._getAverageLoadTime(),s=Z.addSeconds(i.currentTime,r*o,xAt),a=n.indexOf(s),c=CA(e,t);return a===c&&(o>=0?++a:--a),n.get(a)}function AAt(e){let t=e._intervals,i=e._clock.currentTime,o=t.indexOf(i);return t.get(o)}function CAt(e,t,n){let i=UZ(e),o=CA(e,t),r=CA(e,n);return i>=0?o>=r:o<=r}function gCe(e,t){return function(n){let i=l(n.message)?n.message:n.toString();e.frameFailed.numberOfListeners>0?e.frameFailed.raiseEvent({uri:t,message:i}):(console.log(`A frame failed to load: ${t}`),console.log(`Error: ${i}`))}}function EAt(e,t,n){let i=CA(e,t),o=e._frames,r=o[i];if(!l(r)){let s=t.data.transform,a=l(s)?N.fromArray(s):void 0,c=t.data.uri;r={pointCloud:void 0,transform:a,timestamp:Ai(),sequential:!0,ready:!1,touchedFrameNumber:n.frameNumber,uri:c},o[i]=r,Se.fetchArrayBuffer({url:c}).then(function(u){r.pointCloud=new O3({arrayBuffer:u,cull:!0,fragmentShaderLoaded:_At,uniformMapLoaded:yAt(e),pickIdLoaded:bAt})}).catch(gCe(e,c))}return r}function SAt(e,t){e._runningSum+=t,e._runningSum-=e._runningSamples[e._runningIndex],e._runningSamples[e._runningIndex]=t,e._runningLength=Math.min(e._runningLength+1,e._runningSamples.length),e._runningIndex=(e._runningIndex+1)%e._runningSamples.length,e._runningAverage=e._runningSum/e._runningLength}function vAt(e,t,n,i){t.touchedFrameNumber<i.frameNumber-1&&(t.sequential=!1);let o=t.pointCloud;if(l(o)&&!t.ready){let r=i.commandList,s=r.length;if(_Ce(e,t,n,i),o.ready&&(t.ready=!0,e._totalMemoryUsageInBytes+=o.geometryByteLength,r.length=s,t.sequential)){let a=(Ai()-t.timestamp)/1e3;SAt(e,a)}}t.touchedFrameNumber=i.frameNumber}var wAt=new N;function DAt(e,t){let n=e.shading;return l(n)&&l(n.baseResolution)?n.baseResolution:l(t.boundingSphere)?I.cbrt(t.boundingSphere.volume()/t.pointsLength):0}function IAt(e){let t=e.shading;return l(t)&&l(t.maximumAttenuation)?t.maximumAttenuation:10}var PAt=new vm;function _Ce(e,t,n,i){let o=e.shading??PAt,r=t.pointCloud,s=t.transform??N.IDENTITY;r.modelMatrix=N.multiplyTransformation(e.modelMatrix,s,wAt),r.style=e.style,r.time=n.timeSinceLoad,r.shadows=e.shadows,r.clippingPlanes=e._clippingPlanes,r.isClipped=n.isClipped,r.attenuation=o.attenuation,r.backFaceCulling=o.backFaceCulling,r.normalShading=o.normalShading,r.geometricError=DAt(e,r),r.geometricErrorScale=o.geometricErrorScale,r.maximumAttenuation=IAt(e);try{r.update(i)}catch(a){gCe(e,t.uri)(a)}t.touchedFrameNumber=i.frameNumber}function zZ(e,t,n,i){let o=EAt(e,t,i);vAt(e,o,n,i)}function RAt(e){return function(t){return t.touchedFrameNumber<e.frameNumber}}function yCe(e,t){let n=e._frames,i=n.length;for(let o=0;o<i;++o){let r=n[o];if(l(r)&&(!l(t)||t(r))){let s=r.pointCloud;r.ready&&(e._totalMemoryUsageInBytes-=s.geometryByteLength),l(s)&&s.destroy(),r===e._lastRenderedFrame&&(e._lastRenderedFrame=void 0),n[o]=void 0}}}function OAt(e,t){let n=CA(e,t),i=e._frames[n];if(l(i)&&i.ready)return i}function pCe(e,t,n,i,o){return l(n)?n.ready?!0:(zZ(e,t,i,o),n.ready):!1}function MAt(e,t,n,i,o){let r,s,a,c=e._intervals,u=e._frames,f=CA(e,n),h=CA(e,t);if(f>=h){for(r=f;r>=h;--r)if(s=c.get(r),a=u[r],pCe(e,s,a,i,o))return s}else for(r=f;r<=h;++r)if(s=c.get(r),a=u[r],pCe(e,s,a,i,o))return s;return t}function LAt(e,t,n){let i=e._frames,o=i.length;for(let r=0;r<o;++r){let s=i[r];l(s)&&l(s.pointCloud)&&(s.pointCloud.clippingPlanesDirty=t,s.pointCloud.styleDirty=n)}}var Lv={timeSinceLoad:0,isClipped:!1,clippingPlanesDirty:!1};EA.prototype.update=function(e){if(e.mode===ne.MORPHING||!this.show)return;l(this._pickId)||(this._pickId=e.context.createPickId({primitive:this})),l(this._loadTimestamp)||(this._loadTimestamp=Z.clone(e.time));let t=Math.max(Z.secondsDifference(e.time,this._loadTimestamp)*1e3,0),n=this._clippingPlanes,i=0,o=!1,r=l(n)&&n.enabled;r&&(n.update(e),i=n.clippingPlanesState),this._clippingPlanesState!==i&&(this._clippingPlanesState=i,o=!0);let s=this._styleDirty;this._styleDirty=!1,(o||s)&&LAt(this,o,s),Lv.timeSinceLoad=t,Lv.isClipped=r;let a=this.shading,c=this._pointCloudEyeDomeLighting,u=e.commandList,f=u.length,h=this._previousInterval,p=this._nextInterval,_=AAt(this);if(!l(_))return;let m=!1,y=UZ(this),b=y===0;y!==this._clockMultiplier&&(m=!0,this._clockMultiplier=y),(!l(h)||b)&&(h=_),(!l(p)||m||CAt(this,_,p))&&(p=TAt(this,_)),h=MAt(this,h,_,Lv,e);let x=OAt(this,h);l(x)||(zZ(this,h,Lv,e),x=this._lastRenderedFrame),l(x)&&_Ce(this,x,Lv,e),l(p)&&zZ(this,p,Lv,e);let A=this;l(x)&&!l(this._lastRenderedFrame)&&e.afterRender.push(function(){return!0}),l(x)&&x!==this._lastRenderedFrame&&A.frameChanged.numberOfListeners>0&&e.afterRender.push(function(){return A.frameChanged.raiseEvent(A),!0}),this._previousInterval=h,this._nextInterval=p,this._lastRenderedFrame=x;let T=this._totalMemoryUsageInBytes,C=this.maximumMemoryUsage*1024*1024;T>C&&yCe(this,RAt(e));let w=u.length-f;l(a)&&a.attenuation&&a.eyeDomeLighting&&w>0&&c.update(e,f,a,this.boundingSphere)};EA.prototype.isDestroyed=function(){return!1};EA.prototype.destroy=function(){return yCe(this),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),ue(this)};var Nv=EA;function TCe(e,t){if(l(t)){let n=t.clock;l(n)&&n.getValue(e)}}function NAt(e){e._renderLoopRunning=!0;let t=0;function n(i){if(!e.isDestroyed())if(e._useDefaultRenderLoop)try{let o=e._targetFrameRate;if(!l(o))e.resize(),e.render(),requestAnimationFrame(n);else{let r=1e3/o,s=i-t;s>r&&(e.resize(),e.render(),t=i-s%r),requestAnimationFrame(n)}}catch(o){e._useDefaultRenderLoop=!1,e._renderLoopRunning=!1,e._showRenderLoopErrors&&e.showErrorPanel("An error occurred while rendering. Rendering has stopped.",void 0,o)}else e._renderLoopRunning=!1}requestAnimationFrame(n)}function ACe(e){let t=e._useBrowserRecommendedResolution?1:window.devicePixelRatio;return t*=e._resolutionScale,l(e._scene)&&(e._scene.pixelRatio=t),t}function CCe(e){let t=e._canvas,n=t.clientWidth,i=t.clientHeight,o=ACe(e);e._canvasClientWidth=n,e._canvasClientHeight=i,n*=o,i*=o,t.width=n,t.height=i,e._canRender=n!==0&&i!==0,e._lastDevicePixelRatio=window.devicePixelRatio}function ECe(e){let t=e._canvas,n=t.width,i=t.height;if(n!==0&&i!==0){let o=e._scene.camera.frustum;l(o.aspectRatio)?o.aspectRatio=n/i:(o.top=o.right*(i/n),o.bottom=-o.top)}}function Po(e,t){e=In(e),t=t??G.EMPTY_OBJECT;let n=document.createElement("div");n.className="cesium-widget",e.appendChild(n);let i=document.createElement("canvas"),o=Vt.supportsImageRenderingPixelated();this._supportsImageRenderingPixelated=o,o&&(i.style.imageRendering=Vt.imageRenderingValue()),i.oncontextmenu=function(){return!1},i.onselectstart=function(){return!1};function r(){i!==i.ownerDocument.activeElement&&i.ownerDocument.activeElement.blur()}(t.blurActiveElementOnCanvasFocus??!0)&&(i.addEventListener("mousedown",r),i.addEventListener("pointerdown",r)),n.appendChild(i);let a=document.createElement("div");a.className="cesium-widget-credits";let c=l(t.creditContainer)?In(t.creditContainer):n;c.appendChild(a);let u=l(t.creditViewport)?In(t.creditViewport):n,f=t.showRenderLoopErrors??!0,h=t.useBrowserRecommendedResolution??!0;this._element=n,this._container=e,this._canvas=i,this._canvasClientWidth=0,this._canvasClientHeight=0,this._lastDevicePixelRatio=0,this._creditViewport=u,this._creditContainer=c,this._innerCreditContainer=a,this._canRender=!1,this._renderLoopRunning=!1,this._showRenderLoopErrors=f,this._resolutionScale=1,this._useBrowserRecommendedResolution=h,this._forceResize=!1,this._entityView=void 0,this._clockTrackedDataSource=void 0,this._trackedEntity=void 0,this._needTrackedEntityUpdate=!1,this._zoomIsFlight=!1,this._zoomTarget=void 0,this._zoomPromise=void 0,this._zoomOptions=void 0,this._trackedEntityChanged=new me,this._allowDataSourcesToSuspendAnimation=!0,this._clock=l(t.clock)?t.clock:new Ah,l(t.shouldAnimate)&&(this._clock.shouldAnimate=t.shouldAnimate),CCe(this);try{let p=t.ellipsoid??ee.default,_=new _3({canvas:i,contextOptions:t.contextOptions,creditContainer:a,creditViewport:u,ellipsoid:p,mapProjection:t.mapProjection,orderIndependentTranslucency:t.orderIndependentTranslucency,scene3DOnly:t.scene3DOnly??!1,shadows:t.shadows,mapMode2D:t.mapMode2D,requestRenderMode:t.requestRenderMode,maximumRenderTimeChange:t.maximumRenderTimeChange,depthPlaneEllipsoidOffset:t.depthPlaneEllipsoidOffset,msaaSamples:t.msaaSamples});this._scene=_,_.camera.constrainedAxis=d.UNIT_Z,ACe(this),ECe(this);let m=t.globe;l(m)||(m=new p2(p)),m!==!1&&(_.globe=m,_.globe.shadows=t.terrainShadows??yn.RECEIVE_ONLY);let y=t.skyBox;!l(y)&&ee.WGS84.equals(p)&&(y=C3.createEarthSkyBox()),y!==!1&&(_.skyBox=y,_.sun=new I3,ee.WGS84.equals(p)&&(_.moon=new T2));let b=t.skyAtmosphere;!l(b)&&ee.WGS84.equals(p)&&(b=new x3(p),b.show=t.globe!==!1&&m.show),b!==!1&&(_.skyAtmosphere=b);let x=t.baseLayer;t.globe!==!1&&x!==!1&&(l(x)||(x=Ka.fromWorldImagery()),_.imageryLayers.add(x)),l(t.terrainProvider)&&t.globe!==!1&&(_.terrainProvider=t.terrainProvider),l(t.terrain)&&t.globe!==!1&&_.setTerrain(t.terrain),this._screenSpaceEventHandler=new sf(i),l(t.sceneMode)&&(t.sceneMode===ne.SCENE2D&&this._scene.morphTo2D(0),t.sceneMode===ne.COLUMBUS_VIEW&&this._scene.morphToColumbusView(0)),this._useDefaultRenderLoop=void 0,this.useDefaultRenderLoop=t.useDefaultRenderLoop??!0,this._targetFrameRate=void 0,this.targetFrameRate=t.targetFrameRate;let A=this;this._onRenderError=function(P,O){A._useDefaultRenderLoop=!1,A._renderLoopRunning=!1,A._showRenderLoopErrors&&A.showErrorPanel("An error occurred while rendering. Rendering has stopped.",void 0,O)},_.renderError.addEventListener(this._onRenderError);let T=t.dataSources,C=!1;l(T)||(T=new bN,C=!0);let S=new iF({scene:_,dataSourceCollection:T}),w=new hr;this._dataSourceChangedListeners={},this._automaticallyTrackDataSourceClocks=t.automaticallyTrackDataSourceClocks??!0,this._dataSourceCollection=T,this._destroyDataSourceCollection=C,this._dataSourceDisplay=S,this._eventHelper=w,this._canAnimateUpdateCallback=this._updateCanAnimate,w.add(this._clock.onTick,Po.prototype._onTick,this),w.add(_.morphStart,Po.prototype._clearTrackedObject,this),w.add(T.dataSourceAdded,Po.prototype._onDataSourceAdded,this),w.add(T.dataSourceRemoved,Po.prototype._onDataSourceRemoved,this),w.add(_.postRender,Po.prototype._postRender,this);let R=T.length;for(let P=0;P<R;P++)this._dataSourceAdded(T,T.get(P));this._dataSourceAdded(void 0,S.defaultDataSource),w.add(T.dataSourceAdded,Po.prototype._dataSourceAdded,this),w.add(T.dataSourceRemoved,Po.prototype._dataSourceRemoved,this)}catch(p){throw f&&this.showErrorPanel("Error constructing CesiumWidget.",'Visit <a href="http://get.webgl.org">http://get.webgl.org</a> to verify that your web browser and hardware support WebGL. Consider trying a different web browser or updating your video drivers. Detailed error information is below:',p),p}}Object.defineProperties(Po.prototype,{container:{get:function(){return this._container}},canvas:{get:function(){return this._canvas}},creditContainer:{get:function(){return this._creditContainer}},creditViewport:{get:function(){return this._creditViewport}},scene:{get:function(){return this._scene}},imageryLayers:{get:function(){return this._scene.imageryLayers}},terrainProvider:{get:function(){return this._scene.terrainProvider},set:function(e){this._scene.terrainProvider=e}},creditDisplay:{get:function(){return this._scene.frameState.creditDisplay}},dataSourceDisplay:{get:function(){return this._dataSourceDisplay}},entities:{get:function(){return this._dataSourceDisplay.defaultDataSource.entities}},dataSources:{get:function(){return this._dataSourceCollection}},camera:{get:function(){return this._scene.camera}},ellipsoid:{get:function(){return this._scene.ellipsoid}},clock:{get:function(){return this._clock}},screenSpaceEventHandler:{get:function(){return this._screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._targetFrameRate},set:function(e){this._targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._useDefaultRenderLoop},set:function(e){this._useDefaultRenderLoop!==e&&(this._useDefaultRenderLoop=e,e&&!this._renderLoopRunning&&NAt(this))}},resolutionScale:{get:function(){return this._resolutionScale},set:function(e){this._resolutionScale!==e&&(this._resolutionScale=e,this._forceResize=!0)}},useBrowserRecommendedResolution:{get:function(){return this._useBrowserRecommendedResolution},set:function(e){this._useBrowserRecommendedResolution!==e&&(this._useBrowserRecommendedResolution=e,this._forceResize=!0)}},allowDataSourcesToSuspendAnimation:{get:function(){return this._allowDataSourcesToSuspendAnimation},set:function(e){this._allowDataSourcesToSuspendAnimation=e}},trackedEntity:{get:function(){return this._trackedEntity},set:function(e){if(this._trackedEntity!==e){this._trackedEntity=e,VZ(this);let t=this.scene,n=t.mode;!l(e)||!l(e.position)?(this._needTrackedEntityUpdate=!1,(n===ne.COLUMBUS_VIEW||n===ne.SCENE2D)&&(t.screenSpaceCameraController.enableTranslate=!0),(n===ne.COLUMBUS_VIEW||n===ne.SCENE3D)&&(t.screenSpaceCameraController.enableTilt=!0),this._entityView=void 0,this.camera.lookAtTransform(N.IDENTITY)):this._needTrackedEntityUpdate=!0,this._trackedEntityChanged.raiseEvent(e),this.scene.requestRender()}}},trackedEntityChanged:{get:function(){return this._trackedEntityChanged}},clockTrackedDataSource:{get:function(){return this._clockTrackedDataSource},set:function(e){this._clockTrackedDataSource!==e&&(this._clockTrackedDataSource=e,TCe(this.clock,e))}}});Po.prototype.showErrorPanel=function(e,t,n){let i=this._element,o=document.createElement("div");o.className="cesium-widget-errorPanel";let r=document.createElement("div");r.className="cesium-widget-errorPanel-content",o.appendChild(r);let s=document.createElement("div");s.className="cesium-widget-errorPanel-header",s.appendChild(document.createTextNode(e)),r.appendChild(s);let a=document.createElement("div");a.className="cesium-widget-errorPanel-scroll",r.appendChild(a);function c(){a.style.maxHeight=`${Math.max(Math.round(i.clientHeight*.9-100),30)}px`}c(),l(window.addEventListener)&&window.addEventListener("resize",c,!1);let u=l(t),f=l(n);if(u||f){let _=document.createElement("div");if(_.className="cesium-widget-errorPanel-message",a.appendChild(_),f){let m=Jm(n);u||(typeof n=="string"&&(n=new Error(n)),t=Jm({name:n.name,message:n.message}),m=n.stack),typeof console<"u"&&console.error(`${e} ${t} ${m}`);let y=document.createElement("div");y.className="cesium-widget-errorPanel-message-details collapsed";let b=document.createElement("span");b.className="cesium-widget-errorPanel-more-details",b.appendChild(document.createTextNode("See more...")),y.appendChild(b),y.onclick=function(x){y.removeChild(b),y.appendChild(document.createTextNode(m)),y.className="cesium-widget-errorPanel-message-details",r.className="cesium-widget-errorPanel-content expanded",y.onclick=void 0},a.appendChild(y)}_.innerHTML=`<p>${t}</p>`}let h=document.createElement("div");h.className="cesium-widget-errorPanel-buttonPanel",r.appendChild(h);let p=document.createElement("button");p.setAttribute("type","button"),p.className="cesium-button",p.appendChild(document.createTextNode("OK")),p.onclick=function(){l(c)&&l(window.removeEventListener)&&window.removeEventListener("resize",c,!1),i.removeChild(o)},h.appendChild(p),i.appendChild(o)};Po.prototype.isDestroyed=function(){return!1};Po.prototype.destroy=function(){let e=this.dataSources,t=e.length;for(let n=0;n<t;n++)this._dataSourceRemoved(e,e.get(n));this._dataSourceRemoved(void 0,this._dataSourceDisplay.defaultDataSource),this._dataSourceDisplay=this._dataSourceDisplay.destroy(),l(this._scene)&&(this._scene.renderError.removeEventListener(this._onRenderError),this._scene=this._scene.destroy()),this._container.removeChild(this._element),this._creditContainer.removeChild(this._innerCreditContainer),this._eventHelper.removeAll(),this._destroyDataSourceCollection&&(this._dataSourceCollection=this._dataSourceCollection.destroy()),ue(this)};Po.prototype.resize=function(){let e=this._canvas;!this._forceResize&&this._canvasClientWidth===e.clientWidth&&this._canvasClientHeight===e.clientHeight&&this._lastDevicePixelRatio===window.devicePixelRatio||(this._forceResize=!1,CCe(this),ECe(this),this._scene.requestRender())};Po.prototype.render=function(){if(this._canRender){this._scene.initializeFrame();let e=this._clock.tick();this._scene.render(e)}else this._clock.tick()};Po.prototype._dataSourceAdded=function(e,t){t.entities.collectionChanged.addEventListener(Po.prototype._onEntityCollectionChanged,this)};Po.prototype._dataSourceRemoved=function(e,t){let n=t.entities;n.collectionChanged.removeEventListener(Po.prototype._onEntityCollectionChanged,this),l(this.trackedEntity)&&n.getById(this.trackedEntity.id)===this.trackedEntity&&(this.trackedEntity=void 0)};Po.prototype._updateCanAnimate=function(e){this._clock.canAnimate=e};var FAt=new ae;Po.prototype._onTick=function(e){let t=e.currentTime,n=this._dataSourceDisplay.update(t);this._allowDataSourcesToSuspendAnimation&&this._canAnimateUpdateCallback(n);let i=this._entityView;if(l(i)){let o=this._trackedEntity;this._dataSourceDisplay.getBoundingSphere(o,!1,i.boundingSphere??FAt)===ct.DONE&&i.update(t)}};Po.prototype._onEntityCollectionChanged=function(e,t,n){let i=n.length;for(let o=0;o<i;o++){let r=n[o];this.trackedEntity===r&&(this.trackedEntity=void 0)}};Po.prototype._clearTrackedObject=function(){this.trackedEntity=void 0};Po.prototype._onDataSourceChanged=function(e){this.clockTrackedDataSource===e&&TCe(this.clock,e)};Po.prototype._onDataSourceAdded=function(e,t){this._automaticallyTrackDataSourceClocks&&(this.clockTrackedDataSource=t);let n=t.entities.id,i=this._eventHelper.add(t.changedEvent,Po.prototype._onDataSourceChanged,this);this._dataSourceChangedListeners[n]=i};Po.prototype._onDataSourceRemoved=function(e,t){let n=this.clockTrackedDataSource===t,i=t.entities.id;if(this._dataSourceChangedListeners[i](),this._dataSourceChangedListeners[i]=void 0,n){let o=e.length;this._automaticallyTrackDataSourceClocks&&o>0?this.clockTrackedDataSource=e.get(o-1):this.clockTrackedDataSource=void 0}};Po.prototype.zoomTo=function(e,t){return SCe(this,e,{offset:t},!1)};Po.prototype.flyTo=function(e,t){return SCe(this,e,t,!0)};function SCe(e,t,n,i){VZ(e);let o=new Promise(r=>{e._completeZoom=function(s){r(s)}});return e._zoomPromise=o,e._zoomIsFlight=i,e._zoomOptions=n,Promise.resolve(t).then(function(r){if(e._zoomPromise===o){if(r instanceof Ka){let s;l(r.imageryProvider)?s=Promise.resolve(r.getImageryRectangle()):s=new Promise(a=>{let c=r.readyEvent.addEventListener(()=>{c(),a(r.getImageryRectangle())})}),s.then(function(a){return VT(a,e.scene)}).then(function(a){e._zoomPromise===o&&(e._zoomTarget=a)});return}if(r instanceof bs||r instanceof Nv||r instanceof k0){e._zoomTarget=r;return}if(r.isLoading&&l(r.loadingEvent)){let s=r.loadingEvent.addEventListener(function(){s(),e._zoomPromise===o&&(e._zoomTarget=r.entities.values.slice(0))});return}if(Array.isArray(r)){e._zoomTarget=r.slice(0);return}r=r.values??r,l(r.entities)&&(r=r.entities.values),Array.isArray(r)?e._zoomTarget=r.slice(0):e._zoomTarget=[r]}}),e.scene.requestRender(),o}function M3(e){e._zoomPromise=void 0,e._zoomTarget=void 0,e._zoomOptions=void 0}function VZ(e){let t=e._zoomPromise;l(t)&&(M3(e),e._completeZoom(!1))}Po.prototype._postRender=function(){BAt(this),kAt(this)};var bCe=new ae;function BAt(e){let t=e._zoomTarget;if(!l(t)||e.scene.mode===ne.MORPHING)return;let n=e.scene,i=n.camera,o=e._zoomOptions??{},r;function s(f){l(o.offset)||(o.offset=new ld(0,-.5,f.radius)),r={offset:o.offset,duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyToBoundingSphere(t.boundingSphere,r):(i.viewBoundingSphere(f,o.offset),i.lookAtTransform(N.IDENTITY),e._completeZoom(!0)),M3(e)}if(t instanceof Nv){if(l(t.boundingSphere)){s(t.boundingSphere);return}let f=t.frameChanged.addEventListener(function(h){s(h.boundingSphere),f()});return}if(t instanceof bs||t instanceof k0){s(t.boundingSphere);return}if(t instanceof fe){r={destination:n.ellipsoid.cartographicToCartesian(t),duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyTo(r):(i.setView(r),e._completeZoom(!0)),M3(e);return}let a=t,c=[];for(let f=0,h=a.length;f<h;f++){let p=e._dataSourceDisplay.getBoundingSphere(a[f],!1,bCe);if(p===ct.PENDING)return;p!==ct.FAILED&&c.push(ae.clone(bCe))}if(c.length===0){VZ(e);return}e.trackedEntity=void 0;let u=ae.fromBoundingSpheres(c);e._zoomIsFlight?(M3(e),i.flyToBoundingSphere(u,{duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)},offset:o.offset})):(i.viewBoundingSphere(u,o.offset),i.lookAtTransform(N.IDENTITY),M3(e),e._completeZoom(!0))}var xCe=new ae;function kAt(e){if(!e._needTrackedEntityUpdate)return;let t=e._trackedEntity,n=e.clock.currentTime,i=Y.getValueOrUndefined(t.position,n);if(!l(i))return;let o=e.scene,r=e._dataSourceDisplay.getBoundingSphere(t,!1,xCe);if(r===ct.PENDING)return;let s=o.mode;(s===ne.COLUMBUS_VIEW||s===ne.SCENE2D)&&(o.screenSpaceCameraController.enableTranslate=!1),(s===ne.COLUMBUS_VIEW||s===ne.SCENE3D)&&(o.screenSpaceCameraController.enableTilt=!1);let a=r!==ct.FAILED?xCe:void 0;e._entityView=new rF(t,o,o.ellipsoid),e._entityView.update(n,a),e._needTrackedEntityUpdate=!1}var L3=Po;var N3=`uniform sampler2D u_noiseTexture; uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; in vec2 v_offset; in vec3 v_maximumSize; in vec4 v_color; in float v_slice; in float v_brightness; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec2 voxelToUV(vec3 voxelIndex) { float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float textureSliceWidthSquared = textureSliceWidth * textureSliceWidth; vec2 inverseNoiseTextureDimensions = vec2(noiseTextureRows / textureSliceWidthSquared, inverseNoiseTextureRows / textureSliceWidth); vec3 wrappedIndex = wrapVec(voxelIndex, textureSliceWidth); float column = mod(wrappedIndex.z, textureSliceWidth * inverseNoiseTextureRows); float row = floor(wrappedIndex.z / textureSliceWidth * noiseTextureRows); float xPixelCoord = wrappedIndex.x + column * textureSliceWidth; float yPixelCoord = wrappedIndex.y + row * textureSliceWidth; return vec2(xPixelCoord, yPixelCoord) * inverseNoiseTextureDimensions; } // Interpolate a voxel with its neighbor (along the positive X-axis) vec4 lerpSamplesX(vec3 voxelIndex, float x) { vec2 uv0 = voxelToUV(voxelIndex); vec2 uv1 = voxelToUV(voxelIndex + vec3(1.0, 0.0, 0.0)); vec4 sample0 = texture(u_noiseTexture, uv0); vec4 sample1 = texture(u_noiseTexture, uv1); return mix(sample0, sample1, x); } vec4 sampleNoiseTexture(vec3 position) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 recenteredPos = position + vec3(textureSliceWidth / 2.0); vec3 lerpValue = fract(recenteredPos); vec3 voxelIndex = floor(recenteredPos); vec4 xLerp00 = lerpSamplesX(voxelIndex, lerpValue.x); vec4 xLerp01 = lerpSamplesX(voxelIndex + vec3(0.0, 0.0, 1.0), lerpValue.x); vec4 xLerp10 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 0.0), lerpValue.x); vec4 xLerp11 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 1.0), lerpValue.x); vec4 yLerp0 = mix(xLerp00, xLerp10, lerpValue.y); vec4 yLerp1 = mix(xLerp01, xLerp11, lerpValue.y); return mix(yLerp0, yLerp1, lerpValue.z); } // Intersection with a unit sphere with radius 0.5 at center (0, 0, 0). bool intersectSphere(vec3 origin, vec3 dir, float slice, out vec3 point, out vec3 normal) { float A = dot(dir, dir); float B = dot(origin, dir); float C = dot(origin, origin) - 0.25; float discriminant = (B * B) - (A * C); if(discriminant < 0.0) { return false; } float root = sqrt(discriminant); float t = (-B - root) / A; if(t < 0.0) { t = (-B + root) / A; } point = origin + t * dir; if(slice >= 0.0) { point.z = (slice / 2.0) - 0.5; if(length(point) > 0.5) { return false; } } normal = normalize(point); point -= czm_epsilon2 * normal; return true; } // Transforms the ray origin and direction into unit sphere space, // then transforms the result back into the ellipsoid's space. bool intersectEllipsoid(vec3 origin, vec3 dir, vec3 center, vec3 scale, float slice, out vec3 point, out vec3 normal) { if(scale.x <= 0.01 || scale.y < 0.01 || scale.z < 0.01) { return false; } vec3 o = (origin - center) / scale; vec3 d = dir / scale; vec3 p, n; bool intersected = intersectSphere(o, d, slice, p, n); if(intersected) { point = (p * scale) + center; normal = n; } return intersected; } // Assume that if phase shift is being called for octave i, // the frequency is of i - 1. This saves us from doing extra // division / multiplication operations. vec2 phaseShift2D(vec2 p, vec2 freq) { return (czm_pi / 2.0) * sin(freq.yx * p.yx); } vec2 phaseShift3D(vec3 p, vec2 freq) { return phaseShift2D(p.xy, freq) + czm_pi * vec2(sin(freq.x * p.z)); } // The cloud texture function derived from Gardner's 1985 paper, // "Visual Simulation of Clouds." // https://www.cs.drexel.edu/~david/Classes/Papers/p297-gardner.pdf const float T0 = 0.6; // contrast of the texture pattern const float k = 0.1; // computed to produce a maximum value of 1 const float C0 = 0.8; // coefficient const float FX0 = 0.6; // frequency X const float FY0 = 0.6; // frequency Y const int octaves = 5; float T(vec3 point) { vec2 sum = vec2(0.0); float Ci = C0; vec2 FXY = vec2(FX0, FY0); vec2 PXY = vec2(0.0); for(int i = 1; i <= octaves; i++) { PXY = phaseShift3D(point, FXY); Ci *= 0.707; FXY *= 2.0; vec2 sinTerm = sin(FXY * point.xy + PXY); sum += Ci * sinTerm + vec2(T0); } return k * sum.x * sum.y; } const float a = 0.5; // fraction of surface reflection due to ambient or scattered light, const float t = 0.4; // fraction of texture shading const float s = 0.25; // fraction of specular reflection float I(float Id, float Is, float It) { return (1.0 - a) * ((1.0 - t) * ((1.0 - s) * Id + s * Is) + t * It) + a; } const vec3 lightDir = normalize(vec3(0.2, -1.0, 0.7)); vec4 drawCloud(vec3 rayOrigin, vec3 rayDir, vec3 cloudCenter, vec3 cloudScale, float cloudSlice, float brightness) { vec3 cloudPoint, cloudNormal; if(!intersectEllipsoid(rayOrigin, rayDir, cloudCenter, cloudScale, cloudSlice, cloudPoint, cloudNormal)) { return vec4(0.0); } float Id = clamp(dot(cloudNormal, -lightDir), 0.0, 1.0); // diffuse reflection float Is = max(pow(dot(-lightDir, -rayDir), 2.0), 0.0); // specular reflection float It = T(cloudPoint); // texture function float intensity = I(Id, Is, It); vec3 color = vec3(intensity * clamp(brightness, 0.1, 1.0)); vec4 noise = sampleNoiseTexture(u_noiseDetail * cloudPoint); float W = noise.x; float W2 = noise.y; float W3 = noise.z; // The dot product between the cloud's normal and the ray's direction is greatest // in the center of the ellipsoid's surface. It decreases towards the edge. // Thus, it is used to blur the areas leading to the edges of the ellipsoid, // so that no harsh lines appear. // The first (and biggest) layer of worley noise is then subtracted from this. // The final result is scaled up so that the base cloud is not too translucent. float ndDot = clamp(dot(cloudNormal, -rayDir), 0.0, 1.0); float TR = pow(ndDot, 3.0) - W; // translucency TR *= 1.3; // Subtracting the second and third layers of worley noise is more complicated. // If these layers of noise were simply subtracted from the current translucency, // the shape derived from the first layer of noise would be completely deleted. // The erosion of this noise should thus be constricted to the edges of the cloud. // However, because the edges of the ellipsoid were already blurred away, mapping // the noise to (1.0 - ndDot) will have no impact on most of the cloud's appearance. // The value of (0.5 - ndDot) provides the best compromise. float minusDot = 0.5 - ndDot; // Even with the previous calculation, subtracting the second layer of wnoise // erode too much of the cloud. The addition of it, however, will detailed // volume to the cloud. As long as the noise is only added and not subtracted, // the results are aesthetically pleasing. // The minusDot product is mapped in a way that it is larger at the edges of // the ellipsoid, so a subtraction and min operation are used instead of // an addition and max one. TR -= min(minusDot * W2, 0.0); // The third level of worley noise is subtracted from the result, with some // modifications. First, a scalar is added to minusDot so that the noise // starts affecting the shape farther away from the center of the ellipsoid's // surface. Then, it is scaled down so its impact is not too intense. TR -= 0.8 * (minusDot + 0.25) * W3; // The texture function's shading does not correlate with the shape of the cloud // produced by the layers of noise, so an extra shading scalar is calculated. // The darkest areas of the cloud are assigned to be where the noise erodes // the cloud the most. This is then interpolated based on the translucency // and the diffuse shading term of that point in the cloud. float shading = mix(1.0 - 0.8 * W * W, 1.0, Id * TR); // To avoid values that are too dark, this scalar is increased by a small amount // and clamped so it never goes to zero. shading = clamp(shading + 0.2, 0.3, 1.0); // Finally, the contrast of the cloud's color is increased. vec3 finalColor = mix(vec3(0.5), shading * color, 1.15); return vec4(finalColor, clamp(TR, 0.0, 1.0)) * v_color; } void main() { #ifdef DEBUG_BILLBOARDS out_FragColor = vec4(0.0, 0.5, 0.5, 1.0); #endif // To avoid calculations with high values, // we raycast from an arbitrarily smaller space. vec2 coordinate = v_maximumSize.xy * v_offset; vec3 ellipsoidScale = 0.82 * v_maximumSize; vec3 ellipsoidCenter = vec3(0.0); float zOffset = max(ellipsoidScale.z - 10.0, 0.0); vec3 eye = vec3(0, 0, -10.0 - zOffset); vec3 rayDir = normalize(vec3(coordinate, 1.0) - eye); vec3 rayOrigin = eye; #ifdef DEBUG_ELLIPSOIDS vec3 point, normal; if(intersectEllipsoid(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, point, normal)) { out_FragColor = v_brightness * v_color; } #else #ifndef DEBUG_BILLBOARDS vec4 cloud = drawCloud(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, v_brightness); if(cloud.w < 0.01) { discard; } out_FragColor = cloud; #endif #endif } `;var F3=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScaleX; in vec4 positionLowAndScaleY; in vec4 packedAttribute0; in vec4 packedAttribute1; in vec4 color; out vec2 v_offset; out vec3 v_maximumSize; out vec4 v_color; out float v_slice; out float v_brightness; void main() { // Unpack attributes. vec3 positionHigh = positionHighAndScaleX.xyz; vec3 positionLow = positionLowAndScaleY.xyz; vec2 scale = vec2(positionHighAndScaleX.w, positionLowAndScaleY.w); float show = packedAttribute0.x; float brightness = packedAttribute0.y; vec2 coordinates = packedAttribute0.wz; vec3 maximumSize = packedAttribute1.xyz; float slice = packedAttribute1.w; #ifdef INSTANCED vec2 dir = direction; #else vec2 dir = coordinates; #endif vec2 offset = dir - vec2(0.5, 0.5); vec2 scaledOffset = scale * offset; vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; positionEC.xy += scaledOffset; positionEC.xyz *= show; gl_Position = czm_projection * positionEC; v_offset = offset; v_maximumSize = maximumSize; v_color = color; v_slice = slice; v_brightness = brightness; } `;var B3=`uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; uniform vec3 u_noiseOffset; in vec2 v_position; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec3 random3(vec3 p) { float dot1 = dot(p, vec3(127.1, 311.7, 932.8)); float dot2 = dot(p, vec3(269.5, 183.3, 421.4)); return fract(vec3(sin(dot1 - dot2), cos(dot1 * dot2), dot1 * dot2)); } // Frequency corresponds to cell size. // The higher the frequency, the smaller the cell size. vec3 getWorleyCellPoint(vec3 centerCell, vec3 offset, float freq) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 cell = centerCell + offset; cell = wrapVec(cell, textureSliceWidth / u_noiseDetail); cell += floor(u_noiseOffset / u_noiseDetail); vec3 p = offset + random3(cell); return p; } float worleyNoise(vec3 p, float freq) { vec3 centerCell = floor(p * freq); vec3 pointInCell = fract(p * freq); float shortestDistance = 1000.0; for(float z = -1.0; z <= 1.0; z++) { for(float y = -1.0; y <= 1.0; y++) { for(float x = -1.0; x <= 1.0; x++) { vec3 offset = vec3(x, y, z); vec3 point = getWorleyCellPoint(centerCell, offset, freq); float distance = length(pointInCell - point); if(distance < shortestDistance) { shortestDistance = distance; } } } } return shortestDistance; } const float MAX_FBM_ITERATIONS = 10.0; float worleyFBMNoise(vec3 p, float octaves, float scale) { float noise = 0.0; float freq = 1.0; float persistence = 0.625; for(float i = 0.0; i < MAX_FBM_ITERATIONS; i++) { if(i >= octaves) { break; } noise += worleyNoise(p * scale, freq * scale) * persistence; persistence *= 0.5; freq *= 2.0; } return noise; } void main() { float textureSliceWidth = u_noiseTextureDimensions.x; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float x = mod(v_position.x, textureSliceWidth); float y = mod(v_position.y, textureSliceWidth); float sliceRow = floor(v_position.y / textureSliceWidth); float z = floor(v_position.x / textureSliceWidth) + sliceRow * inverseNoiseTextureRows * textureSliceWidth; vec3 position = vec3(x, y, z); position /= u_noiseDetail; float worley0 = clamp(worleyFBMNoise(position, 3.0, 1.0), 0.0, 1.0); float worley1 = clamp(worleyFBMNoise(position, 3.0, 2.0), 0.0, 1.0); float worley2 = clamp(worleyFBMNoise(position, 3.0, 3.0), 0.0, 1.0); out_FragColor = vec4(worley0, worley1, worley2, 1.0); } `;var k3=`uniform vec3 u_noiseTextureDimensions; in vec2 position; out vec2 v_position; void main() { gl_Position = vec4(position, 0.1, 1.0); float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; vec2 transformedPos = (position * 0.5) + vec2(0.5); transformedPos *= textureSliceWidth; transformedPos.x *= textureSliceWidth * inverseNoiseTextureRows; transformedPos.y *= noiseTextureRows; v_position = transformedPos; } `;var z3=` in vec2 v_textureCoordinates; void main() { czm_materialInput materialInput; materialInput.s = v_textureCoordinates.s; materialInput.st = v_textureCoordinates; materialInput.str = vec3(v_textureCoordinates, 0.0); materialInput.normalEC = vec3(0.0, 0.0, -1.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); } `;function kv(e,t){this._tilingScheme=e,this._maximumLevel=t,this._rootNodes=[]}var SA=new se;function zAt(e,t,n,i){let o=i.length;for(let r=0;r<o;++r){let s=i[r];if(s.x===t&&s.y===n&&s.level===e)return!0}return!1}kv.prototype.addAvailableTileRange=function(e,t,n,i,o){let r=this._tilingScheme,s=this._rootNodes;if(e===0)for(let p=n;p<=o;++p)for(let _=t;_<=i;++_)zAt(e,_,p,s)||s.push(new Fv(r,void 0,0,_,p));r.tileXYToRectangle(t,n,e,SA);let a=SA.west,c=SA.north;r.tileXYToRectangle(i,o,e,SA);let u=SA.east,f=SA.south,h=new jAt(e,a,f,u,c);for(let p=0;p<s.length;++p){let _=s[p];HZ(_.extent,h)&&WAt(this._maximumLevel,_,h)}};kv.prototype.computeMaximumLevelAtPosition=function(e){let t;for(let n=0;n<this._rootNodes.length;++n){let i=this._rootNodes[n];if(Bv(i.extent,e)){t=i;break}}return l(t)?U3(void 0,t,e):-1};var UAt=[],VAt=[],HAt=new se,GAt=new se;kv.prototype.computeBestAvailableLevelOverRectangle=function(e){let t=UAt;t.length=0,e.east<e.west?(t.push(se.fromRadians(-Math.PI,e.south,e.east,e.north,HAt)),t.push(se.fromRadians(e.west,e.south,Math.PI,e.north,GAt))):t.push(e);let n=VAt;n.length=0;let i;for(i=0;i<this._rootNodes.length;++i)V3(n,this._rootNodes[i],t);for(i=n.length-1;i>=0;--i)if(l(n[i])&&n[i].length===0)return i;return 0};var vCe=new fe;kv.prototype.isTileAvailable=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(t,n,e,SA);return se.center(i,vCe),this.computeMaximumLevelAtPosition(vCe)>=e};kv.prototype.computeChildMaskForTile=function(e,t,n){let i=e+1;if(i>=this._maximumLevel)return 0;let o=0;return o|=this.isTileAvailable(i,2*t,2*n+1)?1:0,o|=this.isTileAvailable(i,2*t+1,2*n+1)?2:0,o|=this.isTileAvailable(i,2*t,2*n)?4:0,o|=this.isTileAvailable(i,2*t+1,2*n)?8:0,o};function Fv(e,t,n,i,o){this.tilingScheme=e,this.parent=t,this.level=n,this.x=i,this.y=o,this.extent=e.tileXYToRectangle(i,o,n),this.rectangles=[],this._sw=void 0,this._se=void 0,this._nw=void 0,this._ne=void 0}Object.defineProperties(Fv.prototype,{nw:{get:function(){return this._nw||(this._nw=new Fv(this.tilingScheme,this,this.level+1,this.x*2,this.y*2)),this._nw}},ne:{get:function(){return this._ne||(this._ne=new Fv(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2)),this._ne}},sw:{get:function(){return this._sw||(this._sw=new Fv(this.tilingScheme,this,this.level+1,this.x*2,this.y*2+1)),this._sw}},se:{get:function(){return this._se||(this._se=new Fv(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2+1)),this._se}}});function jAt(e,t,n,i,o){this.level=e,this.west=t,this.south=n,this.east=i,this.north=o}function HZ(e,t){let n=Math.max(e.west,t.west),i=Math.max(e.south,t.south),o=Math.min(e.east,t.east),r=Math.min(e.north,t.north);return i<r&&n<o}function WAt(e,t,n){for(;t.level<e;)if(EG(t.nw.extent,n))t=t.nw;else if(EG(t.ne.extent,n))t=t.ne;else if(EG(t.sw.extent,n))t=t.sw;else if(EG(t.se.extent,n))t=t.se;else break;if(t.rectangles.length===0||t.rectangles[t.rectangles.length-1].level<=n.level)t.rectangles.push(n);else{let i=Mo(t.rectangles,n.level,qAt);i<0&&(i=~i),t.rectangles.splice(i,0,n)}}function qAt(e,t){return e.level-t}function EG(e,t){return t.west>=e.west&&t.east<=e.east&&t.south>=e.south&&t.north<=e.north}function Bv(e,t){return t.longitude>=e.west&&t.longitude<=e.east&&t.latitude>=e.south&&t.latitude<=e.north}function U3(e,t,n){let i=0,o=!1;for(;!o;){let r=t._nw&&Bv(t._nw.extent,n),s=t._ne&&Bv(t._ne.extent,n),a=t._sw&&Bv(t._sw.extent,n),c=t._se&&Bv(t._se.extent,n);if(r+s+a+c>1){r&&(i=Math.max(i,U3(t,t._nw,n))),s&&(i=Math.max(i,U3(t,t._ne,n))),a&&(i=Math.max(i,U3(t,t._sw,n))),c&&(i=Math.max(i,U3(t,t._se,n)));break}else r?t=t._nw:s?t=t._ne:a?t=t._sw:c?t=t._se:o=!0}for(;t!==e;){let r=t.rectangles;for(let s=r.length-1;s>=0&&r[s].level>i;--s){let a=r[s];Bv(a,n)&&(i=a.level)}t=t.parent}return i}function V3(e,t,n){if(!t)return;let i,o=!1;for(i=0;i<n.length;++i)o=o||HZ(t.extent,n[i]);if(!o)return;let r=t.rectangles;for(i=0;i<r.length;++i){let s=r[i];e[s.level]||(e[s.level]=n),e[s.level]=YAt(e[s.level],s)}V3(e,t._nw,n),V3(e,t._ne,n),V3(e,t._sw,n),V3(e,t._se,n)}function YAt(e,t){let n=[];for(let i=0;i<e.length;++i){let o=e[i];HZ(o,t)?(o.west<t.west&&n.push(new se(o.west,o.south,t.west,o.north)),o.east>t.east&&n.push(new se(t.east,o.south,o.east,o.north)),o.south<t.south&&n.push(new se(Math.max(t.west,o.west),o.south,Math.min(t.east,o.east),t.south)),o.north>t.north&&n.push(new se(Math.max(t.west,o.west),t.north,Math.min(t.east,o.east),o.north))):n.push(o)}return n}var Xh=kv;var XAt=15;function wCe(e){this.ellipsoid=e.ellipsoid??ee.default,this.credit=void 0,this.tilingScheme=void 0,this.height=void 0,this.width=void 0,this.encoding=void 0,this.lodCount=void 0,this.hasAvailability=!1,this.tilesAvailable=void 0,this.tilesAvailabilityLoaded=void 0,this.levelZeroMaximumGeometricError=void 0,this.terrainDataStructure=void 0}wCe.prototype.build=function(e){e._credit=this.credit,e._tilingScheme=this.tilingScheme,e._height=this.height,e._width=this.width,e._encoding=this.encoding,e._lodCount=this.lodCount,e._hasAvailability=this.hasAvailability,e._tilesAvailable=this.tilesAvailable,e._tilesAvailabilityLoaded=this.tilesAvailabilityLoaded,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._terrainDataStructure=this.terrainDataStructure};function KAt(e,t){let n=t.copyrightText;l(n)&&(e.credit=new Tt(n));let i=t.spatialReference,o=i.latestWkid??i.wkid,r=t.extent,s={ellipsoid:e.ellipsoid};if(o===4326)s.rectangle=se.fromDegrees(r.xmin,r.ymin,r.xmax,r.ymax),e.tilingScheme=new Xi(s);else if(o===3857){let u=Math.PI*e.ellipsoid.maximumRadius;t.extent.xmax>u&&(t.extent.xmax=u),t.extent.ymax>u&&(t.extent.ymax=u),t.extent.xmin<-u&&(t.extent.xmin=-u),t.extent.ymin<-u&&(t.extent.ymin=-u),s.rectangleSouthwestInMeters=new U(r.xmin,r.ymin),s.rectangleNortheastInMeters=new U(r.xmax,r.ymax),e.tilingScheme=new cs(s)}else throw new re("Invalid spatial reference");let a=t.tileInfo;if(!l(a))throw new re("tileInfo is required");e.width=a.rows+1,e.height=a.cols+1,e.encoding=a.format==="LERC"?dd.LERC:dd.NONE,e.lodCount=a.lods.length-1,(e.hasAvailability=t.capabilities.indexOf("Tilemap")!==-1)&&(e.tilesAvailable=new Xh(e.tilingScheme,e.lodCount),e.tilesAvailable.addAvailableTileRange(0,0,0,e.tilingScheme.getNumberOfXTilesAtLevel(0),e.tilingScheme.getNumberOfYTilesAtLevel(0)),e.tilesAvailabilityLoaded=new Xh(e.tilingScheme,e.lodCount)),e.levelZeroMaximumGeometricError=as.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.tilingScheme.ellipsoid,e.width,e.tilingScheme.getNumberOfXTilesAtLevel(0)),t.bandCount>1&&console.log("ArcGISTiledElevationTerrainProvider: Terrain data has more than 1 band. Using the first one."),l(t.minValues)&&l(t.maxValues)?e.terrainDataStructure={elementMultiplier:1,lowestEncodedHeight:t.minValues[0],highestEncodedHeight:t.maxValues[0]}:e.terrainDataStructure={elementMultiplier:1}}async function ZAt(e,t,n){try{let i=await t.fetchJson();KAt(e,i)}catch(i){let o=`An error occurred while accessing ${t}.`;throw Io.reportError(void 0,n,l(n)?n._errorEvent:void 0,o),i}}function U0(e){e=e??G.EMPTY_OBJECT,this._resource=void 0,this._credit=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._maxLevel=void 0,this._terrainDataStructure=void 0,this._width=void 0,this._height=void 0,this._encoding=void 0,this._lodCount=void 0,this._hasAvailability=!1,this._tilesAvailable=void 0,this._tilesAvailabilityLoaded=void 0,this._availableCache={},this._errorEvent=new me}Object.defineProperties(U0.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){return this._tilesAvailable}}});U0.fromUrl=async function(e,t){t=t??G.EMPTY_OBJECT,e=await Promise.resolve(e);let n=Se.createIfNeeded(e);n.appendForwardSlash(),l(t.token)&&(n=n.getDerivedResource({queryParameters:{token:t.token}}));let i=n.getDerivedResource({queryParameters:{f:"pjson"}}),o=new wCe(t);await ZAt(o,i);let r=new U0(t);return o.build(r),r._resource=n,r};U0.prototype.requestTileGeometry=function(e,t,n,i){let o=this._resource.getDerivedResource({url:`tile/${n}/${t}/${e}`,request:i}),r=this._hasAvailability,s=Promise.resolve(!0),a;if(r&&!l(GZ(this,n+1,e*2,t*2))){let h=DCe(this,n+1,e*2,t*2);s=h.promise,a=h.request}let c=o.fetchArrayBuffer();if(!l(c)||!l(s))return;let u=this,f=this._tilesAvailable;return Promise.all([c,s]).then(function(h){return new Ya({buffer:h[0],width:u._width,height:u._height,childTileMask:r?f.computeChildMaskForTile(n,e,t):XAt,structure:u._terrainDataStructure,encoding:u._encoding})}).catch(async function(h){if(l(a)&&a.state===Zn.CANCELLED){i.cancel();try{await i.deferred?.promise}catch{}return i.state=Zn.CANCELLED,Promise.reject(h)}return Promise.reject(h)})};function GZ(e,t,n,i){if(!e._hasAvailability)return;let o=e._tilesAvailabilityLoaded,r=e._tilesAvailable;if(t>e._lodCount)return!1;if(r.isTileAvailable(t,n,i))return!0;if(o.isTileAvailable(t,n,i))return!1}U0.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};U0.prototype.getTileDataAvailable=function(e,t,n){if(!this._hasAvailability)return;let i=GZ(this,n,e,t);if(l(i))return i;DCe(this,n,e,t)};U0.prototype.loadTileDataAvailability=function(e,t,n){};function $At(e,t,n,i){let o=t-1,r=n-1,s=i[e.y*t+e.x],a=[],c={startX:e.x,startY:e.y,endX:0,endY:0},u=new U(e.x+1,e.y+1),f=!1,h=!1;for(;!(f&&h);){let p=u.x,_=h?u.y+1:u.y;if(!f){for(let m=e.y;m<_;++m)if(i[m*t+u.x]!==s){f=!0;break}f?(a.push(new U(u.x,e.y)),--u.x,--p,c.endX=u.x):u.x===o?(c.endX=u.x,f=!0):++u.x}if(!h){let m=u.y*t;for(let y=e.x;y<=p;++y)if(i[m+y]!==s){h=!0;break}h?(a.push(new U(e.x,u.y)),--u.y,c.endY=u.y):u.y===r?(c.endY=u.y,h=!0):++u.y}}return{endingIndices:a,range:c,value:s}}function QAt(e,t,n,i,o){let r=[];if(o.every(function(c){return c===o[0]}))return o[0]===1&&r.push({startX:e,startY:t,endX:e+n-1,endY:t+i-1}),r;let a=[new U(0,0)];for(;a.length>0;){let c=a.pop(),u=$At(c,n,i,o);if(u.value===1){let h=u.range;h.startX+=e,h.endX+=e,h.startY+=t,h.endY+=t,r.push(h)}let f=u.endingIndices;f.length>0&&(a=a.concat(f))}return r}function DCe(e,t,n,i){if(!e._hasAvailability)return{};let o=Math.floor(n/128)*128,r=Math.floor(i/128)*128,s=Math.min(1<<t,128),a=`tilemap/${t}/${r}/${o}/${s}/${s}`,c=e._availableCache;if(l(c[a]))return c[a];let u=new Ko({throttle:!1,throttleByServer:!0,type:hs.TERRAIN}),h=e._resource.getDerivedResource({url:a,request:u}).fetchJson();return l(h)?(h=h.then(function(p){let _=QAt(o,r,s,s,p.data);e._tilesAvailabilityLoaded.addAvailableTileRange(t,o,r,o+s,r+s);let m=e._tilesAvailable;for(let y=0;y<_.length;++y){let b=_[y];m.addAvailableTileRange(t,b.startX,b.startY,b.endX,b.endY)}return GZ(e,t,n,i)}),c[a]={promise:h,request:u},h=h.finally(function(p){return delete c[a],p}),{promise:h,request:u}):{}}var jZ=U0;var ICe="https://dev.virtualearth.net/REST/v1/Locations";function WZ(e){e=e??G.EMPTY_OBJECT;let t=e.key;this._key=t;let n={key:t};l(e.culture)&&(n.culture=e.culture),this._resource=new Se({url:ICe,queryParameters:n}),this._credit=new Tt('<img src="http://dev.virtualearth.net/Branding/logo_powered_by.png"/>',!1)}Object.defineProperties(WZ.prototype,{url:{get:function(){return ICe}},key:{get:function(){return this._key}},credit:{get:function(){return this._credit}}});WZ.prototype.geocode=async function(e){return this._resource.getDerivedResource({queryParameters:{query:e}}).fetchJsonp("jsonp").then(function(n){return n.resourceSets.length===0?[]:n.resourceSets[0].resources.map(function(o){let r=o.bbox,s=r[0],a=r[1],c=r[2],u=r[3];return{displayName:o.name,destination:se.fromDegrees(a,s,u,c)}})})};var qZ=WZ;function YZ(){}Object.defineProperties(YZ.prototype,{credit:{get:function(){}}});YZ.prototype.geocode=function(e){let t=e.match(/[^\s,\n]+/g);if(t.length===2||t.length===3){let n=+t[0],i=+t[1],o=t.length===3?+t[2]:300;if(isNaN(n)&&isNaN(i)){let r=/^(\d+.?\d*)([nsew])/i;for(let s=0;s<t.length;++s){let a=t[s].match(r);r.test(t[s])&&a.length===3&&(/^[ns]/i.test(a[2])?i=/^[n]/i.test(a[2])?+a[1]:-a[1]:/^[ew]/i.test(a[2])&&(n=/^[e]/i.test(a[2])?+a[1]:-a[1]))}}if(!isNaN(n)&&!isNaN(i)&&!isNaN(o)){let r={displayName:e,destination:d.fromDegrees(n,i,o)};return Promise.resolve([r])}}return Promise.resolve([])};var XZ=YZ;var JAt=new oe,PCe=new d,zv=new d;function eCt(e){let t=e.points,n=e.times;if(t.length<3){let i=n[0],o=1/(n[1]-i),r=t[0],s=t[1];return function(a,c){l(c)||(c=new d);let u=(a-i)*o;return d.lerp(r,s,u,c)}}return function(i,o){l(o)||(o=new d);let r=e._lastTimeIndex=e.findTimeInterval(i,e._lastTimeIndex),s=(i-n[r])/(n[r+1]-n[r]),a=JAt;a.z=s,a.y=s*s,a.x=a.y*s,a.w=1;let c,u,f,h,p;return r===0?(c=t[0],u=t[1],f=e.firstTangent,h=d.subtract(t[2],c,PCe),d.multiplyByScalar(h,.5,h),p=N.multiplyByVector(Iy.hermiteCoefficientMatrix,a,a)):r===t.length-2?(c=t[r],u=t[r+1],h=e.lastTangent,f=d.subtract(u,t[r-1],PCe),d.multiplyByScalar(f,.5,f),p=N.multiplyByVector(Iy.hermiteCoefficientMatrix,a,a)):(c=t[r-1],u=t[r],f=t[r+1],h=t[r+2],p=N.multiplyByVector(V0.catmullRomCoefficientMatrix,a,a)),o=d.multiplyByScalar(c,p.x,o),d.multiplyByScalar(u,p.y,zv),d.add(o,zv,o),d.multiplyByScalar(f,p.z,zv),d.add(o,zv,o),d.multiplyByScalar(h,p.w,zv),d.add(o,zv,o)}}var tCt=new d,nCt=new d;function V0(e){e=e??G.EMPTY_OBJECT;let t=e.points,n=e.times,i=e.firstTangent,o=e.lastTangent;if(t.length>2&&(l(i)||(i=tCt,d.multiplyByScalar(t[1],2,i),d.subtract(i,t[2],i),d.subtract(i,t[0],i),d.multiplyByScalar(i,.5,i)),!l(o))){let r=t.length-1;o=nCt,d.multiplyByScalar(t[r-1],2,o),d.subtract(t[r],o,o),d.add(o,t[r-2],o),d.multiplyByScalar(o,.5,o)}this._times=n,this._points=t,this._firstTangent=d.clone(i),this._lastTangent=d.clone(o),this._evaluateFunction=eCt(this),this._lastTimeIndex=0}Object.defineProperties(V0.prototype,{times:{get:function(){return this._times}},points:{get:function(){return this._points}},firstTangent:{get:function(){return this._firstTangent}},lastTangent:{get:function(){return this._lastTangent}}});V0.catmullRomCoefficientMatrix=new N(-.5,1,-.5,0,1.5,-2.5,0,1,-1.5,2,.5,0,.5,-.5,0,0);V0.prototype.findTimeInterval=oo.prototype.findTimeInterval;V0.prototype.wrapTime=oo.prototype.wrapTime;V0.prototype.clampTime=oo.prototype.clampTime;V0.prototype.evaluate=function(e,t){return this._evaluateFunction(e,t)};var KZ=V0;var SG={};SG.clipTriangleAtAxisAlignedThreshold=function(e,t,n,i,o,r){l(r)?r.length=0:r=[];let s,a,c;t?(s=n<e,a=i<e,c=o<e):(s=n>e,a=i>e,c=o>e);let u=s+a+c,f,h,p,_,m,y;return u===1?s?(f=(e-n)/(i-n),h=(e-n)/(o-n),r.push(1),r.push(2),h!==1&&(r.push(-1),r.push(0),r.push(2),r.push(h)),f!==1&&(r.push(-1),r.push(0),r.push(1),r.push(f))):a?(p=(e-i)/(o-i),_=(e-i)/(n-i),r.push(2),r.push(0),_!==1&&(r.push(-1),r.push(1),r.push(0),r.push(_)),p!==1&&(r.push(-1),r.push(1),r.push(2),r.push(p))):c&&(m=(e-o)/(n-o),y=(e-o)/(i-o),r.push(0),r.push(1),y!==1&&(r.push(-1),r.push(2),r.push(1),r.push(y)),m!==1&&(r.push(-1),r.push(2),r.push(0),r.push(m))):u===2?!s&&n!==e?(_=(e-i)/(n-i),m=(e-o)/(n-o),r.push(0),r.push(-1),r.push(1),r.push(0),r.push(_),r.push(-1),r.push(2),r.push(0),r.push(m)):!a&&i!==e?(y=(e-o)/(i-o),f=(e-n)/(i-n),r.push(1),r.push(-1),r.push(2),r.push(1),r.push(y),r.push(-1),r.push(0),r.push(1),r.push(f)):!c&&o!==e&&(h=(e-n)/(o-n),p=(e-i)/(o-i),r.push(2),r.push(-1),r.push(0),r.push(2),r.push(h),r.push(-1),r.push(1),r.push(2),r.push(p)):u!==3&&(r.push(0),r.push(1),r.push(2)),r};SG.computeBarycentricCoordinates=function(e,t,n,i,o,r,s,a,c){let u=n-s,f=s-o,h=r-a,p=i-a,_=1/(h*u+f*p),m=t-a,y=e-s,b=(h*y+f*m)*_,x=(-p*y+u*m)*_,A=1-b-x;return l(c)?(c.x=b,c.y=x,c.z=A,c):new d(b,x,A)};SG.computeLineSegmentLineSegmentIntersection=function(e,t,n,i,o,r,s,a,c){let u=(s-o)*(t-r)-(a-r)*(e-o),f=(n-e)*(t-r)-(i-t)*(e-o),h=(a-r)*(n-e)-(s-o)*(i-t);if(h===0)return;let p=u/h,_=f/h;if(p>=0&&p<=1&&_>=0&&_<=1)return l(c)||(c=new U),c.x=e+p*(n-e),c.y=t+p*(i-t),c};var D_=SG;function H0(e){this._quantizedVertices=e.quantizedVertices,this._encodedNormals=e.encodedNormals,this._indices=e.indices,this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._boundingSphere=e.boundingSphere,this._orientedBoundingBox=e.orientedBoundingBox,this._horizonOcclusionPoint=e.horizonOcclusionPoint,this._credits=e.credits;let t=this._quantizedVertices.length/3,n=this._uValues=this._quantizedVertices.subarray(0,t),i=this._vValues=this._quantizedVertices.subarray(t,2*t);this._heightValues=this._quantizedVertices.subarray(2*t,3*t);function o(s,a){return i[s]-i[a]}function r(s,a){return n[s]-n[a]}this._westIndices=wG(e.westIndices,o,t),this._southIndices=wG(e.southIndices,r,t),this._eastIndices=wG(e.eastIndices,o,t),this._northIndices=wG(e.northIndices,r,t),this._westSkirtHeight=e.westSkirtHeight,this._southSkirtHeight=e.southSkirtHeight,this._eastSkirtHeight=e.eastSkirtHeight,this._northSkirtHeight=e.northSkirtHeight,this._childTileMask=e.childTileMask??15,this._createdByUpsampling=e.createdByUpsampling??!1,this._waterMask=e.waterMask,this._mesh=void 0}Object.defineProperties(H0.prototype,{credits:{get:function(){return this._credits}},waterMask:{get:function(){return this._waterMask}},childTileMask:{get:function(){return this._childTileMask}},canUpsample:{get:function(){return l(this._mesh)}}});var vG=[];function wG(e,t,n){vG.length=e.length;let i=!1;for(let o=0,r=e.length;o<r;++o)vG[o]=e[o],i=i||o>0&&t(e[o-1],e[o])>0;return i?(vG.sort(t),Ne.createTypedArray(n,vG)):e}var RCe="createVerticesFromQuantizedTerrainMesh",iCt=new bi(RCe),oCt=new bi(RCe,kh.maximumAsynchronousTasks);H0.prototype.createMesh=function(e){e=e??G.EMPTY_OBJECT;let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=e.exaggeration??1,s=e.exaggerationRelativeHeight??0,a=e.throttle??!0,c=t.ellipsoid,u=t.tileXYToRectangle(n,i,o),h=(a?oCt:iCt).scheduleTask({minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,quantizedVertices:this._quantizedVertices,octEncodedNormals:this._encodedNormals,includeWebMercatorT:!0,indices:this._indices,westIndices:this._westIndices,southIndices:this._southIndices,eastIndices:this._eastIndices,northIndices:this._northIndices,westSkirtHeight:this._westSkirtHeight,southSkirtHeight:this._southSkirtHeight,eastSkirtHeight:this._eastSkirtHeight,northSkirtHeight:this._northSkirtHeight,rectangle:u,relativeToCenter:this._boundingSphere.center,ellipsoid:c,exaggeration:r,exaggerationRelativeHeight:s});if(!l(h))return;let p=this;return Promise.resolve(h).then(function(_){let m=p._quantizedVertices.length/3,y=m+p._westIndices.length+p._southIndices.length+p._eastIndices.length+p._northIndices.length,b=Ne.createTypedArray(y,_.indices),x=new Float32Array(_.vertices),A=_.center,T=_.minimumHeight,C=_.maximumHeight,S=p._boundingSphere,w=p._orientedBoundingBox,R=d.clone(_.occludeePointInScaledSpace)??p._horizonOcclusionPoint,P=_.vertexStride,O=Pc.clone(_.encoding);return p._mesh=new md(A,x,b,_.indexCountWithoutSkirts,m,T,C,S,R,P,w,O,_.westIndicesSouthToNorth,_.southIndicesEastToWest,_.eastIndicesNorthToSouth,_.northIndicesWestToEast),p._quantizedVertices=void 0,p._encodedNormals=void 0,p._indices=void 0,p._uValues=void 0,p._vValues=void 0,p._heightValues=void 0,p._westIndices=void 0,p._southIndices=void 0,p._eastIndices=void 0,p._northIndices=void 0,p._mesh})};var rCt=new bi("upsampleQuantizedTerrainMesh",kh.maximumAsynchronousTasks);H0.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(this._mesh))return;let c=t*2!==o,u=n*2===r,f=e.ellipsoid,h=e.tileXYToRectangle(o,r,s),p=rCt.scheduleTask({vertices:a.vertices,vertexCountWithoutSkirts:a.vertexCountWithoutSkirts,indices:a.indices,indexCountWithoutSkirts:a.indexCountWithoutSkirts,encoding:a.encoding,minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,isEastChild:c,isNorthChild:u,childRectangle:h,ellipsoid:f});if(!l(p))return;let _=Math.min(this._westSkirtHeight,this._eastSkirtHeight);_=Math.min(_,this._southSkirtHeight),_=Math.min(_,this._northSkirtHeight);let m=c?_*.5:this._westSkirtHeight,y=u?_*.5:this._southSkirtHeight,b=c?this._eastSkirtHeight:_*.5,x=u?this._northSkirtHeight:_*.5,A=this._credits;return Promise.resolve(p).then(function(T){let C=new Uint16Array(T.vertices),S=Ne.createTypedArray(C.length/3,T.indices),w;return l(T.encodedNormals)&&(w=new Uint8Array(T.encodedNormals)),new H0({quantizedVertices:C,indices:S,encodedNormals:w,minimumHeight:T.minimumHeight,maximumHeight:T.maximumHeight,boundingSphere:ae.clone(T.boundingSphere),orientedBoundingBox:wn.clone(T.orientedBoundingBox),horizonOcclusionPoint:d.clone(T.horizonOcclusionPoint),westIndices:T.westIndices,southIndices:T.southIndices,eastIndices:T.eastIndices,northIndices:T.northIndices,westSkirtHeight:m,southSkirtHeight:y,eastSkirtHeight:b,northSkirtHeight:x,childTileMask:0,credits:A,createdByUpsampling:!0})})};var ZZ=32767,OCe=new d;H0.prototype.interpolateHeight=function(e,t,n){let i=I.clamp((t-e.west)/e.width,0,1);i*=ZZ;let o=I.clamp((n-e.south)/e.height,0,1);return o*=ZZ,l(this._mesh)?lCt(this,i,o):uCt(this,i,o)};function MCe(e,t,n,i,o,r,s,a){let c=Math.min(n,o,s),u=Math.max(n,o,s),f=Math.min(i,r,a),h=Math.max(i,r,a);return e>=c&&e<=u&&t>=f&&t<=h}var sCt=new U,aCt=new U,cCt=new U;function lCt(e,t,n){let i=e._mesh,o=i.vertices,r=i.encoding,s=i.indices;for(let a=0,c=s.length;a<c;a+=3){let u=s[a],f=s[a+1],h=s[a+2],p=r.decodeTextureCoordinates(o,u,sCt),_=r.decodeTextureCoordinates(o,f,aCt),m=r.decodeTextureCoordinates(o,h,cCt);if(MCe(t,n,p.x,p.y,_.x,_.y,m.x,m.y)){let y=D_.computeBarycentricCoordinates(t,n,p.x,p.y,_.x,_.y,m.x,m.y,OCe);if(y.x>=-1e-15&&y.y>=-1e-15&&y.z>=-1e-15){let b=r.decodeHeight(o,u),x=r.decodeHeight(o,f),A=r.decodeHeight(o,h);return y.x*b+y.y*x+y.z*A}}}}function uCt(e,t,n){let i=e._uValues,o=e._vValues,r=e._heightValues,s=e._indices;for(let a=0,c=s.length;a<c;a+=3){let u=s[a],f=s[a+1],h=s[a+2],p=i[u],_=i[f],m=i[h],y=o[u],b=o[f],x=o[h];if(MCe(t,n,p,y,_,b,m,x)){let A=D_.computeBarycentricCoordinates(t,n,p,y,_,b,m,x,OCe);if(A.x>=-1e-15&&A.y>=-1e-15&&A.z>=-1e-15){let T=A.x*r[u]+A.y*r[f]+A.z*r[h];return I.lerp(e._minimumHeight,e._maximumHeight,T/ZZ)}}}}H0.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<<o)!==0};H0.prototype.wasCreatedByUpsampling=function(){return this._createdByUpsampling};var vA=H0;function fCt(e){this.resource=e.resource,this.version=e.version,this.isHeightmap=e.isHeightmap,this.tileUrlTemplates=e.tileUrlTemplates,this.availability=e.availability,this.hasVertexNormals=e.hasVertexNormals,this.hasWaterMask=e.hasWaterMask,this.hasMetadata=e.hasMetadata,this.availabilityLevels=e.availabilityLevels,this.availabilityTilesLoaded=e.availabilityTilesLoaded,this.littleEndianExtensionSize=e.littleEndianExtensionSize,this.availabilityPromiseCache={}}function NCe(e){this.requestVertexNormals=e.requestVertexNormals??!1,this.requestWaterMask=e.requestWaterMask??!1,this.requestMetadata=e.requestMetadata??!0,this.ellipsoid=e.ellipsoid??ee.default,this.heightmapWidth=65,this.heightmapStructure=void 0,this.hasWaterMask=!1,this.hasMetadata=!1,this.hasVertexNormals=!1,this.scheme=void 0,this.lastResource=void 0,this.layerJsonResource=void 0,this.previousError=void 0,this.availability=void 0,this.tilingScheme=void 0,this.levelZeroMaximumGeometricError=void 0,this.heightmapStructure=void 0,this.layers=[],this.attribution="",this.overallAvailability=[],this.overallMaxZoom=0,this.tileCredits=[]}NCe.prototype.build=function(e){e._heightmapWidth=this.heightmapWidth,e._scheme=this.scheme;let t=l(this.lastResource.credits)?this.lastResource.credits:[];e._tileCredits=t.concat(this.tileCredits),e._availability=this.availability,e._tilingScheme=this.tilingScheme,e._requestWaterMask=this.requestWaterMask,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._heightmapStructure=this.heightmapStructure,e._layers=this.layers,e._hasWaterMask=this.hasWaterMask,e._hasVertexNormals=this.hasVertexNormals,e._hasMetadata=this.hasMetadata};async function FCe(e,t,n){if(!t.format){let y="The tile format is not specified in the layer.json file.";throw e.previousError=Io.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,y),new re(y)}if(!t.tiles||t.tiles.length===0){let y="The layer.json file does not specify any tile URL templates.";throw e.previousError=Io.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,y),new re(y)}let i=!1,o=!1,r=!1,s=!0,a=!1;if(t.format==="heightmap-1.0")a=!0,l(e.heightmapStructure)||(e.heightmapStructure={heightScale:1/5,heightOffset:-1e3,elementsPerHeight:1,stride:1,elementMultiplier:256,isBigEndian:!1,lowestEncodedHeight:0,highestEncodedHeight:256*256-1}),o=!0,e.requestWaterMask=!0;else if(t.format.indexOf("quantized-mesh-1.")!==0){let y=`The tile format "${t.format}" is invalid or not supported.`;throw e.previousError=Io.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,y),new re(y)}let c=t.tiles,u=t.maxzoom;if(e.overallMaxZoom=Math.max(e.overallMaxZoom,u),!t.projection||t.projection==="EPSG:4326")e.tilingScheme=new Xi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});else if(t.projection==="EPSG:3857")e.tilingScheme=new cs({numberOfLevelZeroTilesX:1,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});else{let y=`The projection "${t.projection}" is invalid or not supported.`;throw e.previousError=Io.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,y),new re(y)}if(e.levelZeroMaximumGeometricError=as.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.tilingScheme.ellipsoid,e.heightmapWidth,e.tilingScheme.getNumberOfXTilesAtLevel(0)),!t.scheme||t.scheme==="tms"||t.scheme==="slippyMap")e.scheme=t.scheme;else{let y=`The scheme "${t.scheme}" is invalid or not supported.`;throw e.previousError=Io.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,y),new re(y)}let f;l(t.extensions)&&t.extensions.indexOf("octvertexnormals")!==-1?i=!0:l(t.extensions)&&t.extensions.indexOf("vertexnormals")!==-1&&(i=!0,s=!1),l(t.extensions)&&t.extensions.indexOf("watermask")!==-1&&(o=!0),l(t.extensions)&&t.extensions.indexOf("metadata")!==-1&&(r=!0);let h=t.metadataAvailability,p=t.available,_;if(l(p)&&!l(h)){_=new Xh(e.tilingScheme,p.length);for(let y=0;y<p.length;++y){let b=p[y],x=e.tilingScheme.getNumberOfYTilesAtLevel(y);l(e.overallAvailability[y])||(e.overallAvailability[y]=[]);for(let A=0;A<b.length;++A){let T=b[A],C=x-T.endY-1,S=x-T.startY-1;e.overallAvailability[y].push([T.startX,C,T.endX,S]),_.addAvailableTileRange(y,T.startX,C,T.endX,S)}}}else l(h)&&(f=new Xh(e.tilingScheme,u),_=new Xh(e.tilingScheme,u),e.overallAvailability[0]=[[0,0,1,0]],_.addAvailableTileRange(0,0,0,1,0));e.hasWaterMask=e.hasWaterMask||o,e.hasVertexNormals=e.hasVertexNormals||i,e.hasMetadata=e.hasMetadata||r,l(t.attribution)&&(e.attribution.length>0&&(e.attribution+=" "),e.attribution+=t.attribution),e.layers.push(new fCt({resource:e.lastResource,version:t.version,isHeightmap:a,tileUrlTemplates:c,availability:_,hasVertexNormals:i,hasWaterMask:o,hasMetadata:r,availabilityLevels:h,availabilityTilesLoaded:f,littleEndianExtensionSize:s}));let m=t.parentUrl;return l(m)?l(_)?(e.lastResource=e.lastResource.getDerivedResource({url:m}),e.lastResource.appendForwardSlash(),e.layerJsonResource=e.lastResource.getDerivedResource({url:"layer.json"}),await JZ(e),!0):(console.log("A layer.json can't have a parentUrl if it does't have an available array."),!0):!0}function dCt(e,t,n){let i=`An error occurred while accessing ${e.layerJsonResource.url}.`;if(l(t)&&(i+=` ${t.message}`),e.previousError=Io.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,i),e.previousError.retry)return JZ(e,n);throw new re(i)}async function hCt(e,t,n){await FCe(e,t,n);let i=e.overallAvailability.length;if(i>0){let o=e.availability=new Xh(e.tilingScheme,e.overallMaxZoom);for(let r=0;r<i;++r){let s=e.overallAvailability[r];for(let a=0;a<s.length;++a){let c=s[a];o.addAvailableTileRange(r,c[0],c[1],c[2],c[3])}}}if(e.attribution.length>0){let o=new Tt(e.attribution);e.tileCredits.push(o)}return!0}async function JZ(e,t){try{let n=await e.layerJsonResource.fetchJson();return hCt(e,n,t)}catch(n){return l(n)&&n.statusCode===404?(await FCe(e,{tilejson:"2.1.0",format:"heightmap-1.0",version:"1.0.0",scheme:"tms",tiles:["{z}/{x}/{y}.terrain?v={version}"]},t),!0):dCt(e,n,t)}}function Kh(e){e=e??G.EMPTY_OBJECT,this._heightmapWidth=void 0,this._heightmapStructure=void 0,this._hasWaterMask=!1,this._hasVertexNormals=!1,this._hasMetadata=!1,this._scheme=void 0,this._ellipsoid=e.ellipsoid,this._requestVertexNormals=e.requestVertexNormals??!1,this._requestWaterMask=e.requestWaterMask??!1,this._requestMetadata=e.requestMetadata??!0,this._errorEvent=new me;let t=e.credit;typeof t=="string"&&(t=new Tt(t)),this._credit=t,this._availability=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._layers=void 0,this._tileCredits=void 0}var $Z={OCT_VERTEX_NORMALS:1,WATER_MASK:2,METADATA:4};function LCe(e){return!l(e)||e.length===0?{Accept:"application/vnd.quantized-mesh,application/octet-stream;q=0.9,*/*;q=0.01"}:{Accept:`application/vnd.quantized-mesh;extensions=${e.join("-")},application/octet-stream;q=0.9,*/*;q=0.01`}}function mCt(e,t,n,i,o){let r=new Uint16Array(t,0,e._heightmapWidth*e._heightmapWidth);return new Ya({buffer:r,childTileMask:new Uint8Array(t,r.byteLength,1)[0],waterMask:new Uint8Array(t,r.byteLength+1,t.byteLength-r.byteLength-1),width:e._heightmapWidth,height:e._heightmapWidth,structure:e._heightmapStructure,credits:e._tileCredits})}function pCt(e,t,n,i,o,r){let s=r.littleEndianExtensionSize,a=0,c=3,u=c+1,f=Float64Array.BYTES_PER_ELEMENT*c,h=Float64Array.BYTES_PER_ELEMENT*u,_=Uint16Array.BYTES_PER_ELEMENT*3,m=3,y=Uint16Array.BYTES_PER_ELEMENT,b=y*m,x=new DataView(t),A=new d(x.getFloat64(a,!0),x.getFloat64(a+8,!0),x.getFloat64(a+16,!0));a+=f;let T=x.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let C=x.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let S=new ae(new d(x.getFloat64(a,!0),x.getFloat64(a+8,!0),x.getFloat64(a+16,!0)),x.getFloat64(a+f,!0));a+=h;let w=new d(x.getFloat64(a,!0),x.getFloat64(a+8,!0),x.getFloat64(a+16,!0));a+=f;let R=x.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let P=new Uint16Array(t,a,R*3);a+=R*_,R>64*1024&&(y=Uint32Array.BYTES_PER_ELEMENT,b=y*m);let O=P.subarray(0,R),L=P.subarray(R,2*R),g=P.subarray(R*2,3*R);Mn.zigZagDeltaDecode(O,L,g),a%y!==0&&(a+=y-a%y);let E=x.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let v=Ne.createTypedArrayFromArrayBuffer(R,t,a,E*m);a+=E*b;let D=0,M=v.length;for(let ce=0;ce<M;++ce){let _e=v[ce];v[ce]=D-_e,_e===0&&++D}let F=x.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let z=Ne.createTypedArrayFromArrayBuffer(R,t,a,F);a+=F*y;let k=x.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let H=Ne.createTypedArrayFromArrayBuffer(R,t,a,k);a+=k*y;let B=x.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let j=Ne.createTypedArrayFromArrayBuffer(R,t,a,B);a+=B*y;let W=x.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let Q=Ne.createTypedArrayFromArrayBuffer(R,t,a,W);a+=W*y;let q,K;for(;a<x.byteLength;){let ce=x.getUint8(a,!0);a+=Uint8Array.BYTES_PER_ELEMENT;let _e=x.getUint32(a,s);if(a+=Uint32Array.BYTES_PER_ELEMENT,ce===$Z.OCT_VERTEX_NORMALS&&e._requestVertexNormals)q=new Uint8Array(t,a,R*2);else if(ce===$Z.WATER_MASK&&e._requestWaterMask)K=new Uint8Array(t,a,_e);else if(ce===$Z.METADATA&&e._requestMetadata){let Te=x.getUint32(a,!0);if(Te>0){let Ce=tr(new Uint8Array(t),a+Uint32Array.BYTES_PER_ELEMENT,Te).available;if(l(Ce))for(let Be=0;Be<Ce.length;++Be){let He=n+Be+1,Ze=Ce[Be],Et=e._tilingScheme.getNumberOfYTilesAtLevel(He);for(let Ct=0;Ct<Ze.length;++Ct){let ke=Ze[Ct],Wt=Et-ke.endY-1,lt=Et-ke.startY-1;e.availability.addAvailableTileRange(He,ke.startX,Wt,ke.endX,lt),r.availability.addAvailableTileRange(He,ke.startX,Wt,ke.endX,lt)}}}r.availabilityTilesLoaded.addAvailableTileRange(n,i,o,i,o)}a+=_e}let J=e.getLevelMaximumGeometricError(n)*5,de=e._tilingScheme.tileXYToRectangle(i,o,n),be=wn.fromRectangle(de,T,C,e._tilingScheme.ellipsoid);return new vA({center:A,minimumHeight:T,maximumHeight:C,boundingSphere:S,orientedBoundingBox:be,horizonOcclusionPoint:w,quantizedVertices:P,encodedNormals:q,indices:v,westIndices:z,southIndices:H,eastIndices:j,northIndices:Q,westSkirtHeight:J,southSkirtHeight:J,eastSkirtHeight:J,northSkirtHeight:J,childTileMask:e.availability.computeChildMaskForTile(n,i,o),waterMask:K,credits:e._tileCredits})}Kh.prototype.requestTileGeometry=function(e,t,n,i){let o=this._layers,r,s=o.length,a=!1,c=Promise.resolve();if(s===1)r=o[0];else for(let u=0;u<s;++u){let f=o[u];if(!l(f.availability)||f.availability.isTileAvailable(n,e,t)){r=f;break}let h=e$(this,e,t,n,f,u===0);h.result&&(a=!0,c=c.then(()=>h.promise))}return!l(r)&&a?c.then(()=>new Promise(u=>{setTimeout(()=>{let f=this.requestTileGeometry(e,t,n,i);u(f)},0)})):BCe(this,e,t,n,r,i)};function BCe(e,t,n,i,o,r){if(!l(o))return Promise.reject(new re("Terrain tile doesn't exist"));let s=o.tileUrlTemplates;if(s.length===0)return;let a;!e._scheme||e._scheme==="tms"?a=e._tilingScheme.getNumberOfYTilesAtLevel(i)-n-1:a=n;let c=[];e._requestVertexNormals&&o.hasVertexNormals&&c.push(o.littleEndianExtensionSize?"octvertexnormals":"vertexnormals"),e._requestWaterMask&&o.hasWaterMask&&c.push("watermask"),e._requestMetadata&&o.hasMetadata&&c.push("metadata");let u,f,h=s[(t+a+i)%s.length],p=o.resource;l(p._ionEndpoint)&&!l(p._ionEndpoint.externalType)?(c.length!==0&&(f={extensions:c.join("-")}),u=LCe(void 0)):u=LCe(c);let _=p.getDerivedResource({url:h,templateValues:{version:o.version,z:i,x:t,y:a},queryParameters:f,headers:u,request:r}).fetchArrayBuffer();if(l(_))return _.then(function(m){return l(m)?l(e._heightmapStructure)?mCt(e,m,i,t,n):pCt(e,m,i,t,n,o):Promise.reject(new re("Mesh buffer doesn't exist."))})}Object.defineProperties(Kh.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return this._hasWaterMask&&this._requestWaterMask}},hasVertexNormals:{get:function(){return this._hasVertexNormals&&this._requestVertexNormals}},hasMetadata:{get:function(){return this._hasMetadata&&this._requestMetadata}},requestVertexNormals:{get:function(){return this._requestVertexNormals}},requestWaterMask:{get:function(){return this._requestWaterMask}},requestMetadata:{get:function(){return this._requestMetadata}},availability:{get:function(){return this._availability}}});Kh.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};Kh.fromIonAssetId=async function(e,t){let n=await Eu.fromAssetId(e);return Kh.fromUrl(n,t)};Kh.fromUrl=async function(e,t){t=t??G.EMPTY_OBJECT,e=await Promise.resolve(e);let n=Se.createIfNeeded(e);n.appendForwardSlash();let i=new NCe(t);i.lastResource=n,i.layerJsonResource=i.lastResource.getDerivedResource({url:"layer.json"}),await JZ(i);let o=new Kh(t);return i.build(o),o};Kh.prototype.getTileDataAvailable=function(e,t,n){if(!l(this._availability))return;if(n>this._availability._maximumLevel)return!1;if(this._availability.isTileAvailable(n,e,t))return!0;if(!this._hasMetadata)return!1;let i=this._layers,o=i.length;for(let r=0;r<o;++r)if(e$(this,e,t,n,i[r],r===0).result)return;return!1};Kh.prototype.loadTileDataAvailability=function(e,t,n){if(!l(this._availability)||n>this._availability._maximumLevel||this._availability.isTileAvailable(n,e,t)||!this._hasMetadata)return;let i=this._layers,o=i.length;for(let r=0;r<o;++r){let s=e$(this,e,t,n,i[r],r===0);if(l(s.promise))return s.promise}};function QZ(e,t,n,i){if(i===0)return;let o=e.availabilityLevels,r=i%o===0?i-o:(i/o|0)*o,s=1<<i-r,a=t/s|0,c=n/s|0;return{level:r,x:a,y:c}}function e$(e,t,n,i,o,r){if(!l(o.availabilityLevels))return{result:!1};let s,a=function(){delete o.availabilityPromiseCache[s]},c=o.availabilityTilesLoaded,u=o.availability,f=QZ(o,t,n,i);for(;l(f);){if(u.isTileAvailable(f.level,f.x,f.y)&&!c.isTileAvailable(f.level,f.x,f.y)){let h;if(!r&&(s=`${f.level}-${f.x}-${f.y}`,h=o.availabilityPromiseCache[s],!l(h))){let p=new Ko({throttle:!1,throttleByServer:!0,type:hs.TERRAIN});h=BCe(e,f.x,f.y,f.level,o,p),l(h)&&(o.availabilityPromiseCache[s]=h,h.then(a))}return{result:!0,promise:h}}f=QZ(o,f.x,f.y,f.level)}return{result:!1}}Kh._getAvailabilityTile=QZ;var wA=Kh;function I_(e){e=e??G.EMPTY_OBJECT;let t=e.radius,n={center:e.center,semiMajorAxis:t,semiMinorAxis:t,ellipsoid:e.ellipsoid,height:e.height,extrudedHeight:e.extrudedHeight,granularity:e.granularity,vertexFormat:e.vertexFormat,stRotation:e.stRotation,shadowVolume:e.shadowVolume};this._ellipseGeometry=new ml(n),this._workerName="createCircleGeometry"}I_.packedLength=ml.packedLength;I_.pack=function(e,t,n){return ml.pack(e._ellipseGeometry,t,n)};var kCe=new ml({center:new d,semiMajorAxis:1,semiMinorAxis:1}),$a={center:new d,radius:void 0,ellipsoid:ee.clone(ee.default),height:void 0,extrudedHeight:void 0,granularity:void 0,vertexFormat:new Ie,stRotation:void 0,semiMajorAxis:void 0,semiMinorAxis:void 0,shadowVolume:void 0};I_.unpack=function(e,t,n){let i=ml.unpack(e,t,kCe);return $a.center=d.clone(i._center,$a.center),$a.ellipsoid=ee.clone(i._ellipsoid,$a.ellipsoid),$a.ellipsoid=ee.clone(i._ellipsoid,kCe._ellipsoid),$a.height=i._height,$a.extrudedHeight=i._extrudedHeight,$a.granularity=i._granularity,$a.vertexFormat=Ie.clone(i._vertexFormat,$a.vertexFormat),$a.stRotation=i._stRotation,$a.shadowVolume=i._shadowVolume,l(n)?($a.semiMajorAxis=i._semiMajorAxis,$a.semiMinorAxis=i._semiMinorAxis,n._ellipseGeometry=new ml($a),n):($a.radius=i._semiMajorAxis,new I_($a))};I_.createGeometry=function(e){return ml.createGeometry(e._ellipseGeometry)};I_.createShadowVolume=function(e,t,n){let i=e._ellipseGeometry._granularity,o=e._ellipseGeometry._ellipsoid,r=t(i,o),s=n(i,o);return new I_({center:e._ellipseGeometry._center,radius:e._ellipseGeometry._semiMajorAxis,ellipsoid:o,stRotation:e._ellipseGeometry._stRotation,granularity:i,extrudedHeight:r,height:s,vertexFormat:Ie.POSITION_ONLY,shadowVolume:!0})};Object.defineProperties(I_.prototype,{rectangle:{get:function(){return this._ellipseGeometry.rectangle}},textureCoordinateRotationPoints:{get:function(){return this._ellipseGeometry.textureCoordinateRotationPoints}}});var t$=I_;function Uv(e){e=e??G.EMPTY_OBJECT;let t=e.radius,n={center:e.center,semiMajorAxis:t,semiMinorAxis:t,ellipsoid:e.ellipsoid,height:e.height,extrudedHeight:e.extrudedHeight,granularity:e.granularity,numberOfVerticalLines:e.numberOfVerticalLines};this._ellipseGeometry=new ju(n),this._workerName="createCircleOutlineGeometry"}Uv.packedLength=ju.packedLength;Uv.pack=function(e,t,n){return ju.pack(e._ellipseGeometry,t,n)};var gCt=new ju({center:new d,semiMajorAxis:1,semiMinorAxis:1}),uf={center:new d,radius:void 0,ellipsoid:ee.clone(ee.UNIT_SPHERE),height:void 0,extrudedHeight:void 0,granularity:void 0,numberOfVerticalLines:void 0,semiMajorAxis:void 0,semiMinorAxis:void 0};Uv.unpack=function(e,t,n){let i=ju.unpack(e,t,gCt);return uf.center=d.clone(i._center,uf.center),uf.ellipsoid=ee.clone(i._ellipsoid,uf.ellipsoid),uf.height=i._height,uf.extrudedHeight=i._extrudedHeight,uf.granularity=i._granularity,uf.numberOfVerticalLines=i._numberOfVerticalLines,l(n)?(uf.semiMajorAxis=i._semiMajorAxis,uf.semiMinorAxis=i._semiMinorAxis,n._ellipseGeometry=new ju(uf),n):(uf.radius=i._semiMajorAxis,new Uv(uf))};Uv.createGeometry=function(e){return ju.createGeometry(e._ellipseGeometry)};var n$=Uv;function Vv(e){e=e??G.EMPTY_OBJECT,this._callback=e.callback,this._tilingScheme=e.tilingScheme,l(this._tilingScheme)||(this._tilingScheme=new Xi({ellipsoid:e.ellipsoid??ee.default})),this._width=e.width,this._height=e.height;let t=Math.max(this._width,this._height);this._levelZeroMaximumGeometricError=as.getEstimatedLevelZeroGeometricErrorForAHeightmap(this._tilingScheme.ellipsoid,t,this._tilingScheme.getNumberOfXTilesAtLevel(0)),this._errorEvent=new me;let n=e.credit;typeof n=="string"&&(n=new Tt(n)),this._credit=n}Object.defineProperties(Vv.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}},width:{get:function(){return this._width}},height:{get:function(){return this._height}}});Vv.prototype.requestTileGeometry=function(e,t,n,i){let o=this._callback(e,t,n);if(!l(o))return;let r=this._width,s=this._height;return Promise.resolve(o).then(function(a){let c=a;return Array.isArray(c)&&(c=new Float64Array(c)),new Ya({buffer:c,width:r,height:s})})};Vv.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};Vv.prototype.getTileDataAvailable=function(e,t,n){};Vv.prototype.loadTileDataAvailability=function(e,t,n){};var i$=Vv;function zCe(e){this.proxy=e}zCe.prototype.getURL=function(e){let t=this.proxy.indexOf("?")===-1?"?":"";return this.proxy+t+encodeURIComponent(e)};var o$=zCe;var _Ct={SEARCH:0,AUTOCOMPLETE:1},G0=Object.freeze(_Ct);function DG(){he.throwInstantiationError()}Object.defineProperties(DG.prototype,{credit:{get:he.throwInstantiationError}});DG.getCreditsFromResult=function(e){if(l(e.attributions))return e.attributions.map(Tt.getIonCredit)};DG.prototype.geocode=he.throwInstantiationError;var Hv=DG;function UCe(){he.throwInstantiationError()}UCe.createGeometry=function(e){he.throwInstantiationError()};var r$=UCe;var CCt=Xo(s$(),1);function yCt(e,t){return(e&t)!==0}var Nc=yCt;var bCt=[1,2,4,8],VCe=15,xCt=16,TCt=64,ACt=128;function gp(e,t,n,i,o,r){this._bits=e,this.cnodeVersion=t,this.imageryVersion=n,this.terrainVersion=i,this.imageryProvider=o,this.terrainProvider=r,this.ancestorHasTerrain=!1,this.terrainState=void 0}gp.clone=function(e,t){return l(t)?(t._bits=e._bits,t.cnodeVersion=e.cnodeVersion,t.imageryVersion=e.imageryVersion,t.terrainVersion=e.terrainVersion,t.imageryProvider=e.imageryProvider,t.terrainProvider=e.terrainProvider):t=new gp(e._bits,e.cnodeVersion,e.imageryVersion,e.terrainVersion,e.imageryProvider,e.terrainProvider),t.ancestorHasTerrain=e.ancestorHasTerrain,t.terrainState=e.terrainState,t};gp.prototype.setParent=function(e){this.ancestorHasTerrain=e.ancestorHasTerrain||this.hasTerrain()};gp.prototype.hasSubtree=function(){return Nc(this._bits,xCt)};gp.prototype.hasImagery=function(){return Nc(this._bits,TCt)};gp.prototype.hasTerrain=function(){return Nc(this._bits,ACt)};gp.prototype.hasChildren=function(){return Nc(this._bits,VCe)};gp.prototype.hasChild=function(e){return 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this._resource}}});ff.fromUrl=async function(e){let t=e;typeof t!="string"&&!(t instanceof Se)&&(t=e.url);let n=Se.createIfNeeded(t);n.appendForwardSlash();let i=new ff;i._resource=n;try{await vCt(i),await i.getQuadTreePacket("",i._quadPacketVersion)}catch(o){let r=`An error occurred while accessing ${GCe(i,"",1).url}: ${o}`;throw new re(r)}return i};ff.tileXYToQuadKey=function(e,t,n){let i="";for(let o=n;o>=0;--o){let r=1<<o,s=0;Nc(t,r)?Nc(e,r)&&(s|=1):(s|=2,Nc(e,r)||(s|=1)),i+=s}return i};ff.quadKeyToTileXY=function(e){let t=0,n=0,i=e.length-1;for(let o=i;o>=0;--o){let r=1<<o,s=+e[i-o];Nc(s,2)?Nc(s,1)||(t|=r):(n|=r,Nc(s,1)&&(t|=r))}return{x:t,y:n,level:i}};ff.prototype.isValid=function(e){let t=this.getTileInformationFromQuadKey(e);if(l(t))return t!==null;let n=!0,i=e,o;for(;i.length>1;)if(o=i.substring(i.length-1),i=i.substring(0,i.length-1),t=this.getTileInformationFromQuadKey(i),l(t)){!t.hasSubtree()&&!t.hasChild(parseInt(o))&&(n=!1);break}else if(t===null){n=!1;break}return n};var HCe=new bi("decodeGoogleEarthEnterprisePacket");ff.prototype.getQuadTreePacket=function(e,t,n){t=t??1,e=e??"";let o=GCe(this,e,t,n).fetchArrayBuffer();if(!l(o))return;let r=this._tileInfo,s=this.key;return o.then(function(a){return HCe.scheduleTask({buffer:a,quadKey:e,type:"Metadata",key:s},[a]).then(function(u){let f,h=-1;if(e!==""){h=e.length+1;let m=u[e];f=r[e],f._bits|=m._bits,delete u[e]}let p=Object.keys(u);p.sort(function(m,y){return m.length-y.length});let _=p.length;for(let m=0;m<_;++m){let y=p[m];if(u[y]!==null){let x=H3.clone(u[y]),A=y.length;if(A===h)x.setParent(f);else if(A>1){let T=r[y.substring(0,y.length-1)];x.setParent(T)}r[y]=x}else r[y]=null}})})};ff.prototype.populateSubtree=function(e,t,n,i){let o=ff.tileXYToQuadKey(e,t,n);return l$(this,o,i)};function l$(e,t,n){let i=e._tileInfo,o=t,r=i[o];if(l(r)&&(!r.hasSubtree()||r.hasChildren()))return r;for(;r===void 0&&o.length>1;)o=o.substring(0,o.length-1),r=i[o];let s,a=e._subtreePromises,c=a[o];if(l(c))return c.then(function(){return s=new Ko({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),l$(e,t,s)});if(!l(r)||!r.hasSubtree())return Promise.reject(new re(`Couldn't load metadata for tile ${t}`));if(c=e.getQuadTreePacket(o,r.cnodeVersion,n),!!l(c))return a[o]=c,c.then(function(){return s=new Ko({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),l$(e,t,s)}).finally(function(){delete a[o]})}ff.prototype.getTileInformation=function(e,t,n){let i=ff.tileXYToQuadKey(e,t,n);return this._tileInfo[i]};ff.prototype.getTileInformationFromQuadKey=function(e){return this._tileInfo[e]};function GCe(e,t,n,i){return e._resource.getDerivedResource({url:`flatfile?q2-0${t}-q.${n.toString()}`,request:i})}var a$,c$;function vCt(e){let t=e._resource.getDerivedResource({url:"dbRoot.v5",queryParameters:{output:"proto"}});if(!l(c$)){let n=en("ThirdParty/google-earth-dbroot-parser.js"),i=window.cesiumGoogleEarthDbRootParser;c$=rb(n).then(function(){a$=window.cesiumGoogleEarthDbRootParser(CCt),l(i)?window.cesiumGoogleEarthDbRootParser=i:delete window.cesiumGoogleEarthDbRootParser})}return c$.then(function(){return t.fetchArrayBuffer()}).then(function(n){let i=a$.EncryptedDbRootProto.decode(new Uint8Array(n)),o=i.encryptionData,r=o.byteOffset,s=r+o.byteLength,a=e.key=o.buffer.slice(r,s);o=i.dbrootData,r=o.byteOffset,s=r+o.byteLength;let c=o.buffer.slice(r,s);return HCe.scheduleTask({buffer:c,type:"DbRoot",key:a},[c])}).then(function(n){let i=a$.DbRootProto.decode(new Uint8Array(n.buffer));if(e.imageryPresent=i.imageryPresent??e.imageryPresent,e.protoImagery=i.protoImagery,e.terrainPresent=i.terrainPresent??e.terrainPresent,l(i.endSnippet)&&l(i.endSnippet.model)){let a=i.endSnippet.model;e.negativeAltitudeExponentBias=a.negativeAltitudeExponentBias??e.negativeAltitudeExponentBias,e.negativeAltitudeThreshold=a.compressedNegativeAltitudeThreshold??e.negativeAltitudeThreshold}l(i.databaseVersion)&&(e._quadPacketVersion=i.databaseVersion.quadtreeVersion??e._quadPacketVersion);let o=e.providers,r=i.providerInfo??[],s=r.length;for(let a=0;a<s;++a){let c=r[a],u=c.copyrightString;l(u)&&(o[c.providerId]=new Tt(u.value))}}).catch(function(){console.log(`Failed to retrieve ${t.url}. Using defaults.`),e.key=SCt})}var P_=ff;function DA(e){e=e??G.EMPTY_OBJECT,this._buffer=e.buffer,this._credits=e.credits,this._negativeAltitudeExponentBias=e.negativeAltitudeExponentBias,this._negativeElevationThreshold=e.negativeElevationThreshold;let t=e.childTileMask??15,n=t&3;n|=t&4?8:0,n|=t&8?4:0,this._childTileMask=n,this._createdByUpsampling=e.createdByUpsampling??!1,this._skirtHeight=void 0,this._bufferType=this._buffer.constructor,this._mesh=void 0,this._minimumHeight=void 0,this._maximumHeight=void 0}Object.defineProperties(DA.prototype,{credits:{get:function(){return this._credits}},waterMask:{get:function(){}}});var qCe="createVerticesFromGoogleEarthEnterpriseBuffer",wCt=new bi(qCe),DCt=new bi(qCe,kh.maximumAsynchronousTasks),jCe=new se,u$=new se;DA.prototype.createMesh=function(e){e=e??G.EMPTY_OBJECT;let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=e.exaggeration??1,s=e.exaggerationRelativeHeight??0,a=e.throttle??!0,c=t.ellipsoid;t.tileXYToNativeRectangle(n,i,o,jCe),t.tileXYToRectangle(n,i,o,u$);let u=c.cartographicToCartesian(se.center(u$)),h=40075.16/(1<<o);this._skirtHeight=Math.min(h*8,1e3);let _=(a?DCt:wCt).scheduleTask({buffer:this._buffer,nativeRectangle:jCe,rectangle:u$,relativeToCenter:u,ellipsoid:c,skirtHeight:this._skirtHeight,exaggeration:r,exaggerationRelativeHeight:s,includeWebMercatorT:!0,negativeAltitudeExponentBias:this._negativeAltitudeExponentBias,negativeElevationThreshold:this._negativeElevationThreshold});if(!l(_))return;let m=this;return _.then(function(y){return m._mesh=new md(u,new Float32Array(y.vertices),new Uint16Array(y.indices),y.indexCountWithoutSkirts,y.vertexCountWithoutSkirts,y.minimumHeight,y.maximumHeight,ae.clone(y.boundingSphere3D),d.clone(y.occludeePointInScaledSpace),y.numberOfAttributes,wn.clone(y.orientedBoundingBox),Pc.clone(y.encoding),y.westIndicesSouthToNorth,y.southIndicesEastToWest,y.eastIndicesNorthToSouth,y.northIndicesWestToEast),m._minimumHeight=y.minimumHeight,m._maximumHeight=y.maximumHeight,m._buffer=void 0,m._mesh})};DA.prototype.interpolateHeight=function(e,t,n){let i=I.clamp((t-e.west)/e.width,0,1),o=I.clamp((n-e.south)/e.height,0,1);return l(this._mesh)?MCt(this,i,o):FCt(this,i,o,e)};var ICt=new bi("upsampleQuantizedTerrainMesh",kh.maximumAsynchronousTasks);DA.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(this._mesh))return;let c=t*2!==o,u=n*2===r,f=e.ellipsoid,h=e.tileXYToRectangle(o,r,s),p=ICt.scheduleTask({vertices:a.vertices,indices:a.indices,indexCountWithoutSkirts:a.indexCountWithoutSkirts,vertexCountWithoutSkirts:a.vertexCountWithoutSkirts,encoding:a.encoding,minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,isEastChild:c,isNorthChild:u,childRectangle:h,ellipsoid:f});if(!l(p))return;let _=this;return p.then(function(m){let y=new Uint16Array(m.vertices),b=Ne.createTypedArray(y.length/3,m.indices),x=_._skirtHeight;return new vA({quantizedVertices:y,indices:b,minimumHeight:m.minimumHeight,maximumHeight:m.maximumHeight,boundingSphere:ae.clone(m.boundingSphere),orientedBoundingBox:wn.clone(m.orientedBoundingBox),horizonOcclusionPoint:d.clone(m.horizonOcclusionPoint),westIndices:m.westIndices,southIndices:m.southIndices,eastIndices:m.eastIndices,northIndices:m.northIndices,westSkirtHeight:x,southSkirtHeight:x,eastSkirtHeight:x,northSkirtHeight:x,childTileMask:0,createdByUpsampling:!0,credits:_._credits})})};DA.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<<o)!==0};DA.prototype.wasCreatedByUpsampling=function(){return this._createdByUpsampling};var PCt=new U,RCt=new U,OCt=new U,YCe=new d;function MCt(e,t,n){let i=e._mesh,o=i.vertices,r=i.encoding,s=i.indices;for(let a=0,c=s.length;a<c;a+=3){let u=s[a],f=s[a+1],h=s[a+2],p=r.decodeTextureCoordinates(o,u,PCt),_=r.decodeTextureCoordinates(o,f,RCt),m=r.decodeTextureCoordinates(o,h,OCt),y=D_.computeBarycentricCoordinates(t,n,p.x,p.y,_.x,_.y,m.x,m.y,YCe);if(y.x>=-1e-15&&y.y>=-1e-15&&y.z>=-1e-15){let b=r.decodeHeight(o,u),x=r.decodeHeight(o,f),A=r.decodeHeight(o,h);return y.x*b+y.y*x+y.z*A}}}var LCt=Uint16Array.BYTES_PER_ELEMENT,WCe=Uint32Array.BYTES_PER_ELEMENT,f$=Int32Array.BYTES_PER_ELEMENT,NCt=Float32Array.BYTES_PER_ELEMENT,d$=Float64Array.BYTES_PER_ELEMENT;function FCt(e,t,n,i){let o=e._buffer,r=0,s=0,a=0;n>.5?(t>.5?(r=2,s=.5):r=3,a=.5):t>.5&&(r=1,s=.5);let c=new DataView(o),u=0;for(let S=0;S<r;++S)u+=c.getUint32(u,!0),u+=WCe;u+=WCe,u+=2*d$;let f=I.toRadians(c.getFloat64(u,!0)*180);u+=d$;let h=I.toRadians(c.getFloat64(u,!0)*180);u+=d$;let p=i.width/f/2,_=i.height/h/2,m=c.getInt32(u,!0);u+=f$;let y=c.getInt32(u,!0)*3;u+=f$,u+=f$;let b=new Array(m),x=new Array(m),A=new Array(m),T;for(T=0;T<m;++T)b[T]=s+c.getUint8(u++)*p,x[T]=a+c.getUint8(u++)*_,A[T]=c.getFloat32(u,!0)*6371010,u+=NCt;let C=new Array(y);for(T=0;T<y;++T)C[T]=c.getUint16(u,!0),u+=LCt;for(T=0;T<y;T+=3){let S=C[T],w=C[T+1],R=C[T+2],P=b[S],O=b[w],L=b[R],g=x[S],E=x[w],v=x[R],D=D_.computeBarycentricCoordinates(t,n,P,g,O,E,L,v,YCe);if(D.x>=-1e-15&&D.y>=-1e-15&&D.z>=-1e-15)return D.x*A[S]+D.y*A[w]+D.z*A[R]}}var Gv=DA;var Ed={UNKNOWN:0,NONE:1,SELF:2,PARENT:3},IG=new Z;function PG(){this._terrainCache={},this._lastTidy=Z.now()}PG.prototype.add=function(e,t){this._terrainCache[e]={buffer:t,timestamp:Z.now()}};PG.prototype.get=function(e){let n=this._terrainCache[e];if(l(n))return delete this._terrainCache[e],n.buffer};PG.prototype.tidy=function(){if(Z.now(IG),Z.secondsDifference(IG,this._lastTidy)>10){let e=this._terrainCache,t=Object.keys(e),n=t.length;for(let i=0;i<n;++i){let o=t[i],r=e[o];Z.secondsDifference(IG,r.timestamp)>10&&delete e[o]}Z.clone(IG,this._lastTidy)}};function j0(e){e=e??G.EMPTY_OBJECT,this._tilingScheme=new Xi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new se(-I.PI,-I.PI,I.PI,I.PI),ellipsoid:e.ellipsoid});let t=e.credit;typeof t=="string"&&(t=new Tt(t)),this._credit=t,this._levelZeroMaximumGeometricError=40075.16,this._terrainCache=new PG,this._terrainPromises={},this._terrainRequests={},this._errorEvent=new me}Object.defineProperties(j0.prototype,{url:{get:function(){return this._metadata.url}},proxy:{get:function(){return this._metadata.proxy}},tilingScheme:{get:function(){return this._tilingScheme}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}}});j0.fromMetadata=function(e,t){if(!e.terrainPresent)throw new re(`The server ${e.url} doesn't have terrain`);let n=new j0(t);return n._metadata=e,n};var BCt=new bi("decodeGoogleEarthEnterprisePacket");function XCe(e,t,n){let i=t.getChildBitmask();if(t.terrainState===Ed.PARENT){i=0;for(let o=0;o<4;++o){let r=n.getTileInformationFromQuadKey(e+o.toString());l(r)&&r.hasTerrain()&&(i|=1<<o)}}return i}j0.prototype.requestTileGeometry=function(e,t,n,i){let o=P_.tileXYToQuadKey(e,t,n),r=this._terrainCache,s=this._metadata,a=s.getTileInformationFromQuadKey(o);if(!l(a))return Promise.reject(new re("Terrain tile doesn't exist"));let c=a.terrainState;l(c)||(c=a.terrainState=Ed.UNKNOWN);let u=r.get(o);if(l(u)){let x=s.providers[a.terrainProvider];return Promise.resolve(new Gv({buffer:u,childTileMask:XCe(o,a,s),credits:l(x)?[x]:void 0,negativeAltitudeExponentBias:s.negativeAltitudeExponentBias,negativeElevationThreshold:s.negativeAltitudeThreshold}))}if(r.tidy(),a.ancestorHasTerrain){if(c===Ed.NONE)return Promise.reject(new re("Terrain tile doesn't exist"))}else return Promise.resolve(new Ya({buffer:new Uint8Array(16*16),width:16,height:16}));let f,h=o,p=-1;switch(c){case Ed.SELF:p=a.terrainVersion;break;case Ed.PARENT:h=h.substring(0,h.length-1),f=s.getTileInformationFromQuadKey(h),p=f.terrainVersion;break;case Ed.UNKNOWN:a.hasTerrain()?p=a.terrainVersion:(h=h.substring(0,h.length-1),f=s.getTileInformationFromQuadKey(h),l(f)&&f.hasTerrain()&&(p=f.terrainVersion));break}if(p<0)return Promise.reject(new re("Terrain tile doesn't exist"));let _=this._terrainPromises,m=this._terrainRequests,y,b;if(l(_[h]))y=_[h],b=m[h];else{b=i;let x=kCt(this,h,p,b).fetchArrayBuffer();if(!l(x))return;y=x.then(function(A){return l(A)?BCt.scheduleTask({buffer:A,type:"Terrain",key:s.key},[A]).then(function(T){let C=s.getTileInformationFromQuadKey(h);C.terrainState=Ed.SELF,r.add(h,T[0]);let S=C.terrainProvider,w=T.length-1;for(let R=0;R<w;++R){let P=h+R.toString(),O=s.getTileInformationFromQuadKey(P);l(O)&&(r.add(P,T[R+1]),O.terrainState=Ed.PARENT,O.terrainProvider===0&&(O.terrainProvider=S))}}):Promise.reject(new re("Failed to load terrain."))}),_[h]=y,m[h]=b,y=y.finally(function(){delete _[h],delete m[h]})}return y.then(function(){let x=r.get(o);if(l(x)){let A=s.providers[a.terrainProvider];return new Gv({buffer:x,childTileMask:XCe(o,a,s),credits:l(A)?[A]:void 0,negativeAltitudeExponentBias:s.negativeAltitudeExponentBias,negativeElevationThreshold:s.negativeAltitudeThreshold})}return Promise.reject(new re("Failed to load terrain."))}).catch(function(x){return b.state===Zn.CANCELLED?(i.state=b.state,Promise.reject(x)):(a.terrainState=Ed.NONE,Promise.reject(x))})};j0.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};j0.prototype.getTileDataAvailable=function(e,t,n){let i=this._metadata,o=P_.tileXYToQuadKey(e,t,n),r=i.getTileInformation(e,t,n);if(r===null)return!1;if(l(r)){if(!r.ancestorHasTerrain)return!0;let s=r.terrainState;if(s===Ed.NONE)return!1;if((!l(s)||s===Ed.UNKNOWN)&&(r.terrainState=Ed.UNKNOWN,!r.hasTerrain())){o=o.substring(0,o.length-1);let a=i.getTileInformationFromQuadKey(o);if(!l(a)||!a.hasTerrain())return!1}return!0}if(i.isValid(o)){let s=new Ko({throttle:!1,throttleByServer:!0,type:hs.TERRAIN});i.populateSubtree(e,t,n,s)}return!1};j0.prototype.loadTileDataAvailability=function(e,t,n){};function kCt(e,t,n,i){return n=l(n)&&n>0?n:1,e._metadata.resource.getDerivedResource({url:`flatfile?f1c-0${t}-t.${n.toString()}`,request:i})}var h$=j0;var zCt="https://maps.googleapis.com/maps/api/geocode/json",KCe='<img alt="Google" src="https://assets.ion.cesium.com/google-credit.png" style="vertical-align:-5px">';function m$(e){e=e??G.EMPTY_OBJECT;let t=e.key;this._resource=new Se({url:zCt,queryParameters:{key:t}}),this._credit=new Tt(KCe,!0)}Object.defineProperties(m$.prototype,{credit:{get:function(){return this._credit}}});m$.prototype.geocode=async function(e){let n=await this._resource.getDerivedResource({queryParameters:{address:e}}).fetchJson();if(n.status==="ZERO_RESULTS")return[];if(n.status!=="OK")throw new re(`GoogleGeocoderService got a bad response ${n.status}: ${n.error_message}`);return n.results.map(o=>{let r=o.geometry.viewport.southwest,s=o.geometry.viewport.northeast;return{displayName:o.formatted_address,destination:se.fromDegrees(r.lng,r.lat,s.lng,s.lat),attribution:{html:KCe,collapsible:!1}}})};var p$=m$;var RG={};RG.defaultApiKey=void 0;RG.mapTilesApiEndpoint=new Se({url:"https://tile.googleapis.com/v1/"});RG.getDefaultCredit=function(){return new Tt('<img src="https://assets.ion.cesium.com/google-credit.png" style="vertical-align: -5px" alt="Google">',!0)};var IA=RG;var As={};As.ExportStatus=Object.freeze({NotStarted:"NotStarted",InProgress:"InProgress",Complete:"Complete",Invalid:"Invalid"});As.ExportType=Object.freeze({IMODEL:"IMODEL",CESIUM:"CESIUM","3DTILES":"3DTILES"});As.RealityDataType=Object.freeze({Cesium3DTiles:"Cesium3DTiles",PNTS:"PNTS",RealityMesh3DTiles:"RealityMesh3DTiles",Terrain3DTiles:"Terrain3DTiles",KML:"KML",GeoJSON:"GeoJSON",Unstructured:"Unstructured"});As.defaultAccessToken=void 0;As.defaultShareKey=void 0;As._getAuthorizationHeader=function(){return l(As.defaultShareKey)?`Basic ${As.defaultShareKey}`:`Bearer ${As.defaultAccessToken}`};As.apiEndpoint=new Se({url:"https://api.bentley.com"});As.getExports=async function(e){let t=new Se({url:`${As.apiEndpoint}mesh-export`,headers:{Authorization:As._getAuthorizationHeader(),Accept:"application/vnd.bentley.itwin-platform.v1+json",Prefer:"return=representation"},queryParameters:{iModelId:e,exportType:As.ExportType["3DTILES"],$top:"5",client:"CesiumJS"}});typeof CESIUM_VERSION<"u"&&t.appendQueryParameters({clientVersion:CESIUM_VERSION});try{return await t.fetchJson()}catch(n){let i=JSON.parse(n.response);throw n.statusCode===401?new re(`Unauthorized, bad token, wrong scopes or headers bad. ${i.error.details[0].code}`):n.statusCode===403?(console.error(i.error.code,i.error.message),new re("Not allowed, forbidden")):n.statusCode===422?new re(`Unprocessable Entity:${i.error.code} ${i.error.message}`):n.statusCode===429?new re("Too many requests"):new re(`Unknown request failure ${n.statusCode}`)}};As.getRealityDataMetadata=async function(e,t){let n=new Se({url:`${As.apiEndpoint}reality-management/reality-data/${t}`,headers:{Authorization:As._getAuthorizationHeader(),Accept:"application/vnd.bentley.itwin-platform.v1+json"},queryParameters:{iTwinId:e}});try{return(await n.fetchJson()).realityData}catch(i){let o=JSON.parse(i.response);throw i.statusCode===401?new re(`Unauthorized, bad token, wrong scopes or headers bad. ${o.error.details[0].code}`):i.statusCode===403?(console.error(o.error.code,o.error.message),new re("Not allowed, forbidden")):i.statusCode===404?new re(`Reality data not found: ${e}, ${t}`):i.statusCode===422?new re(`Unprocessable Entity:${o.error.code} ${o.error.message}`):i.statusCode===429?new re("Too many requests"):new re(`Unknown request failure ${i.statusCode}`)}};As.getRealityDataURL=async function(e,t,n){let i=new Se({url:`${As.apiEndpoint}reality-management/reality-data/${t}/readaccess`,headers:{Authorization:As._getAuthorizationHeader(),Accept:"application/vnd.bentley.itwin-platform.v1+json"},queryParameters:{iTwinId:e}});try{let r=(await i.fetchJson())._links.containerUrl.href,s=new URL(r);return s.pathname=`${s.pathname}/${n}`,s.toString()}catch(o){let r=JSON.parse(o.response);throw o.statusCode===401?new re(`Unauthorized, bad token, wrong scopes or headers bad. ${r.error.details[0].code}`):o.statusCode===403?(console.error(r.error.code,r.error.message),new re("Not allowed, forbidden")):o.statusCode===404?new re(`Reality data not found: ${e}, ${t}`):o.statusCode===422?new re(`Unprocessable Entity:${r.error.code} ${r.error.message}`):o.statusCode===429?new re("Too many requests"):new re(`Unknown request failure ${o.statusCode}`)}};var Vs=As;var G3={};G3.type=void 0;G3.getRequiredDataPoints=he.throwInstantiationError;G3.interpolateOrderZero=he.throwInstantiationError;G3.interpolate=he.throwInstantiationError;var g$=G3;var UCt={GOOGLE:"GOOGLE",BING:"BING",DEFAULT:"DEFAULT"},R_=Object.freeze(UCt);function _$(e){this._url=Se.createIfNeeded(e),this._url.appendForwardSlash()}Object.defineProperties(_$.prototype,{url:{get:function(){return this._url}},credit:{get:function(){}}});_$.prototype.geocode=async function(e,t){return this._url.getDerivedResource({url:t===G0.AUTOCOMPLETE?"autocomplete":"search",queryParameters:{text:e}}).fetchJson().then(function(i){return i.features.map(function(o){let r,s=o.bbox;if(l(s))r=se.fromDegrees(s[0],s[1],s[2],s[3]);else{let a=o.geometry.coordinates[0],c=o.geometry.coordinates[1];r=d.fromDegrees(a,c)}return{displayName:o.properties.label,destination:r,attributions:i.attributions}})})};var j3=_$;function VCt(e){if(!Object.values(R_).some(t=>t===e))throw new he(`Invalid geocodeProviderType: "${e}"`)}var ZCe=Object.freeze({[R_.GOOGLE]:"google",[R_.BING]:"bing",[R_.DEFAULT]:void 0});function HCt(e){return ZCe[e]}function GCt(e){return Object.entries(ZCe).find(t=>t[1]===e)[0]}function y$(e){e=e??G.EMPTY_OBJECT;let t=e.geocodeProviderType??R_.DEFAULT,n=e.accessToken??Xd.defaultAccessToken,i=Se.createIfNeeded(e.server??Xd.defaultServer);i.appendForwardSlash();let o=Xd.getDefaultTokenCredit(n);l(o)&&e.scene.frameState.creditDisplay.addStaticCredit(Tt.clone(o));let r=i.getDerivedResource({url:"v1/geocode"});l(n)&&r.appendQueryParameters({access_token:n}),this._accessToken=n,this._server=i,this._pelias=new j3(r),this.geocodeProviderType=t}Object.defineProperties(y$.prototype,{credit:{get:function(){}},geocodeProviderType:{get:function(){return GCt(this._pelias.url.queryParameters.geocoder)},set:function(e){VCt(e);let t={...this._pelias.url.queryParameters,geocoder:HCt(e)};l(t.geocoder)||delete t.geocoder,this._pelias.url.setQueryParameters(t)}}});y$.prototype.geocode=async function(e,t){return this._pelias.geocode(e,t)};var PA=y$;function OG(){he.throwInstantiationError()}Object.defineProperties(OG.prototype,{ellipsoid:{get:he.throwInstantiationError}});OG.prototype.project=he.throwInstantiationError;OG.prototype.unproject=he.throwInstantiationError;var b$=OG;function jv(e){e=e??G.EMPTY_OBJECT;let t=e.weights,n=e.times;this._times=n,this._weights=t,this._count=t.length/n.length,this._lastTimeIndex=0}Object.defineProperties(jv.prototype,{times:{get:function(){return this._times}},weights:{get:function(){return this._weights}}});jv.prototype.findTimeInterval=oo.prototype.findTimeInterval;jv.prototype.wrapTime=oo.prototype.wrapTime;jv.prototype.clampTime=oo.prototype.clampTime;jv.prototype.evaluate=function(e,t){let n=this.weights,i=this.times,o=this._lastTimeIndex=this.findTimeInterval(e,this._lastTimeIndex),r=(e-i[o])/(i[o+1]-i[o]);l(t)||(t=new Array(this._count));for(let s=0;s<this._count;s++){let a=o*this._count+s;t[s]=n[a]*(1-r)+n[a+this._count]*r}return t};var x$=jv;function T$(e,t,n){e=Se.createIfNeeded(e),e.appendForwardSlash(),e.setQueryParameters({key:t}),this._url=e,this._params=n??{},this._credit=new Tt('Geodata copyright <a href="https://www.openstreetmap.org/">OpenStreetMap</a> contributors',!1)}Object.defineProperties(T$.prototype,{url:{get:function(){return this._url}},params:{get:function(){return this._params}},credit:{get:function(){return this._credit}}});T$.prototype.geocode=async function(e){return this._url.getDerivedResource({url:"json",queryParameters:xt(this._params,{q:e})}).fetchJson().then(function(n){return n.results.map(function(i){let o,r=i.bounds;if(l(r))o=se.fromDegrees(r.southwest.lng,r.southwest.lat,r.northeast.lng,r.northeast.lat);else{let s=i.geometry.lat,a=i.geometry.lng;o=d.fromDegrees(s,a)}return{displayName:i.formatted,destination:o}})})};var A$=T$;var jCt={packedLength:void 0,pack:he.throwInstantiationError,unpack:he.throwInstantiationError},C$=jCt;var WCt={packedInterpolationLength:void 0,convertPackedArrayForInterpolation:he.throwInstantiationError,unpackInterpolationResult:he.throwInstantiationError},E$=WCt;function $Ce(){he.throwInstantiationError()}$Ce.prototype.getURL=he.throwInstantiationError;var S$=$Ce;function qCt(e,t,n,i,o,r,s){let 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s=e._colors;for(r=l(s)?s.length:0,t[n++]=r,i=0;i<r;++i,n+=V.packedLength)V.pack(s[i],t,n);return ee.pack(e._ellipsoid,t,n),n+=ee.packedLength,t[n++]=e._colorsPerVertex?1:0,t[n++]=e._arcType,t[n]=e._granularity,t};W3.unpack=function(e,t,n){t=t??0;let i,o=e[t++],r=new Array(o);for(i=0;i<o;++i,t+=d.packedLength)r[i]=d.unpack(e,t);o=e[t++];let s=o>0?new Array(o):void 0;for(i=0;i<o;++i,t+=V.packedLength)s[i]=V.unpack(e,t);let a=ee.unpack(e,t);t+=ee.packedLength;let c=e[t++]===1,u=e[t++],f=e[t];return l(n)?(n._positions=r,n._colors=s,n._ellipsoid=a,n._colorsPerVertex=c,n._arcType=u,n._granularity=f,n):new W3({positions:r,colors:s,ellipsoid:a,colorsPerVertex:c,arcType:u,granularity:f})};var MG=new Array(2),LG=new Array(2),YCt={positions:MG,height:LG,ellipsoid:void 0,minDistance:void 0,granularity:void 0};W3.createGeometry=function(e){let t=e._positions,n=e._colors,i=e._colorsPerVertex,o=e._arcType,r=e._granularity,s=e._ellipsoid,a=I.chordLength(r,s.maximumRadius),c=l(n)&&!i,u,f=t.length,h,p,_,m,y=0;if(o===Qt.GEODESIC||o===Qt.RHUMB){let C,S,w;o===Qt.GEODESIC?(C=I.chordLength(r,s.maximumRadius),S=Li.numberOfPoints,w=Li.generateArc):(C=r,S=Li.numberOfPointsRhumbLine,w=Li.generateRhumbArc);let R=Li.extractHeights(t,s),P=YCt;if(o===Qt.GEODESIC?P.minDistance=a:P.granularity=r,P.ellipsoid=s,c){let O=0;for(u=0;u<f-1;u++)O+=S(t[u],t[u+1],C)+1;h=new Float64Array(O*3),_=new Uint8Array(O*4),P.positions=MG,P.height=LG;let L=0;for(u=0;u<f-1;++u){MG[0]=t[u],MG[1]=t[u+1],LG[0]=R[u],LG[1]=R[u+1];let g=w(P);if(l(n)){let E=g.length/3;m=n[u];for(let v=0;v<E;++v)_[L++]=V.floatToByte(m.red),_[L++]=V.floatToByte(m.green),_[L++]=V.floatToByte(m.blue),_[L++]=V.floatToByte(m.alpha)}h.set(g,y),y+=g.length}}else if(P.positions=t,P.height=R,h=new Float64Array(w(P)),l(n)){for(_=new Uint8Array(h.length/3*4),u=0;u<f-1;++u){let L=t[u],g=t[u+1],E=n[u],v=n[u+1];y=qCt(L,g,E,v,a,_,y)}let O=n[f-1];_[y++]=V.floatToByte(O.red),_[y++]=V.floatToByte(O.green),_[y++]=V.floatToByte(O.blue),_[y++]=V.floatToByte(O.alpha)}}else{p=c?f*2-2:f,h=new Float64Array(p*3),_=l(n)?new Uint8Array(p*4):void 0;let C=0,S=0;for(u=0;u<f;++u){let w=t[u];if(c&&u>0&&(d.pack(w,h,C),C+=3,m=n[u-1],_[S++]=V.floatToByte(m.red),_[S++]=V.floatToByte(m.green),_[S++]=V.floatToByte(m.blue),_[S++]=V.floatToByte(m.alpha)),c&&u===f-1)break;d.pack(w,h,C),C+=3,l(n)&&(m=n[u],_[S++]=V.floatToByte(m.red),_[S++]=V.floatToByte(m.green),_[S++]=V.floatToByte(m.blue),_[S++]=V.floatToByte(m.alpha))}}let b=new un;b.position=new ve({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:h}),l(n)&&(b.color=new ve({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:4,values:_,normalize:!0})),p=h.length/3;let x=(p-1)*2,A=Ne.createTypedArray(p,x),T=0;for(u=0;u<p-1;++u)A[T++]=u,A[T++]=u+1;return new at({attributes:b,indices:A,primitiveType:Me.LINES,boundingSphere:ae.fromPoints(t)})};var v$=W3;function Wv(e){let t=e.radius??1,i={radii:new d(t,t,t),stackPartitions:e.stackPartitions,slicePartitions:e.slicePartitions,vertexFormat:e.vertexFormat};this._ellipsoidGeometry=new ta(i),this._workerName="createSphereGeometry"}Wv.packedLength=ta.packedLength;Wv.pack=function(e,t,n){return ta.pack(e._ellipsoidGeometry,t,n)};var XCt=new ta,W0={radius:void 0,radii:new d,vertexFormat:new Ie,stackPartitions:void 0,slicePartitions:void 0};Wv.unpack=function(e,t,n){let i=ta.unpack(e,t,XCt);return W0.vertexFormat=Ie.clone(i._vertexFormat,W0.vertexFormat),W0.stackPartitions=i._stackPartitions,W0.slicePartitions=i._slicePartitions,l(n)?(d.clone(i._radii,W0.radii),n._ellipsoidGeometry=new ta(W0),n):(W0.radius=i._radii.x,new Wv(W0))};Wv.createGeometry=function(e){return ta.createGeometry(e._ellipsoidGeometry)};var w$=Wv;function q0(e){}Object.defineProperties(q0.prototype,{ellipsoid:{get:he.throwInstantiationError},rectangle:{get:he.throwInstantiationError},projection:{get:he.throwInstantiationError}});q0.prototype.getNumberOfXTilesAtLevel=he.throwInstantiationError;q0.prototype.getNumberOfYTilesAtLevel=he.throwInstantiationError;q0.prototype.rectangleToNativeRectangle=he.throwInstantiationError;q0.prototype.tileXYToNativeRectangle=he.throwInstantiationError;q0.prototype.tileXYToRectangle=he.throwInstantiationError;q0.prototype.positionToTileXY=he.throwInstantiationError;var D$=q0;function KCt(e,t){this.rectangle=e,this.maxLevel=t}function QCe(e){this.ellipsoid=e.ellipsoid??ee.default,this.tilingScheme=void 0,this.heightmapWidth=void 0,this.heightmapHeight=void 0,this.levelZeroMaximumGeometricError=void 0,this.rectangles=[]}QCe.prototype.build=function(e){e._tilingScheme=this.tilingScheme,e._heightmapWidth=this.heightmapWidth,e._heightmapHeight=this.heightmapHeight,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._rectangles=this.rectangles};function ZCt(e,t){let n=t.getElementsByTagName("SRS")[0].textContent;if(n==="EPSG:4326")e.tilingScheme=new Xi({ellipsoid:e.ellipsoid});else throw new re(`SRS ${n} is not supported`);let i=t.getElementsByTagName("TileFormat")[0];e.heightmapWidth=parseInt(i.getAttribute("width"),10),e.heightmapHeight=parseInt(i.getAttribute("height"),10),e.levelZeroMaximumGeometricError=as.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.ellipsoid,Math.min(e.heightmapWidth,e.heightmapHeight),e.tilingScheme.getNumberOfXTilesAtLevel(0));let o=t.getElementsByTagName("DataExtent");for(let r=0;r<o.length;++r){let s=o[r],a=I.toRadians(parseFloat(s.getAttribute("minx"))),c=I.toRadians(parseFloat(s.getAttribute("miny"))),u=I.toRadians(parseFloat(s.getAttribute("maxx"))),f=I.toRadians(parseFloat(s.getAttribute("maxy"))),h=parseInt(s.getAttribute("maxlevel"),10);e.rectangles.push(new KCt(new se(a,c,u,f),h))}}function $Ct(e,t,n){let i=`An error occurred while accessing ${e.url}`;throw l(t)&&l(t.message)&&(i=`${i}: ${t.message}`),Io.reportError(void 0,n,l(n)?n._errorEvent:void 0,i),new re(i)}async function QCt(e,t,n){try{let i=await t.fetchXML();ZCt(e,i)}catch(i){$Ct(t,i,n)}}function Y0(e){e=e??G.EMPTY_OBJECT,this._errorEvent=new me,this._terrainDataStructure={heightScale:1/1e3,heightOffset:-1e3,elementsPerHeight:3,stride:4,elementMultiplier:256,isBigEndian:!0,lowestEncodedHeight:0,highestEncodedHeight:256*256*256-1};let t=e.credit;typeof t=="string"&&(t=new Tt(t)),this._credit=t,this._tilingScheme=void 0,this._rectangles=[]}Object.defineProperties(Y0.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}}});Y0.fromUrl=async function(e,t){t=t??G.EMPTY_OBJECT;let n=new QCe(t),i=Se.createIfNeeded(e);await QCt(n,i);let o=new Y0(t);return n.build(o),o._resource=i,o};Y0.prototype.requestTileGeometry=function(e,t,n,i){let o=this._tilingScheme.getNumberOfYTilesAtLevel(n),s=this._resource.getDerivedResource({url:`${n}/${e}/${o-t-1}.tif`,queryParameters:{cesium:!0},request:i}).fetchImage({preferImageBitmap:!0});if(!l(s))return;let a=this;return Promise.resolve(s).then(function(c){return new Ya({buffer:Pd(c),width:a._heightmapWidth,height:a._heightmapHeight,childTileMask:JCt(a,e,t,n),structure:a._terrainDataStructure})})};Y0.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};var JCe=new se;function JCt(e,t,n,i){let o=e._tilingScheme,r=e._rectangles,s=o.tileXYToRectangle(t,n,i),a=0;for(let c=0;c<r.length&&a!==15;++c){let u=r[c];if(u.maxLevel<=i)continue;let f=u.rectangle,h=se.intersection(f,s,JCe);l(h)&&(NG(o,f,t*2,n*2,i+1)&&(a|=4),NG(o,f,t*2+1,n*2,i+1)&&(a|=8),NG(o,f,t*2,n*2+1,i+1)&&(a|=1),NG(o,f,t*2+1,n*2+1,i+1)&&(a|=2))}return a}function NG(e,t,n,i,o){let r=e.tileXYToRectangle(n,i,o);return l(se.intersection(r,t,JCe))}Y0.prototype.getTileDataAvailable=function(e,t,n){};Y0.prototype.loadTileDataAvailability=function(e,t,n){};var I$=Y0;function RA(e){e=e??G.EMPTY_OBJECT,this._clock=void 0,this._element=void 0,this._clockSubscription=void 0,this._seekFunction=void 0,this._lastPlaybackRate=void 0,this.clock=e.clock,this.element=e.element,this.epoch=e.epoch??Ve.MINIMUM_VALUE,this.tolerance=e.tolerance??1,this._seeking=!1,this._seekFunction=void 0,this._firstTickAfterSeek=!1}Object.defineProperties(RA.prototype,{clock:{get:function(){return this._clock},set:function(e){let t=this._clock;t!==e&&(l(t)&&(this._clockSubscription(),this._clockSubscription=void 0),l(e)&&(this._clockSubscription=e.onTick.addEventListener(RA.prototype._onTick,this)),this._clock=e)}},element:{get:function(){return this._element},set:function(e){let t=this._element;t!==e&&(l(t)&&t.removeEventListener("seeked",this._seekFunction,!1),l(e)&&(this._seeking=!1,this._seekFunction=eEt(this),e.addEventListener("seeked",this._seekFunction,!1)),this._element=e,this._seeking=!1,this._firstTickAfterSeek=!1)}}});RA.prototype.destroy=function(){return this.element=void 0,this.clock=void 0,ue(this)};RA.prototype.isDestroyed=function(){return!1};RA.prototype._trySetPlaybackRate=function(e){if(this._lastPlaybackRate===e.multiplier)return;let t=this._element;try{t.playbackRate=e.multiplier}catch{t.playbackRate=0}this._lastPlaybackRate=e.multiplier};RA.prototype._onTick=function(e){let t=this._element;if(!l(t)||t.readyState<2)return;let 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n=e.implicitCoordinates;if(n.level>0){let i=n.getParentSubtreeCoordinates(),o=this.find(i)}if(this._maximumSubtreeCount>0)for(;this._queue.length>this._maximumSubtreeCount&&this._queue.getMinimum()!==t;)this._queue.removeMinimum()};Z3.prototype.find=function(e){let t=this._queue,n=t.internalArray,i=t.length;for(let o=0;o<i;o++){let r=n[o],a=r.subtree.implicitCoordinates;if(e.isEqual(a))return r.subtree}};Z3.comparator=function(e,t){let n=e.subtree.implicitCoordinates,i=t.subtree.implicitCoordinates;return n.isAncestor(i)?1:i.isAncestor(n)?-1:e.stamp-t.stamp};function gEt(e,t){this.subtree=e,this.stamp=t}var $3=Z3;function 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t=e.boundingVolume,n;if(l(e.transform)?n=N.unpack(e.transform):n=N.clone(N.IDENTITY),l(t.box))return TEt(t.box,n);if(l(t.region))return xEt(t.region);if(oi(t,"3DTILES_bounding_volume_cylinder"))return AEt(t.extensions["3DTILES_bounding_volume_cylinder"],n);throw new re("Only box, region and 3DTILES_bounding_volume_cylinder are supported in Cesium3DTilesVoxelProvider")}function xEt(e){let t=e[0],n=e[1],i=e[2],o=e[3],r=e[4],s=e[5],a=N.fromScale(ee.WGS84.radii),c=new d(t,n,r),u=new d(i,o,s);return{shape:zi.ELLIPSOID,minBounds:c,maxBounds:u,shapeTransform:a,globalTransform:N.clone(N.IDENTITY)}}function TEt(e,t){let n=wn.unpack(e),i=N.fromRotationTranslation(n.halfAxes,n.center);return{shape:zi.BOX,minBounds:d.clone(hp.DefaultMinBounds),maxBounds:d.clone(hp.DefaultMaxBounds),shapeTransform:i,globalTransform:t}}function AEt(e,t){let{minRadius:n,maxRadius:i,height:o,minAngle:r=-I.PI,maxAngle:s=I.PI,translation:a=[0,0,0],rotation:c=[0,0,0,1]}=e,u=-.5*o+a[2],f=.5*o+a[2],h=N.fromTranslationQuaternionRotationScale(d.unpack(a),Oe.unpack(c),new d(i,i,.5*o));return{shape:zi.CYLINDER,minBounds:d.fromElements(n,r,u),maxBounds:d.fromElements(i,s,f),shapeTransform:h,globalTransform:t}}function CEt(e,t){let{schemaUri:n,schema:i}=e;return l(n)?vi.getSchemaLoader({resource:t.getDerivedResource({url:n})}):vi.getSchemaLoader({schema:i})}function EEt(e,t){let{schema:n,statistics:i}=e,o=i?.classes[t],r=n.classes[t].properties,s=Object.entries(r).map(([_,m])=>{let{type:y,componentType:b}=m,x=o?.properties[_].min,A=o?.properties[_].max,T=st.getComponentCount(y),C=tEe(x,T),S=tEe(A,T);return{id:_,type:y,componentType:b,minValue:C,maxValue:S}}),a=s.map(_=>_.id),c=s.map(_=>_.type),u=s.map(_=>_.componentType),f=s.map(_=>_.minValue),h=s.map(_=>_.maxValue),p=f.some(l);return{className:t,names:a,types:c,componentTypes:u,minimumValues:p?f:void 0,maximumValues:p?h:void 0}}function tEe(e,t){if(!l(e))return;let n=Array.isArray(e)?e:[e];return Array.from({length:t},(i,o)=>n[o])}async function SEt(e,t){let n=e._implicitTileset,i=e._subtreeCache,o=i.find(t);if(l(o))return o;let r=n.subtreeUriTemplate.getDerivedResource({templateValues:t.getTemplateValues()}),s=n.baseResource.getDerivedResource({url:r.url}),a=await s.fetchArrayBuffer();if(o=i.find(t),l(o))return o;let c=Pg(a);return o=await gx.fromSubtreeJson(s,c.jsonPayload,c.binaryPayload,n,t),i.addSubtree(o),o}Q3.prototype.requestData=async function(e){e=e??G.EMPTY_OBJECT;let{tileLevel:t=0,tileX:n=0,tileY:i=0,tileZ:o=0,keyframe:r=0}=e;if(r!==0)return Promise.reject("3D Tiles currently doesn't support time-dynamic data.");let s=this._implicitTileset,a=new $x({subdivisionScheme:s.subdivisionScheme,subtreeLevels:s.subtreeLevels,level:t,x:n,y:i,z:o}),c=a.isSubtreeRoot()&&a.level>0,u=c?a.getParentSubtreeCoordinates():a.getSubtreeCoordinates(),h=await SEt(this,u);if(!(c?h.childSubtreeIsAvailableAtCoordinates:h.tileIsAvailableAtCoordinates).call(h,a))return Promise.reject(`Tile is not available at level ${t}, x ${n}, y ${i}, z ${o}.`);let{contentUriTemplates:m,baseResource:y}=s,b=m[0].getDerivedResource({templateValues:a.getTemplateValues()}),x=y.getDerivedResource({url:b.url});return gA.fromGltf(x)};var z$=Q3;function U$(e){e=e??1,this._radius=e??1}Object.defineProperties(U$.prototype,{radius:{get:function(){return 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vEt=Zh.SHOW_INDEX=0,wEt=Zh.POSITION_INDEX=1,DEt=Zh.SCALE_INDEX=2,IEt=Zh.MAXIMUM_SIZE_INDEX=3,PEt=Zh.SLICE_INDEX=4,REt=Zh.BRIGHTNESS_INDEX=5,OEt=Zh.COLOR_INDEX=6;Zh.NUMBER_OF_PROPERTIES=7;function NA(e,t){let n=e._cloudCollection;l(n)&&(n._updateCloud(e,t),e._dirty=!0)}Object.defineProperties(Zh.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,NA(this,vEt))}},position:{get:function(){return this._position},set:function(e){let t=this._position;d.equals(t,e)||(d.clone(e,t),NA(this,wEt))}},scale:{get:function(){return this._scale},set:function(e){let t=this._scale;U.equals(t,e)||(U.clone(e,t),NA(this,DEt))}},maximumSize:{get:function(){return this._maximumSize},set:function(e){let t=this._maximumSize;d.equals(t,e)||(d.clone(e,t),NA(this,IEt))}},color:{get:function(){return this._color},set:function(e){let t=this._color;V.equals(t,e)||(V.clone(e,t),NA(this,OEt))}},slice:{get:function(){return this._slice},set:function(e){this._slice!==e&&(this._slice=e,NA(this,PEt))}},brightness:{get:function(){return this._brightness},set:function(e){this._brightness!==e&&(this._brightness=e,NA(this,REt))}}});Zh.prototype._destroy=function(){this._cloudCollection=void 0};var df=Zh;var hf,FG=new d,MEt={positionHighAndScaleX:0,positionLowAndScaleY:1,packedAttribute0:2,packedAttribute1:3,color:4},LEt={direction:0,positionHighAndScaleX:1,positionLowAndScaleY:2,packedAttribute0:3,packedAttribute1:4,color:5},NEt=df.SHOW_INDEX,FEt=df.POSITION_INDEX,BEt=df.SCALE_INDEX,kEt=df.MAXIMUM_SIZE_INDEX,zEt=df.SLICE_INDEX,UEt=df.BRIGHTNESS_INDEX,VEt=df.NUMBER_OF_PROPERTIES,HEt=df.COLOR_INDEX;function $h(e){e=e??G.EMPTY_OBJECT,this._clouds=[],this._cloudsToUpdate=[],this._cloudsToUpdateIndex=0,this._cloudsRemoved=!1,this._createVertexArray=!1,this._propertiesChanged=new Uint32Array(VEt),this._noiseTexture=void 0,this._textureSliceWidth=128,this._noiseTextureRows=4,this.noiseDetail=e.noiseDetail??16,this.noiseOffset=d.clone(e.noiseOffset??d.ZERO),this._loading=!1,this._ready=!1;let t=this;this._uniforms={u_noiseTexture:function(){return t._noiseTexture},u_noiseTextureDimensions:nEe(t),u_noiseDetail:function(){return t.noiseDetail}},this._vaNoise=void 0,this._spNoise=void 0,this._spCreated=!1,this._sp=void 0,this._rs=void 0,this.show=e.show??!0,this._colorCommands=[],this.debugBillboards=e.debugBillboards??!1,this._compiledDebugBillboards=!1,this.debugEllipsoids=e.debugEllipsoids??!1,this._compiledDebugEllipsoids=!1}function nEe(e){return function(){return FG.x=e._textureSliceWidth,FG.y=e._noiseTextureRows,FG.z=1/e._noiseTextureRows,FG}}Object.defineProperties($h.prototype,{length:{get:function(){return G$(this),this._clouds.length}}});function iEe(e){let t=e.length;for(let n=0;n<t;++n)e[n]&&e[n]._destroy()}$h.prototype.add=function(e){e=e??G.EMPTY_OBJECT;let t=e.cloudType??Yv.CUMULUS,n;return t===Yv.CUMULUS&&(n=new df(e,this),n._index=this._clouds.length,this._clouds.push(n),this._createVertexArray=!0),n};$h.prototype.remove=function(e){return this.contains(e)?(this._clouds[e._index]=void 0,this._cloudsRemoved=!0,this._createVertexArray=!0,e._destroy(),!0):!1};$h.prototype.removeAll=function(){iEe(this._clouds),this._clouds=[],this._cloudsToUpdate=[],this._cloudsToUpdateIndex=0,this._cloudsRemoved=!1,this._createVertexArray=!0};function G$(e){if(e._cloudsRemoved){e._cloudsRemoved=!1;let t=[],n=e._clouds,i=n.length;for(let o=0,r=0;o<i;++o){let s=n[o];l(s)&&(n._index=r++,t.push(s))}e._clouds=t}}$h.prototype._updateCloud=function(e,t){e._dirty||(this._cloudsToUpdate[this._cloudsToUpdateIndex++]=e),++this._propertiesChanged[t]};$h.prototype.contains=function(e){return l(e)&&e._cloudCollection===this};$h.prototype.get=function(e){return G$(this),this._clouds[e]};var GEt=new Float32Array([-1,-1,1,-1,1,1,-1,1]),jEt=new Uint16Array([0,1,2,0,2,3]);function WEt(e){let t=_t.createVertexBuffer({context:e,typedArray:GEt,usage:Fe.STATIC_DRAW}),n=_t.createIndexBuffer({context:e,typedArray:jEt,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT}),i=[{index:0,vertexBuffer:t,componentsPerAttribute:2,componentDatatype:X.FLOAT}];return new ti({context:e,attributes:i,indexBuffer:n})}var j$;function qEt(e){let n=e.cache.cloudCollection_indexBufferBatched;if(l(n))return n;let i=16384*6-6,o=new Uint16Array(i);for(let r=0,s=0;r<i;r+=6,s+=4)o[r]=s,o[r+1]=s+1,o[r+2]=s+2,o[r+3]=s,o[r+4]=s+2,o[r+5]=s+3;return n=_t.createIndexBuffer({context:e,typedArray:o,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT}),n.vertexArrayDestroyable=!1,e.cache.cloudCollection_indexBufferBatched=n,n}function YEt(e){let t=e.cache.cloudCollection_indexBufferInstanced;return l(t)||(t=_t.createIndexBuffer({context:e,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT}),t.vertexArrayDestroyable=!1,e.cache.cloudCollection_indexBufferInstanced=t),t}function XEt(e){let t=e.cache.cloudCollection_vertexBufferInstanced;return l(t)||(t=_t.createVertexBuffer({context:e,typedArray:new Float32Array([0,0,1,0,1,1,0,1]),usage:Fe.STATIC_DRAW}),t.vertexArrayDestroyable=!1,e.cache.cloudCollection_vertexBufferInstanced=t),t}function KEt(e,t,n){let i=[{index:hf.positionHighAndScaleX,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:hf.positionLowAndScaleY,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:hf.packedAttribute0,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:hf.packedAttribute1,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:hf.color,componentsPerAttribute:4,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,usage:Fe.STATIC_DRAW}];n&&i.push({index:hf.direction,componentsPerAttribute:2,componentDatatype:X.FLOAT,vertexBuffer:XEt(e)});let o=n?t:4*t;return new Mp(e,i,o,n)}var H$=new Hn;function oEe(e,t,n,i){let o,r=n[hf.positionHighAndScaleX],s=n[hf.positionLowAndScaleY],a=i.position;Hn.fromCartesian(a,H$);let c=i.scale,u=H$.high,f=H$.low;e._instanced?(o=i._index,r(o,u.x,u.y,u.z,c.x),s(o,f.x,f.y,f.z,c.y)):(o=i._index*4,r(o+0,u.x,u.y,u.z,c.x),r(o+1,u.x,u.y,u.z,c.x),r(o+2,u.x,u.y,u.z,c.x),r(o+3,u.x,u.y,u.z,c.x),s(o+0,f.x,f.y,f.z,c.y),s(o+1,f.x,f.y,f.z,c.y),s(o+2,f.x,f.y,f.z,c.y),s(o+3,f.x,f.y,f.z,c.y))}function rEe(e,t,n,i){let o,r=n[hf.packedAttribute0],s=i.show,a=i.brightness;e._instanced?(o=i._index,r(o,s,a,0,0)):(o=i._index*4,r(o+0,s,a,0,0),r(o+1,s,a,1,0),r(o+2,s,a,1,1),r(o+3,s,a,0,1))}function sEe(e,t,n,i){let o,r=n[hf.packedAttribute1],s=i.maximumSize,a=i.slice;e._instanced?(o=i._index,r(o,s.x,s.y,s.z,a)):(o=i._index*4,r(o+0,s.x,s.y,s.z,a),r(o+1,s.x,s.y,s.z,a),r(o+2,s.x,s.y,s.z,a),r(o+3,s.x,s.y,s.z,a))}function aEe(e,t,n,i){let o,r=n[hf.color],s=i.color,a=V.floatToByte(s.red),c=V.floatToByte(s.green),u=V.floatToByte(s.blue),f=V.floatToByte(s.alpha);e._instanced?(o=i._index,r(o,a,c,u,f)):(o=i._index*4,r(o+0,a,c,u,f),r(o+1,a,c,u,f),r(o+2,a,c,u,f),r(o+3,a,c,u,f))}function ZEt(e,t,n,i){oEe(e,t,n,i),rEe(e,t,n,i),sEe(e,t,n,i),aEe(e,t,n,i)}function $Et(e,t,n,i){let o=e,r=o._textureSliceWidth,s=o._noiseTextureRows,a=t.context;o._vaNoise=WEt(a),o._spNoise=$t.fromCache({context:a,vertexShaderSource:n,fragmentShaderSource:i,attributeLocations:{position:0}});let c=o.noiseDetail,u=o.noiseOffset;o._noiseTexture=new Ot({context:a,width:r*r/s,height:r*s,pixelDatatype:Ke.UNSIGNED_BYTE,pixelFormat:tt.RGBA,sampler:new Zt({wrapS:An.REPEAT,wrapT:An.REPEAT,minificationFilter:Kt.NEAREST,magnificationFilter:di.NEAREST})});let f=new Uc({vertexArray:o._vaNoise,shaderProgram:o._spNoise,outputTexture:o._noiseTexture,uniformMap:{u_noiseTextureDimensions:nEe(o),u_noiseDetail:function(){return c},u_noiseOffset:function(){return u}},persists:!1,owner:e,postExecute:function(h){o._ready=!0,o._loading=!1}});t.commandList.push(f),o._loading=!0}function QEt(e,t){let n=e,i=t.context;n._createVertexArray=!1,n._vaf=n._vaf&&n._vaf.destroy();let o=e._clouds,r=o.length;if(r>0){n._vaf=KEt(i,r,n._instanced);let s=n._vaf.writers,a;for(a=0;a<r;++a){let c=o[a];ZEt(e,t,s,c)}n._vaf.commit(j$(i))}}var JEt=[];function eSt(e,t){let n=t.context,i=e,r=i._clouds.length,s=i._cloudsToUpdate,a=i._cloudsToUpdateIndex,c=i._propertiesChanged,u=JEt;u.length=0,(c[FEt]||c[BEt])&&u.push(oEe),(c[NEt]||c[UEt])&&u.push(rEe),(c[kEt]||c[zEt])&&u.push(sEe),c[HEt]&&u.push(aEe);let f=u.length,h=i._vaf.writers,p,_,m;if(a/r>.1){for(p=0;p<a;++p)for(_=s[p],_._dirty=!1,m=0;m<f;++m)u[m](e,t,h,_);i._vaf.commit(j$(n))}else{for(p=0;p<a;++p){for(_=s[p],_._dirty=!1,m=0;m<f;++m)u[m](e,t,h,_);i._instanced?i._vaf.subCommit(_._index,1):i._vaf.subCommit(_._index*4,4)}i._vaf.endSubCommits()}i._cloudsToUpdateIndex=0}function tSt(e,t,n,i){let o=t.context,r=e,s=new Ue({defines:[],sources:[n]});r._instanced&&s.defines.push("INSTANCED");let a=new Ue({defines:[],sources:[i]});r.debugBillboards&&a.defines.push("DEBUG_BILLBOARDS"),r.debugEllipsoids&&a.defines.push("DEBUG_ELLIPSOIDS"),r._sp=$t.replaceCache({context:o,shaderProgram:r._sp,vertexShaderSource:s,fragmentShaderSource:a,attributeLocations:hf}),r._rs=ze.fromCache({depthTest:{enabled:!0,func:te.LESS},depthMask:!1,blending:ln.ALPHA_BLEND}),r._spCreated=!0,r._compiledDebugBillboards=r.debugBillboards,r._compiledDebugEllipsoids=r.debugEllipsoids}function nSt(e,t){let n=e,i=t.passes,o=n._uniforms,r=t.commandList;if(i.render){let s=n._colorCommands,a=n._vaf.va,c=a.length;s.length=c;for(let u=0;u<c;u++){let f=s[u];l(f)||(f=s[u]=new $e),f.pass=we.TRANSLUCENT,f.owner=e,f.uniformMap=o,f.count=a[u].indicesCount,f.vertexArray=a[u].va,f.shaderProgram=n._sp,f.renderState=n._rs,n._instanced&&(f.count=6,f.instanceCount=n._clouds.length),r.push(f)}}}$h.prototype.update=function(e){if(G$(this),!this.show)return;let t=this.debugBillboards||this.debugEllipsoids;this._ready=t?!0:l(this._noiseTexture),!this._ready&&!this._loading&&!t&&$Et(this,e,k3,B3),this._instanced=e.context.instancedArrays,hf=this._instanced?LEt:MEt,j$=this._instanced?YEt:qEt;let i=this._clouds.length,o=this._cloudsToUpdate,r=this._cloudsToUpdateIndex;this._createVertexArray?QEt(this,e):r>0&&eSt(this,e),r>i*1.5&&(o.length=i),!(!l(this._vaf)||!l(this._vaf.va)||!this._ready&!t)&&((!this._spCreated||this.debugBillboards!==this._compiledDebugBillboards||this.debugEllipsoids!==this._compiledDebugEllipsoids)&&tSt(this,e,F3,N3),nSt(this,e))};$h.prototype.isDestroyed=function(){return!1};$h.prototype.destroy=function(){return this._noiseTexture=this._noiseTexture&&this._noiseTexture.destroy(),this._sp=this._sp&&this._sp.destroy(),this._vaf=this._vaf&&this._vaf.destroy(),iEe(this._clouds),ue(this)};var W$=$h;var iSt=I.toRadians(30);function q$(e){this._angle=e??iSt}Object.defineProperties(q$.prototype,{angle:{get:function(){return 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this._glslDatatype}}});ek.prototype.getFragmentShaderSource=io.prototype.getFragmentShaderSource;ek.prototype.isTranslucent=io.prototype.isTranslucent;ek.prototype.getRenderState=io.prototype.getRenderState;var X$=ek;function BG(e){e=e??G.EMPTY_OBJECT,this.length=e.length??1e7,this._length=void 0,this.width=e.width??2,this._width=void 0,this.show=e.show??!0,this.modelMatrix=N.clone(e.modelMatrix??N.IDENTITY),this._modelMatrix=new N,this.id=e.id,this._id=void 0,this._primitive=void 0}BG.prototype.update=function(e){if(this.show){if(!l(this._primitive)||!N.equals(this._modelMatrix,this.modelMatrix)||this._length!==this.length||this._width!==this.width||this._id!==this.id){this._modelMatrix=N.clone(this.modelMatrix,this._modelMatrix),this._length=this.length,this._width=this.width,this._id=this.id,l(this._primitive)&&this._primitive.destroy(),this.modelMatrix[12]===0&&this.modelMatrix[13]===0&&this.modelMatrix[14]===0&&(this.modelMatrix[14]=.01);let t=new wt({geometry:new n_({positions:[d.ZERO,d.UNIT_X],width:this.width,vertexFormat:es.VERTEX_FORMAT,colors:[V.RED,V.RED],arcType:Qt.NONE}),modelMatrix:N.multiplyByUniformScale(this.modelMatrix,this.length,new N),id:this.id,pickPrimitive:this}),n=new wt({geometry:new n_({positions:[d.ZERO,d.UNIT_Y],width:this.width,vertexFormat:es.VERTEX_FORMAT,colors:[V.GREEN,V.GREEN],arcType:Qt.NONE}),modelMatrix:N.multiplyByUniformScale(this.modelMatrix,this.length,new N),id:this.id,pickPrimitive:this}),i=new wt({geometry:new n_({positions:[d.ZERO,d.UNIT_Z],width:this.width,vertexFormat:es.VERTEX_FORMAT,colors:[V.BLUE,V.BLUE],arcType:Qt.NONE}),modelMatrix:N.multiplyByUniformScale(this.modelMatrix,this.length,new N),id:this.id,pickPrimitive:this});this._primitive=new Dn({geometryInstances:[t,n,i],appearance:new es,asynchronous:!1})}this._primitive.update(e)}};BG.prototype.isDestroyed=function(){return!1};BG.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};var tk=BG;function oSt(e){this.direction=d.clone(e.direction),this.color=V.clone(e.color??V.WHITE),this.intensity=e.intensity??1}var K$=oSt;var nk=`in vec3 v_positionMC; in vec3 v_positionEC; in vec2 v_st; void main() { czm_materialInput materialInput; vec3 normalEC = normalize(czm_normal3D * czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0))); #ifdef FACE_FORWARD normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC); #endif materialInput.s = v_st.s; materialInput.st = v_st; materialInput.str = vec3(v_st, 0.0); // Convert tangent space material normal to eye space materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC); // Convert view vector to world space vec3 positionToEyeEC = -v_positionEC; materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); 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t=e.translucent??!0,n=e.aboveGround??!1;this.material=l(e.material)?e.material:Yi.fromType(Yi.ColorType),this.translucent=e.translucent??!0,this._vertexShaderSource=e.vertexShaderSource??ik,this._fragmentShaderSource=e.fragmentShaderSource??nk,this._renderState=io.getDefaultRenderState(t,!n,e.renderState),this._closed=!1,this._flat=e.flat??!1,this._faceForward=e.faceForward??n,this._aboveGround=n}Object.defineProperties(FA.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return FA.VERTEX_FORMAT}},flat:{get:function(){return this._flat}},faceForward:{get:function(){return this._faceForward}},aboveGround:{get:function(){return this._aboveGround}}});FA.VERTEX_FORMAT=Ie.POSITION_AND_ST;FA.prototype.getFragmentShaderSource=io.prototype.getFragmentShaderSource;FA.prototype.isTranslucent=io.prototype.isTranslucent;FA.prototype.getRenderState=io.prototype.getRenderState;var Z$=FA;function fu(e){this._scene=e.scene,this.samplingWindow=e.samplingWindow??fu.defaultSettings.samplingWindow,this.quietPeriod=e.quietPeriod??fu.defaultSettings.quietPeriod,this.warmupPeriod=e.warmupPeriod??fu.defaultSettings.warmupPeriod,this.minimumFrameRateDuringWarmup=e.minimumFrameRateDuringWarmup??fu.defaultSettings.minimumFrameRateDuringWarmup,this.minimumFrameRateAfterWarmup=e.minimumFrameRateAfterWarmup??fu.defaultSettings.minimumFrameRateAfterWarmup,this._lowFrameRate=new me,this._nominalFrameRate=new me,this._frameTimes=[],this._needsQuietPeriod=!0,this._quietPeriodEndTime=0,this._warmupPeriodEndTime=0,this._frameRateIsLow=!1,this._lastFramesPerSecond=void 0,this._pauseCount=0;let t=this;this._preUpdateRemoveListener=this._scene.preUpdate.addEventListener(function(o,r){rSt(t,r)}),this._hiddenPropertyName=document.hidden!==void 0?"hidden":document.mozHidden!==void 0?"mozHidden":document.msHidden!==void 0?"msHidden":document.webkitHidden!==void 0?"webkitHidden":void 0;let n=document.hidden!==void 0?"visibilitychange":document.mozHidden!==void 0?"mozvisibilitychange":document.msHidden!==void 0?"msvisibilitychange":document.webkitHidden!==void 0?"webkitvisibilitychange":void 0;function i(){sSt(t)}this._visibilityChangeRemoveListener=void 0,l(n)&&(document.addEventListener(n,i,!1),this._visibilityChangeRemoveListener=function(){document.removeEventListener(n,i,!1)})}fu.defaultSettings={samplingWindow:5,quietPeriod:2,warmupPeriod:5,minimumFrameRateDuringWarmup:4,minimumFrameRateAfterWarmup:8};fu.fromScene=function(e){return(!l(e._frameRateMonitor)||e._frameRateMonitor.isDestroyed())&&(e._frameRateMonitor=new fu({scene:e})),e._frameRateMonitor};Object.defineProperties(fu.prototype,{scene:{get:function(){return this._scene}},lowFrameRate:{get:function(){return this._lowFrameRate}},nominalFrameRate:{get:function(){return this._nominalFrameRate}},lastFramesPerSecond:{get:function(){return this._lastFramesPerSecond}}});fu.prototype.pause=function(){++this._pauseCount,this._pauseCount===1&&(this._frameTimes.length=0,this._lastFramesPerSecond=void 0)};fu.prototype.unpause=function(){--this._pauseCount,this._pauseCount<=0&&(this._pauseCount=0,this._needsQuietPeriod=!0)};fu.prototype.isDestroyed=function(){return!1};fu.prototype.destroy=function(){return this._preUpdateRemoveListener(),l(this._visibilityChangeRemoveListener)&&this._visibilityChangeRemoveListener(),ue(this)};function rSt(e,t){if(e._pauseCount>0)return;let n=Ai();if(e._needsQuietPeriod)e._needsQuietPeriod=!1,e._frameTimes.length=0,e._quietPeriodEndTime=n+e.quietPeriod/qn.SECONDS_PER_MILLISECOND,e._warmupPeriodEndTime=e._quietPeriodEndTime+(e.warmupPeriod+e.samplingWindow)/qn.SECONDS_PER_MILLISECOND;else if(n>=e._quietPeriodEndTime){e._frameTimes.push(n);let i=n-e.samplingWindow/qn.SECONDS_PER_MILLISECOND;if(e._frameTimes.length>=2&&e._frameTimes[0]<=i){for(;e._frameTimes.length>=2&&e._frameTimes[1]<i;)e._frameTimes.shift();let o=(n-e._frameTimes[0])/(e._frameTimes.length-1);e._lastFramesPerSecond=1e3/o;let r=1e3/(n>e._warmupPeriodEndTime?e.minimumFrameRateAfterWarmup:e.minimumFrameRateDuringWarmup);o>r?e._frameRateIsLow||(e._frameRateIsLow=!0,e._needsQuietPeriod=!0,e.lowFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond)):e._frameRateIsLow&&(e._frameRateIsLow=!1,e._needsQuietPeriod=!0,e.nominalFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond))}}}function sSt(e){document[e._hiddenPropertyName]?e.pause():e.unpause()}var ok=fu;var cEe=Xo(s$(),1);function $$(){this._image=new Image}$$.prototype.isReady=function(){return!0};$$.prototype.shouldDiscardImage=function(e){return e===this._image};function BA(e){e=e??G.EMPTY_OBJECT,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=new Xi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new se(-I.PI,-I.PI,I.PI,I.PI),ellipsoid:e.ellipsoid});let t=e.credit;typeof t=="string"&&(t=new Tt(t)),this._credit=t,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=23,l(this._tileDiscardPolicy)||(this._tileDiscardPolicy=new $$),this._errorEvent=new me}Object.defineProperties(BA.prototype,{url:{get:function(){return this._metadata.url}},proxy:{get:function(){return this._metadata.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!1}}});BA.fromMetadata=function(e,t){if(!e.imageryPresent)throw new re(`The server ${e.url} doesn't have imagery`);let n=new BA(t);return n._metadata=e,n};BA.prototype.getTileCredits=function(e,t,n){let i=this._metadata,o=i.getTileInformation(e,t,n);if(l(o)){let r=i.providers[o.imageryProvider];if(l(r))return[r]}};BA.prototype.requestImage=function(e,t,n,i){let o=this._tileDiscardPolicy._image,r=this._metadata,s=P_.tileXYToQuadKey(e,t,n),a=r.getTileInformation(e,t,n);if(!l(a)){if(r.isValid(s)){let u=new Ko({throttle:i.throttle,throttleByServer:i.throttleByServer,type:i.type,priorityFunction:i.priorityFunction});r.populateSubtree(e,t,n,u);return}return Promise.resolve(o)}if(!a.hasImagery())return Promise.resolve(o);let c=aSt(this,a,e,t,n,i).fetchArrayBuffer();if(l(c))return c.then(function(u){Y3(r.key,u);let f=new Uint8Array(u),h,p=r.protoImagery;if((!l(p)||!p)&&(h=cSt(f)),!l(h)&&(!l(p)||p)){let _=lSt(f);h=_.imageType,f=_.imageData}return!l(h)||!l(f)?o:lx({uint8Array:f,format:h,flipY:!0})})};BA.prototype.pickFeatures=function(e,t,n,i,o){};function aSt(e,t,n,i,o,r){let s=P_.tileXYToQuadKey(n,i,o),a=t.imageryVersion;return a=l(a)&&a>0?a:1,e._metadata.resource.getDerivedResource({url:`flatfile?f1-0${s}-i.${a.toString()}`,request:r})}function cSt(e){let t="JFIF";if(e[6]===t.charCodeAt(0)&&e[7]===t.charCodeAt(1)&&e[8]===t.charCodeAt(2)&&e[9]===t.charCodeAt(3))return"image/jpeg";let n="PNG";if(e[1]===n.charCodeAt(0)&&e[2]===n.charCodeAt(1)&&e[3]===n.charCodeAt(2))return"image/png"}function lSt(e){let t=cEe.Reader.create(e),n=t.len,i={};for(;t.pos<n;){let s=t.uint32(),a;switch(s>>>3){case 1:i.imageType=t.uint32();break;case 2:i.imageData=t.bytes();break;case 3:i.alphaType=t.uint32();break;case 4:i.imageAlpha=t.bytes();break;case 5:if(a=i.copyrightIds,l(a)||(a=i.copyrightIds=[]),(s&7)===2){let c=t.uint32()+t.pos;for(;t.pos<c;)a.push(t.uint32())}else a.push(t.uint32());break;default:t.skipType(s&7);break}}let o=i.imageType;if(l(o))switch(o){case 0:i.imageType="image/jpeg";break;case 4:i.imageType="image/png";break;default:throw new re("GoogleEarthEnterpriseImageryProvider: Unsupported image type.")}let r=i.alphaType;return l(r)&&r!==0&&(console.log("GoogleEarthEnterpriseImageryProvider: External alpha not supported."),delete i.alphaType,delete i.imageAlpha),i}var Q$=BA;var uSt=new V(1,1,1,.4),fSt=new V(0,1,0,.05),dSt=new V(0,.5,0,.2);function kA(e){e=e??G.EMPTY_OBJECT,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tilingScheme=l(e.tilingScheme)?e.tilingScheme:new Xi({ellipsoid:e.ellipsoid}),this._cells=e.cells??8,this._color=e.color??uSt,this._glowColor=e.glowColor??fSt,this._glowWidth=e.glowWidth??6,this._backgroundColor=e.backgroundColor??dSt,this._errorEvent=new me,this._tileWidth=e.tileWidth??256,this._tileHeight=e.tileHeight??256,this._canvasSize=e.canvasSize??256,this._canvas=this._createGridCanvas()}Object.defineProperties(kA.prototype,{proxy:{get:function(){}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){}},minimumLevel:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},hasAlphaChannel:{get:function(){return!0}}});kA.prototype._drawGrid=function(e){let n=this._canvasSize;for(let i=0;i<=this._cells;++i){let r=1+i/this._cells*(n-1);e.moveTo(r,0),e.lineTo(r,n),e.moveTo(0,r),e.lineTo(n,r)}e.stroke()};kA.prototype._createGridCanvas=function(){let e=document.createElement("canvas");e.width=this._canvasSize,e.height=this._canvasSize;let t=0,n=this._canvasSize,i=e.getContext("2d"),o=this._backgroundColor.toCssColorString();i.fillStyle=o,i.fillRect(t,t,n,n);let r=this._glowColor.toCssColorString();i.strokeStyle=r,i.lineWidth=this._glowWidth,i.strokeRect(t,t,n,n),this._drawGrid(i),i.lineWidth=this._glowWidth*.5,i.strokeRect(t,t,n,n),this._drawGrid(i);let s=this._color.toCssColorString();return i.strokeStyle=s,i.lineWidth=2,i.strokeRect(t,t,n,n),i.lineWidth=1,this._drawGrid(i),e};kA.prototype.getTileCredits=function(e,t,n){};kA.prototype.requestImage=function(e,t,n,i){return Promise.resolve(this._canvas)};kA.prototype.pickFeatures=function(e,t,n,i,o){};var J$=kA;function Qh(){}Qh._maxDecodingConcurrency=Math.max(Vt.hardwareConcurrency-1,1);Qh._decodeTaskProcessor=new bi("decodeI3S",Qh._maxDecodingConcurrency);Qh._promise=void 0;async function hSt(){if(await Qh._decodeTaskProcessor.initWebAssemblyModule({wasmBinaryFile:"ThirdParty/draco_decoder.wasm"}))return Qh._decodeTaskProcessor;throw new re("I3S decoder could not be initialized.")}Qh.decode=async function(e,t,n,i,o){return l(Qh._promise)||(Qh._promise=hSt()),Qh._promise.then(function(r){let s=n._parent._data,a=n._parent._inverseRotationMatrix,c=0,u=0,f=0;l(s.obb)?(c=s.obb.center[0],u=s.obb.center[1],f=s.obb.center[2]):l(s.mbs)&&(c=s.mbs[0],u=s.mbs[1],f=s.mbs[2]);let h=$.fromRotationX(-I.PI_OVER_TWO),p=new $;$.multiply(h,a,p);let _=fe.fromDegrees(c,u,f),m=ee.WGS84.cartographicToCartesian(_),y={binaryData:n._data,featureData:l(i)&&l(i[0])?i[0].data:void 0,schema:t,bufferInfo:n._geometryBufferInfo,ellipsoidRadiiSquare:ee.WGS84.radiiSquared,url:e,geoidDataList:n._dataProvider._geoidDataList,cartographicCenter:_,cartesianCenter:m,parentRotation:p,enableFeatures:n._dataProvider.showFeatures,splitGeometryByColorTransparency:n._dataProvider.adjustMaterialAlphaMode,symbologyData:o,calculateNormals:n._dataProvider.calculateNormals};return r.scheduleTask(y)})};var rk=Qh;function eQ(e,t){this._parent=e,this._dataProvider=e._dataProvider,this._layer=e._layer,l(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${t}`}):this._resource=this._parent.resource.getDerivedResource({url:t})}Object.defineProperties(eQ.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}}});eQ.prototype.load=async function(){return this._data=await Jh.loadJson(this._resource),this._data};var sk=eQ;function O_(e,t){this._storageInfo=t,this._parent=e,this._dataProvider=e._dataProvider,this._loadPromise=void 0;let n=`attributes/${t.key}/0`;l(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${n}`}):this._resource=this._parent.resource.getDerivedResource({url:n})}Object.defineProperties(O_.prototype,{resource:{get:function(){return this._resource}},header:{get:function(){return this._header}},values:{get:function(){if(l(this._values)){if(l(this._values.attributeValues))return this._values.attributeValues;if(l(this._values.objectIds))return this._values.objectIds}return[]}},name:{get:function(){return this._storageInfo.name}}});function kG(e){return e==="UInt8"||e==="Int8"?1:e==="UInt16"||e==="Int16"?2:e==="UInt32"||e==="Int32"||e==="Oid32"||e==="Float32"?4:e==="UInt64"||e==="Int64"||e==="Float64"?8:0}function mSt(e){return e==="String"?1:kG(e)}async function pSt(e){let t=await e._dataProvider._loadBinary(e._resource),n=new DataView(t);e._data=t,e._validateHeader(n);let i=e._parseHeader(n),o=e._getBodyOffset(i);e._validateBody(n,o),e._parseBody(n,o)}O_.prototype.load=function(){return l(this._loadPromise)?this._loadPromise:(this._loadPromise=pSt(this).catch(function(e){console.error(e)}),this._loadPromise)};O_.prototype._parseValue=function(e,t,n){let i;if(t==="UInt8")i=e.getUint8(n),n+=1;else if(t==="Int8")i=e.getInt8(n),n+=1;else if(t==="UInt16")i=e.getUint16(n,!0),n+=2;else if(t==="Int16")i=e.getInt16(n,!0),n+=2;else if(t==="UInt32")i=e.getUint32(n,!0),n+=4;else if(t==="Oid32")i=e.getUint32(n,!0),n+=4;else if(t==="Int32")i=e.getInt32(n,!0),n+=4;else if(t==="UInt64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);i=o+Math.pow(2,32)*r,n+=8}else if(t==="Int64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);r<Math.pow(2,31)?i=o+Math.pow(2,32)*r:i=o+Math.pow(2,32)*(r-Math.pow(2,32)),n+=8}else t==="Float32"?(i=e.getFloat32(n,!0),n+=4):t==="Float64"?(i=e.getFloat64(n,!0),n+=8):t==="String"&&(i=String.fromCharCode(e.getUint8(n)),n+=1);return{value:i,offset:n}};O_.prototype._parseHeader=function(e){let t=0;this._header={};for(let n=0;n<this._storageInfo.header.length;n++){let i=this._storageInfo.header[n],o=this._parseValue(e,i.valueType,t);this._header[i.property]=o.value,t=o.offset}return t};O_.prototype._parseBody=function(e,t){this._values={};for(let n=0;n<this._storageInfo.ordering.length;n++){let i=this._storageInfo.ordering[n],o=i==="ObjectIds"?"objectIds":i,r=this._storageInfo[o];if(l(r)){this._values[o]=[];for(let s=0;s<this._header.count;++s)if(r.valueType!=="String"){let a=this._parseValue(e,r.valueType,t);this._values[o].push(a.value),t=a.offset}else{let a=this._values.attributeByteCounts[s],c="";for(let u=0;u<a;++u){let f=this._parseValue(e,r.valueType,t);f.value.charCodeAt(0)!==0&&(c+=f.value),t=f.offset}this._values[o].push(c)}}}};O_.prototype._getBodyOffset=function(e){let t=0;return l(this._storageInfo.attributeValues)?t=kG(this._storageInfo.attributeValues.valueType):l(this._storageInfo.objectIds)&&(t=kG(this._storageInfo.objectIds.valueType)),t>0?Math.ceil(e/t)*t:e};O_.prototype._validateHeader=function(e){let t=0;for(let n=0;n<this._storageInfo.header.length;n++){let i=this._storageInfo.header[n];t+=mSt(i.valueType)}if(e.byteLength<t)throw new re(`Invalid attribute buffer size (field: ${this.name}, header: ${t}, actual: ${e.byteLength})`)};O_.prototype._validateBody=function(e,t){if(!l(this._header.count))throw new re(`Invalid attribute buffer (field: ${this.name}, count is missing)`);let n;for(let i=0;i<this._storageInfo.ordering.length&&t<e.byteLength;i++){let o=this._storageInfo.ordering[i],r=o==="ObjectIds"?"objectIds":o,s=this._storageInfo[r];if(l(s))if(s.valueType!=="String"){r==="attributeByteCounts"&&(n=t);let a=kG(s.valueType);t+=a*this._header.count}else{if(!l(n))throw new re(`Invalid attribute buffer (field: ${this.name}, attributeByteCounts is missing)`);for(let a=0;a<this._header.count&&t<e.byteLength;++a){let c=this._parseValue(e,this._storageInfo.attributeByteCounts.valueType,n);t+=c.value,n=c.offset}}else throw new re(`Invalid attribute buffer (field: ${this.name}, ${r} is missing)`)}if(e.byteLength<t)throw new re(`Invalid attribute buffer size (field: ${this.name}, expected: ${t}, actual: ${e.byteLength})`)};var ak=O_;function ck(e,t){let n=e._dataProvider,i=e._layer,o;l(e._nodeIndex)?o=i.resource.getDerivedResource({url:`nodes/${e._data.mesh.geometry.resource}/${t}`}):o=e.resource.getDerivedResource({url:t}),this._parent=e,this._dataProvider=n,this._layer=i,this._resource=o,this._customAttributes=void 0}Object.defineProperties(ck.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},customAttributes:{get:function(){return this._customAttributes}}});ck.prototype.load=function(){let e=this;return this._dataProvider._loadBinary(this._resource).then(function(t){return e._data=t,t})};var gSt=new d,_St=new d,ySt=new d,bSt=new d,xSt=new d;function tQ(e,t,n,i){let o=d.subtract(i,n,gSt),r=d.cross(o,d.subtract(e,n,_St),bSt),s=d.cross(o,d.subtract(t,n,ySt),xSt);return d.dot(r,s)>=0}var TSt=new d,ASt=new d,CSt=new d,ESt=new d,SSt=new d,vSt=new d,wSt=new d,DSt=new d,ISt=new d,PSt=new d;ck.prototype.getClosestPointIndexOnTriangle=function(e,t,n){if(l(this._customAttributes)&&l(this._customAttributes.positions)){let i=new d(e,t,n);i.x-=this._customAttributes.cartesianCenter.x,i.y-=this._customAttributes.cartesianCenter.y,i.z-=this._customAttributes.cartesianCenter.z,$.multiplyByVector(this._customAttributes.parentRotation,i,i);let o=Number.MAX_VALUE,r,s,a,c,u=this._customAttributes.positions,f=this._customAttributes.indices,h;l(f)?h=f.length:h=u.length/3;for(let p=0;p<h;p++){let _,m,y;l(f)?(_=f[p],m=f[p+1],y=f[p+2]):(_=p*3,m=p*3+1,y=p*3+2);let b=d.fromElements(u[_*3],u[_*3+1],u[_*3+2],TSt),x=d.fromElements(u[m*3],u[m*3+1],u[m*3+2],ASt),A=new d(u[y*3],u[y*3+1],u[y*3+2],CSt);if(!tQ(i,b,x,A)||!tQ(i,x,b,A)||!tQ(i,A,b,x))continue;let T=d.subtract(x,b,ESt),C=d.subtract(A,b,SSt),S=d.cross(T,C,vSt);if(d.magnitude(S)===0)continue;let w=d.normalize(S,wSt),R=d.subtract(i,b,DSt),P=Math.abs(d.dot(R,w));if(P<o){o=P,r=p;let O=d.magnitudeSquared(d.subtract(i,b,R)),L=d.magnitudeSquared(d.subtract(i,x,ISt)),g=d.magnitudeSquared(d.subtract(i,A,PSt));O<L&&O<g?(a=_,c=b,s=O):L<g?(a=m,c=x,s=L):(a=y,c=A,s=g)}}if(l(r))return{index:a,distanceSquared:s,distance:Math.sqrt(s),queriedPosition:i,closestPosition:d.clone(c)}}return{index:-1,distanceSquared:Number.Infinity,distance:Number.Infinity}};function lEe(e){let t=[],n=e.length;for(let i=0;i<n;i++)i<3?t.push(MA(e[i])):t.push(e[i]);return t}ck.prototype._generateGltf=function(e,t,n,i,o,r,s,a){let c={pbrMetallicRoughness:{metallicFactor:0},doubleSided:!0,name:"Material"},u=!1,f,h="";if(l(this._parent._data.mesh)&&l(this._layer._data.materialDefinitions)){let T=this._parent._data.mesh.material.definition;if(T>=0&&T<this._layer._data.materialDefinitions.length){if(f=this._layer._data.materialDefinitions[T],c=f,l(c.pbrMetallicRoughness)&&l(c.pbrMetallicRoughness.baseColorTexture)){u=!0,c.pbrMetallicRoughness.baseColorTexture.index=0;let C="0";if(l(this._layer._data.textureSetDefinitions))for(let S=0;S<this._layer._data.textureSetDefinitions.length;S++){let w=this._layer._data.textureSetDefinitions[S];for(let R=0;R<w.formats.length;R++){let P=w.formats[R];if(P.format==="jpg"){C=P.name;break}}}l(this._parent._data.mesh)&&this._parent._data.mesh.material.resource>=0&&(h=this._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.material.resource}/textures/${C}`}).url)}l(c.pbrMetallicRoughness)&&l(c.pbrMetallicRoughness.baseColorFactor)&&(c.pbrMetallicRoughness.baseColorFactor=lEe(c.pbrMetallicRoughness.baseColorFactor)),l(c.emissiveFactor)&&(c.emissiveFactor=lEe(c.emissiveFactor))}}else l(this._parent._data.textureData)&&(u=!0,h=this._parent.resource.getDerivedResource({url:`${this._parent._data.textureData[0].href}`}).url,c.pbrMetallicRoughness.baseColorTexture={index:0});l(c.alphaMode)&&(c.alphaMode=c.alphaMode.toUpperCase());let p=[],_=[],m=[];u&&(p=[{sampler:0,source:0}],_=[{uri:h}],m=[{magFilter:9729,minFilter:9986,wrapS:10497,wrapT:10497}]);let y=[],b=n.length;for(let A=0;A<b;A++){let T=n[A].primitives,C=T.length;for(let S=0;S<C;S++){let w=T[S];if(l(w.material)){for(;w.material>=y.length;){let P=Ge(c,!0);y.push(P)}let R=y[w.material];l(w.extra)&&w.extra.isTransparent?l(R.alphaMode)||(R.alphaMode="BLEND"):R.alphaMode==="BLEND"&&(R.alphaMode="OPAQUE")}}}return{scene:0,scenes:[{nodes:e}],nodes:t,meshes:n,buffers:i,bufferViews:o,accessors:r,materials:y,textures:p,images:_,samplers:m,asset:{version:"2.0"},extensions:s,extensionsUsed:a}};var Xv=ck;function Fc(e,t,n){let i,o,r,s;n?(i=0,o=e):(i=e._level+1,o=e._layer),typeof t=="number"?r=t:s=e.resource.getDerivedResource({url:`${t}/`}),this._parent=e,this._dataProvider=e._dataProvider,this._isRoot=n,this._level=i,this._layer=o,this._nodeIndex=r,this._resource=s,this._isLoading=!1,this._tile=void 0,this._data=void 0,this._geometryData=[],this._featureData=[],this._fields={},this._children=[],this._childrenReadyPromise=void 0,this._globalTransform=void 0,this._inverseGlobalTransform=void 0,this._inverseRotationMatrix=void 0,this._symbologyData=void 0}Object.defineProperties(Fc.prototype,{resource:{get:function(){return this._resource}},layer:{get:function(){return this._layer}},parent:{get:function(){return this._parent}},children:{get:function(){return this._children}},geometryData:{get:function(){return this._geometryData}},featureData:{get:function(){return this._featureData}},fields:{get:function(){return this._fields}},tile:{get:function(){return this._tile}},data:{get:function(){return this._data}}});Fc.prototype.load=async function(){let e=this;function t(){if(!e._isRoot){let o=e._create3DTileDefinition();e._tile=new Qf(e._layer._tileset,e._dataProvider.resource,o,e._parent._tile),e._tile._i3sNode=e}}if(!l(this._nodeIndex)){let o=await Jh.loadJson(this._resource);e._data=o,t();return}let n=await this._layer._getNodeInNodePages(this._nodeIndex);e._data=n;let i;e._isRoot?i="nodes/root/":l(n.mesh)&&(i=`../${n.mesh.geometry.resource}/`),l(i)&&l(e._parent.resource)&&(e._resource=e._parent.resource.getDerivedResource({url:i})),t()};function uEe(e,t){let n=new ak(e,t);return e._fields[t.name]=n,n.load()}Fc.prototype.loadFields=function(){let e=this._layer._data.attributeStorageInfo,t=[];if(l(e))for(let n=0;n<e.length;n++){let i=e[n],o=this._fields[i.name];l(o)?t.push(o.load()):t.push(uEe(this,i))}return Promise.all(t)};Fc.prototype.loadField=function(e){let t=this._fields[e];if(l(t))return t.load();let n=this._layer._data.attributeStorageInfo;if(l(n))for(let i=0;i<n.length;i++){let o=n[i];if(o.name===e)return uEe(this,o)}return Promise.resolve()};Fc.prototype.getFieldsForPickedPosition=function(e){let t=this.geometryData[0];if(!l(t.customAttributes.featureIndex))return{};let n=t.getClosestPointIndexOnTriangle(e.x,e.y,e.z);if(n.index===-1||n.index>t.customAttributes.featureIndex.length)return{};let i=t.customAttributes.featureIndex[n.index];return this.getFieldsForFeature(i)};Fc.prototype.getFieldsForFeature=function(e){let t={};for(let n in this.fields)if(this.fields.hasOwnProperty(n)){let i=this.fields[n];e>=0&&e<i.values.length&&(t[i.name]=i.values[e])}return t};Fc.prototype._loadChildren=function(){let e=this;if(l(this._childrenReadyPromise))return this._childrenReadyPromise;let t=[];if(l(e._data.children))for(let n=0;n<e._data.children.length;n++){let i=e._data.children[n],o=new Fc(e,i.href??i,!1);e._children.push(o),t.push(o.load())}return this._childrenReadyPromise=Promise.all(t).then(function(){for(let n=0;n<e._children.length;n++)e._tile.children.push(e._children[n]._tile)}),this._childrenReadyPromise};Fc.prototype._loadGeometryData=function(){let e=[];if(l(this._data.geometryData))for(let t=0;t<this._data.geometryData.length;t++){let n=new Xv(this,this._data.geometryData[t].href);this._geometryData.push(n),e.push(n.load())}else if(l(this._data.mesh)){let t=this._layer._findBestGeometryBuffers(this._data.mesh.geometry.definition,["position","uv0"]),n=`./geometries/${t.bufferIndex}/`,i=new Xv(this,n);i._geometryDefinitions=t.definition,i._geometryBufferInfo=t.geometryBufferInfo,this._geometryData.push(i),e.push(i.load())}return Promise.all(e)};Fc.prototype._loadFeatureData=function(){let e=[];if(l(this._data.featureData))for(let t=0;t<this._data.featureData.length;t++){let n=new sk(this,this._data.featureData[t].href);this._featureData.push(n),e.push(n.load())}return Promise.all(e)};Fc.prototype._clearGeometryData=function(){this._geometryData=[]};Fc.prototype._create3DTileDefinition=function(){let e=this._data.obb,t=this._data.mbs;if(!l(e)&&!l(t)){console.error("Failed to load I3S node. Bounding volume is required.");return}let n;if(l(e)?n=fe.fromDegrees(e.center[0],e.center[1],e.center[2]):n=fe.fromDegrees(t[0],t[1],t[2]),l(this._dataProvider._geoidDataList)&&l(n))for(let x=0;x<this._dataProvider._geoidDataList.length;x++){let A=this._dataProvider._geoidDataList[x],T=A.projection.project(n);if(T.x>A.nativeExtent.west&&T.x<A.nativeExtent.east&&T.y>A.nativeExtent.south&&T.y<A.nativeExtent.north){n.height+=LSt(T.x,T.y,A);break}}let i={},o,r=0;l(e)?(i={box:[0,0,0,e.halfSize[0],0,0,0,e.halfSize[1],0,0,0,e.halfSize[2]]},r=Math.max(Math.max(this._data.obb.halfSize[0],this._data.obb.halfSize[1]),this._data.obb.halfSize[2]),o=ee.WGS84.cartographicToCartesian(n)):(i={sphere:[0,0,0,t[3]]},o=ee.WGS84.cartographicToCartesian(n),r=this._data.mbs[3]),r*=2;let s=1/0;if(l(this._data.lodThreshold))if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThresholdSQ"){let x=Math.sqrt(this._data.lodThreshold/(Math.PI*.25));s=r/x}else if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThreshold"){let x=this._data.lodThreshold;s=r/x}else console.error("Invalid lodSelectionMetricType in Layer");else if(l(this._data.lodSelection))for(let x=0;x<this._data.lodSelection.length;x++)this._data.lodSelection[x].metricType==="maxScreenThreshold"&&(s=r/this._data.lodSelection[x].maxError);s===1/0&&(s=1e5);let a=s*16,c=new Ra(0,0,0),u=Rt.headingPitchRollQuaternion(o,c);l(this._data.obb)&&(u=new Oe(this._data.obb.quaternion[0],this._data.obb.quaternion[1],this._data.obb.quaternion[2],this._data.obb.quaternion[3]));let f=$.fromQuaternion(u),h=$.inverse(f,new $),p=new N(f[0],f[1],f[2],0,f[3],f[4],f[5],0,f[6],f[7],f[8],0,o.x,o.y,o.z,1),_=N.inverse(p,new N),m=N.clone(p);l(this._parent._globalTransform)&&N.multiply(p,this._parent._inverseGlobalTransform,m),this._globalTransform=p,this._inverseGlobalTransform=_,this._inverseRotationMatrix=h;let y=[];for(let x=0;x<this._children.length;x++)y.push(this._children[x]._create3DTileDefinition());return{children:y,refine:"REPLACE",boundingVolume:i,transform:[m[0],m[4],m[8],m[12],m[1],m[5],m[9],m[13],m[2],m[6],m[10],m[14],m[3],m[7],m[11],m[15]],content:{uri:l(this._resource)?this._resource.url:void 0},geometricError:a}};Fc.prototype._loadSymbology=async function(){!l(this._symbologyData)&&l(this._layer._symbology)&&(this._symbologyData=await this._layer._symbology._getSymbology(this))};Fc.prototype._createContentURL=async function(){let e={scene:0,scenes:[{nodes:[0]}],nodes:[{name:"singleNode"}],meshes:[],buffers:[],bufferViews:[],accessors:[],materials:[],textures:[],images:[],samplers:[],asset:{version:"2.0"}},t=[this._loadGeometryData()];if(this._dataProvider.legacyVersion16&&t.push(this._loadFeatureData()),await Promise.all(t),l(this._geometryData)&&this._geometryData.length>0){this._dataProvider._applySymbology&&await this._loadSymbology();let o=this._geometryData[0].resource.url,r=this._layer._data.store.defaultGeometrySchema,s=this._geometryData[0],a=await rk.decode(o,r,s,this._featureData[0],this._symbologyData);if(!l(a))return;e=s._generateGltf(a.meshData.nodesInScene,a.meshData.nodes,a.meshData.meshes,a.meshData.buffers,a.meshData.bufferViews,a.meshData.accessors,a.meshData.rootExtensions,a.meshData.extensionsUsed),this._geometryData[0]._customAttributes=a.meshData._customAttributes}let n=this._dataProvider._binarizeGltf(e),i=new Blob([n],{type:"application/binary"});return URL.createObjectURL(i)};async function RSt(e){let t=e._layer._filters,n=[];for(let i=0;i<t.length;i++){let o=e.loadField(t[i].name);n.push(o)}return await Promise.all(n),t}function OSt(e,t,n){if(!l(n.values)||n.values.length===0)return!1;let i=l(t)?t.values:[],o;e<i.length&&(o=i[e]);let r=!1;for(let s=0;s<n.values.length;s++)if(n.values[s]===o){r=!0;break}return r}async function fEe(e,t){let n=e._tile.content.batchTable;if(l(n)&&n.featuresLength>0){n.setAllShow(!0);let i=await RSt(e);if(i.length>0)for(let o=0;o<n.featuresLength;o++)for(let r=0;r<i.length;r++){let s=i[r];if(!OSt(o,e._fields[s.name],s)){n.setShow(o,!1);break}}}t.show=!0}Fc.prototype._filterFeatures=function(){let e=[];for(let n=0;n<this._children.length;n++){let i=this._children[n]._filterFeatures();e.push(i)}let t=this._tile?.content?._model;if(l(this._geometryData)&&this._geometryData.length>0&&l(t)&&t.ready){t.show=!1;let n=fEe(this,t);e.push(n)}return Promise.all(e)};Qf.prototype._hookedRequestContent=Qf.prototype.requestContent;Qf.prototype.requestContent=function(){if(!this.tileset._isI3STileSet)return this._hookedRequestContent();if(!this._isLoading){this._isLoading=!0;let e=this;return this._i3sNode._createContentURL().then(t=>{if(!l(t)){e._isLoading=!1;return}return e._contentResource=new Se({url:t}),e._hookedRequestContent()}).then(t=>{let n=t?._model;return l(e._i3sNode._geometryData)&&e._i3sNode._geometryData.length>0&&l(n)&&(n.show=!1,n.readyEvent.addEventListener(()=>{fEe(e._i3sNode,n)})),e._isLoading=!1,t})}};function MSt(e,t,n,i,o,r){let s=n*(1-e)+i*e,a=o*(1-e)+r*e;return s*(1-t)+a*t}function zG(e,t,n,i){let o=e+t*n;return i[o]}function LSt(e,t,n){let i=n.nativeExtent,o=(e-i.west)/(i.east-i.west)*(n.width-1),r=(t-i.south)/(i.north-i.south)*(n.height-1),s=Math.floor(o),a=Math.floor(r);o-=s,r-=a;let c=s<n.width?s+1:s,u=a<n.height?a+1:a;a=n.height-1-a,u=n.height-1-u;let f=zG(s,a,n.width,n.buffer),h=zG(c,a,n.width,n.buffer),p=zG(s,u,n.width,n.buffer),_=zG(c,u,n.width,n.buffer),m=MSt(o,r,f,h,p,_);return m=m*n.scale+n.offset,m}Object.defineProperties(Qf.prototype,{i3sNode:{get:function(){return this._i3sNode}}});var Kv=Fc;function UG(e){this._layer=e,this._defaultSymbology=void 0,this._valueFields=[],this._uniqueValueHash=void 0,this._classBreaksHash=void 0,this._parseLayerSymbology()}Object.defineProperties(UG.prototype,{defaultSymbology:{get:function(){return this._defaultSymbology}}});function nQ(e,t){let n=[];for(let i=0;i<e.length;i++){let o=V.byteToFloat(e[i]);i<3?n.push(MA(o)):n.push(o)}return n.length===3&&(l(t)?n.push(1-t/100):n.push(1)),n}function Zv(e,t){let n={edges:void 0,material:void 0};if(l(e)&&l(e.symbolLayers))for(let i=0;i<e.symbolLayers.length;i++){let o=e.symbolLayers[i];if(o.type==="Fill"){let r=o.edges,s=o.outline;if(l(r)?(n.edges={},l(r.color)&&(n.edges.color=nQ(r.color,r.transparency))):l(s)&&(n.edges={},l(s.color)&&(n.edges.color=nQ(s.color,s.transparency))),!t){let a=o.material;l(a)&&(n.material={colorMixMode:a.colorMixMode},l(a.color)&&(n.material.color=nQ(a.color,a.transparency)))}break}}return n}function NSt(e,t){if(l(e.uniqueValueGroups)){let n={};for(let i=0;i<e.uniqueValueGroups.length;i++){let o=e.uniqueValueGroups[i].classes;if(l(o))for(let r=0;r<o.length;r++){let s=Zv(o[r].symbol,t),a=o[r].values;for(let c=0;c<a.length;c++){let u=a[c],f=n;for(let h=0;h<u.length;h++){let p=u[h];h===u.length-1?f[p]=s:(l(f[p])||(f[p]={}),f=f[p])}}}}return n}if(l(e.uniqueValueInfos)){let n={};for(let i=0;i<e.uniqueValueInfos.length;i++){let o=e.uniqueValueInfos[i];n[o.value]=Zv(o.symbol,t)}return n}}function FSt(e,t){if(l(e.classBreakInfos)){let n=[...e.classBreakInfos];n.sort(function(o,r){let s=o.classMaxValue??o.classMinValue,a=r.classMaxValue??r.classMinValue;return s-a});let i={ranges:[],symbols:[]};l(e.minValue)&&(i.ranges.push(e.minValue),i.symbols.push(void 0));for(let o=0;o<n.length;o++){let r=n[o];l(r.classMinValue)&&(i.ranges.length===0||r.classMinValue>i.ranges[i.ranges.length-1])&&(i.ranges.push(r.classMinValue),i.symbols.push(void 0)),l(r.classMaxValue)&&(i.ranges.length===0||r.classMaxValue>i.ranges[i.ranges.length-1])&&(i.ranges.push(r.classMaxValue),i.symbols.push(Zv(r.symbol,t)))}return i.symbols.push(void 0),i}}UG.prototype._parseLayerSymbology=function(){let e=this._layer.data.drawingInfo;if(l(e)&&l(e.renderer)){let t=this._layer.data.cachedDrawingInfo,n=l(t)&&t.color===!0,i=e.renderer;i.type==="simple"?this._defaultSymbology=Zv(i.symbol,n):i.type==="uniqueValue"?(this._defaultSymbology=Zv(i.defaultSymbol,n),this._valueFields.push(i.field1),l(i.field2)&&this._valueFields.push(i.field2),l(i.field3)&&this._valueFields.push(i.field3),this._uniqueValueHash=NSt(i,n)):i.type==="classBreaks"&&(this._defaultSymbology=Zv(i.defaultSymbol,n),this._valueFields.push(i.field),this._classBreaksHash=FSt(i,n))}};function dEe(e,t,n,i){let o=t[n];if(i<o.length){let r=o[i],s=e[r];return l(s)&&++n<t.length?dEe(s,t,n,i):s}}function BSt(e,t){let n=0,i=e.length;if(n<i)do{let o=n+i>>>1;e[o]<t?n=o+1:i=o}while(n<i);return n}function kSt(e,t,n){let i=t[n],o=BSt(e.ranges,i);return e.symbols[o]}UG.prototype._getSymbology=async function(e){let t={default:this._defaultSymbology};if(this._valueFields.length>0){let n=[];for(let r=0;r<this._valueFields.length;r++)n.push(e.loadField(this._valueFields[r]));await Promise.all(n);let i=[];for(let r=0;r<this._valueFields.length;r++)i.push(e.fields[this._valueFields[r]].values);let o;if(l(this._uniqueValueHash)?o=r=>dEe(this._uniqueValueHash,i,0,r):l(this._classBreaksHash)&&(o=r=>kSt(this._classBreaksHash,i[0],r)),l(o)){let r=i[0];for(let s=0;s<r.length;s++){let a=o(s);l(a)&&(t[s]=a)}}}return t};var lk=UG;function du(e,t,n){this._dataProvider=e,this._parent=n,!l(t.href)&&l(t.id)&&(t.href=`layers/${t.id}`);let i=this._parent.resource.getUrlComponent(),o="";i.match(/layers\/\d/)?o=`${i}`.replace(/\/+$/,""):o=`${i}`.replace(/\/?$/,"/").concat(`${t.href}`),this._version=t.store.version;let r=this._version.split(".");this._majorVersion=parseInt(r[0]),this._minorVersion=r.length>1?parseInt(r[1]):0,this._resource=new Se({url:o}),this._resource.setQueryParameters(this._dataProvider.resource.queryParameters),this._resource.appendForwardSlash(),this._data=t,this._rootNode=void 0,this._nodePages={},this._nodePageFetches={},this._extent=void 0,this._tileset=void 0,this._geometryDefinitions=void 0,this._filters=[],this._symbology=void 0,this._computeGeometryDefinitions(!0),this._computeExtent()}Object.defineProperties(du.prototype,{resource:{get:function(){return this._resource}},rootNode:{get:function(){return this._rootNode}},tileset:{get:function(){return this._tileset}},data:{get:function(){return this._data}},version:{get:function(){return this._version}},majorVersion:{get:function(){return this._majorVersion}},minorVersion:{get:function(){return this._minorVersion}},legacyVersion16:{get:function(){if(l(this.version))return this.majorVersion<1||this.majorVersion===1&&this.minorVersion<=6}}});du.prototype.load=async function(e){if(this._data.spatialReference.wkid!==4326)throw new re(`Unsupported spatial reference: ${this._data.spatialReference.wkid}`);if(this._dataProvider.applySymbology&&(this._symbology=new lk(this)),await this._dataProvider.loadGeoidData(),await this._loadRootNode(e),await this._create3DTileset(e),this._rootNode._tile=this._tileset._root,this._tileset._root._i3sNode=this._rootNode,this.legacyVersion16)return this._rootNode._loadChildren()};du.prototype._computeGeometryDefinitions=function(e){if(this._geometryDefinitions=[],l(this._data.geometryDefinitions))for(let t=0;t<this._data.geometryDefinitions.length;t++){let n=[],i=this._data.geometryDefinitions[t].geometryBuffers;for(let o=0;o<i.length;o++){let r=i[o],s=[],a=!1;if(l(r.compressedAttributes)&&e){a=!0;let c=r.compressedAttributes.attributes;for(let u=0;u<c.length;u++)s.push(c[u])}else for(let c in r)c!=="offset"&&s.push(c);n.push({compressed:a,attributes:s,index:i.indexOf(r)})}n.sort(function(o,r){return o.compressed&&!r.compressed?-1:!o.compressed&&r.compressed?1:o.attributes.length-r.attributes.length}),this._geometryDefinitions.push(n)}};du.prototype._findBestGeometryBuffers=function(e,t){let n=this._geometryDefinitions[e];if(l(n)){for(let i=0;i<n.length;++i){let o=n[i],r=!1,s=o.attributes;for(let a=0;a<t.length;a++)if(!s.includes(t[a])){r=!0;break}if(!r)return{bufferIndex:o.index,definition:n,geometryBufferInfo:o}}if(l(n[0]))return{bufferIndex:0,definition:n,geometryBufferInfo:n[0]}}};du.prototype._loadRootNode=function(e){if(l(this._data.nodePages)){let t=0;l(this._data.nodePages.rootIndex)&&(t=this._data.nodePages.rootIndex),this._rootNode=new Kv(this,t,!0)}else this._rootNode=new Kv(this,this._data.store.rootNode,!0);return this._rootNode.load(e)};du.prototype._getNodeInNodePages=function(e){let t=Math.floor(e/this._data.nodePages.nodesPerPage),n=e%this._data.nodePages.nodesPerPage;return this._loadNodePage(t).then(function(i){return i.nodes[n]})};du._fetchJson=function(e){return e.fetchJson()};du.prototype._loadNodePage=function(e){let t=this;if(!l(this._nodePageFetches[e])){let n=this.resource.getDerivedResource({url:`nodepages/${e}/`}),i=du._fetchJson(n).then(function(o){return l(o.error)&&o.error.code!==200?Promise.reject(o.error):(t._nodePages[e]=o.nodes,o)});this._nodePageFetches[e]=i}return this._nodePageFetches[e]};du.prototype._computeExtent=function(){l(this._data.fullExtent)?this._extent=se.fromDegrees(this._data.fullExtent.xmin,this._data.fullExtent.ymin,this._data.fullExtent.xmax,this._data.fullExtent.ymax):l(this._data.store.extent)&&(this._extent=se.fromDegrees(this._data.store.extent[0],this._data.store.extent[1],this._data.store.extent[2],this._data.store.extent[3]))};du.prototype._create3DTileset=async function(e){let t={asset:{version:"1.0"},geometricError:Number.MAX_VALUE,root:this._rootNode._create3DTileDefinition()},n=new Blob([JSON.stringify(t)],{type:"application/json"}),i=URL.createObjectURL(n),o=this._symbology?.defaultSymbology?.edges?.color;l(o)&&!l(e?.outlineColor)&&(e=l(e)?Ge(e):{},e.outlineColor=V.fromCartesian4(oe.fromArray(o))),this._tileset=await bs.fromUrl(i,e),this._tileset.show=this._parent.show,this._tileset._isI3STileSet=!0,this._tileset.tileUnload.addEventListener(function(r){r._i3sNode._clearGeometryData(),URL.revokeObjectURL(r._contentResource._url),r._contentResource=r._i3sNode.resource}),this._tileset.tileVisible.addEventListener(function(r){l(r._i3sNode)&&r._i3sNode._loadChildren()})};du.prototype._updateVisibility=function(){l(this._tileset)&&(this._tileset.show=this._parent.show)};du.prototype.filterByAttributes=function(e){this._filters=l(e)?Ge(e,!0):[];let t=this._rootNode;return l(t)?t._filterFeatures():Promise.resolve()};var zA=du;function VG(e,t){this._dataProvider=e,this._resource=new Se({url:t}),this._resource.setQueryParameters(e.resource.queryParameters),this._resource.appendForwardSlash()}Object.defineProperties(VG.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},names:{get:function(){let e=[],t=this._data.summary;if(l(t))for(let n=0;n<t.length;++n)e.push(t[n].fieldName);return e}}});VG.prototype.load=async function(){return this._data=await Jh.loadJson(this._resource),this._data};VG.prototype._getValues=function(e){let t=this._data.summary;if(l(t))for(let n=0;n<t.length;++n){let i=t[n];if(i.fieldName===e)return l(i.mostFrequentValues)?[...i.mostFrequentValues]:[]}};var uk=VG;function fk(e,t,n){this._dataProvider=e,this._parent=t,this._data=n,this._name=n.name,this._modelName=n.modelName,this._visibility=n.visibility??!0,this._resource=void 0,this._sublayers=[],this._i3sLayers=[]}Object.defineProperties(fk.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},name:{get:function(){return this._name}},modelName:{get:function(){return this._modelName}},sublayers:{get:function(){return this._sublayers}},visibility:{get:function(){return this._visibility},set:function(e){if(this._visibility!==e){this._visibility=e;for(let t=0;t<this._i3sLayers.length;t++)this._i3sLayers[t]._updateVisibility()}}},show:{get:function(){return this._visibility&&this._parent.show}}});fk._fromData=async function(e,t,n,i){let o=new fk(e,i,n);if(o._data.layerType==="group"){let r=o._data.sublayers;if(l(r)){let s=[];for(let c=0;c<r.length;c++){let u=fk._fromData(e,t,r[c],o);s.push(u)}let a=await Promise.all(s);for(let c=0;c<a.length;c++){let u=a[c];o._sublayers.push(u),o._i3sLayers.push(...u._i3sLayers)}}}else if(o._data.layerType==="3DObject"){let r=t.concat(`/sublayers/${o._data.id}`),s=new Se({url:r});s.setQueryParameters(e.resource.queryParameters),s.appendForwardSlash(),o._resource=s;let a=await Jh.loadJson(o._resource),c=new zA(e,a,o);o._i3sLayers.push(c)}else console.log(`${o._data.layerType} layer ${o._data.name} is skipped as not supported.`);return o};var dk=fk;var pEe=Xo(hEe(),1);function Cs(e){e=e??G.EMPTY_OBJECT,this._name=e.name,this._show=e.show??!0,this._geoidTiledTerrainProvider=e.geoidTiledTerrainProvider,this._showFeatures=e.showFeatures??!1,this._adjustMaterialAlphaMode=e.adjustMaterialAlphaMode??!1,this._applySymbology=e.applySymbology??!1,this._calculateNormals=e.calculateNormals??!1,this._cesium3dTilesetOptions=e.cesium3dTilesetOptions??G.EMPTY_OBJECT,this._layers=[],this._sublayers=[],this._data=void 0,this._extent=void 0,this._geoidDataPromise=void 0,this._geoidDataList=void 0,this._decoderTaskProcessor=void 0,this._taskProcessorReadyPromise=void 0,this._attributeStatistics=[],this._layersExtent=[]}Object.defineProperties(Cs.prototype,{name:{get:function(){return this._name}},show:{get:function(){return this._show},set:function(e){if(this._show!==e){this._show=e;for(let t=0;t<this._layers.length;t++)this._layers[t]._updateVisibility()}}},geoidTiledTerrainProvider:{get:function(){return this._geoidTiledTerrainProvider}},layers:{get:function(){return this._layers}},sublayers:{get:function(){return this._sublayers}},data:{get:function(){return this._data}},extent:{get:function(){return this._extent}},resource:{get:function(){return this._resource}},showFeatures:{get:function(){return this._showFeatures}},adjustMaterialAlphaMode:{get:function(){return this._adjustMaterialAlphaMode}},applySymbology:{get:function(){return this._applySymbology}},calculateNormals:{get:function(){return this._calculateNormals}}});Cs.prototype.destroy=function(){for(let e=0;e<this._layers.length;e++)l(this._layers[e]._tileset)&&this._layers[e]._tileset.destroy();return ue(this)};Cs.prototype.isDestroyed=function(){return!1};Cs.prototype.update=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.update(e)};Cs.prototype.prePassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.prePassesUpdate(e)};Cs.prototype.postPassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.postPassesUpdate(e)};Cs.prototype.updateForPass=function(e,t){for(let n=0;n<this._layers.length;n++)l(this._layers[n]._tileset)&&this._layers[n]._tileset.updateForPass(e,t)};function zSt(e,t){let n=e.resource.getUrlComponent(),i="";return n.match(/layers\/\d/)?i=`${n}`.replace(/\/+$/,""):i=`${n}`.replace(/\/?$/,"/").concat(`layers/${t}`),i}async function mEe(e,t,n){if(t.layerType==="Building"){l(n.showFeatures)||(e._showFeatures=!0),l(n.adjustMaterialAlphaMode)||(e._adjustMaterialAlphaMode=!0),l(n.applySymbology)||(e._applySymbology=!0),l(n.calculateNormals)||(e._calculateNormals=!0);let i=zSt(e,t.id);if(l(t.sublayers)){let o=[];for(let s=0;s<t.sublayers.length;s++){let a=dk._fromData(e,i,t.sublayers[s],e);o.push(a)}let r=await Promise.all(o);for(let s=0;s<r.length;s++){let a=r[s];e._sublayers.push(a),e._layers.push(...a._i3sLayers)}}if(l(t.statisticsHRef)){let o=i.concat(`/${t.statisticsHRef}`),r=new uk(e,o);await r.load(),e._attributeStatistics.push(r)}if(l(t.fullExtent)){let o=se.fromDegrees(t.fullExtent.xmin,t.fullExtent.ymin,t.fullExtent.xmax,t.fullExtent.ymax);e._layersExtent.push(o)}}else if(t.layerType==="3DObject"||t.layerType==="IntegratedMesh"){!l(n.calculateNormals)&&!l(t.textureSetDefinitions)&&(e._calculateNormals=!0);let i=new zA(e,t,e);e._layers.push(i),l(i._extent)&&e._layersExtent.push(i._extent)}else console.log(`${t.layerType} layer ${t.name} is skipped as not supported.`)}Cs.fromUrl=async function(e,t){t=t??G.EMPTY_OBJECT;let n=Se.createIfNeeded(e);n.setQueryParameters({f:"pjson"},!0);let i=await Cs.loadJson(n),o=new Cs(t);if(o._resource=n,o._data=i,l(i.layers)){let s=[];for(let a=0;a<i.layers.length;a++){let c=mEe(o,i.layers[a],t);s.push(c)}await Promise.all(s)}else await mEe(o,i,t);o._computeExtent();let r=[];for(let s=0;s<o._layers.length;s++)r.push(o._layers[s].load(t.cesium3dTilesetOptions));return await Promise.all(r),o};Cs._fetchJson=function(e){return e.fetchJson()};Cs.loadJson=async function(e){let t=await Cs._fetchJson(e);if(l(t.error)){if(console.error("Failed to fetch I3S ",e.url),l(t.error.message)&&console.error(t.error.message),l(t.error.details))for(let n=0;n<t.error.details.length;n++)console.log(t.error.details[n]);throw new re(t.error)}return t};Cs.prototype._loadBinary=async function(e){let t=await e.fetchArrayBuffer();if(t.byteLength>0&&new Uint8Array(t)[0]===123&&new TextDecoder().decode(t).includes("404"))throw new re(`Failed to load binary: ${e.url}`);return t};Cs.prototype._binarizeGltf=function(e){let n=new TextEncoder().encode(JSON.stringify(e)),i=new Uint8Array(n.byteLength+20),o={magic:new Uint8Array(i.buffer,0,4),version:new Uint32Array(i.buffer,4,1),length:new Uint32Array(i.buffer,8,1),chunkLength:new Uint32Array(i.buffer,12,1),chunkType:new Uint32Array(i.buffer,16,1),chunkData:new Uint8Array(i.buffer,20,n.byteLength)};return o.magic[0]=103,o.magic[1]=108,o.magic[2]=84,o.magic[3]=70,o.version[0]=2,o.length[0]=i.byteLength,o.chunkLength[0]=n.byteLength,o.chunkType[0]=1313821514,o.chunkData.set(n),i};var USt=new U;function VSt(e,t){let n=e.tilingScheme,i=[],o={},r=e._lodCount,s=fe.fromRadians(t.west,t.north),a=fe.fromRadians(t.east,t.south),c=n.positionToTileXY(s,r),u=n.positionToTileXY(a,r);for(let h=c.x;h<=u.x;h++)for(let p=c.y;p<=u.y;p++){let _=U.fromElements(h,p,USt),m=_.toString();if(!o.hasOwnProperty(m)){let y={x:_.x,y:_.y,level:r,tilingScheme:n,terrainProvider:e,positions:[]};o[m]=y,i.push(y)}}let f=[];for(let h=0;h<i.length;++h){let p=i[h],_=p.terrainProvider.requestTileGeometry(p.x,p.y,p.level);f.push(_)}return Promise.all(f).then(function(h){let p=[];for(let _=0;_<h.length;_++){let m={tilingScheme:n,x:i[_].x,y:i[_].y,level:i[_].level},y=h[_],b="Geographic";n._projection instanceof Oi&&(b="WebMercator");let x={projectionType:b,projection:n._projection,nativeExtent:n.tileXYToNativeRectangle(m.x,m.y,m.level),height:y._height,width:y._width,scale:y._structure.heightScale,offset:y._structure.heightOffset};if(y._encoding===dd.LERC){let A=pEe.default.decode(y._buffer);x.buffer=A.pixels[0]}else x.buffer=y._buffer;p.push(x)}return p})}async function HSt(e){let t=e._geoidTiledTerrainProvider;if(l(t))try{let n=await VSt(t,e._extent);e._geoidDataList=n}catch{console.log("Error retrieving Geoid Terrain tiles - no geoid conversion will be performed.")}}Cs.prototype.loadGeoidData=async function(){return l(this._geoidDataPromise)?this._geoidDataPromise:(this._geoidDataPromise=HSt(this),this._geoidDataPromise)};Cs.prototype._computeExtent=function(){let e;for(let t=0;t<this._layersExtent.length;t++){let n=this._layersExtent[t];l(e)?se.union(e,n,e):e=se.clone(n)}this._extent=e};Cs.prototype.getAttributeNames=function(){let e=[];for(let t=0;t<this._attributeStatistics.length;++t)e.push(...this._attributeStatistics[t].names);return e};Cs.prototype.getAttributeValues=function(e){for(let t=0;t<this._attributeStatistics.length;++t){let n=this._attributeStatistics[t]._getValues(e);if(l(n))return n}return[]};Cs.prototype.filterByAttributes=function(e){let t=[];for(let n=0;n<this._layers.length;n++){let i=this._layers[n].filterByAttributes(e);t.push(i)}return Promise.all(t)};var Jh=Cs;var hk={};hk.createTilesetFromIModelId=async function(e,t){let{exports:n}=await Vs.getExports(e);if(n.length>0&&n.every(a=>a.status===Vs.ExportStatus.Invalid))throw new re(`All exports for this iModel are Invalid: ${e}`);let i=n.find(a=>a.status===Vs.ExportStatus.Complete);if(!l(i))return;let o=new URL(i._links.mesh.href);o.pathname=`${o.pathname}/tileset.json`;let r=o.toString(),s=new Se({url:r});return bs.fromUrl(s,t)};hk.createTilesetForRealityDataId=async function(e,t,n,i){if(!l(n)||!l(i)){let s=await Vs.getRealityDataMetadata(e,t);i=s.rootDocument,n=s.type}if(![Vs.RealityDataType.Cesium3DTiles,Vs.RealityDataType.PNTS,Vs.RealityDataType.RealityMesh3DTiles,Vs.RealityDataType.Terrain3DTiles].includes(n))throw new re(`Reality data type is not a mesh type: ${n}`);let r=await Vs.getRealityDataURL(e,t,i);return bs.fromUrl(r,{maximumScreenSpaceError:4})};hk.createDataSourceForRealityDataId=async function(e,t,n,i){if(!l(n)||!l(i)){let s=await Vs.getRealityDataMetadata(e,t);i=s.rootDocument,n=s.type}if(![Vs.RealityDataType.KML,Vs.RealityDataType.GeoJSON].includes(n))throw new re(`Reality data type is not a data source type: ${n}`);let r=await Vs.getRealityDataURL(e,t,i);return n===Vs.RealityDataType.GeoJSON?f0.load(r):FT.load(r)};hk.loadGeospatialFeatures=async function(e,t,n){let i=n??1e4,o=`${Vs.apiEndpoint}geospatial-features/itwins/${e}/ogc/collections/${t}/items`,r=new Se({url:o,headers:{Authorization:Vs._getAuthorizationHeader(),Accept:"application/vnd.bentley.itwin-platform.v1+json"},queryParameters:{limit:i,client:"CesiumJS"}});return f0.load(r)};var iQ=hk;function gEe(){}Object.defineProperties(gEe.prototype,{color:{get:he.throwInstantiationError},intensity:{get:he.throwInstantiationError}});var oQ=gEe;var GSt=/\/$/,_Ee=new Tt('© <a href="https://www.mapbox.com/about/maps/">Mapbox</a> © <a href="http://www.openstreetmap.org/copyright">OpenStreetMap</a> <strong><a href="https://www.mapbox.com/map-feedback/">Improve this map</a></strong>');function $v(e){e=e??G.EMPTY_OBJECT;let t=e.styleId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let i=Se.createIfNeeded(e.url??"https://api.mapbox.com/styles/v1/");this._styleId=t,this._accessToken=n;let o=e.tilesize??512;this._tilesize=o;let r=e.username??"mapbox";this._username=r;let s=l(e.scaleFactor)?"@2x":"",a=i.getUrlComponent();GSt.test(a)||(a+="/"),a+=`${this._username}/${t}/tiles/${this._tilesize}/{z}/{x}/{y}${s}`,i.url=a,i.setQueryParameters({access_token:n});let c;l(e.credit)?(c=e.credit,typeof c=="string"&&(c=new Tt(c))):c=_Ee,this._resource=i,this._imageryProvider=new Xa({url:i,credit:c,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties($v.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});$v.prototype.getTileCredits=function(e,t,n){};$v.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};$v.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};$v._defaultCredit=_Ee;var rQ=$v;function sQ(e){}sQ.prototype.isReady=function(){return!0};sQ.prototype.shouldDiscardImage=function(e){return!1};var aQ=sQ;var jSt=new Tt("MapQuest, Open Street Map and contributors, CC-BY-SA");function GG(e){e=e??G.EMPTY_OBJECT;let t=Se.createIfNeeded(e.url??"https://tile.openstreetmap.org/");t.appendForwardSlash(),t.url+=`{z}/{x}/{y}${e.retinaTiles?"@2x":""}.${e.fileExtension??"png"}`;let n=new cs({ellipsoid:e.ellipsoid}),i=256,o=256,r=e.minimumLevel??0,s=e.maximumLevel,a=e.rectangle??n.rectangle,c=n.positionToTileXY(se.southwest(a),r),u=n.positionToTileXY(se.northeast(a),r),f=(Math.abs(u.x-c.x)+1)*(Math.abs(u.y-c.y)+1),h=e.credit??jSt;typeof h=="string"&&(h=new Tt(h)),Xa.call(this,{url:t,credit:h,tilingScheme:n,tileWidth:i,tileHeight:o,minimumLevel:r,maximumLevel:s,rectangle:a})}l(Object.create)&&(GG.prototype=Object.create(Xa.prototype),GG.prototype.constructor=GG);var M_=GG;var WSt=new U(1,1);function cQ(e){e=e??G.EMPTY_OBJECT,this.mass=e.mass??1,this.position=d.clone(e.position??d.ZERO),this.velocity=d.clone(e.velocity??d.ZERO),this.life=e.life??Number.MAX_VALUE,this.image=e.image,this.startColor=V.clone(e.startColor??V.WHITE),this.endColor=V.clone(e.endColor??V.WHITE),this.startScale=e.startScale??1,this.endScale=e.endScale??1,this.imageSize=U.clone(e.imageSize??WSt),this._age=0,this._normalizedAge=0,this._billboard=void 0}Object.defineProperties(cQ.prototype,{age:{get:function(){return this._age}},normalizedAge:{get:function(){return this._normalizedAge}}});var yEe=new d;cQ.prototype.update=function(e,t){return d.multiplyByScalar(this.velocity,e,yEe),d.add(this.position,yEe,this.position),l(t)&&t(this,e),this._age+=e,this.life===Number.MAX_VALUE?this._normalizedAge=0:this._normalizedAge=this._age/this.life,this._age<=this.life};var Qv=cQ;function bEe(e){e=e??G.EMPTY_OBJECT,this.time=e.time??0,this.minimum=e.minimum??0,this.maximum=e.maximum??50,this._complete=!1}Object.defineProperties(bEe.prototype,{complete:{get:function(){return this._complete}}});var lQ=bEe;function xEe(e){}xEe.prototype.emit=function(e){he.throwInstantiationError()};var uQ=xEe;var TEe=new U(1,1);function mk(e){e=e??G.EMPTY_OBJECT,this.show=e.show??!0,this.updateCallback=e.updateCallback,this.loop=e.loop??!0,this.image=e.image??void 0;let t=e.emitter;l(t)||(t=new J3(.5)),this._emitter=t,this._bursts=e.bursts,this._modelMatrix=N.clone(e.modelMatrix??N.IDENTITY),this._emitterModelMatrix=N.clone(e.emitterModelMatrix??N.IDENTITY),this._matrixDirty=!0,this._combinedMatrix=new N,this._startColor=V.clone(e.color??e.startColor??V.WHITE),this._endColor=V.clone(e.color??e.endColor??V.WHITE),this._startScale=e.scale??e.startScale??1,this._endScale=e.scale??e.endScale??1,this._emissionRate=e.emissionRate??5,this._minimumSpeed=e.speed??e.minimumSpeed??1,this._maximumSpeed=e.speed??e.maximumSpeed??1,this._minimumParticleLife=e.particleLife??e.minimumParticleLife??5,this._maximumParticleLife=e.particleLife??e.maximumParticleLife??5,this._minimumMass=e.mass??e.minimumMass??1,this._maximumMass=e.mass??e.maximumMass??1,this._minimumImageSize=U.clone(e.imageSize??e.minimumImageSize??TEe),this._maximumImageSize=U.clone(e.imageSize??e.maximumImageSize??TEe),this._sizeInMeters=e.sizeInMeters??!1,this._lifetime=e.lifetime??Number.MAX_VALUE,this._billboardCollection=void 0,this._particles=[],this._particlePool=[],this._previousTime=void 0,this._currentTime=0,this._carryOver=0,this._complete=new 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this._endScale},set:function(e){this._endScale=e}},emissionRate:{get:function(){return this._emissionRate},set:function(e){this._emissionRate=e,this._updateParticlePool=!0}},minimumSpeed:{get:function(){return this._minimumSpeed},set:function(e){this._minimumSpeed=e}},maximumSpeed:{get:function(){return this._maximumSpeed},set:function(e){this._maximumSpeed=e}},minimumParticleLife:{get:function(){return this._minimumParticleLife},set:function(e){this._minimumParticleLife=e}},maximumParticleLife:{get:function(){return this._maximumParticleLife},set:function(e){this._maximumParticleLife=e,this._updateParticlePool=!0}},minimumMass:{get:function(){return this._minimumMass},set:function(e){this._minimumMass=e}},maximumMass:{get:function(){return this._maximumMass},set:function(e){this._maximumMass=e}},minimumImageSize:{get:function(){return this._minimumImageSize},set:function(e){this._minimumImageSize=e}},maximumImageSize:{get:function(){return this._maximumImageSize},set:function(e){this._maximumImageSize=e}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters=e}},lifetime:{get:function(){return this._lifetime},set:function(e){this._lifetime=e}},complete:{get:function(){return this._complete}},isComplete:{get:function(){return this._isComplete}}});function qSt(e){let t=e._emissionRate,n=e._maximumParticleLife,i=0,o=e._bursts;if(l(o)){let h=o.length;for(let p=0;p<h;++p)i+=o[p].maximum}let r=e._billboardCollection,s=e.image,a=Math.ceil(t*n+i),c=e._particles,u=e._particlePool,f=Math.max(a-c.length-u.length,0);for(let h=0;h<f;++h){let p=new Qv;p._billboard=r.add({image:s,show:!1}),u.push(p)}e._particleEstimate=a}function YSt(e){let t=e._particlePool.pop();return l(t)||(t=new Qv),t}function XSt(e,t){e._particlePool.push(t)}function KSt(e){let t=e._particles,n=e._particlePool,i=e._billboardCollection,o=t.length,r=n.length,s=e._particleEstimate,a=r-Math.max(s-o-r,0);for(let c=a;c<r;++c){let 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t=Z0(this._themeNormal),n=Z0(this._themeHover),i=Z0(this._themeSelect),o=Z0(this._themeDisabled),r=Z0(this._themeKnob),s=Z0(this._themePointer),a=Z0(this._themeSwoosh),c=Z0(this._themeSwooshHover),u=em({tagName:"defs",children:[{id:"animation_buttonNormal",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":us(t,vk)},{tagName:"stop",offset:"12%","stop-color":us(t,XG)},{tagName:"stop",offset:"46%","stop-color":us(t,FQ)},{tagName:"stop",offset:"81%","stop-color":us(t,KG)}]},{id:"animation_buttonHovered",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":us(n,vk)},{tagName:"stop",offset:"12%","stop-color":us(n,XG)},{tagName:"stop",offset:"46%","stop-color":us(n,FQ)},{tagName:"stop",offset:"81%","stop-color":us(n,KG)}]},{id:"animation_buttonToggled",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":us(i,vk)},{tagName:"stop",offset:"12%","stop-color":us(i,XG)},{tagName:"stop",offset:"46%","stop-color":us(i,FQ)},{tagName:"stop",offset:"81%","stop-color":us(i,KG)}]},{id:"animation_buttonDisabled",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":us(o,Ivt)},{tagName:"stop",offset:"75%","stop-color":us(o,Pvt)}]},{id:"animation_blurred",tagName:"filter",width:"200%",height:"200%",x:"-50%",y:"-50%",children:[{tagName:"feGaussianBlur",stdDeviation:4,in:"SourceGraphic"}]},{id:"animation_shuttleRingSwooshGradient",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-opacity":.2,"stop-color":a.toCssColorString()},{tagName:"stop",offset:"85%","stop-opacity":.85,"stop-color":a.toCssColorString()},{tagName:"stop",offset:"95%","stop-opacity":.05,"stop-color":a.toCssColorString()}]},{id:"animation_shuttleRingSwooshHovered",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-opacity":.2,"stop-color":c.toCssColorString()},{tagName:"stop",offset:"85%","stop-opacity":.85,"stop-color":c.toCssColorString()},{tagName:"stop",offset:"95%","stop-opacity":.05,"stop-color":c.toCssColorString()}]},{id:"animation_shuttleRingPointerGradient",tagName:"linearGradient",x1:"0%",y1:"50%",x2:"100%",y2:"50%",children:[{tagName:"stop",offset:"0%","stop-color":s.toCssColorString()},{tagName:"stop",offset:"40%","stop-color":s.toCssColorString()},{tagName:"stop",offset:"60%","stop-color":us(s,LEe)},{tagName:"stop",offset:"100%","stop-color":us(s,LEe)}]},{id:"animation_shuttleRingPointerPaused",tagName:"linearGradient",x1:"0%",y1:"50%",x2:"100%",y2:"50%",children:[{tagName:"stop",offset:"0%","stop-color":"#CCC"},{tagName:"stop",offset:"40%","stop-color":"#CCC"},{tagName:"stop",offset:"60%","stop-color":"#555"},{tagName:"stop",offset:"100%","stop-color":"#555"}]},{id:"animation_knobOuter",tagName:"linearGradient",x1:"20%",y1:"0%",x2:"90%",y2:"100%",children:[{tagName:"stop",offset:"5%","stop-color":us(r,vk)},{tagName:"stop",offset:"60%","stop-color":us(r,MEe)},{tagName:"stop",offset:"85%","stop-color":us(r,XG)}]},{id:"animation_knobInner",tagName:"linearGradient",x1:"20%",y1:"0%",x2:"90%",y2:"100%",children:[{tagName:"stop",offset:"5%","stop-color":us(r,MEe)},{tagName:"stop",offset:"60%","stop-color":us(r,vk)},{tagName:"stop",offset:"85%","stop-color":us(r,KG)}]}]});l(this._defsElement)?this._svgNode.replaceChild(u,this._defsElement):this._svgNode.appendChild(u),this._defsElement=u};var Dk=tw;var Lvt=["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"],$0=15,nw=105;function FEe(e,t){return e-t}function zQ(e,t){let n=Mo(t,e,FEe);return n<0?~n:n}function Nvt(e,t){if(Math.abs(e)<=$0)return e/$0;let n=$0,i=nw,o,r=0,s;return e>0?(o=Math.log(t[t.length-1]),s=(o-r)/(i-n),Math.exp(r+s*(e-n))):(o=Math.log(-t[0]),s=(o-r)/(i-n),-Math.exp(r+s*(Math.abs(e)-n)))}function Fvt(e,t,n){if(n.clockStep===po.SYSTEM_CLOCK)return $0;if(Math.abs(e)<=1)return e*$0;let i=t[t.length-1];e>i?e=i:e<-i&&(e=-i);let o=$0,r=nw,s,a=0,c;return e>0?(s=Math.log(i),c=(s-a)/(r-o),(Math.log(e)-a)/c+o):(s=Math.log(-t[0]),c=(s-a)/(r-o),-((Math.log(Math.abs(e))-a)/c+o))}function Sd(e){let t=this;this._clockViewModel=e,this._allShuttleRingTicks=[],this._dateFormatter=Sd.defaultDateFormatter,this._timeFormatter=Sd.defaultTimeFormatter,this.shuttleRingDragging=!1,this.snapToTicks=!1,xe.track(this,["_allShuttleRingTicks","_dateFormatter","_timeFormatter","shuttleRingDragging","snapToTicks"]),this._sortedFilteredPositiveTicks=[],this.setShuttleRingTicks(Sd.defaultTicks),this.timeLabel=void 0,xe.defineProperty(this,"timeLabel",function(){return t._timeFormatter(t._clockViewModel.currentTime,t)}),this.dateLabel=void 0,xe.defineProperty(this,"dateLabel",function(){return t._dateFormatter(t._clockViewModel.currentTime,t)}),this.multiplierLabel=void 0,xe.defineProperty(this,"multiplierLabel",function(){let s=t._clockViewModel;if(s.clockStep===po.SYSTEM_CLOCK)return"Today";let a=s.multiplier;return a%1===0?`${a.toFixed(0)}x`:`${a.toFixed(3).replace(/0{0,3}$/,"")}x`}),this.shuttleRingAngle=void 0,xe.defineProperty(this,"shuttleRingAngle",{get:function(){return Fvt(e.multiplier,t._allShuttleRingTicks,e)},set:function(s){s=Math.max(Math.min(s,nw),-nw);let a=t._allShuttleRingTicks,c=t._clockViewModel;if(c.clockStep=po.SYSTEM_CLOCK_MULTIPLIER,Math.abs(s)===nw){c.multiplier=s>0?a[a.length-1]:a[0];return}let u=Nvt(s,a);if(t.snapToTicks)u=a[zQ(u,a)];else if(u!==0){let f=Math.abs(u);if(f>100){let h=f.toFixed(0).length-2,p=Math.pow(10,h);u=Math.round(u/p)*p|0}else f>$0?u=Math.round(u):f>1?u=+u.toFixed(1):f>0&&(u=+u.toFixed(2))}c.multiplier=u}}),this._canAnimate=void 0,xe.defineProperty(this,"_canAnimate",function(){let s=t._clockViewModel,a=s.clockRange;if(t.shuttleRingDragging||a===Yr.UNBOUNDED)return!0;let c=s.multiplier,u=s.currentTime,f=s.startTime,h=!1;if(a===Yr.LOOP_STOP)h=Z.greaterThan(u,f)||u.equals(f)&&c>0;else{let p=s.stopTime;h=Z.greaterThan(u,f)&&Z.lessThan(u,p)||u.equals(f)&&c>0||u.equals(p)&&c<0}return h||(s.shouldAnimate=!1),h}),this._isSystemTimeAvailable=void 0,xe.defineProperty(this,"_isSystemTimeAvailable",function(){let s=t._clockViewModel;if(s.clockRange===Yr.UNBOUNDED)return!0;let c=s.systemTime;return Z.greaterThanOrEquals(c,s.startTime)&&Z.lessThanOrEquals(c,s.stopTime)}),this._isAnimating=void 0,xe.defineProperty(this,"_isAnimating",function(){return t._clockViewModel.shouldAnimate&&(t._canAnimate||t.shuttleRingDragging)});let n=En(function(){let s=t._clockViewModel;s.shouldAnimate?s.shouldAnimate=!1:t._canAnimate&&(s.shouldAnimate=!0)});this._pauseViewModel=new K0(n,{toggled:xe.computed(function(){return!t._isAnimating}),tooltip:"Pause"});let i=En(function(){let s=t._clockViewModel,a=s.multiplier;a>0&&(s.multiplier=-a),s.shouldAnimate=!0});this._playReverseViewModel=new K0(i,{toggled:xe.computed(function(){return t._isAnimating&&e.multiplier<0}),tooltip:"Play Reverse"});let o=En(function(){let s=t._clockViewModel,a=s.multiplier;a<0&&(s.multiplier=-a),s.shouldAnimate=!0});this._playForwardViewModel=new K0(o,{toggled:xe.computed(function(){return t._isAnimating&&e.multiplier>0&&e.clockStep!==po.SYSTEM_CLOCK}),tooltip:"Play Forward"});let r=En(function(){t._clockViewModel.clockStep=po.SYSTEM_CLOCK},xe.getObservable(this,"_isSystemTimeAvailable"));this._playRealtimeViewModel=new K0(r,{toggled:xe.computed(function(){return e.clockStep===po.SYSTEM_CLOCK}),tooltip:xe.computed(function(){return t._isSystemTimeAvailable?"Today (real-time)":"Current time not in range"})}),this._slower=En(function(){let s=t._clockViewModel,a=t._allShuttleRingTicks,c=s.multiplier,u=zQ(c,a)-1;u>=0&&(s.multiplier=a[u])}),this._faster=En(function(){let s=t._clockViewModel,a=t._allShuttleRingTicks,c=s.multiplier,u=zQ(c,a)+1;u<a.length&&(s.multiplier=a[u])})}Sd.defaultDateFormatter=function(e,t){let n=Z.toGregorianDate(e);return`${Lvt[n.month-1]} ${n.day} ${n.year}`};Sd.defaultTicks=[.001,.002,.005,.01,.02,.05,.1,.25,.5,1,2,5,10,15,30,60,120,300,600,900,1800,3600,7200,14400,21600,43200,86400,172800,345600,604800];Sd.defaultTimeFormatter=function(e,t){let n=Z.toGregorianDate(e),i=Math.round(n.millisecond);return Math.abs(t._clockViewModel.multiplier)<1?`${n.hour.toString().padStart(2,"0")}:${n.minute.toString().padStart(2,"0")}:${n.second.toString().padStart(2,"0")}.${i.toString().padStart(3,"0")}`:`${n.hour.toString().padStart(2,"0")}:${n.minute.toString().padStart(2,"0")}:${n.second.toString().padStart(2,"0")} UTC`};Sd.prototype.getShuttleRingTicks=function(){return this._sortedFilteredPositiveTicks.slice(0)};Sd.prototype.setShuttleRingTicks=function(e){let t,n,i,o={},r=this._sortedFilteredPositiveTicks;for(r.length=0,t=0,n=e.length;t<n;++t)i=e[t],o.hasOwnProperty(i)||(o[i]=!0,r.push(i));r.sort(FEe);let s=[];for(n=r.length,t=n-1;t>=0;--t)i=r[t],i!==0&&s.push(-i);Array.prototype.push.apply(s,r),this._allShuttleRingTicks=s};Object.defineProperties(Sd.prototype,{slower:{get:function(){return this._slower}},faster:{get:function(){return this._faster}},clockViewModel:{get:function(){return this._clockViewModel}},pauseViewModel:{get:function(){return this._pauseViewModel}},playReverseViewModel:{get:function(){return this._playReverseViewModel}},playForwardViewModel:{get:function(){return this._playForwardViewModel}},playRealtimeViewModel:{get:function(){return this._playRealtimeViewModel}},dateFormatter:{get:function(){return this._dateFormatter},set:function(e){this._dateFormatter=e}},timeFormatter:{get:function(){return this._timeFormatter},set:function(e){this._timeFormatter=e}}});Sd._maxShuttleRingAngle=nw;Sd._realtimeShuttleRingAngle=$0;var Ik=Sd;function Bvt(e){return function(t){let n=e._scene.pick(t.position);l(n)&&n.primitive instanceof bs&&(e.tileset=n.primitive),e.pickActive=!1}}function kEe(e,t){t?e._eventHandler.setInputAction(function(n){let i=e._scene.pick(n.endPosition);l(i)&&i.primitive instanceof bs&&(e.tileset=i.primitive)},xn.MOUSE_MOVE):(e._eventHandler.removeInputAction(xn.MOUSE_MOVE),e.picking=e.picking)}var kvt={maximumFractionDigits:3};function Pk(e){let t=e/1048576;return t<1?t.toLocaleString(void 0,kvt):Math.round(t).toLocaleString()}function Rk(e,t){if(!l(e))return"";let n=t?e._statisticsPerPass[Bo.PICK]:e._statisticsPerPass[Bo.RENDER],i='<ul class="cesium-cesiumInspector-statistics">';return i+=`<li><strong>Visited: </strong>${n.visited.toLocaleString()}</li><li><strong>Selected: </strong>${n.selected.toLocaleString()}</li><li><strong>Commands: </strong>${n.numberOfCommands.toLocaleString()}</li>`,i+="</ul>",t||(i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Requests: </strong>${n.numberOfPendingRequests.toLocaleString()}</li><li><strong>Attempted: </strong>${n.numberOfAttemptedRequests.toLocaleString()}</li><li><strong>Processing: </strong>${n.numberOfTilesProcessing.toLocaleString()}</li><li><strong>Content Ready: </strong>${n.numberOfTilesWithContentReady.toLocaleString()}</li><li><strong>Total: </strong>${n.numberOfTilesTotal.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Features Selected: </strong>${n.numberOfFeaturesSelected.toLocaleString()}</li><li><strong>Features Loaded: </strong>${n.numberOfFeaturesLoaded.toLocaleString()}</li><li><strong>Points Selected: </strong>${n.numberOfPointsSelected.toLocaleString()}</li><li><strong>Points Loaded: </strong>${n.numberOfPointsLoaded.toLocaleString()}</li><li><strong>Triangles Selected: </strong>${n.numberOfTrianglesSelected.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Tiles styled: </strong>${n.numberOfTilesStyled.toLocaleString()}</li><li><strong>Features styled: </strong>${n.numberOfFeaturesStyled.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Children Union Culled: </strong>${n.numberOfTilesCulledWithChildrenUnion.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Geometry Memory (MB): </strong>${Pk(n.geometryByteLength)}</li><li><strong>Texture Memory (MB): </strong>${Pk(n.texturesByteLength)}</li><li><strong>Batch Table Memory (MB): </strong>${Pk(n.batchTableByteLength)}</li>`,i+="</ul>"),i}function zEe(){let e=vi.statistics;return` <ul class="cesium-cesiumInspector-statistics"> <li><strong>Geometry Memory (MB): </strong>${Pk(e.geometryByteLength)}</li> <li><strong>Texture Memory (MB): </strong>${Pk(e.texturesByteLength)}</li> </ul> `}var zvt=[{text:"Highlight",value:zl.HIGHLIGHT},{text:"Replace",value:zl.REPLACE},{text:"Mix",value:zl.MIX}],BEe=new V(1,1,0,.4),Uvt=new V,$G=new V;function Ia(e,t){let n=this,i=e.canvas;this._eventHandler=new sf(i),this._scene=e,this._performanceContainer=t,this._canvas=i,this._performanceDisplay=new y_({container:t}),this._statisticsText="",this._pickStatisticsText="",this._resourceCacheStatisticsText="",this._editorError="",this.performance=!1,this.showStatistics=!0,this.showPickStatistics=!0,this.showResourceCacheStatistics=!1,this.inspectorVisible=!0,this.tilesetVisible=!1,this.displayVisible=!1,this.updateVisible=!1,this.loggingVisible=!1,this.styleVisible=!1,this.tileDebugLabelsVisible=!1,this.optimizationVisible=!1,this.styleString="{}",this.hasEnabledWireframe=!1,this._tileset=void 0,this._feature=void 0,this._tile=void 0,xe.track(this,["performance","inspectorVisible","_statisticsText","_pickStatisticsText","_resourceCacheStatisticsText","_editorError","showPickStatistics","showStatistics","showResourceCacheStatistics","tilesetVisible","displayVisible","updateVisible","loggingVisible","styleVisible","optimizationVisible","tileDebugLabelsVisible","styleString","_feature","_tile","_tileset","hasEnabledWireframe"]),this._properties=xe.observable({}),this.properties=[],xe.defineProperty(this,"properties",function(){let B=[],j=n._properties();for(let W in j)j.hasOwnProperty(W)&&B.push(W);return B});let o=xe.observable();xe.defineProperty(this,"dynamicScreenSpaceError",{get:function(){return o()},set:function(B){o(B),l(n._tileset)&&(n._tileset.dynamicScreenSpaceError=B)}}),this.dynamicScreenSpaceError=!1;let r=xe.observable();xe.defineProperty(this,"colorBlendMode",{get:function(){return r()},set:function(B){r(B),l(n._tileset)&&(n._tileset.colorBlendMode=B,n._scene.requestRender())}}),this.colorBlendMode=zl.HIGHLIGHT;let s=xe.observable(),a=xe.observable();xe.defineProperty(this,"picking",{get:function(){return a()},set:function(B){a(B),B?n._eventHandler.setInputAction(function(j){let W=e.pick(j.endPosition);if(W instanceof Ys?(n.feature=W,n.tile=W.content.tile):l(W)&&l(W.content)?(n.feature=void 0,n.tile=W.content.tile):(n.feature=void 0,n.tile=void 0),!!l(n._tileset)){if(s&&l(W)&&l(W.content)){let Q;e.pickPositionSupported&&(Q=e.pickPosition(j.endPosition),l(Q)&&(n._tileset.debugPickPosition=Q)),n._tileset.debugPickedTile=W.content.tile}else n._tileset.debugPickedTile=void 0;n._scene.requestRender()}},xn.MOUSE_MOVE):(n.feature=void 0,n.tile=void 0,n._eventHandler.removeInputAction(xn.MOUSE_MOVE))}}),this.picking=!0;let c=xe.observable();xe.defineProperty(this,"colorize",{get:function(){return c()},set:function(B){c(B),l(n._tileset)&&(n._tileset.debugColorizeTiles=B,n._scene.requestRender())}}),this.colorize=!1;let u=xe.observable();xe.defineProperty(this,"wireframe",{get:function(){return u()},set:function(B){u(B),l(n._tileset)&&(n._tileset.debugWireframe=B,n._scene.requestRender())}}),this.wireframe=!1;let f=xe.observable();xe.defineProperty(this,"showBoundingVolumes",{get:function(){return f()},set:function(B){f(B),l(n._tileset)&&(n._tileset.debugShowBoundingVolume=B,n._scene.requestRender())}}),this.showBoundingVolumes=!1;let h=xe.observable();xe.defineProperty(this,"showContentBoundingVolumes",{get:function(){return h()},set:function(B){h(B),l(n._tileset)&&(n._tileset.debugShowContentBoundingVolume=B,n._scene.requestRender())}}),this.showContentBoundingVolumes=!1;let p=xe.observable();xe.defineProperty(this,"showRequestVolumes",{get:function(){return p()},set:function(B){p(B),l(n._tileset)&&(n._tileset.debugShowViewerRequestVolume=B,n._scene.requestRender())}}),this.showRequestVolumes=!1;let _=xe.observable();xe.defineProperty(this,"freezeFrame",{get:function(){return _()},set:function(B){_(B),l(n._tileset)&&(n._tileset.debugFreezeFrame=B,n._scene.debugShowFrustumPlanes=B,n._scene.requestRender())}}),this.freezeFrame=!1,xe.defineProperty(this,"showOnlyPickedTileDebugLabel",{get:function(){return s()},set:function(B){s(B),l(n._tileset)&&(n._tileset.debugPickedTileLabelOnly=B,n._scene.requestRender())}}),this.showOnlyPickedTileDebugLabel=!1;let m=xe.observable();xe.defineProperty(this,"showGeometricError",{get:function(){return m()},set:function(B){m(B),l(n._tileset)&&(n._tileset.debugShowGeometricError=B,n._scene.requestRender())}}),this.showGeometricError=!1;let y=xe.observable();xe.defineProperty(this,"showRenderingStatistics",{get:function(){return y()},set:function(B){y(B),l(n._tileset)&&(n._tileset.debugShowRenderingStatistics=B,n._scene.requestRender())}}),this.showRenderingStatistics=!1;let b=xe.observable();xe.defineProperty(this,"showMemoryUsage",{get:function(){return b()},set:function(B){b(B),l(n._tileset)&&(n._tileset.debugShowMemoryUsage=B,n._scene.requestRender())}}),this.showMemoryUsage=!1;let x=xe.observable();xe.defineProperty(this,"showUrl",{get:function(){return x()},set:function(B){x(B),l(n._tileset)&&(n._tileset.debugShowUrl=B,n._scene.requestRender())}}),this.showUrl=!1;let A=xe.observable();xe.defineProperty(this,"maximumScreenSpaceError",{get:function(){return A()},set:function(B){B=Number(B),isNaN(B)||(A(B),l(n._tileset)&&(n._tileset.maximumScreenSpaceError=B))}}),this.maximumScreenSpaceError=16;let T=xe.observable();xe.defineProperty(this,"dynamicScreenSpaceErrorDensity",{get:function(){return T()},set:function(B){B=Number(B),isNaN(B)||(T(B),l(n._tileset)&&(n._tileset.dynamicScreenSpaceErrorDensity=B))}}),this.dynamicScreenSpaceErrorDensity=2e-4,this.dynamicScreenSpaceErrorDensitySliderValue=void 0,xe.defineProperty(this,"dynamicScreenSpaceErrorDensitySliderValue",{get:function(){return Math.pow(T(),1/6)},set:function(B){let j=Math.pow(B,6);T(j),l(n._tileset)&&(n._tileset.dynamicScreenSpaceErrorDensity=j)}});let C=xe.observable();xe.defineProperty(this,"dynamicScreenSpaceErrorFactor",{get:function(){return C()},set:function(B){B=Number(B),isNaN(B)||(C(B),l(n._tileset)&&(n._tileset.dynamicScreenSpaceErrorFactor=B))}}),this.dynamicScreenSpaceErrorFactor=24;let S=Bvt(this),w=xe.observable();xe.defineProperty(this,"pickActive",{get:function(){return w()},set:function(B){w(B),B?n._eventHandler.setInputAction(S,xn.LEFT_CLICK):n._eventHandler.removeInputAction(xn.LEFT_CLICK)}});let R=xe.observable();xe.defineProperty(this,"pointCloudShading",{get:function(){return R()},set:function(B){R(B),l(n._tileset)&&(n._tileset.pointCloudShading.attenuation=B)}}),this.pointCloudShading=!1;let P=xe.observable();xe.defineProperty(this,"geometricErrorScale",{get:function(){return P()},set:function(B){B=Number(B),isNaN(B)||(P(B),l(n._tileset)&&(n._tileset.pointCloudShading.geometricErrorScale=B))}}),this.geometricErrorScale=1;let O=xe.observable();xe.defineProperty(this,"maximumAttenuation",{get:function(){return O()},set:function(B){B=Number(B),isNaN(B)||(O(B),l(n._tileset)&&(n._tileset.pointCloudShading.maximumAttenuation=B===0?void 0:B))}}),this.maximumAttenuation=0;let L=xe.observable();xe.defineProperty(this,"baseResolution",{get:function(){return L()},set:function(B){B=Number(B),isNaN(B)||(L(B),l(n._tileset)&&(n._tileset.pointCloudShading.baseResolution=B===0?void 0:B))}}),this.baseResolution=0;let g=xe.observable();xe.defineProperty(this,"eyeDomeLighting",{get:function(){return g()},set:function(B){g(B),l(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLighting=B)}}),this.eyeDomeLighting=!1;let E=xe.observable();xe.defineProperty(this,"eyeDomeLightingStrength",{get:function(){return E()},set:function(B){B=Number(B),isNaN(B)||(E(B),l(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLightingStrength=B))}}),this.eyeDomeLightingStrength=1;let v=xe.observable();xe.defineProperty(this,"eyeDomeLightingRadius",{get:function(){return v()},set:function(B){B=Number(B),isNaN(B)||(v(B),l(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLightingRadius=B))}}),this.eyeDomeLightingRadius=1,this.pickActive=!1;let D=xe.observable();xe.defineProperty(this,"skipLevelOfDetail",{get:function(){return D()},set:function(B){D(B),l(n._tileset)&&(n._tileset.skipLevelOfDetail=B)}}),this.skipLevelOfDetail=!0;let M=xe.observable();xe.defineProperty(this,"skipScreenSpaceErrorFactor",{get:function(){return M()},set:function(B){B=Number(B),isNaN(B)||(M(B),l(n._tileset)&&(n._tileset.skipScreenSpaceErrorFactor=B))}}),this.skipScreenSpaceErrorFactor=16;let F=xe.observable();xe.defineProperty(this,"baseScreenSpaceError",{get:function(){return F()},set:function(B){B=Number(B),isNaN(B)||(F(B),l(n._tileset)&&(n._tileset.baseScreenSpaceError=B))}}),this.baseScreenSpaceError=1024;let z=xe.observable();xe.defineProperty(this,"skipLevels",{get:function(){return z()},set:function(B){B=Number(B),isNaN(B)||(z(B),l(n._tileset)&&(n._tileset.skipLevels=B))}}),this.skipLevels=1;let k=xe.observable();xe.defineProperty(this,"immediatelyLoadDesiredLevelOfDetail",{get:function(){return k()},set:function(B){k(B),l(n._tileset)&&(n._tileset.immediatelyLoadDesiredLevelOfDetail=B)}}),this.immediatelyLoadDesiredLevelOfDetail=!1;let H=xe.observable();xe.defineProperty(this,"loadSiblings",{get:function(){return H()},set:function(B){H(B),l(n._tileset)&&(n._tileset.loadSiblings=B)}}),this.loadSiblings=!1,this._style=void 0,this._shouldStyle=!1,this._definedProperties=["properties","dynamicScreenSpaceError","colorBlendMode","picking","colorize","wireframe","showBoundingVolumes","showContentBoundingVolumes","showRequestVolumes","freezeFrame","maximumScreenSpaceError","dynamicScreenSpaceErrorDensity","baseScreenSpaceError","skipScreenSpaceErrorFactor","skipLevelOfDetail","skipLevels","immediatelyLoadDesiredLevelOfDetail","loadSiblings","dynamicScreenSpaceErrorDensitySliderValue","dynamicScreenSpaceErrorFactor","pickActive","showOnlyPickedTileDebugLabel","showGeometricError","showRenderingStatistics","showMemoryUsage","showUrl","pointCloudShading","geometricErrorScale","maximumAttenuation","baseResolution","eyeDomeLighting","eyeDomeLightingStrength","eyeDomeLightingRadius"],this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()}),l(this._tileset)||kEe(this,!0)}Object.defineProperties(Ia.prototype,{scene:{get:function(){return this._scene}},performanceContainer:{get:function(){return this._performanceContainer}},statisticsText:{get:function(){return this._statisticsText}},pickStatisticsText:{get:function(){return this._pickStatisticsText}},resourceCacheStatisticsText:{get:function(){return this._resourceCacheStatisticsText}},colorBlendModes:{get:function(){return zvt}},editorError:{get:function(){return this._editorError}},tileset:{get:function(){return this._tileset},set:function(e){if(this._tileset=e,this._style=void 0,this.styleString="{}",this.feature=void 0,this.tile=void 0,l(e)){this._properties(e.properties);let t=["colorize","wireframe","showBoundingVolumes","showContentBoundingVolumes","showRequestVolumes","freezeFrame","showOnlyPickedTileDebugLabel","showGeometricError","showRenderingStatistics","showMemoryUsage","showUrl"],n=t.length;for(let o=0;o<n;++o){let r=t[o];this[r]=this[r]}this.maximumScreenSpaceError=e.maximumScreenSpaceError,this.dynamicScreenSpaceError=e.dynamicScreenSpaceError,this.dynamicScreenSpaceErrorDensity=e.dynamicScreenSpaceErrorDensity,this.dynamicScreenSpaceErrorFactor=e.dynamicScreenSpaceErrorFactor,this.colorBlendMode=e.colorBlendMode,this.skipLevelOfDetail=e.skipLevelOfDetail,this.skipScreenSpaceErrorFactor=e.skipScreenSpaceErrorFactor,this.baseScreenSpaceError=e.baseScreenSpaceError,this.skipLevels=e.skipLevels,this.immediatelyLoadDesiredLevelOfDetail=e.immediatelyLoadDesiredLevelOfDetail,this.loadSiblings=e.loadSiblings,this.hasEnabledWireframe=e._enableDebugWireframe;let i=e.pointCloudShading;this.pointCloudShading=i.attenuation,this.geometricErrorScale=i.geometricErrorScale,this.maximumAttenuation=i.maximumAttenuation?i.maximumAttenuation:0,this.baseResolution=i.baseResolution?i.baseResolution:0,this.eyeDomeLighting=i.eyeDomeLighting,this.eyeDomeLightingStrength=i.eyeDomeLightingStrength,this.eyeDomeLightingRadius=i.eyeDomeLightingRadius,this._scene.requestRender()}else this._properties({});this._statisticsText=Rk(e,!1),this._pickStatisticsText=Rk(e,!0),this._resourceCacheStatisticsText=zEe(),kEe(this,!1)}},feature:{get:function(){return this._feature},set:function(e){if(this._feature===e)return;let t=this._feature;l(t)&&!t.content.isDestroyed()&&(!this.colorize&&l(this._style)?t.color=l(this._style.color)?this._style.color.evaluateColor(t,Uvt):V.WHITE:t.color=$G,this._scene.requestRender()),l(e)&&(V.clone(e.color,$G),e.color=BEe,this._scene.requestRender()),this._feature=e}},tile:{get:function(){return this._tile},set:function(e){if(this._tile===e)return;let t=this._tile;l(t)&&!t.isDestroyed()&&!UQ(t.content)&&(t.color=$G,this._scene.requestRender()),l(e)&&!UQ(e.content)&&(V.clone(e.color,$G),e.color=BEe,this._scene.requestRender()),this._tile=e}}});function UQ(e){if(!l(e))return!1;if(e.featuresLength>0)return!0;let t=e.innerContents;if(l(t)){let n=t.length;for(let i=0;i<n;++i)if(!UQ(t[i]))return!1;return!0}return!1}Ia.prototype.togglePickTileset=function(){this.pickActive=!this.pickActive};Ia.prototype.toggleInspector=function(){this.inspectorVisible=!this.inspectorVisible};Ia.prototype.toggleTileset=function(){this.tilesetVisible=!this.tilesetVisible};Ia.prototype.toggleDisplay=function(){this.displayVisible=!this.displayVisible};Ia.prototype.toggleUpdate=function(){this.updateVisible=!this.updateVisible};Ia.prototype.toggleLogging=function(){this.loggingVisible=!this.loggingVisible};Ia.prototype.toggleStyle=function(){this.styleVisible=!this.styleVisible};Ia.prototype.toggleTileDebugLabels=function(){this.tileDebugLabelsVisible=!this.tileDebugLabelsVisible};Ia.prototype.toggleOptimization=function(){this.optimizationVisible=!this.optimizationVisible};Ia.prototype.trimTilesCache=function(){l(this._tileset)&&this._tileset.trimLoadedTiles()};Ia.prototype.compileStyle=function(){let e=this._tileset;if(!(!l(e)||this.styleString===JSON.stringify(e.style))){this._editorError="";try{this.styleString.length===0&&(this.styleString="{}"),this._style=new LA(JSON.parse(this.styleString)),this._shouldStyle=!0,this._scene.requestRender()}catch(t){this._editorError=t.toString()}this.feature=this._feature,this.tile=this._tile}};Ia.prototype.styleEditorKeyPress=function(e,t){if(t.keyCode===9){t.preventDefault();let n=t.target,i=n.selectionStart,o=n.selectionEnd,r=o,a=n.value.slice(i,o).split(` `),c=a.length,u;if(t.shiftKey)for(u=0;u<c;++u)a[u][0]===" "&&(a[u][1]===" "?(a[u]=a[u].substr(2),r-=2):(a[u]=a[u].substr(1),r-=1));else for(u=0;u<c;++u)a[u]=` ${a[u]}`,r+=2;let f=a.join(` `);n.value=n.value.slice(0,i)+f+n.value.slice(o),n.selectionStart=i!==o?i:r,n.selectionEnd=r}else t.ctrlKey&&(t.keyCode===10||t.keyCode===13)&&this.compileStyle();return!0};Ia.prototype._update=function(){let e=this._tileset;if(this.performance&&this._performanceDisplay.update(),l(e)){if(e.isDestroyed()){this.tile=void 0,this.feature=void 0,this.tileset=void 0;return}let t=e.style;this._style!==e.style&&(this._shouldStyle?(e.style=this._style,this._shouldStyle=!1):(this._style=t,this.styleString=JSON.stringify(t.style,null," ")))}this.showStatistics&&(this._statisticsText=Rk(e,!1),this._pickStatisticsText=Rk(e,!0),this._resourceCacheStatisticsText=zEe())};Ia.prototype.isDestroyed=function(){return!1};Ia.prototype.destroy=function(){this._eventHandler.destroy(),this._removePostRenderEvent();let e=this;return this._definedProperties.forEach(function(t){xe.getObservable(e,t).dispose()}),ue(this)};Ia.getStatistics=Rk;var Ok=Ia;function QG(e,t){e=In(e);let n=document.createElement("div"),i=document.createElement("div");i.setAttribute("data-bind","visible: performance");let o=new Ok(t,i);this._viewModel=o,this._container=e,this._element=n;let r=document.createElement("div");r.textContent="3D Tiles Inspector",r.className="cesium-cesiumInspector-button",r.setAttribute("data-bind","click: toggleInspector"),n.appendChild(r),n.className="cesium-cesiumInspector cesium-3DTilesInspector",n.setAttribute("data-bind",'css: { "cesium-cesiumInspector-visible" : inspectorVisible, "cesium-cesiumInspector-hidden" : !inspectorVisible}'),e.appendChild(n);let s=document.createElement("div");s.className="cesium-cesiumInspector-dropDown",n.appendChild(s);let a=Qa.createSection,c=Qa.createCheckbox,u=Qa.createRangeInput,f=Qa.createButton,h=a(s,"Tileset","tilesetVisible","toggleTileset"),p=a(s,"Display","displayVisible","toggleDisplay"),_=a(s,"Update","updateVisible","toggleUpdate"),m=a(s,"Logging","loggingVisible","toggleLogging"),y=a(s,"Tile Debug Labels","tileDebugLabelsVisible","toggleTileDebugLabels"),b=a(s,"Style","styleVisible","toggleStyle"),x=a(s,"Optimization","optimizationVisible","toggleOptimization"),A=document.createElement("div");A.className="field-group";let T=document.createElement("label");T.className="field-label",T.appendChild(document.createTextNode("Properties: "));let C=document.createElement("div");C.setAttribute("data-bind","text: properties"),A.appendChild(T),A.appendChild(C),h.appendChild(A),h.appendChild(f("Pick Tileset","togglePickTileset","pickActive")),h.appendChild(f("Trim Tiles Cache","trimTilesCache")),h.appendChild(c("Enable Picking","picking")),p.appendChild(c("Colorize","colorize"));let S=p.appendChild(c("Wireframe","wireframe","_tileset === undefined || hasEnabledWireframe")),w=document.createElement("p");w.setAttribute("data-bind","visible: _tileset !== undefined && !hasEnabledWireframe"),w.setAttribute("class","cesium-3DTilesInspector-disabledElementsInfo"),w.innerText="Set enableDebugWireframe to true in the tileset constructor to enable this option.",S.appendChild(w),p.appendChild(c("Bounding Volumes","showBoundingVolumes")),p.appendChild(c("Content Volumes","showContentBoundingVolumes")),p.appendChild(c("Request Volumes","showRequestVolumes")),p.appendChild(c("Point Cloud Shading","pointCloudShading"));let R=document.createElement("div");R.setAttribute("data-bind","visible: pointCloudShading"),R.appendChild(u("Geometric Error Scale","geometricErrorScale",0,2,.01)),R.appendChild(u("Maximum Attenuation","maximumAttenuation",0,32,1)),R.appendChild(u("Base Resolution","baseResolution",0,1,.01)),R.appendChild(c("Eye Dome Lighting (EDL)","eyeDomeLighting")),p.appendChild(R);let P=document.createElement("div");P.setAttribute("data-bind","visible: eyeDomeLighting"),P.appendChild(u("EDL Strength","eyeDomeLightingStrength",0,2,.1)),P.appendChild(u("EDL Radius","eyeDomeLightingRadius",0,4,.1)),R.appendChild(P),_.appendChild(c("Freeze Frame","freezeFrame")),_.appendChild(c("Dynamic Screen Space Error","dynamicScreenSpaceError"));let O=document.createElement("div");O.appendChild(u("Maximum Screen Space Error","maximumScreenSpaceError",0,128,1)),_.appendChild(O);let L=document.createElement("div");L.setAttribute("data-bind","visible: dynamicScreenSpaceError"),L.appendChild(u("Screen Space Error Density","dynamicScreenSpaceErrorDensitySliderValue",0,1,.005,"dynamicScreenSpaceErrorDensity")),L.appendChild(u("Screen Space Error Factor","dynamicScreenSpaceErrorFactor",1,32,.1)),_.appendChild(L),m.appendChild(c("Performance","performance")),m.appendChild(i),m.appendChild(c("Statistics","showStatistics"));let g=document.createElement("div");g.className="cesium-3dTilesInspector-statistics",g.setAttribute("data-bind","html: statisticsText, visible: showStatistics"),m.appendChild(g),m.appendChild(c("Pick Statistics","showPickStatistics"));let E=document.createElement("div");E.className="cesium-3dTilesInspector-statistics",E.setAttribute("data-bind","html: pickStatisticsText, visible: showPickStatistics"),m.appendChild(E),m.appendChild(c("Resource Cache Statistics","showResourceCacheStatistics"));let v=document.createElement("div");v.className="cesium-3dTilesInspector-statistics",v.setAttribute("data-bind","html: resourceCacheStatisticsText, visible: showResourceCacheStatistics"),m.appendChild(v);let D=document.createElement("div");b.appendChild(D),D.appendChild(document.createTextNode("Color Blend Mode: "));let M=document.createElement("select");M.setAttribute("data-bind",'options: colorBlendModes, optionsText: "text", optionsValue: "value", value: colorBlendMode'),D.appendChild(M);let F=document.createElement("textarea");F.setAttribute("data-bind","textInput: styleString, event: { keydown: styleEditorKeyPress }"),D.className="cesium-cesiumInspector-styleEditor",D.appendChild(F);let z=f("Compile (Ctrl+Enter)","compileStyle");D.appendChild(z);let k=document.createElement("div");k.className="cesium-cesiumInspector-error",k.setAttribute("data-bind","text: editorError"),D.appendChild(k),y.appendChild(c("Show Picked Only","showOnlyPickedTileDebugLabel")),y.appendChild(c("Geometric Error","showGeometricError")),y.appendChild(c("Rendering Statistics","showRenderingStatistics")),y.appendChild(c("Memory Usage (MB)","showMemoryUsage")),y.appendChild(c("Url","showUrl")),x.appendChild(c("Skip Tile LODs","skipLevelOfDetail"));let H=document.createElement("div");H.appendChild(u("Skip SSE Factor","skipScreenSpaceErrorFactor",1,50,1)),x.appendChild(H);let B=document.createElement("div");B.appendChild(u("SSE before skipping LOD","baseScreenSpaceError",0,4096,1)),x.appendChild(B);let j=document.createElement("div");j.appendChild(u("Min. levels to skip","skipLevels",0,10,1)),x.appendChild(j),x.appendChild(c("Load only tiles that meet the max SSE.","immediatelyLoadDesiredLevelOfDetail")),x.appendChild(c("Load siblings of visible tiles","loadSiblings")),xe.applyBindings(o,n)}Object.defineProperties(QG.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});QG.prototype.isDestroyed=function(){return!1};QG.prototype.destroy=function(){return xe.cleanNode(this._element),this._container.removeChild(this._element),this.viewModel.destroy(),ue(this)};var Mk=QG;function UEe(e){e=e??G.EMPTY_OBJECT;let t=e.globe,n=e.imageryProviderViewModels??G.EMPTY_ARRAY,i=e.terrainProviderViewModels??G.EMPTY_ARRAY;this._globe=t,this.imageryProviderViewModels=n.slice(0),this.terrainProviderViewModels=i.slice(0),this.dropDownVisible=!1,xe.track(this,["imageryProviderViewModels","terrainProviderViewModels","dropDownVisible"]);let o=xe.getObservable(this,"imageryProviderViewModels"),r=xe.pureComputed(function(){let h=o(),p={},_;for(_=0;_<h.length;_++){let b=h[_],x=b.category;l(p[x])?p[x].push(b):p[x]=[b]}let m=Object.keys(p),y=[];for(_=0;_<m.length;_++){let b=m[_];y.push({name:b,providers:p[b]})}return y});this._imageryProviders=r;let s=xe.getObservable(this,"terrainProviderViewModels"),a=xe.pureComputed(function(){let h=s(),p={},_;for(_=0;_<h.length;_++){let b=h[_],x=b.category;l(p[x])?p[x].push(b):p[x]=[b]}let m=Object.keys(p),y=[];for(_=0;_<m.length;_++){let b=m[_];y.push({name:b,providers:p[b]})}return y});this._terrainProviders=a,this.buttonTooltip=void 0,xe.defineProperty(this,"buttonTooltip",function(){let h=this.selectedImagery,p=this.selectedTerrain,_=l(h)?h.name:void 0,m=l(p)?p.name:void 0;return l(_)&&l(m)?`${_} ${m}`:l(_)?_:m}),this.buttonImageUrl=void 0,xe.defineProperty(this,"buttonImageUrl",function(){let h=this.selectedImagery;if(l(h))return h.iconUrl}),this.selectedImagery=void 0;let c=xe.observable();this._currentImageryLayers=[],xe.defineProperty(this,"selectedImagery",{get:function(){return c()},set:function(h){if(c()===h){this.dropDownVisible=!1;return}let p,_=this._currentImageryLayers,m=_.length,y=this._globe.imageryLayers,b=!1;for(p=0;p<m;p++){let x=y.length;for(let A=0;A<x;A++){let T=y.get(A);if(T===_[p]){y.remove(T),b=!0;break}}}if(l(h)){let x=h.creationCommand();if(Array.isArray(x)){let A=x.length;for(this._currentImageryLayers=[],p=A-1;p>=0;p--){let T=Ka.fromProviderAsync(x[p]);y.add(T,0),this._currentImageryLayers.push(T)}}else{this._currentImageryLayers=[];let A=Ka.fromProviderAsync(x);if(A.name=h.name,b)y.add(A,0);else{let T=y.get(0);l(T)&&y.remove(T),y.add(A,0)}this._currentImageryLayers.push(A)}}c(h),this.dropDownVisible=!1}}),this.selectedTerrain=void 0;let u=xe.observable();xe.defineProperty(this,"selectedTerrain",{get:function(){return u()},set:function(h){if(u()===h){this.dropDownVisible=!1;return}let p;if(l(h)&&(p=h.creationCommand()),l(p)&&!l(p.then))this._globe.depthTestAgainstTerrain=!(p instanceof tp),this._globe.terrainProvider=p;else if(l(p)){let _=!1,m=this._globe.terrainProviderChanged.addEventListener(()=>{_=!0,m()}),b=new gk(p).readyEvent.addEventListener(x=>{_||(this._globe.depthTestAgainstTerrain=!(x instanceof tp),this._globe.terrainProvider=x,b())})}u(h),this.dropDownVisible=!1}});let f=this;this._toggleDropDown=En(function(){f.dropDownVisible=!f.dropDownVisible}),this.selectedImagery=e.selectedImageryProviderViewModel??n[0],this.selectedTerrain=e.selectedTerrainProviderViewModel}Object.defineProperties(UEe.prototype,{toggleDropDown:{get:function(){return this._toggleDropDown}},globe:{get:function(){return this._globe}}});var Lk=UEe;function JG(e,t){e=In(e);let n=new Lk(t),i=document.createElement("button");i.type="button",i.className="cesium-button cesium-toolbar-button",i.setAttribute("data-bind","attr: { title: buttonTooltip },click: toggleDropDown"),e.appendChild(i);let o=document.createElement("img");o.setAttribute("draggable","false"),o.className="cesium-baseLayerPicker-selected",o.setAttribute("data-bind","attr: { src: buttonImageUrl }, visible: !!buttonImageUrl"),i.appendChild(o);let r=document.createElement("div");r.className="cesium-baseLayerPicker-dropDown",r.setAttribute("data-bind",'css: { "cesium-baseLayerPicker-dropDown-visible" : dropDownVisible }'),e.appendChild(r);let s=document.createElement("div");s.className="cesium-baseLayerPicker-sectionTitle",s.setAttribute("data-bind","visible: imageryProviderViewModels.length > 0"),s.innerHTML="Imagery",r.appendChild(s);let a=document.createElement("div");a.className="cesium-baseLayerPicker-section",a.setAttribute("data-bind","foreach: _imageryProviders"),r.appendChild(a);let c=document.createElement("div");c.className="cesium-baseLayerPicker-category",a.appendChild(c);let u=document.createElement("div");u.className="cesium-baseLayerPicker-categoryTitle",u.setAttribute("data-bind","text: name"),c.appendChild(u);let f=document.createElement("div");f.className="cesium-baseLayerPicker-choices",f.setAttribute("data-bind","foreach: providers"),c.appendChild(f);let h=document.createElement("div");h.className="cesium-baseLayerPicker-item",h.setAttribute("data-bind",'css: { "cesium-baseLayerPicker-selectedItem" : $data === $parents[1].selectedImagery },attr: { title: tooltip },visible: creationCommand.canExecute,click: function($data) { $parents[1].selectedImagery = $data; }'),f.appendChild(h);let p=document.createElement("img");p.className="cesium-baseLayerPicker-itemIcon",p.setAttribute("data-bind","attr: { src: iconUrl }"),p.setAttribute("draggable","false"),h.appendChild(p);let _=document.createElement("div");_.className="cesium-baseLayerPicker-itemLabel",_.setAttribute("data-bind","text: name"),h.appendChild(_);let m=document.createElement("div");m.className="cesium-baseLayerPicker-sectionTitle",m.setAttribute("data-bind","visible: terrainProviderViewModels.length > 0"),m.innerHTML="Terrain",r.appendChild(m);let y=document.createElement("div");y.className="cesium-baseLayerPicker-section",y.setAttribute("data-bind","foreach: _terrainProviders"),r.appendChild(y);let b=document.createElement("div");b.className="cesium-baseLayerPicker-category",y.appendChild(b);let x=document.createElement("div");x.className="cesium-baseLayerPicker-categoryTitle",x.setAttribute("data-bind","text: name"),b.appendChild(x);let A=document.createElement("div");A.className="cesium-baseLayerPicker-choices",A.setAttribute("data-bind","foreach: providers"),b.appendChild(A);let T=document.createElement("div");T.className="cesium-baseLayerPicker-item",T.setAttribute("data-bind",'css: { "cesium-baseLayerPicker-selectedItem" : $data === $parents[1].selectedTerrain },attr: { title: tooltip },visible: creationCommand.canExecute,click: function($data) { $parents[1].selectedTerrain = $data; }'),A.appendChild(T);let C=document.createElement("img");C.className="cesium-baseLayerPicker-itemIcon",C.setAttribute("data-bind","attr: { src: iconUrl }"),C.setAttribute("draggable","false"),T.appendChild(C);let S=document.createElement("div");S.className="cesium-baseLayerPicker-itemLabel",S.setAttribute("data-bind","text: name"),T.appendChild(S),xe.applyBindings(n,i),xe.applyBindings(n,r),this._viewModel=n,this._container=e,this._element=i,this._dropPanel=r,this._closeDropDown=function(w){i.contains(w.target)||r.contains(w.target)||(n.dropDownVisible=!1)},Vt.supportsPointerEvents()?document.addEventListener("pointerdown",this._closeDropDown,!0):(document.addEventListener("mousedown",this._closeDropDown,!0),document.addEventListener("touchstart",this._closeDropDown,!0))}Object.defineProperties(JG.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});JG.prototype.isDestroyed=function(){return!1};JG.prototype.destroy=function(){return Vt.supportsPointerEvents()?document.removeEventListener("pointerdown",this._closeDropDown,!0):(document.removeEventListener("mousedown",this._closeDropDown,!0),document.removeEventListener("touchstart",this._closeDropDown,!0)),xe.cleanNode(this._element),xe.cleanNode(this._dropPanel),this._container.removeChild(this._element),this._container.removeChild(this._dropPanel),ue(this)};var Nk=JG;function VEe(e){let t=e.creationFunction;l(t.canExecute)||(t=En(t)),this._creationCommand=t,this.name=e.name,this.tooltip=e.tooltip,this.iconUrl=e.iconUrl,this._category=e.category??"",xe.track(this,["name","tooltip","iconUrl"])}Object.defineProperties(VEe.prototype,{creationCommand:{get:function(){return this._creationCommand}},category:{get:function(){return this._category}}});var fs=VEe;function Vvt(){let e=[],t=devicePixelRatio>=2;return e.push(new fs({name:"Bing Maps Aerial",iconUrl:en("Widgets/Images/ImageryProviders/bingAerial.png"),tooltip:"Bing Maps aerial imagery, provided by Cesium ion",category:"Cesium ion",creationFunction:function(){return p_({style:m_.AERIAL})}})),e.push(new fs({name:"Bing Maps Aerial with Labels",iconUrl:en("Widgets/Images/ImageryProviders/bingAerialLabels.png"),tooltip:"Bing Maps aerial imagery with labels, provided by Cesium ion",category:"Cesium ion",creationFunction:function(){return p_({style:m_.AERIAL_WITH_LABELS})}})),e.push(new fs({name:"Bing Maps Roads",iconUrl:en("Widgets/Images/ImageryProviders/bingRoads.png"),tooltip:"Bing Maps standard road maps, provided by Cesium ion",category:"Cesium ion",creationFunction:function(){return p_({style:m_.ROAD})}})),e.push(new fs({name:"ArcGIS World Imagery",iconUrl:en("Widgets/Images/ImageryProviders/ArcGisMapServiceWorldImagery.png"),tooltip:`ArcGIS World Imagery provides one meter or better satellite and aerial imagery in many parts of the world and lower resolution satellite imagery worldwide. The map includes 15m TerraColor imagery at small and mid-scales (~1:591M down to ~1:288k) for the world. The map features Maxar imagery at 0.3m resolution for select metropolitan areas around the world, 0.5m resolution across the United States and parts of Western Europe, and 1m resolution imagery across the rest of the world. In addition to commercial sources, the World Imagery map features high-resolution aerial photography contributed by the GIS User Community. This imagery ranges from 0.3m to 0.03m resolution (down to ~1:280 nin select communities). For more information on this map, including the terms of use, visit us online at https://www.arcgis.com/home/item.html?id=10df2279f9684e4a9f6a7f08febac2a9`,category:"Other",creationFunction:function(){return d_.fromBasemapType(Uh.SATELLITE,{enablePickFeatures:!1})}})),e.push(new fs({name:"ArcGIS World Hillshade",iconUrl:en("Widgets/Images/ImageryProviders/ArcGisMapServiceWorldHillshade.png"),tooltip:`ArcGIS World Hillshade map portrays elevation as an artistic hillshade. This map is designed to be used as a backdrop for topographical, soil, hydro, landcover or other outdoor recreational maps. The map was compiled from a variety of sources from several data providers. The basemap has global coverage down to a scale of ~1:72k. In select areas of the United States and Europe, coverage is available down to ~1:9k. For more information on this map, including the terms of use, visit us online at https://www.arcgis.com/home/item.html?id=1b243539f4514b6ba35e7d995890db1d`,category:"Other",creationFunction:function(){return d_.fromBasemapType(Uh.HILLSHADE,{enablePickFeatures:!1})}})),e.push(new fs({name:"Esri World Ocean",iconUrl:en("Widgets/Images/ImageryProviders/ArcGisMapServiceWorldOcean.png"),tooltip:`ArcGIS World Ocean map is designed to be used as a base map by marine GIS professionals and as a reference map by anyone interested in ocean data. The base map features marine bathymetry. Land features include inland waters and roads overlaid on land cover and shaded relief imagery. The map was compiled from a variety of best available sources from several data providers, including General Bathymetric Chart of the Oceans GEBCO_08 Grid, National Oceanic and Atmospheric Administration (NOAA), and National Geographic, Garmin, HERE, Geonames.org, and Esri, and various other contributors. The base map currently provides coverage for the world down to a scale of ~1:577k, and coverage down to 1:72k in US coastal areas, and various other areas. Coverage down to ~ 1:9k is available limited areas based on regional hydrographic survey data. The base map was designed and developed by Esri. For more information on this map, including our terms of use, visit us online at https://www.arcgis.com/home/item.html?id=1e126e7520f9466c9ca28b8f28b5e500`,category:"Other",creationFunction:function(){return d_.fromBasemapType(Uh.OCEANS,{enablePickFeatures:!1})}})),e.push(new fs({name:"Open\xADStreet\xADMap",iconUrl:en("Widgets/Images/ImageryProviders/openStreetMap.png"),tooltip:`OpenStreetMap (OSM) is a collaborative project to create a free editable map of the world. http://www.openstreetmap.org`,category:"Other",creationFunction:function(){return new M_({url:"https://tile.openstreetmap.org/"})}})),e.push(new fs({name:"Stadia x Stamen Watercolor",iconUrl:en("Widgets/Images/ImageryProviders/stamenWatercolor.png"),tooltip:`Based on the original basemaps created for the Knight Foundation and reminiscent of hand drawn maps, the watercolor maps from Stamen Design apply raster effect area washes and organic edges over a paper texture to add warm pop to any map. https://docs.stadiamaps.com/map-styles/stamen-watercolor/`,category:"Other",creationFunction:function(){return new M_({url:"https://tiles.stadiamaps.com/tiles/stamen_watercolor/",fileExtension:"jpg",credit:`© <a href="https://stamen.com/" target="_blank">Stamen Design</a> © <a href="https://www.stadiamaps.com/" target="_blank">Stadia Maps</a> © <a href="https://openmaptiles.org/" target="_blank">OpenMapTiles</a> © <a href="https://www.openstreetmap.org/about/" target="_blank">OpenStreetMap contributors</a>`})}})),e.push(new fs({name:"Stadia x Stamen Toner",iconUrl:en("Widgets/Images/ImageryProviders/stamenToner.png"),tooltip:`Based on the original basemaps created for the Knight Foundation and the most popular of the excellent styles from Stamen Design, these high-contrast B+W (black and white) maps are the perfect backdrop for your colorful and eye-catching overlays. https://docs.stadiamaps.com/map-styles/stamen-toner/`,category:"Other",creationFunction:function(){return new M_({url:"https://tiles.stadiamaps.com/tiles/stamen_toner/",retinaTiles:t,credit:`© <a href="https://stamen.com/" target="_blank">Stamen Design</a> © <a href="https://www.stadiamaps.com/" target="_blank">Stadia Maps</a> © <a href="https://openmaptiles.org/" target="_blank">OpenMapTiles</a> © <a href="https://www.openstreetmap.org/about/" target="_blank">OpenStreetMap contributors</a>`})}})),e.push(new fs({name:"Stadia Alidade Smooth",iconUrl:en("Widgets/Images/ImageryProviders/stadiaAlidadeSmooth.png"),tooltip:`Stadia's custom Alidade Smooth style is designed for maps that use a lot of markers or overlays. It features a muted color scheme and fewer points of interest to allow your added data to shine. https://docs.stadiamaps.com/map-styles/alidade-smooth/`,category:"Other",creationFunction:function(){return new M_({url:"https://tiles.stadiamaps.com/tiles/alidade_smooth/",retinaTiles:t,credit:`© <a href="https://www.stadiamaps.com/" target="_blank">Stadia Maps</a> © <a href="https://openmaptiles.org/" target="_blank">OpenMapTiles</a> © <a href="https://www.openstreetmap.org/about/" target="_blank">OpenStreetMap contributors</a>`})}})),e.push(new fs({name:"Stadia Alidade Smooth Dark",iconUrl:en("Widgets/Images/ImageryProviders/stadiaAlidadeSmoothDark.png"),tooltip:`Stadia Alidade Smooth Dark, like its lighter cousin, is also designed to stay out of the way. It just flips the dark mode switch on the color scheme. 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fs({name:"Cesium World Terrain",iconUrl:en("Widgets/Images/TerrainProviders/CesiumWorldTerrain.png"),tooltip:"High-resolution global terrain tileset curated from several datasources and hosted by Cesium ion",category:"Cesium ion",creationFunction:function(){return OA({requestWaterMask:!0,requestVertexNormals:!0})}})),e}var Bk=Hvt;function Gvt(e){let t;if(l(e)){t="Command Statistics";let n=e.commandsInFrustums;for(let i in n)if(n.hasOwnProperty(i)){let o=parseInt(i,10),r;if(o===7)r="1, 2 and 3";else{let s=[];for(let a=2;a>=0;a--){let c=Math.pow(2,a);o>=c&&(s.push(a+1),o-=c)}r=s.reverse().join(" and ")}t+=`<br>    ${n[i]} in frustum ${r}`}t+=`<br>Total: ${e.totalCommands}`}return t}function VQ(e,t,n){let i=Math.min(n,t);return i=Math.max(i,e),i}var jvt=new hn,Wvt=new d;function kk(e,t){let n=this,i=e.canvas,o=new sf(i);this._eventHandler=o,this._scene=e,this._canvas=i,this._primitive=void 0,this._tile=void 0,this._modelMatrixPrimitive=void 0,this._performanceDisplay=void 0,this._performanceContainer=t;let r=this._scene.globe;r.depthTestAgainstTerrain=!0,this.frustums=!1,this.frustumPlanes=!1,this.performance=!1,this.shaderCacheText="",this.primitiveBoundingSphere=!1,this.primitiveReferenceFrame=!1,this.filterPrimitive=!1,this.tileBoundingSphere=!1,this.filterTile=!1,this.wireframe=!1,this.depthFrustum=1,this._numberOfFrustums=1,this.suspendUpdates=!1,this.tileCoordinates=!1,this.frustumStatisticText=!1,this.tileText="",this.hasPickedPrimitive=!1,this.hasPickedTile=!1,this.pickPrimitiveActive=!1,this.pickTileActive=!1,this.dropDownVisible=!0,this.generalVisible=!0,this.primitivesVisible=!1,this.terrainVisible=!1,this.depthFrustumText="",xe.track(this,["frustums","frustumPlanes","performance","shaderCacheText","primitiveBoundingSphere","primitiveReferenceFrame","filterPrimitive","tileBoundingSphere","filterTile","wireframe","depthFrustum","suspendUpdates","tileCoordinates","frustumStatisticText","tileText","hasPickedPrimitive","hasPickedTile","pickPrimitiveActive","pickTileActive","dropDownVisible","generalVisible","primitivesVisible","terrainVisible","depthFrustumText"]),this._toggleDropDown=En(function(){n.dropDownVisible=!n.dropDownVisible}),this._toggleGeneral=En(function(){n.generalVisible=!n.generalVisible}),this._togglePrimitives=En(function(){n.primitivesVisible=!n.primitivesVisible}),this._toggleTerrain=En(function(){n.terrainVisible=!n.terrainVisible}),this._frustumsSubscription=xe.getObservable(this,"frustums").subscribe(function(u){n._scene.debugShowFrustums=u,n._scene.requestRender()}),this._frustumPlanesSubscription=xe.getObservable(this,"frustumPlanes").subscribe(function(u){n._scene.debugShowFrustumPlanes=u,n._scene.requestRender()}),this._performanceSubscription=xe.getObservable(this,"performance").subscribe(function(u){u?n._performanceDisplay=new y_({container:n._performanceContainer}):n._performanceContainer.innerHTML=""}),this._showPrimitiveBoundingSphere=En(function(){return n._primitive.debugShowBoundingVolume=n.primitiveBoundingSphere,n._scene.requestRender(),!0}),this._primitiveBoundingSphereSubscription=xe.getObservable(this,"primitiveBoundingSphere").subscribe(function(){n._showPrimitiveBoundingSphere()}),this._showPrimitiveReferenceFrame=En(function(){if(n.primitiveReferenceFrame){let u=n._primitive.modelMatrix;n._modelMatrixPrimitive=new tk({modelMatrix:u}),n._scene.primitives.add(n._modelMatrixPrimitive)}else l(n._modelMatrixPrimitive)&&(n._scene.primitives.remove(n._modelMatrixPrimitive),n._modelMatrixPrimitive=void 0);return n._scene.requestRender(),!0}),this._primitiveReferenceFrameSubscription=xe.getObservable(this,"primitiveReferenceFrame").subscribe(function(){n._showPrimitiveReferenceFrame()}),this._doFilterPrimitive=En(function(){return n.filterPrimitive?n._scene.debugCommandFilter=function(u){return l(n._modelMatrixPrimitive)&&u.owner===n._modelMatrixPrimitive._primitive?!0:l(n._primitive)?u.owner===n._primitive||u.owner===n._primitive._billboardCollection||u.owner.primitive===n._primitive:!1}:n._scene.debugCommandFilter=void 0,!0}),this._filterPrimitiveSubscription=xe.getObservable(this,"filterPrimitive").subscribe(function(){n._doFilterPrimitive(),n._scene.requestRender()}),this._wireframeSubscription=xe.getObservable(this,"wireframe").subscribe(function(u){r._surface.tileProvider._debug.wireframe=u,n._scene.requestRender()}),this._depthFrustumSubscription=xe.getObservable(this,"depthFrustum").subscribe(function(u){n._scene.debugShowDepthFrustum=u,n._scene.requestRender()}),this._incrementDepthFrustum=En(function(){let u=n.depthFrustum+1;return n.depthFrustum=VQ(1,n._numberOfFrustums,u),n._scene.requestRender(),!0}),this._decrementDepthFrustum=En(function(){let u=n.depthFrustum-1;return n.depthFrustum=VQ(1,n._numberOfFrustums,u),n._scene.requestRender(),!0}),this._suspendUpdatesSubscription=xe.getObservable(this,"suspendUpdates").subscribe(function(u){r._surface._debug.suspendLodUpdate=u,u||(n.filterTile=!1)});let s;this._showTileCoordinates=En(function(){return n.tileCoordinates&&!l(s)?s=e.imageryLayers.addImageryProvider(new yk({tilingScheme:e.terrainProvider.tilingScheme})):!n.tileCoordinates&&l(s)&&(e.imageryLayers.remove(s),s=void 0),!0}),this._tileCoordinatesSubscription=xe.getObservable(this,"tileCoordinates").subscribe(function(){n._showTileCoordinates(),n._scene.requestRender()}),this._tileBoundingSphereSubscription=xe.getObservable(this,"tileBoundingSphere").subscribe(function(){n._showTileBoundingSphere(),n._scene.requestRender()}),this._showTileBoundingSphere=En(function(){return n.tileBoundingSphere?r._surface.tileProvider._debug.boundingSphereTile=n._tile:r._surface.tileProvider._debug.boundingSphereTile=void 0,n._scene.requestRender(),!0}),this._doFilterTile=En(function(){return n.filterTile?(n.suspendUpdates=!0,r._surface._tilesToRender=[],l(n._tile)&&n._tile.renderable&&r._surface._tilesToRender.push(n._tile)):n.suspendUpdates=!1,!0}),this._filterTileSubscription=xe.getObservable(this,"filterTile").subscribe(function(){n.doFilterTile(),n._scene.requestRender()});function a(u){let f=n._scene.pick({x:u.position.x,y:u.position.y});l(f)&&(n.primitive=l(f.collection)?f.collection:f.primitive),n._scene.requestRender(),n.pickPrimitiveActive=!1}this._pickPrimitive=En(function(){n.pickPrimitiveActive=!n.pickPrimitiveActive}),this._pickPrimitiveActiveSubscription=xe.getObservable(this,"pickPrimitiveActive").subscribe(function(u){u?o.setInputAction(a,xn.LEFT_CLICK):o.removeInputAction(xn.LEFT_CLICK)});function c(u){let f,h=r.ellipsoid,p=n._scene.camera.getPickRay(u.position,jvt),_=r.pick(p,n._scene,Wvt);if(l(_)){let m=h.cartesianToCartographic(_),y=r._surface.tileProvider._tilesToRenderByTextureCount;for(let b=0;!f&&b<y.length;++b){let x=y[b];if(l(x))for(let A=0;!f&&A<x.length;++A){let T=x[A];se.contains(T.rectangle,m)&&(f=T)}}}n.tile=f,n.pickTileActive=!1}this._pickTile=En(function(){n.pickTileActive=!n.pickTileActive}),this._pickTileActiveSubscription=xe.getObservable(this,"pickTileActive").subscribe(function(u){u?o.setInputAction(c,xn.LEFT_CLICK):o.removeInputAction(xn.LEFT_CLICK)}),this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()})}Object.defineProperties(kk.prototype,{scene:{get:function(){return this._scene}},performanceContainer:{get:function(){return this._performanceContainer}},toggleDropDown:{get:function(){return this._toggleDropDown}},showPrimitiveBoundingSphere:{get:function(){return this._showPrimitiveBoundingSphere}},showPrimitiveReferenceFrame:{get:function(){return this._showPrimitiveReferenceFrame}},doFilterPrimitive:{get:function(){return this._doFilterPrimitive}},incrementDepthFrustum:{get:function(){return this._incrementDepthFrustum}},decrementDepthFrustum:{get:function(){return this._decrementDepthFrustum}},showTileCoordinates:{get:function(){return this._showTileCoordinates}},showTileBoundingSphere:{get:function(){return this._showTileBoundingSphere}},doFilterTile:{get:function(){return this._doFilterTile}},toggleGeneral:{get:function(){return this._toggleGeneral}},togglePrimitives:{get:function(){return this._togglePrimitives}},toggleTerrain:{get:function(){return this._toggleTerrain}},pickPrimitive:{get:function(){return this._pickPrimitive}},pickTile:{get:function(){return this._pickTile}},selectParent:{get:function(){let e=this;return En(function(){e.tile=e.tile.parent})}},selectNW:{get:function(){let e=this;return En(function(){e.tile=e.tile.northwestChild})}},selectNE:{get:function(){let e=this;return En(function(){e.tile=e.tile.northeastChild})}},selectSW:{get:function(){let e=this;return En(function(){e.tile=e.tile.southwestChild})}},selectSE:{get:function(){let e=this;return En(function(){e.tile=e.tile.southeastChild})}},primitive:{get:function(){return this._primitive},set:function(e){let t=this._primitive;e!==t&&(this.hasPickedPrimitive=!0,l(t)&&(t.debugShowBoundingVolume=!1),this._scene.debugCommandFilter=void 0,l(this._modelMatrixPrimitive)&&(this._scene.primitives.remove(this._modelMatrixPrimitive),this._modelMatrixPrimitive=void 0),this._primitive=e,e.show=!1,setTimeout(function(){e.show=!0},50),this.showPrimitiveBoundingSphere(),this.showPrimitiveReferenceFrame(),this.doFilterPrimitive())}},tile:{get:function(){return this._tile},set:function(e){if(l(e)){this.hasPickedTile=!0;let t=this._tile;if(e!==t){this.tileText=`L: ${e.level} X: ${e.x} Y: ${e.y}`,this.tileText+=`<br>SW corner: ${e.rectangle.west}, ${e.rectangle.south}`,this.tileText+=`<br>NE corner: ${e.rectangle.east}, ${e.rectangle.north}`;let n=e.data;l(n)&&l(n.tileBoundingRegion)?this.tileText+=`<br>Min: ${n.tileBoundingRegion.minimumHeight} Max: ${n.tileBoundingRegion.maximumHeight}`:this.tileText+="<br>(Tile is not loaded)"}this._tile=e,this.showTileBoundingSphere(),this.doFilterTile()}else this.hasPickedTile=!1,this._tile=void 0}}});kk.prototype._update=function(){this.frustums&&(this.frustumStatisticText=Gvt(this._scene.debugFrustumStatistics));let e=this._scene.numberOfFrustums;this._numberOfFrustums=e,this.depthFrustum=VQ(1,e,this.depthFrustum),this.depthFrustumText=`${this.depthFrustum} of ${e}`,this.performance&&this._performanceDisplay.update(),this.primitiveReferenceFrame&&(this._modelMatrixPrimitive.modelMatrix=this._primitive.modelMatrix),this.shaderCacheText=`Cached shaders: ${this._scene.context.shaderCache.numberOfShaders}`};kk.prototype.isDestroyed=function(){return!1};kk.prototype.destroy=function(){return 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V(.5,.5,.5,1),this.backgroundColor=i||new V(0,0,0,0)}eSe.prototype.render=function(e,t){let n=this.interval.start,i=this.interval.stop,o=t.startJulian,r=Z.addSeconds(t.startJulian,t.duration,new Z);if(Z.lessThan(n,o)&&Z.greaterThan(i,r))e.fillStyle=this.color.toCssColorString(),e.fillRect(0,t.y,t.timeBarWidth,this.height);else if(Z.lessThanOrEquals(n,r)&&Z.greaterThanOrEquals(i,o)){let s,a,c;for(s=0;s<t.timeBarWidth;++s){let u=Z.addSeconds(t.startJulian,s/t.timeBarWidth*t.duration,new Z);!l(a)&&Z.greaterThanOrEquals(u,n)?a=s:!l(c)&&Z.greaterThanOrEquals(u,i)&&(c=s)}e.fillStyle=this.backgroundColor.toCssColorString(),e.fillRect(0,t.y,t.timeBarWidth,this.height),l(a)&&(l(c)||(c=t.timeBarWidth),e.fillStyle=this.color.toCssColorString(),e.fillRect(a,t.y,Math.max(c-a,1),this.height))}};var cz=eSe;var YQ=1e12,wd={none:0,scrub:1,slide:2,zoom:3,touchOnly:4},El={none:0,scrub:1,slideZoom:2,singleTap:3,ignore:4},Q0=[.001,.002,.005,.01,.02,.05,.1,.25,.5,1,2,5,10,15,30,60,120,300,600,900,1800,3600,7200,14400,21600,43200,86400,172800,345600,604800,1296e3,2592e3,5184e3,7776e3,15552e3,31536e3,63072e3,126144e3,15768e4,31536e4,63072e4,126144e4,15768e5,31536e5,63072e5,126144e5,15768e6,31536e6],gwt=["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"];function Sl(e,t){e=In(e);let n=e.ownerDocument;this.container=e;let i=n.createElement("div");i.className="cesium-timeline-main",e.appendChild(i),this._topDiv=i,this._endJulian=void 0,this._epochJulian=void 0,this._lastXPos=void 0,this._scrubElement=void 0,this._startJulian=void 0,this._timeBarSecondsSpan=void 0,this._clock=t,this._scrubJulian=t.currentTime,this._mainTicSpan=-1,this._mouseMode=wd.none,this._touchMode=El.none,this._touchState={centerX:0,spanX:0},this._mouseX=0,this._timelineDrag=0,this._timelineDragLocation=void 0,this._lastHeight=void 0,this._lastWidth=void 0,this._topDiv.innerHTML='<div class="cesium-timeline-bar"></div><div class="cesium-timeline-trackContainer"><canvas class="cesium-timeline-tracks" width="10" height="1"></canvas></div><div class="cesium-timeline-needle"></div><span class="cesium-timeline-ruler"></span>',this._timeBarEle=this._topDiv.childNodes[0],this._trackContainer=this._topDiv.childNodes[1],this._trackListEle=this._topDiv.childNodes[1].childNodes[0],this._needleEle=this._topDiv.childNodes[2],this._rulerEle=this._topDiv.childNodes[3],this._context=this._trackListEle.getContext("2d"),this._trackList=[],this._highlightRanges=[],this.zoomTo(t.startTime,t.stopTime),this._onMouseDown=_wt(this),this._onMouseUp=ywt(this),this._onMouseMove=bwt(this),this._onMouseWheel=xwt(this),this._onTouchStart=Twt(this),this._onTouchMove=Cwt(this),this._onTouchEnd=Awt(this);let o=this._timeBarEle;n.addEventListener("mouseup",this._onMouseUp,!1),n.addEventListener("mousemove",this._onMouseMove,!1),o.addEventListener("mousedown",this._onMouseDown,!1),o.addEventListener("DOMMouseScroll",this._onMouseWheel,!1),o.addEventListener("mousewheel",this._onMouseWheel,!1),o.addEventListener("touchstart",this._onTouchStart,!1),o.addEventListener("touchmove",this._onTouchMove,!1),o.addEventListener("touchend",this._onTouchEnd,!1),o.addEventListener("touchcancel",this._onTouchEnd,!1),this._topDiv.oncontextmenu=function(){return!1},t.onTick.addEventListener(this.updateFromClock,this),this.updateFromClock()}Sl.prototype.addEventListener=function(e,t,n){this._topDiv.addEventListener(e,t,n)};Sl.prototype.removeEventListener=function(e,t,n){this._topDiv.removeEventListener(e,t,n)};Sl.prototype.isDestroyed=function(){return!1};Sl.prototype.destroy=function(){this._clock.onTick.removeEventListener(this.updateFromClock,this);let e=this.container.ownerDocument;e.removeEventListener("mouseup",this._onMouseUp,!1),e.removeEventListener("mousemove",this._onMouseMove,!1);let t=this._timeBarEle;t.removeEventListener("mousedown",this._onMouseDown,!1),t.removeEventListener("DOMMouseScroll",this._onMouseWheel,!1),t.removeEventListener("mousewheel",this._onMouseWheel,!1),t.removeEventListener("touchstart",this._onTouchStart,!1),t.removeEventListener("touchmove",this._onTouchMove,!1),t.removeEventListener("touchend",this._onTouchEnd,!1),t.removeEventListener("touchcancel",this._onTouchEnd,!1),this.container.removeChild(this._topDiv),ue(this)};Sl.prototype.addHighlightRange=function(e,t,n){let i=new az(e,t,n);return this._highlightRanges.push(i),this.resize(),i};Sl.prototype.addTrack=function(e,t,n,i){let o=new cz(e,t,n,i);return this._trackList.push(o),this._lastHeight=void 0,this.resize(),o};Sl.prototype.zoomTo=function(e,t){if(this._startJulian=e,this._endJulian=t,this._timeBarSecondsSpan=Z.secondsDifference(t,e),this._clock&&this._clock.clockRange!==Yr.UNBOUNDED){let i=this._clock.startTime,o=this._clock.stopTime,r=Z.secondsDifference(o,i),s=Z.secondsDifference(i,this._startJulian),a=Z.secondsDifference(o,this._endJulian);this._timeBarSecondsSpan>=r?(this._timeBarSecondsSpan=r,this._startJulian=this._clock.startTime,this._endJulian=this._clock.stopTime):s>0?(this._endJulian=Z.addSeconds(this._endJulian,s,new Z),this._startJulian=i,this._timeBarSecondsSpan=Z.secondsDifference(this._endJulian,this._startJulian)):a<0&&(this._startJulian=Z.addSeconds(this._startJulian,a,new Z),this._endJulian=o,this._timeBarSecondsSpan=Z.secondsDifference(this._endJulian,this._startJulian))}this._makeTics();let n=document.createEvent("Event");n.initEvent("setzoom",!0,!0),n.startJulian=this._startJulian,n.endJulian=this._endJulian,n.epochJulian=this._epochJulian,n.totalSpan=this._timeBarSecondsSpan,n.mainTicSpan=this._mainTicSpan,this._topDiv.dispatchEvent(n)};Sl.prototype.zoomFrom=function(e){let t=Z.secondsDifference(this._scrubJulian,this._startJulian);e>1||t<0||t>this._timeBarSecondsSpan?t=this._timeBarSecondsSpan*.5:t+=t-this._timeBarSecondsSpan*.5;let n=this._timeBarSecondsSpan-t;this.zoomTo(Z.addSeconds(this._startJulian,t-t*e,new Z),Z.addSeconds(this._endJulian,n*e-n,new Z))};function XQ(e){return e<10?`0${e.toString()}`:e.toString()}Sl.prototype.makeLabel=function(e){let t=Z.toGregorianDate(e),n=t.millisecond,i=" UTC";if(n>0&&this._timeBarSecondsSpan<3600){for(i=Math.floor(n).toString();i.length<3;)i=`0${i}`;i=`.${i}`}return`${gwt[t.month-1]} ${t.day} ${t.year} ${XQ(t.hour)}:${XQ(t.minute)}:${XQ(t.second)}${i}`};Sl.prototype.smallestTicInPixels=7;Sl.prototype._makeTics=function(){let e=this._timeBarEle,t=Z.secondsDifference(this._scrubJulian,this._startJulian),n=Math.round(t*this._topDiv.clientWidth/this._timeBarSecondsSpan),i=n-8,o,r=this;this._needleEle.style.left=`${n.toString()}px`;let s="",a=.01,c=31536e6,u=1e-10,f=0,h=this._timeBarSecondsSpan;h<a?(h=a,this._timeBarSecondsSpan=a,this._endJulian=Z.addSeconds(this._startJulian,a,new Z)):h>c&&(h=c,this._timeBarSecondsSpan=c,this._endJulian=Z.addSeconds(this._startJulian,c,new Z));let p=this._timeBarEle.clientWidth;p<10&&(p=10);let _=this._startJulian,m=Math.min(h/p*1e-5,.4),y,b=Z.toGregorianDate(_);h>31536e4?y=Z.fromDate(new Date(Date.UTC(Math.floor(b.year/100)*100,0))):h>31536e3?y=Z.fromDate(new Date(Date.UTC(Math.floor(b.year/10)*10,0))):h>86400?y=Z.fromDate(new Date(Date.UTC(b.year,0))):y=Z.fromDate(new Date(Date.UTC(b.year,b.month,b.day)));let x=Z.secondsDifference(this._startJulian,Z.addSeconds(y,m,new Z)),A=x+h;this._epochJulian=y;function T(B){return Math.floor(x/B)*B}function C(B,j){return Math.ceil(B/j+.5)*j}function S(B){return(B-x)/h}function w(B,j){return B-j*Math.round(B/j)}this._rulerEle.innerHTML=this.makeLabel(Z.addSeconds(this._endJulian,-a,new Z));let R=this._rulerEle.offsetWidth+20;R<30&&(R=180);let P=f;f-=u;let O={startTime:x,startJulian:_,epochJulian:y,duration:h,timeBarWidth:p,getAlpha:S};this._highlightRanges.forEach(function(B){s+=B.render(O)});let L=0,g=0,E=0,v=R/p;v>1&&(v=1),v*=this._timeBarSecondsSpan;let D=-1,M=-1,F=Q0.length,z;for(z=0;z<F;++z){let B=Q0[z];if(++D,L=B,B>v&&B>f)break;M<0&&p*(B/this._timeBarSecondsSpan)>=this.smallestTicInPixels&&(M=D)}if(D>0){for(;D>0;)if(--D,Math.abs(w(L,Q0[D]))<1e-5){Q0[D]>=f&&(g=Q0[D]);break}if(M>=0)for(;M<D;){if(Math.abs(w(g,Q0[M]))<1e-5&&Q0[M]>=f){E=Q0[M];break}++M}}f=P,f>u&&E<1e-5&&Math.abs(f-L)>u&&(E=f,f<=L+u&&(g=0));let k=-999999,H;if(p*(E/this._timeBarSecondsSpan)>=3)for(o=T(E);o<=A;o=C(o,E))s+=`<span class="cesium-timeline-ticTiny" style="left: ${Math.round(p*S(o)).toString()}px;"></span>`;if(p*(g/this._timeBarSecondsSpan)>=3)for(o=T(g);o<=A;o=C(o,g))s+=`<span class="cesium-timeline-ticSub" style="left: ${Math.round(p*S(o)).toString()}px;"></span>`;if(p*(L/this._timeBarSecondsSpan)>=2){this._mainTicSpan=L,A+=L,o=T(L);let B=Z.computeTaiMinusUtc(y);for(;o<=A;){let j=Z.addSeconds(_,o-x,new Z);if(L>2.1){let K=Z.computeTaiMinusUtc(j);Math.abs(K-B)>.1&&(o+=K-B,j=Z.addSeconds(_,o-x,new Z))}let W=Math.round(p*S(o)),Q=this.makeLabel(j);this._rulerEle.innerHTML=Q,H=this._rulerEle.offsetWidth,H<10&&(H=R);let q=W-(H/2-1);q>k?(k=q+H+5,s+=`<span class="cesium-timeline-ticMain" style="left: ${W.toString()}px;"></span><span class="cesium-timeline-ticLabel" style="left: ${q.toString()}px;">${Q}</span>`):s+=`<span class="cesium-timeline-ticSub" style="left: ${W.toString()}px;"></span>`,o=C(o,L)}}else this._mainTicSpan=-1;s+=`<span class="cesium-timeline-icon16" style="left:${i}px;bottom:0;background-position: 0 0;"></span>`,e.innerHTML=s,this._scrubElement=e.lastChild,this._context.clearRect(0,0,this._trackListEle.width,this._trackListEle.height),O.y=0,this._trackList.forEach(function(B){B.render(r._context,O),O.y+=B.height})};Sl.prototype.updateFromClock=function(){this._scrubJulian=this._clock.currentTime;let e=this._scrubElement;if(l(this._scrubElement)){let t=Z.secondsDifference(this._scrubJulian,this._startJulian),n=Math.round(t*this._topDiv.clientWidth/this._timeBarSecondsSpan);this._lastXPos!==n&&(this._lastXPos=n,e.style.left=`${n-8}px`,this._needleEle.style.left=`${n}px`)}l(this._timelineDragLocation)&&(this._setTimeBarTime(this._timelineDragLocation,this._timelineDragLocation*this._timeBarSecondsSpan/this._topDiv.clientWidth),this.zoomTo(Z.addSeconds(this._startJulian,this._timelineDrag,new Z),Z.addSeconds(this._endJulian,this._timelineDrag,new Z)))};Sl.prototype._setTimeBarTime=function(e,t){if(e=Math.round(e),this._scrubJulian=Z.addSeconds(this._startJulian,t,new Z),this._scrubElement){let i=e-8;this._scrubElement.style.left=`${i.toString()}px`,this._needleEle.style.left=`${e.toString()}px`}let n=document.createEvent("Event");n.initEvent("settime",!0,!0),n.clientX=e,n.timeSeconds=t,n.timeJulian=this._scrubJulian,n.clock=this._clock,this._topDiv.dispatchEvent(n)};function _wt(e){return function(t){e._mouseMode!==wd.touchOnly&&(t.button===0?(e._mouseMode=wd.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition="-16px 0"),e._onMouseMove(t)):(e._mouseX=t.clientX,t.button===2?e._mouseMode=wd.zoom:e._mouseMode=wd.slide)),t.preventDefault()}}function ywt(e){return function(t){e._mouseMode=wd.none,e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0"),e._timelineDrag=0,e._timelineDragLocation=void 0}}function bwt(e){return function(t){let n;if(e._mouseMode===wd.scrub){t.preventDefault();let i=t.clientX-e._topDiv.getBoundingClientRect().left;i<0?(e._timelineDragLocation=0,e._timelineDrag=-.01*e._timeBarSecondsSpan):i>e._topDiv.clientWidth?(e._timelineDragLocation=e._topDiv.clientWidth,e._timelineDrag=.01*e._timeBarSecondsSpan):(e._timelineDragLocation=void 0,e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))}else if(e._mouseMode===wd.slide){if(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0){let i=n*e._timeBarSecondsSpan/e._topDiv.clientWidth;e.zoomTo(Z.addSeconds(e._startJulian,i,new Z),Z.addSeconds(e._endJulian,i,new Z))}}else e._mouseMode===wd.zoom&&(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0&&e.zoomFrom(Math.pow(1.01,n)))}}function xwt(e){return function(t){let n=t.wheelDeltaY||t.wheelDelta||-t.detail;YQ=Math.max(Math.min(Math.abs(n),YQ),1),n/=YQ,e.zoomFrom(Math.pow(1.05,-n))}}function Twt(e){return function(t){let n=t.touches.length,i,o,r=e._topDiv.getBoundingClientRect().left;t.preventDefault(),e._mouseMode=wd.touchOnly,n===1?(i=Z.secondsDifference(e._scrubJulian,e._startJulian),o=Math.round(i*e._topDiv.clientWidth/e._timeBarSecondsSpan+r),Math.abs(t.touches[0].clientX-o)<50?(e._touchMode=El.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition=n===1?"-16px 0":"0 0")):(e._touchMode=El.singleTap,e._touchState.centerX=t.touches[0].clientX-r)):n===2?(e._touchMode=El.slideZoom,e._touchState.centerX=(t.touches[0].clientX+t.touches[1].clientX)*.5-r,e._touchState.spanX=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):e._touchMode=El.ignore}}function Awt(e){return function(t){let n=t.touches.length,i=e._topDiv.getBoundingClientRect().left;e._touchMode===El.singleTap?(e._touchMode=El.scrub,e._onTouchMove(t)):e._touchMode===El.scrub&&e._onTouchMove(t),e._mouseMode=wd.touchOnly,n!==1?e._touchMode=n>0?El.ignore:El.none:e._touchMode===El.slideZoom&&(e._touchState.centerX=t.touches[0].clientX-i),e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0")}}function Cwt(e){return function(t){let n,i,o,r,s,a,c=1,u=e._topDiv.getBoundingClientRect().left;e._touchMode===El.singleTap&&(e._touchMode=El.slideZoom),e._mouseMode=wd.touchOnly,e._touchMode===El.scrub?(t.preventDefault(),t.changedTouches.length===1&&(i=t.changedTouches[0].clientX-u,i>=0&&i<=e._topDiv.clientWidth&&e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))):e._touchMode===El.slideZoom&&(o=t.touches.length,o===2?(r=(t.touches[0].clientX+t.touches[1].clientX)*.5-u,s=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):o===1&&(r=t.touches[0].clientX-u,s=0),l(r)&&(s>0&&e._touchState.spanX>0?(c=e._touchState.spanX/s,a=Z.addSeconds(e._startJulian,(e._touchState.centerX*e._timeBarSecondsSpan-r*e._timeBarSecondsSpan*c)/e._topDiv.clientWidth,new Z)):(n=e._touchState.centerX-r,a=Z.addSeconds(e._startJulian,n*e._timeBarSecondsSpan/e._topDiv.clientWidth,new Z)),e.zoomTo(a,Z.addSeconds(a,e._timeBarSecondsSpan*c,new Z)),e._touchState.centerX=r,e._touchState.spanX=s))}}Sl.prototype.resize=function(){let e=this.container.clientWidth,t=this.container.clientHeight;if(e===this._lastWidth&&t===this._lastHeight)return;this._trackContainer.style.height=`${t}px`;let n=1;this._trackList.forEach(function(i){n+=i.height}),this._trackListEle.style.height=`${n.toString()}px`,this._trackListEle.width=this._trackListEle.clientWidth,this._trackListEle.height=n,this._makeTics(),this._lastXPos=void 0,this._lastWidth=e,this._lastHeight=t};var lz=Sl;var nSe=Xo(tSe(),1);function Ewt(e){let t=!1,n=window.screen;return l(n)&&(l(n.lockOrientation)?t=n.lockOrientation(e):l(n.mozLockOrientation)?t=n.mozLockOrientation(e):l(n.msLockOrientation)?t=n.msLockOrientation(e):l(n.orientation&&n.orientation.lock)&&(t=n.orientation.lock(e))),t}function iSe(){let e=window.screen;l(e)&&(l(e.unlockOrientation)?e.unlockOrientation():l(e.mozUnlockOrientation)?e.mozUnlockOrientation():l(e.msUnlockOrientation)?e.msUnlockOrientation():l(e.orientation&&e.orientation.unlock)&&e.orientation.unlock())}function Swt(e,t,n,i){i()||(n()?(t.useWebVR=!1,e._locked&&(iSe(),e._locked=!1),e._noSleep.disable(),br.exitFullscreen(),n(!1)):(br.fullscreen||br.requestFullscreen(e._vrElement),e._noSleep.enable(),e._locked||(e._locked=Ewt("landscape")),t.useWebVR=!0,n(!0)))}function p5(e,t){let n=this,i=xe.observable(br.enabled),o=xe.observable(!1);this.isVRMode=void 0,xe.defineProperty(this,"isVRMode",{get:function(){return o()}}),this.isVREnabled=void 0,xe.defineProperty(this,"isVREnabled",{get:function(){return i()},set:function(s){i(s&&br.enabled)}}),this.tooltip=void 0,xe.defineProperty(this,"tooltip",function(){return i()?o()?"Exit VR mode":"Enter VR mode":"VR mode is unavailable"});let r=xe.observable(!1);this._isOrthographic=void 0,xe.defineProperty(this,"_isOrthographic",{get:function(){return r()}}),this._eventHelper=new hr,this._eventHelper.add(e.preRender,function(){r(e.camera.frustum instanceof rn)}),this._locked=!1,this._noSleep=new nSe.default,this._command=En(function(){Swt(n,e,o,r)},xe.getObservable(this,"isVREnabled")),this._vrElement=In(t)??document.body,this._callback=function(){!br.fullscreen&&o()&&(e.useWebVR=!1,n._locked&&(iSe(),n._locked=!1),n._noSleep.disable(),o(!1))},document.addEventListener(br.changeEventName,this._callback)}Object.defineProperties(p5.prototype,{vrElement:{get:function(){return this._vrElement},set:function(e){this._vrElement=e}},command:{get:function(){return this._command}}});p5.prototype.isDestroyed=function(){return!1};p5.prototype.destroy=function(){this._eventHelper.removeAll(),document.removeEventListener(br.changeEventName,this._callback),ue(this)};var fz=p5;var vwt="M 5.3125 6.375 C 4.008126 6.375 2.96875 7.4141499 2.96875 8.71875 L 2.96875 19.5 C 2.96875 20.8043 4.008126 21.875 5.3125 21.875 L 13.65625 21.875 C 13.71832 20.0547 14.845166 18.59375 16.21875 18.59375 C 17.592088 18.59375 18.71881 20.0552 18.78125 21.875 L 27.09375 21.875 C 28.398125 21.875 29.4375 20.8043 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-0.206517,0.2356 -0.844218,0.9428 -1.03125,1.1562 l 0.8125,0 c 0.01392,-0.4081 0.107026,-0.7968 0.21875,-1.1562 z";function g5(e,t,n){e=In(e);let i=new fz(t,n);i._exitVRPath=wwt,i._enterVRPath=vwt;let o=document.createElement("button");o.type="button",o.className="cesium-button cesium-vrButton",o.setAttribute("data-bind",'css: { "cesium-button-disabled" : _isOrthographic }, attr: { title: tooltip },click: command,enable: isVREnabled,cesiumSvgPath: { path: isVRMode ? _exitVRPath : _enterVRPath, width: 32, height: 32 }'),e.appendChild(o),xe.applyBindings(i,o),this._container=e,this._viewModel=i,this._element=o}Object.defineProperties(g5.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});g5.prototype.isDestroyed=function(){return!1};g5.prototype.destroy=function(){return this._viewModel.destroy(),xe.cleanNode(this._element),this._container.removeChild(this._element),ue(this)};var dz=g5;var oSe=new ae;function aSe(e){let t=e.clock;t.currentTime=e.timeJulian,t.shouldAnimate=!1}function Dwt(e){let t=e.getPropertyIds(),n="";return t.forEach(function(i){let o=e.getProperty(i);l(o)&&(n+=`<tr><th>${i}</th><td>${o}</td></tr>`)}),n.length>0&&(n=`<table class="cesium-infoBox-defaultTable"><tbody>${n}</tbody></table>`),n}function Iwt(e){let t,n=[],i=e.getPropertyIds();for(t=0;t<i.length;t++){let r=i[t];/^name$/i.test(r)?n[0]=e.getProperty(r):/name/i.test(r)?n[1]=e.getProperty(r):/^title$/i.test(r)?n[2]=e.getProperty(r):/^(id|identifier)$/i.test(r)?n[3]=e.getProperty(r):/element/i.test(r)?n[4]=e.getProperty(r):/(id|identifier)$/i.test(r)&&(n[5]=e.getProperty(r))}let o=n.length;for(t=0;t<o;t++){let r=n[t];if(l(r)&&r!=="")return r}return"Unnamed Feature"}function rSe(e,t){let n=e.scene.pick(t.position);if(l(n)){let i=n.id??n.primitive.id;if(i instanceof er)return i;if(n instanceof Ys)return new er({name:Iwt(n),description:Dwt(n),feature:n})}if(l(e.scene.globe))return Owt(e,t.position)}var Pwt=new Z;function ZQ(e,t){if(l(t)){let n=t.clock;if(l(n)&&l(e)){let i=n.startTime,o=n.stopTime;Z.equals(i,o)&&(o=Z.addSeconds(i,I.EPSILON2,Pwt)),e.updateFromClock(),e.zoomTo(i,o)}}}var Rwt=new d;function Owt(e,t){let n=e.scene,i=n.camera.getPickRay(t),o=n.imageryLayers.pickImageryLayerFeatures(i,n);if(!l(o))return;let r=new er({id:"Loading...",description:"Loading feature information..."});return o.then(function(s){if(e.selectedEntity!==r)return;if(!l(s)||s.length===0){e.selectedEntity=sSe();return}let a=s[0],c=new er({id:a.name,description:a.description});if(l(a.position)){let u=e.scene.ellipsoid.cartographicToCartesian(a.position,Rwt);c.position=new Xc(u)}e.selectedEntity=c},function(){e.selectedEntity===r&&(e.selectedEntity=sSe())}),r}function sSe(){return new er({id:"None",description:"No features found."})}function Mwt(e,t){let n=e._geocoder,i=e._homeButton,o=e._sceneModePicker,r=e._projectionPicker,s=e._baseLayerPicker,a=e._animation,c=e._timeline,u=e._fullscreenButton,f=e._infoBox,h=e._selectionIndicator,p=t?"hidden":"visible";if(l(n)&&(n.container.style.visibility=p),l(i)&&(i.container.style.visibility=p),l(o)&&(o.container.style.visibility=p),l(r)&&(r.container.style.visibility=p),l(s)&&(s.container.style.visibility=p),l(a)&&(a.container.style.visibility=p),l(c)&&(c.container.style.visibility=p),l(u)&&u.viewModel.isFullscreenEnabled&&(u.container.style.visibility=p),l(f)&&(f.container.style.visibility=p),l(h)&&(h.container.style.visibility=p),e._container){let _=t||!l(u)?0:u.container.clientWidth;e._vrButton.container.style.right=`${_}px`,e.forceResize()}}function Ji(e,t){e=In(e),t=t??G.EMPTY_OBJECT;let n=(!l(t.globe)||t.globe!==!1)&&(!l(t.baseLayerPicker)||t.baseLayerPicker!==!1),i=this,o=document.createElement("div");o.className="cesium-viewer",e.appendChild(o);let r=document.createElement("div");r.className="cesium-viewer-cesiumWidgetContainer",o.appendChild(r);let s=document.createElement("div");s.className="cesium-viewer-bottom",o.appendChild(s);let a=t.scene3DOnly??!1,c,u,f=!1;l(t.clockViewModel)?(u=t.clockViewModel,c=u.clock):(c=new Ah,u=new Ek(c),f=!0);let h=new L3(r,{baseLayer:n&&l(t.selectedImageryProviderViewModel)||l(t.baseLayer)||l(t.imageryProvider)?!1:void 0,clock:c,shouldAnimate:t.shouldAnimate,skyBox:t.skyBox,skyAtmosphere:t.skyAtmosphere,sceneMode:t.sceneMode,ellipsoid:t.ellipsoid,mapProjection:t.mapProjection,globe:t.globe,orderIndependentTranslucency:t.orderIndependentTranslucency,automaticallyTrackDataSourceClocks:t.automaticallyTrackDataSourceClocks,contextOptions:t.contextOptions,useDefaultRenderLoop:t.useDefaultRenderLoop,targetFrameRate:t.targetFrameRate,showRenderLoopErrors:t.showRenderLoopErrors,useBrowserRecommendedResolution:t.useBrowserRecommendedResolution,creditContainer:l(t.creditContainer)?t.creditContainer:s,creditViewport:t.creditViewport,dataSources:t.dataSources,scene3DOnly:a,shadows:t.shadows,terrainShadows:t.terrainShadows,mapMode2D:t.mapMode2D,blurActiveElementOnCanvasFocus:t.blurActiveElementOnCanvasFocus,requestRenderMode:t.requestRenderMode,maximumRenderTimeChange:t.maximumRenderTimeChange,depthPlaneEllipsoidOffset:t.depthPlaneEllipsoidOffset,msaaSamples:t.msaaSamples}),p=h.scene,_=new hr;_.add(c.onTick,Ji.prototype._onTick,this);let m;if(!l(t.selectionIndicator)||t.selectionIndicator!==!1){let j=document.createElement("div");j.className="cesium-viewer-selectionIndicatorContainer",o.appendChild(j),m=new oz(j,p)}let y;if(!l(t.infoBox)||t.infoBox!==!1){let j=document.createElement("div");j.className="cesium-viewer-infoBoxContainer",o.appendChild(j),y=new $k(j);let W=y.viewModel;_.add(W.cameraClicked,Ji.prototype._onInfoBoxCameraClicked,this),_.add(W.closeClicked,Ji.prototype._onInfoBoxClockClicked,this)}let b=document.createElement("div");b.className="cesium-viewer-toolbar",o.appendChild(b);let x;if(!l(t.geocoder)||t.geocoder!==!1){let j=document.createElement("div");j.className="cesium-viewer-geocoderContainer",b.appendChild(j);let W;typeof t.geocoder=="string"?W=[new PA({scene:p,geocodeProviderType:t.geocoder})]:l(t.geocoder)&&typeof t.geocoder!="boolean"&&(W=Array.isArray(t.geocoder)?t.geocoder:[t.geocoder]),x=new jk({container:j,geocoderServices:W,scene:p}),_.add(x.viewModel.search.beforeExecute,Ji.prototype._clearObjects,this)}let A;(!l(t.homeButton)||t.homeButton!==!1)&&(A=new qk(b,p),l(x)&&_.add(A.viewModel.command.afterExecute,function(){let j=x.viewModel;j.searchText="",j.isSearchInProgress&&j.search()}),_.add(A.viewModel.command.beforeExecute,Ji.prototype._clearTrackedObject,this));let T;!a&&(!l(t.sceneModePicker)||t.sceneModePicker!==!1)&&(T=new tz(b,p));let C;t.projectionPicker&&(C=new sz(b,p));let S,w;if(n){let j=t.imageryProviderViewModels??Fk(),W=t.terrainProviderViewModels??Bk();S=new Nk(b,{globe:p.globe,imageryProviderViewModels:j,selectedImageryProviderViewModel:t.selectedImageryProviderViewModel,terrainProviderViewModels:W,selectedTerrainProviderViewModel:t.selectedTerrainProviderViewModel}),w=b.getElementsByClassName("cesium-baseLayerPicker-dropDown")[0]}l(t.baseLayer)&&t.baseLayer!==!1&&(n&&(S.viewModel.selectedImagery=void 0),p.imageryLayers.removeAll(),p.imageryLayers.add(t.baseLayer)),l(t.terrainProvider)&&(n&&(S.viewModel.selectedTerrain=void 0),p.terrainProvider=t.terrainProvider),l(t.terrain)&&(n&&(p.globe.depthTestAgainstTerrain=!0),p.setTerrain(t.terrain));let R;if(!l(t.navigationHelpButton)||t.navigationHelpButton!==!1){let j=!0;try{if(l(window.localStorage)){let W=window.localStorage.getItem("cesium-hasSeenNavHelp");l(W)&&W?j=!1:window.localStorage.setItem("cesium-hasSeenNavHelp","true")}}catch{}R=new Kk({container:b,instructionsInitiallyVisible:t.navigationInstructionsInitiallyVisible??j})}let P;if(!l(t.animation)||t.animation!==!1){let j=document.createElement("div");j.className="cesium-viewer-animationContainer",o.appendChild(j),P=new Dk(j,new Ik(u))}let O;if(!l(t.timeline)||t.timeline!==!1){let j=document.createElement("div");j.className="cesium-viewer-timelineContainer",o.appendChild(j),O=new lz(j,c),O.addEventListener("settime",aSe,!1),O.zoomTo(c.startTime,c.stopTime)}let L,g,E;(!l(t.fullscreenButton)||t.fullscreenButton!==!1)&&(E=document.createElement("div"),E.className="cesium-viewer-fullscreenContainer",o.appendChild(E),L=new Hk(E,t.fullscreenElement),g=Da(L.viewModel,"isFullscreenEnabled",function(j){E.style.display=j?"block":"none",l(O)&&(O.container.style.right=`${E.clientWidth}px`,O.resize())}));let v,D,M;if(t.vrButton){let j=document.createElement("div");j.className="cesium-viewer-vrContainer",o.appendChild(j),v=new dz(j,p,t.fullScreenElement),D=Da(v.viewModel,"isVREnabled",function(W){j.style.display=W?"block":"none",l(L)&&(j.style.right=`${E.clientWidth}px`),l(O)&&(O.container.style.right=`${j.clientWidth}px`,O.resize())}),M=Da(v.viewModel,"isVRMode",function(W){Mwt(i,W)})}this._baseLayerPickerDropDown=w,this._fullscreenSubscription=g,this._vrSubscription=D,this._vrModeSubscription=M,this._dataSourceChangedListeners={},this._container=e,this._bottomContainer=s,this._element=o,this._cesiumWidget=h,this._selectionIndicator=m,this._infoBox=y,this._clockViewModel=u,this._destroyClockViewModel=f,this._toolbar=b,this._homeButton=A,this._sceneModePicker=T,this._projectionPicker=C,this._baseLayerPicker=S,this._navigationHelpButton=R,this._animation=P,this._timeline=O,this._fullscreenButton=L,this._vrButton=v,this._geocoder=x,this._eventHelper=_,this._lastWidth=0,this._lastHeight=0,this._enableInfoOrSelection=l(y)||l(m),this._selectedEntity=void 0,this._selectedEntityChanged=new me;let F=this._cesiumWidget.dataSources,z=this._cesiumWidget.dataSourceDisplay;_.add(F.dataSourceAdded,Ji.prototype._onDataSourceAdded,this),_.add(F.dataSourceRemoved,Ji.prototype._onDataSourceRemoved,this),_.add(p.postUpdate,Ji.prototype.resize,this);let k=F.length;for(let j=0;j<k;j++)this._dataSourceAdded(F,F.get(j));this._dataSourceAdded(void 0,z.defaultDataSource),_.add(F.dataSourceAdded,Ji.prototype._dataSourceAdded,this),_.add(F.dataSourceRemoved,Ji.prototype._dataSourceRemoved,this);function H(j){let W=rSe(i,j);l(W)?Y.getValueOrUndefined(W.position,i.clock.currentTime)?i.trackedEntity=W:i.zoomTo(W):l(i.trackedEntity)&&(i.trackedEntity=void 0)}function B(j){i.selectedEntity=rSe(i,j)}h.screenSpaceEventHandler.setInputAction(B,xn.LEFT_CLICK),h.screenSpaceEventHandler.setInputAction(H,xn.LEFT_DOUBLE_CLICK),h._canAnimateUpdateCallback=this._updateCanAnimate(this)}Object.defineProperties(Ji.prototype,{container:{get:function(){return this._container}},creditDisplay:{get:function(){return this._cesiumWidget.creditDisplay}},bottomContainer:{get:function(){return this._bottomContainer}},cesiumWidget:{get:function(){return this._cesiumWidget}},selectionIndicator:{get:function(){return this._selectionIndicator}},infoBox:{get:function(){return this._infoBox}},geocoder:{get:function(){return this._geocoder}},homeButton:{get:function(){return this._homeButton}},sceneModePicker:{get:function(){return this._sceneModePicker}},projectionPicker:{get:function(){return this._projectionPicker}},baseLayerPicker:{get:function(){return this._baseLayerPicker}},navigationHelpButton:{get:function(){return this._navigationHelpButton}},animation:{get:function(){return this._animation}},timeline:{get:function(){return this._timeline}},fullscreenButton:{get:function(){return this._fullscreenButton}},vrButton:{get:function(){return this._vrButton}},dataSourceDisplay:{get:function(){return this._cesiumWidget.dataSourceDisplay}},entities:{get:function(){return this._cesiumWidget.entities}},dataSources:{get:function(){return this._cesiumWidget.dataSources}},canvas:{get:function(){return this._cesiumWidget.canvas}},scene:{get:function(){return this._cesiumWidget.scene}},shadows:{get:function(){return this.scene.shadowMap.enabled},set:function(e){this.scene.shadowMap.enabled=e}},terrainShadows:{get:function(){return this.scene.globe.shadows},set:function(e){this.scene.globe.shadows=e}},shadowMap:{get:function(){return this.scene.shadowMap}},imageryLayers:{get:function(){return this.scene.imageryLayers}},terrainProvider:{get:function(){return this.scene.terrainProvider},set:function(e){this.scene.terrainProvider=e}},camera:{get:function(){return this.scene.camera}},ellipsoid:{get:function(){return this._scene.ellipsoid}},postProcessStages:{get:function(){return this.scene.postProcessStages}},clock:{get:function(){return this._clockViewModel.clock}},clockViewModel:{get:function(){return this._clockViewModel}},screenSpaceEventHandler:{get:function(){return this._cesiumWidget.screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._cesiumWidget.targetFrameRate},set:function(e){this._cesiumWidget.targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._cesiumWidget.useDefaultRenderLoop},set:function(e){this._cesiumWidget.useDefaultRenderLoop=e}},resolutionScale:{get:function(){return this._cesiumWidget.resolutionScale},set:function(e){this._cesiumWidget.resolutionScale=e}},useBrowserRecommendedResolution:{get:function(){return this._cesiumWidget.useBrowserRecommendedResolution},set:function(e){this._cesiumWidget.useBrowserRecommendedResolution=e}},allowDataSourcesToSuspendAnimation:{get:function(){return this._cesiumWidget.allowDataSourcesToSuspendAnimation},set:function(e){this._cesiumWidget.allowDataSourcesToSuspendAnimation=e}},trackedEntity:{get:function(){return this._cesiumWidget.trackedEntity},set:function(e){this._cesiumWidget.trackedEntity=e}},selectedEntity:{get:function(){return this._selectedEntity},set:function(e){if(this._selectedEntity!==e){this._selectedEntity=e;let t=l(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;l(e)?l(t)&&t.animateAppear():l(t)&&t.animateDepart(),this._selectedEntityChanged.raiseEvent(e)}}},selectedEntityChanged:{get:function(){return this._selectedEntityChanged}},trackedEntityChanged:{get:function(){return this._cesiumWidget.trackedEntityChanged}},clockTrackedDataSource:{get:function(){return this._cesiumWidget.clockTrackedDataSource},set:function(e){this._cesiumWidget.clockTrackedDataSource!==e&&(this._cesiumWidget.clockTrackedDataSource=e,ZQ(this._timeline,e))}}});Ji.prototype.extend=function(e,t){e(this,t)};Ji.prototype.resize=function(){let e=this._cesiumWidget,t=this._container,n=t.clientWidth,i=t.clientHeight,o=l(this._animation),r=l(this._timeline);if(e.resize(),n===this._lastWidth&&i===this._lastHeight)return;let s=i-125,a=this._baseLayerPickerDropDown;if(l(a)&&(a.style.maxHeight=`${s}px`),l(this._geocoder)){let m=this._geocoder.searchSuggestionsContainer;m.style.maxHeight=`${s}px`}l(this._infoBox)&&(this._infoBox.viewModel.maxHeight=s);let c=this._timeline,u,f=0,h=5,p=3,_=0;if(o&&window.getComputedStyle(this._animation.container).visibility!=="hidden"){let m=this._lastWidth;u=this._animation.container,n>900?(f=169,m<=900&&(u.style.width="169px",u.style.height="112px",this._animation.resize())):n>=600?(f=136,(m<600||m>900)&&(u.style.width="136px",u.style.height="90px",this._animation.resize())):(f=106,(m>600||m===0)&&(u.style.width="106px",u.style.height="70px",this._animation.resize())),h=f+5}if(r&&window.getComputedStyle(this._timeline.container).visibility!=="hidden"){let m=this._fullscreenButton,y=this._vrButton,b=c.container,x=b.style;p=b.clientHeight+3,x.left=`${f}px`;let A=0;l(m)&&(A+=m.container.clientWidth),l(y)&&(A+=y.container.clientWidth),x.right=`${A}px`,c.resize()}!r&&l(this._fullscreenButton)&&(_=this._fullscreenButton.container.clientWidth),this._bottomContainer.style.left=`${h}px`,this._bottomContainer.style.bottom=`${p}px`,this._bottomContainer.style.right=`${_}px`,this._lastWidth=n,this._lastHeight=i};Ji.prototype.forceResize=function(){this._lastWidth=0,this.resize()};Ji.prototype.render=function(){this._cesiumWidget.render()};Ji.prototype.isDestroyed=function(){return!1};Ji.prototype.destroy=function(){return l(this.screenSpaceEventHandler)&&!this.screenSpaceEventHandler.isDestroyed()&&(this.screenSpaceEventHandler.removeInputAction(xn.LEFT_CLICK),this.screenSpaceEventHandler.removeInputAction(xn.LEFT_DOUBLE_CLICK)),this._container.removeChild(this._element),this._element.removeChild(this._toolbar),this._eventHelper.removeAll(),l(this._geocoder)&&(this._geocoder=this._geocoder.destroy()),l(this._homeButton)&&(this._homeButton=this._homeButton.destroy()),l(this._sceneModePicker)&&(this._sceneModePicker=this._sceneModePicker.destroy()),l(this._projectionPicker)&&(this._projectionPicker=this._projectionPicker.destroy()),l(this._baseLayerPicker)&&(this._baseLayerPicker=this._baseLayerPicker.destroy()),l(this._animation)&&(this._element.removeChild(this._animation.container),this._animation=this._animation.destroy()),l(this._timeline)&&(this._timeline.removeEventListener("settime",aSe,!1),this._element.removeChild(this._timeline.container),this._timeline=this._timeline.destroy()),l(this._fullscreenButton)&&(this._fullscreenSubscription.dispose(),this._element.removeChild(this._fullscreenButton.container),this._fullscreenButton=this._fullscreenButton.destroy()),l(this._vrButton)&&(this._vrSubscription.dispose(),this._vrModeSubscription.dispose(),this._element.removeChild(this._vrButton.container),this._vrButton=this._vrButton.destroy()),l(this._infoBox)&&(this._element.removeChild(this._infoBox.container),this._infoBox=this._infoBox.destroy()),l(this._selectionIndicator)&&(this._element.removeChild(this._selectionIndicator.container),this._selectionIndicator=this._selectionIndicator.destroy()),this._destroyClockViewModel&&(this._clockViewModel=this._clockViewModel.destroy()),this._cesiumWidget=this._cesiumWidget.destroy(),ue(this)};Ji.prototype._dataSourceAdded=function(e,t){t.entities.collectionChanged.addEventListener(Ji.prototype._onEntityCollectionChanged,this)};Ji.prototype._dataSourceRemoved=function(e,t){let n=t.entities;n.collectionChanged.removeEventListener(Ji.prototype._onEntityCollectionChanged,this),l(this.selectedEntity)&&n.getById(this.selectedEntity.id)===this.selectedEntity&&(this.selectedEntity=void 0)};Ji.prototype._updateCanAnimate=function(e){return function(t){e._clockViewModel.canAnimate=t}};Ji.prototype._onTick=function(e){let t=e.currentTime,n,i=!1,o=this.selectedEntity,r=l(o)&&this._enableInfoOrSelection;r&&o.isShowing&&o.isAvailable(t)&&(this._cesiumWidget.dataSourceDisplay.getBoundingSphere(o,!0,oSe)!==ct.FAILED?n=oSe.center:l(o.position)&&(n=o.position.getValue(t,n)),i=l(n));let s=l(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;l(s)&&(s.position=d.clone(n,s.position),s.showSelection=r&&i,s.update());let a=l(this._infoBox)?this._infoBox.viewModel:void 0;l(a)&&(a.showInfo=r,a.enableCamera=i,a.isCameraTracking=this.trackedEntity===this.selectedEntity,r?(a.titleText=o.name??o.id,a.description=Y.getValueOrDefault(o.description,t,"")):(a.titleText="",a.description=""))};Ji.prototype._onEntityCollectionChanged=function(e,t,n){let i=n.length;for(let o=0;o<i;o++){let r=n[o];this.selectedEntity===r&&(this.selectedEntity=void 0)}};Ji.prototype._onInfoBoxCameraClicked=function(e){if(e.isCameraTracking&&this.trackedEntity===this.selectedEntity)this.trackedEntity=void 0;else{let n=this.selectedEntity.position;l(n)?this.trackedEntity=this.selectedEntity:this.zoomTo(this.selectedEntity)}};Ji.prototype._clearTrackedObject=function(){this.trackedEntity=void 0};Ji.prototype._onInfoBoxClockClicked=function(e){this.selectedEntity=void 0};Ji.prototype._clearObjects=function(){this.trackedEntity=void 0,this.selectedEntity=void 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